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Scene from the TV Asahi's long-running police detective show Tokusou Saizensen (Special Investigation Frontline). This comes from episode number 348 entitled Computer game 0 seconds before explosion!, which was aired January 25, 1984. The episode itself was shot in late 1983. Source: @hakaima_taka
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5 years ago today, Blade Strangers was released worldwide at arcades, Nintendo Switch, Playstation 4, and Microsoft Windows in JP. It was developed by Studio Saizensen and published by Pikii.
#fighting games#fighting game#blade strangers#nintendo switch#ns#arcades#playstation 4#ps4#studio saizensen#pikii
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[Review] Cotton Fantasy (PS4)
Hit or miss.
The Cotton series by Success has a kind of cult classic status among shmups. There’s only a handful of games—this is only the fourth horizontal stg game in the series, not counting the two rail shooter instalments—but it’s a key component of the “cute ‘em up” subgenre, with its colourful looks, oddball enemies, and precocious witch protagonist. After a 20-year period of dormancy, Success has been working to revive the series recently with modern reissues, a remake of the original game, and lending out the character for appearances in Umihara Kawase Fresh and Bazooka. This collaboration with Saizensen led to the latter creating this game... and inserting their characters Luffee and Umihara Kawase as reciprocal guests, hence this being the epilogue to my series on grapple games that started with a Kawase sister game.
Now I’ve never been the biggest fan of shoot ‘em ups. They can be quite hostile to players who aren’t already diehards, or are intended to be played and replayed to memorise and master them, in order to aim for high scores and 1cc clears: not my style. This one threw me a bone by allowing you to respawn after a game over at any time with the only penalty being resetting your score (not an issue for my purposes). In fact, you come back fully powered up, which goes some way to avoiding the pitfall these games can fall into—even highly lauded classics—where any mistake is an insurmountable setback as it removes all your upgrades. With this one merciful dynamic, any novice can easily clear the game and see all the content, although they might experience frustration at constantly being knocked on their bum on the way there.
In the long tradition of scrolling shooters, this is a one-hit kill game. They’re not all like this, but... this one is, sadly for me. For fans of the series, it accrues mechanics from previous entries, and features the usual silly interstitial scenes in motion-comic style which are amusing, at least the first time (and for subsequent times you can zip through effortlessly with the handy skip button on R1). The tea-time screens are present and correct, and there’s even bonus stages which approximate the into-the-screen scrolling of my preferred entries Panorama and Rainbow.
Fantasy (known in Japan and on PC by the superior title Cotton Rock’n Roll) features the familiar “magic crystal” mechanic, similar to Twinbee’s bells where you shoot them to change their colour to stock up on particular powerups. You’re constantly shifting frantically between the three shot types, if not by grabbing another crystal then by expending a magic spell. In the rotation are also yellow crystals to increase your EXP meter and power up your shots, which charges up much too slowly for my liking and gets smacked down upon (my too-frequent) deaths. Spending any amount of mental energy on planning weapon types and gathering crystals would inevitably lead to me blundering into an enemy or bullet which come at you in a bewildering blur (depending on the stage). Some bosses also shift gears into almost bullet-hell style, made worse by the poor visibility of your small transparent heart which represents your vulnerable hit point.
A big feature of this is a selection of playable characters, which is sort of a returning feature from Boomerang (the Saturn conversion of Cotton 2, the fourth overall Cotton game... keeping up?). Some play quite similar to Cotton while adding a mechanic, like our beloved Kawase who has her grapple/bazooka. Others overhaul the whole game system in interesting ways, like Ria and Fine who are both references to separate Success shmups circa 2000. Note that Cotton’s fairy friend Silk is playable in the Japanese version but not patched into our release yet (if she ever will be?). Each of the five also unlocks a new stage from their home game when you clear story mode as them, which can then be selected during any subsequent playthrough. It’s a great way to expand the game and give some replay value as you find your favourite. For what it’s worth, the Kawase stage was enjoyable for me as a fan, set in the world of Fresh with a good variety of enemies and even a reprise of the final boss.
While I found some things to enjoy about this, I must say it didn’t convert me into a shmup fan. In fact it just reinforced that the genre still isn’t for me. I have had a decent time blasting through cute ‘em ups before, especially with the benefit of save states, and this provided a similar experience with its no-dramas respawning, but I’m not rushing out to re-evaluate Ikaruga right now or anything. However, I might just get around to some more rail shooters soon...
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Publisher SUCCESS Corporation and developer Studio Saizensen will release shoot ’em up Cotton Fantasy for PC via Steam under its Japanese title Cotton Rock ‘n’ Roll on January 5, 2023, the companies announced.
Cotton Fantasy first launched for PlayStation 4 and Switch on December 31, 2021, followed by a worldwide release on May 20, 2022.
Here is an overview of the game, via its Steam page:
About
The original beautiful girl side-scrolling shooter is back! This work commemorates the 30th anniversary of the Cotton series.
This brand-new game from the Cotton series featuring a total of six iconic playable characters, including stars from other games! Each character has their own mechanics and attacks, allowing you to choose from different playstyles and find the right match! While staying true to the iconic Cotton style, several new shoot ’em up mechanics are introduced, like Psyvariar‘s Buzz System or Sanvein‘s Time Mode.
Choose your favorite route from the selective stages and complete all 10 stages. After all stages are cleared, new selective stages will be released.
Key Features
-Operation – One lever plus two buttons (shot / special shot).
-Various Characters
Cotton – Protagonist of the series. Long press on a shot to use magic.
Appli – Character added in the series Cotton 2. You can use magic just like Cotton, and catch enemies with a special shot!
Ria – A new character based on Psyvariar. When she snatches an enemy’s bullet, it BUZZs and strengthens her.
Fina – New character based on the motif of Sanvein. The system will be changed to a timed system.
Kawase – Umihara Kawase is now a shooting game? Special shot is a lure. You can catch enemies and put them in your backpack.
Luffee – The heroine of Doki Doki Poyacchio! She transforms into a laser character.
-16 Stages in Total – Choose your favorite route in the selective stages and clear all 10 stages. New selectable stages will be released when all stages are cleared.
-Various Modes
Story Mode – There are 3 difficulty levels to choose from. Full-voiced event scenes will liven up the story before and after each stage.
Training Mode – You can repeat stages that you have already played many times.
Leaderboards – Online and offline rankings are available.
Options – You can set the keyboard controls, language, and visibility of the judges’ decisions.
#Cotton Fantasy#Cotton Rock ‘n’ Roll#Cotton Series#Shmup#SUCCESS Corporation#Studio Saizensen#Gematsu
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Japanese illustrator and animator Mutsumi Inomata has passed away on March 10, 2024 at age 63. A cause of death was not shared.
Inomata is best known as one of the main character designer on a number of Bandai Namco's Tales of series. Her past works includeTales of Destiny, Tales of Eternia, Tales of Destiny 2, Tales of Rebirth, Tales of the Tempest, Tales of Innocence, Tales of Hearts, Tales of Graces, Tales of Xillia, Tales of Xillia 2, Tales of Zestiria, Tales of Berseria, and Tales of Crestoria.
Within anime, Inomata worked as an animator at Ashi Production from 1979 until 1982, when she and some animators from Ashi Production left the company and founded Kaname Production. There, she worked as character designer and animator on such anime as Acrobunch - The Quest for Treasure, Plawres Sanshiro, Leda - The Fantastic Adventure of Yohko, Once Upon a Time, and Watt Poe to Bokura no Ohanashi, among others. In her later freelance career, she drew character designs for such anime as Future GPX Cyber Formula, Saitama Bōsō Saizensen Flag! Shinimonogurui no Seishun!!, and Brain Powerd. She also drew the illustrations for the Utsunomiko and The Weathering Continent novel series, both of which later inspired anime adaptations.
#Mutsumi Inomata#Tales of#Tales of Destiny#Tales of Eternia#Tales of Destiny 2#Tales of Rebirth#Tales of the Tempest#Tales of Innocence#Tales of Hearts#Tales of Graces#Tales of Xillia#Tales of Xillia 2#Tales of Zestiria#Tales of Berseria#Tales of Crestoria#video game#anime#manga#obituary#R.I.P.
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i make-a the art-a (don’t worry if this is basically inscrutable lore)
The *"Sen-no-Sen"* (officially called the *Saizensen-Pattern Type 133*) is an "Enmimetic Frame" used across Gentense space and as an export model by the Union of Three Stars and several other domestic Triangulum nations. Its name translates to "early strike," in reference to a martial concept of attack opportunities and its overall combat role. Deployed to disrupt enemy movements in small squadrons as a peripheral force to larger Jittai operations and other large consolidated forces, these "N-Interceptors" are semi-independent operators with the capacity to wipe out armored columns if left unchecked. To that end, their designs are sleek, fast, and heavily armed, using sprayed-maglev propulsion to either fix themselves to low gravity terrain or levitate them off of moderate to high gravity terrain. Due to their small squadron sizes, however, *Sen-no-Sen* Interceptors are frequently targeted and pressured out of combat by larger fluid defense forces, especially in Raajy and Vitruvian space, where *Ratha* and *Bandook* rapid response teams can make quick work of an exposed assault.
#art#my art#artists on tumblr#mech#mecha#mech art#real robot#mechanical design#mecha design#mech design#mech frame#am i a hack for copy/pasting a lore sauce message straight from discord without any formatting corrections?#absolutely. but also consider: eepy
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Mutsumi Inomata passed away on March 10. She was an artist responsible for designing the characters in many Tales series games. Somebody needs to keep a close eye on Yoshitaka Amano and Tetsuya Nomura, we can't lose any more JRPG artists this year.
The official Twitter account for artist Mutsumi Inomata announced on Monday that Inomata died on March 10. Her family held a private funeral.
The announcement added that Inomata's death was "sudden," and she still had the draft for a new illustration that she had only started drawing before she died.
Inomata is perhaps best known for being one of the main character designers for Namco's (later Bandai Namco Entertainment) Tales of series of role-playing games, alongside Kousuke Fujishima. The company offered its condolences and sincere thanks to Inomata in a message on Monday, adding that the connection fans of the series have to Inomata's characters "will shine forever in their hearts." Inomata was the solo character designer for Tales of Destiny, Tales of Destiny 2, Tales of Eternia, Tales of Rebirth, Tales of the Tempest, Tales of Innocence, Tales of Hearts, and Tales of Graces, and collaborated with other character designers for individual character designs in other installments of the series.
Within anime, Inomata worked as an animator at Ashi Production from 1979 until 1982, when she and some animators from Ashi Production left the company and founded Kaname Production. There, she worked as character designer and animator on such anime as Acrobunch - The Quest for Treasure, Plawres Sanshiro, Leda - The Fantastic Adventure of Yohko, Once Upon a Time, and Watt Poe to Bokura no Ohanashi, among others. In her later freelance career, she drew character designs for such anime as Future GPX Cyber Formula, Saitama Bōsō Saizensen Flag! Shinimonogurui no Seishun!!, and Brain Powerd. She also drew the illustrations for the Utsunomiko and The Weathering Continent novel series, both of which later inspired anime adaptations.
Source: Mutsumi Inomata's Twitter account ________________________________________
Not someone I'm familiar with, but I know she had to be stellar, if she wasn't there'd be more information about her instead of a laundry list of all the things she created and projects she worked on.
Having a bad run Akira Toriyama and now Mutsumi Inomata, I don't know if they're the same circle but I imagine they probably knew each other and crossed paths in their industries.
Oop and they both did Dragon Quest, there it is.
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Day 44:
Wanopo: THE BEST OF BEST!
a compilation album with wanopo's most notable works (before/during 2015, up to vol9!)
track list below:
Death Should Not Have Taken Thee!/しんでしまうとはなさけない!
Your Adventure Log Has Vanished/Bouken no Sho ga Kiemashita!
Oni KYOKAN/鬼KYOKAN
Shozan◎Saizensen/勝算◎最前線
TOKYO ZOMBIE LAND/東京ゾンビランド
8HIT
Development of Amazing Apps/すげえアプリ開発中
Rimokon/リモコン
Bokura no Saishuu Teiri/ボクらの最終定理
Doppelganger Dispute/ドッペル押し問答
Bad Girl Online/性悪オンナ・オンライン
NARAZUMONO
Delusional Symptomatic Cross-Examination/妄想性詰問症
Akasen Modernism/赤線モダニズム
Rokuhara Kagura Emaki/六波羅神楽絵巻
The Uproar of Teacher and Girl - First Trial-/先生と少女騒動-第一審公判-
The Uproar of Teacher and Girl - Second Trial - "Diary of the Victim" -/先生と少女騒動-第二審-「被害者の日記」
andLoid is (not) peRfect
1-9 are Jesus' works and 10-18 are Minus'!
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転生したら可愛かった (かぴ) English Translation
転生したら可愛かった Tensei Shitara Kawaiikatta It Would Be Lovely If I Were To Reincarnate Capi & HoneyWorks Collab
MV kanji
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T/N: Keep in mind that Japanese and English aren’t my first language. I never claim my translation (attempts) to be error-free. As always, if you’re going to use or reference my translations, please do not claim it as your own and credit me.
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転生したら可愛かった 俺の好みの女だった 心も身体もすっかり女の子
Tensei shitara kawaikatta Ore no konomi no onna datta Kokoro mo karada mo sukkari onna no ko
It would be lovely if I were to reincarnate as her She was the woman I was fond of In both body and mind, she was a woman through and through
ブラック企業の元はサラリーマン 犬を助けて死んでしまいました 目覚めると俺は女の子だった 0歳児だった生まれ変わっちゃった
Burakku kigyō no moto wa sararīman Inu o tasukete shinde shimaimashita Mezameru to ore wa onna no ko datta Zero saiji datta umarekawatchatta
I was a salary man working at a black company in my previous life I ended up dying after saving a dog When I awoke, I was a girl I was reborn as a 0-year old child
ウソ泣きに騙される大人 俺は女の子だぞ 楽しいぞ
Uso naki ni damasareru otona Ore wa onna no ko da zo Tanoshī zo
I deceive the adults with my crocodile tears I am a girl It’s fun
転生したら可愛かった 俺の好みの女だった 手鏡ばっか見ちゃう 中身おじさんでも 転生したら楽しかった 勉強やっぱ苦手だった 心も身体もすっかり女の子
Tensei shitara kawaikatta Ore no konomi no onna datta Tekagami bakka michau Nakami ojisan demo Tensei shitara tanoshikatta Benkyō yappa nigatedatta Kokoro mo karada mo sukkari onna no ko
It would be lovely if I were to reincarnate as her She was the girl I was fond of All I do is look at hand mirrors Though I am but a man inside It was fun to reincarnate But as expected, I am not good at studying In both body and mind, I am a girl through and through
社会経験はそれなりにあります お小遣いの交渉 折衷案いかがでしょう 先生それは間違っています 社会はそんなに甘くないです
Shakai keiken wa sorenari ni arimasu Okodzukai no kōshō Setchū an ikaga deshou Sensei sore wa machigatteimasu Shakai wa sonna ni amakunai desu
I have a fair amount of social experience Negotiations for my spending allowance How about hearing my proposed compromise? Good sir, that is wrong Society is not that sweet and easy
騙されません口説き文句 相手が悪かったな 少年よ
Damasaremasen kudoki monku Aite ga warukatta na Shōnen yo
I won’t be tricked by your pick-up lines My bad that your opponent was me Oh young boy
転生したら可愛かった 将来きっと大物だ トレンド最前線 中身おじさんでも 転生したら楽しかった 世渡りばっか上手くなった 心も身体もすっかり女の子
Tensei shitara kawaikatta Shōrai kitto ōmono da Torendo saizensen Nakami ojisan demo Tensei shitara tanoshikatta Yowatari bakka umaku natta Kokoro mo karada mo sukkari onna no ko
It would be lovely if I were to reincarnate The future will surely be big and bright I am the lead in trends Though I am but a man inside It was fun to reincarnate I got better just by going through life In both body and mind, I am a girl through and through
好きな人ができて デートとかもしちゃって 前世忘れちゃって楽しんで なんでわからないの? 子供 理屈じゃなくて 人生2周目も楽勝じゃない
Suki na hito ga dekite Dēto toka mo shichatte Zensei wasurechatte tanoshinde Nande wakaranai no? Kodomo rikutsu janakute Jinsei 2 shū me mo rakushō janai
I have someone I like We’ve gone on dates Forget your previous life and enjoy yourself Why is it not clear? It’s not a childish reasoning Even my second life is not an easy victory
転生したら可愛かった 俺の好みの女だった 手鏡ばっか見ちゃう 中身おじさんでも 転生したら楽しかった 勉強やっぱ苦手だった 心も身体もすっかり女の子
Tensei shitara kawaikatta Ore no konomi no onna datta Tekagami bakka michau Nakami ojisan demo Tensei shitara tanoshikatta Benkyō yappa nigate datta Kokoro mo karada mo sukkari onna no ko
It would be lovely if I were to reincarnate as her She was the woman I was fond of All I do is look at hand mirrors Though I am but a man inside It was fun to reincarnate But as expected, I am not good at studying In both body and mind, I am a girl through and through
転生したら可愛かった 将来きっと大物だ トレンド最前線 中身おじさんでも 転生したら楽しかった 世渡りばっか上手くなった 心も身体もすっかり女の子
Tensei shitara kawaikatta Shōrai kitto ōmono da Torendo saizensen Nakami ojisan demo Tensei shitara tanoshikatta Yowatari bakka umaku natta Kokoro mo karada mo sukkari onna no ko
It would be lovely if I were to reincarnate The future will surely be big and bright I am the lead in trends Though I am but a man inside It was fun to reincarnate I got better just by going through life In both body and mind, I am a girl through and through
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Alice Nine - ASYLUM: Romaji
Kono sekai ha hito ni yasashii to ha toutei ienai Kore ha yuigon da Nakushita? Nakushita mono wo shirazu Kuukyo na fukyouwaon no naka de Jibun no tachiichi sonzaikachi wo Sagutte sono naifu wo togundaro Hito ha nagaru ame ni nagaru Machi mo uso mo ame ni nagaru Hito ha nagaru ame ni nagaru Subete nagaru Akita yo tokumeikibou no kotoba Kao dasha atarisawarinai kotoba Kizuke yo mumi mukansou na hibi mo Daiji na ichinichi datte koto wo Hito ha nagaru ame ni nagaru Machi mo uso mo ame ni nagaru Hito ha nagaru ame ni nagaru Machi mo uso mo ame ni nagaru Yurusarezaru kako ha nagaru Kane mo ai mo ame ni nagaru Yurusarezaru kako ha nagaru Subete nagaru Usumeta suupu aji no nai niku Sonna dinaa ha Kochira kara negaisage darou Mawari wo ki ni sezu saa te wo agero Omae ga nani wo hoshii ka ittemiro yo Ikitakya Hito ha nagaru ame ni nagaru Ikiro yo Machi mo uso mo ame ni nagaru Fukai kurai koko ga rinkai Nakushita mono ni omoi wo haseru Imeiji no saizensen Meiousei kara ore no kyori ha nisen Oshikoroshisugita kotonoba no ne ha Ketsuniku tsukiyaburi hone made toutatsu Houkashite joukashite saigo ni nokotta hai ga Hontou no ore da Me ni mieru kokoro da Shoujikisa ha itsumo hito wo kowasu Seijaku ni hibikiwataru hendorikusu Kono kabe wo hikisaite nukedashite Honou ni furetai kodou ni yuretai Ikiru to ha shinitsuzukeru koto Agaite aragatte hitori Nare no hate kizudarake Demo yuzuranai Kore ga ore no tenmei Kizu eguru entaateimento Te no naru hou he shiawase ha Angai yattekuru mon sa Iku toki taisetsu na hito ga nakeru Sonna jibun sakasetemiro Kowareta biito tsumaranai uta Sonna raibu ha Kochira kara negaisage darou Mawari wo ki ni sezu saa te wo agero Omae ga nani kara nukedashitai no ka Kizuite saa ikou Yarikata, dareka no ruuru ha Shitagau? Sonna no baka miru Agake yo Utaou omae no kotoba de
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7 years ago today, Blade Arcus from Shining EX was originally released on PlayStation 3 and PlayStation 4 at JP. It was developed by Studio Saizensen and published by Sega.
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[Review] Myastere: Ruins of Deazniff (NS)
What if Umihara Kawase was a steampunk Metroidvania??
When Studio Saizensen announced their next project after Umihara Kawase Bazooka, I was a little taken aback. Here’s a game with a familiar stretchy wire grappling hook, but it seemingly has a whole new grittier setting completely divorced from the growing Kawase universe. After getting some more info and my hands on the game, I came to realise that there’s so much Kawase DNA in here that it’s effectively a spinoff of Fresh just like Bazooka was.
Myastere is running in the Umihara Kawase Fresh engine, with tweaked Fresh mechanics. Like Fresh it has a big open world, although it’s more spelunkish and with a free-roaming structure plus progressive movement upgrades. Curly Brace had a gun in Fresh, which has been expanded into Aaurae Mawkish—part of the royal archaeological society or something—being a walking arsenal. The enemy types are broadly similar, some seeming like they’d be right at home in Kawase’s abstract, more cartoony world while others are creepypasta material. Even the basic premise of a corrupting substance seeping from an evil presence underground is in common between both games.
What sets Myastere apart is the focus of the gameplay. This isn’t a precision puzzle platformer; the grapple is faster, snappier, and expandable, more a satisfyingly zippy means of getting around than a tool the mastery of which the entire game is built around. The default setting for the grapple is similar to Bazooka’s auto-retracting beginner setting, but it can be changed to a more traditional scheme. You get a default double jump early and even a triple jump later! Combat is also much more prominent, with an array of ammo types and throwable bombs for different enemies. So it’s more searching (exploration to progress the story and find hidden secrets and shortcuts) and action (fighting, platforming, etc.). If only there was a term for that.
Quite honestly it struggles to compete in this now crowded genre, however. The shooting is a bit sticky and the expansions to your moveset only slight or incremental. There’s no fast travel system, the world is quite static and barren of NPCs and interaction, and the map didn’t even show where you had been until a post-launch update gave it Metroid Dread-style colouring in. There’s collectible coins to be found but good luck hunting for them if you miss any (finding them all unlocks a new skin for Aaurae sans cloak and goggles, while getting all relics gives her... a schoolgirl outfit...). For English language players, the localisation is frankly embarrassing, with an amateurish, unnatural, machine-translated-feeling English script; actually a machine might even be better as it would more consistently spell words like “wepon”[sic] correctly. Fresh’s PC version and all Bazooka versions were like this too and it’s getting really old. The fact that it has full Japanese voice acting is impressive and makes the lack of effort for the translation more glaring.
[Spoilers in this paragraph] The poor localisation affected my appreciation of the story as well, as it just makes it harder to understand the world and characters. I got the gist of it but in a more story-driven game that wants to be taken seriously this kind of thing is a real barrier. The general idea is this is some kind of alternate modern world where mystical relics have great significance. Aaurae is some kind of steampunk relic cop working for the monarchical government who encounters a band of Deazniff (tomb raiders, given an incomprehensible proper noun for no reason at all?) in a ruin, which leads to more sinister discoveries: monsters mutated by Myastere (evil magic radiation?), an ancient society of exiled undead Paladins from the 14th century, and eventually, the giant reanimated corpse of King Solomon(!!) and a cosmic struggle for the ark of the covenant. The script oddly skirts around naming the Hebrew people/nation directly, but the in-game collectibles have a lot of fun references to real-life historical artefacts and oddities.
So, the plot goes some fun places, but that’s not necessarily enough. The real selling point that helps this game stand out from other Metroidvanias is the integration of Kawase’s “wire action” traversal. It’s certainly a cool direction for the overall Umihara Kawase series to take as an evolution of Fresh, even if the Metroidy elements have been mixed in a little clumsily. It’s a good time, and not too long. I really enjoyed the turbo grappling mechanics, scooting around flooding my pockets with stacks of bombs I’d never use, snooping around corners and crannies while mowing down critters and nasties. I just hope they get a native English speaker to look at the script sometime. Heck, I’ll give it a crack why not!
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"nemurenai nda" kaze mo naku udarisou na yoru ni kimi no koe ga mimimoto de yuraida kanshou ni hitatte bakka nani mo kawaranai waraenai hibi wo nukedasou ze kimi wo tsure tobidashita
kaze ga toorisugita yami to mazariatta kimi no waraigoe ga chiisaku ai no sora ni hibiite
sonnan de ikite iken no ka mou modorenai ze nante yuragisou na omoi wa akuseru e kono mama chiheisen wo oikoshite yarunda
saizensen tobase bokutachi wa hoshi mo nai yoru tada higashi wo mezashite yuku juusanbyou saki mo wakannaku tatte seiippai boku wo ikite iku nani mo koukai nante nai sa mae wo muke tomaranai sa kitto hikari no matsu hou e
kurayami ni ochita saki no mienai you na michi mo tadoritsuitara yami nante nakatta kitto boku wa boku wo shinjikiccha inai kara isso ano mukou e imada minu yoake wo shinji aruita
oinuita hashitta kitai shita koronda mayotta wakannakunatte demo just feel alive fear or light mada bokura wa aruite iku
konnan ja itsumade tatte mo doko ni mo ikeyashinai sa nante nuguenai omoi mo akuseru e douse tomareru hazu nai sa
yoru ni kusatte ita tte bokutachi wa machigai naku asu ni mukatte iku
saizensen tobase bokutachi wa shiramidashita hoshizora mune wo narashite iru nemuranai you agaru myuujikku to nuruku natta mizu dake motte yuku muda mono wa nani mo nai sa mae wo muke sono hou ga kitto waraeru sa tte
saizensen tobase bokutachi wa noboru taiyou sono hikari wo mezashite yuku shiawase tte ima wa wakannaku tatte seiippai boku wo ikite iku nani mo koukai nante nai sa mae wo muke owaranai sa isshou bokura wa ikite yuke
:)
ohh, are those lyrics to a song? if so, what is the name of the song, I'm curious to know now since I don't know that many songs to begin with 🧐
~ yue | modmizuki
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🆕🎶 「 YOAKE SAIZENSEN 」 new single by Rides In ReVellion is now available worldwide! 🌐 Listen now and discover new sounds from Japan on our weekly updated playlist 🎧 https://spoti.fi/3lgjH73
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Cotton Fantasy coming to PC under its superior Japanese title – Destructoid
Cotton Fantasy coming to PC under its superior Japanese title – Destructoid
Save some Willow from the holidays! Success Corporation has announced that it will launch a PC port of modern cute-’em-up Cotton Fantasy in January 2023. Following on from its previous release on PS4 and Nintendo Switch, the colorful shmup will launch on Steam under its far superior Japanese moniker of Cotton Rock ‘n’ Roll! Developed by Studio Saizensen to coincide with the series’ 30th…
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Thats crazy because KONO KETSUI UNBREAKABLE!!!!! AISURU SEKAI NI MUSEI NO ACCESS YURUSANAI ZE TARGET LOCK ONNNN!!!!! IMA SUGU SHUTSUDOU, ITS MORPHIN TIMEE TOBIKOME KIKI NO SAIZENSEN SHUTDOWN KANRYO TOKUMEI SENTAI GO-BUSSTERRRRSSSSSSSSS!!!!!!!
in case you didnt know. subete wa ano hi kitto. hajimatteita destiny. bokura wa nigetari shinai. tomaru koto naku mirai wo mita. kokoro ga link shiteru tatakau subete no nakama toooooo SCRAMBLE 4 2 3 1 LETS GO BUSTERS READY GOOOOOOO
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