#rtpc
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watford-herts-london · 1 year ago
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Met Police detective charged after Indecently Exposing himself on Hampstead Heath
Dariusz Alexander, 48, has been suspended following an alleged off-duty incident has been dismissed following a misconduct hearing which concluded on Monday, 10 July. Detective Constable Dariusz Alexander, attached to the Roads and Transport Policing Command (RTPC), was found to have breached the standards of professional behaviour in relation to discreditable conduct. A serving Metropolitan…
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global7dx · 3 years ago
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Global 7 Diagnostics is a high complexity CLIA certified laboratory. Located in Norcross, Georgia, Global 7 started as an Allergy Specialty Laboratory that understood the complex issues that healthcare providers face with allergy testing. For More information Please visit - https://g7dx.com/ 
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watic · 7 years ago
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The Sax Machine Plays On
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HAHAHA.. this is gonna be sooooo fun!!! what should we do? kill cats? possess clan leaders?
f pdkkms qeuedi jy nidkr fk rtpc d… ntaifp ressfkb
ats ymt reej sm ae lmfkb d wfke gma mw wtqsceqfkb jy bmdir dr fs rsdklr.
ekpmtqdbe ufmiekpe
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lorenzontheroad · 4 years ago
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The video showcases a recording of the gameplay I have been working on for the Interactive Audio module. I created an interactive and immersive experience using Wwise and Unity to implement sounds (on Wwise) and assign them to the right objects (in Unity). 
The player (First Person Character) must collect several items (coins, swords) to defeat the tiger (enemy) and proceed to the following level. 
The process began on Wwise, where all the sounds were first imported and sorted. I experimented with a broader range of sounds, diversifying the objects the player engages with. The sounds have been classified in relation to their function (e.g., ambient). Depending on the categories, all the sounds have been sent to different audio buses. 
After importing them, the tracks have been adjusted in length, volume and gain. Some supplementary containers have been included to group multiple tracks. Random containers avoided the repetition of the same queue of sounds, while blend containers condensed all the sounds together.
I set up events and soundbanks to shift the sounds from Wwise to Unity. Events specified what sound had to be played/stopped; soundbanks worked as a storage of all the sounds that had to be moved to Unity.
Within the “Game Syncs” tab, switch groups were created in relation to each surface materials the player walks on (dirt, wood, water, stone). This allowed the differentiation of the steps in Unity.
Some audio tracks were altered by the RTPC as the player gets closer or further from a specific object or location: in some cases, RTPC helped to increase high frequencies; in others, it has been used to introduce different instruments at different times and with different effects applied. 
Music has also been added to give more immersion. In Unity, some tracks have been implemented using a vertical approach: by doing so, the music has got the same intensity all along. In other cases, a horizontal approach has been taken to concede a change of the music as the player gets closer to an object. The track is added to a main invisible object that contains a secondary smaller object. It enhances the music track by defining the state of the player (calm, stressed, poisoned) and setting a particular tone for the surroundings. 
I created some soundcasters containing different tracks within the same group: this allowed a comprehensive analysis of the sounds. The mixing window above helped me editing some tracks features, where necessary (e.g., volume). 
 In order to add new dynamics to the game, coins and swords have been implemented within Unity. An object to collect script was added to each coin to be picked up as well as a count objects script, added within the Event System tab. That allowed the tiger to be destroyed, once the player collects all the relevant objects. Then, the player is tossed into a new level. 
Attenuations have been added to many tracks to allow an improved environmental perception: the sound volume increases/decreases depending on the player’s proximity to the source. 
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nurulimanmohamad · 6 years ago
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======================== RESEPI HOMEMADE SARDIN TIN VERSI SIHAT ======================== Bahan2 : 🐟 1 kilo ekor ikan selayang yang dibersihkan dibuang ekor dan kepala 🍅 4 biji tomato ranum yang direbus dan diblend guna blender. • 2 sudu besar bawang merah yang dikisar •1 sudu besar cili kering yang dikisar ❇️ Garam pink himalaya 1 sudu kecil Cara masak guna pressure cooker(pc): Masukkan ikan tanpa air kedalam pc, tekan tendon/bean : P50 Di dalam kuali: Tumis Bawang+cili kering+tomato yang di blender bersama minyak sehingga masak,tutop api,masukkan garam. Masukkan bahan tumis ke dalam ikan yang dah siap tadi dalam pc Tekan balik mode tendon/bean : P15 Dah siap,boleh frozenkan kalau banyak,selebihnya boleh makan Resepi olahan dari mamafik,tq 😍 #homemadesardin #masakapahariini #rtpc (at Kelantan) https://www.instagram.com/p/BodJtfvBAcb/?utm_source=ig_tumblr_share&igshid=15ud4aqyheeah
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grneyegoddess · 7 years ago
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@everafterpolish made this gorgeous charcoal color for week 1 of the road to polish con. @thepolishconvention - Be sure to head over to www.thepolishconvention.com to snag this weeks colors from Ever After Polish, Inspurrrations and PepperPot Polish. Available 2/25 8am EST through Midnight EST 3/3. #RTPC #RoadToPolishCon #PolishCon #PolishConNY #PolishCon2018 #EverAfterPolish #alltheindies #indiemanis #indieswatch #indiesdoitbetter #rockyournails #prsample #presssample #mirrordropmacro #macromanis #mandatorymacro #mirrordropmacro
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refractstudios · 5 years ago
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Distance v1.4: The Horizon Update
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Has it really been a year since v1.0 launched? Seems like a good time for an update! The Horizon Update (v1.4) features new levels from Refract and community creators, a new Quick Join multiplayer feature, performance improvements, new editor tools, and more!
v1.4 Changelog (Build 6895):
General Improvements
Added new Refract levels:
Liminal (Sprint)
Serenity (Sprint)
Zenith (Sprint)
Added new Community levels:
Affect (Sprint)
Beta Echoes (Sprint)
Biotec 4 (Challenge)
Canopy (Reverse Tag, Main Menu)
Fiber (Sprint)
Fleeting Images (Reverse Tag, Stunt)
Gravity (Sprint)
Hardline (Sprint)
Mentality (Sprint)
Noir (Sprint)
Overdrive (Sprint)
Sender (Sprint)
Shallow (Sprint)
Shrine (Sprint)
Sugar Rush (Sprint)
Tetreal (Sprint)
Turbines (Sprint)
Wired (Sprint)
Online menu improvements:
Clicking "Online" now gives you the option to Quick Join, Browse, or Host
Quick Join feature automatically joins an open game, and if none are available it creates a new lobby
Improved how the loading UI handles various situations (connecting to server, refreshing server list, etc.)
Changed all instances of "Server" to "Game" or "Lobby" depending on the context
Max Players is now adjustable without having to type in a number
When unclicking Private on "Host a Game" the password field is now cleared
Removed "... has loaded!" chat message for all platforms
It now says "... has joined the lobby" or "... has joined the game" depending on the context
Host a Game: Pressing Enter while selecting the password input field now starts the server
Host a Game: All numbers 1 to 12 are options again (instead of multiples of 2)
Replaced "Back to Lobby" button in pause menu for online hosts with "Main Menu" (with added help text to clarify we're returning to the lobby)
Server Connection, Lobby Refresh, and Quick Join timeouts shortened to 15 seconds instead of 30 seconds
Changed default server name to just the name of current player so it's consistent across all platforms
Minor clean up to game lobby visuals
Now going back to the main menu as a non-host takes you back to the Online menu options
Main menu improvements:
Removed Workshop highlight section (since the Workshop area in Steam already does a fine job of this)
Removed Reddit button and gave more prominence to Discord button
The Garage button is now re-highlighted when returning from the garage in the main menu
White Lightning Returns: Improved building placement and decorations with minor track alterations in the second half
Improved graphics performance in many levels (especially in Lost to Echoes)
Re-ordered Sprint and Challenge sets to more closely match difficulty progression
Replay_Music_Playback_Speed RTPC is now reset after unloading each level
Level Editor
Added new foliage particles (textures 106 - 111)
Improved music track selection window (used in Level Settings, MusicZone, MusicTrigger, CutsceneManager, and AudioEventTrigger)
Improved Particles "Seed" tooltip text
Groups are no longer dissolved if "Ignore Culling" is on them
CinematicCamera: Setting "Trigger Time" to -1 now enables this component to not ever return to the chase camera
Added new level editor objects: HalcyonTri, HalcyonTriSingle, HalcyonTriCollision, and HalcyonTriSingleCollision
Here's a helpful reference sheet showing what's available with the new particle textures:
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As for changes to music selection in the editor I made this handy chart for converting from old IDs to the new names: MusicCueID Conversions
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Bugs Fixed
Fixed bug where going from the level grid to the level set buttons could result in nothing being selected (e.g. after returning from Adventure)
Fixed bug where the diamond flare would appear with the "finished" medal image in the split-screen pause menu
Fixed bug where menu camera rotation/zoom could be affected while hovering over an input field
Fixed bug where the Visit Workshop button was visible on non-host game lobbies
Fixed bug where "No Servers Found" wouldn't appear if using server browser checkboxes
Restored missing texture links for HalcyonCoilgunInternal material
When in Steam offline mode it no longer tries to auto-search for replays upon level load
Fixed bug where entering a seed into Trackmogrify and pressing Enter wouldn't close the menu in the lobby
Fixed bug where you could access locked levels using the advanced level select menu (both Solo and Online)
Fixed bug where animation timing in Instantiation was off by a few seconds and the power poster wasn't counting down
Fixed bugs with button selection in the lobby after returning from Customize Car, Trackmogrify input, or level selection
Fixed bug where Legacy levels were locked even if you had the Gold Collector achievement
Fixed bug where replays using cinematic cameras (e.g. Variant Blue) wouldn't work with level triggers due to culling issues
Fixed bug where two cars were visible during the Collapse (Nexus campaign) cutscene
Fixed bug where deleting a profile wouldn't reload the main menu (and progress bars would be incorrect)
Fixed bug where having a checkpoint in a group could result in the entire group changing color
Congrats to the creators whose levels were selected for inclusion in the Horizon Update! Once again we're impressed by your ambition and creativity and we're excited to share your creations with players.
We're looking into hosting another dev stream fairly soon to play through v1.4 so stay tuned for news about that! I'm also working on a much longer write up that discusses the PS4 build, thoughts on Distance's development, and a peek into Refract's future.
Until then we hope you enjoy this update! Let us know what you think of v1.4 below!
- Jordan (with everyone at Refract)
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luisnonstop419-blog · 6 years ago
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Centralitas telefónicas
Centralitas telefónicas Para una serie de empresas que utilizan sistemas telefónicos, los sistemas de centralita son una necesidad. Con una gama de opciones proporcionadas en esta forma de equipo, es posible que las empresas y los miembros del personal mejoren significativamente una serie de procesos; esto puede suponer un enorme ahorro de tiempo y dinero en muchas empresas, y también puede ofrecer niveles de eficiencia que pueden ser inaccesibles sin la herramienta implementada en su sistema. Desde pequeñas empresas hasta grandes empresas, el uso de un sistema de centralita telefónica es una excelente manera de proporcionar al personal funciones en tiempo real y con capacidad de respuesta que pueden mejorar drásticamente su negocio.
Si usted ya tiene un sistema telefónico o necesita uno instalado, incluyendo una centralita es una excelente idea. La mejor manera de encontrar la mejor opción y los mejores productos para su negocio es comparar proveedores. Para saber más acerca de las opciones disponibles, simplemente continúe leyendo esta página - para comparar cotizaciones hoy, simplemente llene el formulario de arriba.
Para comparar servicios y precios hoy, simplemente complete el formulario en la parte superior de esta página. Sólo toma un minuto, y podría ahorrarle una suma considerable en sus productos, servicios e instalación.
Permita que el Índice Aprobado le ayude a encontrar la mejor Centralita del Sistema Telefónico para su negocio.
¿Qué es una centralita? Un sistema de centralita telefónica es fundamental para la mayoría de las operaciones diarias de la empresa, ya que permite gestionar y dirigir las llamadas telefónicas a otras líneas dentro de la misma empresa o enrutarlas externamente hacia y desde la red telefónica pública conmutada (RTPC).
Los conmutadores son de un valor incalculable a la hora de gestionar grandes volúmenes de llamadas, ayudando a dirigir a los clientes a los departamentos específicos o a los miembros del personal que pueden ayudarles de la forma más eficaz.
Algunas centralitas, que hoy en día se conocen como PBX (Private Branch Exchanges), son simplemente cajas de hardware con bastidores de enchufes donde se pueden insertar los teléfonos y los terminales. Los sistemas de centralitas empresariales más avanzados son sistemas informáticos en pleno funcionamiento que pueden manejar un gran número de extensiones virtuales y conectarse a las redes telefónicas externas a través de la transferencia de datos de Internet en lugar de enviar y recibir señales de voz analógicas.
Los modernos sistemas de centralitas PBX están compuestos por una combinación de hardware y software, pero las especificaciones precisas pueden variar dependiendo de si el sistema es un sistema "alojado", basado en la nube o un sistema local.
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marklesterbico · 3 years ago
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Nakapag Camiguin Island din ako sa wakas sa dami ng mga aberya ng Flight schedule and route, RTPC Test at QR code ng LGU at maexperience ulit ang Turbelence kabado bente ako kahapon , mailap sa akin ng Island na to, ayaw talaga akong papuntahin! 😂 ✈️🌴 #marklesterbicotravel (at Camiguin Island) https://www.instagram.com/p/CeNKn8LpDZfOLb2vNp2X1fhcqqCNcYEIMKVZsw0/?igshid=NGJjMDIxMWI=
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global7dx · 3 years ago
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watic · 7 years ago
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I worked out before I got here ...
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rtpc d rcdje.
jmtresdfi heenr sqyfkb sm bes qfl mw jy bfws sm ceq.
wfqrs bqdrrsdfi dkl kmv rmje nmmq rhypidk pds.
cmv jdky pdsr cdue sm lfe aewmqe jmtresdfi dppensr ceq lersfky?
f, wmq mke, dj ueqy expfsel sm wfkl mts.
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rebel-bulletin · 3 years ago
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राज्यात कडक निर्बंध | शाळा-कॉलेज बंद
राज्यात कडक निर्बंध | शाळा-कॉलेज बंद
महाराष्ट्र राज्य सचिवांची आजची घोषणा – रात्री १० ते पहाटे ५ वाजेपर्यंत संपूर्ण लॉकडाऊन (कडक निर्बंध) – उद्यापासून पुढील सूचना मिळेपर्यंत सर्व यूके इनबाउंड फ्लाइट्सवर बंदी – उद्यापासून, जोखीम नसलेल्या देशांमधून उड्डाणे – 10% RTPC अनिवार्य, बाकी RAT – आजपासून सुरू होणारे सरकारचे कार्यक्रम १ फेब्रुवारीपर्यंत पुढे ढकलले – उद्यापासून सर्व शाळा, महाविद्यालय आणि विद्यापीठ बंद – सर्व शासकीय कार्यालये,…
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nurulimanmohamad · 7 years ago
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Nasi goreng #RTPC 1. Tekan bake P05 2. Tumis semua bahan masakan sampai pecah minyak 3. Masukkan beras 2 pot (air sama level dengan beras,lebih sikit pun tak apa) 4. Gaul semua dalam periuk bagi rata 5. Tekan rice P06 Dah siap 6 minit, buang pressure, sedia untuk di makan 🤗 #russeltaylor #pressurecooker #pressurecookermalaysia #pcmalaysia
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grneyegoddess · 7 years ago
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@everafterpolish made this gorgeous charcoal color for week 1 of the road to polish con. @thepolishconvention - Be sure to head over to www.thepolishconvention.com to snag this weeks colors from Ever After Polish, Inspurrrations and Pepper Pot Polish. Available 2/25 8am EST through Midnight EST 3/3. #RTPC #RoadToPolishCon #PolishCon #PolishConNY #PolishCon2018 #EverAfterPolish #alltheindies #indiemanis #indieswatch #indiesdoitbetter #rockyournails #prsample #presssample
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