#references on the other hand? or perhaps a motif? some parallels? love that shit
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devilsskettle ¡ 4 years ago
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the only interesting modern novel adaption of a greek myth that i’ve ever read was bone gap by laura ruby and i didn’t even realize it was an adaption of the abduction of persephone and the orpheus & eurydice myths until halfway through. it was new! it was different! it was interesting! it was only loosely based on these myths to explore certain themes about identity and freedom and consent and love and losing a loved one and BEES and social norms and beauty standards and navigating living with a disability etc etc etc!! another example of a story that can stand alone but is only improved by deeper exploration when you consider the source material! it was such an unexpected story too, i could hardly predict a single thing that happened despite it being a partial adaption because it really was doing something original with those myths. like if you really insist on reading exclusively ya, that’s a good one to try! sure it’s not lgbt but it explores a lot of other important topics and anyway that’s not necessarily a good way of choosing what you read (call me by your name is also myth-reference-heavy lgbt book that emulates an eromenos/erastes relationship and we know how this website feels about that so....)(also if you don’t have an opinion about whether achilles was the eromenos or erastes or neither in their relationship i don’t particularly care about your thoughts on his and patroclus’ relationship. sorry)(i think achilles was the eromenos to patroclus’ erastes role and i will die on that hill unless presented with a very compelling counter argument). also for queer ya, aristotle and dante discover the secrets of the universe – not classic lit related as the name implies but gay and very good. gay fantasy? carry on. gay sci-fi? we are the ants. more ya high school gay drama? simon vs the homo sapien agenda. not to mention all the other ya gay lit you can find recommendations for on the internet with a quick google search. hit up goodreads or something. anyway in terms of other adaptions that i liked: hadestown i also enjoyed even though it was more of a straight adaption and the game hades looks promising and fun to me too, and i think i will give ursula le guin’s lavinia a try at some point, and of course mythology island on poptropica is a classic, but yeah for the most part modern adaptions of mythology don’t resonate with me, maybe because the language is less interesting? maybe because it feels trite? i don’t know, maybe it’s minor heresy not to spend more time on modern applications of myth but i simply do not enjoy it
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supergenial ¡ 5 years ago
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Three Houses sucks actually
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It’s been a whole month so after about 180 hours of play and doing all four routes, I thought I’d write down all the minor nitpicks that upset me about this fantastic game. Obviously spoilers ahead.
First of all, I do think it’s a great game, it’s one of my favorite fire emblem titles so far. I will not claim to be a veteran, but I have been playing since the gba games, I’ve played every game between fe6 and three houses, even fe12. I know genealogy is supposed to be GOAT but I’m holding out for a remake like I did with gaiden (and boy, waiting payed up big time on that one). Also if you love this game and think it’s perfect, that is awesome, I urge you to not read this so you don’t get upset about someone not understanding the game that you love (even though I love it too). Anyway, let’s begin:
I. The Four Routes are bad (together)
This game presents the player with a choice of 3 houses they can join, with that decision deciding which story you actually get to see. Along with Lion, Eagle and Deer, there’s also a “Church” route that is kind of lame, but not game-ruining. On their own they’re all actually pretty darn good stories. But these routes are extremely flawed. Not intrinsically, mind-you, but rather as a whole. In a game with multiple routes, you’d expect them to complement each other but instead each route actively makes the other ones actually worse. Do keep in mind that I think each route is pretty good on it’s own (even church) whichever one you pick first you will enjoy it greatly, and it will only deteriorate as you progress through the others.
Edelgard’s route is a political story of a revolutionary who wants to crush aristocracy and replace it with a meritocracy, her objective therefore is to crush the church that oversees the 3 nations. It feels like something out of shin megami tensei, she’s basically a chaos hero (which I usually hate) but with some nuance and less insane. It’s a great route! Gameplay-wise, it is my favorite, and also has the most thematic cohesion with the early game where all the students have misgivings about their noble status. Problem is it would have you believe that Dimitri has a complex ideological reason for standing up against her and protecting the church, when in reality playing his route tells you that he really has no political ideologies that he believes in (he straight up says this to Mercedes in their A support), he’s just a king defending his territory, which is really underwhelming as he has no parallels or contrasting motifs in regards to her, he’s just a dude. Another awful thing that basically everyone agrees is bad about this route is Those Who Slither in the Dark, a group that is set up as villains that have to be defeated, but instead get dealt with off-screen in the epilogue. You’d think it’s because they were lazy, and didn’t want to make a level for them, but there’s 2 routes in which you do fight them, they have their own level already in the game, it’s just not in this route. The plotline then just feels very lazy and incomplete, but even moreso once you play Claude’s route and you just... you just fight against those who slither, which is all I wanted to do at the end of Edelgard’s route. Perhaps the most disappointing route, but I happen to have an affinity for disappointment and the themes it goes for.
Dimtri’s route is a fantastic story of a broken man reclaiming his sanity. It’s the most character-driven and the most emotionally charged of the three. It’s an amazing route! Easily the best written as it picks a single theme (Dimitri’s downfall and rise) and does it extremely well instead of spreading too wide and losing focus. The ending is a bit underwhelming though. Basically everything after Dimitri recovers his humanity feels like filler, though his A supports are really amazing, all of them, making his post-feral phase worth it. The bigger problem is that this route actively sabotages the player’s enthusiasm towards playing Edelgard’s route as it paints her as the ultimate evil, the True and Only villain that has to be defeated. As such, a lot of the reaction I’ve seen online is that people who play this one first flat out refuse to play Edelgard’s route because really, why would you? She’s badbadnotgood, her sanity and reasoning are as flimsy as it gets, and she broke Dimitri’s heart when he was a kid, along with killing his entire family according to this route. You’d have to be insane to be excited to play as her, it’s something you’d only do for the sake of completionism. In the church and deer route you fight Edelgard too, but she’s presented as a well-intentioned extremist rather than an evil snake. Yes, even in the church route, the very one thing she wants to destroy!
Claude’s route on the other hand is so complete it suffers from it. It goes over every major plotline and actually solves it with very little thematic resonance between it all. Those who slide? He takes care of them. Rhea’s misdeeds? They’re acknowledged. Edelgard isn’t insane? He agrees. Who exactly was Nemesis?(the very first cutscene we’re shown!) Got it too. What is Sothis, what happened to her, why is she bound to Byleth? Got it. His route is ridiculous in that it covers too much ground and lore that could’ve been better put in the church route as it has no real thematic cohesion with Claude. He wants to end racism or something, ok cool, but he never fights any “race-realists”, none of the villains in his route are diametrically opposed to his ideals, and his final boss is a last minute diabolus ex machina with no real theme to it. It would’ve been easy to drive the point further that by beating the deadlords they’re burying the prejudices of the past and forging a new world without their literal ancestors hanging over them, but instead the scene goes for a sort of power of friendship type of feel and just rolls with that. It’s an exciting route with many hype moments, but when put together with the other ones, it feels kind of really weird that his route is basically a lore dump to fill in the lore gaps rather than a story about something.
It’s a given that in a game with 3 routes each one would tell their side of their story and be somewhat incomplete, leading the player to play all three to get the whole story. Instead these 3 routes actively try to drag each other lower instead of boosting each other higher, which is really disappointing. 
Don’t even get me started on the church route, that shouldn’t even be in the game at all. It’s the same as Claude’s route, the exact same, but without Claude. Ok so that means Seteth gets a lot of development in this route right? No, not really, he’s just kind of there. Rather than Seteth being the lord of the route it’s more like this is a lord-less route. Ghost Dimitri is a really cool scene, for sure, but outside of that seriously screw this route. You might think “well but I like Rhea, I want to be on her side”, well spoiler alert kiddo: you literally fight Rhea in this route, she’s the final boss. And you don’t get to hang out with her all that much either so forget about that. While I dislike Rhea, I think having a route for her is reasonable since that sickening mommy fetish is so popular these days so of course you’d want to pander to that audience for that sweet cash, but people who like Rhea don’t even get that because you have to actually kill her at the end (which I actually really like, it made the church route Actually Good for me, plus it’s a really fun level despite being yet another fight at Garreg Mach, more on that later). Also in this route you don’t get to see Rhea in her Seiros armor that is 10/10 hot as shit so why even bother, go play Edelgard’s route if you want to see some actually cool Rhea scenes and quotes.
edit: just been informed Rhea does live if you S-support her, kind of disappointed but ok, that’s pretty good for all who liked her and it makes sense.
II. Claude, the master tactician
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“Ugh, don’t call me that”, Even he’s fed up with the title
My favorite of the three lords in the game is easily Claude but it’s pretty unfair that he survives every single route (unless you actively choose not to spare him in Edelgard’s route), whereas Dimitri and Edelgard always die outside of their routes. But that’s not the worst of him, what I hate about him is how he gets hyped up as THE MASTER STRATEGIST whenever other characters speak of him. Granted, writing a “Smart” character is hard because you have to be smart or else the readers won’t buy it, but the writers don’t even try and instead make him out to be a complete fool in almost every route (he’s actually pretty smart in the church route imo, but he’s also never seen in that one).
In his route, he does exhibit some degree of strategy and thought, devising a trap to protect Garreg Mach (by setting his allies on fire???) and doing a bit of a Trojan Horse when seizing Fort Merceus. However, if you play Dimitri’s route, Gilbert suggests doing the fire thing, and in the church route you just infiltrate Fort Merceus in the exact same way. So congratulations Claude, you’re about as smart as... Gilbert, a character that no one ever refers to as a strategic or military genius. This is another case of routes weighting down other routes, if you only play his route you think “oh yeah, he’s smart, he Trojan Horse’d the empire, what an absolute madlad”, but once you play the other routes it’s like, oh, ok, I guess that’s just meant to happen that way whichever side you choose.
Ok, maybe he’s not a genius master strategist in his story, sure, after all Byleth is the tactician so of course he’d take a back seat, but what about as an enemy commander? he’s gotta have some devious map design to back up his claim to genius, right? Wrong.
In Dimitri’s route you fight Claude and Edelgard post-timeskip at Gronder Field just like you did before the timeskip. In this battle, Claude’s objective is to stop Edelgard. You think to yourself, oh that’s wonderful, an ally! Together we’ll crush that evil snake together! Except his army focuses yours, instead of going straight for Edelgard, as he did in the very same battle pre-timeskip. The game says there’s some fog, but guess what, this game HAS a fog mechanic to make some maps have low-visibility, and that fog is not present in this map! As such, he comes off as a total doofus in this chapter. This battle feels like Batman v Superman, a fight that just “has” to happen to sell the idea that the heroes are against each other, but Batman and Superman shouldn’t be fighting at all to begin with, they’re on the same side! They only fight because it’s the “hype” thing to do. Sigh.
Later on in the same route Claude is attacked by the empire in his hometown. His “master strategy” is to corner himself against an army that outnumbers his army 10:1, and trust that Dimitri will save him, the very same Dimitri that nearly killed him a couple days ago at Gronder Field. This is a pretty stupid and naive strategy on it’s own, but it gets worse once you look at the enemy troops in this map. They are all horses or infantry, not a single flier. Claude himself, he rides a wyvern. He could’ve escaped out to the sea, you might even think that’s his plan, but no, because Judith is there in the map and she certainly isn’t riding a wyvern, same goes for all his other men. Imagine the mockery, the sheer audacity of driving your enemy into a corner and thinking you’ll kill him only for all his men to suddenly get on wyverns and escape from you, which is possible thanks to the mount/unmount mechanic. Just imagine, you’re trying to save him and upon reaching halfway through the map, he and all his men get on wyverns and escape, saying they’ll trust you to take care of the empire as they run away, as you realize he just fooled you into taking out the trash for him. It would’ve been awesome! A moment worthy of The Master Trickster, but no, you just have to kill the boss before he kills Claude and Judith and that’s the map, that’s the whole thing.
And don’t even get me started on his map on Edelgard’s route. For a whole month people hype Claude up to be John Von Neumann combined with The Joker and Sun Tzu, so I’m expecting his level to be a really twisted one: warps, damaging terrain, falco knights with horse slayers, ballistae, swordmasters with armorslayers, siege tomes, sleep staves, berserk staves, etc. Instead, the level in which you fight against Claude has basically 0 unusual terrains, his “master strategy” is to just call for reinforcements until you cut off the source of reinforcements. This means that his “incredibly genius master tactic of galaxy-brain depth” is to use brute force, which is literally the exact opposite of clever tactics. Needless to say, this was to me the biggest disappointment, really wasted that opportunity to make a level that’s actually unique.
Then you go on to fight Dimitri’s right afterwards and guess what: his map has a siege tome user(with decent crit rate!), it has a unique monster gimmick where you have to kill an enemy every turn to avoid them turning into monsters, it has 4 commanders all calling for reinforcements leaving you to choose wisely which one needs to be stopped first, it has a river separating both sides of the map so that your teams have to be cleanly split up if going for multiple objectives, etc. It’s my favorite level in the game because it’s well thought out, interesting and basically more like what you’d expect of the mission where you’d fight a tactical mastermind. Sigh.
III. Ideological Conflict (a lack of it)
This is my biggest issue with the game
I really memed myself playing Edelgard's route so early because as I said previously it feels like a shin megami tensei chaos-route. She is fighting for an ideal, and so I falsely developed the hope that the game would have an ideological conflict. If you play Claude's route, you see that he is also fighting for his ideals, dude wants to end racism, that is awesome! However even when the characters do fight each other, their ideals are never in conflict. In Edelgard’s paralogue you fend off an almyrian invasion but she tells Byleth that she wishes they could be allies, and that in the future they should sit down and talk with almyrians to make their relationship better. In Claude’s route he is often fed up with the church’s historical revisionism and you can see he holds a lot of contempt for the institution as a whole. Edelgard and Claude may fight each other due to circumstance but their ideals are never against each other, in fact they kind of want the same things. And surely enough, Dimitri also thinks racism is whack, which is mostly explored through his relationship with Dedue. But Dimitri just doesn’t really believe in anything, in his route he’s completely reactive to the forces around him, there’s just no ideal world that he’s working towards, instead he just deals with the bullshit others have set in his way (not that there’s anything actually wrong with that, it’s just really underwhelming when the other stories are about ideals). 
And really that’s ok. Like I said this is a problem of my own I memed myself into thinking I was playing a much better game, and only have myself to blame for those expectations. It’s very normal of intelligent systems to not want to put into the game a playable character who is racist or anti-equality. Except we have Lorenz and Ferdinand, two characters that are so fiercely pro-aristocracy I started the game hating them(nowadays Ferdinand is easily in my top 5). Ferdinand believes that nobility is a cross to be carried for the good of the people and that rather than a highway to an easy life, it is a tremendous responsibility to bear and that commoners are better off relying on a noble like himself to make their lives better.
Nobility being a cross is something supported by the narrative! There are many characters dissatisfied with their lives solely because they were born as nobles and have to deal with problems exclusive to nobles, most notably Sylvain, Ingrid and then Mercedes who straight up becomes a commoner because of the pressure of nobility. Lorenz on the other hand has been pressured by his family so much he’s a completely brainwashed tool of the aristocrats, but as the game progresses he gets his head out of his ass and becomes a more likeable character. 
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“Edelgard intends to abolish the nobility, but I know I can disuade her”, Ferdinand you bumbling fool, that is literally her main policy, have you ever actually listened to her?
Those two show it is possible for the team to write characters with bad ideals and then develop them into likeable ones, they just didn’t feel like having a lord that upholds bad ideals and grows out of them or is betrayed by their shortcomings. Hell, just imagine if after the last chapter in black eagles those who slither betrayed Edelgard instantly, showing that allying yourself with villainous people only because they’re convenient is sure to lead to betrayal. It would’ve been a sobering moment to see her say that maybe, maybe pairing up with mustache-twirling bad guys might have been a bad idea after all and having to really consider the damage she might have caused by letting them co-exist with her for her goals. Instead her route just ends, significantly shorter than all others. Aghhh. But yeah, this is a problem of my own expectations because fire emblem never had amazingly complex stories to begin with (I know I know, genealogy is supposed to be pretty deep, but that was over 20 years ago, it’s just not relevant to modern fire emblem until it gets a remake).
“Wait so you want Dimitri to be racist?” Oh hell no. Dimitri is literally perfect as he is, just look at him. What I’m saying is he should’ve gotten his own game, because he doesn’t fit in with the other two lords in this game as he has no vision of how the world should be (other than “Good”) and no ideological struggle he needs the world to understand. His story just doesn’t need Fodlan. The kicker is that his house, were it not for their tight and adorable friendship, is the one that is more likely to side with Edelgard as Sylvain, Mercedes, Ingrid, and Felix all hate nobility/aristocracy, and Ashe’s dad whom he idolizes literally gets sentenced to death by the church. Dimitri on a solo game would’ve been a cool story (better than Fates that’s for sure). But in three houses he doesn’t complement the other two lords, and the other two lords also bring him down. It’s what I’ve been saying: the routes just don’t complement each other. Remember how I said many people played Blue Lions and then just flat out refused to play the other routes? It sounded like I was belittling them but those people were right, they’re living their best life and I applaud them, they truly beat the game.
Worth noting that the church route is technically, from an outside perspective, a pro-aristocracy route. The black eagles students are all aristocrats except for Dorothea, and in this route it’d be a fair observation to say that they’re a bunch of spoiled kids who are trying to preserve the status-quo because they don’t want to give up their lands and servants. Obviously this isn’t how the route approaches character motivations, but an incisive in-world historian would’ve made this scathing observation by simply looking at who’s spearheading the revolt against the emperor: a bunch of rich kids.
IV. The Pre-Timeskip common route (FOUR times)
Moving onto gameplay-related nitpicks: what were they thinking? There’s like 13 chapters before the timeskip in every route, and they are always the same missions regardless of which house you choose. One of them is to kill Ashe’s dad and the other one is to kill Sylvain’s brother, you would think those missions would be exclusive to the blue lions and that other routes would have an equivalent for them: a story that hits home, that gets personal with one of the characters you chose and more importantly that just plays differently across all the routes. Instead the game would have you play the same missions 4 times so that you end up dreading the sight of them, on top of them having no real relation to the characters you’re using in 3/4ths of the routes. If the dlc route has me defend Garreg Mach even one more time, I’ll just go insane. Speaking of that:
V. Dimitri, Claude and Church route all have same maps
If you feel like playing all four routes, it’s gonna feel like you’re just playing the exact same game over and over. The maps you play in are literally all the same. And Edelgard isn’t scot-free either, but at least in her maps you fight from the other perspective of the map you know, you’re at least coming at it from another angle (though she will still have you defend Garreg Mach post-timeskip, completely negating the pleasure of not doing that pre-timeskip). I get it: these maps are huge, and they’re highly detailed because you can zoom in and literally see the battalions and all that, it’s really super neat and takes a lot of time to make so you can’t just have a hundred maps. But I mean by the end of the game (that is, playing all four routes) looking at any of the maps feels so tiring. I feel like I might just never replay any of the routes at least for a very long time because I’ve grown sick of seeing them over and over and over so many times. And dear lord, if I have to play Flayn’s paralogue one more time without fliers I’ll just shoot myself. Speaking of fliers.
VI. Fliers are absurdly broken
Literally what were they thinking. Wyvern Riders have absolutely insane stats and thanks to the dismount feature, they lose nothing by being in that class. The last levels in Claude and Edelgard’s routes are severely favored toward fliers too, both of them featuring tons of damaging terrain that is hard to cross for horses, though at least Nemesis has the decency of having many ballistae set up (probably because Claude himself is a flier so they expect you to have at least one). Also all that damaging terrain screws over horses because they thought horses were broken or something. But really, you’d think mobility is such an important stat that they’d compensate for it elsewhere, but no, all you lose is the opportunity cost of not having more crit as a war master (which female characters don’t have access to anyway) or being able to use magic. And horse units just get screwed over in every conceivable way, you’d expect that they at least get some beefy additional stats over wyvern riders but instead they’re actually weaker since wyverns are faster and speed is such an important stat. Also wyverns have so much defense that even in hard mode arrows (their supposed weakness) will have trouble denting them (or even hitting them thanks to their extremely high avoid).
edit: I also invite you to look at the growth rate modifiers for each class and see that all horse classes provide a negative speed growth rate, which is bad enough without realizing that wyverns are so minmaxed they even provide a cute minus 5 magic as a “balance” while getting boosts to both defense and speed in their final class. Are you kidding me? Horses are basically a player trap, they look cool and they’re half the master classes so they gotta be useful, right? Couldn’t be more wrong. Also what’s the deal with mortal savant providing -10% speed growth, that shit is bananas, how could the Naruto class hamper your speed if Naruto is all about that running, IT’S INSANE.
This is all exacerbated once you go for a low-turn-count playthrough, a fairly popular style of play among fans of the series where as the name indicates you try to beat the levels in as few turns as possible. Suddenly fliers go from clearly the strongest, to necessary. What’s absurd is how fliers are affected by the Stride battalion in the same way all other units are. Stride is a battalion effect that allows a group of units to have higher movement for one turn, your little walking units suddenly being able to walk 12 squares like it’s nothing feels pretty good but this battalion can also boost the movement of fliers and horses which means: why would you waste it on infantry units? It would’ve been so easy, and would’ve made so much sense for stride to only work on walking units, or to at least have reduced effectiveness on mounted units, but they just completely forgot that.
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I knew I should’ve gone wyvern, could’ve had way more 1′s
VII. Crests
Oh wow, a neat game feature where each character has a unique skill related to their bloodline, and the story acknowledges their existence by saying they’re so highly valued they decide who’s noble and who isn’t. Surely they came up with really interesting effects for all of them, right? Wrong. “Raise Mt when using skills”, “Raise Mt when using magic”, “Raise Mt when attacking”. This shit is boring. But hey it’s ok right, you can’t expect them to come up with unique interesting skills for each character to have right? Except they did, each character (crest-bearer or not) has a personal skill, and they are all way more interesting than crests. The only non-boring crests are the ones bore by Annete, Mercedes, Hilda and Ferdinand. And Annete doesn’t even learn meteor, so her magic-conservation isn’t even that amazing once she becomes a gremory, though it probably is fairly useful if she becomes a dark knight instead. I will say though, crests are still way better than the personal crit skills from radiant dawn, like Stun and the like which were basically glorified critical hits in some cases or straight up silencers in the case of luna or eclipse (hell, those skills got so bad that the endgame is filled with Nihil wielders, characters who just straight up cancel the activation of enemy skills because the game itself had to patch them out preemptively due to how ridiculous they were, but at least they were impressive and memorable and not just “raise Mt a little bit sometimes” are you kidding me).
VIII. Lost items
Up until now these have all been nitpicks but if anything gets my blood boiling is those dreaded lost items, a gameplay feature that I just straight up gave up on and never looked back. You find a billion lost items throughout the monastery, which is great, an item that shows the personality of the character that lost it, and once you return it to them your affection grows. The problem is that there’s really like a hundred of them, and they’re not hard to find but rather are a pain to give back to their owners, for the screen where you select them doesn’t allow for any kind of sorting options. How hard was it isys?? I press X and the items are ordered alphabetically, was that really so hard? You really expect me to rummage through this endless list until I find the right one from the sea of really small text for ants? THIS IS THE REAL GAMEBREAKER, THIS IS WHERE IT ALL FALLS APART AND I REALIZE THIS GAME IS A TOOL OF THE DEVIL TO WRECK HAVOC INTO THE SOULS OF ALL PLAYERS.
In the end
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So yeah, basically it’s a pretty good game, I’d say at least a 9/10 and unironically among my favorite fire emblems. I won’t go into detail about what I like because that’s not the point of the post and really who gives a shit, but it’s really good and I can’t wait for the dlc next year! Also this:
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(also please let magic always function like in this game where instead of tomes and staves you have a set number of uses per encounter like it’s dungeons and dragons, that shit ruled)
edit: I did another post about the maddening difficulty, you might like it if you have read this far 
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