#reasons behind the miximax
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miximax-hell · 5 years ago
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Happy Goku Day, everyone!!
I checked and, miraculously, I still have followers on this blog. In fact, I’ve gained some since the last time I posted, for some reason! I’m not going to question it, though. Just... bless. But, hey, long time no see! As usual!
This time, I’m going back to my roots. The first drawings I posted on this blog were meant to show my love towards original Raimon, and it’s never a bad time to remind you all that I still adore these kids. Especially now that my friend @dust-monsters-under-my-bed​ has reminded me of them. Go check her art, btw! She’s not very active on Tumblr, but you can find her art on Twitter right here: https://twitter.com/rachelmonart
Anyway, she’s watching Inazuma Eleven for the first time and she’s made me think again about how much love these kids deserve, BECAUSE THEY SURE GOT NONE FROM HINO. DAMN YOU, HINO. So, today, let’s talk about the one and only IE character whose feet are classified as mass destruction weapons, who decided to borrow power from someone who will make you all question me, my logic and my tastes: Yamhan (or, as he is known in the west, Tiencha), THE FUSION OF YAMCHA AND TENSHINHAN FROM DRAGON BALL.
Introducing ShoYamHan! More on him under the cut.
So, first of all, how have you all been? I suppose many of you, like myself, are being told to stay at home to fight this situation. I salute all of you who do your best to stay safe and not help spread anything. It’s a very necessary fight, even if it can be boring at times. Many of us have friends or relatives fighting on the frontline, though (unless you yourself are the doctor or nurse friend!), and we hopefully know that staying at home is a small price to pay.
As for me, I got a job in December and lost it last month, so... yeah. It’s not been great. Still, something I’ve been working hard on for a while should be released soon and that’s so exciting! MY NAME WILL FINALLY BE ON SOMETHING’S CREDITS AND I CAN’T WAIT FOR IT TO BE UP.
But, anyway, back to business!
Rachel suggested I talk about the reasons behind this particular miximax, and considering it makes for a perfect parallel with my first posts, where I talked about the reasons behind Max’s and Kageno’s miximaxes, I’m all up for it! But, this time, I will have to do something new: explain WHO THE HECK YAMHAN IS. So let’s start with a picture of this handsome devil.
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As most of you hopefully know, this project is about miximaxing Inazuma characters with video game characters. No anime, movies or anything else. Only and exclusively video games. Dragon Ball has probably spawned all those things, but it started as a manga, so you’d be right to think it most definitely does not qualify for this project. And, indeed, Dragon Ball doesn't. What DOES qualify, however, are Dragon Ball characters exclusive, or first introduced, in a video game. And that’s exactly the case we’re dealing with here!
Growing up, I loved Dragon Ball games. Even before I watched the show properly, in fact! I would go to my friend’s house, who was a fan of the show, and we'd play the Dragon Ball Budokai games nonstop with absolutely zero regrets. Those were some great times. And once I came to know the source material, the game that blew my mind the most was Dragon Ball Budokai 2. Was it the best one? Not necessarily. Is it my favourite? Not by a long shot. Still, it was the most creative! Most games follow the story of DBZ, which, obviously, is always the same. But Budokai 2 wasn’t afraid to do new things. Its story mode resembled a tabletop game and it was more than happy to deviate from the source material in some really fun ways; most notably, with exclusive fusions.
Budokai 2 introduced us all to Yamhan, the fusion of Yamcha and Tenshinhan, two long forgotten characters in the series, as they (and especially poor Yamcha) didn’t do anything especially relevant past... well, past the original Dragon Ball. As a champion of the unloved, that blew my mind. There were other fun things in Budokai 2, but what fascinated me and stayed in my thoughts for years to come was Yamhan. It was just such a cool concept. Two underdogs who had fallen into obscurity fusing to create a much greater warrior!
Of course, Yamhan isn’t the only videogame exclusive characters in Dragon Ball. He isn’t the first, nor the last. Yamhan isn’t the strongest, nor the weakest. But I haven’t played FighterZ nor Fusions (yet), nor pretty much any game that wasn’t on PS2 or GBA. And even if I had, I doubt Android 21 or any of the HUNDREDS of combinations available in Fusions would captivate me and my imagination as much as Yamhan did back in the day. Yamhan was a fusion, which is something that has always fascinated me to begin with. I MEAN, THIS ENTIRE BLOG IS ABOUT FUSING CHARACTERS, SO I THINK IT’S PRETTY OBVIOUS LMAO But he wasn’t just one among hundreds. He was this very specific, never-seen-before, cool as heck and usable fusion. Like, wow. That was wild for me. Sign me up, man.
But, you know, I try not to let that sway me too much. Of course, I wouldn’t likely pick a character I hate for a miximax, but, still, my preferences aren’t everything. And choosing Yamhan begs a question that I have already alluded to: if Yamhan isn’t the strongest game-exclusive DB character out there, then, why him? Well, the answer to that is related to the biggest problem posed by the sheer concept of miximaxing with a Dragon Ball character:
Power escalation.
It’s no exaggeration to say that Goku is, pretty much, the strongest character that has ever played the lead in any manga, and one of the strongest fictional characters ever, period. By the end of the Dragon Ball Super anime, he has EXCEEDED THE POWER OF MANY LITERAL GODS AND IS (or has been) A CANDIDATE TO BECOME ONE. You may prefer One Piece, or Naruto, or anything else, but few things reach the astronomical, reality-bending scope of Dragon Ball. Not to say DB is the best series--I’m just saying that it’s so out of control at this point (and I love it). But, of course, the stronger Goku is, the stronger the villains need to be, and Goku ends up becoming EVEN stronger than said villains. Rinse and repeat dozens of times until you can make an entire universe disappear by raising your hand.
Now, imagine applying that out-of-this-world power escalation to a context where the power balance isn’t so outrageous. For example, Inazuma Eleven.
Goku wriggling in his sleep is more powerful than Zeus, and an accidental sneeze would smash all of Ixal Fleet to smithereens. Do you see what this would do to the balance? It would ruin it completely, as anyone who miximaxed with Goku would be immediately a one-person army able to defeat ANY opponent--and if the opponent were to be EVEN GREATER than Goku, well, the rest simply wouldn’t stand a chance. Ever. Remember: the point of this project isn’t to create perfect and unbeatable players, and I’m not trying to prioritize anyone or make them noticeably stronger than anyone else just because I happen to like X more than Y. That completely ruins the tension and the fun (and my attempts to create justice in this unfair universe). The point is to come up with a balanced team full of players with strong points, but with flaws, too, that complement each other when they play together against stronger enemies.
So, if we go with Dragon Ball, and I love Dragon Ball WAY too much to not include it in this project in some way, we have to be careful and avoid overdoing it. Balance is key. And now that you know why I didn’t just choose the fusion between Beerus and Whis or something crazy like that, I’ll move on to explain what makes Yamhan a very interesting option. I SWEAR THERE ARE SOME ACTUAL REASONS.
First of all, the very concept. You know, Yamcha and Tenshinhan fused to created Yamhan, and now, Shourin is fusing with a fusion. That’s just... hecking cool. I won’t lie--my preferences towards Yamhan didn’t tip the scales towards making this happen, but my preferences towards FUSIONCEPTION totally did. XD But there’s more, thankfully.
From the very beginning, I knew I wanted a fighting game character to miximax with Shourin because it fits his theme best. I’m not big on fighting games, though, so it was quite tough. Especially because just any fighting game wouldn’t do it. Shourin is a martial artist. As I mentioned at the very beginning of this post, his feet are his weapons. His entire body is a weapon, really. If I were to suddenly miximax him with some character who wields a sword or an axe, for example, it would be a complete disservice to Shourin. Original Raimon members don’t have much going on for themselves, and I’m going to cut or ignore the ONE thing that makes one of them special? Not in a zillion years. Shourin needs to fight with his body. That, of course, cuts many characters already: pretty much the entire roster of Soul Calibur, many members of Mortal Kombat, many from games like Skullgirls (which I still want to try to represent here in the future, because @lumaga worked on it and it makes me happy just because of that), etc. For a very long time, I considered someone like Ryu, from Street Fighter, but then it hit me: I have never played Street Fighter and I don’t want to include him just because I know what a Hadouken is. It’d be... cheap. And fake. Thankfully, as I also mentioned earlier, I played LOTS of Budokai back in the day and I am an actual fan, so I don’t have to pretend to know what the heck I’m talking about. XD And, thankfully, most of the characters in DB games fight with their bare fists and legs, so they perfectly fit my needs. Yamhan is, of course, no exception.
Now comes my favourite reason to choose Yamhan and not, well, literally any other DB game-exclusive character. And that reason is style.
Remember that power escalation thing I mentioned earlier? Well, it’s epic, but it comes with a big disadvantage: power ends up becoming much more important than skill. Early Dragon Ball was very focused on fighting styles. There was an ongoing feud between the Turtle School and the Crane School, who taught different martial arts to fight in different ways, and there was a big plot involving which one was superior. It wasn’t just about who was strongest, but about who fought better. With time, that disappeared, though. Even though battles became flashier, aerial and more spectacular, they were much more indistinct. Sure, there were gimmicks like “heh, I have a tail and I will sometimes hit you with it,” or “I will try to hit your face with the palm of my hand instead of my fist for some unspecified reason,” but that isn’t... much. You just see very fast people avoiding equally as fast punches to the face. And Goku, the main character, only shows some style when he adopts a fighting pose BEFORE fighting. Once the punches start flying, it’s all a race to see who can hit the other the hardest in the gut to make them spit blood. Cool nonetheless, but still.
Ironically, though, it’s two of the least relevant characters who never really lost those styles that made them unique when they were first introduced to the series. And those are, of course, Yamcha and Tenshinhan.
Yamcha joins the Turtle School and learns techniques as classic as the Kamehameha, but he had his own style way before that, based on attacking and tearing enemies apart like a wolf would. This is best represented by his signature move, the Rougafuufuuken or Wolf Fang Fist. He never drops this style, but instead builds up on it through his training to make it even fiercer.
Tenshinhan has different things going for himself. First of all, he is a hybrid between a human being and a civilization known as the Three-Eyed People, which grants him powers such as growing extra arms from his back or dividing in 4. Not just moving so fast that it looks like there’s four of him, but ACTUALLY dividing into 4 separate bodies. In terms of skills, he was a Crane School student, but when he realised the wrong of his master’s doings, he decided to start training and developing on his own. Basically, a path that mirrors Yamcha’s, but both lead to unique fighting styles unlike anyone else’s in this universe. And, most importantly, none of them depend on appendixes that are always there, like the aforementioned tail, so they totally work for us here!
Shourin is a proper martial artist. He wouldn’t want to make himself crazy strong as much as he would like to refine his technique and learn new moves and tricks. Martial arts are about discipline, self-control, skill and protection. He would take a cool-ass combo based on a wolf’s moves over earth-shattering strength any day of the week, hence why the fact that these two have so many techniques to offer is so appealing.
Finally, and probably least, is the design idea that immediately came to my mind when I thought of a miximax between Shourin and Yamhan. Historically, I have had to work with characters like Fudou, who are usually mostly bald and they miximax with someone with hair, thus making for some very... difficult things to figure out. But the idea of miximaxing Shourin, who is mostly bald, with Yamhan, who is ALSO mostly bald, was just golden and too good to ignore. And the fact that Yamhan has three eyes GIVES ME AN EXCUSE TO ADD A THIRD CROSS-SHAPED EYE ON SHOURIN’S FOREHEAD. IF A MIXIMAX BETWEEN BALD PEOPLE WAS GOLDEN, THIS IS OUTRIGHT PLATINUM.
Shourin would've probably looked a lot less like a joke if he had had hair covering his entire head or if I had at least given him proper eyes... but that would no longer be the Shourin I love. Not to mention that it’s very likely that Shourin willingly shaves his head to begin with (even if the ponytail ain’t doing him any favours--but that’s just Inazuma logic, so let’s not look too much into it), just like Tenshinhan or Krillin do, so he would probably be happier to keep that, uh, advantage. Relative advantage, but still.
As a side note, though, we can’t forget the balance. When Yamcha and Tenshinhan fuse, they undoubtedly become the strongest human being in the DB universe, overcoming the one who is usually strongest: Krillin. A fusion is always greater than its parts individually, and Yamcha and Tenshinhan aren’t so far away from Krillin to begin with, so that’s not even a question. Regardless, they still don’t have that overwhelming and surreal strength from other characters, so we still don’t get into absolutely OP territory. Yamhan is strong enough to provide Shourin with a power that can make a real difference without completely putting him above everyone else.
Sadly, Yamhan doesn’t really have a backstory, as he’s a game-exclusive character that, honestly, was probably only there for a laugh. That means there is no deep connection between them. We can, however, make obvious connections between Shourin, an aspiring martial artist whose dream, as stated in IE2, was to study at Manyuuji (Kogure’s school) for their focus on martial arts, and is now trying to become stronger to protect what he loves, and two skilled warriors who have been training nonstop under different masters and on their own for basically their entire lives to keep becoming stronger and more skilled in order to defend what’s precious to them and, simply, to be the best version of themselves they can be. Upon seeing such dedicated warriors and artists, Shourin would undoubtedly want to learn from them and, if necessary, borrow their strength too.
Or he might just fanboy and ask for their autographs, honestly. I sure as heck want Yamcha’s. And his baseball card.
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miximax-hell · 5 years ago
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...This should have been published the 10th of January. I queued it ages ago (back when my last post was published), but Tumblr farted and decided not to post it. Which is just fantastic. It’s not the first time it decides to screw up the queue, but it’s the first time it happens to me on this blog. So annoying. This means it’s coming a few days late, but I hope you all still had a fantastic EnYaga Day!
As I prepared for True EnYaga Day back in October, I found again this old doodle of mine--the base for what would later become the final design of EnYaga. I thought it might be fun to share it and use it as an excuse to talk about this subject AGAIN, and... that was good enough for me, really.
You guys know me and there’s probably very little reason to do so, but I have never really talked about the reasons behind this miximax, have I? Well, if there is a day to indulge in that, it’s EnYaga Day, so let’s get to it!
As usual, more under the cut.
Despite Tumblr’s betrayal, this does have a perk: I get to revise this post before it’s published, which is great, because I’m happy to report that things are better now than when I first wrote it. In the original version, I mentioned that my life at the time was a little... paused, so there wasn’t really a lot to say. Among the only news worth sharing, I sent an oil painting to a friend a couple of months ago and it arrived very fast and completely safe, so that was great! It was a Professor Layton-themed painting, but now that I don’t have it at home anymore, I’m tempted to make another one... (If I do, chances are more FudoLay content will arrive here swiftly after lol) Other than that, I’d just started my classes again, but I was still desperately looking for a job. At least, classes made me feel like I wasn’t completely wasting every single day, so I was more cheerful than I was during summer. (Funny, because my group of friends at uni used to say that they could only smile during summer, but I was pretty miserable during those months. ww;)
Thankfully, though, I can say I now have a job! And it’s great!! ...The conditions aren’t so great, but at least I’m back to work as a game designer. I’m learning so much and I feel very motivated to work, even if it’s technically a collaboration and I will only get money once the game is published--in other words, when the game starts bringing money our way. This is far from ideal, but I honestly had no other options and I’m having a blast working on this, so I hope something cool will come out of it! For now, I would ask you to keep your eyes on Eskema Games and maybe check out the company’s latest game, Delta Squad? I had absolutely NOTHING to do with that game because it was released way before I joined, but supporting it supports the company I work for, which always comes in handy! It also underperformed, so it could use all the love you guys can give it.
Also, let me quickly point something out: about a year ago, an anon asked me if i was going to include Danganronpa characters in this project. The question is here, in case anyone needs a reminder: https://miximax-hell.tumblr.com/post/181991994534/hey-there-since-youre-doing-miximaxs-with-game Well, I FINALLY got my hands on the DR Trilogy for PS4, so I’ll be looking into that and seeing what I can find! If that anon is still around, I hope I can make them happy.
But let’s cut to the chase already!
As I always make sure to clarify, yes, I do massively ship Endou and Yagami. But there’s thankfully much more to EnYaga (the miximax--if I need to talk about the ship again, I’ll just call it Endou x Yagami) than just “yeah, I ship them.” In order to understand the reasons behind this combination, though, we must venture into two very different subjects: what reasons there are to choose Yagami to begin with, and the life story of yours truly. I swear both are important to get the full picture, but I’ll keep the latter as brief and free of unnecessary information as possible, even if it’s definitely the longest and most complex part. So, without any further ado, let’s see what makes this miximax valid within the logic of this project.
A big chunk of what makes EnYaga work was explained exactly three years ago, here: https://miximax-hell.tumblr.com/post/131215636268/when-the-king-enters-the-room-the-world-stops-and
The tl;dr would be that Endou plays as a goalkeeper, but also as a libero! Being such radically different positions, it’s to be expected that he would need two different miximaxes, because it would be rather difficult to find an aura that improves his field skills (shooting power, speed, etc.) and his goalkeeping abilities at the same time. Thankfully, Yagami gives him the exact abilities a good libero needs to be able to excel--especially when that libero has the pressure of being part of most of the strong hissatsus the team can pull off. So, for more info on EnYaga’s powers, please check the link above. (And note that, of course, this miximax only marginally improves Endou’s goalkeeping capabilities.)
I have also talked in length about the relationship between Endou and Yagami, but here’s a very brief summary. During the in-game events of IE2, Endou gave Yagami hope when all she wanted was to die to atone for her sins, thus saving her life in the process. In return, she wanted to give him the strength to fight when he needed it most as a way to repay his kindness towards her.
Yagami’s innate abilities and the bond they share are the more logical reasons behind this miximax. There is, however, one extra reason to include this miximax in the project.
There have always been three main rules here when it comes to choosing auras:
1. Only characters that come from universes predominantly inhabited by humans (or very human-like creatures, like Zelda’s Hylians).
2. Only one character from every franchise, unless they are Level-5 franchises. In that case, I may use up to two per franchise. Examples of this are Danball Senki/Little Battlers eXperience (with Toramaru and Megane) and Professor Layton (with Fudou and Shishido).
3. One aura coming from every single (and proper) Inazuma Eleven game on the market. Those being Inazuma Eleven, IE2: Fire, IE2: Blizzard, IE3: Spark, IE3: Bomber, IE3: Ogre, IEGO: Light, IEGO: Dark, IEGO Chrono Stone: Raimei, IEGO Chrono Stone: Neppu, IEGO Galaxy: Supernova, IEGo Galaxy: Big Bang, Inazuma Eleven Strikers, IE Strikers 2012 XTreme, and IEGO Strikers 2013. I’m not counting Everyday, SD nor unreleased titles. So far, I have 7 out of 15.
From the beginning, I have wanted Endou to have nothing but Inazuma Eleven-only miximaxes. I mean, he’s the main character and all!
Needless to say, Yagami is part of the Inazuma Eleven miximaxes--in fact, she takes the IE2 Blizzard spot, if anyone is curious about that very specific detail. She is obviously a very predominant character in that game, having a relevant impact during the final match against The Genesis and even (spoiler alert for a 10 years old game) by injuring Kazemaru earlier, because he didn’t just leave like he did in the anime--Yagami sent him to the hospital when he started matching The Genesis’s power. Since she’s a main character in that game, and considering that many of the other important characters introduced in it become part of the teams that make up this project (such as Hiroto, Midorikawa and maaaybe Saginuma), Yagami was the perfect candidate. She was also arguably the strongest among the remaining main characters of IE2, and the only midfielder. Not to mention the bond she shares with Endou, which only rounds it all up even more.
So, as a brief summary, Yagami is an Inazuma Eleven character (which is exactly what I wanted for Endou) and a very strong player, she provides Endou with everything he would need to be a good libero (incredible speed, great shooting strength, being a midfielder and the stamina that inherently comes with it, powerful hissatsus, and so on), she shares a canonical bond with Endou, the contrast between their personalities is super interesting to explore, and there are reasons why even she would want him to take her power. He can hardly have it better! It makes a lot of sense, and it’s all heavily based on canon, so I don’t need to explain much in that regard. That’s always convenient.
But there is another side to all of this. My side.
I first started working on miximaxes with the idea of only making 4 or 5. I simply meant to give extra love to some of my favourite characters to make myself and a few friends happy. This never became a full-fledged project until my good friend Heather, who used to be on Tumblr under the username @ishidoshuuji, said she wanted to be able to reblog the Seitei x Yuuichi miximax I had drawn for her. In other words, this: https://miximax-hell.tumblr.com/post/129863262149/well-it-was-about-time-i-started-using-this-blog
Before that, miximax-hell used to be a private blog: one of those you can only check out if you have the password. I never thought ANY stranger would be interested in it, so why expose myself like that? It would only make me feel bad. I could have never imagined over a hundred people would follow me here, and even less so considering that only about 10 of my friends follow this blog. So I have to thank Heather because, even if 100 isn’t a big number at all here on Tumblr, I still appreciate each and every person who stops by and it’s helped me meet some incredibly lovely people.
Back to the subject, though. This story is directly linked to MamoDai’s. The important part of it was that EnYaga’s design isn’t mine, and so isn’t MamoDai: the former is completely not mine (even if, as the sketch above suggests, the concept was first doodled by me), while the latter was only partially mine. The thing, though, is that the same person made EnYaga and “collaborated” on the creation of MamoDai, which meant I let them into this very personal solo project twice. If you want to check out the full story, though, you can read it here: https://miximax-hell.tumblr.com/post/142160652319/you-should-have-seen-this-one-coming-come-on
As I was saying, miximax-hell is a solo project. It’s something for me to enjoy, for me to think about, for me to develop, for me to improve at designing character, and for me to decide on. I set the rules and I come up with suitable matches--or what I think are suitable matches, that is. ww I’m definitely open to suggestions if anyone is willing to share their thoughts with me, and fanart is always, always, ALWAYS welcome, of course, but I don’t borrow other people’s ideas nor designs. Not because those designs and ideas aren’t fantastic, nor because I’m not allowed to, but because the point of this blog is to have fun and improve my skills. If I don’t do it myself, it’s kind of pointless, so I prefer a bad design made by me over a great design by someone else. Also, if people were to check all of these things out, I wanted it to be because of my work, not because someone super well-known was part of it and people were desperate to get more content from them.
When I first came up with this project, though, someone very close to me wanted to be part of it. Not because they found it interesting per se, but simply because it was mine. I had previously declined an offer to join one of their projects because I lacked the necessary skill, so they wanted to join mine instead. And don’t get me wrong--I appreciate the interest even now! But, again, it beat the point and I had to refuse. Looking back, I’m very glad I didn’t give in, but I felt awful back then and this person must have felt really bad too.
That’s why I made that exception and suggested, “Hey, why don’t we create a miximax together?” That’s how MamoDai was born. But while the interest in working on MamoDai seemed... scarce, this person came up with and gave me something out of their own accord: the EnYaga miximax design I still use to this day.
Now, here’s the thing: EnYaga was a proper gift that person made for me, and I always honour gifts. If it had been a random doodle, like I have received others in the past, it would have ended there. But when someone puts true effort and time into making something especifically FOR ME, regardless of what happens between us later, I still treasure it forever. And this gift came from a person who, apparently, really wanted to be part of this project when I first came up with it, which, honestly, put me in a tight spot. The least I could do was accept this design, which I loved almost as much as I loved them, and incorporate it to my lineup.
EnYaga was going to happen regardless, because I was working on it myself, but this person beat me to it (with such incredible quality, too, which I would never be able to hold a candle to) and, after what I made them go through with my continuous rejections, I had to honour them somehow. It was my way of saying, “I can’t let you do this for me, but I deeply appreciate the thought.”
This person is now out of my life, though. This means that, honestly, I could just get rid of the design. They would never know, and I would be happier with something of my own even if it sucked in comparison. They would never feel offended either--not like they would even if they knew, because it’s obvious they don’t care about me anymore. It would be easy and 100% painless for all parties involved.
But EnYaga is a token of the bond we once shared and I treasure that, even though I don’t want anything to do with that person anymore. It portrays the fun and happy times, not the sad and bitter ending. Happiness is always something worth remembering, isn’t it? And maybe, just maybe, thanks to the wonderful people I’m close to and my eternal love towards Endou x Yagami, I might one day be able to completely forgive the bad and focus on the good, so I can smile when I look at EnYaga and think of this person. I look forward to a day when there isn’t an ounce of bitterness left in my heart (although I am one revengeful and spiteful piece of poo, so it might never happen). And for that possibility alone, it might be worth it to keep making this one exception and let this miximax be someone else’s. Especially now that I have DoYaga to call my own.
So that’s it, folks: not only do Endou and Yagami make for a sick combination in theory, but it’s also a miximax with deep sentimental value for me in so many different ways. So even if it had been someone else’s idea and the two characters were a terrible match in all senses, chances are I would have still kept it. Thank goodness it wasn’t the case. ww
And all because I didn’t finish the design fast enough on my own. May that be the lesson to learn from this: hurry the heck up, self.
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miximax-hell · 5 years ago
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As always, it’s been a hot minute. But, uh, hey! I hope you’ve all been fine!
Can you believe that this is actually my 20th reference sheet? That’s crazy. I am hecking slow, but I honestly thought I’d have stopped doing this (way) before I reached the double digits. But, hey, I’m still kicking!
And, to honour such a number, it was about time to add another Raimon baby to this blog, so I’ve gone for one of my very favourites. Shishido is very dear to my heart for a variety of reasons (that I will make sure to explain thoroughly when the time for it comes) and I’ve had this miximax in mind for a very long time. In fact, I’ve been ruminating on it since @raynef-art (btw, today’s Raynef’s birthday, so go and wish her a happy birthday if you can!!) and I talked about Shishido on Skype years ago. When was that, even? 2016? 2017, perhaps? In any case, it sure has been extremely long. But, thankfully, all of that ruminating led to one of my favourite pairs in this whole project! Katrielle Layton is a fantastic fit for Shishido, and I will do my very best to explain why this is the case in this post.
So, for more on ShishiKat, please check under the cut!
As always, I like to use this first paragraph to talk a bit about random stuff, so feel free to skip it if you want. Long story short, I’ve spent the last few months (since mid-May or so) job hunting like a beast. Big ol’ companies from all around the world, like Rockstar, Revolution, The Creative Assembly/Sega or Build A Rocket Boy have shown interest in me, but it’s led nowhere so far, which is extremely frustrating. Heck, there’s a company who contacted me first and they still didn’t give me the job in the end. >:| But I did an interview last Thursday and I should get an answer soon, so let’s hope that goes well...! It’s an awesome job, close to where I live (so I wouldn’t have to move), the company is super successful and two friends are already working there. It’d be incredible to join them and keep progressing in my career. And, well, money doesn’t hurt at all either. Gotta get into the wheel of capitalism. Anyway, job matters aside, I’ve recently finished some games that have become personal favourites of mine, like Valkyria Chronicles and Hatoful Boyfriend: Holiday Star (even if the first one was arguably better), but the one that undoubtedly takes the crown is Marvel’s Spider-Man, which shaped up to be a game as brilliant as Insomniac’s previous titles, if not even more so, and has become one of my favourite games of all time. Sadly, Spider-Man isn’t originally a videogame character, so I won’t be including him in this project (as much as that pains me). So we’ll have to take other routes if we want to have a Marvel miximax here... I’m on it, but suggestions are still accepted.
So, Shishido! Who doesn’t love Shishido? He’s just so lovely. Look at him! Look at him right now! How can someone without visible eyes be so PRECIOUS? Don’t you just want to channel the annoying aunt within you and pinch his cheeks and nose? Well, we still can’t do that, but we can try and do him justice by giving him a truly awesome miximax. (The quality of the art that accompanies said miximax may vary in quality, but that’s not Shishido’s nor Katrielle’s fault--it’s entirely mine for not being better.)
So, friends who have been here for a while and have a good memory may be thinking, “Hold on a minute, you! The Professor Layton franchise has already been represented within this blog--you miximaxed Fudou with Hershel Layton himself!” And you’d be right. You might even be thinking I’m betraying my own rules by using two characters from the same franchise. Well, that isn’t the case, as PL is a Level-5 franchise and I may (and tend to) use up to two characters from each franchise made by L5. It’s all here. But, even with all of that, there’s still a question that remains and that I figure many people might have in their heads: if Fudou is already miximaxed with Hershel, isn’t Shishido basically a copy? Does Katrielle really add anything to the table?
I’m glad you asked. Well, I’m glad I asked, because that’s what led to all of this. ww And, thankfully, yes. Yes, she does. But before answering that question, we have a much more important question to ask:
Who is Shishido Sakichi?
Hino, that lovely piece of work, is actually really fricking good (when he actually tries) at something I’m unable to name, hence why I will refer to it as “scattered storytelling.” It’s similar to environmental storytelling in the sense that we’re never directly told many things, but we can still figure them out thanks to the looks of a character, the scenarios we see, audio queues, etc. Video games offer many resources to build up rich environmental storytelling, but what Hino (and probably many others--it’s not like he invented the wheel!) does is give us hints scattered across different pieces of media to try and figure out what some of his undeveloped characters are all about. And let’s be real: original Raimon is a lovely collection of undeveloped characters. So let’s check out a few things about Shishido and see where they take us.
Shishido was one of the first members of Raimon, being one of the 7 players the team had before they were forced to look for more people to have a match against Teikoku. He was, however, replaced by Kidou when he joined the team, and he stayed as a benchwarmer until he got injured by Gemini Storm. Then, as he joined the Dark Emperors, if you talk to him in the game before the match, he mentions how he’s been pushing himself past his limit for a long time, only to keep feeling like he’s mediocre. Finally, during the match between Raimon’s older and newer members, he is shown facing Kidou and getting past him despite how afraid he was of engaging directly with such a big rival.
On top of that, his in-game descriptions go like this: “He is becoming the team’s key-man by developing his own pace,” (IE1) “His laid-back personality can make him the butt of his team-mates' jokes“ (IE2) and “The Aliea crystal has given him an invincible self-belief“ (IE2 DE). Let’s admit that it’s not a lot to go by, but maybe we can get something out of all of this.
As usual, I explain this better in the heat of the moment while talking to someone who’s ready to listen, so Raynef or my girlfriend probably got the better version of what I’ll be trying to explain now. However, those conversations are so old that I'm having trouble retrieving them, so... welp. ww Let me try anyway.
Judging by what we know about Shishido, we can try to figure out what his character development has been like. We get his first in-game description as soon as we can see him in our in-game menu; that is, before the first Teikoku match even takes place. At this point, aka at the very beginning of the game, Shishido is a player that is “becoming the team’s key-man.” Slowly, perhaps, but he is on his way. However, this process is halted abruptly when Kidou joins the team, as he replaces him as a regular first-team player. Now, a valid question would be, “why did Kidou replace Shishido and not any other midfielder?”
It would make no sense to get rid of Someoka or Kurimatsu to let Kidou in the pitch, as he’s not a forward nor a defender. But, among all the midfielders in the team, why Shishido? Why not Handa, Shourin or even Max (who is technically a forward, but has been playing as a midfielder, so it’d make a lot more sense to bench him)? The most obvious answer would be that everyone else has abilities that Kidou can’t properly replace/mimic/make up for; or, in other words, that Kidou is like an upgraded version of Shishido more than he is an upgraded version of any of the other characters. And what is Kidou, exactly? A brilliant midfielder with incredible control over the ball and a great strategist overall. It’s this last part that we’re most interested in: he’s a strategist. A game-maker, that is. What one could easily call a vital part of a team or, even, in more poetic words, a key-man. What Shishido used to be, or was going to become, before Kidou showed up to steal his spotlight. Not to mention the incredible pain one must feel upon being replaced like that... (This was best explained by @mimiflieder on her fic, Change of pace--it’s about Handa and Ichinose, but the same thing applies. I totally recommend checking it out!)
This theory is further supported (in sad ways) by his in-game description in IE2. His personality remains the same (laid-back and doing his at his own pace), but he has gone from being a key-man WIP to the butt of his teammates’ jokes. Sure, the jokes are blamed on this laid-back personality, but something doesn’t quite add up. Check out his quote while he’s a Dark Emperor: he’s been pushing himself too hard to achieve nothing. Is that really what you’d call ‘laid-back’?
In the best case scenario, everyone sees him as being laid-back and chill to the point of being funny: he’s not making a fuss about being replaced in front of his teammates. However, he’s been trying as hard as possible in secret to become the best he can possibly be... only to still be eclipsed by Kidou and the other talented members of the team in every sense.
In the worst case scenario, his attempts to improve are very much obvious to his team, and the lack of results or the gap between the two key-men not becoming any smaller is what makes him the butt of jokes (but I hate this scenario because Raimon babies are all sweet and supportive boys who’d never do this. I DON’T CARE IF TEENAGERS ARE CRUEL AND STUPID BY NATURE. RAIMON BABIES ARE BETTER THAN ACTUAL TEENAGERS, OKAY, AND THEY’D NEVER DO THIS. THEY ARE PRECIOUS LITTLE ANGELS.)
In either case, he was destined to be--heck, he might have already been in non-spoken parts of the game--Raimon’s game-maker, but when Kidou came around with his superior skills, Shishido became, simply put, obsolete. That made his self-esteem sink and eventually threw him in the arms of Aliea in a desperate attempt to finally be better and stand up to Kidou. That’s why his in-game description as a DE talks about his boosted self-esteem, much like Handa’s talks about how that jack-of-all trades is using the meteorite to become master of all.
And, of course, this makes that scene during that final match ALL the more relevant: not only does it signify the triumph of hard work and resolution over sheer talent, fleeting as it might be, but it’s also the end of a long, long journey of self-deprecation, self-improvement, guts and sheer fear. Shishido was literally SHAKING when he saw Kidou running towards him, but he pulled himself together and won. He was no longer the inferior one, the replaceable one, the laughing stock. Little and unexplained as it may be, it’s a truly emotional finale to his personal and unspoken journey.
(Another and more positive way to look at it is that Shishido is meant to become Raimon’s game-maker and key-man AFTER KIDOU LEAVES, so all this time by his side has been a massive training camp of two years to learn his ways and then add his own twist to everything he’s learnt. This leaves some issues hanging, but it will at least let me sleep tonight.)
What we have here is a pretty solid theory pointing at Shishido having what it takes to become a game-maker. But, hey, that’s just a theory! A GAME THEORY! ...And what this means is that there’s evidence supporting it, but we have no way to confirm it unless one of you guys can go and casually interrogateview Hino (and if you do, that’d kind of come in handy, actually). However, the pieces fall together a bit too well to be just a coincidence, right? At least, I think so. And even if they don’t, we don’t have much more to go by, so... it’ll have to do.
Anyway, we’ve (somewhat) answered the question about who Shishido is. It is, therefore, about time to answer the main question this post laid on the table: is Katrielle a good aura to use when her father is already part of this project? And, even if she is, why would Katrielle be the best match for Shishido? Let’s start by explaining what makes Katrielle non-redundant despite bearing her father’s surname and being very similar conceptually.
In essence, Katrielle and Hershel fulfill very similar roles: a smart person who likes puzzles and is hired to solve mysteries no one else can solve. But anyone who knows anything about these characters will know that, really, they are absolutely nothing alike.
Hershel is the perfect gentleman: well-behaved, modest, calm and cold-headed regardless of the situation, polite to a fault, boasts perfect manners, and he manages to get along with even the most unfriendly people in the world thanks to his infinite patience, unwavering kindness and the smile he has on his face whenever he greets someone. Not to mention that his investigation process is long-winded and meticulous, and keeps telling Luke to not make quick assumptions when he jumps into conclusions ahead of time.
Meanwhile, Katrielle is pretty much the polar opposite: proud (heck, the first episode of the anime has her saying her skills are better than her father’s!), funny, dramatic to a fault, jumps to crazy conclusions so fast that everyone around her is always surprised by it and doubts she even put any thought into them, has a quick temper sometimes, she works as a detective just for funsies (and glory, to some extent, as she’s constantly struggling to be taken seriously by people who’d rather talk to her dad), she’s easily swayed by yummy food, instinct and imagination move her much more than hard evidence... This alone is enough to make the personalities of ShishiKat and FudoLay totally different, but, of course, this train doesn’t run on personalities, but on powers and skills. So let’s discuss not what Kat offers, but what Shishido needs.
We’ve established that Shishido was a game-maker in progress. Now, let’s keep in mind that this project includes all of the main characters from IE, IEGO, IECS and IEGalaxy, and they could all potentially be sharing a side of the field with Shishido, so let’s see whom he is competing against.
Of course, we have Kidou, the genius game-maker, the absolute commander of the pitch and, well, a living legend trained by another living legend: Kageyama. He has a miximax too, but you guys have not seen it yet. In due time.
We have Fudou, whose natural intelligence is (arguably) on par with Kidou’s and has received some training by Kageyama as well, even if he didn’t reach the same level of legend nor acted as a game-maker nearly as much as Kidou did. Fudou is, however, enhanced by Hershel Layton, whose influence upon mixitransing helps Fudou stop being such a little shit. That allows him to focus enough on the game and on his teammates to surpass Kidou as a serious and cold-headed strategist who is able to treat every situation as a puzzle and find the precise moves needed to solve it. Not to mention that, of course, Layton boosts Fudou’s intelligence as well.
Shindou has his miximax, which turns him into a "gamemaker of truth who can appraise people and the general situation, while combining both stillness and motion." Pretty self-explanatory.
Taiyou and Hakuryuu, upon mixitransing, become "midfielders of unparalleled accuracy, who can see into the future and attack the enemy's weak spots with their analytical reasoning." These two aren't technically game-makers in Chrono Storm, but Zhuge Liang was a frigging strategist and these two are given analytical reasoning through their miximax. Not to mention they were probably game-makers when they were part of their original teams.
The way the canon tried to keep Shindou and Taiyou/Hakuryuu from overlapping was by casually disregarding Zhuge Liang’s strategist side and focusing on her Keshin and ability to see the future/what no one else can see, so we can scratch Taiyou and Hakuryuu, as they won’t easily be taking the role of game-makers anymore. We can also discard Kidou, as FudoLay completely outclasses him for the time being. (Look at me, I sound like I’m writing an article on Electrode for Smogon--) So, ShishiKat’s only real challengers are FudoLay and, uh... does Shindou’s miximax have any kind of fandom name? I heard people refering to Kirino’s miximax as Kirino d’Arc, but that’s about it. Anyway, to keep it simple, I’ll call it ShinOda until someone brings up something better.
So, yeah, ShishiKat is competing against ShinOda and FudoLay. ShinOda focuses on a complete control over when to move and when not to move, arguably to preserve his teammates’ and his own stamina and maximise what everyone can do with their natural reserves of energy. FudoLay, on the other hand, uses analytical thinking to find the most efficient moves in any given situation. As I mentioned, he treats every situation as a puzzle, and, as Layton would say, “every puzzle has an answer.” One specific and perfect answer that FudoLay excels at finding, using the minimum number of steps necessary and turning the solution into pure art. He is, however, still Fudou, so he’d probably push his teammates to the limit in rough ways in order to achieve that perfection he is aiming for. And it’s still Layton, so we can expect some long-winded thought processes that take long to pay off--but when they finally do, HOO BOY.
It's good being analytical and smart, but perhaps, just perhaps, Shishido could use a little something to make him different and stick out among his peers. Something that is a bit more... proactive. Unpredictable. Slightly impulsive. But still as witty as one can ever be. He needs to combine the brains with the brawn, and blend it all together with much-needed cheerfulness, since all the game-makers we’re dealing with here are cold or outright pricks.
Shishido needs to improvise to the point of making things up for no reason and eventually making them work in almost miraculous ways. Focus less on what’s in front of his eyes and more on what other possibilities could be there. Act more on instinct than on careful observation. Give commands that are a lot more roundabout that those of Shindou, Kidou or Fudou, but end up paying off in ways that not even he could always predict. Jump into the problem head-first and solve it in-situ instead of looking at it from afar and pondering for long periods of time. And, of course, among all of that, he needs an enormous self-confidence to pull it all off, as his premises may seem utterly ridiculous and he must believe in them whole-heartedly to convince everyone else.
Katrielle Layton checks every single one of these boxes. It’s Katrielle, and Katrielle alone, who can turn Shishido not just into a replacement for the times when Kidou and Fudou aren’t around, but into a true force of nature that can assist the team at all times. It makes Shishido useful and non-redundant--which is, of course, much more than the anime did for him. Let alone the manga, where Shishido didn’t even appear. (I mean, the manga gave us Tamano bby, but still--)
And the best part is that they don’t step on each other. ShinOda is fantastic (and I won’t comment on my own ideas), but no one is objectively better at being a game-maker than the rest. Different situations will call for different approaches, so their relevance will shift as the rivals change or as the rivals adapt to one style or the other. Or, heck, they can simply all work together to keep their rivals guessing and come up with even greater strategies that combine everyone’s fortes.
Also, I’m watching Katrielle’s anime with my girlfriend and that is what made me consider her for this project in the first place, so props to her! (But sorry for butchering the design, dear ww)
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miximax-hell · 6 years ago
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I always tell my friends that they’re capable of anything they put their mind into. But, personally, I should know my limits and act accordingly. And considering how INCREDIBLY long it took me to finish this piece for such a poor result (despite the fact that I was just trying to replicate official art, so I had all the help in the world), well, I would say this was my limit. But, hey, you’ll never know until you try, and all practice is good practice.
That aside, hello! For today’s post, I decided to revisit the concept I started this blog with and work on a bigger illustration. It’s probably my least popular kind of post, but trying to mimic KH’s artstyle is kind of a blast regardless of the result or the struggle.
With Max’s and Kageno’s out of the way, it was about time I worked on Handa’s, since, you know, he’s my favourite character and all. I can be biased here, right?
So, it might be a good time to talk about HanRoku’s reasons to be.
Well, well, well. This is coming at the beginning of April when my last post was on January, and even that was just to celebrate the fact that, somehow, over a hundred people have decided to follow this blog. I’m not even going to pretend I’m way too busy to work on stuff--it’s just been a fantastic combination of things that made me want to... stop. I hit a big wall where the ideas I had were being a tad too difficult to pull off in a satisfying way (I swear to God, Kidou, your hair is impossible to work with), and I was either not in the mood to do anything or more focused on other and, at the time, more fun endeavours. I was super passionate about my graduation thesis, for example--and that went rather well, thankfully.
But, boy, I loved Kingdom Hearts 3. No bad mood or task was going to keep me from sinking hours into that game somewhat regularly. Playing it filled me with immense joy, and seeing Roxas again after so long brought me to tears. It made me think a lot about finally finishing (or trying to finish) this big piece... and it caught me very rusty, which led to hours, hours, hours, HOURS of work for what I have already described as a disappointing result. I mean, it’s not the worst I have ever drawn, but... well. It could definitely be much better, and I’m rather tempted to rework it in the future. I hadn’t touched my tablet in ages and it shows. Nor my pencils. Just my brushes, but that was just to paint doggos and Life Is Strange-inspired landscapes.
And the best part is that the illustration ISN’T EVEN COMPLETE because the rest would actually be a spoiler for a fic of mine called Zero. If you check the official art I linked above, you’ll see that what my illustration shows as a black area is actually filled by a completely separate illustration. I know what I want there, but, as I said, it’d spoil the story, so, yeah. Talk about a work in progress. I hope I can finish it all one day...
Anyway, enough pointless ranting! Thanks for putting up with me. To reward someone who has made it this far without getting tired of me, I’m giving away a Steam copy of Batman: Arkham Origins, along with all of its DLC. If you want it, please shoot me a non-anonymous message~ There is absolutely no need to follow me nor reblog/like this post, although it’d obviously be greatly appreciated. The first to ask for it will get it. And, please, don’t follow me for future giveaways--I doubt there will be any. Now, let’s talk about HanRoku. That’s what you clicked on that "read more" button for.
The beginnings of HanRoku are ancient at this point. We’re talking 2012 or 2013, and that’s INSANE. For how long have I been struggling with this project?! Goodness gracious. Anyway, at the time, Chrono Stone was hitting all of the right notes for me. Time travel? Check. People that transform to become more powerful? Check. Fusions, because I've watched too much DBZ for me to not love that? Check. And one day, for reasons that have been lost to time, but probably have a lot to do with the aforementioned fic, I realised something. Zero was supposed to be a story about how Roxas mingles with Someoka, Handa, Aki and mostly Endou, but then it hit me: Roxas and Handa are actually... extremely similar.
To those who have never played Kingdom Hearts, PLEASE GO PLAY KINGDOM HEARTS. And to those who couldn’t care less about what I recommend them to do, KH is a story that, under a deceiving cover full of Disney characters and confusing plot points, makes a deep and rather interesting point about what the true nature of the soul is--even if they insist on calling it “heart” instead. What is a soul? What is it for? Who, or what, has a soul--and why? Is the soul linked to the mind or to the body? Is it even possible to have a body and not have a soul? Is the soul something you’re born with or something you can/must acquire over time? What makes it grow, and what is true strength of soul? You know, for a game where you hit cute Hot Topic monsters with an oversized key, that’s pretty darn cool.
I talked more about this way back when, but I’ll give you a brief summary of the main reason why Handa and Roxas are such a perfect match: they are both people looking for their place in a world that actively acts against their very existence. They have no purpose and are simply tools for other people to shine and/or achieve their goals. That is obviously not a good, fulfilling life.
But, well, after all these years of ruminating and thinking (and crying) about HanRoku, there has to be a bit more to it than just that, right?
Obviously (and even more obviously after Kingdom Hearts 3), Roxas is very strong. Very strong. What he lacks in existence, he makes up for in raw power. For someone like Handa, who is so overlooked due to being okay at everything but not great at anything, this is massive. Even if Roxas doesn’t make him stellar at everything, he doesn’t need to. He still gives Handa enough power to become an extremely invaluable asset in the field and a force to be reckoned with--especially early on, since Handa is the first original Raimon player to get a miximax and all. I’ll talk more about HanRoku’s powers in the future.
But the usefulness in the field is only the first part, and even that is debatable due to the post I linked to earlier and the fact that, well, he sure will be special and super strong when no one else can mixitrans, but he won’t be once the whole team can do so. I mean, let’s count: Endou, Gouenji, Someoka, Max, Kageno, Megane, Tamano... That’s 7 people, when there are only 11 players on the field at a time. Handa would only be at an advantage over 3 people. (And if you’re going to tell me that he’s still the only midfielder with a miximax, thus making him special on his own, that’s a perfectly valid point and you should congratulate yourself for having such a keen eye.)
What really shines about HanRoku, though, is how mutually symbiotic their relationship is. Even if their struggles are so similar at heart, the reasons why those struggles exist are not.
Handa’s problems come from not being good enough at anything to be really... indispensable. Sure, he can do pretty much any job at any given point and be adequate enough at it, but he’s never the first option. He has no place of his own in the team; not one thing only he is capable of doing. And that leads to all kinds of problems of self-worth and trying to find a purpose. He will leave Raimon and no one will remember he was even there.
Roxas is completely essential to Organization XIII, but he’s been reduced to a killing machine that they are trying to replace with a better and more obedient one, thus taking away from him the only reason to be he ever knew and making him question his very existence. Once Org XIII disposes of him, no one will miss him--and that’s made even worse by a certain plot point: Nobodies disappear from the memory of everyone who ever met them once they are defeated/killed.
Of course, Roxas would help Handa immensely, as stated earlier. That’s kind of the point of this whole ordeal. But here’s the catch: Handa would help Roxas too. By leaving a part of himself inside Handa (that sounds extremely wrong, but please bear with me), he knows he will never be truly forgotten no matter what happens to him, and his life will ultimately have a purpose: to help a friend in need find his own worth. But let’s not forget that Roxas has only been alive for less than a year, while Handa has been struggling with his demons for over a decade without ever giving up. Despite having the world against him (or, at the very least, definitely not on his side), Handa is still going at it, trying his best, fighting for what he believes in, dealing courageously with the fact that he’s just an ordinary boy in a world of amazing people in order to help them achieve their ultimate goals. At a time when Roxas felt like his existence was worthless, meeting Handa, a boy who challenges his own self to find an identity that may not even exist, is truly inspiring. His selflessness, his love towards his friends and his neverending efforts to be better give Roxas a reason to stand up to the norm and fight for what he believes is right: in this case, to save his few and treasured friends.
Handa and Roxas find in each other a mirror that, for the first time in their lives, shows them in a new light that gives them hope for the future. They learn from each other, complement each other, improve each other, inspire each other, share a deep bond of friendship and trust, feel stronger and braver when they are together, and make a fantastic team. A team of throwaways, a team of tools, a team made of convenient replacements that will one day become obsolete. But a team that, however, is much greater than the sum of its overlooked parts, and will achieve incredible things when they eventually figure out just how unique and special they both are.
Talking about HanRoku makes me very emotional and it’s difficult to convey my feelings about them when I’m choking on my own tears, but I hope you can all understand why I love these two so very much. And if you can’t... well, feel free to ask me any questions you may have! I’d love to find new ways to describe why these two are so precious to me.
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miximax-hell · 6 years ago
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There have been people, some truly wonderful souls, who have followed my blog during my long period of absence. For that, thank you. Thank you from the bottom of my heart. I don’t deserve that kindness. With that out of the way, hello! Once again, it’s been so long... And that’s exactly we won’t delve in the past now. Let’s get right to it!
Today’s miximax is one that can barely be recognised at all unless you’re specifically told who the vessel and aura are. So, just in case my handwriting is THAT awful, we’ll be talking about Sakuma’s miximax today! For him, I’ve chosen a wonderful character that is, quite literally, part of the history of videogames as a whole. After the news about a new Smash coming soon, the promise of Metroid Prime 4 for Switch, and the very successful (AND SPANISH) remake of Metroid II, it feels like a great time to bring Samus Aran into the battle! The coolest intergalactic bounty hunter there ever was makes for a very simple-looking miximax, but it was still quite tough to draw because of RUST. Ah well. No one to blame but myself.
Anyway, I think this deserves a proper explanation, so let’s see why these two make for a fantastic combo! For more on that, please check under the cut. As usual.
Well, you’ve made it this far, so let’s delve a little in the past now. ww Just yesterday, I finally finished writing my graduation thesis!! That means I’m finally free... for a little while. Just enough to enjoy half a month of debauchery AND SPEND TIME WITH MY GIRLFRIEND, WHOM I MISS VERY MUCH. Oh, and my internship ended about two and a half weeks ago, too. While I am free in that sense as well, I can’t say I’m a scriptwriter and game designer right now, which kinda sucks. But they might still hire me...! And I’m ruminating some exciting ideas of my own. I highly doubt the company I worked for will be interested in them, but, well, it’s worth a shot. And good practice, in any case. So, yeah! I hope you’ve all been well!
Anyway, let’s get right to it. A single paragraph of my life struggles was enough. ww
This is still a fairly small blog with less than 100 followers. And it will always be because of how niche it is. ww Not only that, but most of said (active) followers aren’t even friends of mine, but the aforementioned kind souls who, somehow, grace me with their presence here. That means that, for example, if I were to go on Twitter to talk about my projects for this blog (as I’ve done a couple of times in the past), only one or two of my friends would give a crap about it. And that’s assuming they see those specific tweets at all! Otherwise, the reactions I get are non-existent unless I’m specifically mentioning someone. And even that is far from being failproof. So, whenever I want to share my ideas with someone, develop them through conversation or brainstorm, there’s only one person I can rely on: my lovely girlfriend. She’s patient and super supportive of my work. Bless her soul. I’m so in love with her.
Anyway, thanks to how much I’ve ranted to her about SakuSamus, I’ve already typed down most of what needs to be said about why I think these two work so well together. I can also get away with mostly copying and pasting what I already told her over Skype and simply adjusting it a bit to make it more readable as a blog post and adding some extra details. ww So, let’s get to it!
Coming up with proper combinations for this blog can sometimes be a chore and require a lot of overthinking. However, as the wonderful @miyukiko​ would say, great ideas suddenly come to you sometimes. This had a bit of both. I'll try to skip the uninteresting bits of the creative process, but this is the important part.
Now that we've seen Sakuma in Ares and he's obviously won a lot of... prominence, if you may put it that way, it felt like a good time to take a closer look at him. Sakuma is a forward, and a pretty talented one, at that. When he becomes captain in the Ares timeline, though, his team comes to rely on him on a much deeper level too. Or so it seems, at least. To top it off, his descriptions in the original games say that he helps Kidou and acts as a strategist that coordinates the team. That’s pretty much the base we can build upon.
As a forward, he seems pretty thorough and tries to stay cool and calm, since that's the kind of soccer they play at Teikoku. And, from what we've seen in Ares, as a captain, he worries so much about his team's well-being and about being a good leader for them. You know, the usual "Am I fit to be captain?" thing that IE loves so much. ww
But there's a lot of bad stuff about Sakuma, too.
For one, despite his cool act, when he loses it, he loses it good. We all know how he reacted when he was part of Shin Teikoku and how extremely mad he would get with Kageyama, for example. Also, when he does lose it (and, arguably, even when he’s still somewhat sane), he's very self-destructive.
I think that's somehow linked to his fears: he simply doesn't want to be left alone. He panics when Kidou leaves Teikoku and, again, loses it completely. When his insanity reaches that kind of point, nothing else seems to matter, so he goes all out even if it can cost him his life. Or his legs, at least.
Related to that, and this is much more relevant in terms of sheer gameplay, he is extremely dependent of others.
He's supposed to be some super cool ace striker, but absolutely all of his shots are combo hissatsus no matter what timeline or age you’re looking at. Koutei Penguin 2gou and 3gou, Twin Boost, Death Zone, Deep Jungle... They all need 2-3 people, and, usually, Kidou's involved.
So, tough as it is to say, if Sakuma isn't by Kidou's side, he's subpar. And if he's all alone, he's basically worthless. And to add insult to injury:
He usually depends on people who aren't even forwards to score goals.
He is turned into a defender as an adult because, as I said, he's subpar as a forward if he's alone.
That makes Sakuma a very interesting case: in a universe that is all about the power you get from of your teammates, what he lacks is individuality. ...Especially when you consider that his only motivation to play soccer seems to be to play with Kidou. www
As he is, he's the absolute definition of support character. Pretty sad, if you ask me. (Oh. And many of his in-game hissatsus are very dirty and the referee complains more often than not about them. That counts too. ww)
So, here comes the difficult question: who can give Sakuma the strength, the individuality and, partially, the safety that he needs to be relevant without killing himself? After thinking about it for quite a long time, I felt like he could really use the power of Samus Aran.
(Not to go all BuzzFeed on you guys, but the answer would’ve surprised you if I hadn’t said it from the very beginning. ww)
On a technical level, Samus is strong af. Not only has she survived to and successfully finished every mission she's embarked on (as far as I’m aware), but she's pretty much exterminated full races, DESTROYED PLANETS and killed the same evil pterodactyl alien... thing that wants her dead like 11 times by now.
And what's more: she's done all of this completely alone. (Except maybe for Other M. I haven’t played that game yet, but it looked like there were more people, idk) All in all, she's a beast. But that's not all, of course. There are many heroes who go and do their thing alone. It could've easily been Lara Croft too, for example--at least in the original games.
Sakuma, as I said, seems to be driven by a will to be with Kidou and is very much dependent of other people. And when things go wrong and he loses it, he is... spiteful, to say the least. And I don’t know if you guys were aware of this, but Samus is 120% salt. I read a post about the hatred between Ridley and Samus that when Ridley was announced for Smash and all, but I sadly can’t find it right now. If any of you guys know that post, please let me know and I’ll add the link here because it was SO GOOD.
According to my limited knowledge on the Metroid Series, Samus fights three main things: metroids (you never saw that one coming, I'm sure), space pirates, and Ridley (who is the leader of the space pirates, but is not a space pirate because I, too, would listen to my Evil Pterodactyl Lord if he were to give me orders).
Long story short, the space pirates and Ridley killed Samus’s parents. She was adopted by people from a civilization called the Chozo, but the space pirates killed the Chozo too. And when Samus found a baby metroid that saw her as its mother, the space pirates and Ridley kidnapped the metroid and it eventually died because of them.
Samus doesn't fight for the greater good. Samus fights because she's fucking pissed.
But, unlike Sakuma, she uses that rage against the right people and in the right way: she is still salty as hell, but she stays cool, kicks ass, makes everyone go boom, and she's out. She does what Sakuma does, but better. Even when she's pissed. Oh, and she does things the way they should be done: with legal permission, without turning evil and stuff. And she's super respected and feared because of it, which is precisely what a captain and a forward should be like, respectively.
And the icing on the cake?
In IE3, when Sakuma has levelled up enough, he learns how to use Space Penguin. also, Samus has a visor thing that can replace Sakuma's patch and that sounded cool to me
Anyway, that would be the gist of it! As I said earlier, I’m not the biggest Metroid connoisseur in the world: I’ve only beaten Fusion and Zero Mission, and I’m currently playing Prime and Return of Samus. As such, excuse me if some other game I haven’t played debunks all I’ve said, but I haven’t found any traces of such a thing. ww
However, despite my few experiences with Metroid games, Samus is a character I love and have very fond memories of. This series represent what I love the most about the video game genre: that sense of continuous and hard-earned improvement that only comes from experiences that are constantly giving you new abilities (and even new looks) to reflect your progress. It’s similar to RPGs, a genre I love as well, but RPGs reward you more for personal progress and dedication, such as grinding for levels, and not (usually) so much for just pushing forward and defeating bosses.
Last (and least), for those who have made it this far, here’s a little something you might be interested in knowing: I’ve been inactive here, but I’m still constantly trying hard to come up with interesting ideas for miximaxes! And I think I have found some cool stuff for both Kidou and Shishido, so feel free to tell me on which of those you’d like me to work on next. They’re both very challenging to draw and fiddle with, but I’m always happy to shift my priorities in any way you guys want me to. ww
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miximax-hell · 7 years ago
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Hey, guys! It sure has been long since my last new miximax, hasn’t it? The worst part is that I haven’t even run out of ideas--I’m just too bad and lazy to bring them to life properly. That’s what I get for never practising. Don’t be like me. Be like my coworker, who is a 3D artist and has decided to devote one day a week to practising HARD no matter how busy or tired he is, because he doesn’t get to model too often at work and he doesn’t want to get too rusty. Now that’s a good example to follow.
Today’s miximax is a bit of a surprise, as it’s the first time I’m giving a new miximax to a character who canonically got one in the games and the anime. Or, well, it would be a surprise if you hadn’t read my Characters tab, but I’m sure you have ALL done that. So, rather than a surprise, it’s more like an “oh, finally.” ww
While I most certainly have nothing against Shinsuke’s real miximax nor Liu Bei, I think he was lacking something rather important. And, all things considered, I felt like the best candidate to fill in for this position was Cao Cao. The name might ring a bell, but you might not be completely sure about whom I’m talking about. To refresh your memory, I’ll simply say that it’s the guy Zanark first miximaxed with. Yes, when he had that cool Keshin and the white hair. Yes, the evil man.
...Raptors! RAPTORS! NO, RAPTORS! LISTEN TO ME BEFORE YOU COME AND RIP MY NECK OFF WITH YOUR FANGS AS YOU SHOUT, “SHINSUKE WOULD NEVER MIXIMAX WITH THAT GUY.” OKAY?! PLEASE!!
So, as usual, you can listen to me under the cut.
Have you put down your torches and pitchforks, you stereotypical rioting citizens? Yes? Good. Then, let me explain this carefully. I swear it will make much more sense when I’m done.
First, let me explain why I think Shinsuke needed a new miximax and why Liu Bei alone simply doesn’t cut it.
For a second, and even if it’s my least favourite season, let’s think about the first season of Go, when Shinsuke was introduced to us. Even though he’s been consistently used as a goalkeeper in Chrono Stone and Galaxy due to the potential Sangoku and Endou saw in him (and his Keshin), he was a defender when Go started.
And I’ll go even further: Shinsuke has always had block hissatsus in every game he’s been featured in, even when he was actually labelled as a goalkeeper (aka, in CS and Galaxy). In fact, in the first game, he doesn’t even learn goalkeeper hissatsus throughout the story--he only gets God Hand at a pretty high level, way after completing the main campaign. Until halfway through Chrono Stone, and having been Raimon’s main goalkeeper since halfway through Go, he didn’t get his first catch hissatsu. And even though he has been in every single Strikers game, he only became able to play as a (reliable) goalkeeper in the last game. Until then, he was nothing more than a defender or a midfielder at most.
All these are cold, hard fact that I simply can’t ignore--blame it on my compulsive behaviour. Regardless of what his Keshin is best at, no one can question that, much like Endou, Shinsuke can function both as a field player and as a goalkeeper, and whether he should play in one position or the other should heavily depend on the situation.
It doesn’t, though.
Shinsuke is strong because of his goalkeeping resources. Sure, his natural abilities help, but those same abilities proved themselves useful in the field as well, so that’s hardly a valid excuse. However, the main difference between Endou and Shinsuke, and what makes putting Endou in the field MUCH more useful than doing the same thing with Shinsuke, is what Endou adds to the team by being able to move freely. Endou is a good player, but, most importantly, he performs roles no one else can perform in his team. He is part of many, many strong hissatsus that can lead the team to victory; he is the only libero the team has, and his natural strength and experience as a goalkeeper make him a force to the reckoned with when it comes to blocking opposing shots with his Megaton Head. In other words, he is not replaceable, as no one can do what he does quite the way he does it.
Shinsuke, on the other hand, while he has the uniqueness of his insane jumping skills, feels quite lackluster in comparison. He can use Kattobi Defense to block opposing shots, sure, but Kariya’s Hunter’s Net or Kirino’s Deep Mist do this too. He can use Buttobi Jump to block shots with his own shot, but he is completely outclassed by Tetsukado bby’s much stronger Dead Straight--and even by his own Kattobi Defense, really. He could use his Keshin to defend in a pinch, but its hissatsu is exclusively for goalkeeping, so Kirino, Kinako or Tobu would do a much better job at it. He doesn’t even have a Soul, so he can hardly compete with Earth Eleven players either. And considering Liu Bei is a goalkeeper, mixitransing really doesn’t help him all that much either.
In order to become a truly relevant defender again, Shinsuke must spice things up big time. He doesn’t just need something/someone as wonderful as his first miximax--he needs even more than that. He needs to kick it up a notch and get on everyone’s level fast and effectively if he is to put up a good fight. And, with goalkeepers as extremely strong as MamoDai (I’m totally not biased here ww) and the fact that they never know with whom they’ll be paired in a match, the more roles Shinsuke can effectively perform, the better.
Now, the question is: having every universe in existence available, why would Shinsuke settle for Cao Cao, who is the direct enemy of Liu Bei, whom Shinsuke comes to deeply admire? (And, most importantly, why give Cao Cao to Shinsuke when there’s a perfectly perfect Zanakurou lying around?)
First of all, let’s look at Cao Cao as an Inazuma character. You can do so too here. If you take a quick look at that page, you can see that, in the games, Cao Cao is a scoutable character. And not only that, but he’s a defender, so we’re doing good so far. ww
Cao Cao doesn’t have any exclusive and super cool hissatsus in the game, but he does have an exclusive and super cool Keshin: Gouriki no Genbu. You’ll remember it, since Zanark made use of it. Quite the odd choice, since Zanark is a forward and both Cao Cao and his Keshin are defenders, but that plays even more in our favour, as it wouldn’t be a good match for Zanakurou either. ww With the extra strength of a historical figure as strong as Liu Bei, and with a second and all-mighty Keshin at his disposal, Shin Cao suddenly becomes a much more interesting option. Good enough to scratch that itch in my head that repeats over and over, “HEY, IF A MIXIMAX WENT EVENTUALLY UNUSED THE ANIME/GAME, YOU OUGHT TO USE IT AGAIN. OTHERWISE, I’LL KEEP HAMMERING YOUR BRAIN WITH THIS NAGGING AND UNSHAKEABLE FEELING OF LACK OF ACCOMPLISHMENT.” Man, ain’t it fun!
Now, let’s remember one thing. In this project, the vessel chooses their aura, which means that Shinsuke would have to want Cao Cao in order to miximax with him. Which takes me back to those raptors who almost killed me before I even started talking and their shouting: “SHINSUKE WOULD NEVER MIXIMAX WITH THAT GUY.” As much as I and the itch in my head want it, it needs a certain degree of logic.
Let’s be historically objective for a second here. Winners write history. So they say, and they are completely right. Not to start a fire here, but if the N*zis had won (won’t risk being filtered because of this), we would all be N*zis now, and those who weren’t would be treated like N*zis are treated now. That’s just how it is. But that didn’t happen, and now we see those people as pure evil. I’m not saying that hatred isn’t justified--I’m just saying that things could be extremely different if the outcome had been different. Are we good, raptors? Are we friends? You won’t rip my neck off? You won’t call the cops on me? Good. Then, let’s move on.
Historically, Liu Bei and Cao Cao were, indeed, battling it up during the Three Kingdoms period. The most popular, although fictional, depiction of this period is the Romance of the Three Kingdoms, one of the 4 great works of classical Chinese literature (the other 3 being Journey to the West, Dream of the Red Chamber and Water Margin). In this novel, Liu Bei is depicted as the hero, and Cao Cao is depicted as the evil villain. This depiction can be seen in Chrono Stone too, as Raimon takes Liu Bei’s side and portrays him as a goody-two-shoes, while Cao Cao is so evil, cruel and tyrannical that Zanark starved for and stole his dark power.
However, prior to this less-than-positive depiction, Cao Cao was, and I quote, “praised as a brilliant ruler and military genius who treated his subordinates like his family.“ Not so bad, huh? And even more so when you consider that Liu Bei was one of Cao Cao’s generals and he betrayed Cao Cao out of the blue--and with great violence, at that. It’s all about points of view, as usual. When war happens, there is hardly ever a battle of light versus darkness. One party is not usually vastly morally better than the other. Chances are that, if war happens, both parties will believe they are fighting for what’s right, and history will ultimately grace the winner by saying they were right. Whether they have ulterior motives or not (and they usually do--greed is practically omnipresent where there’s war) doesn’t change the fact that they believe they are doing the right thing while the other party is wrong.
If Shinsuke were to see that not everything is black and white, which Inazuma is usually all about (”you thought it was pure darkness, but it was me, *+*+*Complex Character Development and Grey Motivations*+*+*!”), and tried to see things from Cao Cao’s perspective, he would probably find a ruler whose wits can compare to Zhuge Liang’s, who is caring and loyal to his people, who was so widely revered that he was given an important title after his death, and who possessed abilities that, according to our standards, are the polar opposite of evil and wrong-doing: martial arts and poetry. He would find that, while Liu Bei is righteous, hot-headed and charismatic, albeit a bit on the overactive side, Cao Cao is reliable, serious, intelligent and strong, although somewhat on the darker side (as depicted in the Inazuma universe, at least). Kageyama showed us that having darkness within you doesn’t make you inherently bad, though, so... there’s that.
Not only is Cao Cao Liu Bei’s polar opposite, but Shinsuke’s, too, and that allows for very, very interesting dynamics--especially when you compare how Shinsuke acts depending on whom he uses upon mixitransing. As such, Shinsuke gets a genuinely evil look in this case, but that’s just to match his actual in-game look and supposed attitude. But, well, those things come into the personality and design sides of this blog, respectively so they are matters I won’t discuss this time.
Okay, raptors, I’m done. If you’re still thirsty after all of that, come and get some of this.
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miximax-hell · 7 years ago
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Well, let’s do something special this time!
I haven’t introduced a new miximax with anything but reference sheets since the very birth of this blog. For those of you who weren’t there (aka none of you, quite literally), I got this blog going by reblogging old illustrations of Max’s and Kageno’s miximaxes, and I added some information about them to turn those old drawings into proper blog posts. I thought that, for a change, it might be interesting to do that again.
Sure, a lazy sketch is hardly as interesting as a full illustration, but full illustrations have never been popular in this blog, anyway, so it hardly even matters at this point. One of the perks of being unpopular is that no one really cares, so you can do whatever you want! Hah!
But let’s move on. Today, I am truly glad to introduce you all to Tetsukado’s miximax--or an early concept of it, at least. Here’s my answer for those of you who were mad because Tsunami wasn’t part of this project (and if you didn’t know about that, you should check this link--or the “Characters” link on the sidebar).
The final design will come soon enough too. But, for those of you who want more information about TetsuTsuna, feel free to continue reading. uvu
Today, I would like to talk about why I chose Tetsukado to take Tsunami’s powers. To be completely honest, it was a very long process and is probably the most interesting thing about this miximax, although it’s also one of those things only 1-2 people care about. I’d rather talk about it now, along with this early sketch that no one will care about either, than along with the final design, which tends to get a tiny bit more love. I only hope that those of you who do stop by to read this will be satisfied...! If you aren’t, though, by all means, let me know what else you’d like me to talk about.
Enough babbling. Let’s get started.
As I mentioned long ago and a couple of times, while this project is mostly based on crossovers, I do want a fair amount of Inazuma-only miximaxes. Ideally, I want one Inazuma-only miximax for every Inazuma Eleven game released--that is, 15. Right now, and counting TetsuTsuna, I have 6, plus another 7 ideas yet to explore. It’s very difficult to choose characters from this franchise to bring back as auras, but I knew from the very beginning that Tsunami (and Tyranno) had to be part of this. So, in their case, it was mostly a matter of finding the right person to inherit their massive and super cool power.
Now, Tsunami is a very interesting case. He is a defender, but he is a defender whose main perk or distinctive trait was that his ability to shoot was rather remarkable. In fact, despite being a defender, the anime never showed him using anything but shot hissatsus. Even in the games, the main story only ever gave him shots. We can’t ignore he was superb at shooting, but we can’t ignore that he was a defender either. I wouldn’t be doing my work properly if I ignored either of those things, and, even if my art is subpar to say the least, I pride myself in my concepts, okay. ww
I had many candidates to take his aura. My first thought was to give it to any defender from Inazuma Japan, because, well, the team is losing a player, so it’d be rather cool to get Tsunami back through a miximax. But... none really seemed fitting to me. For reasons I will explain some other time, Kabeyama would never be a good candidate. The closest candidate was Tobitaka, since his kicks are strong and both characters are linked through their character songs, but Tobitaka has enough with his own crazy hairdo the connection still seemed quite feeble.
I eventually realised that the best candidate within Inazuma Japan was Hijikata: they are seen together often, are arguably the oldest members of the team, they both come from Okinawa, I’ve always thought that Hijikata has a sea theme going on too, and, well, they’re a nice match in general.
But Hijikata has two problems.
He’s not a defender, and Tsunami’s aura would therefore not benefit him as much as it should. Yes, I’m picky.
He can’t take Tsunami’s aura for the exact same reason as Kabeyama. You smart kids can probably guess why by now, but I won’t reveal it publicly juuust yet.
Those problems, while seemingly minor, really get in the way of the miximax. So, instead of trying to push a wrong aura onto someone, I decided to look elsewhere for a combination that would really suit my tastes. ...Tough as it may be.
After a quick look, I realised no Raimon player suited my tastes either. Which, honestly, I was glad to see. I wanted him in Inazuma Japan if I was going to keep him in the first trilogy.
...And that’s when I took the first real step towards enlightment. Why keep him in the first trilogy when Tsunami had already shone plenty there? Giving love to his adult self, who had NO RELEVANCE WHATSOEVER in Go and barely appeared at all, was faaar more interesting. Why limit ourselves with the power of a kid when we can have the power of an adult? A power that, by the way, had yet to be explored, because all he did in InaDan was shoot once.
So, as much as I was fond of Tsunami making a grand return to Inazuma Japan, I eventually ditched that idea. And it wasn’t easy, because I hate ditching good ideas. ...Or ideas in general.
I started looking for alternatives. The first person who came to my mind was Hamano, because I looove Hamano and he deserves huge amounts of love. Thank @raishiteru for my bias. But... well, Tsunami and Hamano are complete opposites, and not in a good way. While I love contrast, it didn’t feel right to change Hamano from a laidback cutie to some... ADHD guy all of a sudden. It’s a change that doesn’t really help Hamano. And, once I realised that, I also realised that Hamano is a midfielder. If Hijikata lost points for that, so should Hamano. Let’s be fair here.
Once Kai-Kai stopped being an option, I looked at Go Raimon’s defenders. Kurumada, Amagi, Kariya, Kirino, Shinsuke... Meh. I love Kurumada and Amagi, but, well, I don’t see how they’d benefit from Tsunami, and they didn’t fit together either. Considering Tsunami is an Inazuma character, why’d you settle for some half-assed miximax when there are infinite universes out there waiting for you to find your perfect partner? It’s such a waste, both for Tsunami and for the vessel. Tsunami deserves to share his power with someone who will think, “It’s Tsunami or no one else.”
Still, not finding a right candidate in Go got me quite down. I really wanted Tsunami in, and I was afraid I’d have to go for something half-assed or something I was simply not personally content with. I will admit that, despite how much I love it, I didn’t remember Galaxy existed until a long time after I started thinking. But, as soon as I did, everything clicked extremely well.
Galaxy, the ignored season, has Tetsukado in it, and Tetsukado is the absolute perfect choice.
Tetsukado is a defender, like Tsunami. Tetsukado is hot-headed, like Tsunami--although what that hot-headedness causes is completely different and that’s really interesting to look into. Tetsukado is closely related to the sea, like Tsunami, because he wanted money to buy a boat for his dad. Tetsukado is very muscular and strong, which makes him excel at something defenders don’t usually do: shoot--which, again, is Tsunami’s specialty. Tetsukado gets a shoot hissatsu that he uses strategically from his position as a defender, like Tsunami. And, heck, both Tsunami and Tetsukado are newbies when they are first introduced to us. If we’re just looking at them, they truly are a match made in heaven.
But what if we don’t just look at them? Because this is what bothered me the most.
Again, not having Tsunami in InaJapan irked me, but I’ve set this whole project with a simple idea in mind: teams don’t each go in one direction. They move together towards one goal, and players can move around, mix and have different partners. This is why groups aren’t necessarily made of people from the same team. So, even if Tetsukado is an Earth Eleven player, he could very well mingle and play with InaJapan members. In fact, doing that could lead to some very interesting situations, like some InaJapan members being happy about having Tsunami back and treating Tetsukado, to an extent, as little more than a vessel that holds Tsunami’s power instead of acknowledging Tetsukado’s own power and own self. Hmm hmm, nice stuff there.
But, for those times when Earth Eleven is the one who needs to battle alone, can Tetsukado really make the most out of Tsunami’s power if it comes to that? And the answer is yes, he sure can. Those of you who know what I was getting at before will probably understand what I mean, but the rest of you will have to wait until I decide to explain TetsuTsuna’s powers thoroughly to understand why Earth Eleven can let TetsuTsuna run wild. Trust me--it’s cool.
And last, but not least, a question beyond objectivity. Let’s remember for a second that this is not Chrono Stone. Jii-chan isn’t here with his notebook to go around choosing auras and assigning them to whomever he finds fitting. Here, everyone can decide their destiny. Gouenji chose Yuuichi. Endou chose Yagami and Jii-chan himself. Fudou chose Layton, Kurama chose Tyranno and Rika chose Bayonetta. The vessel has full control over their aura. So, Tetsukado should have a reason to want Tsunami.
Beyond the objective fact that they are really similar in many senses, I think Tetsukado would be very okay with receiving the aura of a legendary player who is so similar to him and whom he shares so much with. But, in this case, I think Tsunami would actually suggest it, because Tetsukado is hot-headed in a way that’d probably make him embarrassed to ask for anyone’s aura. But look at Tsunami. All of his friends are fighting (as kids), but he can’t because he was born one year too soon and his young self really can’t take part in that. Tsunami, both young and adult, would feel very, very pissed and frustrated. He would like to be part of the battle, lend a hand, be useful somehow. And he’d probably be on the lookout for someone to take his power as soon as he heard that the whole miximax stuff was a thing.
So not only is this match perfect, but it has the special touch of being the one match where the aura proposes and starves for as much as the vessel. ...You know, other than Handa’s. But Handa’s is a tad different, as you may remember.
Also, much like Handa is my favourite original Raimon player, Tetsukado is my favourite Earth Eleven player. By far, in both cases. ...I see a trend here.
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miximax-hell · 7 years ago
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Hello, everyone! It hasn’t been long at all since my last post! ...For once!
While I looked for that Tetsukado sketch from last time, I happened to come across some (albeit by no means all, because there were many) of the sketches I made before I came up with HiroGeo’s final design. Given how different they are from each other and from the final design, I thought it might be interesting to bring those to my blog as well. I have no shame in showing how bad I am because it’s no secret, anyway.
As you can see, the first three sketches have been quickly lined in SAI. That’s because the paper sheets I originally drew on were SUPER dirty and it was tough to even distinguish actual lines from previously erased lines and whatnot. Truly a mess, but that’s why they’re doodles and not actual drawings, I guess.
Anyway, I love Hiroto and I felt he deserved some more love--especially because his miximax got many more notes than average, so people must’ve liked it... to an extent. Therefore, let’s talk a bit more about him!
As usual, you can find more information about HiroGeo under the cut.
Now that we’ve made it through the cut, uh, what’ve you guys been up to? After many, many years, I finally beat Final Fantasy VIII the other day. What an amazing game! It had the nostalgia factor going for it, since I first played it when I was rather young, but I never got past a certain point in the middle of disc 2, so it was still full of surprises. A very healthy combo. Kind of like Harry Potter 8, which I’m reading right now, btw.
And, since I was at it, I started playing EarthBound and Broken Sword 5 too. EarthBound hasn’t quite... picked up the pace yet, but I sure am enjoying BS5! It truly reminds me of the first and wonderful installments before Broken Sword 3 ruined everything. Oh well. We can consider that a bad nightmare, I suppose. A very bad one.
Oh, and since I mentioned it in my last update a few months ago, I got the True Pacifist Ending in Undertale. What an incredibly lovely game. I can’t bring myself to go for the killing spree necessary to get the other ending just yet. Incidentally, I completed Layton 2 and beat Tomb Raider, Pokémon Sun and Hatoful Boyfriend while I was still in America. I’m surprised I got so much done even though I was so busy...
Okay, moving on! Since I talked about HiroGeo’s design in depth last time, I can’t resort to the easy solution now. And, for the sake of being sincere, I’ll admit that HiroGeo isn’t a miximax I have thought much about beyond the designing process. Funny, because Hiroto and Geo are both very dear to me, but I guess the design was way too exhausting as it was and I didn’t feel like putting any more effort into it. Whoopsie. ww So, as of now, I only have some ideas regarding his Keshin and... that’s it. I don’t even know much about his powers at this point.
So you might be thinking, “Wait a minute, you stupid idiot!” Yes, you all insult me in my mind. I blame my well-disguised low self-esteem. “If you don’t even know what powers Hiroto would get from Geo, why the hell did you put them together?” Well, that’s exactly what I’ll try to explain today.
Even though 99% of my friends, acquaintances and relatives aren’t aware of this, before Inazuma sucked me into an obsessive vortex for years and years, I was actually a Mega Man Star Force nerd. It was (and is) one of my favourite games, and the one I was into at the time. In other words, it was my last obsession before Inazuma hit me in the face with a flaming ball. As such, I really, really wanted Star Force (from now on, SF) to be part of this project from the very beginning. I didn’t know whom I wanted, but I needed that franchise to be represented here somehow.
As such, much like I have done with other franchises (with more or less success), I started looking for a good aura and a good vessel. While I considered that little shit called Solo/Rogue, I’m not one of those people who enjoy that kind of “I’m evil, but everyone will be obsessed with me” trope. In fact, it usually irks me quiiite a bit. I’m not one to usually like evil guys, sadly. ww
So, really, my only good options were Geo/Mega Man or Sonia/Harp Note. And I’m sure those who’ve played SF will be pissed because I didn’t choose Harp Note and I went with the “easy” choice (and, in fact, it bothered me too, because she’s great), but stay with me, please. There is a bit more to it than meets the eye.
The reason why I chose Mega Man over Harp Note wasn’t a matter of whom I prefered or whom I thought would bring better/more useful powers to the mix. It was because I randomly saw how well Mega Man and Hiroto worked together. I simply didn’t find a match nearly as good for Harp Note.
Hiroto and Geo share a lot. The obvious link, which I have mentioned before, is that they share a theme, and that’s something I love. Both Hiroto and Geo are related/linked to space. Hiroto, being a fake alien and having meteorite-related hissatsus, has an obvious connection to it. Geo is constantly looking at the stars and has a passion for astronomy, goes to space in many occasions as Mega Man, the name of his series is Star Force and even his dad is an astronaut. Which, by the way, leads to the next link.
Even though they are very different, both Geo and Hiroto have *+*+*daddy issues*+*+*. We all know about Hiroto’s: he’s an orphan, his loving adoptive father turned into a monster that forced him to fight, said father ended up in jail... Quite the rollercoaster. Now, Geo has his fair share of those issues too. While not always a main theme in the series, Geo’s lurking objective is to bring his father back home, since he’s been stranded in space... if I remember correctly. Said father has been missing for a loong time, leaving Geo alone as he learnt of his new powers, causing him a heavy depression that kept him from going to school, etc.
They both know what it is to miss a father and to want to save him. They were both very affected when the close relationships they shared with their fathers suddenly changed, so I believe they’d have a lot in common and to talk about. And, well, I find it important to talk about uncomfortable subjects if you are trying to improve your relationship with someone. It brings you two closer, and that’s very important in a case like this.
If sharing a theme and daddy issues wasn’t enough, both Hiroto and Geo are shown to be rather intelligent and good with machines. They are both strong-willed and ready to fight for the “greater good” even when they don’t want to, and they both inherited something very important from their dads: Geo got some weird goggles and Hiroto got... a full successful company. (Hiroto wins this time, I’m afraid. Sorry, Geo bby.)
What makes this extra interesting, however, is how Geo evolves. Hiroto is shown to be mature, intelligent, cold and thoughtful. A reliable, serious person. Almost a big brother to those who know it. However, while Geo starts off cold and in a similar (although by no means same) vein, as he matures and manages to open up to others again, he actually becomes much more laid back, suddenly talking about food and naps and whatnot. Meanwhile, Hiroto’s premature maturity (no pun intended) takes him in the complete opposite direction. I think this is worth exploring as a concept. With Geo’s influence, Hiroto wouldn’t be reverting to a more childish version of himself, because Geo’s attitude doesn’t come from him being childish, but from maturing into a more relaxed and presumably happier person. Hiroto would simply have the opportunity to see life with those same mature eyes, but in a much calmer way. In a sense, it’d give him the chance to “take a break,” if you all know what I mean. To move on from the pain that, show it or not, he holds in his heart. In a franchise like Inazuma, where maturing has constantly meant becoming more serious and angry and powerful, maturing into someone happier would be a refreshing change, I think. Refreshing and much needed.
So, yeah. As I said, I really don’t know much about how Geo’s powers will affect Hiroto’s abilities, but I’ll figure something out. The reasons alone were so good and unavoidable that I’m sure pieces will fall into place on their own as soon as I start thinking about this subject properly. And, as the guy running this stupid blog, trust me when I say that that’s what really turns a normal miximax into a true perfect match.
A match made, rather than in heaven, in the stars.
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miximax-hell · 8 years ago
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Happy birthday to me. /o/ And that’s the first and last time I mention it in this post. I don’t care and you shouldn’t either—I just want cake.
FubuGabu is back! Not by popular demand because, well, no one has asked for it, although the feedback I got was lovely. But, hey, I had this material ready, so might as well do something with it, lame as it might be.
These are some early and not-so-early doodles of FubuGabu. The latter was pretty much the base of the final design, but the former… that’s from 2014 or something wild like that. I actually had many more doodles and concepts, but I hated them all so much that I erased most of them. I’m surprised I could save that one. I might have kept it because it was a full lineart, I guess. In any case, I’m glad I could find that much.
Since it’s fitting to do, let’s talk about FubuGabu’s design today! There’s a lot to talk about, but my memory is awful, so I’m sure I’ll forget about some things. I hope it won’t betray me too much.
Anyway, as usual, more under the cut.
Well, well, well. Ain’t this boy one little shit. Fudou gave me nightmares. Kidou is still giving me nightmares (to the point where I’m considering changing the idea I’ve had for around a year now). Someoka was awful to draw and make sense of. Max’s tail was awful to work with. But Fubuki? Fubuki is on a whole different level.
Let’s start by talking about the final design, since that’s the better one. Not even good, just better. That’s an epic victory as it is, so who cares.
FubuGabu’s design, as the reference sheet and my last post states, is not based on Gabumon, but on Gabumon’s line. What this means is that it has elements from (almost) every single one of Gabumon’s evolutions. Just for the sake of satisfying people’s curiosity, namely @IshidoShuuji’s, I’ll list the different elements here, since that’s the easiest and most straightforward way to explain it:
Tsunomon: eyes, colour of the face.
Gabumon: horn, face stripes, teeth, hair ears.
Garurumon: eyebrows, pretty much all of the hair, hair tail, forehead marks.
WereGarurumon: nose stripes, pretty much all of the hair, earrings, eye scar.
So, no, MetalGarurumon, Punimon and Omnimon/Omegamon aren’t part of the design. …Or are they?
Just kidding. They are not. ww But you shouldn’t rule them out just because of that. Well, no—rule Omnimon out. There will be no Agumon miximax, so that isn’t going to happen. I don’t want to keep people’s hopes up for nothing. I made it pretty clear from the start that I wouldn’t use a franchise twice, but I bet most people don’t know that. So, yeah.
Now that I have broken down the elements, let’s look at them from up close. This is truly a difficult design to understand, so I’ll get the explaining done as I move along.
Let me start with Tsunomon’s part. I used the colour of Tsunomon’s skin because it looks human: I didn’t want to turn Fubuki into a furry—I mean, have him all covered in hair, because it just looks weird. It was either Tsunomon’s skin or Gabumon’s, and he’s BRIGHT YELLOW. So you’re welcome.
The eyes have changed very dramatically. Tsunomon’s aren’t all that complex compared to Gabumon’s, for example, so it was easier to pull off without screwing up too much. That’s in the early concept you can see above, Fubuki has eyes based on Gabumon’s instead and it looks like he’s using about 4kg of eyeliner, hah— You’re gonna run out of money if you wear so much of it every single day, pal.
They’re not exactly Tsunomon’s eyes, although it’s a rather radical change. As I mentioned when I talked about Creature miximaxes, eyes get rather distinctive shapes when animals (or monsters) are involved. I did something that goes against my analysis, though: I added light to FubuGabu’s eyes. Just because I hate myself and because it looked kinda weird without it.
While Tsunomon’s eyes are completely round, FubuGabu’s actually follow the shape of Fubuki’s eyes, although vaguely. The irises are Fubuki’s, period. I simply extended the lines to match the new shape of the eye. The lower eyelid creates a straight line based on the hypothetical line of Fubuki’s eyes, which is visible in coloured art. The outer part of the eyes also matches that of Fubuki, not to mention that I kept the fold over the upper eyelid and the little marks below the eyes. The main difference, therefore, is the thicker contour (which is linked to the spikes) and the curve that replaces the right angles on Fubuki’s usual eyes.
Let’s move on to Gabumon. His marks were probably the toughest to place, and it doesn’t help that Fubuki’s refs are so BAD. REALLY. Many, most characters have references that match. Maybe not perfectly, but almost. But Fubuki? Fubuki ain’t need none of that crap. When you are this FABULOUS, no one cares about your face changing size and shape in every screenshot or your hair going longer and shorter every 5 seconds. Everyone is blinded by your sparks, anyway, so who will notice?
I noticed. But anyway. ww
Since Gabumon only has markings on half of his body (since the rest is all yellow), I let FubuGabu borrow those on Gabumon’s nose. Actually, if you were to strip FubuGabu (please don’t do that), you’d see that his whole body is covered with markings. I like to think that those belong to Gabu, even if they could easily belong to Garuru or Were instead. Still, that means that the marks on his neck are Gabu’s.
As for the marks on his cheeks, they were very easy to place on the front view and frustrating to figure out elsewhere. I just gave up on them at some point and thought, “meh, Inazuma has pulled off weirder stuff!” They’re supposed to end somewhere behind the jaw, though, but before reaching the neck. Hence why I actually drew the jawline ww
The horn and the teeth are pretty self-explanatory, but I’ll point something out about the latter: I only added two teeth even though Gabumon has many because I wanted some kind of parallelism with Someoka. He, too, has two teeth, but they grow on the opposite direction. True teammates who complement each other!
Now, for the hair ears, aka those things growing from the sides of his head. Those are 100% hair—they don’t really serve a purpose. As such, using Gabumon’s seemed like the best idea. After all, what makes WereGarurumon’s ears interesting are the earrings, but how do you put an earring on hair? As for Garurumon, his ears are just more boring than Gabumon’s. Gabu’s ears are kind of quirky and worn out, which is a cool little thing that I felt like adding. Also, Garuru’s ears go upwards and I didn’t dig that.
Regardless, Garurumon is probably the star of this design. Most of the bigger elements are based on him, after all. You could argue that many of them also belong to Were, but I was looking at Garuru when I designed them. I guess that’s enough of a reason. I guess.
There was an element of Garuru’s design that I really, really wanted to add to Fubuki: the feather-shaped hair growing from his back. You know, these things:
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After fiddling with that idea a whole lot, I eventually realised that it was best to keep it simple and shape Fubuki’s hair to look like those… however you wanna call them. I’ll just call them feathers. It may not be a perfect resemblance (and it may not make perfect sense either lmao), but I definitely thought it looked the best. These are actually not too hard to draw:
The first feather (from the top) follows the natural curve of Fubuki’s hair, but instead of curving down again, it creates an arrow-like shape.
The second feather starts and ends in the exact same spots as Fubuki’s, but instead of curving upwards, it’s completely horizontal.
The third one is the trickiest: it’s long and doesn’t match Fubuki’s normal hair. The part that touches the second feather starts where it should, but the part that touches the fourth one doesn’t. It’s tough to explain, so here’s a picture that will hopefully make it all clear:
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The last feather is shorter and isn’t as diagonal as the third one, but it does start and end at odd places, too. The “trick” to draw it is keeping in mind that the third and the fourth feathers end at pretty much the same height:
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The fifth feather isn’t even a feather; it’s just a simple spike. Nothing relevant there ww
Garurumon is also responsible for the marks next to the ears and the one on the forehead, not to mention the top of the head in general. The ones on the ears weren’t too bad, but the forehead was frustrating. As I mentioned, Fubuki’s references are a mess and I draw over them for the sake of keeping the original proportions, but it backfired in this case. Since they’re all so different from each other, Fubuki’s forehead grows bigger or smaller depending on the view, so the forehead mark is radically less visible sometimes, even though it technically shouldn’t be. Still, rather than repositioning it every time, I thought it made more sense to place it correctly to settle for a specific place, so that’s what I did.
Now, the top of the head is tricky. Let’s start by saying that it’s based on Garurumon’s back. Maybe WereGarurumon’s too, but I couldn’t find a single picture of Were’s back, so who knows. As you can see in the following image, Garuru’s back has a long, thin line that goes from his head to his tail, and that’s exactly what happens to FubuGabu too. You can’t quite see the end of the line because of the hair, but it’s still there… technically.
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That thin line sprouts into a bunch of rugged lines, and that’s exactly what happens with FubuGabu too. The lines are rather random (and I didn’t spend much time figuring the size out, whoops), but they do follow some certain shapes. The closest line to the face might be rugged, but it goes straight down. The second one starts from way back, but it’s shaped like an arrow pointing at the face. The tips of both lines are fairly close, too. The third line is way smaller than the rest, and is also the last one you can see, but definitely not the last one in general.
Let’s talk about Fubuki’s little sprout as well. As you know, Fubuki’s sprout has two locks of hair, but FubuGabu’s has three. That’s because FubuGabu’s is also based on Garurumon: to be more specific, on this part:
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I tried adding that part just the way it is by sticking it to the forehead, but I didn’t like the result at all, so I figured it was best to do something funny with Fubuki’s sprout instead. Oh, well. Choices! And talk about choices, I added Garurumon’s tail simply so the hair would be a complete portrayal of his figure. As I mentioned in the post I linked to above, miximaxing with creatures often leads to that, so yeah.
The hair is obviously the biggest and most visible part of FubuGabu’s design, but Garuru hogs quite a few other spots. Not Gabumon, nor Tsunomon, nor WereGarurumon (nor Punimon) have eyebrows, so I was pretty much forced to use Garurumon’s. Not like I mind, because they’re pretty awesome. It’s kind of sad that they’re usually not visible, but, to be honest with you guys… they’re kind of a pain to draw because of their very specific shape. So I’m secretly glad. ww
And last, but not least, WereGarurumon. Ah, what a little shit. How come there are official linearts for MetalGarurumon, but not for WereGarurumon? Anyway. ww
Were’s contribution is pretty straightforward. Earrings, a scar and marks. There are a couple of things worth mentioning, though.
For the earrings, I noticed too late that Were has both white and red earrings. I was going to use the red earrings because they stand out more, but I noticed that the visible ear was on the side of the white ones… And it was too late to change the design completely, so I just went for the white. Too bad, but life is simply unfair. Especially when you don’t pay attention.
Now, the nose marks are funny. I struggled so much with those. As you can see on the second picture of this post, they were originally going to be shaped like triangles, but I didn’t dig that. And even after I changed the design, I couldn’t get them right, which was… frustrating.
(Also, it took me a long time to realise that the bridge of the nose would be hiding one half of the marks in every view except the front one. After I did, though, everything finally looked better. Thank goodness.)
Anyway, I think that pretty much covers the final design, but let’s also talk about the early designs real quick.
Nothing much to say about the second picture of the post. I just made sure to make some sense out of the markings and retouched the elements I mentioned above. Well, I tried to polish everything, really.
Now, the first picture of the post is easily over 2 years old. It was one of the first, if not the very first, concept of FubuGabu. And, man, what a mess.
It was like, “what does Garurumon have? Feather thingies! SO LET’S ADD THEM EVERYWHERE.” The feather thingies appear on his forehead, the locks of hair over his face, on his hair and even behind his head. I could never figure the latter out—but, man, did I spend hours trying to make those work. And all because Garurumon has feather on his face and on his back, so I felt like FubuGabu needed two layers of feathers too. Thankfully, I eventually realised many of these elements simply weren’t needed, like that second layer of feathers, the earrings on Garurumon’s ear (which, again, are made of hair, so wtf), and… the ring at the end of the tail? Where did that come from? This is Garurumon, not Gatomon! Geez, self!
Some of the early elements made it to the final design. The overall shape of his eyebrows, the markings on the head, the neck and the cheeks and even the horn, just to mention a few. The final feel to it is completely different, though.
This is probably because of how different the hair looks. FubuGabu’s original hair was full of feathers, but they didn’t fit Fubuki’s normal hair. They were randomly coming out of his head for whatever reason. Not to mention that the hair falling over his face looks like tentacles rather than anything else. It looks like a miximax with Squidward rather than with Gabumon. Ugh, I hate myself. XD
One last note: I don’t know where the forehead mark on that first design comes from. I guess it’s meant to be Gabumon’s, somehow? I forgot and I’m too tired to investigate it. It probably never made sense, anyway. XD
I think I covered everything! But, phew, that took long. Still, if anything isn’t clear or there’s something I forgot to mention, please let me know!
(Also, I’m too tired to re-read this post, so excuse the many typos that I probably made. I’ll check it out... eventually.)
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