#rocketwings
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THEM!!!!!!!!!!!!!!!!!
#all we have is one line from artemis and this panel#but i'm v much into this ship#raquel ervin#dick grayson#young justice#what do we call it........rocketwing???
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Awesome T-shirt at rocket wings in Seguine Texas! http://LoneStarRider.tv http://RidingForACure.com #AmericanDiabetesAssociation #RidingForACure #iphone11 #rexcovingtonphotography #lonestarrider #connectedforlife #ManyRoadsOnePurpose #seguintexas #rocketwings #tshirt (at Rocket Wings) https://www.instagram.com/p/CGRflcBhhRh/?igshid=6sjsq0uu472g
#americandiabetesassociation#ridingforacure#iphone11#rexcovingtonphotography#lonestarrider#connectedforlife#manyroadsonepurpose#seguintexas#rocketwings#tshirt
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This fantastic DLC makes me so excited #steep #rocketwings #ubisoft (在 Xintiandi)
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STEEP SCI SALTO DEL HAMBURGER E ROCKET WINGS GAMEPLAY 4 PC GAMING
#STEEP #RTXON #SALTODELL'HAMBURGER #ROCKETWINGS #GAMEPLAY #PCGAMING #YOUTUBEGAMINGCHANNEL #YOUTUBEGAMING >
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SEGUNDA MANO💥 ⠀⠀⠀⠀⠀⠀⠀⠀⠀ F-ONE ROCKET WING 5'10 ▪️Perfecto estado ▪️Precio: 800,00€ ⠀⠀⠀⠀⠀⠀⠀⠀⠀ ▪️Tamaño: 5'10 x 25'' - 90 litros (178cm x 63,5cm). ⠀⠀⠀⠀⠀⠀⠀⠀⠀ ▪️Las tablas F-ONE ROCKET WING son especificas para hydrofoil con un ala de WING como el F-ONE SWING. ⠀⠀⠀⠀⠀⠀⠀⠀⠀ 🔹️Especifico para el wingsurf. 🔹️Fácil despegue (take off). 🔹️Rápida respuesta para pumping y carving. ⠀⠀⠀⠀⠀⠀⠀⠀⠀ #foneproshop #segundamano #wingsurf #rocketwing #secondhand #shop #web (en F-one Proshopcenter) https://www.instagram.com/p/CA8Oo1Qo1LD/?igshid=12lvm7pohktq4
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if ur still doing the name thing, how about harecloud, rocketwing, or deerrunner?
a BABY. I did deer-runner :)
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30th day ….acnologia the terramut technology fights back against nature with a great dragon armour…crafted from the wreckage found in an ufo graveyard…this beast will ruin the green…I didn’t know the character of acnologia so i just did this fella instead …inspired by the muts of final fantasy …kinda. #creatuanary #creature #fairytale #fairytail #anime #manga #steampunk #dragon #acnologia #acnologia_the_true_dragon_king #acnologiaedit #manga #comic #comicart #sunday #instagood #instagram #finalfantasy #procreate #instagood #dandd #dnd #rocketwings #rocket #motu #character #fantasy #instaartist https://www.instagram.com/p/CZXV1WhKy6W/?utm_medium=tumblr
#creatuanary#creature#fairytale#fairytail#anime#manga#steampunk#dragon#acnologia#acnologia_the_true_dragon_king#acnologiaedit#comic#comicart#sunday#instagood#instagram#finalfantasy#procreate#dandd#dnd#rocketwings#rocket#motu#character#fantasy#instaartist
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First Impressions: Riders Republic
Staying in the minute is crucial to getting the most out of Ubisoft’s brand-new action-sport open-world play ground, Riders Republic. For around 8 hours on both the Series X and the PS5, we have actually been doing the sickest turns on bikes, the wildest grinds on snowboards, and nailing the gnarliest spaces in a wingsuit. All of this, and more, in 6 American national forests all packed together into one huge map: Bryce Canyon, Canyonlands, Grand Teton, Mammoth Mountain, Sequoia Park, Yosemite Valley, and Zion. In the very first couple of hours, I think that when Riders Republic is flaunting this scale in your confront with a snide smile and a couple of a lot of unengaging side-activities, it has a hard time to break the borders of the conventional Ubisoft-design gameplay loop. You go to a marker by mindlessly passing through a lovely environment, you do a thing at the marker, and after that wash and duplicate. When you get to that sight and begin a race, technique contest, or trial, though? Well, Riders Republic gathers a truly rewarding experience that has arcadey hooks and vibrant appearances. There is something unique lying below the open-world despair, make no bones about it, guy.
Let’s start at the top of this mountain of a video game, shall we? I played the complete variation of the video game for 4 hours on Series X and another 4 on PS5 throughout the trial duration, which was simply the complete video game with a time frame. Servers opened for our evaluation code on the day of release, so there was merely no other way I was going to have the ability to make it through the video game in time for an evaluation. That being stated, I seem like I have an excellent sensation of what Riders Republic is and have plenty to state about it. Let’s begin with the reality that Riders Republic is developed for availability — something Tom pointed out in his sneak peek of the video game — similar to much of its other current titles like Far Cry 6 and Assassin’s Creed: Valhalla. Menus can be read out to you, manage plans are customisable, and there are UI and text alternatives to make this as playable as possible for as many individuals as possible. It’s wonderful. Riders Republic makes sure, however, that this availability encompasses the method you play.
After the opening levels teach you the fundamentals of snowboarding the slopes — that Steep DNA is really present — soaring through the air in a jetpack, and the huge brand-new addition of riding bikes really quick down dirt tracks in greatly forested locations, it ends up being clear that you can make this adrenaline-junkie simulator as complex as you want. There are 3 disciplines — cycling, snow, and sky — with smaller sized subsects for race, techniques, or when it comes to the air sports, you have Rocketwing (see: jetpack) and Wingsuit occasions. Theoretically, you can finish 60% of occasions simply by twisting left or right through designated checkpoints in a range of races. It does this fundamental A to B property effectively, too. You get a sense of speed, that you are doing something scary, and remain in parity with the diverse environments as dirt, snow, or dry grass rumbles under you. The tracks appearance terrific here, with narrow stretches of the checkpointed course taking you on often technical flights that frequently provide a minimum of one amazing vista of a national forest. This all amounts to provide you tunnel focus as you power down hills and over a mountain pass. It assists develop stress in races by — and this is a little bit of uncertainty — utilizing the physical ghosts of other gamers to occupy the track with genuine looking names and riding designs. I was seeing mad efforts at overtakes on the narrow roadways that led to competing racers catapulting off a ledge or into forestry in a manner that was really similar to genuine online gamer aggravation. Likewise, this assists cancel greater problems, since you can see the paths taken by other gamers without seeming like you are being rubber-banded. It’s actually terrific things and produces terrific stress in some larger race occasions.
When cycling or snowboarding, however, there are ramps off of huge ledges that enable you to pull techniques. A mix of button presses, trigger pulls, and stick motions will enable you to rip a few of the naughtiest relocations seen considering that Keegan Palmer enhanced a skateboard at the Tokyo Olympics. It appears easy to understand, however what begins as a little bunny hop into a flip to blend a downhill race ends up being much, a lot more throughout the video game. It’s addictive attempting to get a greater rating in each occasion by managing a particular technique. A 720-degree flat-spin Superman? No issue, guy. Fast forward 10 minutes and there I am, still going all out. To assistance balance out the prospective fiddly nature of this, Ubisoft has actually included an auto-landing design. This eliminates the requirement to focus on really managing the method you move through the air, as the video game will look after it for you if you start the motion. That is best for kids, those who fight with mastery, or those who do not care about rating. The compromise is less XP at the end of races and less points throughout stunt-based occasions that have multipliers for getting best manual landings. My word, do those manual landings include a little bit of bone-breaking into the mix. This needs the gamer to manage their airtime without assistance, leading to a couple of head-to-stone occurrences that make me thankful that these ragdolls are tough. These underlying gameplay mechanics are strong and open an excellent arcadey experience in the 3 disciplines. This reasonably transferable skillset implies that if you are a gamer who requires to customize a videogame experience to your requirements, you can do so in each discipline without it seeming like a lower experience.
These underlying intricacies actually assist highlight the very best in the 2 finest sports disciplines: cycling and snow sports. In both, you will complete in racing and some technique occasions. Every occasion grants you XP for much better devices — like bikes, boards, and skis — some “Bucks” for the popular cosmetics, and some stars. There is a strangely shallow equipment system for each discipline. Each occasion on bike, snow, or air, opens various set for you to utilize. I simply do not actually see the point of the whole system considering that it does not change gameplay: the video game simply tosses numbers at you and informs you a brand-new set of skis is much better than the other one without really shifting that enhancement into a modification of gameplay.
On the other hand, the galaxy is really easy, however reliable. The more stars you get, the closer you pertain to an end of project “Big Event” based upon real-life sponsors like Red Bull. I did one in the trial of the video game on PS5, however when I transformed my file to the complete video game I didn’t pop the accomplishment for it, so watch out for that if you likewise played the video game early. Anyway, these stars are your development marker. The more you get in each discipline, the more occasions you open on the planet that branch off from simply raw racing, to stunt contests, time trials, and more that I will get onto in a bit. Ultimately, it is a fancier variation of the licence development from Burnout Paradise. When one last manager or huge occasion turns up, it’s showtime and you put your ability to the test. It’s easy however reliable, and it’s terrific that you can include difficulty to the video game by making additional stars by doing particular in-event jobs (like that 720 Superman I pointed out previously, or ending up the occasion without braking). This includes a great deal of replayability into the video game quickly and ergonomically, and I can well think of returning and betting a couple of more stars. There are huge multiplayer occasions that happen when an hour, also. These are terrific too, with 50 gamers (20 on last-gen) barreling down a mountain in a carnage-filled journey with wild outfits and a mix of sports.
So, while the snowsports and cycling occasions are complicated, enjoyable, and moreish — I never ever wish to see the Rocketwing flying occasions once again. They are absolutely abhorrent and dull, I dislike them. The intricacy of working out a set track vanishes with the stable underlying controls, as a course is basically simply “fly here and then there” through absolutely nothing however air and a couple of signboards hanging from drones as barriers. It is even outmatched by the wingsuiting occasions, of which I played really couple of. Even though wingsuiting still feels more on-rails than the other ground-based occasions, the discipline utilizes gravity to increase a sense of speed when experiencing barriers. I have actually no concept why Rocketwinging is prioritised over wingsuiting provided the gulf in between the 2 in regards to quality. Especially when all the animations for the jetsuit appearance canned and the shift to parachuting is straight out of an initial Xbox video game. It feels out of location, undercooked, and like it needs to have been one side objective.
The jetpack is the very first sign that there is a tip of shallowness to Riders Republic when you wander away from the ‘core’ occasions. One set of side objectives is excellent, that being the Trials-motivated Stunt courses. These fiendish little tracks are slower paced occasions in which you should work out barriers, like narrow branches on a bike or ski-lift wires on a snowboard. Though the controls can go wonky at slower speeds, making use of a Forza-like rewind button assists remedy aggravation without making whatever too simple. Ultimately, it’s easy and technical — best. But then you get these unusual “Funkies” occasions that put you on a pizza bike or an ice-cream cart that seem like a wild-goose chase and aren’t amusing adequate to validate addition to me. Likewise, perspectives are a cool concept, however eventually you go to a place, get some info about a location in text, then carry on to the next one. There are collectables, like Relic products like brief skis and there are balloons to get from odd locations, however I do not actually understand what these contribute to the video game besides a reason to ‘check out.’ But reality be informed, this isn’t expedition. It is a workout in the video game handholding you through the world by pointing your focus in an instructions and asking you to blindly roam there. You do not actually engage with the world in any significant method. In reality, beyond the occasions, the world in some cases feels underpopulated and looks extended and lifeless. These side activities might actually be put in a menu as a list, which would a minimum of conserve yourself the travel time. This is all to state, absolutely nothing is strictly bad, however it is frustratingly ordinary, with an absence of interactivity or natural gameplay, and highlights how the open-world environment is basically a quite menu. Even simply removing out the markers in the menu may assist it feel a bit more natural, or producing smaller sized expedition zones for you to check out while a few of the in-game voice skills discuss the history of the environment you remain in. This may assist develop a bit more intrigue than is presently used.
Again, throughout the occasions, this world can be a fabulous play ground that feels customized to the sport you are playing. Even beyond the occasions, there is an entire thin story about a totally free republic that is almost wild athletic folk simply being complimentary to be wild athletic folk, or something. It really sort of works. It’s a piece of the bluest cheese, do not get me incorrect, however it is sort of lovely nevertheless. I was anticipating to be inflamed by an incorrect Hollywoodised variation of outdoorsy severe sports types — and it sort of is — since myself, my house, my regional individuals, and environment are precisely the sort of wild outdoorsy individuals who like leaping off cliffs, riding bikes in forests, and stating guy to fill the area in between other words. But Riders made me laugh many times when I heard them utilizing the native language and terminology of the wild outdoorsy folk rather well. Even though I do not actually like the method you communicate with the world, it is really cool to see all those American Parks packed together. It made me consider the Assassin’s Creed Discovery Tours that Ubisoft has actually been producing enjoyable historic education. I believe that this is the best sort of video game to turn over to your child to check out a bit and it may attract them into the outdoors. Indeed, I felt the pull to go out and go wild swimming and cycling, or anything else I might get my white knuckles on.
I encountered some really rough efficiency concerns, nevertheless. When I used PS5, I had one difficult crash. On Series X I had 3 difficult crashes in 3 hours, and one soft crash that completely ruined the Xbox, booted it to house, and after that rebooted the video game. I have no concept what triggered it: no mistake codes, absolutely nothing. I hold out hope that this is just a problem for me since it hasn’t been noted in our evaluation guide copy of recognized concerns: however honestly, one crash every hour is inappropriate even by my lax requirements. Hopefully, this gets fixed, however if you are preparing to get this early and concerns like this would destroy it for you, I would advise holding out up until you can see if others are having the exact same technical experience.
I likewise do not understand what is happening with the unlocking of accomplishments. I believe my time with the trial has actually messed a few of them up. I opened a couple of after doing particular occasions that I had actually currently finished the conditions for in the trial, however there are a couple of I seem like I need to have opened by now for finishing occasions. The list itself is a fundamental batch of “try everything.” There are some terrific innovative ones for doing particular techniques, and some that need you to finish particular end-game occasions. I’m not seeing any for getting each and every single collectable, simply a bulk, thank the severe sports gods.
My impression of Riders Republic for around 8 hours is usually excellent, then. At its core, the cycling and snow sports action is so much enjoyable. It keeps you on your toes by having you speeding down mountains and pulling techniques from splendid heights. That sensation of being hyper-aware of the diverse environments while you work out a difficult course or speed past other riders in a race is among the most gratifying experiences I have actually had this year. I might invest hours more simply finishing all of the difficulties and getting closer towards opening in charge fights, and I am eagerly anticipating doing so! Outside of that core offering, however, it appears the video game is having a hard time to land all of its techniques. Shallowness is a regrettable keyword to begin thinking of from my opening hours, however I can’t leave it. The equipment system didn’t actually use anything significant and the Rocketwing sport is simply not participating in any method. Nor does Riders Republic constantly handle to untangle itself from a web of ineffective mess or an unfulfilling map style. While the environments do look terrific, they never ever did more for me than be a treadmill to pass through to get to another pulsing triangle marker on the map. For some, I think that that will be an absolutely great method to experience the world. It simply left me a little cold and unengaged. I actually hope I do not sound too unfavorable here, however Riders Republic flaunts this shallow scale to you continuously so it is difficult to neglect. Getting far from that blowing, however, is an absolutely rad excitement flight that can be experienced by everybody, and I actually hope individuals do provide it the opportunity it should have!
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from Skate World. Skateboard News, skateboard shop https://ift.tt/3ErcTut
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‘Riders Republic’ review: Nature’s Playground
This is the extreme sports game I’ve been waiting for
Riders Republic, the new open world extreme sports video game, seeks to tread a path as dangerous as the sports it represents. Developers at Ubisoft Annecy aimed to balance realistic physics, jaw-dropping vistas and a career of building a reputation while earning real-world sponsors, with an experience where you also ride down the side of a mountain, dressed like a t-rex, wearing a pair of prototype rocket skis. Can this balance of fun and realism work, or is it just a recipe for confusion?
Building off the framework of 2019’s Steep, Riders Republic is its spiritual successor. Moving away from Steep’s Alps, which put players on snowboards, skis, wingsuits and paragliders, Riders Republic has the same disciplines, adding bikes and rocketwings to the mix. This might seem like an incremental addition, but it comes along with a map that dwarfs that of Steep in size, with a mammoth environmental shift in the southern region, representing the deserts and canyons of the southwest — opening up some of the United States’ most iconic natural wonders and turning them into a playground.
After the introduction, which features some frankly cringy cutscenes written by someone who clearly watched a lot of The Office during the pandemic, players are presented with a colossal map and given free reign to explore at their leisure. Using an intelligent quick travel system, the game puts players close to the next challenge, but rarely directly on top of the marker. Riders Republic encourages the player to explore the landscape on the way to their next race or tricks competition, opening up the potential to get lost along the path and find something different to do — and there’s a lot to do.
Outside of the main-line challenges, which takes players on increasingly difficult contests to become the top of their sport, there exist myriad collectables, landmarks to find, and “relics,” which take the form of goofy variants on the existing sports. Many of these are featured in “Shackdaddy Challenges,” which supply some of the highlights of Riders Republic’s career mode. Focusing down on silly versions of the sports you’ve already learned, these challenges may have you complete a race on a pair of skis made out of wooden boards with branches for poles, using a wingsuit made of of a giant paper airplane, or even navigate a steep mountain course on a bicycle overloaded with packs and prospecting equipment.
These aren’t simple skin swaps, but rather fundamentally alter the physics of the sports themselves. The aforementioned wooden skis offer no absorption when taking a big jump, while the overloaded bicycle turns and brakes like a 1967 Buick with bald tires. It’s a unique way to break up the action, and serves as a nice change of pace from the “hardcore” sporting events the game offers.
Riders Republic offers a pretty basic feedback loop. Complete challenges to earn stars, level up your chosen sport disciplines, get rewarded with new gear to make you better at said sport. However, it’s the late-game equipment where this really shines. For much of the game you’re largely getting upgrades that simply make you a better snowboarder, skier, biker or aerialist, but as you unlock “epic” tiers of items suddenly important choices need to be made. Are you willing to take a snowboard into a race that has more top-line speed, but less absorption, risking the chance of bailing on a jump? How about a bike that can handle any terrain, but can’t perform tricks in the air? It offers a unique push and pull that will hopefully lead to longevity in post-release content.
Despite the numerous things Riders Republic does right, there are some infuriating design choices. Ghost players, which serve as the primary competition in the career mode, are puzzling allowed to bump into you on timed runs. When you have no control over the lines of others it can often feel like your perfect run is ruined by a ghost that turns sharp for no reason and messes you up. In addition, too many of the game’s critical “secondary challenges,” required to reach to upper tiers of the game’s content, demand players not use the game’s generous backtracking feature to rewind time. While this makes sense in a trick attack setting, too often the player is asked to make the decision between rewinding a few seconds to go through a gate they narrowly missed, or losing out on the secondary challenges all together. This often results in restarting the event all together, which can result in tedium.
That said, the good far outweighs the bad when it’s all said and done. The greatest accomplishment of Riders Republic beyond the setting, feel, and construction of its events is an ever-present feeling that the player is part of a larger community. Echoing the ethos of the game, which presents the world as a collection of people meeting in the southwest like an extreme sports “Burning Man,” the live map is constantly showing hundreds of markers of players gathering, competing, or just free riding around the map. Whether these players are live, or merely intelligently complied ghosts is of little consequence, the world constantly feels alive, and never lonely in ways Steep often did.
Part of this comes from the game’s extremely smart audio design. Tracks are curated into buckets, playing alongside sports were it mades the most sense. You might be on a desolate winsgsuit ride in Yosemite while Debussy’s “Clair de Lune” relaxes you, or throw down a tricks event to “Black and Yellow” by Wiz Khalifa. Don’t get me wrong, I don’t know if I needed to hear “Black and Yellow” in 2021, or the game’s ABUNDANCE of tracks by The Offspring, but gripes the game’s soundtrack are relatively minor.
One of Riders Republic’s major selling points is its multiplayer content, and I’m happy to say that early experiences with the offerings have been excellent. Whether it’s taking part in free ride races, or throwing down in small trick parks reminiscent of Tony Hawk’s Pro Skater’s “graffiti” mode, there are constantly ways to queue for an event and go off on your own to explore while loading into a game.
The biggest differentiator between Riders Republic and other games in the genre are its “mass races,” these events pit as many as 50 players against each other in a three-round series of races which typically involve numerous disciplines. You might start in a downhill bike race, only to take a jump and don your rocket pack to fly for another third of the race, before crossing another checkpoint and getting on your skis. This extreme sports triathlon of sports is a true challenge, awarding players points based on their position, and it feels extremely satisfying to make the podium after three runs, knowing you bested a huge number of people in three distinct sports.
It took me a little over 30 hours to finish the main story’s “quest line,” which sees the player ascend the ranks in every sport to take part in the “Riders Ridge Invitational,” which serves as the story’s finishing point, but I still find myself traveling back to the hundreds of challenges I’ve played before, this time with better gear, to see if I can get the additional stars from completing secondary challenges. Alternatively I find myself just cruising around to find collectibles, or make my wife laugh by backflipping off Grand Teton on an ice cream cart and ragdolling down the hill like Andy Sandberg in Hot Rod, because life is all about balance.
Time will tell whether Riders Republic can cultivate the community it hopes to build around extreme sports, but the framework created by Ubisoft Annecy is extremely special. This game is unlike anything any we’ve seen in the extreme sports genre, and I have a feeling I’ll keep booting it up months from now, just because it’s so damn fun.
The game was reviewed on Xbox Series X using a pre-release download code provided by Ubisoft.
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"Do you know who?" Hyperstrike asked as he hands Cosmos Rocketwing.
Rose nods and took the washcloth. She did her best but whatever it was, it was stuck rather good. "Now it hurts!" She whines.
Dark Rose immediately took off for the portal.
Darkbend tried but couldn't move so quickly. If she did, she would be in pain.
"I'm sure she's floating in the void." Gaige rolls her optics. "But I need to find my brother."
Optimus looked around. He finally noticed their ‘hosts’. “I am sorry. I didn’t mean to ignore you.”
Galvatron waved it off. “You’re fine. Hyperstrike’s Prime and Turmoil, I presume?”
Dark Rung said, “Unsure. He didn’t come in with us. This place is ripe with Dimensional tears. They probably got spat to random Dimensions.” He helps her follow the other two.
Trion and Dark Gaige are currently in the Cyloan Lost Light’s medibay, undergoing repairs.
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Awesome T-shirt at rocket wings in Seguine Texas! http://LoneStarRider.tv https://ift.tt/2GLbG30 #AmericanDiabetesAssociation #RidingForACure #iphone11 #rexcovingtonphotography #lonestarrider #connectedforlife #ManyRoadsOnePurpose #seguintexas #rocketwings #tshirt — view on Instagram https://ift.tt/33QaZ7s
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Dessert is an art form. #tart by @rocketwings #fruittart #freshfruit #dessert #pastry #pastrychef
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After work #johnnyrockets #melroseave #westhollywood #yum #ilovethisplace #thebest #chocolateshake #rocketwings (at Melrose Avenue)
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F-ONE ROCKET WING Las tablas F-ONE ROCKET WING son especificas para hydrofoil con un ala de wingsurf como el F-ONE SWING. ▪Especifico para el wingsurf ▪Fácil despegue (take off) ▪Rápida respuesta para pumping y carving Nuestra experiencia surfeando en wingsurf desde los comienzos nos ha permitido diseñar la mejor tabla posible de wingsurf‼ Para + info. entra en nuestra web 👉 www.foneproshop.com #rocketwing #wingsurf #foneproshop #denia #alicante #spain #costablanca #rocket #swing #surfwing #rocket #fonefoil #fonekites #fonespain #lifestyle #deportesnauticos (en F-one Proshopcenter) https://www.instagram.com/p/B7G-NYaooro/?igshid=y9dzpfu2kqt8
#rocketwing#wingsurf#foneproshop#denia#alicante#spain#costablanca#rocket#swing#surfwing#fonefoil#fonekites#fonespain#lifestyle#deportesnauticos
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Um veiculo dos bombeiros old school @Porto #classic #firefighter #car #cars #rocketwings
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