#realism/'correctness'
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Anyone out there got a solution for when you're feeling really stuck with your art and everyone and their mother tells you the solution is to do studies and figure drawings and other such things but even just thinking about doing those things makes you Spiral and want to Kill Yourself?
#monster noises#it's 1am no one will see this it's fine#it's a genuine problem though i Wish i could be aotherfucker who found it engaging and satisfying to do figure drawing#but i both A) had some bad experiences with this type of learning in highschool that i guess kinda make them triggering for me i guess?#and B) my brain doesn't seem to be able to like.. Learn Things.... That Way.... or at least not Obviously#i mean obviously i've improved as an artist over time in general#and i won't lie and say i've Never done figure drawing or studies or anything#but i never leave those situations feeling like i've Learned anything#mostly i've just sat for several hours growing increasinglyore frustrated#at my limitations and inability to achieve what i feel should come to me intuatively#and even if i Did feel like i've learned something i can seemingly never turn around and then apply it to something else#my brain does not make those lateral connections#it's why i can't do word problems in math.#and plus i also find stuff like figure drawing especially Rarely helps me make progress on the parts of my work i Actually want to improve#fluidity/mobility/stylization and surrealism#and only reinforces practices i want to pull away from#realism/'correctness'#all this combined leaves me just kinda stuck because i really can't power through my fear of these practicing methods#because i also don't find them useful#but i have no alternatives because it's like.. the only thing anyone suggests because theoretically is Does Work#but just not when you're Specifically Busted like I'm Busted#and so I just continue to stagnate until idk.. i find something else that can abruptly and suddenly launch me forward again?.#augh.. being an artist is The Most Enjoyable (_=<=)_
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Drawing rottmnt fanart always feels so weird because I like to draw more realistically but. You cannot draw those turtles realistically without changing so much about their designs otherwise they will look horrifying. And since I don't want to completely redesign them I copy the show's style to a degree which strangly? feels like I'm cheating? That's not at all how it works I know this I guess I'm just not used to drawing in more simple styles.
#when i decided to seriously learn how to draw I decided I would NOT draw in any anime or chibi or anything like that styles because I wanted#to build my technical and anatomical skills before i started fucking around with easier styles#but now i just like semi realism because i want to display people how people are. i still have work to do with that but styles like#wolfythewitch's and disco elysium's are a big inspiration to me#so i guess whenever i go back to simple stuff like the rise style it feels weird.#when i was first a rise fan that style was actually more realistic and anatomically correct than the way i was drawing before because#I wasn't as good back then but now it feels like a step down lol#op#rottmnt#art
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None of it is posted here but looking at my art from end of last year/start of this year of my bg3 OC and shaking my fist aggressively over the fact I'm getting too attached to moving towards realism.
anyway, here's Kettle & dnd!Antyllus from 02-Oct-23
#personal#my ocs#my art#oc: Basil Commonkettle#oc: JS Antyllus#there is a satisfaction in going into your old art files and still wanting to chew ur old art#like ah yes I cooked here and there#Kettle is so so cartoony to draw like I cannot draw that guy in a sprinkling of realism way like I can with Antyllus#and while it limits me in some regard good god does it mean I can make him quite expressive#pros n cons pros n cons#now if only I could distill fnv charas to play with like that#*corrected the date to 23 not 24 omg#I write the date on things all day you'd think I'd get it correct when backdating
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if you have a unique art style tidbit and someone says its weird DON’T LISTEN TO THEM!!! PLEASE!!!
#im going through it#i hate my semi realism phase so much#“its not anatomically correct” anatomically correct deez nuts
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fanfic authors are the realest bc they go "lmao do you know what would be soooo fucked up" and then proceed to bang their blorbos on the head with a cast iron for sixty chapters straight
#whump authors who have just the correct amount of angst + realism are my favorite people on earth#like YES FUCK UP MY FAV AND GIMME THE HURT COMFORT but ALSO MAKE IT BELIEVABLE#and there are so many of you who pull it off!!#y'all know the recipe fr fr fr
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that disney+ peter pan and wendy trailer looks monochromatic and boring as hell. i say this as both a hater and a peter pan connoisseur. lost girls exist (bad And wrong). costumes look just ok. where's the whimsy? why is every color in that trailer some uglyass shade of green and brown? mary blair did Not paint dozens of works of art for the 1953 production of peter pan just for its next gen disney reimagining to be this bland. and ugly. i simply must reiterate how Butt Ugly it looks.
#im not even gonna get into how there's lost girls and that goes against one of the biggest aspects of the story#also sorry that yara shahidi is getting hate for playing tinkerbell. she doesnt deserve that#unfortunately she's in a color by numbers green tinted cgi hellscape of a disney remake and i cant help her#the Only thing i'll give 'em is that the lost boy hideaway is cool looking. but 2003 did it better idc#i'm just. so annoyed about the lost girls (who are canonically too clever to fall out of their prams and get sent to neverland duh)#god i am such a hater but that trailer looked Ugly. just color scheme wise. it looks uglyyyy#idk if they were going for a touch of gritty realism and a more 'big kid' take on the story#but when you think 'neverland' i really doubt youre thinking greyish green and yellowish blue and dirt brown#who did the color correction? i just wanna talk#and if its a remake of their 50s cartoon version why abandon all the Color?#peter pan#peter pan and wendy#rambles#i was honestly going into that trailer with an open mind and i can forgive a lot. but i cant unsee an ugly color scheme
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a lil lazy susan i finished a couple weeks ago
#art#paint#painting#heart#anatomically correct heart#anatomical heart#small artist#female artist#artists on tumblr#realism#realistic#autistic artist
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Ive decided trying to draw foreshortening in realism is hell actually
#GRRRRRRRR#BAKR BAKR BARK BARK#BARK BARK BARK BARK#im ok now#i havent done realism in so long so its tricky. i like semi realism and cartoony best but i feel its always good to go back and try realism#to get like. your practice in on anatomy and how things look realistically and then apply it to semi realism or cartoony by exaterating#so its still looks like. anatomically correct in the style its in#which is a big deal to me for my art i like it to flow well as a whole#i like gesture drawings bc of that cuz most of them have the whole body#mostly in motion and you can see how the muscles in the arms and legs stretch with the torso bc the whole thing about gesture drawings is#theyre usually quite exatterated (idk how to spell exatturated sorry :( ) so its usually stretching a whole multitude of different muscles#throughout wherever the motion is coming from and going through: arching your back down to the ground is going to be using some muscles#in both your legs and arms#am i making sense#your bodily anatomy is like a puppet and once you put the pieces together in your head on how to draw them you need to string them together#in harmonic motion#i miht bw making no sense but whatever#my silly ass that hardly does gesture drawings with a reference which i Should. doing a whole ass rant on acurate anatomy smh#but i understand it#somewhat#keep in mind everything im saying here is just for me about my art and about what i want in my art. dont think im sounding nitpicky of how#art should be#im just rnating abt my approach to it#ANWAY ill shut up now#i think i went down several different rabbits trails here
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hey! this is chance & here’s this week’s prompt. what websites or resources do you use while you write or develop a character/story? what do you think of them and would you recommend them?
This is a really good and interesting question!
Most of it is actually based on what I come up with on my own story whise, whenever I don't know what story or interests to give a character I usually brainstorm a few ideas I havent used yet to find what fits best.
For character design I usually take different kinds of animals and reference them for looks and color palettes (The funny fella in my pfp was based off of a bearded vulture for example), I go on Pinterest for these as there's lots of material to work with and some really nice pictures as well.
However if a character is heavily affected by something or has gone trough some form of trauma I use multiple medical websites and sources to be as accurate as possible since these kinds of subjects are rather delicate and complex to tackle, wikipedia is handy but the more correct information the better (an example of this is this silly little mossfly here)
Regarding the sources themselves id say Pinterest is good for color palettes or designs, while for stuff related to physical traits or mental health related information wikipedia is a good basis but more websites should be integrated in this kind of research to get a better understanding
#corn's ramblings#id love to go on regarding art tutorials or tips but it would be a bit out there shdbsbf#to make it brief i reference those but never copy step per step#some can be really good guides but practice is needed as well#thus id suggest to treat them like references depending on what the person prefers to use#I've seen lots of discourse regarding the fact that most of them only tackle specific stiles and realism or are just checkmarks on what#to do and what not to#So the reference treatment is my go to since I tend to use more realistic proportions but i think it depends on the stile someone prefers#also just realized I misspelled “Style” a bunch of times but I don't really feel like correcting myself at the moment hsfndn#ask answered
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hi <3 i remember i was obsessed w this test a couple of years ago and asked all of my friends to take it so we could compare results. Now that it's back on my dash it seems silly not to ask the moots to take it too (if you want to ofc)
AAAH i love tests!!!!!
you might say... i'm a dreamer
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Things Real People Do in Dialogue (For Your Next Story)
Okay, let’s be real—dialogue can make or break a scene. You want your characters to sound natural, like actual humans talking, not robots reading a script. So, how do you write dialogue that feels real without it turning into a mess of awkward pauses and “ums”? Here’s a little cheat sheet of what real people actually do when they talk (and you can totally steal these for your next story):
1. People Interrupt Each Other All the Time In real conversations, nobody waits for the perfect moment to speak. We interrupt, cut each other off, and finish each other's sentences. Throw in some overlaps or interruptions in your dialogue to make it feel more dynamic and less like a rehearsed play.
2. They Don��t Always Say What They Mean Real people are masters of dodging. They’ll say one thing but mean something totally different (hello, passive-aggressive banter). Or they’ll just avoid the question entirely. Let your characters be vague, sarcastic, or just plain evasive sometimes—it makes their conversations feel more layered.
3. People Trail Off... We don’t always finish our sentences. Sometimes we just... stop talking because we assume the other person gets what we’re trying to say. Use that in your dialogue! Let a sentence trail off into nothing. It adds realism and shows the comfort (or awkwardness) between characters.
4. Repeating Words Is Normal In real life, people repeat words when they’re excited, nervous, or trying to make a point. It’s not a sign of bad writing—it’s how we talk. Let your characters get a little repetitive now and then. It adds a rhythm to their speech that feels more genuine.
5. Fillers Are Your Friends People say "um," "uh," "like," "you know," all the time. Not every character needs to sound polished or poetic. Sprinkle in some filler words where it makes sense, especially if the character is nervous or thinking on their feet.
6. Not Everyone Speaks in Complete Sentences Sometimes, people just throw out fragments instead of complete sentences, especially when emotions are high. Short, choppy dialogue can convey tension or excitement. Instead of saying “I really think we need to talk about this,” try “We need to talk. Now.”
7. Body Language Is Part of the Conversation Real people don’t just communicate with words; they use facial expressions, gestures, and body language. When your characters are talking, think about what they’re doing��are they fidgeting? Smiling? Crossing their arms? Those little actions can add a lot of subtext to the dialogue without needing extra words.
8. Awkward Silences Are Golden People don’t talk non-stop. Sometimes, they stop mid-conversation to think, or because things just got weird. Don’t be afraid to add a beat of awkward silence, a long pause, or a meaningful look between characters. It can say more than words.
9. People Talk Over Themselves When They're Nervous When we’re anxious, we tend to talk too fast, go back to rephrase what we just said, or add unnecessary details. If your character’s nervous, let them ramble a bit or correct themselves. It’s a great way to show their internal state through dialogue.
10. Inside Jokes and Shared History Real people have history. Sometimes they reference something that happened off-page, or they share an inside joke only they get. This makes your dialogue feel lived-in and shows that your characters have a life beyond the scene. Throw in a callback to something earlier, or a joke only two characters understand.
11. No One Explains Everything People leave stuff out. We assume the person we’re talking to knows what we’re talking about, so we skip over background details. Instead of having your character explain everything for the reader’s benefit, let some things go unsaid. It’ll feel more natural—and trust your reader to keep up!
12. Characters Have Different Voices Real people don’t all talk the same way. Your characters shouldn’t either! Pay attention to their unique quirks—does one character use slang? Does another speak more formally? Maybe someone’s always cutting people off while another is super polite. Give them different voices and patterns of speech so their dialogue feels authentic to them.
13. People Change the Subject In real life, conversations don’t always stay on track. People get sidetracked, jump to random topics, or avoid certain subjects altogether. If your characters are uncomfortable or trying to dodge a question, let them awkwardly change the subject or ramble to fill the space.
14. Reactions Aren’t Always Immediate People don’t always respond right away. They pause, they think, they hesitate. Sometimes they don’t know what to say, and that delay can speak volumes. Give your characters a moment to process before they respond—it’ll make the conversation feel more natural.
Important note: Please don’t use all of these tips in one dialogue at once.
#creative writing#writing#writblr#writing advice#writers block#writers on tumblr#WritingTips#AmWriting#DialogueWriting#RealisticDialogue#CharacterDevelopment#WritingAdvice#FictionWriting#WritingRealism#WritingProcess#WritingCraft#WritersOfTumblr#WriterCommunity#CreativeWriting#Storytelling#WritingDialogue
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also i finally read the catcher in the rye and i have to say
#like ughhhhhh i get why its a classic its sauuuuurr goood#im actually a bit insane about it. it has that perfect teenage depression angst right amount of realism to it#and i know that if i had read it when i was 16 i would have been soooo ''omg he's just like me'' about holden#i cant explain it but literally one of THEE main characters of all time#hes so annoying and hes a horrible guy but hes also a very depressed and traumatized teen without the correct support he needs#and hes such a complex and well written character#like aughhhhhhhjkjjshshshsjhsiaojdbd#and the prose is so good too it really pulls you in into the story and you feel like you're there. not physically but you're in the prose
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first drawing is mid 2022, redraw is late 2023 !!
#improvement?#i usually don't do realism so I'm not sure how anatomically correct this is lmao#procreate#digital drawing#digital art#oc? maybe idk#the hair is my favourite part#stripedibex art
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[Video description: a montage of an archer with shoulder-length hair having to push hair out of their face while setting up to shoot, and in one faee while about to unsheathe a sword.]
#This is all very correct#But if realism isn't a big concern#Have you considered: hot#Someone with medium length hair pushing it out of their face is sexy and we should see that in fiction more#Reblogs#Videos
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Another thing that really stands out about The Substance is that it wholeheartedly kicks realism to the curb for the sake of Artistic Vision. It snows in LA just for the sake of showing the passage of time. An exercise program airing on morning network television is basically softcore porn. A New Year's special also airing on network television has topless dancers. The instructions you receive alongside The Substance, for the medical procedures you have to perform yourself, are just flash cards that say shit like "do this every week" without ever saying what or how. Nearly every man seen is a satire where the only reason Monstroso Elisasue makes it to the stage is because the security guard didn't notice the starlet was actually a walking teratoma since she glued a cut-up poster to her face. The poster wasn't even of the correct identity.
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man my sfx instructor is super talented and amazing at what he does
but he also is the type to just hover around while you're working and offer constant critiques, which is incredibly stressful for me
#bc like... i'm an artist. a realism artist. i've already trained myself to follow a reference and to notice and correct my mistakes#so by the time he mentions something i need to correct i'm usually already trying to/about to fix it#which is then not helpful but stressful#and i get what he's trying to do but the hovering just throws me off my game.#i try to seek out critique but like... please let me focus and work so i can do my best and THEN tell me what needs to improve#if you're standing over my shoulder i'm gonna make more mistakes
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