#roation
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null-entity · 1 year ago
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DON'T Tough THattaaaaa..
Model: Me.
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kavucreative · 2 years ago
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Polygon Logo Design | Adobe Illustrator Tutorial 2022
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moimoi999 · 3 months ago
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Siffrin: Aghh make it stop make it stop!!
Fuckass loop:
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For more context please listen to this 😭
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microwavetoaster-selfships · 2 months ago
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I think it's so funny whenever I actually do post about Lightning cause like. Yall got what you came for now. He's the staple of my blog regaurdless I swear haha!
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squirrelfm · 1 year ago
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Squirrel FM: Giving you the best fucking night of your life.
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phoenixexho · 2 years ago
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What a wild start to adventuring party
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hallawayheart-moved · 1 year ago
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happy wedding day!
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tamtam-go92 · 1 year ago
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An eventful day comes to an end.
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cinemaocd · 2 years ago
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Wolfgang Pauli versus Academic Publishing
A couple of new Wolfgang Pauli anecdotes I picked up yesterday while working on this physics history display:
Pauli once asked (Nobel Prize winner John) Van Vleck what he was working on and Van Vleck was like "oh a book" and then went into details and Pauli was like "that's all stuff you've already published in articles. Where's the new stuff?" And Van Vleck went off and started working on adding the new stuff and his publishers were like "wtf, John who did this to you, you are three years past deadline already???"
Bohr had put out a book and the publishers were like "you should call this volume one, so you can make a whole series. Everyone likes series!" and Bohr went along with it, the problem is he didn't actually have any research for that volume. Volume two comes out and it's a totally different topic. Pauli reviews the book and spends the ENTIRE fucking review bitching about the fact that you can't have volume two if volume one doesn't exist and then, at the end says at the end "at least the type face was very readable."
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Also we are actually adding this photo to the display which is hilarious, Fermi on the left, who is like "mom, he's touching me" about Heisenberg fully leaning on him meanwhile Pauli's "bitch I don't know her" expression is KILLING me.
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Here let me paint that for ya :3
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freckleshine007 · 6 months ago
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I'm the birthday boy today! yippie!!! :3
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꧁★꧂
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bigswigrollers · 1 year ago
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I HATE YOU I HATE YOU I HATE YOU I HA
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TE YOU I HATE YOU I HATE YOU I HATE YOU I HATE YOU
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bhdoneart · 2 months ago
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decided to drop the full merasi talksprite roation!! it's a cute little gif to have
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narcosmx · 1 year ago
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Hey, I'm so happy you're back I missed reading your works.I was wondering if you'll still do the requests that you mentioned there because they were all great ideas : https://www.tumblr.com/narcosmx/669340063334842368/request-list-here-is-a-list-of-the-request-that
being enedina's best friend and falling for benjamin arellano-felix would include:
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a/n: okay so this made mee think about the enedina's bff falling for benjamin thing and i got going, so yes i'll be going back to some of these hehe
okayokay hear me out rich boss babes together
WHICH LEAD ME TO THINK LIKE WHAT IF ENEDINA'S BFF WAS AMADO'S YOUNGER SISTER
so like amado is the kind of older brother where like... you call me and ofc i'll come solve your problems for you but can you like....maybe handle what you can on your own
kinda just gives her a wad of cash, la bendicion and be like go live your life kid at least one of us should enjoy the money i'm making lol
"vaya con dios mijita" also get the vibes that he def taught you how to fly too
so i imagine you being a little bit more rough and tumble than enedina
but like you bring out the boss bitch in her, reminds her she is capable of breaking away from this idea of "being a woman" was
being bffs with dina gives me like, you practically live at her place vibes you know
like you have a toothbrush, and clothes and your favorite soaps in the goddamn shower
you go home only to like swap out the roation of outfits you have or getting a new pair of shoes or something
otherwise you were essentially living at the arellano-felix house, shit even their mom jokes about her liking you more than your own kids
and the girls fucking love having you around, and lowkey probably ramon too because you're never one to shoot down his crazy ass ideas
pancha is like "don't you like, ever get tired of being here" and you're like "don't you ever get tired of being the ugliest member of this family?"
and benjamin oh benjamin at first he tries to pay you no mind, but you're not one he can easily ignore
so he resigns himself to nodding at you and huffing with laughter when he sees how comfortably you lounge around his fucking house because no matter what you do like he cannot get mad at you
you do something and he smiles and someone else does that same exact thing he'd rip them several new assholes.
okay listen i don't know why i get the vibes that like you're an expert at breaking into anything that isn't welded shut
you know, like you grew up around criminals you were bound to pick something up
not that you had to break into dina's place, you had a key but sometimes it's just fun to freak the other's out
i just imagine, like benjamin coming home a day after having like fortified security and he just looks into the backyard and you're chilling poolside
he walks out and it like "w-we changed the locks yesterday after a security issue... how the fuck did you? dina is out making your key right now??"
you nearly giggling as you take a sip of your drink "you make me laugh, benji"
YOU CALLING HIM BENJI I CANNOT \
him opening his mouth to say something and him being like yeah nope nevermind and turning on his heel and walking inside
hehe having to turn on his heels so fast because he can't help but smile at you and your antics
dina walking out and being like "hey bebe, i left your key in your bag" but side eyeing her brother because she knows she knows something is up
because no one makes her wet blanket of a brother smile like that
you and dina going to fancy dinners together can you imagine, going to the hottest spots in all of baja
you two getting all dolled up in her room together, they can hear you laughing from down the street lol
unabashedly singing at the top of your lungs lol
but i also have this one moment of scene stuck in my head
you and dina are in a rush getting ready to go somewhere and like dina is showering and you're like
well i'm def not showering in any of the other boys fucking rooms because NOPE
and i dunno but benjamin gives you vibes that his bathroom would be clean and so you...go for it
you couldnt have shame if they paid you so you're just out here causally breaking into fucking tijuana's biggest drug dealer's room
going in to take a shower, showering you know and then as you come out with like a robe wrapped around yourself and drying yout hair, benjamin is entering the room
and there's just this moment where benjamin is looking at you like with like a what the fuck but like amused face
and you're like "look, where else did you want me to go? i'm def not fucking showering in ramon's shower"
and benjamin is like "hm i don't know maybe???? the freaking guest bathroom"
and you laughing him off the face of the planet
and okay imagine he has like documents laying around his room because he wakes up in the middle of the night and worries about bus iness stuff because that's him
anyways you saw it and you idk just have this knack for business or math and you just walk up past him brushing against him and kiss his cheek and are like "thanks for sharing the bathroom with me, and if you raise the tax 1.5 percent over 6 months you'll cover that cost" you note motioning your head towards the document and walking away AHHH
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camelotisshining · 3 months ago
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been thinking about wow lately and have come to realize that the fear of me not being "as good" as other players stems from the fact that i am petrified of being yelled at in a dungeon/raid. that if i don't have the perfect build, the best roation i am going to get screamed at. i've rarely, if ever, talked over voice to anyone and if someone got rude with me i'd probably break down and panic. in other mmos i've been okay because the enviroments have been pretty chill, but i've heard that dungeons and raids aren't friendly to beginners (and get toxic) and that newcomers will get kicked for not having any experience. don't know how true any of this is, but it makes me nervous.
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ravenonice · 2 years ago
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Scoring in Yuri on Ice
or the IJS Scoring System prior to 2018
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I made a guide like this before but I wanted to rewrite it since I found some flaws and want to add more resources and stuff for both YoI fanfic authors and fans who just want to understand scoring in figure skating a little better maybe :)
Disclaimer: I am only human. This guide is most likely flawed. But the ISU doesn't seem to understand their own scoring most of the time either so does it really matter? Please tell me if I have wrong information on anything or explained it wrong/confusingly. ^^
The International Judging System (IJS) has been used in figure skating and ice dance competitions since 2004. It replaced the prior 6.0 system which awarded two marks on a scale to 0 to 6, one for technical merit and one for presentation.
Some of the "older" skaters in YoI, e.g. Viktor, Chris and Yuuri, still skated under the 6.0 at some point. If you place the start of the story in 2015/16, then Viktor skated under the 6.0 for his whole Junior career and the switch was made around when he started skating in seniors.
But we are not here to talk about the 6.0.
Scores given within the IJS consist of 2 parts: The Technical Element Score (TES) and Program Component Score (PCS), which are then combined to make up the Total Segment Score (TSS).
A score sheet from a competition (in this case short program) looks like this:
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So let's break that down, shall we?
Technical Element Score (TES)
The TES is about the technical elements in a program, such as jumps, spins, step and choreographic sequences.
In the Short Program there are 7 required elements which can be skated in whatever order:
A double or triple Axel
one triple or quad jump
a jump combination
one spin with a flying entry
a camel or sit spin with just one change of foot
a spin combination with just one change of foot
a step sequence
Single jumps don't recieve any points at all, but do count as a performed element. That means if a skater "pops" a jump, meaning they open up to early and only perform a single rotation, they can't just try again.
The short program is 2min 40 secs long +/- 10 secs
The Free Skate is more...well...free. But there are also restrictions.
A total of 12 elements have to be performed:
7 jump elements. One has to be an Axel jump.
Three spins. One has to be a combination, one has to be a single position and one has to have a flying entrance
One step sequence
One choreographic sequence
Different to the short program, you get points for single jumps. Though those are hardly ever performed on purpose.
The Free Skate is 4 minutes and 20 secs long +/- (now it's 4 min).
Every Element has a Base Value (BV). That meas the performed element is guaranteed those points minus deductions and plus the Grade of Execution (GOE).
Base Values
In Figure Skating there are 6 jumps which can be performed with up to 4 roations at the time being. I will list them with the according base values and with the according abbreviations.
Toe Loop:
1T =0.4pt - 2T =1.3pt- 3T = 4.3pt - 4T = 10.3pt
Salchow:
1S = 0.4pt - 2S = 1.3pt - 3S = 4.4pt - 4S = 10.5pt
Loop:
1Lo = 0.5pt - 2Lo = 1.8pt - 3Lo = 5.1pt - 4Lo = 12pt
Flip:
1F = 0.5pt - 2F = 1.9pt - 3F =5.3pt - 4F= 12.3pt
Lutz:
1Lz = 0.6pt - 2Lz = 2.1pt - 3Lz = 6pt - 4Lz =13.6pt
Axel:
1A =1.1pt - 2A= 3.3pt - 3A = 8.5pt - 4A = 15pt
Those values are for prior to 2018 and correct in the context of YoI, the Base Value of the quads and 3A are now a little lower.
-> Why is the Axel worth so much more?
Unlike the other jumps, a single Axel has 1 1/2 rotations, since, other than the all other jumps, it has a forward take off, but is landed backwards.
As of now, the quad Axel has only been landed succesfully by Ilia Malinin, a 18 y/o skater from the USA. He landed it for the first time in competition and got it ratified at the beginning of the 22/23 season at the US Classic, a challenger event that was freaking geoblocked so no one outside the US fucking saw history being made...
Prior to that, Yuzuru Hanyu trained the 4A intensely, and landed it in competition on two feet at the Japanese National Championships in 2021, but failed to get it ratified internationally at the 2022 Olympics because he fell.
But, as far as YoI canon goes, not even Viktor jumps a quad Axel. The extra half rotation makes that jump extremly difficult and was deemed impossible for a very long time. And while I encourage you to use the quad Axel as a story point and a goal for one of the characters, and think it can be very powerful, I highly discourage you from putting a quad Axel in your story lightly.
Euler Jump (a transitional half jump used in combinations to change the edge for take off): 1 EU 0.5 points
-> in YoI that would still be called a single Loop (because thats what it is basically...) and be marked as 1Lo! They changed the name in 2018.
I will try to make another post about the different jumps soon, but for now here is a guide for telling apart jumps!
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Combination jumps:
For jump combinations the base values are simply combined. E.g.: A 3F+1Lo+3S combination has a base value of 10.1 points.
Reduction of Base Value:
An underrotated jump (<) will receive 70% of the Base Value, a downgraded jump (<<) receives the Base Value of the jump with one less rotation. If I am not mistaken the 70% Base Value rule also applies to jumps with a wrong take off edge (marked with "e"). Someone please corect me if I'm wrong, I couldn't find the information anywhere...
Repetition:
In the Short Program, each jump can only be executed once. That means that if a skater jumps for example a triple toe loop as a solo jump and as part of the combination, the second jump won't receive any points.
Further in the Free Skate, the "Zayak rule" is to be observed, meaning that from all triple and quad jumps, only two can be executed twice. The repeated jump has to be in combination! For example having a 4T and 4T+2T in your program is valid. But if you have two solo 4T the second one gets marked +REP and receives 70% of the base value.
This also means that if a skater falls on that combination with the repeated jump, it's extra bad. Because that means -1pt for the fall, negative GOE of course and the jump is only worth 70%...tough.
If a skater repeats a jump, it will often be refered to as "zayaked".
Jumps of the same type but with different amounts of rotation are not considered the same jump.
Extra jump elements exceding the 3 in the Short and 7 in the Free don't receive any points.
Spins:
For Spins there are 4 basic positions: Upright, Layback, Sit and Camel. A Combination Spin must include an upright, a sit and a Camel position.
You can get awarded up to a Level 4 for a Spin, depending on various features such as a difficult entry, difficult change of position, visible increase of speed....
I will explain Spins and Spin Levels further in another post but here is a (very long...) list of values for different spins:
Upright Spin (USp):
USpB 1pt - USp1 1.2pt - USp2 1.5pt - Usp3 1.9pt - USp4 2.4
Flying Upright Spin (FUSp):
FUSpB 1.5pt - FUSp1 1.7pt - FUSp2 2pt - FUSp3 2.4pt - FUSp 4 2.9pt
Upright Spin with change of foot (CUSp):
CUSpB 1.5pt - CUSp1 1.7pt - CUSp2 2pt - CUSp3 2.4pt - CUSp4 2.9pt
Layback Spin (LSp):
LSpB 1.2pt - LSp1 1.5 - LSp2 - 1.9 - LSp3 2.4 - LSp4 2.7pt
Flying Layback Sping (FLSp):
FLSpB 1.7pt - FLSp1 2pt - FLSp2 2.4pt - FLSp3 2.9pt - FLSp4 3.2 pt
Layback Spin with change of foot (CLSp):
CLSpB 1.7pt - CLSp1 2pt - CLSp2 2.4pt - CLSp3 2.9pt - CLSp4 3.2pt
Camel Spin (CSp):
CSpB 1.1pt - CSp1 1.4pt - CSp2 1.8pt - CSp3 2.3pt - CSp4 2.6pt
Flying Camel Spin (FCSp):
FCSpB 1.6pt - FCSP1 1.9pt - FCSp2 2.3pt - FCSp3 2.8pt - FCSp4 3.2pt
Camel Spin with a change of foot (CCSp):
CCSpB 1.7pt - CCSp1 2pt - CCSp2 2.3pt - CCSp3 2.6pt - CCSp4 3.2pt
Sit Spint (SSp):
SSpB 1.1pt - SSp1 1.3pt - SSp2 1.6pt - SSp3 2.1pt - SSp4 2.5pt
Flying Sit Spin (FSSp):
FSSpB 1.7pt - FSSp1 2.0pt - FSSp2 2.3pt - FSSp3 2.6pt - FSSp4 3pt
Sit Spin with a change of foot (CSSp):
CSSpB 1.6pt - CSSp1 1.9pt - CSSp2 2.3pt - CSSp3 2.6pt - CSSp4 3pt
Spin Combination (CoSp):
CoSpB 1.5pt - CoSp1 1.7pt - CoSp2 2pt - CoSp3 2.5pt - CoSp4 3pt
Spin Combination with a change of foot (CCoSP):
CCoSpB 1.7pt - CCoSp1 2pt - CCoSp2 2.5pt - CCoSp3 3pt - CCoSp4 3.5pt
If you want to see good spins in men's skating, I highly recomend taking a look at Roman Spindovsky...ehm I mean Sadovsky ;D Here an example of a level 4 change of foot combination spin from him:
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Step Sequence
A step sequence should have little two footed skating, a variety of different difficult turns and steps and cover the whole ice surface. Just as for spins, levels from base to 4 are awared depending on several factors that I will try to explain in a future post.
But for you to get an idea of what a masterful Level 4 step sequence looks like, here is the step sequence from Yuzuru Hanyu's Rondo:
As for Base Value:
Basic Level: 1.5 points
Level 1: 1.8 points
Level 2: 2.6 points
Level 3: 3.3 points
Level 4: 3.9 points
Choreographic Sequence:
The Choreographic Sequence is only performed in the Free Skate, and includes choreographic elements such as spirals, lunges... I will also make a post introducing different choreo elements in (hopefully) the near future, but for now have this Choreo Sequence from Deniss Vasiljevs as an example!
Watch the video from 1:25min to roughly 2:00min (or watch the whole thing I highly recomend :D). Using this as an example out of spite because the judges are stupid and inavlidated it for some reason...idiots...
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As for Base Value, there are no different levels for choreographic Sequences so, very short "list":
ChSq 2pt
Grade of Execution (GOE):
The GOE ranged from -3 to +3 prior to 2018. The panel of judges awards GOE depending on how well executed an element is.
But how is GOE awarded?
Both positive and negative aspects of a performed element are considered and then added in the end for the final GOE.
Jumps:
To receive +1 GOE, 2 of the following bullets must be achieved, for +2, 4 bullets and for +3 6 or more.
unexpected/creative/difficult entry (An example for that would be a back counter into an axel jump)
clear recognizable steps/free skating movements immediately preceding the element (My favorite example in Yuzuru's Twizzle exit from a 3A)
varied position in the air/delay in rotation (Remember when Yuri Plisetsky raised his arms during his jumps in the Grand Prix Final? That's what they mean with varied position in the air. Delay in rotation is pretty self explainatory I think. The skater needs longer to rotate, making it more difficult)
good height and distance
good extension on landing/ creative exit
good flow
effortless throughout
element matched to the musical structure (I just love when a skater lands a jump right when the music pics up mmmh chefs kiss)
Negative GOE is given for the following errors (It's too much to write down so here is a screenshot from the ISU Guidelines):
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Spins:
To receive +1 GOE, 2 of the following bullets must be achieved, for +2, 4 bullets and for +3 6 or more.
good speed or acceleration during spin
ability to center a spin quickly
balanced rotations in all positions
clearly more than required number of revolutions (which is 3 is think)
good, strong position(s) (including height and air/landing position in flying spins)
creativity and originality
good control throughout all phases
element matched to the musical structure
Negative GOE is given for the following errors:
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Traveling refers to a skater moving across the ice during a spin instead of staying in roughly the same space.
Step Sequence:
To receive +1 GOE, 2 of the following bullets must be achieved, for +2, 4 bullets and for +3 6 or more.
good energy and execution
good speed or acceleration during sequence
use of various steps during the sequence
deep clean edges (including entry and exit of all turns)
good control and commitment of the whole body maintaining accuracy of steps
creativity and originality
effortless throughout
element enhances the musical structure
Negative GOE is given for the following errors:
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Choreographic Sequence:
To receive +1 GOE, 2 of the following bullets must be achieved, for +2, 4 bullets and for +3 6 or more.
good flow, energy and execution
good speed or acceleration during sequence
good clarity and precision
good control and commitment of whole body
creativity and originality
effortless throughout
reflecting concept/character of the program
element enhances the musical structure
Negative GOE is given for the following errors:
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Calculating GOE:
The Panel of judges usually consists of 9 judges. The lowest and highest GOE mark are cut, then the average of the remaining 7 is used to determine the GOE points for that jump.
For example:
A skater executed a Triple Lutz with a base value of 6 points. The GEO marks from the judges were as followed: +2, +2, +3, +2, +1, +1, +2, +2, +2. The highest and the lowest mark get cut. The average of the remaining 7 is 1.86. To calculate the GEO you now take the base value and do the following: 6 x 18.6% = 1.116 so about 1.12 points. The total points awarded for that jump would be: 7.12points
For combinations the base value of the hightest valued jumps is used to determine GOE, not the combined base value of the jumps.
As for step and choreographic sequences you multiply the average by 0.5 to get the GEO.
Yay! Maths :D
Highlight Distribution:
Jumps performed in the second half of the program are awarded a 1.1 multiplier of the the base value. E.g.: A 3A performed in the second half has a base value of 8.8 points.
Yuuri takes advantage of that a lot.
Prior to 2018 there was no limit on how backloaded (term used to describe programms with a lot of jumps in the second half) a program could be. Technically all jumps could be executed in the second half. However that left programs empty and boring in the first half since the skaters were basically just stalling time.
Now the multiplier is only applied to the first jump in the second half of the short and to the first 3 in the second half of the free. I am not opposed to that rule. The ISU made a rule that made sense for once
Deductions:
Of course, points are deducted for mistakes or other rule violations.
Deductions are:
Falls:
First two falls -1pt each. Third and fourth fall -2pt each. -3pt each for each fall after that.
Interruptions:
If the performance is interrupted by the skater, they lose -1pt for >10 but <20 secs, -2pt for >20 but <30 secs and -3 for >30 but <40. -5pt if the program isn't resumed withing 3 minutes.
Time violation:
-1pt per 5sec (program either too long or too short)
Costume/prop violations:
-1pt
A costume violation would for example be feathers (real feathers are prohibited), or if, for women, a boob falls out or something.
Props aren't allowed all together.
Part of the costume falls off on the ice:
-1pt
Somersault type jumps (aka Backflip):
-2pt
Late start:
Skater doesn't take starting position within 30 secs -1pt
Program Compoment Score (PCS):
The PCS used to be about the 5 following categories and is awarded by each judge on a scale from 0 - 10 in steps of 0.25. 5.00 Would be "average". As you may already be able to tell...this is not a very reliable way to judge this. Yeah...
Skating Skills:
Basically how good a skaters skating is. Can they skate with power and ease both forwards and backwards as well as clockwise and counter-clockwise? How clean and clear are the curves (edges) over the ice?
A skater should look effortless in their movement. Quick and easy, flowing over the ice with soft knees and ankles.
Their skating shouldn't be scratchy and noisy, resulting from pushing with the toe rather than the side of the blade.
Something you will often hear fans complain about or praise are edges. A Figure skate blade has two edges, outside and inside, and one sign of good skating skills is being able to go down deep on them. Look at Ice dancers Tessa Virtue and Scott Moir for example. Edges so deep the side of the boot almost touches the ice. Beautiful!
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Transitions:
The "in between" technical elements. You don't want to just skate between elements, you want to tie the program together with linking steps. Skaters idealy incorperate different steps and turns to make the programm seem seamless. You want there to be little (visible) prep time for the next element.
I will make another post regarding such steps and turns.
Performance:
This is one of the categories that is heavily dependent on the judges personal preference.
In this category skaters are judged based on their, well, performance... Are they emotionally, physically and mentally involved? Do they project the entire audience? Do they have good ice presence?
In the case of Yuri on Ice: this is where all the Katsudon, waterfalls, grandpas etc. come in. Yuuri seduced Viktor for those sweet PCS points haha xD
Composition:
In this category the placing of the elements across the ice surface are judged.
Idealy a skater should use as much of the entire ice surface as possible.
Then there's also questions such as if the spacing of the elements etc. has some sort of purpose. Is there a story told or idea conveyd? Does the movement match the phrasing of the music?
For this category, having a good choreographer comes in very handy ;)
Interpretation:
Again, heavily judge dependant...
Is the skater performing with their soul? Are they skating with music in the background or are they skating to the music, their movement matching the beats in it?
This is the "music" that Yuuri emits when skating according to Viktor! So this is something he is very good at and should receive high points in...if the judges actually do that is another question...
Calculation of PCS:
Very easy this time! It's just the average of the individual scores given by the judges. For the Free Skate the score is factored by 2.0, meaning it's doubled to balance it a little with the TES.
Further Resources:
Now this looks very overwhelming! But here are some pages to help you!
SkatingScores:
You can use this blank IJS sheet to easily calculate scores using the abbreviations I used in this post! They also are the best and biggest available data base for scores in figure skating and you can look up competitons and skaters here!
ISU Results:
If you want to find score sheets for a specific competition you want to reference, you can also quickly google "ISU results (competition)". For example, Grand Prix Final 2015:
There you can access the judges scores for the competion as pdfs.
So you want to watch figure skating?:
This blog is really helpful. They have various guides to figure skating as well, but be aware that they are of course up to date with the newest rules. But they also have a handbook with terms you will often hear and may want to use!
Further Notes:
Scoring in figure skating is highly controversial and in conversation with fans you will often hear terms such as over- and underscoring.
There is corruption, there is favoritism...you name it, figure skating probably has it...
If you want your characters to be upset about something in the sport, scoring is one of your safest bets.
You can have Yuuri's fans and probably Viktor too, be outraged by Yuuri's too low PCS, or the low GOE on his step sequence. Maybe they even rated that one a level 3 instead of the usual 4? Lot's of possibilities for frustration...
Another thing that is frustrating for Yuuri in particular is that jumps are worth so much more and make up a big chunk of the TES.
He is known for his intricate step sequences. But what does that matter if he can't get more than 5.4 points for it? And you rarely get full +3 GOE! The step sequence, which is such a vital part of a figure skating program and show cases such a varried skill set, is worth roughly the same as a triple flip max...
Sure there is the PCS, but here the judges are often biased, or simply don't know how to award points. It sometimes appears to be a bit arbitrary. Skaters who do a shit tone of cross overs suddenly get skating skill scores in the 9 point + range... It's bizarre.
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Anyway...I hope you enjoyed this guide and find it usefull! I will try to get the other parts to this out as soon as I can!
And if you read this far: thank you <3 Have a lovely rest of your day and have fun writing!
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