#realis
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Have you played REALIS ?
By Austin Walker

Realis is a place—a cursed orbital sphere of 1,000 mystical moons filled with mystery, magic, and impossible technology.
Realis is a game—one of diceless storytelling, where characters deploy powerful Sentences, which are rewritten over the course of their saga.
As a place, Realis is a setting for moon-hopping adventure, arcane discovery, fatal conflict, and meditations on the ever-changing nature of the self, society, and history. It is an uncanny solar system where a thousand satellites orbit a massive, incandescent planet, the titular Realis, from which only the saint-like Radiant have ever returned. Above it, the Corpse Sun roils and emits its final dregs of light. Below, the Great Void churns, eager to swallow anything that errs too near. And between, across the Thousand Moons, the great powers squabble, scheme, and skirmish.
As a game, Realis is a set of rules that shapes conversation into an engine for collaborative storytelling. You will tell the story of a Band of protagonists who use malleable Class Sentences, useful Ephemera, and the raw power of their Dreams to explore, love, fight, worship, and unfold their stories across the Thousand Moons. Realis is designed to explore how these characters, which begin iconic and archetypal, become increasingly specific over the length of a story, and it is interested in the power and vulnerability present in such a transformation.
Most importantly, simply by playing the game, exploring the Moons, and defining your characters through play, you will make Realis yours.
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Austin Walker's new TTRPG is fascinating to me. Realis is built on a strange core mechanic where characters advance by becoming more specialized, and unlike in the average game where specialist skills are added on top of generic skills, here there's a serious trade-off. A weak ability to win fights grows into a medium ability to win swordfights grows into a powerful ability to win swordfights against royal guards. A weak ability to track prey grows into a medium ability to track prey at night grows into a powerful ability to track prey at night on the tundra. Austen talks about how this is partially inspired by Berserk's changes over decades, and how this will encourage players to start with simplistic, archetypal characters, and mold them over time and through play, into something more unique and specific both in gameplay and storytelling terms.
But also this game's core mechanic is literally just about aging, about the beauties and tragedies of aging and hopefully getting good at one thing but losing the chance of getting good at a hundred other things, mastering your life but letting go of other possibilities. Heavy.
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jack de quidt has crafted the most wonderful music track of all time for Realis 3. I can only describe it as "confused clown solving farm mysteries"-core
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oh yeah I wanted to share this here as well
I'm reading Realis if you can't tell
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Friends at the Table 2015: What if Han Solo used to be Beyoncé?
Friends at the Table 2025: What if Han Solo wanted to be Gandalf?
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Hyperpigxation in progress…
#realis#friends at the table#fatt#realis spoilers#of others#local man will not shut up about pigs more at 10
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some nerveless chancers
#fatt#friends at the table#spoilers#realis#realis spoilers#loving this circus already#drew wellaway kind of like peter Wimsey because I’m in the middle of Murder Must Advertise#and i think his haunted cocaine party clown persona is kind of the mood#my stuff#my art
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upon hearing the little descriptions of each character from the realis debut, i rushed to scribble some ideas down. here's some first attempts at Hye, Donnie and Wellaway (???) we're so incredibly back
#friends at the table#realis#im so so so excited for the circus#these designs are ridiculous#as they should be#no fucking clue what a mushroom cap with scaffolding is but here we are#thank you ali for another high fashion queen
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REALIS is coming THIS THURSDAY not a drill after years of teasing and waiting it's finally heeeeeerre!!!!!!
#f@tt#Realis#Yayyyy I'm so excited#And then perpetua in a month!!!!!#Austin clockwork worlds updates ALWAYS A BANGER THANK YOU AUSTIN#Friends at the table
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you already know who it is.......
^original sketch. i drew hyes hand in a weird way first & now they are holding hands : ) not sure what to do with hyes sleeves yet. + she needs a few more accessoires. blurry donnie is a fun idea but i''m not sure how to execute it yet... wellaway doesn't get a face + i'm not really settled on a haircut but it's a good fit imo those nerveless chancers...!
#realis#fatt#friends at the table#hye malis#donnie#wellaway piaster#rosa art#i'm really not coloring shit lately
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its here (pre-orders only)
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the beasts the beasts the beasts…
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O, Those Nerveless Chancers, O...
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I always live up to my ideal of a Prince. While I uphold my Princely ideals, I always win duels. While I uphold my Princely ideals, I always win duels defending the Rose Bride. While I uphold my Princely ideals and have the support of my beloved Himemiya, I always win duels to protect her.
(Realis is a game by Austin Walker where characters are defined by sentences that start out as broad but weak truths, but evolve into very narrow but powerful truths which can overcome just about anything... so long as you meet all the conditions that you've bound yourself to.)
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These designs might be subject to change, but I wanted to try my hand at those nerveless chancers.
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Long pig is long
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