#remnants of days bygone [worldbuilding/lore]
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ask-alt-is-deities · 4 months ago
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(illumina doesn't phase, just looks sadder.)
... i don't know you, i'm not from this universe.
(Mjölnir continues to growl at you, his feather covered tail lashing about)
”so?? What reason do any of us have to believe your not any different from him??”
(ouch…)
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ask-alt-is-deities · 2 months ago
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(The twin kings of Fire look at each other, trying to figure out the right move here. They know it’s practically suicide to pick a fight with an Illumina, especially when it’s just the two of them… but.. doesn’t mean they can’t put their foot down- like HELL they are letting this bitch use their actual, or- well- past- names!)
”I.. It’s Valkyrie and Dominus to you!!” (Valkyrie hissed that out with some waver, fear. He knows that Illumina could EASILY have them killed if they aren't careful..)
(As much as they don’t like him, they don’t blame him for being afraid of her. Illuminas can be HELLA scary after all- especially when the one from your timeline.. kinda… killed……)
(…. the thought gets shooken off, they can’t be dwelling on that right now..)
(Two sets of eyes bore into your back, almost like your being judged from a distance. A familiar presence and power to your own but… doesn’t feel like you at all…)
(The Twin Kings Are Dsigusted With You.)
He doesn't pick up on anything. Not at all. Infact, he's busy, not noticing the...strange presences behind him.
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earthnashes · 5 years ago
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FnF Lore: Spirits
After all the recent questions I got regarding the Spirits from my FnF project, here's a worldbuilding post focused on them! I did this earlier before, but this one includes a lot of updated lore and stuff, and will eventually include some artwork in the future. Please keep note though that this is still in the process of being developed and is subject to some changes/additions! <:
So given how long it got I’ll be putting the rest of the info below the “keep reading” tab. As a quick summary, this goes into detail about a Spirit’s appearance, how their magic and Tethers work, snippets of their culture and society, some fun facts, and so on! If you have any questions about them afterward feel free to ask, but otherwise I hope it makes for a fun read! <:
Intro:
Spirits are a supernatural race that are native to an alternate but connected realm (appropriately named the Spirit Realm) in the universe of Feathers and Flowers. While exposure to them varies widely throughout the world, it’s universal knowledge that they exist and are very much real.
Magic and Tethers:
-As a supernatural race, Spirits are inherently magical beings that have soul-bindingly deep connections to the Mortal realm. These connections are part of their core existence and what allows them such fantastical abilities, but it also serves as a great weakness that, should it be exploited, can heavily compromise a Spirit. This will be explained a little later in the "lifespan" section.��
-In the meantime: these connections Spirits have to the Mortal realm are called "Tethers". While what a Spirit is connected to and their specific nuance is unique to the individual, every Spirit has only 3 specific Tethers: 1 animal, 1 element, 1 domain (sometimes interchanged with biome). Each category of Tether has subcategories that a Spirit typically falls into. These categories are generally simplified into what follows:
Animals:
-Birds, Fish, Reptiles, Mammals, Amphibians, Invertebrates
 Elements:
-Water, Fire, Geo, Flora, Air 
Domain/Biome:
-Sky, Forest, Aquatic, Desert, Grassland, Tundra 
A Spirit's Tethers will often correlate with one another. For example: A Spirit's Tethers being Fish, element Water, and their biome Pond. Another example with more nuance: animal Jaguar, element Flora, biome Rainforest.
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Lifespan and Death:
- Spirits are a long-living race, and while documented to live upwards to several hundred years, it's assumed they may have the capacity to be "ageless". This is thought to be the case due to the existence of Cryptids. Cryptids (otherwise known as Greater Spirits) are spirits who have existed for vast extended periods of time, sometimes even transcending the invention of written documentation. There are few Cryptids in existence however, and that's because no Spirit is immune to death despite their seeming agelessness.
The very same thing that gives them their otherworldly magical properties is also a core source to their weakness. Being Tethered to the Mortal Realm means Spirits are extremely vulnerable to the changes of said realm. For example, a Spirit tethered to a lake will become ill if their lake is polluted and often will not recover from the illness until the pollution is mostly, if not entirely, eradicated. Using the same example, if that Spirit's lake is gutted and overall destroyed beyond healing, their Tether to that lake will be broken, and that will leave a Spirit permanently damaged.
A broken Tether can be likened to losing a limb, or an organ, and while a Spirit may be able to survive one broken Tether it's unheard of for a Spirit to survive two. When two or more Tethers are broken, this generally means a fate worse than death: they become Lost.
A Lost is a Spirit who have had their tethers broken and, as a result, become empty, ghostly husks of themselves. The unstable magic within them burn away their skin and eyes, leaving behind a ghostly glow in the cracks and sockets, and they have a consistent, ethereal smoke wafting from their bodies as they move; they were documented to smell like burning ozone. Basically a spirit version of a zombie, they wander across both realms and are extremely dangerous to anyone, driven by instinct and the mindless insatiable hunger to fill the void in the wake of their broken Tethers. They are likely the source of soul-devouring myths in this world.
Lost are, thankfully, extremely rare occurrences, especially in the current time, and the few that remain are remnants of an old bygone era.
Outside of that, a Spirit can succumb to illness and wounds should they be serious enough. It is a common practice (expected even) in Spirit culture to cremate the dead.
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Appearance and Biology:
Spirits vary widely in appearance, which is largely due to the influence their Tethers have on them. Generally, the Tether that influences their appearance the most is the Animal Tether, which usually determines any extra-ordinary features they may have, including but not limited to: fur, scales, spikes, wings, tail, even as far as extra pairs of arms (most amount documented is 3 pairs), so on. But overall, all Spirits have a few common characteristics throughout the entirety of their race. All Spirits are humanoid in appearance, anatomy, and stature, and all Spirits on average are over 8ft tall; they can be likened to being real living "giants" so to speak. Another factor that all Spirits harbor are horns; the appearance of the horn and how many may vary (two is the most common, but there's been documents of one horn or upwards to six) but it's a guaranteed attribute.
Another common attribute that is unique to Spirits are their flanging voices, which essentially means they have "two voices". Spirits speak as if they’re using two separate voices, one clear and the other quieter, almost “growly” or rumbling and echoing behind the clear voice's words, sometimes not even fully forming the words in question; it’s often described as quiet thunder rolling. The flange carries into any language the Spirit speaks, so they sound strange even when speaking a human language.
Despite their overall similar anatomy to humans, Spirits don't have the capacity to reproduce. It's an overall mystery how Spirits come to be, even to themselves, and there are many theories made to try and answer that question, but the only absolutely known and documented fact either side has is Spirits seem to originate and are "birthed" from what is known as "The Heart of the World". A Leyline that sits in what’s considered the center of the Spirit Realm, all newborn Spirits originate from this sacred location, materializing into the world as a very young child.
Spirit children have longer childhoods than mortal children and can take upwards to 40-60 years to fully mature into young adults, but once puberty is over their physical aging begins to slow to a crawl.
Given their longevity, Spirits often look much younger than what their age intel, however Spirits can become elderly. Reaching old age is a sign of wisdom, strength, and adaptivity, and the elderly are highly respected and valued members of Spirit culture, especially given how long it'd take to reach old age and managing to survive long enough to do so.
Every Cryptid in existence is outright ancient in every sense of the word, considered very old even to the long-living Spirits, so much so that they are almost seen like demigods to both the Spirit and Mortal realm.
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Culture and Society:
-Spirits are largely known to be generally peaceful as a race. There have been strong tensions between humans and Spirits in the long-forgotten past, specifically the Witch Hunt period, but even if that left the Spirits with a more cautious mindset toward humans, they both coexist peacefully in modern times.
-With how deeply bonded they are with the Mortal realm, Spirits are generally seen as guardians of nature; it's very common for Spirits to take frequent voyages to the mortal realm in order to visit the subjects of their Tethers to ensure its well-being.
-Spirits have their own native language, which is entirely unique to them and incredibly difficult for humans to speak due to the flange in their voices. Spirits are, however, encouraged to learn human languages, specifically the language of which their Biome tether is native to.
-Given the inability to reproduce, a Spirit's meaning of "family" is different in comparison to mortals. Spirits consider the near entirety of their race a form of extended family, and as such they often refer to each other, even strangers, as "kin".
The Heart of the World, the location in which Spirit children are "born", is a highly sacred location; no visiting mortal is allowed to enter nor know of its location, despite knowing of its existence, while ordinary Spirits are allowed to know of its location however must be granted special permission to enter. It is consistently guarded and tended to throughout all hours of the day, and when a child is "born" they are taken care of within the temple (known as the Nursery) before they are brought to a community to be given permanent guardians. The adoptive parent question is often chosen in collaboration between the priests of the Heart and the heads of the clan.
While spirit children are given officially named guardians, it's common for the community to band together in raising them. They in turn tend to have large families, consisting of multiple mothers and fathers, many siblings and cousins, several uncles and aunts. It's rare for a spirit to be isolated or without some form of family.
-Due to the density of magic in the Spirit realm and their inhabitants' reliance on it, technology is something more primitive in comparison to mortal technology. That said, the magic in this realm more than compensates for the slow advancement, easily able to fit the needs of the Spirits.
-While the Spirit Realm has no true central or over-ruling government to speak of, their societal structure remains relatively the same throughout. Large community groups are often formed as Clans or Tribes, and they generally hold the same hierarchy in each:
The entire tribe is typically under the loose leadership of a Jarl, and while the entire community is seen as the Jarl's "advisers" they a handful of community chosen individuals to act as their council. Each separate clan has similar cultural beats that they share, but overall each clan is unique with their own ways of life and beliefs.
The only form of central authority over the entirety of the Spirit Realm is the Heart of the World. Not only does it house the birthplace of all Spirits, it is the home of the clan that protects the area. The clan consists of no Jarls and instead is under the leadership of 6 Elder Spirits, all of which are considered a Cryptid. The remaining members of the clan are all priests/priestesses that tend to the Nursery, and while they are the smallest clan in the Spirit Realm they are by far the most well respected and seen with the highest regard. If at any point the other clans want to meet on true neutral grounds, they ask the Heart for temporary residence upon the sacred lands they guard.
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Additional funfacts:
-All Spirits can transform into a huge animalistic monster. This "monster" form's appearance and size is mostly influenced by the Tethers the Spirit has and, as such, widely varies. However, they all share the common similarity that they retain their horns despite transformation, and their monster form holds some sort of bone motif in its appearance.
-The importance on hair is seen throughout all of Spirit culture. Hair is generally seen as more than just something that grows on your head, but is instead a significant part of the body, though how that significance translates may differ between the tribes. Haircare rituals are an integral part of everyday life and is often done in the privacy of the home. Unless given explicit permission from both the child and named guardian, the hair of children tended to only by their parent(s) until the beginnings of puberty, in which case they are given the responsibility to do so themselves. Touching another's hair, including the act of caring for the hair, is an act of intimacy and a deep show of trust, and is often performed between those who are close to one another, such as family, friends, or partners.
               -Given their deep connection to the mortal realm and their peaceful coexistence, it’s very common for humans to revere Spirits and welcome them with open arms. This goes by way of offering gifts or, in some cases, building monuments and shrines in their honor. Nowadays, one of the many ways humans patronize Spirits is, indeed, in way of stores and services specifically tailored to them. This includes:
               -Communal bathhouses and spas dedicated to helping Spirits relax and replenish
               -Clothing stores that specialize in outfits for Spirits, especially important since its common for a Spirit to be over 8ft tall in their human form (they’re semi-giant in this form)
               -Mana/Sorcerer shops that specialize in alchemy (scientific magic) that could aid Spirits’ various needs, including medicines and charms
-Leylines are the term used for the seams in which the Mortal realm and the Spirit realm connect and overlap. A sort of "inbetween", think of it as the space in which holds the two realms together. While humans can't cross into the Spirit realm without assistance or guidance, a Spirit use these without issue and utilize them as their means to travel to the mortal realm. There are a few known Leyline systems that are named and have built a sort of economy around it, including the likes of towns, rest stops, hotels, restaurants, and so forth, most of which is usually catered to fulfilling the needs of a Spirit in travel. Other lesser known Leyline systems may only have a small shrine built near to house offerings for any Spirit that come across them, and then there are several Leyline networks that are generally unknown about.
-Many of the creatures in human folklore can be safely assumed to had been a Spirit, back when before their existence became common knowledge. In fact, the term "Cryptid" is a human word the spirits simply began using to describe the oldest Spirits in known existence. One such example is the Loch Ness Monster: she is one of the largest and oldest Spirits known, and she frequents the Loch Ness so much because it's her biome Tether. She is a survivor of a broken Tether as well, having been connected to the long extinct dinosaurs. Tourists come far and wide in hopes of seeing not just Nessie, but others of these "myths", and as such frequently visit spaces of which they're thought to roam.
-While this doesn't happen often, it has been documented that Spirit with a broken Tether form another bond in its place with something similar. The bond isn't something that a Spirit can force and only happens if their magic adapts itself to do so, but the new bond forged in the broken one's place won't nearly be as strong. In contrast, some Spirits who've experienced a broken Tether may feel their other two more acutely; this is due to the magic connected to the lost Tether adapting to repurpose itself into the remain two. That said, neither adaption is guaranteed to happen, and all spirits with a broken tether report feeling something similar to phantom pains and being acutely aware of the loss regardless.
-Despite the frequent visits and extended stays in the Mortal realm, it isn't common for Spirits to actively live in the mortal realm.
-Animals are the only mortal creatures that are able to travel between realms without aid, unlike humans who must be guided in and out. This feeds into the belief that animals have a supernatural connection to the world, in which case is only somewhat true in this universe.
-Witches are mortals with magical abilities like that of Spirits, and as such feel a sense of kinship. Unlike Spirits however, Witches typically only have one Tether (most often an element or an animal, never a biome), and their magic is generally much weaker than that of a Spirit's. As such, aside from basic magic casting, Witches often require a conduit to channel their magic properly, however what that conduit is depends entirely on the Witch.
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ask-alt-is-deities · 2 months ago
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why was boombox chosen no offense I love you boombox but why
(The boombox holding god looks up)
“Well… Ghostwalker was a friend of mine, at first he simply revived me and went on his way. But somewhere down the line after that from what I’ve been told, Illumina decided to target him and turn him into a follower. After….” (He does seem fond about speaking the name of the Blackrockian scientist..) “S..Subspace… being defeated we eventually became friends! He was even living with me at a point, apparently we Playgrounders are Really Good At Hiding People-“
(he seems really fond of his Ghostwalker… Spiritbeat was his only follower after all!)
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ask-alt-is-deities · 4 months ago
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IVE COME TO MAKE AN ANNOUNCEMENT, VIOLET IS A BITCH ASS MOTHERFU-
(the group nods in agreement, he did ruin thier lives in one way or another after all)
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ask-alt-is-deities · 3 months ago
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I guarantee you, an illumina is nothing to sneeze at. Especially with how they can create followers... it's horrifying....
*the anon looks to the side, it sounds like it's saying that from experience...*
You're going to need more firepower if you want to beat violet, otherwise it won't be pretty. though... I do happen to know a certain ghostwalker that would help in a heartbeat... though he's in another timeline right now....
~Shady Crafter Anon
yeah we- we know that pretty well..
(the group looked over to Spiritbeat, ah- he was close to Devi wasn’t he?.. Spiritbeat seemed to have tuned out a bit, it’s still hard to tell if he’s spacing out or not.)
Hey, bud, you doing alright?…
(that seemed to snap him out of his little daze)
Wh- huh?? Oh! Uh y..yeah-..
anyways… we know that Violet is a real piece of work- we don’t tend to go at him one by one though. That’s essentially suicide….
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ask-alt-is-deities · 4 months ago
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Ah, I am Shady Crafter Anon, despite my name I am part of a little... rebellion against a certain universe's Illumina, I craft weapons that anyone may use, and am working on something that will be able to kill a deity such as Illumina.
~Shady Crafter Anon
(the group looked between each other, still a bit skeptical of this…. After all, not a lot of them had much experience with the multiverse other than Spiritbeat even then that’s still minimal. Devi didn’t bring others into his own universe often, and that was for good reason..)
“We… we are fine with what we are going to kill him with, our own weapons will do just fine.. it’s just-“
“-we are figuring out the “how” and the “when”.
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ask-alt-is-deities · 4 months ago
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7 Chosen:
4 Of Mortal Blood
3 Of Godly Birthright
All with one mission in mind: to reclaim what was stolen by the false light.
an ask/RP blog for an Alternate future of my (@local-angst-satan-diinosour11) Insanespace au! OOC will be designated by (())
RULES:
No NSFW please! Gore (not irl please and don’t bomb me with it!) is fine tho as there’s a LOT of physical injuries and death in this au
PROSHIPPERS DNI
Don’t be weird, please
IMPORTANT NOTES:
This is an Alt timeline where essentially Violet (IS!Illumina) won, killing the other deities one by one till he remained
Respawns/reincarnations of the deities might end up appearing! (Read: they will.)
Unlike my other blogs this will use a similar tag system as @a-golden-presence-in-the-void
Relationships and info already established in the au ( @ask-insanespace-ghostwalker for refrence) don’t really change unless stated
ASK LINEUP (May update down the road)
Snowboard (Skateboard)
Valkyrie and Dominus (Valk and Dom)
Spiritbeat (Rusty/Boombox)
Toxislash (Sword)
Stormhammer/Mjölnir (Banhammer)
B. Zuka (don’t have a better name for him yet h)
BASIC TAGS:
Angst Satan [OORP]
PSA From Angst Hell [IMPORTANT POST]
Questions For The Chosen [ASK]
Glimpse Into The New Age [POST]
interactions From The Outside [REBLOG]
Remnants Of Days Bygone [WORLDBUILDING/LORE]
An Artist’s Depiction [ART]
Eldritch Horrors In Sunglasses [ANONS]
The Chosen [DEITIES]
Gods Long Gone [SWORDS]
Phighting On Despite The Odds [PHIGHTERS]
Residents Of Inpherno [NPCS]
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ask-alt-is-deities · 3 months ago
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(F u c k, the two mentally cursed to themselves as they now have to interact with him.)
(these versions of them do indeed seem pretty strange, Dominus is almost Firebrand’s hight with Valkyrie continuing to be the smallest of the duo. not to mention they seem to have the same fiery energy he does, almost exact same of it weren’t being held by the two. Their eyes seem to have that same glow as well- just in thier respective colors, thier Draconic tails are also lined with fire where fur had been.)
(they are also dressed like how their grandfather used to, like royalty. A shame their birthright to their kingdom was denied with such cruelty…)
We… we are fine- no need to do all of that.. (polite.. afraid of rocking the boat just yet.)
Save it for your own grandkids. (A bit more stern than his brother. He’s trying to keep back a growl as best as he can.)
(Two sets of eyes bore into your back, almost like your being judged from a distance. A familiar presence and power to your own but… doesn’t feel like you at all…)
(The Twin Kings Are Dsigusted With You.)
He doesn't pick up on anything. Not at all. Infact, he's busy, not noticing the...strange presences behind him.
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ask-alt-is-deities · 3 months ago
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(Dominus was about to retort until the doors were thrown open, causing the two flinch back. Both Valkyrie and Dominus turn to see who the fuck that was….)
(… oh. Great. ANOTHER Illumina. But this time it’s just the two of them, Dominus puts himself in front of his brother as the two backed up. The two started to growl as thier eyes narrowed into slits, Fire could be heard crackling around as thier tails swish in anger and maybe even slight fear..)
(Their eyes flick from Firebrand to Illumina without pause..)
(Two sets of eyes bore into your back, almost like your being judged from a distance. A familiar presence and power to your own but… doesn’t feel like you at all…)
(The Twin Kings Are Dsigusted With You.)
He doesn't pick up on anything. Not at all. Infact, he's busy, not noticing the...strange presences behind him.
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ask-alt-is-deities · 3 months ago
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You don’t seem to love him as much as you say you do, you sound more like a jerk about it than anything. And “best version of yourself”? You don’t even make the list of the other Firebrands out there who seem far better than you.
And we weren’t even raised by you specifically! because-
(Dominus looked over to his brother, not daring to finish that sentence unless Valkyrie is alright with it.)
(Valkyrie gave a nod- time to turn this bbq into a bonfire.)
Our Firebrand is DEAD. And our grandfather didn’t die for YOU to tarnish his image and reputation!
(Two sets of eyes bore into your back, almost like your being judged from a distance. A familiar presence and power to your own but… doesn’t feel like you at all…)
(The Twin Kings Are Dsigusted With You.)
He doesn't pick up on anything. Not at all. Infact, he's busy, not noticing the...strange presences behind him.
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