#rinnosuke stage theme
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Rinnosuke's Stage Theme: Curious Old Shanghai Tile
I do hope I got the information for this relic correct henceforth
twas incorrect last entry~~
are these âtagsâ to leave signs should someone find this ? bookmarks perhaps? i doth believe so~~~ let thine âtaggingâ be correct this day~~
quite unlike any music that Iâve heard before.... so very rapid in pace~~~
does this rinnosuke fellow study relics as well? I would most certainly like to meet him and discuss my findings should the monastery allow it~~~
i quite fancy his appearance~~~
what of this âshanghaiâ and âmahjongâ do they involve tiles ? the long nights of research continues still it would seem~~~
#youtube#youtube video#music#ZUN#touhou#touhou project#touhou unreal mahjong#curious old shangjai tile#rinnosuke stage theme#rinnosuke morichika#threw some larp in cause why not#i larp as someone finding modern things and them being relics to them#larp#larping#eastern kingdom of mikado#sometimes anyway
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I like to jab at Reimuâs route and I have a few reasons for that, mainly that I think her stages are weaker overall than Marisaâs but the most important thing is two specific points in the story:
The first is in the second route split on the second disc, in stages 25, 28 and 29. Reimuâs focus on meeting some of PCBâs characters and she ends up recruiting Lily White. Itâs all just alright, you get a preview of Suika.
Marisa gets a preview of the second half of the next disc by meeting the Chireiden crew. S25 has Koishi pop up out of nowhere, as she does, in S28 Marisaâs group is at the entrance to the underground and fights with Yamame and Kisume. Marisa finds the buried Seirensen and when she goes to investigate it at the end of the stage is captured by Rin and Utsuho and taken to Satoriâs place. The group gives chase, with either Alice, Patchouli or Nitori taking the lead (your choice, whoever you pick also gets her friendship level with Marisa increased)
Then S29 is in the underground, with Marisa stranded at one end and your objective being to get her out to one of the escape points by where you start. If you just want to do that, itâs really easy because you can just outfit Marisa for 10 move and accel her outta there in 3 turns, but if you want to grab everything, itâs a very tightly designed and fairly challenging stage. When you do get out, Marisa goes back after Koishi and gets trapped by a spirit, upon which Mima shows up and gets her outta there. Itâs an amazing moment with wonderful music and the entire setup is great.
The next important bit is on disc 3 just before the middle of the Imperishable Night arc. During that part of the game youâre accompanied by Yuuka and Mima, who join at the start of Marisaâs route split.
Stage 39 is where Marisa and Reimu get their upgrades/promotions whatever you want to call it. Marisa had just had an encounter with Tewi in S38 and the group is chasing after her. She then gets herself trapped by Tewiâs underlings and is overwhelmed and beaten down. Alice, Nitori and Patchouli rush in to protect her and thatâs just what you have to do:
Guard a zone in the center of the map for a few turns while new enemies have spawned in. If any enemy steps onto the zone, you lose. Then, once youâve guarded Marisa for long enough, she regains her consciousness and we get a flashback to years back where she was training with Mima, set to a low-energy rendition of Magicianâs Melancholy that still gets me to ears. After that is another flashback scene of Marisa, Reimu and Rinnosuke watching a meteor shower. Then Marisa gets back up, takes off in a flash of light, music-overrides the entire stage with her new theme (not even special themes of other characters can take priority over it) and blasts all the surrounding enemies away. The stage objective now is to âuse Marisaâs new moves and have her finish the stageâ. Itâs not difficult anymore either, she has no problem defeating all the enemies by herself. Itâs just about her showing off.
Whenever you use one of her new attacks for the first time, a brief conversation plays with one of her friends and rivals who inspired it. And all of her new attacks look so good. Just amazing. Her old animations were getting a bit stale, since sheâs been around with the exact same attacks since the start of the game and the animators have just been getting better and better over time, so itâs an all-around amazing moment.
Particular mention has to go to her combination attack with Alice.
She made this one up near the end of the first disc in the spur of the moment when facing the three fairies of light, who work well together and have their own combination attack(s). It was called âProto Malice Cannonâ then and is a pretty competent move. âMalice Cannonâ is a play on Marisa and Alice and an actual thing in Imperishable Night where you can deal way more damage than youâre supposed to by exploiting certain mechanics with the two.
Now, with her form change Malice Cannon is also updated, but Alice still has the Proto version that pairs with old Marisa so she canât actually initiate the move (any user of a combination attack can initiate it, as long as all participants are close to each other) and thatâs just a really cool detail.
The Proto version was just the two firing side by side at the same time. There was no coordination or any synergie and then the updated one just looks amazing.
In Reimuâs stage Yukari shows up, goes âplease wait warmlyâ, whisks her away for two or so turns and then returns with Reimu in a new outfit and with new moves.
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Yu-Gi-Oh! SEVENS Blu-Ray: Episode 4
Google Drive ONLY (for now)
Support us on ko-fi
Blu-Ray episodes will come out one at a time every Friday, until Iâm done with the full first season (1-13).
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Please use either MPV or MPC-HC to view the Blu-Ray episodes. I do NOT recommend using VLC.
Please check the post for episodes 1&2 to see why.
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!! This is NOT a final release !!
If there are any corrections you wish to make, please put them through the ask box. This includes any typos, grammar weirdness, or if you have a better way to word a sentence. Once it goes up on Nyaa, the subs will be LOCKED and can no longer be edited. I will consider it the final and best version I can put out.
If you see any mistake at all, please do not hesitate to send me an ask about it.
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Extended Translation Notes
Gakutoâs characterization
RoadRush:
âI am supposed to be stopping their chaos [...] How could I do such a thing?!â
Original Japanese: ăéæăăăăĄăźæŽè”°ăæąăăăčăç«ć Žă«ăăăȘăă [...] ç§ăšăăăăšăâŠă
The original RR subs make it seem like Gakuto is appalled at the fact that heâs been going along with the crew, but in reality the original Japanese points to Gakuto being appalled at his lack of responsibility (as in Gakuto himself is frustrated that he, himself, has not done anything despite the fact that he should).
The bolded Japanese from above is what Iâm highlighting as the key to understanding him here.
ç«ć Žă«ăă = someone in (my) position ç§ăšăăăăš = someone like me
The translation I decided to use instead, and which I felt conveyed his inner turmoil better, was âIâm someone who should be stopping them, and yet... [...] I, of all people...!â
Gakuto is very concerned with his position and duties, which is the main focus for this episode. He is a character who is hyper-aware of his place and what kind of person he should be (that is, someone who strictly follows the rules and enforces them). The conflict he feels here is because of that hyper-awareness, not (primarily) because of the fact that heâs been âhaving funâ or âswept awayâ by Yuugaâs antics, itâs that someone like him shouldnât be âswept awayâ in the first place.
I hope this makes sense and that this translation gets across his characterization a lot better.
Further Gakuto characterization
RoadRush:
âI have to draw the line somewhere!â
Original Japanese: ăăăĄăăšăăăăă€ăăȘăăă°ïœĄă
This is actually a translation I liked a lot, with âdraw the lineâ being something very clear and also easily got across his newfound determination. Itâs the reason I decided to keep the âdraw the lineâ phrase in my final translation.
However, there is one important part of his sentence: ăăă, which I bolded above. It means âdistinctionâ.
My final translation was âI must be decisive and draw the line somewhere!â
Gakuto uses the word âdecideâ and âdecisiveâ a lot. Youâll see it the most in his summoning chants, where he keeps âdecidingâ not to stop, or âdecidingâ to follow a road, or âdecidingâ to find something new, or that he alone must âdecideâ his resolve, etc. At this point, being âdecisiveâ is a huge part of his character and who he is as a person. The main theme of Sougetsu Gakuto is being able to lead, to decide, and, as we see in episodes 24, 33, 50, and 57, to be someone worthy of the Sougetsu name and inheritance by making these âdecisionsâ and having the power to do so.
For this reason, I decided (haha) to put in his keyword here and tie this line further to his characterization in future episodes.
âYametekudastopâ
âDoes Gakuto actually say this?â No, but he makes a pun just as bad as this one. This is a great pun to convey just how weird his âYamerulerâ pun in Japanese is as well.
Thanks English!
ăă€ăŹă«ăŻç„æ§ăăăŸăăăă âSince a kami is always in the restroom, you should...â
This is a fragment of the full sentence, though its implied that Gakuto is trying to say â[I cleaned the restroom with care,] because a kami is in thereâ. To make this sound more natural in English, my final translation was the sentence you see above in bold, which adds a âyou shouldâ for context.
This sentence may seem strange to a lot of people, even more so if you donât know what exactly a âkamiâ is. I wanted to elaborate on that in this translation note, and also the reason why I left âkamiâ untouched.
A âkamiâ does not uniformly mean a âgodâ or âdeityâ. In some contexts, yes, someone can be referring to such a being. In others, a kami can also be seen as a âspiritâ, not necessarily of divine origins, who exists in a myriad of spaces for a myriad of reasons.
The âkamiâ Gakuto says exists in the restroom is not a god in the way English speakers would see it, but a spirit that has found a home there. However, I felt that the word âspiritâ did not really encompass the importance of the word kami and why Gakuto was so careful with it, while the words âgodâ or âdeityâ placed too much importance on it.
For further context, Iâd honestly just recommend the kami wikipedia article, which goes a lot more into detail than I can here. For heavier reading, and if youâre interested in this sort of stuff, I recommend the books Shinto - A Book of Prayers and The Essence of Shinto: Japan's Spiritual Heart.
é»ć (ăăă) Kuroko / âstagehandsâ
Wow, Kuroko Tetsuya himself from the acclaimed basketball manga and anime, Kuroko no Basuke! Okay Iâm joking.
A âkurokoâ in Japanese means a âstagehandâ, though they have very a specific job in Japanese theatre that is different compared to what you might know of stagehands in Western theatre.
The job of a âkurokoâ is to be invisible, which of course is not a literal thing. This simply means they help move things along on the stage, appearing center at times, while still not being perceived by the audience. This is where the âkuroâ part of âkurokoâ comes fromâtraditionally, they wear black clothes and cover their faces with a black sheet on stage, so that when they appear, the audience will not focus on them and instead blend them in with the background.
A kuroko does such things like moving scenery and props as a normal stagehand, however they may also play non-human parts in plays sometimes, being something like an animal or spirit when needed (usually with the help of a minor prop, not with a costume). They are the âinvisible stagehandsâ.
Gakutoâs entire aesthetic themeing with Ranze and Rinnosuke is basically kabuki, a form of Japanese theatre that places more emphasis on aesthetics than on story.
A popular genre of kabuki is known as jidaimono, or historical plays, which dramatize a major historic event (like a war), which is how Gakutoâs various âRulersâ tie into this theme. Of note, Yamerulerâs defense position animation is very much like how one in kabuki would try to âdisappearâ off stage (by holding a fan in front of his face), Kimeruler has elements of kabuki makeup in his design (though heavily watered down), and Semerulerâs summoning animation is a very common kabuki pose for combat.
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For people interested in the raw BDMV vs encoded final video comparisons, click here. (Click the image in the center to swap between âraw BDâ and âencodedâ).
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Credits
Translation, timing: entame Proofreading: angelthinktank (Yona) Encoding: PelvisBass
#yugioh#yugioh sevens#yugioh sevens spoilers#ygo sevens#sevens spoilers#entamesubs release#BD release#E004
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Okay, so I was driving home today, listening to the FMW soundtrack and crying, as you do, and I felt I absolutely had to explain this one scene from it on my blog. So I will. I have that freedom.
Itâs the in the middle of the Imperishable Night arc, so this is the point in the game where all the bigshots start joining your party for the first time. Yukari, Yuyuko, Remilia, etc. I mean, thatâs also how it worked in the original IN so it checks out, and it gives the impression that this time itâs really serious and that Eirin is like the most powerful foe youâve ever faced and it works out really well.
Anyway, Reimu and Marisa are separated, obviously, and one of the bigshots Marisa picks up is Mima, whoâs finally come back to Gensokyo after a long trip to Makai, the Holy Land of Magic. And Marisa is super excited to have her mentor back, of course, but this leads to some friction because A) Mima has not been secretly watching over Marisa all this time, sheâs just been off doing her own stuff, and B) Mima actually thinks Marisaâs gotten kind of sloppy with her magic and offers to take her to Makai to retrain her from scratch.
Marisa gets super depressed that sheâs not good enough for Mima and in the next mission starts at 50% Power (ie: Morale) and kinda sucks. Halfway through the battle she also gets knocked out and her best friends have to protect her (ie: Alice, Nitori, and Patchouli, her SA partners).
Whileâs she out, Marisa dreams about her childhood: running away from home, studying under Mima, hanging out with Reimu and Rinnosuke, etc. And itâs all sepia toned and thereâs this slow, soft piano music. But then it gets to the part where sheâs stargazing with Reimu and suddenly the music swells and the color comes back to the scene as she remembers why she loves studying magic. âIâm not doing this to impress Mima, I just wanted to be like the shooting stars I saw that day. Iâll be the brightest light in the sky, if only for one brief moment!â
And then she gets up and all her moves have been upgraded with cool new animations and the bonus condition of the stage changes to âuse at least 3 different moves with Marisaâ which of course youâd want to do anyway to see them, and with each of her moves she has a different conversation with the person who inspired it. IE: she talks to Yuuka about Final Spark, Patchouli about Non-Directional Laser, Alice about the Malice Cannon (a team attack), and Nitori about Magic Napalm. Thereâs this whole big thing about âmy magic is the accumulation of all my experiences, itâs who I am!â
And then when you beat the stage, she automatically learns her new finisher, which isnât Final Spark, but Blazing Star. âI AM A SHOOTING STAR!â (which is also the name of her previous theme song, a small oversight). And when she does it cuts away to Rinnosuke back at his shop, who just saw a shooting star in the distance and thinks it reminds him of Marisa. Because heck yeah, Marisa is a goddamned shooting star and sheâs amazing.
Hereâs a video of all her new attacks.
And then the next stage you fight Reimu like in IN, and sheâs been through her own upgrade on her route, except instead of just Reimu itâs a huge brawl with Yukari and Yuyuko and Kanako and Suwako and the Myouren Temple crew (including the boat) and everyone on youkai mountain. And thatâs also amazing.
Basically FMW is an amazing game.
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Reading LenâEn Profiles Pt 1
Just realized that except for Jun, Shou and Hibaru, Iâve been making judgments on characters purely off the games and also my gut. Iâm gonna go through the profiles and see if they can change my mind. This part is for the Evanescent Existence characters.
Yabusame Houlen
Original Opinion: Except for that one line when talking to âTsubakuraâ in EE, Yabusame seemed perfectly sensible, if a little boring, as a character. Then EMS comes along and they are consistently portrayed as âdumb as Sukuneâ in EMS and RMI. I find it hard to like a dumb protagonist, though RMI pairing them with Tsuba made them more tolerable.
Profile Details:Â
Apparently Yabu was always meant to be dumb, JynX just didnât do a good job of showing it in EE
 I find it hilarious that line 1 is âYabu can be described is plain and boringâ but then line 2 is âYabu is outrageous weirdoâ
I did pick up on âYabu is a cross dimensional thingâ but I did not know they were *not* spirited away to Senri in this game... that explains one line during their convo with Tsuru.
New Opinion: Eh, I still donât like âem. Their profile makes it seem like theyâre a satellite character to Tsubakura and I donât really like one of the series protags having that kind of attitude.
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Tsubakura Enraku
Original Opinion: I had no opinion on Tsuba in EE since you spent almost no time with them. EMS and RMI made me realize I do like Tsubakura... thought not as much as I like Kuroji. My impression of them is âlazy, entertaining jerkâ with strong emphasis on the lazy part.Â
Profile Details:Â
âYoung genius scientistâ is not what I was expecting to read in Tsubaâs profile. The âslave to sponsorshipsâ and âsuspicious researchâ makes them sound really shady tbh.
Itâs zany that a young genius scientist was Tsuruâs first pick for their successor / substitute.
Why is their power described as âcontrolling inkâ only for âinkâ to actually be frigging nanomachines? Why do you write profiles like this JynX?
Enjoying things which are enjoyable is my ability too.
New Opinion: Tsuba is way more interesting than I gave them credit for, though I canât believe âthe greatest prodigy in all of historyâ is supposed to be one of their titles. Now I can understand Kurojiâs salt.
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Kurohebi
Original Opinion: I have no opinion on Kurohebi (I typically donât have opinions on Stage 1 bosses even in Touhou) other than âthe comparisons to Rumia make me very angryâ because Rumia makes me angry. (NOTE: My opinion is that Rumia is a PC98 character who stumbled out of a PC98 game and lucked out into being the Stage 1 Boss of the most popular Touhou game ever)
Profile Details:
So youâre telling me that Kurohebi is this super Frankenstein and is such an ultimate assassin that you canât detect them by sound or even touch, only by sight, and that theyâre actually a âfake assassinâ only because they havenât been given an assassination order yet? What the hell, I love Kurohebi now, why the hell are they only a Stage 1 Boss?!
New Opinion: No seriously, how could you make the character with the coolest backstory the Stage 1 Boss, Jynx?!
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Aoji Shitodo
Original Opinion: I donât like them for being a wimp, and also for being Absurdly hard for a Stage 2 Boss (seriously, even on Easy, theyâre too Hard!)Â
Profile Details:
Wow, this profile has nothing! Seriously, it describes their powers and thatâs it. Thereâs only two lines describing their personality, and theyâre details you can easily pick out from the game (theyâre the youngest Shitodo sibling, and theyâre hesitant)
New Opinion: I have the exact same opinion as before, as reading their profile is like adding 0 to an existing number.
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Hooaka Shitodo
Original Opinion: Theyâre also pretty hard (I hate that spell card where they summon a bullet maze that you have to scale before it fires downwards) but at least theyâre on Stage 4 instead of Stage 2. And I guess they have some funny lines too.
Profile Details:
Wait, their species is âMagicianâ? What? Are we operating on Touhou rules here? (In Touhou, Magician is a subspecies of Youkai)
Iâm also not getting a whole lot out of this profile (talk about powers is useless to me). All Iâm really getting is that Hooaka can read the mood (literally) and that theyâre quite adaptable.
Iâve heard that Hooaka is a lazy bum, so Iâm a bit surprised itâs not referenced anywhere. Is Hooaka in Brilliant Pagoda then? Cause theyâre sure as hell not in EMS or RMI.
New Opinion: I donât know what to do with the information that theyâre very adaptable. And that theyâre species is âMagicianâ, but I guess I still like âem more than Aoji (who, by comparison, is still my least favourite EE character).
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Kuroji Shitodo
Original Opinion: I didnât really like this character for feeling like discount Seija, but I slowly came around on them. I canât hate on this dashing and competent scamp in purple who is ready to shakedown everyone and everything. It helps that theyâre basically the underdog MC (now if only theyâd stop problematically blackmailing poor Snek Kid)
Profile Details:
Continuing the weird bit on Species, we have Kurojiâs species as âScholar of Prehistoryâ (though theyâre listed as Human in the subsequent description.
Their backstory is sounding a lot like discount Tsubakura tbh...oh, okay, I get it. No wonder they see Tsuba as their rival.Â
With how many mentions of Tsuba there is in their profile, itâs no wonder they ended up being a player character in EMS. Because besides Tsubakura themselves, the other two characters that focus on Tsuba on their profile are also the two player characters in *this game*.
I didnât really pick up on the Historian theme (I donât have âHistorianâ in the same mindspace as âArchaeologistâ) though in hindsight, their two themes do have âHistoryâ in their titles.
I think if I read their profile as I was playing EE, I probably would have liked Kuroji even less (bc of the discount Tsubakura angle)
New Opinion: Kurojiâs still my favourite MC though I empathize with them a little more with this profile.
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âClauseâ
Original Opinion: This fella gives me big Rinnosuke vibes. I do not like this fella.
Profile Details:Â
Ah I see, so Clause is exactly what they appear to be (theyâre that one annoying person you know, who is now so much worse now that they have actual superpowers)
Thank God Wilhelm von Clausewitz etc. isnât their real name. Now if only some character got to rib âClausewitzâ about this.
âSpecies: Annoyanceâ okay yeah, JynX is totally joking around here.
This isnât in the profile, but the one good point Iâll give to Clause is that even Suzumi gets annoyed by their talk.
New Opinion: So, basically, what youâre saying is, I am totally justified in not liking this fella. Got it.Â
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Tsurubami Senri
Original Opinion: Tsuruâs easily the coolest character in this game, but is that any surprise? I mean, theyâre one of the two original player characters, they have a cool fight, they have one of the best tracks in the game AND they have the best smack talk too. They even BTFO Suzumi in her own Extra route. Theyâre basically the complete package.
Profile Details:
I actually know a lot about Tsuru just because they seem to be such an integral part of LenâEnâs setting, and most lore bits that you see repeated ad nauseum (e.g. Tsuru is a militant tyrant) seem to be ripped directly from Senriâs profile.
With that said, uh, what the hell does âability to raise poultryâ mean?! Is Tsuru a farmer? Or is this referencing the final two lines where Tsuru can âraise latent potential in othersâ and then use it for themselves? (If itâs the latter, âpoultryâ is an incredibly unsettling way of describing that powerâ)
Wait, are you telling me that Tsuru did all of this so they could go on VACATION?! What the hell. Tsuru really is âtired Reimuâ
New Opinion: This character just got a little more interesting. Iâm hoping they get to be playable in Brilliant Pagoda or Haze Castle, but in their true form instead of their disguised form.
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On Suzumi
I already mentioned them a bunch of times, but yeah, I sort of get what their deal is, just from in-game conversations and from general popular knowledge of the series (e.g. you canât not watch a video with her theme without all the commentators losing their shit, talking about how spooky she is).
Since this is about profiles and since I also donât specifically remember what reveals about Suzumi were in EE, Iâll hold off on writing about her until she gets an in-game profile I can comment on.
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And thatâs about it. Aside from Aoji, Clause and Yabusame (who were like my bottom 3 EE characters already), I have a much better appreciation of EEâs cast. Iâll get to doing EMS and RMIâs casts soon.
#len'en#len'en lore#evanescent existence#len'en mugenri evanescent existence#len'en project#kurohebi len'en#aoji shitodo#hooaka shitodo#kuroji shitodo#clause len'en#tsurubami senri#tsubakura enraku#yabusame houlen#len'en profile review#len'en content#not a reblog
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i havent done a touhou review in a while wew. three in one lets go
legacy of lunatic kingdom. this game is just... why. why would you fucking do this to me. what did i ever deserve. why does this game exist. what were you thinking, zun. a big part of me loves clownpiece for her personality, but an even bigger part of me thinks shes a clownPIECE of SHIT. FUCK HEr. So MuCh. I CanâT. WHY.....
why is the hardest boss in the entire series a fucking stage 5 boss. Not even a final, not even an extra. A STAGE 5. Anyway fuck this game. I only finished legacy mode on Reisen and im NOT attempting this shit anymore. ITS IMPOSSIBLE. anyway uhh im not sure for favourite music, the soundtrackâs pretty alright i guess. but... the only song i really remember is clownpieceâs theme lol. (because ive heard it on repeat so many times. again FUCK CLOWNPIECE.)
6/10 I lost my sanity to this game but there was no Cirno.
hidden star in four seasons
zun, youâre better than this... the mechanics were solid i suppose, nothing too interesting but. the way ZUN handled the story in this one is complete ass. beating the game doesnât even feel rewarding because it does that stupid thing where you beat the boss but the story decides you somehow didnât beat the boss in the next cutscene. like what kind of bull... no, i EARNED that victory. Donât cheap me out of it. come on. No, it decides you ACTUALLY beat the final boss when you defeat the extra boss. who turns out to be the exact same person as the final boss, but in a âdifferent formâ or whatever. thus, no longer is the extra stage an âextraâ, but rather a mandatory part of the story. like, why? canât i just feel happy that i beat the game the first time around? it never did this in any other game. overall, i certainly hope that ZUN doesnât continue this structure again. Touhouâs kind of an experimental series but câmon this was so dumb. Okinaâs theme sounds cool though, i picked up a little bit of Necrofantasia in there which I appreciated. also sure hope cirnoâs not your favourite character as well because playing as her is kind of ass. favourite character is eternity larvae. FAIRIES FOR THE WIN.
10/10 cirno is a playable character.
bohemian archive in japanese red, in which mokou threatens to cook aya.
honestly this book was so charming. mokouâs section made me grin like an idiot and flandreâs is just so cute i canât- i want to give her a hug so badly. i now know where the âkyuâ thing comes from, too. also i got it right away that it was mokou and kaguya that set the forest on fire... i love the bitter-sweet rivalry those two have. also my first encounter with rinnosuke... he seems pretty mildly mannered and knowledgeable, if not just desperate to sell something. anything. wind god girl sounded soo good in this. i also ended up reading grimoire of marisa. the tracks are mysterious and very witch-y, so they fit and they sound good. i would never have expected marisa to be such a good artist. especially on chenâs section. like, damn.
10/10 had cirno.
#touhou#touhou project#bohemian archive in japanese red#grimoire of marisa#hidden star in four seasons#legacy of lunatic kingdom
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