#rukadev
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the hardest part about writing NecRomancer is that i'm so endeared with all these characters that I want to write other shortform games about them dicking around solving mysteries or whatever, which would be like. sequels to the game I'm currently writing
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"In certain parts of the world, dragons are depicted as protectors of grave-goods of all sorts and guardians of the afterlife. Depending on culture, they are seen as guardian spirits or transformed sinners who pass judgement on the departed, never to move on themselves and be reborn in the wheel.
Their fearsome visages are often used to decorate the mausoleums and tombs of royalty, a reminder that such mortal treasures have immortal guardians. No matter what it was before, a dragon will guard it jealously as part of its hoard."
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Loosening up with Solanum. Thinking about him a lot since I’m writing part of his route right now, hoping people will enjoy him in all his weird social butterfly glory as much as I do.
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Have you seen my VN characters? now you have
first chart is MC + friend/love interests, second chart is MC's colleagues
#NecRomancer#rukadev#rukart#took me so long to do that second chart i changed the logo in between#gamedev
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Playing with the idea of having different outfits unlocked with different upgrades or something for spear-wielding skeleton metroidvania. They don't really do anything (though maybe you could power them up along with your weapon or something?) but they'd look nice, and that's what's really important.
#gamedev#rukadev#rukart#you would be able to pair different outfits with different weapons of course but they have a 'matching set'#skeleton
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Puts them in my pocket
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Busts/custom mugshots + menu icons completed. Now I can stop worrying and start properly working on other parts of the game lmao
#rukadev#like working on these was good bc then i could bake concepts in the back of my brain#but i gotta get the CRUNCH in#rukart#gamedev
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More outfits. I'm thinking more about how they'd translate to sprites (cape movement and moving with attacks and whatnot) so I've kept the details fairly simple.
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Placeholder profiles and a lore gallery, wahoo \o/
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Gamejam RPGmaker project where i forbid myself from going all out and making ten bazillion custom assets. I am allowed to draw mugshots and bust shots and enemies, and that's it.
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Picking away at these sprites as I redo them (and break in Asesprite finally). I still want to do this project...
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RPG maker tinkering is going great, i'm making the protagonist a healer whose most (and probably only) effective healing spells involve killing your party members and then reviving them again
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And I think relics ache for when the saint had breath They miss the thing that changed them
[gently pats Ghislain's shoulder] you can fit so many fucking problems in this knight
#religion problems! identity problems! i'm a tool made for violence problems!#NecRomancer#ghislain#rukart#gamedev#does this go into gamedev?? idk#rukadev
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More fiddling, getting all the party members into the engine. I'd like to be able to push the status menu down but I'm still not sure how to do that since this menu style is a plugin.
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thank you asesprite for having a colour replacer function so i don't have to spend hours of my life with recolouring this armor
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Ghislain sketches. They're doing their best.
#ghislain#NecRomancer#rukart#rukadev#gamedev#this knight can fit SO much religious and war trauma in there
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