#s:rafal
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amitieos · 1 year ago
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The fafnir clings desperately to it's muted half life, it's rotten skin stretched and flayed over discoloured bone. It's not for her to decide of course, but Elincia cannot help but wonder if this is a mercy rather than an act of violence. Readying her sword, she watches closely for an opening, any sign of weakness in it's defences.
Elincia 9/10 HP attacks Fafnir 1/5 HP with Iron Sword Roll d20+4: 6+4 = 10! Hit 4 base damage -2 defence = 2 damage to Fafnir. Fafnir has been defeated. Byleth's Professor's Guidance activates. +2 dexterity granted to the party until the end of the battle. Rafal's Rivalry activates. Rafal gains +2 luck through next turn.
That's one down and a weight of her mind. Her allies should be a little safer from now on, which would usually be cause for celebration. Yet they're still overwhelmed and surrounded, odds stacked against them. Small victories taste bittersweet in such dire straits.
The stench of rotten flesh, of damp and infested breath down her neck, hardly helps.
The necrodragon rounds upon her, it's rotting corpse a foul reminder of how close they all stand upon the precipice of death herself. Elincia adjusts her stance, ready to parry a swipe of it's claws or swing of it's tail. Instead it opens it's mouth as if to let out a roar but the beast remains silent. The festering smell of decay floods her lungs, forcing her airways to constrict and bring tears to her eyes as she gasps for breath. Her sword falls to the floor, her grasp weak and useless.
Necrodragon 30/35 HP attacks Elincia 9/10 with Rotting Breath (Ranged) Roll d20-4: 17-4 = 13! Hit. -3 HP damage. Elincia has 6/10 HP remaining. Elincia cannot counterattack. Necrodragon's trample activates! -2 HP to Elincia. Elincia has 4/10 HP remaining
Her hands clutch at her chest as she doubles over. Her head swims, the world spinning around her. Elincia's mouth opens in a scream as the witch rains down a powerful miasma upon Rafal, snuffing him out within the blink of an eyes. She still can't move as her breath slowly clears. Elincia scrambles around for her sword as the witch then turns it's attention to Byleth. Something in her snaps.
"Leave my friends alone!" Fear and rage mingle into something altogether more dangerous as Elincia gets to her feet, staggering forward. Alm strikes at the witch before she can reach it, something she regrets slightly but it provides a convenient opening for her. One she has every intention of taking advantage of. Danger flashes in her eyes as she rounds upon the witch that dared to strike her closest friend. Loss has permeated every part of her life, taken so much. No more. Elincia is not the timid girl who fled Castle Melior years ago. Blade in hand, she resolves to use her strength to protect her dear friend.
They had already lost Rafal. Alm, kind and strong and Byleth, her closest friend stand by her side still. She cannot allow harm to befall them.
Elincia 4/10 HP attacks Witch 4/15 HP with Iron Sword Roll d20+6: 20+6 = 26! Critical hit! 4 base damage x 2 = 8 damage. Witch has been defeated.
"Billie, Alm, are the two of you alright?" Her speech is still ragged and strained, throat burning from the previous assault which stole the oxygen from her lungs. They still stand though, perhaps not safe and whole but alive. If only... if only they could have saved Rafal. If only she'd been stronger. "Our situation is grim. We need to stand together to have any hope of getting through this. If we rally together, maybe we'll see the light of day once more."
"So please, be cautious. There's no shame in retreating if it means you live long enough to see a brighter dawn."
She steps away from them, hoping that dividing the necrodragon's attention will make it harder for it to take them all down. Alm still has his trick arrows -- maybe she can provide an opening for him to make use of them. For them to escape this accursed place. So she breaks into a run, the heels of her shoes echoing against the floor. Whilst it's distracted he can make them vanish into a puff of smoke, surely. She has to believe--
The swing of a desiccated arm, the scrape of serrated talons against her chest. Then another. Her vision swims like a kaleidoscope before darkening at the edges. Pitch black slowly encroaches upon her vision as she falls to the ground. She hadn't been fast enough but she needs to see Alm and Byleth preparing to escape. Please, this cannot have been in vain.
The sword falls from her hand once more. Her vision continues to darken. The end is nigh, no matter how hard she tries to fight it. There's so little strength left in her body. She cannot afford to die here but death wishes to draw her into it's decrepit bosom.
"Get out of here! Run!" Elincia screams at her companions. They can save themselves at least. Please, just let her rest here. Her body is exhausted and her mind so, so tired. A tear falls from her eyes as she whispers faintly into the embrace of death. "Father, I'm so sorry. I failed you all."
Necrodragon 26/35 attacks Elincia 4/10 with Numbing Claws. Roll d20-4: 8-4, 7-4 = 4, 3! Two hits. -2 damage +1 from momentum per hit. -6 damage. Elincia has been defeated.
"Please be safe... my dear friends."
@dracofalchions
Byleth clenches their fists in anger as they watch Rafal fall. No, no, no, NO! Their teammates defeating the witch did little to quell thier fury at their foes for downing one of their own. With a shout, Byleth barrals forwards before the witch has even hit the ground to strike the Necrodragon who's called these beings into existence.
Byleth 7.5/10HP hits Necrodragon 30/35HP with Hrungnir (Rushing Blow). [Roll: 14 + 2 = 16; Hit! Damage: -4HP, Necrodragon 26/35HP] [Dragonhide roll: 20. Success!] Damage is halved; Necrodragon 28/35HP Byleth 7.5/10HP hits Necrodragon 28/35HP with Hrungnir (Rushing Blow). [Roll: 5 + 2 = 7; Hit! Damage: 4HP, Necrodragon 24/35HP] [Dragonhide roll: 20. Success!] Damage is halved; Necrodragon 26/35HP Necrodragon 26/35HP is unable to counterattack.
The professor releases a flurry of blows into the side of the dragon creature. Despite channelling all their strength into the hits, they felt them glance of the thick, scaly hide of the creature. It wasn't doing as much damage as Byleth had hoped but there was still something cathartic about punching the beast.
This feeling was almost immediately erased by not only the defeat of Mae but more importantly watching Ellie succumb. "Ellie! NOO!" They cried out. Alm fires those fancy arrows of his again, filling the room with smoke. Quick as lightening, Byleth dashes as quick as lightening to grab the bodies of Mae and Ellie. Hoisting Mae onver their shoulder, they carry Elincia in their arms as they flee from the Necrodragon's lair.
Exploring further through the caves, Byleth cursed their unluck with not finding a goddess statue to resurrect their comrades. What use was a Lion statue in bringing their allies back. The healing before the final room was more welcome.
[Roll: 19] +4HP to Byleth; Byleth 10/10HP
The walls of the cave were practically dripping with humidity of the place. The air stank of death, choking any life left in the air. Byleth covered their nose and mouth upon entering, feeling like they were walking into a trap.
Which in a way they were.
 Duma’s Servant 30/30HP misses Byleth 10/10HP with Fire Breath (Ranged). [Roll: 2; Miss! Damage: -0HP, Byleth 10/10HP] Byleth 10/10HP hits Duma’s Servant 30/30HP with Aura Knuckles. [Roll: 10; Hit! Damage: -2.5HP, Duma’s Servant 27.5/30HP] [Dragonhide roll: 3. Failure.]
The enormous dragon (not another one they think) lets out a blast of fire. Byleth just has time to dodge out of the way and feels the heat of the flames as they roar past. "That wasn't very polite" they call out before drawing their fist back to fire a blast of magic energy from their gauntlet at the enemy.
With the initial attack out of the way, they wait for Alm to take his own shot at the dragon as the former Mercenary prepares their attack. As soon as Alm finishes his attack, Byleth decides to let loose on the Dragon. After all they've had to deal with in these blasted caves so far, they might as risk it all and go for it. Go out fighting in style if nothing else.
Byleth 10/10HP critically hits Duma’s Servant 25.5/30HP with Aura Knuckles (One-Two Punch). [Roll: 19; Critical Hit! Damage: -6HP, Duma’s Servant 19.5/30HP] [Dragonhide roll: 14. Success!] Damage is halved; Duma’s Servant 22.5/30HP Byleth 10/10HP critically hits Duma’s Servant 22.5/30HP with Aura Knuckles. [Roll: 18; Critical Hit! Damage: -6HP, Duma’s Servant 16.5/30HP] [Dragonhide roll: 14. Success!] Damage is halved; Duma’s Servant 19.5/30HP Duma’s Servant 19.5/30HP hits Byleth 10/10HP with Fire Breath. [Roll: 10; Hit! Damage: -3HP, Byleth 7/10HP] Byleth 7/10HP critically hits Duma’s Servant 19.5/30HP with Aura Knuckles. [Roll: 18; Critical Hit! Damage: -6HP, Duma’s Servant 13.5/30HP] [Dragonhide roll: 13. Success!] Damage is halved; Duma’s Servant 16.5/30HP Byleth 7/10HP hits Duma’s Servant 16.5/30HP with Aura Knuckles. [Roll: 13; Hit! Damage: -3HP, Duma’s Servant 13.5/30HP] [Dragonhide roll: 19. Success!] Damage is halved; Duma’s Servant 15/30HP Duma’s Servant 15/30HP misses Byleth 7/10HP with Meteor. [Roll: 2; Miss! Damage:-0HP, Byleth 7/10HP] Byleth 7/10HP cannot counterattack.
Thier gauntlets flash in what little light there is in the cave as Byleth pummels the creature repeatably. They are strong strikes, though the thick hide does it's best to mitigate against this. It would bother Byleth more had they not just be too highly strung to care at the moment. A hit was a hit at this point for them.
With their final strike, Duma's servant tried to hit them as they retreated with a meteor attack. But, the Professor saw it coming out the corner of their eye and calmly stepped aside, flashing a glare over their shoulder at their foe.
This evidently drew the Dragon's anger for it aimed it's next attack directly at them.
Duma’s Servant 15/30HP misses Byleth 7/10HP with Fire Breath (Ranged). [Roll: 3, Miss! Damage: -0HP, Byleth 7/10HP]
Once again, Byleth cooly stepped aside once more. They debated returning the favour and attacking once more. Drag the fight on longer or simply be done with it. Decision to be made, if they had the time left to do so. Something the Professor wasn't so sure they did. . .
@sweetroyalberry @amitieos
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nagargent · 1 year ago
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Just when she thinks the flames that ought to be her birthright will consume her, return her to ash, he saves her. Sir Forsyth offers her hope, salvation, bathed in the glow of the divine. Perhaps she's being a touch wistful and dramatic, but in that moment he really appears as the perfect hero to her.
Her stance is poor, clutching her injured side as she rises but, like a phoenix she does rise. Given a new lease on life, a second chance to prove herself useful. To protect those who need her.
"Sir Forsyth I--" words don't do him justice. They elude her, leaving her stood silent, eyes wide and filled with awe. "I cannot possibly thank you enough."
She will however try to express the depth of her gratitude with her deeds and actions.
Out of the corner of her eye, she catches the glint of an axe in the harsh sunlight. Instinct kicks in, spell already tumbling from her lips as she turns to meet her foe head on. Horror slices through her stomach as she realises this is no enemy but Lady Freyja, who misses her by a mile. It's too little too late however, the spell has been cast and it finds it's mark. In spite of Freyja's considerable defences, her magic slips through the shields, targeting her weakness.
Julia's Zealotry activates. Freyja 10/10 HP attacks Julia 6.5/10 HP with Swordreaver. Roll d20: 6! Miss. Julia counterattacks with Seraphim. Roll d20+8: 10+8 = 18! Hit! -3 HP Freyja has 7/10 HP remaining. Freyja has been burned.
"No... my lady! I'm so sorry," Julia's voice cracks as she resists the urge to cry. She's too used to the battlefield to break down like this but it brings back uncomfortable memories. Of a living puppet, attacking her own friends, yet this time no one is pulling the strings. Her actions, terrible as they are, are entirely her own will. If Freyja will let her get close enough, maybe she can at least make this better. "Please, let me heal you. It's the least I can do."
Gofannon uses Wind Caller. Roll d4-1: 0! No damage. Outnumbered activates! Gofannon uses Wind Caller again. Roll d4-1: 1 (x2) - 2 damage Julia has 4.5/10 HP remaining.
A tempest whips around them, silencing her voice upon icy winds. The first phase she endures but the longer they rage the more Julia finds her strength being sapped. It seems like an age before they die down to a gentle, pleasant wind. Shaking her hair out of her eyes, her heart sinks as she sees the state of her comrades.
"Caeldori, Freyja! Please, stay back," Julia pleads with them to take care, to stay out of range of their foes. "We can get through this if we--"
This time she really doesn't see it coming.
A lance pierces her side, sharp and vicious like a wasp's sting. It draws her attention away from her allies, from the giant bird, from the other warriors that await them. There's no defence offered, just the sickening crunch of bone beneath an axe.
Sreng Lance activates Backup. -1HP Sreng Warrior 9/10 HP uses Smash against Julia 3.5/10 HP. Roll d20: 15. Critical hit. -7 damage. Julia has been defeated. Sreng Warrior has been burned.
Like a marionette with it's strings cut, Julia crumples to the floor in an instant. She lacks the strength to resist, darkness already pulling her into it's velvet embrace. There's nothing but an empty abyss, calling out to her, urging her to leap into it. To be swallowed whole and disappear. Put an end to the searing pain, the flames licking away at her skin, peeling it from bone. Let hellfire wash over her, cleanse her to be reborn anew.
Yet fear squeezes around her heart, hope having long flown. When she falls her hand seeks purchase, stability. It catches on Freyja's sleeve, tugging ever so slightly before slipping through her fingers like sand. A plea for forgiveness, come all too late for it to matter. Julia knows she's about to die and the thought terrifies her. There's so much left undone, so much left unsaid. She always thought she'd face the end with more grace and poise, but as she drops, face ground in the dirt she whimpers like an injured kitten. Tries to speak, to cry out for her father to hold her hand, for mother to wipe the tears away. For her dear brother to tell her it's okay to let go, to close her eyes and rest.
No one comes to save her, her voice quakes and moans but she cannot form words. Forsyth's voice registers briefly but it's so quiet now. So very distant. Her hearing is muffled to the clatter and cries of battle, as if her head is being held underwater.
She descends into darkness. Into silence. Desolation.
I'm sorry.
◜  ₊  —  𝓡  ˚  ₊ 𝐍𝐎 𝐏𝐑𝐈𝐒𝐎𝐍𝐄𝐑𝐒; team 15, bronze round.
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nagargent · 1 year ago
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She doubts she'll ever get used to the sensation of dark magic, clawing it's way through her veins and twisting, turning in her blood. The pain is almost unbearable, Julia grits her teeth, trying to stay conscious and upright on her feet. She stumbles forward, lurching in the throes of death, seeking the light once more.
Alligatorid Husk 21/50 HP attacks Julia 10/10 with Death. Roll d20+2: 19+2 = 21! Critical hit! -9 damage. Julia has 1/10 HP remaining. Alligatorid Husk has 20/50 HP remaining.
Then she comes up for air, gasping for breath, in pain but alive and aware of her surroundings none the less. Outlasting the beast seemed far easier said than done as she limps closer to her allies. A stiff breeze could probably knock her over and her chest aches with every breath. What's worst of all is she's not the only one in such a sorry state. They can't last much longer but maybe there's another way.
"I-- I think we need to burst it down. We're in no position to outlast it," Julia interjects, preparing to cast Physic once more. To keep Forsyth by their side a little longer, though she doubts it will do much good unless they act swiftly and decisively. "We simply can't out heal the damage it's inflicting upon us. But... oh, it's risky.
Julia 1/10 HP casts Physic on Forsyth 1/10 HP. Roll d20: 12 +4 HP restored. Forsyth has 5/10 HP remaining.
"Oh Caeldori, I'm so sorry. The last thing I want to do is pressure you but," the talisman reacts to her once again, lighting up around them. A seal of protection that might just be their salvation. "I don't think anyone else can overwhelm this monster. It's not on you alone, we're by your side."
"You should be safe again. Just... give it your best shot, okay? Whatever comes our way, we'll deal with is as a team. You have my utmost faith and admiration."
Julia casts Light Rune on Caeldori. Renewal activates. Julia recovers 2 HP. Julia has 3/10 HP remaining.
you, me and our trusty friend the light rune (team 15 silver round)
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nagargent · 1 year ago
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Each droplet of water echoes throughout the cavern, sorrowful teardrops, the image of a mother weeping. It put hers on edge, even the walls around her seem to expand and contract moment by moment. The darkness feels like a endless abyss, shifting in closer, closer, making her head spin with claustrophobia. The torch light is dim, sometimes she thinks she can make out someone's figure but it is by voice that she is led to Caeldori and Rafal.
"I'm coming closer. Freyja, Forsyth, can you hear me?" Julia urges the griffin she rides onward, the beat of its wings almost louder than her own voice. Her newest ally takes instruction well though, leading her further into the cavern until she's by Caeldori's side, face to face with a robed figure. Their face is gaunt and haunting, leaving her stomach doing flips. They're fighting against people, a thought which unsettles her despite understanding the illusory nature of this exercise. Wordlessly, she reaches for her dagger and prepares to fight.
Julia 10/10 HP attacks Bishop 2/10 with Dagger. Roll d20+4: 12+4 = 16! Hit. - 1.5 damage Bishop has 0.5/10 HP remaining Bishop counterattacks with Valaura. Roll d20: 11! Hit. -1.5 damage. Julia has 8.5/10 HP remaining. Julia is inflicted with Toxic Poison Galeforce activates Roll d4: 1! Untargetable lifts. Leto is vulnerable for one round.
"Ah! I think I've found our true foe," Julia calls out to her allies, although she's not sure how useful it will be with such little light. Still, the dragon inhabiting this cave is surely central to this illusion. Their human foes perhaps guardians or worshippers. "The bishop is nearly down! Freyja, do you think you can take care of it? I'm going to try and disarm the Warlock."
She gets in closer, this time. Face to face with the witch, she cannot allow the fact it's eyes burn with the same fire her father's do lead her astray. These are not real people and even if they were, her loyalties lie with her friends. Her allies need her. Swallowing the lump in her throat, Julia strikes the Warlock in the side at close range.
Julia 8.5/10 HP attacks Warlock 10/10 HP at melee with Dagger. Roll d20-4: 20-4 = 16! Critical hit.! -3 damage to Warlock. 7/10 HP remaining. -1 damage to Cavern. 9/10 HP remaining Roll d2: 1! Stun activates. Warlock cannot counterattack or attack for one round. Julia takes damage from Toxic Poison. 7.5/10 HP remaining.
"Oh no! What's that rumbling? Is the cavern going to collapse?"
@foreversnightmare
 sainthood, weeping. | team 15∶gold
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amitieos · 2 years ago
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"Exactly what I'd expect from you," Elincia grins, clapping her friend on the back. Byleth's excellent performance had given them the edge in this battle, which was now five against three. As long as they coordinate their attacks as a team, there was no stopping them. "Good job! You aren't hurt are you?"
As she speaks a bolt of lightning passes her by, slamming into the wall between them and bouncing away. Thankfully, it doesn't hit any of their group but it also misses their foes. Mae's frustration is evident and Elincia tightens the grip on her sword ready to act. It's not Amiti - the weight and balance feel so different with a standard, basic iron sword. She isn't airborne either, a fact she'll have to plan around whilst attacking should she wish to stay on her feet.
"Take a deep breath, Mae! That was a powerful bolt but getting angry will hinder your aim and cloud your judgement," her feet carry her forward as she turns back to her companion. Elincia shoots the bubblegum haired mage a bright smile. "You'll get it next time, I believe in you."
"We can't let this one have it too easy though, can we?" It would have been much easier however to sneak up on the Revenant had she not been talking to her allies. It sees her coming but Elincia is not so easily deterred. She swings her blade into her foe and steps backward, not quite quick enough to avoid the first thrown clumsily towards her.
Elincia (10/10 HP) attacks Revenant (10/10 HP) with Iron Sword. Roll d20+4: 5+4 = 9! Hit! -3.5 damage. Revenant has 6.5/10 HP remaning. Revenant counters with Silver Gauntlers. Roll d20-4: 10-4 = 6! Hit! -1.5 damage. Elincia has 8.5/10 HP remaining.
The arc in which it swings it's arms is so wide it's near impossible to avoid. She braces for impact as it's all she really can do until it retreats. Stepping back towards her allies she breathes a sigh of relief.
"Keep up the pressure, they're no match for us!"
@dracofalchions
"Oh, me me me!" Mae chirps up at the professor's request, able to remove some of her disgust at the all-too-familiar sight of Terrors thanks to the brawler's demonstration of skill. Sure, the situation definitely sucks. No chance of escape, with those cultist goons blocking off any potential escape. But at least she could focus on zapping fools for now until an opportunity to escape presents itself! Even Alm could join in on the fight thanks to their new friend (is "friend" too sudden? Maybe "associate" is better...) Daniel's generosity...although the blade heavily pales in comparison to Falchion.
Taking a survey over the remaining three corpses, Mae decides to go for a cheap blow on the gauntlets-wielding Revenant. It is the only one without a weapon that can strike her back, which should be helpful in retaining strength if she wanted to singe their captors' capes next. The mage takes a step forward and preps a roaring thunder bolt that aims to smite the target.
Mae 10/10HP misses Revenant 10/10HP with Thoron (Ranged). [Roll: 3; -0HP] Revanant 10/10HP cannot counterattack.
Unfortunately for her, the narrowness of the caverns makes a clean hit difficult, resulting in the lightning to bounce aside and miss out on colliding with any opponents. At the very least it doesn't find its way to any of her allies!
"Shoot!" she groans aloud, unable to keep a perfect composure under the rather stressful situation. "Anyone else wanna try cracking their skulls?"
Next! @amitieos
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amitieos · 2 years ago
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The revenant crashes it's limbs into her as she tries to keep an eye on their more dangerous foes. It knocks the wind from her but Elincia stays on her feet, stepping out of the way of it's second swing before countering. Unfortunately she's distracted long enough for one of the Dracul's to fling a spear into her back.
Revenant (6/10 HP) attacks Elincia (8.5/10 HP) with Silver Gauntlets Roll 2d20-4: 9-4 = 5 and 2-4 = -2. Hit and miss. -1.5 damage. Elincia has 7/10 HP remaining Elincia counters with Iron sword. Roll d20+4 : 15 +4 = 19! Hit. -3.5 damage. Revenant has 2.5/10 HP remaining. Dracul A attacks Elincia at range with Spear Roll d20+2: 17+2 = 19! Hit -2 damage. Elincia has 5/10 HP remaining and cannot counterattack.
"Watch yourselves, everyone! Our foes are fierce but they aren't well organised. We can break through their ranks if we work together," Elincia adjusts the grip on her sword as she eyes up their foes. The revenant seems closest to falling, one sturdy strike should do the trick. "I'll take this one out. Thin their numbers a little."
Elincia attacks Revenant (2.5/10 HP) with Iron Sword Roll d20+4: 11+4 = 15! Hit. -3.5 damage. Revenant has been defeated. Byleth's Professor's Guidance triggers. Grants +2 dex to the party!
It takes little effort to finish the monster off, it crumbles to dust with a single jab of her sword. She steps away with a smile on her face, content that her friends are just a little bit safer now, thanks to her actions.
"Another one bites the dust," Elincia snorts at her own joke, "let's keep up the pressure."
@sweetroyalberry
With the Bonewalker taken care off, Byleth takes a chance to catch their breath as their teammates take up the fight. They are able to handle themselves efficiently with Mae healing them when needed and the three others slowly whittling away at the rest of the enemies health.
Tensing slightly in preparation for the enemies counter attack. Thankfully, despite being the person to take down one of their allies, Byleth was left unharmed with their foes ignoring their presence. However, this meant they just targeted the Professor’s allies instead, causing their blood to boil.
The next round Byleth exacted their revenge.
“Go Ellie” Byleth cheered after Elincia took out one the Revenant. Another one down. Rafal and Alm were focusing on one of the Dracul but Byleth could see them struggling a bit. “I’ll give you a hand” They tell them, knocking their fists together with determination. They charge across the field drawing their arm back to punch the creature.
Byleth 7.5/10HP hits and critically hits Dracul B with Aura Gauntlets. [Rolls: 8 + 2 = 10, Hit! Critical Hit!; Damage: 20 + 2 = 22; 2 + 4 = -6HP; Dracul B 0/10HP]
Dracul B has been defeated!
Rafal’s Rivalry activates! +2 luck to Rafal on next turn.
The first hit connected with the Dracul’s head knocking it backwards. This distracted the enemy and caused them to become unbalanced. Byleth used this chance to drive their other fist into their chest. This winded them, and caused them to drop to the ground, defeated as their skull connected hard with the cave floor.
Just the other Dracul left to go.
The team weathered a further round of return, not that there was much risk with only one foe left. However, it still managed to do damage to Alm which Mae thankfully reversed with a spot of healing. Byleth ran towards the Dracul with Rafal and pounced from behind them to follow on their attack.
Byleth 7.5/10HP hits and hits Dracul A 6/10HP with Hrungnir (Rushing Blow). [Rolls: 7 + 2 = 9, 16 + 2 = 18; Hit! Hit! Damage: 1.5 + 0.5 + 0.5 + 1 = -3.5HP, -3.5HP; Dracul A 0/10HP]
Dracul A has been defeated!
Two quick blows one after the other in succession, Byleth wasted no time in hitting the Dracul where they knew it would hurt. Already weakened from Rafal’s attack, the Dracul could barely lift their arms to defend themselves. Had they been constructed from something more fragile, Byleth’s punches would have caused them to explode. However whatever dark magic held them together, held out and the Dracul was merely propelled across the room by the force of their strikes to hit into the wall before falling to the ground in a motionless heap.
“That’s all of them” Byleth said, regrouping with the others. “Time to move on?”
@sweetroyalberry
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nagargent · 1 year ago
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"I won't squander this chance, sir. I promise." Truly, Julia has no intention of doing so. She has a plan in mind, one that should allow her to keep her allies safer and take advantage of the Titanus before them. Yet the battle progresses at such chaotic pace that before she's even certain of her next move, the metallic behemoth has been replaced by a reptilian husk, snapping it's jaws in her direction.
Rafal's tone is pointed, barbed at the edges and cold but she'd hesitate to describe his words as unkind. It isn't her place to pry but she wonders what hardened his heart so. Hopes in her heart that even if they don't leave here as friends, that he comes to understand her care and consideration is genuine.
Unfortunately, she goes and let's him down. Not just him but the kind and generous Sir Forsyth, who so readily took her under his wing.
Julia casts Physic on Forsyth. Roll d20: 1! 1 HP Restored. Forsyth has 6.5/10 HP remaining.
"Sir! Please, step back," Julia implores him as she rushes closer to him. She casts Physic before she makes it to his side and perhaps that's where she goes so wrong. Her spell finds its mark at least but her focus falters. It's weak, pathetic really - barely doing anything to help the knight who had gone out of his way to try and protect her. "I'm sorry. That's not nearly enough. Let's-- let us both retreat to the backlines for now."
Alligatorid Husk 48/50 HP takes 1 damage from Toxic Poison Alligatorid Husk 47/50 HP takes 1 damage from Psychopomp Roll d5:2. Forsyth 6.5/10 HP is targeted by Psychopomp and loses 1 HP Alligatorid Husk 46/50 HP remaining Forsyth 5.5/10 HP remaining
The beasts strange, umbral magic saps Forsyth of what little strength she'd managed to restore to him. Julia makes a point of stepping directly in front of him, one hand reaching behind her and rested on his forearm. With neither shield nor sword in hand - not even a tome or spell prepared, there's little she can hope to do right now, other than take a hit for him. Her gaze focuses upon the Alligator-shaped monster, watching for it's next move. The beast itself seems to pulse with, sing with dark magic. It doesn't look interested in attacking them, instead staring at the toxic swamp below it's feet. Then she feels it, an ever so gentle rumble beneath her feet.
"Quick! Everyone get down," shouting is so foreign to her that it physically hurts. Her voice manages to carry far enough to alert Caeldori, Freyja and Rafal, even if it doesn't quite sound like her own at such volume. "The earth itself is about to attack!"
Her instincts prove timely - it takes Freyja, encased in armour longest to get to the floor but the Light Rune Julia granted to her works it's magic.
Alligatorid Husk 46/50 HP casts Quake. Resonance activates. Roll ul 5d20: 10 (light rune), 8(-2), 1(-2), 2, 5(-6): 0 damage to party! Alligatorid Husk has 45/50 HP remaining Outnumbered activates Alligatorid Husk 45/50 HP casts Quake. Resonance activates. Roll ul 5d20: 5, 4(-2), 8(-2) 15, 11(-6): Rafal is hit and takes 5 damage. Alligatorid Husk has 44/50 HP remaining Rafal has 5/10 HP remaining
For a moment they can breathe again, some amongst their number rushing to their feet. Julia moves hesitantly, uncertain of why she feels so fearful. Then the earth begins to shake again, throwing them all to and fro. It's only powerful, fell magic that could tear the earth itself asunder. They're lucky, for the most part, having already braced for the last quake. Yet the ground rages, spits and screams so violently that Rafal ends up far worse for wear because of it.
"Sir Forsyth? Could you please heal him?" She's aware of the animosity brewing between the pair, realises that this might not be what Forsyth wants to do. But it may heal the wound that has been formed between them too, help them at least respect each other as allies. Her tone is kept soft, so as to not be overheard by anyone but her knight in... well, not shining armour but the robes of the clergy. "I understand that's he's prickly but his actions speak to a far kinder nature than his words may suggest. I think both of you want to see us thrive. Even if you are much nicer about it!"
Julia giggles, sharing a light hearted moment with Forsyth. They're rare in such chaos and rather fleeting but worth cherishing all the same. She turns and makes her way to Rafal's side, wishing she could heal him right here and now. It's a natural reaction, she thinks, to seeing someone in need. But if she does, then no one will heal Sir Forsyth, their foe will still rampage - it will do them no benefit in the long run. So Julia clears her head, focuses on how best to keep everyone as safe and well as can be. If she can stop the beast in it's tracks and Rafal so permits, she could act again to heal or cast her protection rune upon one of their own.
"Professor Rafal, sir? I'm terribly sorry. I wasted the last opportunity you gave me. But victory is closest to our grasp if all five of us stand tall together. I have an idea but I'll be needing your support to make it happen." He's intimidating but her resolve is steadfast and she refuses to falter. A warm, friendly man he is not but she is certain he will be persuaded by reason. That like her, he'd rather none of them fall today. "I'll use this staff to try and Freeze the beast. If you're willing to aid me, I can heal Sir Forsyth and cast my protection spell again. I've already petitioned him to take care of your wounds."
"Watch my back. I'll show you what I can really do."
Julia casts Freeze on Alligatorid Husk. Roll d20-4: 15-4 = 11! Hit. Alligatorid Husk is Frozen until next hit.
Resolute and with renewed purpose, Julia trusts in herself. Believes in her own abilities and spellcraft. This time, her magic shines, following her will as it hits her target, pinning the husk in place.
"Lady Freyja, I've provided you an opening. I trust you to take full advantage of it." The smile on her face can't be restrained as she turns out and calls to her ally. Her eyes meet Rafal's for a moment and she nods, freshly assured of herself and her contribution to their team. Hopefully he'd feel the same way and place his faith in her one more.
you, me and our trusty friend the light rune (team 15 silver round)
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nagargent · 1 year ago
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Julia awakens in a strange, unrecognisable landscape that seems to warp and shift the longer she gazes into the distance. At first the shapes of trees are discernible yet soon they shift to mountains and valleys. It makes her head spin. She gets to her feet, stumbling slightly as she looks out at her teammates. Their last fight had been so chaotic, friend turning foe in an instant. Her stomach turns at the thought. Time for her to lay down her weapons.
She vows to protect them from harm this time. No matter the cost.
Before them stands a hulking, metal behemoth, sword raised high. It pulsates with a foul, dark magic that immediately catches her attention. Something about it makes her skin crawl. A sword. A magical one at that. One amongst their number stands out to her as the obvious target.
"Lady Freyja?" Julia keeps her head bowed as she approaches. The memory of her own magic, beautiful in it's radiance yet just as deadly, piercing the woman's shields still lingers in her mind. A regret lurking in the shadows, she had failed to even stay on her feet long enough to attempt to make amends. That is not why she acts now - her actions are with the intention of keeping the proud, majestic woman safe from harm. Yet part of her hopes that it will at least help her atone a little, bring them closer as allies. "Our foe is powerful and dangerous. As are you but... it may try to take you out of the equation with that sword. I have something that should help."
Julia clutches the golden talisman in her hand, closing her eyes and whispering a prayer to Naga. For all their safety but especially that of the Lady of Nightmares. The rune inscribed upon it glows brightly before four identical copies burn around Lady Freyja for a moment before fading. The barest hint of a smile tugs at Julia's lips. That should do the trick.
Julia casts Light Rune on Freyja! Freyja is protected from attacks and counterattacks for one round.
"You should be immune to even our foe's fiercest blows, at least for a little while. So please, strike with fury and abandon! My spell will keep you safe, I swear it."
@foreversnightmare
you, me and our trusty friend the light rune (team 15 silver round)
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nagargent · 1 year ago
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"It worked! Excellent form, Freyja!" Julia cheers, eyes glimmering with joy as Freyja makes her way back to them, safe and sound, proud and strong. The woman's praise makes her heart feel lighter and brings a rosy hue to her cheeks. She can't quite help herself, practically buoyant with pride - not just in her self but in their teamwork. Her faith been well placed and well rewarded. "No, no - it's a team effort! We couldn't do this without everyone's efforts combined. Thank you. Both of you."
After all, none of this would have been possible without Rafal's faith in her. She spares him a quick but gentle smile and a brief bow of the head before getting back to work. Her deeds will express her gratitude far better than words and pleasantries.
"Sir Forsyth, before you go help our friend, let me aid you. You are just as vital to our success and wellbeing as anyone else," Julia understands the importance of faith when it comes to healing. What she lacked before wasn't belief in a higher power however, but trust in herself. That had held her back but with an unfettered heart she casts Physic once more. "Let us return to the fray, shall we?"
Julia 10/10 HP casts Physic on Forsyth 5.5/10 HP. Roll d20: 12! 4 HP restored Forsyth has 9.5/10 HP remaining
Ah, she's starting to feel tired and sluggish but she cannot - will not stop now. Not whilst she still has work to do, a role to perform. Julia makes her way to Caeldori's side. Fleet of foot and terrifyingly effective with her blade, Julia is glad they're on the same side. They'd accidentally traded blows earlier and she had no will to do so again. Alas, her speed, strength and finesse came at a price - even her own robes would prove more durable against a blade or spell than Caeldori's lacking armour. A risky trade off but perhaps...
Julia takes the talisman out, letting it rest on the palm of her hand as her fingers unfurl from around it. She focuses on her dearly held wish, that no harm would come to Caeldori, who had shown her nothing but kindness and warmth. Once more it reacts, glowing in shimmering silvers and golds in a sigil that surrounds both young women for a few moments. Then it dissipates, fading away into starlight. She can tell the charm has worked, that, at least for a little while her magic will provide Caeldori safety from their foe's rage.
"That should do. Can you feel it, too?" She asks softly, hopeful that this warm, safe feeling was something shared. It was too precious to be kept selfishly to oneself. Julia meets Caeldori's gaze fondly, assured in her faith. Together, they could overcome any hurdle. "You're so brave, Caeldori. I-- no, we all have your back. The beast can't hurt you, so give it no quarter."
you, me and our trusty friend the light rune (team 15 silver round)
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nagargent · 1 year ago
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Julia's chest heaves as she turns the corner as fast as she can, following Caeldori as they weave between tents and dunes. She isn't used to running, especially in such heat but one of their own is captured, at the mercy of their foes. Her mind pictures shadowy figures like Manfroy, a stark contrast to the bandits around them but-- if someone needs her she cannot turn away.
"Professor?" Julia calls out, catching the man's voice. Overzealous and desperate to prove herself useful, she rushes in headlong. Determined to help she doesn't notice what's going on around her until it's too late. "Professor we're here-- AAAH!"
The world around her sets ablaze in an instant, blinding her as she screams out in agony. Flames crackle and roar all around her, everything being too bright, too loud, too much to bear. Instinctively she flings out a Seraphim spell in the opposite direction, hoping to prevent whatever attacked her from giving chase as she rushes away from the flames. Her clothes still burn but a few feet away she can breathe without acrid smoke filling her lungs.
Julia 7.5/10 HP counterattacks Caeldori 9/10 HP with Seraphim. Roll d20+4: 7+4 = 11! Hit. Caeldori takes -3 damage. (6/10 HP) Caeldori's Poison Strike activates. Julia has 6.5/10 HP remaining and is inflicted with Burning.
"Caeldori? Oh no--" Oh gods, she'd attacked her ally in the chaos. Guilt presses on her chest as she turns away in shame, instead facing their professor. Maybe a strong enough spell could break those bars at least... "I'm so sorry. Please, don't worry, I'll heal you once we get Professor Rafal out safe and sound."
Julia 6.5/10 HP attacks Cage 5/5 HP with Seraphim. Roll d20+4: 15+4 = 19! Hit. -3 damage. Cage has 2/5 HP remaining. Gofannon (10/10) counters with Serrated Beak. Roll 2d20: 16. 12. Crit and Hit. -5, -2.5 Julia's miracle activates! Julia has 0.5/10 HP remaining. Gofannon is inflicted with Burning.
It happens so quickly. The bird screeches, it's wings beat out a death march as it descends. Faster, faster, a blur of motion until suddenly it's upon her. Clutches her tightly in it's talons the way her mother does. Snipes and snaps at her with it's beak, sharper than any blade she can recall striking her in the back. It's wings fan the flames around her, burning her skin ever deeper. Blistering, searing heat that overwhelms even the mighty beast that sets out to end her life. Perhaps saves her from the jaws of death, and not a moment too soon.
Fire had always been warm, gentle and keeping her safe in it's tight embrace. A soft caress, her father's hand ruffling hair far shorter than it is today. Tying her hair in bunches with great care, pressing a soft kiss on her forehead. Fire had always kept her safe, yet now she cannot ascertain if it means to be her salvation or downfall.
If it spared her just to have the satisfaction of leaving her as mere ash upon the wind.
"S-sorry. I'm not strong enough--" not for any of this, Julia thinks as she wilts in the searing heat. Collapses on her knees as if in prayer. As if she can appease the gods, beg for a miracle. Her vision blurs and the icy tundra and burning fire licking at her skin make her wonder if this is hell. If she's finally been forsaken by the divine. "I can't..."
Naga, save her soul.
@viridescent-lance @foreversnightmare
◜  ₊  —  𝓡  ˚  �� 𝐍𝐎 𝐏𝐑𝐈𝐒𝐎𝐍𝐄𝐑𝐒; team 15, bronze round.
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