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Baby Yoda Pattern
Look out friends I know there are so many crochet Baby Yodas out there, and plenty of crochet Baby Yoda patterns, but Iâm about to add mine to the mix! As always, if anyone uses this pattern, please link back to my page, and tag me or send me a picture! Iâll always reblog! Like the rest of you, Iâm obsessed with this little sweetie and want to see as many as humanly possible! Or tag me on insta @ erin.gurumiÂ
EDIT: PDF version here thanks to @romeo-wherefore-art-thouâ
EDIT 2: PATTERN FOR MANDO!
From what I can tell, my pattern is one of the smallest designs out there. So, while lacking in detail (I love the tiny hands and facial features people are able to make!), the trade off is, look how SMOL he sits in my hand! Make a dozen of them! Fill a candy dish with them! Put one in the manger of your Nativity scene!
So, the secret to a tiny Yoda is, in part, using tiny yarn. I had this perfect ball of light green yarn in my stash and I have no idea what it is or where I got it (possibly inherited from my grandma?), but you can see it here compared to the Red Heart Super Saver âBuff Fleckâ yarn I used for his coat. Also, for his head and ears, I used a 2.5mm crochet hook, while for the body I used a 3mm crochet hook. I think it makes a difference! Iâm vaguely curious if this pattern could scale up, maybe with worsted weight for the head and a chunky yarn for the body?
^ Head:Â
To make sure his head has a more oval shape, I didnât do multiple rows of the widest diameter (counter-intuitively, to crochet a sphere, you need multiple rows of the widest diameter, itâs just some property of how the yarn stretches!)Â Â
6 sc in a magic circle
inc 6x to make 12 stitches Â
(1 sc, inc) 6x to make 18 stitches
(2 sc, inc) 6x to make 24 stitches
(2 sc, dec) 6x to make 18 stitches
Add 6 mm eyes between last two row, stuff
(1 sc, dec) 6x to make 12 stitches
dec until closed off
^ Ears:
 This is a challenging one since you are working with such few stitches. When making a narrow cone like this, I find it helps to stick my hook into the cup and press it out, to make a more sharp point and better expose the stitches I need to work with.
3 sc in a magic circle
inc 1 to make 4 stitches
(sc, inc) 2x to make 6 stitches
2 rows of 6 sc
flatten ears and sew shut
Sew the ears to each side of the head, making sure they stick out mostly horizontally. Having them too high on the head really changes the silhouette and makes him look less Yoda-like!Â
^ Coat:
As you can see, I was actually experimenting on his little potato sack at the same time I was working on the head, because I wanted them to have good proportions to each other. I ultimately went with a slightly larger size than you see here. I know in amigurumi often the head is much much bigger than the body, but here I wanted him to still look a bit like he was swimming in his cute little sack.
foundation single crochet 14
connect the ends in a loop
sc 14
sc 13 (decrease once in back)
sc 12 (decrease once in back)
tie off leaving a long end
^ Collar:Â
This is such a crazy important piece of his costume! I wanted him to look cozy and snug but not TOO tightly wrapped up. I didnât get a good picture of the collar pre-attached, but it really is so simple:
chain 14, turn, chain 2
double crochet in second chain, then 13 double crochets across
I would recommend experimenting with the number of stitches though, depending on how tight they are - you want it to be able to wrap around the neck of the coat with a little left over to form the overlap. To attach the collar, I carefully sewed it AROUND THE OUTSIDE of the main body of the cloak, NOT directly to the top of the coat, as then you canât attach his head!Â
Hereâs the two coat/collar combos I experimented with, which was possible since I attached the collar before I attached the head. I donât think thatâs strictly necessary, as it does make sewing on the head harder because you have to reach down through the collar (making sure the head attached to the coat, not the collar!). But it is doable! (The smaller body had 12 stitches in diameter at the base of the coat, and the smaller collar and half double crochets - I just think it looked more squished and messy.)
As for stuffing his body - I kinda didnât! there were enough loose ends of the various yarns that basically tucking them in provided enough structure - he doesnât have any feet (it would be easy to make some though, if you wanted), but he actually stands up great like this!Â
I mean, he stands up great, but donât think that means he doesnât also love to be picked up and held! This is a better view of the back of his collar, which comes up so cute and snug around his ears!
Thatâs it for Baby Yoda! Good luck and please feel free to ask if you have any questions! If you make a little guy, pleeese share a pic with me! I canât get enough of him! And, if there is some interest in the pattern for Best Space Dad the Mandalorian, I may write that up later! They are so cute with each other!!
#amigurumi#crochet#pattern#baby yoda#the mandalorian#mandalorian#babyyoda#yoda#themandalorian#star wars#starwars#mandadlorian#mando#disney#knitting#sewing#cute#kawaii#thechild#freepattern#baby yoda pattern#babyyodapattern#tw long post#din djarin#dindjarin
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YĂĄâĂĄtâĂŠĂŠh! Happy Native American Heritage Month! I donât like making not-art related posts here, but I really need some help this month - Iâm a 2spirit Navajo artist who works to support myself and my family.Â
I got hit with a strep throat/the flu 2x combo and thus out almost 2 full paychecks, and weâre struggling with no savings to speak of currently. My dad has some debt another family member pushed on him & just general rent & grocery expenses to contend with...Â
It would mean a lot to me if youâd consider buying some shirts from my store:Â https://teespring.com/stores/soulsludgeÂ
Or consider donating to my Paypal: https://www.paypal.me/khoshekh !Â
Iâll put any of my designs up on my store, so if you want a particular drawing from me on a shirt, or a particular drawing on a type of shirt that isnât up, let me know. I have plus size options for everything, I make sure to pick all my default clothing options as going up to 5x. đ¤đđ¤
Donât worry if you donât have the means, I know weâre all struggling lmao. If you prefer, honestly just checking my art out and considering a follow or reblog would also mean a lot to me. Not to be super cheesy, but art is what Iâm really passionate about, and if people enjoy or connect to anything I make it really makes me happy and helps keep me going emotionally.Â
AhĂŠhee'! Thank you!
#not art#things will chill when i get back to the office and my paychecks catch up but X_X it'll be rough til then
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Woop- sorry for the late reply! This is great tho!! I now at least have at least somewhat of an idea what homestuck is so thank you for that :3
And congratulations on another finished quest!!! Not a short one either so for that:
+2 bonus points
Also if you want you can explain more about it to me whenever you want!! I enjoyed reading it :3
Alright. I was gonna make this more in-depth, but i really have no idea how to condense a work longer than the bible into a coherent post so. Time for
SPB tries to explain Homestuck somewhat briefly.
(somewhat spoiler warning)
so. homestuck is a web"comic" about 4 kids (also 12 kids. plus 4 other ones. also one really fucked up one.) playing a game. that game is called SBURB. in some instances its actually SGRUB. because yes. that game causes their world to end. but its alright! you can escape into the game world. there you can breed frogs until you have a very special frog thats gonna be a new universe for people to live in. when youve done that, you won the game! this has very little to do with the actual gameplay of that game.
One player can build things at the house of the other. but that player has to kill enemies first so they have enough recourses. you build upwards towards floating gates so you can enter the game world. In the game world, every player gets their own planet! theres a scary boss monter hiding in it. also, somewhere on it is a bed where when you die on it you become a god! What kind of god depends on your personality. Or maybe your personality depends on what kind of god you are? noone knows. also the planets each have sweet little reptiles or amphibians who just live there. theyre cool. later on you can visit the planets of the other players through further gates.
you can make basically everything you want to by combining things with alchemy! actually the alchemy is more like programming. and needlessly complicated. (also people have inventories that function like different types of data storage. but that has nothing to do with SBURB. thats just normal in the world of homestuck)
you also get a little ghostly companion as compensation for the whole rest of your planet dying! A glowing orb absorbs something and it becomes your guide. most of the time, the thing the orb absorbs is someone/something dead, so you get to revive someone basically (neat!). actually two things can be put in the guide. But what you put in there before you go into the game world also affects the enemies youll be facing.
Somewhat related to the game, there are special dream moons. when you go to sleep, theres a dream you there on one of those. One moon is yellow and for :D people and the other one purple and for B) people. Your dream you can die seperately from your awake you, but you need them both you for the magical god-bed to work! Luckily, theres also another place to die on the moons where you just need the dream bodies around. Also, on the moons live chess people. The yellow one has white and the purple has black ones.
The chess people also have a big chessboard battlefield planet in the middle of the game world. They fight a war there. What you put in your guide thingies also affects the board.
Sometimes, the previous players fucked up and made your universe frog have cancer. That makes the game unbeatable for you! Luckily, theres maybe a place on one of your planets where you can basically hard reset your universe. Yay! But that means youd normally die. So if you dont wanna die, you gotta find a way around that to get into that new universe.
Okay, that was the game kinda. Now onto stuff that actually matters!
Those are the four kids it starts with. its the one on the lefts birthday and the sburb beta comes out. so they all play sburb and cause their planet to be destroyed. but uh oh
the trolls who played sburb first fucked up making the human universe so now the previous four gotta reset it! So they do that.
Those are the new four kids that happen there. theyre actually the grandma/grandpa/mother/brother of the original four. actually theyre their mother/father/mother/father. because everyone is either a weird slime clone of themself or a mixture of two clone slimes.
the new four also talk with cherubs
these guys. the red one hires a dream assassin to kill the green one. that one plays sburb alone and thats not allowed so he suffers a totally different session which i will NOT get into but he gets green leprechaun muppet henchmeb because of it and also hes the big bad actually.
Yeah turns out due to time shenanigans he kinda has always been there and *sorta* has been pulling the strings since the beginning?
doesnt matter. they manage to defeat him after they bring a new green cherub from another timeline there.
and uhh thats the end of homestuck then.
đ...
i left out basically everything that makes homestuck. fun. and enjoyable. But i will NOT get into the characters because everyone interacts with everyone and theyre really complex.
also, fun fact, the birthday "boy" from the beginning is actually a trans girl after someone found one of the authors toblerones. this shows up nowhere in canon material but according to hussie its canon now. its probably fine to picture that fella as whichever gender.
also everyone is hella queer and or neurodivergent. even the homophobic racist characters. especially those actually.
okay ill shut up fr now i might talk about the characters at some point but now definitely not.
(@possiblyatransgirl heres the quest attempt its shitty but homestuck is equally shitty)
#reblog 2x combo#homestuck#you did great!!#also I can be less confused now when I come acros homestuck stuff which is nice
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Itâs barricade day yâall, and this year Iâm gonna celebrate that by throwing my hat in the ring for @bishopmyrielfundraiser. Iâm offering 2x 1000-2000 word fics OR original stories based on a prompt of your choosing.
Iâm asking for a minimum 10$ donation. The donation must go to any bail fund or racial justice organization, which you can screenshot (with a timestamp) and reblog with the screenshot or email it to [email protected]. After that you can DM me with your prompt.
If you donât know whereâs one that will split your donation between multiple bail funds: https://secure.actblue.com/donate/bail_funds_george_floyd What I will write: gen, sci-fi/fantasy, or romance (or a combo of those). For fics I will write Les Mis, The Adventure Zone (Balance, Amnesty, or Graduation), or Star Trek. If you want anything outside of those thatâs cool too but ask first, I may or may not know it.Â
ao3
Anyway thanks for checking this out and if you havenât seen them yet please look at the rest of the prizes available as part of the fundraiser!
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campaign two episode 55: up, down, hit the ground
holy shit matthew is attractive
I mean, always, but especially tonight
leave marisha's notes alone
RONIN CAM
(I'm not creepy I just like babies)
"I don't even know what these words are!"
don't make me put up with felicia day and wil wheton to see will and mary
that is fucking GORGEOUS
(people were apparently being mean to deven rue on twitter and I'm going to fight them)
"that's my daughter's mini" we know, liam, you mention it every time
(I say with full affection)
"clerics together foreverrr" "oh no"
travis being so suspicious of anything matt says during battles is a Mood
"maybe I was quick to judge us" "no, we're fucked"
"you just hear 'whyyyyyyy?'"
"HEAD FIRST EYES CLOSED CAN'T LOSE" - fjord, probably
I'm not addressing "this is more familiar than I would like" bc I'm still unpacking it tbh
on a scale of aubrey little to fjord criticalrole how do you react to potentially having killed your friend
fjord and travis react to ghosts the same way
wait why are only beau, nott, and caduceus on the twitch extension?
dick-sense
"does it smell like sam's nasty fucking mug"
yo dawg I heard you like d&d so I put a d&d game in your d&d game
caleb.exe has stopped responding
SCREAMS???
LEAVE MY BOY ALONE HIS BRAIN HAS BEEN FUCKED WITH ENOUGH
oh good they heard "because I'm asian" too
okay I know they're joking abt jester's dog BUT imagine if he actually did and then snapped out of whatever?
MY BOY
no more incubus shit I'm weak
travis' "ohhh noooo" reblog if you agree
caleb's going to go into a coma after this
"his JAW save isn't super high!"
"there is no caleb, only zuul"
laura bb deafness =! muteness
come on jester's heard this shit from her mom's clientele
rip caleb
"she and I were introverts together!"
and now the ptsd sets in
"come on, barry allen"
I don't know what laura said but it almost made liam spit his drink out
"STOMP THAT HO-REGUARD" samuel
good thing yasha has such a shitty AC??? ? ??
"punish that slit" "no. no nono nonono."
jesterrrrrrrr
just picture them somehow shoving each other out of the way
"oh boye" mood
marisha LEAPING onto liam
guiding bolt up the buuuuuutt
guiding beau up the buuuuuutt
stress level: travis is yodeling
"I shoot her in the back of the head" jesus h
oh my god I didn't realize marisha decked liam until I saw arsequeef's gif
CALEB???? CALEB U GOOD BRO????
"this is the terrible future"
"two-slot warlock"
"I'm going to cast...fudgesicle"
CADUCEUS??? CADUCEUS U OK BRO????
liam LEFT THE TABLE
"THETRAVELERLOVESYOUUUUUU"
none of them can do math rn
if taliesin loses a SECOND character
someone hug taliesin he is about to chew a hole through his cheek
laura you're closest hug taliesin
stress level: everyone has their arms straight up in the air
presumably to alleviate the stress-induced heartburn
"I'm just gonna [horse noises]"
"YOU'RE KILLING ME" "that's not how this works!"
MATTHEW
"JUST BEAT THE SHIT OUT OF MY FRIEND"
RAGE 2X COMBO
"she won't deck me in the face if I leave" as far as you know
"DO SI DO MOTHERFUCKERS"
"everybody gets a pass for alan cumming. ...I just said that on the internet." I mean he's not WRONG
OH THANK GOD
"HOW DO YOU WANNA DEAUREGARD"
"dani carr just exploded into glitter"
SAM
SAMUEL
WHAT DID YOU DOOOO
SAM
"tell the wildmother that caduceus needs help" I don't know why that's getting me the way it is
like she's calling to cad's god instead of just pushing through with the traveler
"I saw your Wildmother"
cad: dying is fun
PERSISTENT GORE
nice????
"are they cursed?" do they talk to you?
"don't be a caleb"
ZAP PUNCH
"I can ghost-punch ghosts with lightning"
"I made them earlier today"
oh man people were watching this TOGETHER? the screams alone
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Tagged by Mein Lich : @hands-of-the-king
Repost, donât reblog. This post needed like 9 or 10 songs. I canât remember, but Iâve been cycling through these few recently. My memory is hazy, so I canât remember what else Iâve listened to. You donât need to tag people if you donât want to. Thatâs fine too.Â
 Crossfade -  Lucio (Overwatch Remix) X Ambassadors - Litost Red Stars - The Birthday Massacre�� Closer - The Tiny Frame of Mind - Tristam & BrakenÂ
TAG, YOUâRE IT!!: @rneowth @star-shoot (2x tag combo!) @spacegod-of-coffee @suprememeep And, naturally, if you wish? Youâre it too. Whatâcha listeninâ to?Â
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Homestuck Troll romance (its weird)
im going to hell for making this
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âWhat The Job?!â - Scholar
1 - Intro:
Alright, so Iâve had a bunch of my friends say it would be super helpful if I made a âhow to Scholarâ thing because I do it, and I do it quite well apparently. Instead of just making it for them, I thought I would share this information with all of you. So here it is, my first, âWhat The Job?!â
This guide is as of 4.05 and Iâll try and reblog with updates as significant changes are made to the class, or small ones. First off I want to say; this is how I play scholar, and my recommendations, not the be all end all Bible or anything of the sort. Now settle down and get ready to let me tell you a thing I like to think I know.
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2 - Index:
1 - Intro 2 - Index 3 - Terms 4 - Why/Should I Scholar? 5 - What kind of healing? 6 - Gear & Attributes 7 - Abilities   A - Special Note   B - Dps Skills   C - Non Healing Important Skills   D - Healing and Healing Related Skills   E - Aetherflow   F - Aetherflow stack skills:   G - Faerie Gauge 8 - Role Abilities 9 - Traits 10 - Pets/Faeries   A - How the Hell Does This Thing Work   B - Pet related skills and traits   C - Eos: The Perfect Child   D - Selene: The Multi-Tool 11 - Rotations   A - Gaging   B - Dps   C - Healing 12 - Stratagem 13 - Macroâs 14 - Hotbars 15 - Gaming Gear/Work Around 16 - The End
==============
3 - Terms:
Assuming you know the abbreviations for the classes, please see the below for further.
DOT = Damage over time AOE = Area of effect Crit = Critical Dps = Damage per second lvl = Level ilvl = Item Level HP = Hit points EPH = Effective Potency Heal - Healing of spell + shields combined MP = Mana Points Mnd = Mind Int = Intelligence Pie = Piety MSQ = Main story quest
==============
4 - Why/Should I Scholar?:
First off, Scholar is a job with a bit of an entry level issue. While Ast gets to start from 30 and gets a wide variety of heals locked behind 300+ MSQ quests and any one class to 50, and WHM is just CNJ 30 with a bunch of heals at the start; SCH is 30 levels of ACN, only to be given 2 heals total at lvl 30. Itâs a rough start, but if you can make it to lvl 50 you really start to shine. SCH is a very strategic healer, youâll find instead of the obvious answer you may have to read up a bit more on what you can do vs should do, or plan ahead of a fight a little to get the most out of the job at first. The more you play the class the less planning youâll find you end up doing and the more reflexive youâll become. This may seem tedious and a huge discouragement, but the job can be extremely rewarding to both you and the group when used effectively. I like to say I can pull rabbits out of my book, because sometimes thatâs exactly what it feels like despite you controlling your own luck; itâs all in the execution.
==============
5 - What kind of healing?:
Galvanize, also known as Shields, all the shields, people joke SCHâs can mitigate enough damage your gear durability goes up (not actually). Thereâs also some micromanagement but honestly you have some of the most flexible, reactive, as well as proactive healing and dps available to a healer; SCHâs live up to the lore. Where WHM is big heals and big regen, and AST can buff, regen, and even shield like you, no one has a kit of abilities quite like you do. You can respond and react to almost every situation.
==============
6 - Gear & Attributes:
Everybody values these differently as a healer, for me itâs the following: Â Â 1. Mind: for healing potency you will spend all attribute points on this. Â Â 2. Critical Hit Rate: What makes SCHâs is the ability to Crit shield, Iâll explain this later but know itâs important, this also increases your damage when you do attack and Crit so it pulls double duty. Â Â 3. Piety: for MP to cast more spells for healing or Dps, since Aetherflow is a % of your MP, having more means a better return on the skill. Â Â 4. Determination: increases your damaging spells and your heals, always good. Â Â 5. Spell Speed: is nice but not necessary as your casts are decent times and a huge amount of your best heals and abilities are instant cast off global cooldown, and it doesnât decrease your faerieâs recast timer which can throw her off sync in some combat.
Note: If you prefer surecast over swiftcast which is described later, bump spell speed up above determination as it will help greatly with resurrect and summonâs.
==============
7 - Abilities:
A - Special Note:
Anything that says âShieldsâ or âGalvanizeâ as part of the healing or spell effect DOES NOT stack with Nocturnal Sect ASTâs shields. If you are in a party with an AST, please politely ask them to switch into Diurnal sect if they do not do so automatically as you do not have the choice of not using shielding heals like they do. If they ask why, explain that ASTâs shields overwrite your shields, and vice versa, meaning youâre both wasting MP on casts that could be better spent. At this time AST actually shields MORE than a SCH, but they do not have the ability to spread shields like you, or the added flexibility that comes with your faerie. If they refuse⌠Well, pucker up and get ready for a rough run.
B - Dps Skills:
These first because youâre gonna have to get through 30 lvls of Arcanist somehow.
Ruin: lvl 1: 100 Potency Instant. Global cooldown. Ruin is you attack when you have nothing better to do and all your dots are already applied and everything else is on cooldown and donât have broil yet. Okay, but not winning any awards. Shares global cast cast time. Ruin II: lvl 38: 100 Potency, Instant. Global cooldown. An instant cast ability on the global cooldown. Is it high on your priority list? Not really, and for 2x the mana cost of Ruin I itâs pretty hard to justify casting, really only use this if you are running away from an AOE, or need to cast quickly on a target that needs to be killed to avoid a wipe mechanic before lvl 54. Bio: lvl 2: 40 Potency x 6 = 240 Potency over 18 seconds, Instant. Global cooldown. Part of your bread and butter Dps combo, itâs an instant cast and allows you to use other instant cast off global cooldown abilities while you wait to be able to cast again. Recommend to cast this while on the move or after Miasma; as you will quickly shoot off both abilities and give you a moment to cast Bane, both Iâll describe later. Bio II: lvl 26: 35 Potency x 10 ticks = 350 Potency over 30 seconds, Instant. Global cooldown. Another part of your bread and butter Dps combo, itâs an instant cast and allows you to use other instant cast off global cooldown abilities while you wait to be able to cast again. Your Bio upgrades into Bio II, same recommendations apply to casting. Miasma: 35 Potency x 8 = 280 Potency over 24 seconds, 2.5 sec cast. Global cooldown. Also a spell with cast time and the part of your bread and butter Dps combo, small cast time, recommend casting Miasma, then Bio II on each enemy, or Bane after casting the combo on the first enemy if you want to spread DoTâs more quickly. Miasma II: 100 Potency + (25 Potency x 4) = 200 Potency over 12 seconds, AOE, 2.5 sec cast. Global cooldown. So this is, different? You will want to use it with 3 or more enemies, but beware that MP cost, itâs steep and builds up fast, so donât spam it. Again, this only pays off in any stage of the game if there are 3 or more mobs, preferably 4. Huge thing to note, this is an AOE around YOU; you will need to be in the thick of things to hit enemies with this, do not try to cast it from 15 yalms away from the mob. Shadow Flare: lvl 50: 50 Potency x 5 = 250 Potency over 15 seconds + Slow 5% (slows cast and ability recast time for enemies in the area by 5%), 60 sec cooldown. Instant. No MP cost. Shadow flare is a great opener, and a good skill to use if youâre not sure about being able to Dps and heal. The ability is cast instantly, this is great practice for nervous healers trying to get the hang of attacking and healing as you start to get a feel for what you can and canât get away with. The fact this is a place-able AOE makes it better because at 4 enemies you reach 1000 Potency over 15 seconds which just under the average engagement time for a trash pull, this damage isnât stellar on single targets, but still better than casting Ruinâs or Broilâs; regardless the extra damage will be welcome by your team, and the 5% slow will actually reduce incoming damage on the tank. PLEASE NOTE: Only one AOE placeable can be active at a time, this means Sacred Soil OR Shadow Flare Broil: lvl 54: 190 Potency, 2.5 sec cast. Global cooldown. This is a straight up cast, at lvl 54, you can finally stop casting ruin and Ruin II! However beware; the MP cost will creep up on you as it is 4x Ruin in cost and quickly leave you without resources to heal if you get too caught up doing Dps. This does replace Ruin when you get it so you do still have the option of casting a cheaper instant spell Ruin II in comparison to Broil. Broil II: lvl 64: 230 Potency, 2.5 sec cast. Global cooldown. Broil becomes Broil II, and with it a sizeable potency increase of 40, Broil II is doing decent damage; but still less that Bio II, Miasma I & II, and Shadowflare. The damage is more than Ruin II which we have available still, and Broil II upgrade does not increase the MP cost like it has done in previous iterations, thankfully.
C - Non Healing Important Skills:Â
These abilities are just as important as healing, remember you have them.Â
Resurrect: lvl 18: High MP cost revive, 8 sec cast. Global cooldown. No cooldown really, massive cast time, huge MP cost, SMN and SCH share this resurrect, but you gain it at lvl 18 so be careful in the low level roulette Sastasha with squishy tanks. Chain Strategem: lvl 66: Increased rate at which target takes critical hits by 15% for 15 sec, Cooldown 90 sec. Off global cooldown. A huge boon to team damage, especially with crit focused dps, but generally a boon everyone can share and enjoy, super powerful during a dps check or phase skipping, also makes some bosses that might have been hard to clear just a little easier by offering a faster kill. Always try to pop this when itâs off cooldown during a boss and on the tougher mobs of trash pulls.
D - Healing and Healing Related Skills:Â
Time for your main healing abilities
Physick: lvl 4: 400 Potency, 2.0 sec cast. Global cooldown. Not something to shy away from using, itâs a potent heal for a low cost, and will help you manage your MP through long fights. Adloquium: lvl 30: 300 Potency + 300 Shields (also known as Galvanize) that can be doubled with a crit, Shield lasts 30 sec, 2 sec cast. Global cooldown. This skill is very special and very powerful, the healing however costs 3 times more than Physick for only 200 more effective healing. Why? First, because while the shield takes damage you can heal the health under it with your myriad of abilities. Second, because when you Crit, the shield becomes 2 times the potency based off the Crit bonus. Let me break this healing equivalent of an orgasm down. Example: you cast Adloquium for a 10k crit heal, this generates a 20K shield on that character to absorb damage as well. This means you can either sit and regenerate mana, or perform DPS depending on the scenario before healing again. Succor: lvl35: AOE HP for self and nearby party members, 150 potency, 150 Shields that can be doubled with a crit, Shield lasts 30 sec, 2.5 sec cast. Global cooldown. This is your AOE heal, it has a higher cost than Adloquium by 25% so donât use it too heavily if you can help it. The heal + shield is good for topping up party members after a big heal, or a regen has be put on them by another healer, or if itâs a stack up mechanic. The extra 150 shields goes on top of a health bar and takes damage first, never forget this, I canât stress it enough; a WHM or AST in dirunal can regen all they want but they canât âoverhealâ like you unless theyâre an AST in nocturnal sect. The same effects apply for critical heals here as with Adloquium; this is why the crit stat is so important. Deployment Tactics: lvl 56: Extends Eye for an Eye and Galvanize (shield) effect on target to nearby allies. Cooldown 120 sec. Instant. Off global cooldown. This is a somewhat situational but extremely useful skill and can be cast more often than you think. Cast Eye for an Eye, then Adloquium, and spread the effects from the tank to that dps that keeps getting hit by everything, your team will thank you. What this means is if you Crit heal or not, the shield and Eye for an Eye will be replicated on all nearby party members (range is about the size of Sacred Soil from target). This means any melee dps will likely share this double buff if theyâre close to the tank you cast it on; helping spread the damage reduction debuff of Eye for an Eye if hit while protecting them from AOE damage thanks to the shield. Please note if the tank takes damage, this does not subtract from the original total that gets shared, as well if your Crit heal for 10k, the 20k shield will be spread to everyone within range. The only time you shouldnât use emergency tactics is when the tank buster destroys the shield, it will not be shared if itâs worn off in such a case. So, go grab your hot pocket while you wait for people to start taking damage again (sarcasm; please donât do this, Dps instead if youâre comfortable or just sit there gawking over how amazing that felt to pull off). Despite Eye for an Eye being a role ability and no longer a SCH/SMN specific ability, it has remained attached to this skill and hence why itâs nearly a must for SCH to take. Emergency Tactics: lvl 58: Turn the next Galvanize (shield) into healing instead of a barrier, Cooldown 20 sec. Instant. Off global cooldown. Say you crit a Adloquium again and get a 10k heal; rather than shielding 20k like a crit should, it instead is uses the 20k shield in addition to normal healing of 10k to reach 30k total healing; if Emergency Tactics was used beforehand. Short of Essential dignity at almost no HP as AST, or Benediction as WHM. Using Emergency Tactics with Adloquium or Succor can make them into some of the most potent healing spells in the game. On a 20 second cooldown, itâs like a stronger lustrate or indomitability with cast time when it critâs. Dissipation: lvl 60: Order your faerie away, gain 3 stacks of Aetherflow and NO MP & Gain +20% healing Potency - Duration 30 sec - Cooldown 180 sec. Can not re-summon faerie for duration. Instant. Off global cooldown. This ability before stormblood may never see use on your bar, but given the recent increase in content difficulty, or any scenario where you have to carry your co-healer, this ability will save you. What you want to reserve it for is when youâve pop lucid dreaming and youâre out of mp and aetherflow, and you need heals right now. This is an amazing last resort button. What happens is while you have say 2k MP and can barely cast a succor, you can now cast three lustrateâs for example and save the tank from a buster, or do indomitability and heal everyone from the room wide or stack up mechanic. Meanwhile, you have enough mp to cast physick itâs buffed 20%. This can help you limp by till the next aetherflow comes off cooldown, and post 68, it even causes aetherflow to come off cooldown sooner due to your trait that reduces the time for aetherflow to cooldown with each stack used. With mp refresh on, or aetherflow coming off cooldown, this can save your bacon when the going gets tough and your MP has left the building. Personal recommendation is as soon as you get the MP back, swiftcast resummon your faerie, or wait until a long wind up mechanic where nothing is happening and get your faerie back then. Please note: Dissipationâs potency increase does not affect the healing potency of Lustrate, or Indomitability, or Excogitation; so donât use this hoping to make those abilities more powerful. Also see Fey Union for Dissipation interaction with the skill.
E - Aetherflow:
This is your life saver, your god/goddess, your savior in the dark, the glimmering salvation of your allies, or scythe to help reap enemies. This is your core mechanic.
Effect: MP regen of 10% + 3 stacks of Aetherflow - Cooldown of 60 seconds. Lvl 68 Trait: 100% chance that when casting a spell using a stack that it reduces cooldown of Aetherflow by 5 seconds. The stacks do not have a duration and are infinite.
These three stacks are gold and the 10% MP regen instantly can prevent a raid wipe as itâs enough to revive one character if your Piety is high enough, even right after being revived yourself if the plan went south. WHM and AST canât do this, you are a special snowflake with this one spell and can turn a wipe into a recovery, and then a win. While you will want to constantly use your stacks of Aetherflow to get the best use out of them and then pop this to keep your MP up, know this is also the biggest âoh shitâ button in the game and you may want to save it for a tough moment if you know one is coming up. As of Stormblood (4.0) at lvl 70, using aetherflow stacks increases your Faerie Gauge by a portion each time you use one for a spell/ability which will be covered more in depth later; so spending is better than holding at that point especially.
F - Aetherflow stack skills:
The below skills use stacks of Aetherflow gained from the skill by the same name described above, utilize these carefully because you only get 3 stacks every 60 seconds roughly. All Aetherflow skills use 1 stack of Aetherflow, and there cannot be more than 3 held at one time. All of these casts are instant as well.
Energy Drain: lvl 6: Absorb damage dealt as MP and HP at a Potency of 150. Instant. Off global cooldown. This is the âoh shitâ button to your âoh shitâ button when MP is running low. This may be because youâre dpsing really hard, or healing is going well and you donât quite need Aetherflow stacks to heal and maybe got caught up, or maybe didnât spend your MP as wisely as you could. You can easily squeeze out an additional 20% MP over 9 seconds and heal yourself at the same time for about 20% of your HP too. Using this with Dissipation when youâre strapped for MP and need to revive someone is one way to recover from a bad scenario and low resources. Bane: lvl 30: Spread the target enemyâs Bio, and Miasma spells with their remaining duration to surrounding enemies + 15% chance to spread the spell with full duration instead of the remainder. Potency of DoTâs is reduced by 20% for second enemy, 40% for third enemy, and 60% for the fourth, and 80% for the fifth and beyond. Cooldown 10 sec, Instant. Off global cooldown. To explain, say your DoTs (Bio II & Miasma) are at 21 seconds remaining on both DoT spells, you have only casted them on one target and a bunch of adds spawn, let us say there is 5 adds on top of the first. You spread the remaining 21 seconds to all 5 mobs if they are within range of the initial target with a 15% chance for each spread spell it resets to full duration. This means you can spread 490 potency worth of spells to the first enemy it hits, followed by the following for each successive enemy hit depreciating (392/294/196/98 onward) without actually having to cast on each one. The total potency for the six mobs for your simply two spells cast becomes 1960. Yes this got a huge nerf in Stormblood if you remember the heavenâs ward days, but it is still saving you a bunch of time and energy you would have spent casting (roughly 18 seconds of spell casting), and ideally you cast Bane well before the 21 second mark, instead at the 24 second mark right after you Bio II & Miasma combo which increases the potency even more so. This is amazingly useful if you find your heals are in good working order and you donât find yourself using your stacks on healing spells; great for working up to the boss and making trash pulls go faster. Sacred Soil: lvl 45: 10% damage reduction to all friendly targets in the place-able AOE circle - Duration 15 sec, Cooldown 30 sec + 20% chance your next Succor within 15 sec is free. Instant. Off global cooldown. This ability is amazing for mechanic and boss attacks in raids or dungeons as it reduces all damage by 10%, while AST can do this and provide a regen, AST has to be in the center of the mess with this and is unable to perform other actions during the duration of the cast, where SCH can deploy this without being in the fire themselves and still healing allies. WHM can throw down a regen bubble, but it does not prevent 10% of damage which can prevent a wipe where a regen doesnât. Again, you are flexible where others have to dedicate or lack your utility. While we already explained what Succor is, reflect on the fact that after casting a 10% damage reduction circle you have a chance to free cast an AOE heal + shield spell which procâs surprisingly often, and can be combo with emergency tactics for a big heal as discussed earlier instead of a shield heal. PLEASE NOTE: Only one AOE placeable can be active at a time, this means Sacred Soil OR Shadow Flare. Lustrate: lvl 50: Heal for 600 Potency, Cooldown 1 sec. Instant. Off global cooldown. You read that right, 600 potency, and without any MP cost, instantly; but you can only cast 3 every 60 seconds assuming you donât use your Aetherflow stacks on anything else and donât use Dissipation. The boon this has is the instant cast for emergencies, and the fact you can spread all 3 casts across multiple members of the party at different times of need. Great for topping off a tank after a buster and then healing two dps. The only thing with comparable single target is Tetragrammaton at 700 Potency once every 60 seconds from WHM; and Benefic II from AST at 650 Potency, which while can be cast with global cooldown regularily, can quickly use up all your MP where Lustrate does no such thing. Indomitability: lvl 52: 500 Potency, Cooldown 30 sec. Instant. Off global cooldown. Another instant cast, this time an AOE heal, while WHM wins this round having Cure III on global cooldown and 550 Potency, and AST with Helios for 300 Potency on global cooldown; the fact you can cast this between your own heals without MP costs is where it shines, or weaving it in between other off or on global cooldown casts. For example: Lustrate, Indomitability, Lustrate: One target gets 1700 effective potency heal, and the whole party gets 500 in under 2 seconds. Second example: Cast succor first for 150 heal + 150 shield, on top of the other casts mentioned previously for 2000 effective potency heal in under 5 seconds to single target and 800 effective potency heal to party. It is extremely hard for the other healers to pull off this much burst healing on command so frequently. With the trait on aetherflow at lvl 68, this could happen as often as once every 45 seconds, 30 seconds with Dissipation. Excogitation: lvl 62: Target party member gains Excogitation status effect, when target falls below 50% HP, auto healed for 800 Potency, Cooldown 45 sec. Can not be cast on self. Effect duration 45 seconds. Instant. Off global cooldown. Another Aetherflow ability making your stacks even more precious. This ability can be pre-casted before a tank buster for example, or protect your co-healer, even casted after losing 50% hp for an instant trigger. While more potent than Lustrate by 200 potency, this is more useful in preparing for a bad day than it is for using in the heat of the moment. Note this ability does have a duration of 45 seconds and a cooldown of 45 seconds. This isnât a bad choice to use on a target when theyâre being resurrected, because as soon as their HP showâs theyâll have the effect trigger and heal them up to past half HP; without wasting an Aetherflow stack on Lustrate for a 0 HP heal because theyâre ânot alive yetâ according to the server. If only the tank is taking damage and there is not tank buster coming, avoid using this ability, as your faerie can heal them for a surprising amount and stop the effect from triggering which wastes the stack. With patch 4.05 this now lines up well with Aetherflows recast time so spending at least one stack on Excogitation isnât a bad idea and helps you get the most of your stacks. G - Faerie Gauge: This gauge is how you cast your lvl 70 ability Aetherpact, to begin the effect of Fey Union, which is slowly depleted by Fey Union. The bar increases by 10 for every aetherflow stack you spend while your Faerie is summoned, and decreases by 10 for every 3 seconds Fey Union is active. Goes up to 100.
One thing worthy of note is if you Dissipate your Faerie, you maintain your Faerie Gauge numbers from before using Dissipate. Say you have 70 Gauge, and you Dissipate, you can resummon your faerie after the Dissipate wears off and still have 70 Gauge. Please note however that you will not gain Faerie Gauge for any Aetherflow actions used while the Faerie was not summoned, and death resets the Faerie gauge.Â
Rouse does not affect Fey Union potency, only Fey Illumination does. Â Aetherpact/Fey Union: lvl 70: Orderâs faerie to execute Fey Union with a target party member other than self, costs 10 Faerie Gauge per 3 seconds. Instant. Off global cooldown. Healing Potency 480. Turns into Dissolve Union upon casting and activating. 15 Yalm Range. First off this allows you to dedicate a few seconds of healing to a character that needs it while you pay attention to the main target, or it can help work through a tank buster full of boss combos. This is an instant cast but the faerie has to move to stand within 15 yalms of the person it is cast on to maintain the tether, even though it can be cast at a distance of 30 yalms. Keep the range limitation in mind, you either have to be in the thick of the action, or wait for your faerie to fly over and begin casting; both scenarioâs demand your faerie to finish casting their current spell/ability before executing which is bad in a clutch heal situations and better suited for preparation. With a potency of 480, it is like a buffed Physick going off constantly on the target, and is very potent as a result.
Dissolve Union: Turns into Aetherpact when cast or when Faerie Gauge reaches 0. Ends the Fey Union ability early without using unspent Faerie Gauge. With a 5 second recast time shared with Aetherpact, youâll likely spend 20 on the gauge before the effect can be canceled, however this does allow the gauge to be saved for later use instead of all at once. Things that increase Faerie Gauge: & How Much - Energy Drain: 10 - Bane: 10 - Sacred Soil: 10 - Lustrate: 10 - Indomitability: 10 - Excogitation: 10
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8 - Role Abilities:
Alright you made it this far, but what the hell should your spare abilities be? You only get 5 so choose wisely! In order of appearance, see below.
Cleric Stance: lvl 8: 5% increase to damage for 15 sec, Cooldown 90 sec. Instant. Off global cooldown. Thanks to the Devâs, the cleric stance discord is mostly dead, but not whether or not you should be healing or attacking unfortunately. As a SCH you probably will get the most pressure to attack because your Faerie can heal most trash pulls on old game content, and some trash pulls on new content. Please, if you are learning, state you are learning, and no one in their right mind will bug you about this. If anything just do your best and give it a shot, if someone dies/you know you canât dps during this pull & heal, then donât dps and state that you canât dps and heal the current scenario; at least then they canât say you youâre standing around for âno reasonâ or âbeing lazyâ. You wonât get better without trying either, so donât be too afraid about throwing a spell out now or then, even if itâs just a Ruin or Broil, or maybe a Shadowflare. Learning how to dps and heal is fun, and is very rewarding when it comes to end game content. While 5% isnât much, consider taking this over Break for example if you have everything else you want in the other 4 slots. Break: lvl 12: apply a 40% heavy for 20 seconds, 2.5 sec recast. Global cooldown. I state the recast time because this is one of few Healer Role Abilities that donât have a huge cooldown. The heavy is nice, good for running away from something trying to kill you, think of break as âthe push back that doesnât actually push anything away.â Of course there will be mobs resistant to this ability which will make it useless, but it can be useful during leveling when something you donât like attacks you. Protect: lvl 16: Reduces party member physical and magic defense by a %, duration of 30 min, 2.5 sec recast. Global cooldown. This buff means a % of damage taken is reduced, but granted the damage numbers are reduced by a larger amount on people with more physical or magical defense than those with lower numbers, this means using protect on a level syncâd content while your ilvl is unsyncâd will cause damage to be reduced by a large amount. Iâd say this is mandatory unless your co-healer decides to take it and you both worked out who has what. The percent isnât precisely 10% anymore or even consistent I found after some math. For example: when cast with 1013 physical defense, physical defense went up to 1164, which is roughly 16% increase. Magick defense however went from 1769 to 2034, which is roughly a 15% increase. Highly recommend taking this if solo healing or designated protect caster in raid/trials. Esuna: lvl 20: Removes a single detrimental effect from target, 1 sec cast, 2.5 sec recast. Global cooldown. This ability now has the cast time of the old SCH ability Leeches with the same name of the WHM ability pre-Stormblood. This is very handy, so make sure someone is on Esuna duty if you are co-healing with someone, both of you have it, or just always have it in your set. You will have to Esuna SOMETHING eventually, and getting caught off guard when the status Doom is cast that needs to be Esunaâd and is going to kill the tank in 15 seconds is not fun. Alternatively, you can summon Selene and keep her on a tight leash (use obey and steady) as she has a group wide Esuna available every 60 seconds. Lucid Dreaming: lvl 24: Refreshes MP with a Potency of 80 every 3 sec for 21 sec (560 total potency), and reduces enmity by ½, Cooldown 120 sec. Off global cooldown. Now youâre probably thinking âI have Aetherflow, I donât need this-â wrong, this is the second most useful thing you own, next to Aetherflow. Using this ability allows you to cast the high mp cost Broilâs, Adloquiumâs and Succors more, and is a good emergency button to pair with Dissipation. If youâre using Dissipation, things are desperate and you need Aetherflow + you probably need a little MP too to make the most of the increased healing you receive from Dissipation, the enmity reduction is a boon because some content you might pull aggro/enmity/hate when you put out the next massive amounts of healing and damage, making it incredibly useful. At the same time, Iâd say this is optional, because a SCH can run solely off the MP made from Aetherflow and Energy drain, itâs just a lot more resource monitoring than most are comfortable with. Swiftcast: lvl 32: Instantly cast 1 ability, Cooldown 60 sec. Off global cooldown. Now SCH has a lot of Instant cast abilities if you havenât noticed;  in fact, only their Miasma, Broil, Resurrect, Summoning either Faerie, and 3 heals (Physick/Adloquium/Succor) have any cast time. Really, priority for swiftcast goes as such; Resurrect, summoning faeries, healing spells, and dps abilities dead last. Is it a mandatory ability like Esuna and Protect? Yes and no, you CAN survive without swiftcast, life just sucks when things get really clutch during content. You can skip swiftcast if you know your co-healer, or you know the fight really well and when you can get away with long cast times, or you took spell speed over determination. Eye for an Eye: lvl 36: Cooldown 120 Seconds. Instant. Off global cooldown. Erect a magic barrier around a single party member for 30 seconds, provides a 20% chance that triggers a 10 second debuff, the debuff reduces target damage dealing abilities by 10%. This is a great spell to use in large mob groups as each mob that attacks as the chance to gain the debuff. Additionally the debuff can be reapplied on the enemy if it procs again so the 10 second can work out to be 30-40 seconds of debuff on the enemy if theyâre super unlucky. Works on some but not all bosses. I would say this is mandatory for every scholar, more so than protect or esuna for the sole fact your deployment tactics is only half as useful without it, and this is a huge potential damage mitigation ability that should not be overlooked; especially if there is a lot of mobs or boss AOEâs constantly. Largesse: lvl 40: Increases healing magic potency by 20% for 20 sec, Cooldown 90 sec. Instant. Off global cooldown. This is both a necessary and optional skill. If youâll be using Selene for the dungeon, consider taking this ability, if youâll be using Eos, consider skipping on this ability. This ability DOES stack with Eosâs increase Fey Illumination 10% heal buff, so itâs not bad to take it with Eos either. Eos can end up with a 50% healing potency increase thanks to rouse, while you can end up with total 30% increase, or 50% if you use Dissipation right after her Fey Illumination ability. I will reiterate however that these potency increases DO NOT affect the healing potency of abilities that use Aetherflow stacks, so only Physick, Adloquium, and Succor benefit; hence the situational nature of its selection. Surecast: lvl 44: Makes next spell that requires cast time ability uninterruptible: the caster becomes immune to attack interrupts, sleep, stun, knockback, and draw in effects for the duration. Duration 10 sec, Cooldown 30 sec. Instant. Off global cooldown. Due to the increased utility of this spell come Stormblood, Iâd arguably take it over Swiftcast now if speed doesnât matter to you. There is now the utility of setting your faerie to heal someone while you do other things like resurrect as well. It can be cast twice as often as Swiftcast, and the added utility of being immune to certain effects for the duration of 10 seconds could be very potent depending on the situation. Useful situations are; literally any knockback, stun, sleep, or draw in ability. Think Palace of the Dead, Bismark EX, Titan EX,Leviathan EX, Sophia HM and EX, casting a big heal while multiple AOEâs go off, the list does go on quite extensively despite how situational it is. Again, a toss up between swiftcast and surecast, so choose what best suits your playstyle, but I would say at least pick one or the other. Rescue: lvl 48: Instantly draw target party member to your side. Range of 30 yalms, Cooldown 150 sec. Instant. Off global cooldown. This ability has some very unique utility to each healer, especially SCH. With your lvl 70 ability being a 15 yalm healing leash, dragging said injured person into range of the leash could be very valuable while you remain focused healing the tank. I know a lot of people with bad pings that would be super happy to have me use this on them to save their butt from an AOE. I see the most use of this being another healer whoâs hurt/ player just revived and is in an AOE, possibly a dps like DRG or MNK who can dash right back into the action easily after getting healed or saved from the AOE, and tanks after a swap on something like Odinâs fate where they need healing because they just got the snot kicked out of them. This would be super useful to a tank like a DRK who just used Living Dead and needs immediate intensive healing attention. Very situation, but not to be overlooked, consider it over Cleric Stance and Break, especially if you notice/know someone is struggling with AOEâs. Please note: however, the player being targeted by rescue can dodge, and you can miss. My personal preference: 1>2>3>4>5 Protect>Lucid Dreaming>Eye for an Eye>Largesse>Swiftcast/Surecast OR Protect>Esuna>Lucid Dreaming>Eye for an Eye>Swiftcast/Surecast The reason for the first choice would be if you have Selene as your faerie for reasons explained in the faerie section. Same goes for the second choice, only Eos would be equipped. The other option is to use the first selected 5 if you know there are no debuffs or very few in the current content, or remove Protect if you are co-healing raid content and the other healer is on protect duty. Having two healers with Esuna can be very powerful in heavily debuff focused content like Dun Scaith. Swapping out Eye for an Eye with Esuna or Largesse respectively, on a trial or raid where the bosses are immune to the effects, is a good choice as well.
============== 9: Traits: These are the modifications that take place while youâre leveling, Iâll note important places, but please acknowledge that when I was explaining everything above, I assumed you were lvl 70, and these traits do not stack on top of what I said, Iâll do my best to be clear and simple about what changes each time so you know while youâre leveling why X isnât healing like itâs supposed to, or Y isnât as high of damage. Aetherdam: lvl 6/20/40: Gain +1 aetherflow stack So at lvl 6, you get a total of 1 stack of aetherflow, at lvl 20 you have 2, and when you hit lvl 40 you have 3. This is the resource explained above which is used for your unique healing abilities. Enhanced Intelligence & Mind: lvl 20/40/60: Increases Mind and Intelligence stat by a total of 8/16/24 Maim and Mend: lvl 20/40: Basic action damage and HP restoration effect of caster and faerie increased by a total of 10%/30% Corruption Mastery: lvl 26: Bio I upgrades to Bio II, simple yeah? Broil Mastery: lvl 54/64: Ruin becomes Broil, pretty simple. Later on Broil becomes Broil II Quickened Aetherflow: lvl 68: 100% chance that Aetherflowâs cooldown time is reduced by 5 seconds upon executing an Aetherflow Resource ability. Only trait that really needs explaining, this makes it a huge deal to try and spend your stacks instead of holding onto them, and with some of the added utility added in Stormblood you have more flexibility now. Donât be afraid to use one or two stacks and save 1 for the last few seconds of Aetherflowâs cooldown to see if you get a shorter cooldown or not. At a 5 sec reduction to a 60 second cooldown skill, you can cut Aetherflowâs cooldown by as much as half! Using Dissipation and spending those Aetherflow stacks in conjunction with normal Aetherflow stacks can make the cooldown extremely short and reward you with 9 stacks in 30 seconds and the 20% MP that comes with two triggered Aetherflowâs. ==============
10 - Pets/Fairies:Â
This deserves its own section just due to the sheer amount of stuff going on.
A - How the Hell Does This Thing Work: Know your faerie scales off your Mind stat for heals AT THE TIME OF SUMMONING. A popular thing SMNâs do is pop a high level Int potion before summoning their Egi to fight, you can do the same with a Mind potion right before summoning your faerie in addition to food buffs with Mind. When the buff runs out, if the faerie/Egi is still alive, the buff persists until the faerie/Egi is summoned again, or dies and needs to be re-summoned. Your faerie also gains any AOE team buffs performed by the faerie only but not others. Yes the faerie gains the buff by their name, but NO the faerie does not actually gain the effect; Iâve done testing and proven abilities like Bole or Sacred Soil on a faerie will have it still take same damage as without. Putting your faerie on Obey and Steady is highly recommended to ensure abilities are activated at the most opportune times; however this takes a lot of practice to achieve, leaving them on Sic isnât terrible itâs just not optimal. Please note: Faeries will cast whatever ability you tell them to after their current task is finished, if you line up two spells make sure one has cast time first or the faerie will cast Skill 1>Embrace>Skill2 instead of Skill 1>Skill 2 if someone needs healing. This issue is most prominent with Eos when doing Healing buff > AoE heal, so be quick on the draw or sadly youâll have to wait.
B - Pet related skills and traits: Pet Reduced Damage: (Not shown) Pets/faeries take less damage from AOEâs and direct attacks than normal characters due to their lack of armor and I believe also the bad response time. This is a unwritten rule that you wonât find plainly stated anywhere, this is all from player based observations. AOEâs especially they receive a huge damage reduction, while the exact number is unconfirmed, most AOEâs will do minimal damage to your pet/faerie with a few exceptions, some AOEâs wonât even touch it since your faerie can âflyâ. Rouse: lvl42: Increases all damage/HP restoration done by faerie by 40%, faerie becomes immune to stun, sleep, bind, and heavy. Duration of 20 Seconds, Cooldown 60 sec. Instant. This is like the humane way to give your Faerie steroi- I mean⌠More magic! A 40% increase on a 250 Potency heal youâre not paying MP for every 3 seconds, means 350 potency for free on top of your 400 potency Physick. Now every 3 seconds youâre actually healing for 750 instead of 650 for the price of the cheapest heal all three healer classes get. Very useful!
C - Eos: The Wonder Faerie
Eos is the healing Fairie version of the summon spell variety, she focuses on defense, AoE heal over time, and increasing healing done.
Embrace: 250 Potency heal, 2 second cast, 3 second recast. Eos will heal a target automatically if they fall before 80% HP with this ability, please keep this in mind if your tank is doing a big pull. Either put your faerie away, or constantly spam âObeyâ while the pet is on âSteadyâ, this tactic can be done on both faeries. Good potency heal that can be paired with your healing for some large number. Whispering Dawn: Gradually restores HP of faerie and all nearby party members with a Potency of 100 x 7 ticks = 700 Potency over 21 seconds. Cooldown 60 sec. âInstantâ. This is the only regen heal available to you, if Eos is not on steady and obey she will just do this whenever she wants. Fine for leveling up to 60 or so, but youâre going to have to start micromanaging her at some point to get the most out of her, especially endgame raids, extreme trials, or new content dungeons. I put âInstantâ because there is about a 1 second cast time, and any orders before it finished will prevent the full cast from being completed, the cooldown is thankfully refunded if the spell does not go off. Fey Covenant: Increase magic defense by 20% for faerie and nearby party members, Lasts 20 seconds, Cooldown 120 sec. âInstantâ. Short of being a dark night or using virus, this is really the only way to reduce the magic damage a party takes, again, a huge reason you should control your faerie instead of leaving it on auto; timing this to a magic attack from a boss is a huge life saver on MP and can make the squishier members survive things they shouldnât. I put âInstantâ because there is about a 1 second cast time, and any orders before it is finished will prevent the full cast from being completed, the cooldown is thankfully refunded if the spell does not go off here as well. Fey Illumination: Increase spell based HP restoration of self and nearby party members by 10%, Lasts 20 seconds, Cooldown 120 sec. Instant. Short and sweet, a huge boon to you and the co-healer, but shared Dissipation/Largesse drawback; this DOES NOT affect Lustrate, Indomitability, or Excogitation. This does affect things like an ASTâs Essential Dignity or Benefic II, and a WHMâs Cure III or Assize, very potent heals that 20% makes a big difference on. For you this affects Physick, Adloquium, and Succor, but it also boosts your faerie. Combine a Physick and Embrace can reach an 775 Potency heal every 3 seconds for a very cheap cost. Conversely, your 10k Adloquium Crit heals 11k instead, with a 22k shield instead of the 20k shield, combine Emergency Tactics, and you have a 33k heal.
D - Selene: The Multi-Tool Selene is debuff and buff, essentially a poor manâs Ast with some extra utility missing from the other healers. Embrace:Â 250 Potency heal Same as Eos Silent Dusk: Silence target - Cooldown 40 sec. Instant. I donât know what we feed Selene, but honestly she is the only pet I leave on âdo what you wantâ mode at all. She will literally only use Silence when it is applicable to something nearby you are attacking having a silence capable ability. Honestly, she deserves some credit here, a Faerie cookie, a pay raise, something. You can literally skip the odd mechanic here and there thanks to her. With a 40 second cooldown, itâs the fastest faerie ability recast aside from Embrace for Eos and Selene. Fey Caress: Remove a single detrimental effect from nearby party members, Cooldown 60 sec. Instant. Okay, if you didnât think she deserved a treat before, pretty sure she does now. While on auto she may waste this, but sheâs still trying to save you from using leeches on the whole party, kudos for trying? If you have her on obey and steady however, you can control and perform the skill at the optimal time and save yourself a massive migraine, even ignore a mechanic; and not when the tank has a poison stack of 1 and everyone one else is ok (she will do this on sic, so beware). Fey Wind: Increase nearby party members weapon skill, spell cast, and recast times by 3% for 30 seconds, Cooldown 60 sec. Instant. Most underappreciated exceptional skill any faerie has, possibly any pet in the game. If youâre running dual scholar, please, please, please consider having one of you decide to use Selene and the other use Eos. 3% more damage for 30 seconds every 60 seconds is a lot in the grand scheme of things; alternately if youâre good for heals and need to pass a Dps check, have your co-scholar and you both use Selene and time it perfectly in tandem for constant buff. Thatâs a 1.5% (for one Selene)/3% (for 2 Seleneâs) damage increase every minute, and if timed with a SMNâs Dreadwyrm Trance, or a BLMâs Enochain- really any DPS and their damage buffs or modes, itâs amazing. That 1.5%/3% a minute over 5 minutes becomes 7.5%/15% more damage done, that may very well be enough to push phases fast enough, kill the boss before the rage wipe mechanic, really just strengthen the party as a whole. While a AST has this capability, itâs 10% for 20 seconds to the whole party as either damage or recast times that may or may not affect your Job, and only if they draw the right cards to share the cast with everyone which is a stroke of dumb luck at times and draws are 30 seconds apart meaning you may not get a group buff like this for another 2 to 3 minutes. Selene is a reliable Dps increase and deserves some love for that, you can leave her on Auto for fights with no debuff mechanic.
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11 - Rotations:
What youâre ideally going to be doing, but is always subject to change based on the needs of the party and what you are able to do with your current MP and Aetherflow.
A - Gaging:
Adloquium the tank, stop and gauge the dps and tank. Did they take a lot of damage, or are the shields still up, did the mobs die? Wait till the shieldâs break, counting from the first hit; how long did it take? Â Based on your answers to these questions youâll either want to top off with heals, wait and see how much damage the tank can really take, or swap to attacking.
B - DPS:
S1: Shadow flare then Miasma II if 3 or more enemies, otherwise skip to S2 > S2: Miasma > S3: Bio II > S4: Is there a bunch of enemies (3-5 or more)? Have Aetherflow to spare? Then Bane or skip to S5 > S5: Is tank still okay? Broil until damage of time expires.
C- Healing:
Sorry. I canât really tell you what the healing rotation is because that is a scholarâs best boon, there is no clear rotation, thereâs only the situation at hand you will have to learn how to handle each one and ones you didnât know existed. Other healers have the same problem, but Scholar more so. If anything, Adloquium then Physick is your friend.
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12 - Stratagem:
Here is where I note ability comboâs Iâve learned or theorized, and state the situations Iâve used them in.
Strong AOE DoT heal Ability Order: Rouse, Fey Illumination, Whispering Dawn Use: Good for upcoming AOE damage, or just topping everyone off while dpsing. At ilvl 230 healing went from 800hp per tick to 1.2k per tick .
No Aetherflow - Heals needed Ability Order: Fey Illumination, Largesse, Rouse, Emergency Tactics, Adloquium/Succor Use: Aetherflow is on cooldown, but MP is high, the tank/party needs a big heal but youâre either solo healing or the co-healer kicked the bucket. Can replace Adloquium with Succor. Congrats, at ilvl 230 assuming you crit, you just healed for 21k (7k if you didnât crit which is a Lustrate heal practically), thatâs literally my DRKâs HP pool at ilvl 210 shy of 1k and if you have your Faerie set to co-heal, you just made them survive Living Deadâs effect (DRK has 22k HP even at ilvl 210).
Recharge Faerie Gauge/MP - Warning: High Aetherflow Consumption Ability Order: Aetherflow, spend stacks(Energy Drain if not other abilities), If Eos: Fey Illumination, Dissipation, Largesse, Energy Drain (if low MP or spend stacks accordingly) and/or Lucid Dreaming (spend any stacks, or use Energy Drain for them), if MP is ok, hold onto stacks and use Dissipate in addition to Largesse to heal through faerie absence, resummon faerie, spend stacks, Aetherflow, spend stacks (again, Energy Drain or other abilities). Use: This will build up your Faerie Gauge extremely fast, in as little as 30 seconds if youâre lucky and you can gain 90 points on the gauge. Youâre also recovering an absurd amount of MP with this rotation. 20% MP for both aetherflowâs + what you gain for the 560 potency MP refresh of lucid dreaming, and if you used Energy Drain to spend all 9 stacks of aetherflow roughly 1350 Potency restore of MP & HP for self in those 9 stacks alone.Â
Really big AOE/tank buster coming - Healing needed before and after Ability Order: Rouse, Fey Illumination, if you have Aetherflow stacks spend them on Lustrate topping people off (alternate lustrate, eye for an eye, lustrate if this is the case), Eye for an Eye, Whispering Dawn, Dissipation, Adloquium, Deployment Tactics, Sacred Soil, wait for damage, Indomitability/Lustrate, Lustrate lowest HP/tank, Emergency tactics, Succor. Use: Heal like you mean it and cry for remainder of Dissipations duration till you can Swiftcast/Surecast/long cast a faerie summon; hopefully you have a co-healer while you spend 5 seconds summoning your pet if you do it the long way.
Maximum Eos Overdrive Ability Order: Rouse, Fey Illumination, Aetherpact Use: Simple, this makes your faerieâs heals very strong on single target, almost scary. What you can do is throw in a Whispering Dawn right before Aetherpact and your faerie will be competently healing everyone around you for roughly 20 seconds. With the Faerie Gauge depleting by 10 every 3 seconds at a total 60 gauge, the faerie would be able to make full use of the buff time.
============== 13 - Macroâs: Alright so below Iâm going to highlight some things Iâve discovered, useful macroâs that make life easier. Most correspond to controlling your faerie more effectively with less effort. âAttackâ: This Macro makes all your attacks attack the target of your target. Why? Because that means you can stay locked on the tank/dps for quick healing, and always attack what the tank/dps is attacking so you never accidentally steal aggro; this also allows you to use the same button to attack things on your own outside of instanced content. Just replace the ability names with the attack you want and have fun. (Can do this for Shadowflare too, remove third line, and it will cast on tank/dps/or the enemy in solo combat, but I prefer not to in case mobs make an oblong shape that requires more finesse.) /micon ruin /ac ruin /ac ruin Please note: I know itâs not rocket science to do this, but if you havenât tried it yet, I highly recommend it This is a huge quality of life improvement to healers of any job, especially console players. Just make sure to have a focus target macro too so you can watch the boss cast times/spell names. âFaerie! Behave!â: A macro I made to control my faerie more when needed, this interrupts them healing say, Dps with 75% HP left, and opts to heal the tank you are targeting with 40% HP left, because the AI for faerie is not always the brightest. /micon physick /ac physick /pac âHeelâ /pac âembraceâ Please note: Replace âPhysickâ with whatever healing ability you would like to pair Eosâ or Seleneâs Embrace with yours, good for adding to Esuna for example; this way you not only remove poison, but heal the damage it did. Use to Embrace under a Succor or Adloquium on a priority target that needs a little more attention than the rest of the group. The faerie heals for free, do not forget this! Be sure if you do this to space out your casting and donât just mash pyhsick, this is why I say cast speed is a low priority early in the guide as you will fall out of sync with Eos/Selene as your recast is roughly 2.5 seconds, and their embrace is a 3 second recast cooldown beginning from start of cast. âFaerie! Help?â: A slight variation on the previous macro; this has your faerie help you if theyâre not doing anything else, which is rare, but helpful. /micon physick /ac physick /pac âembraceâ âDance!â: Because it almost looks like youâre dancing with your faerie at times. What this does is pairs Aetherflow with Rouse; this makes it so when you give yourself MP and Aetherflow stacks, Eos also gains a boost to basic healing skills so you can space out the Aetherflow more evenly or give MP time to regenerate by healing less because Eos/Selene is healing more. /micon Aetherflow /ac aetherflow /wait 1 /ac Rouse Please note: The added bonus is both of these are on a 60 second cooldown, and instant casts, so you can move while casting it and not interrupt. You could add an âObeyâ for your faerie at the beginning, middle, or end, to get them to follow you if you want to use this as an additional âMove faerie, youâre gonna get hit.â button as well while the skill is on cooldown for double purpose. âUseful Faerie Macros!â:Â Biggest issue with Eos/Selene is they do whatever the hell they want really, even on âobeyâ and âsteadyâ; they keep healing anyone below 80% hp instead of casting the skill you want when you want it. Make the following macros instead to not only control Eos and Selene simultaneously without switching hotbars OR making an extra 4 macros. On console you may have to turn off switching to pet bar automatically for this to work best. Obey!: /micon âSteadyâ pet /pac obey /wait 1 /pac steady Embrace: /micon embrace pet /pac heel /pac embrace AOE DOT / Silence: /micon âWhispering dawnâ pet /pac heel /pac âSilent Duskâ /pac âWhispering dawnâ M Res / Rmv Debuff: /micon âFey covenantâ pet /pac heel /pac âFey Covenantâ /pac âFey Caressâ Heal Buff / ATK Spd: /micon âFey Illuminationâ pet /pac heel /pac âfey Illuminationâ /pac âfey Windâ Please note: As long as you remember/reteach yourself what Seleneâs spells look like, this is extremely handy to use so you donât access your pet bar and slow yourself down when you could be casting; or use 8 macros for what you can do in 4. Alternatively you can set up 2 Macroâs in the following style to replace your summon spells that remap your skills depending on which faerie is out. Summon Eos: /micon âSummonâ /ac âSummonâ /hotbar pac âFey Illuminationâ 2 4 /hotbar pac âFey Covenantâ 2 3 /hotbar pac âWhispering dawnâ 2 2 ==============
14 - Hotbars:
As a show to demonstrate my layout, see the below picture and the reasoning behind the madness:
The top row is my pet bar, you will have to click these abilities manually. Second from top (Hotbar 3) is Shift + Numbers/symbols â1 to =â across the top of my keyboard. Second from bottom (Hotbar 2) is Ctrl + Numbers/symbols â1 to =â across the top of my keyboard. And the bottom row (Hotbar 1) is numbers/symbols â1 to =â across the top of my keyboard.
The skills here constantly shift around, it would be impossible to always keep this up to date, but you can use the theory of: Healing bottom row, pet control and casting buff and resurrect middle row, attacks top row.
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15 - Gaming Gear/Work Around:
I do have a Logitech G600 mouse, highly recommend it if you have 50$-60$ to spare, definitely if you see it on sale. Also have used a Razer Naga for similar effect. Can also switch out numbers for numpad and play with both hands on keyboard, just remap Z, X, C, and V on your keyboard or similar to your thumbâs comfort so you can use your thumb for the first 3x3 set of squares, so on and so forth.  I even setup a key to make the bottom hotbar switch between hotbar 1 and 4 with 1 being full control and 4 being partial control versions of my heal macros for my faerie. You can then setup / and * to cycle targets close to far and - and + to cycle party members up and down with Enter being âselectâ, you can always get to say by doing âalt+sâ and do the same for other chats like linkshells, party, and FC chat. I did this for a while when my mouse was damagedâŚ
Have I spent a lot of time optimizing this to be the best for me? Yes, yes I have. But this may not work for you; so please try, comment, share, and enjoy.
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16 - The End Please Like or Reblog if you found this guide helpful, it helps me gauge the interest for making future guides of different classes.
Alright, thatâs it, good freaking luck, see you all laterâŚÂ
Itâs doneâŚÂ
Go homeâŚÂ
The shows overâŚ.
Alright, fine well, Yeku says we might do one for other classes if people request it, but I you didnât hear that from meâŚ
Shhh, now goâŚ!
#tales of mod#what the job?!#scholar#ffxiv#guide#how to scholar#i wrote this instead of being an angry smol#amen to writing as an outlet to help others instead of destroy shit
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Woooo!!! Might not seem like a big thing but Iâm still happy you dids it! :3 Hereâs a funny gif of my cat attacking me as a reward:
okay i. drank a glass of water today.
thats not really an achievement at all sorry.
(@possiblyatransgirl idk if i should really at you for this here you go anyways)
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Achievement get:
Monikielinen juliste
+2 bonus points
You did it!! And it was a pun too!! Well done :3 (Also bonus points are for doing one of the first and harder quests)
mikä on homestuck liha?
gamzee makkara.
(i physically cringed writing this but. here you go. quest kinda completed @possiblyatransgirl)
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Aaaaaaahhhh I love it itâs super cute!!! :3 When I came up with the quest I meant it like just a â:3â with no more detail but this is wayyy better!!
Because of this you earn:
+2 bonus points
Congrats!! :3
me sufferring the consequences of my actions (cutely)
#reblog 2x combo#also 2 quests done is still 2 more than 0!!#a lot of people who have not even one quest finished so I think you can be at least a little proud of yourself :3#I proud regardless!!#and remember#thereâs no time limit!#(âUnless that helps you get things done then I can give you a time limit)
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thank you! (this is really not worth. any excitement. but still thanks) (i love the cat. its staring into my soul)
okay i. drank a glass of water today.
thats not really an achievement at all sorry.
(@possiblyatransgirl idk if i should really at you for this here you go anyways)
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