#rayz of light
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decaydanceredacted · 11 months ago
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New idkhow music video i feel crazed. imc rayz im crazy. sex song music video i need to fuck that boy. that pure white room is so beautoful i cant stop imagigning him tied up in it. on his knees forearms tied to his thighs all pretty like palms up yk how it is. god i have a thing for poeple tied up i didnt know thisu ntil right now. maybe i hit him wherever i feel like to see it flush up red . itd be so magnified in the pure white light of the room OKay i need to be shot i need to lay down. i think i hauve covid this is incoherent sorry
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#dw
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"I'm good for another million light years, nigga, that's right, yea."
True Masterz, "Solar Rayz"
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murfreesboronews · 7 months ago
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Advanced Red Light Therapy Bed Coming to Sun Rayz Tanning
We thought this was pretty awesome and wanted to share it with you all. If you’ve ever done Red Light Therapy (or thought of doing it), check this out! Coming soon to Sun Rayz Tanning in Murfreesboro! Sun Rayz Tanning Lounge & Sunless Spa 2892 S Church, Suite F Murfreesboro, TN 37127 615-410-3370
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richardhandelcarpfishing · 9 months ago
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** RAYZ OF LIGHT **
** RAYZ OF LIGHT ** Our all new SOL sunglasses have had a mega response so far.. LOW LIGHT LENS Wallop Clothing OPEN BACK FOR MAXIMUM LIGHT UV400 POLORISING HARD CASE
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ravebeetle · 11 months ago
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COUNTDOWN: NEW YEAR’S INVASION, ATTACK OF THE LAZER RAYZ BY INSOMNIAC EVENTS
Get ready to countdown the New Year with a great lineup of music, celebration, immersive environments and…aliens! Music enthusiasts and festival goers won’t have to wait long, this music event is coming up fast! For those of you who have not decided yet to attend, get your tickets now! Hosted by Insomniac Events, you can expect at electrifying event. If any of the past Countdown events is a measure of what is to come, you can anticipate a memorable weekend of fun and festivities in the World of Countdown.
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In this New Year’s Invasion, aliens have returned to Raveland! This two-day event will transcend boundaries of regular festivals and promise of alien mischief as officials have issued public warnings of an alien attack planned against the human inhabitants of Raveland at midnight.  This event, known for its stellar musical lineup, cutting edge production, and vibrant atmosphere is expected to draw crowds far and wide.  The world of Countdown awaits.
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Key Highlights of Countdown 2023: 1. Immersive Environments: Multiple universes coexist in the world of Countdown, each with is own array of sights and sounds. Let’s take a look at the 5 stages at Countdown:
The Mothership: Take a ride on this colossal craft as we traverse the wide, infinite reaches of outer space.
The Nebula: A bright light shines through the mist, emanating from a distant galaxy, illuminating celestial bodies in its sphere.
Area 51: Enter the top-secret testing grounds of Bassrush, a highly classified space for low-end activity and subterranean vibrations.
Twilight Zone: Cross over into another dimension of sound, sight, and mind, and explore the outer limits of house music.
Galactic Gate 2. Stellar Line-up: One of the hallmarks of Insomniac Events is the ability to assemble a diverse and stellar lineup of artists. Countdown 2023 has a roster of top-tiered artist spanning various genres, including electronic dance music, house music and more. Expect a sonic journey during this two-day affair. Some of the acts featured for the first night on Saturday, Dec 30. are 4B X JST JR, Adam Beyer, Alison Wonderland, ALRT, Beastboi., BEC and Benda. More star-studded acts to follow the next day on Sunday, Dec. 31 are Airglo, Apashe, Audien, Black V Neck, Borgore, The Chainsmokers and Deadmaus, to name a few.  Expect a diverse musical palate as you traverse the worlds of Countdown.
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3. State of the Art Production: Insomniac Events is known for its ground breaking stage design and visual effects that will blow your mind away. We anticipate nothing less for Countdown 2023. We look forward to seeing The Mothership stage converge music and technology for an otherworldly experience. Also expect, visual stunning light shows, pyrotechnics and immersive environments to complement each stage design.
4. New Year’s Eve Countdown: The clock ticks down on the culmination of everyone’s journey to Raveland with the official Countdown to the New Year! Participants will share the awe-inspiring moment with thousands of like-minded festival goers, giving way to a charged atmosphere of anticipation and excitement. Insomniac events are known for their attention to detail that will ensure an unforgettable experience during the countdown.
Key Highlights of Countdown 2022, New Year’s Invasion, Rize of the Ravebotz:
Anticipate what is to come with highlights from last year’s Countdown event. Rize of the Ravebotz, saw a massively successful event that left an indelible mark on participants.
Unforgettable Performances: Countdown 2022 New Year’s Invasion had a star-studded lineup for its two-day event. From headlining DJ’s to emerging talents, the festival lineup showed a diverse and dynamic electronic music scene. Memorable performances from artists such as Ace Aura, Armnhmr, Bloodsport, Burko, Dabin, Ahee, Alyxander, Atliens, Blossom, Canabliss and Capozzi set the stage for an unforgettable night.
Mesmerizing Visuals: The production quality of Countdown 2022 reached new heights, with amazing visuals and stage designs that captivated the audiences. With the lights, lasers and special effects complementing the pulsating beats of music, all the senses were engaged in perfect symphony.
Community Spirit: One of the best parts of this massive event is the community it fosters. Bringing together people from all walks of life, near and far, is something worth noting. United by the shared love of music and the celebration of the new year, combined with the event organizers commitment to inclusivity and positivity, produced palpable positive vibes throughout the event.
Countdown Throughout the Years: A Trip Down Memory Lane
Let’s revisit some important events that mark the evolution of Countdown by Insomniac Events.
Countdown 2019: This year’s highlight was the introduction of innovative stage designs and art installations as a turning point in the evolution of what makes Countdown so impressive today. The event solidified its reputation as a trendsetter in the electronic music festival scene.
Countdown 2017: This year the event changed to a two-day format that was welcomed by attendees. This allowed for extended festivities and include more diverse musical acts to join the world of Countdown.
Countdown 2015: Insomniac Events introduced Countdown as a New Year’s Eve celebration, brining its signature flair to the year-end festivities. The inaugural event set the bar high for music festivals as attendees continue to participate in this new tradition of Countdown.
As we await the lazer rayz, midnight alien attack on Raveland and musical lineup, we are sure Insomniac events will produce a show that will be unparalleled to other end of the year celebrations.  With the legacy of groundbreaking productions, diverse musical lineups, and vibrant community, Countdown has become a mainstay in for those seeking a truly extraordinary way to welcome in the New Year. As part of the community, RaveBeetle will have a booth to represent our brand of rave clothing, festival outfits and rave accessories.  To keep the festivities going, we will have a spin wheel giveaway, offering prizes such as face gems, pastries, disco visors, disco cowboy hats and mystery gifts!
Check it out: https://www.instagram.com/reel/Cz92BR3PJTO/?igshid=ODhhZWM5NmIwOQ==
We'll also have a special discount available on the day of the event. So, drop by and say hello to our beloved staff members, Nicole and Guillermo!
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We look forward to ringing in the New Year together at this iconic celebration!
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rayzplumbing · 1 year ago
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Flowing Solutions: Navigating Plumbing Excellence with Rayz Plumbing in Calgary
In the dynamic world of plumbing, having access to high-quality supplies is the cornerstone of success for professionals and DIY enthusiasts alike. Welcome to Rayz Plumbing, your go-to destination for best  plumbing supplies in Calgary. In this blog, we explore the diverse range of products and services offered by Rayz Plumbing, shedding light on how our commitment to quality, innovation, and customer satisfaction makes us the premier choice for plumbing solutions in the heart of Calgary.
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rayz-lighting · 2 years ago
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Switch to LED Outdoor Lighting to Increase Business Visibility!
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Maximize your business visibility by switching to LED outdoor lighting. Benefit from brighter, longer-lasting led lights and lower energy costs. Upgrade your lighting system today and see the difference it can make for your business. Read More Information: https://www.rayzlighting.com/blogs/rayz-lighting-news/switch-to-led-outdoor-lighting-to-increase-business
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leenaevilin · 6 years ago
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[Announcement] サイバーパンク朗読劇『RAYZ OF LIGHT//落陽散花』(cyber punk roudokugeki rayz of light//rakuyou sange)
the concert will be running from June 2nd, 2018 to June 3rd, 2018 (Tokyo) @ 東京天然温泉 古代の湯 (Tokyotennenonsen Kodai Hot Spring)
Cast:
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Nakatani Tomoaki as Takahashi Keigo (高橋圭吾)
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Mineta Hiromu as Hakamada Shinichi (袴田真一)
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Kashima Ryouta as Ume Kuranosuke (梅花蔵之介)
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Kimisawa Yuuki as Law
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Kominami Kouji as Reizei Kazuhiko (冷泉一彦)
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YU-TA as Reizei Tsuguhiko (冷泉嗣彦)
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Satou Hiroki as Sasaki (佐々木)
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Okui Nagato as Murasawa Gonjuurou (村雨権十郎)
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Nakajima Haruhi as Makoto (マコト)
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Bhandari Asaya as (雅流太)
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Sakanagi as Niwatoriten no Ken (鶏天のケン)
homepage twitter sumabo
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mesemoa-translations · 7 years ago
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Nokkuso: we went to see RAYZ OF LIGHT closet drama in which Niban-kun and Nichan play! they both did really well!!! the visuals and the outfits were so cool☺️ looks like this is the last performance in Tokyo, if you guys are interested come while you can☺️
#ROL
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anightmarein3dphotography · 3 years ago
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litanyoc · 4 years ago
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I’m back!!! 
Here’s a little light study I did tonight (It was meant to be a warmup before jumping back into commissions, but... It’s the only thing I felt like drawing tonight in the end)  
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rayzlighting-blog · 4 years ago
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Bring a better and brighter tomorrow for your industry through our indoor and outdoor industry lighting solutions at Rayz Lighting. We provide all types of industrial and warehouse lighting services for businesses along with light fixing solutions. We are in the lighting business for the last 5 years and have helped businesses get energy-efficient and budget-friendly lighting solutions that save on their utility bills. For more information about our indoor and outdoor lighting products and other lighting accessories for your business, visit https://www.rayzlighting.com/. 
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ishbars · 3 years ago
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We are undergoing the most radical shifts in human consciousness.
Stay intact. Stay tuned. Stay in love.
Amplifying light of the original heart essence again for the dawn of the new day is upon us.
EVOLUTIONARY MOUNTAIN CLIMBING
AND UNWINDING
OLD QUANTUM ENTANGLEMENTS
JUST REALIGNING
BIOFIELD CORRECTION
AND COMBINING
HIGH HEART FREQUENCIES
ALCHEMICAL REFINING
LOST FRAGMENT FINDING
HIGHER LEVEL INTERTWINING
NEW EARTH DESIGNING
RAYZ OF COSMIC DIAMOND LIGHTNING ⚡️⚡️⚡️
🤟👽
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rayzplumbing · 1 year ago
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Flowing Solutions: Navigating Plumbing Excellence with Rayz Plumbing in Calgary
In the dynamic world of plumbing, having access to high-quality supplies is the cornerstone of success for professionals and DIY enthusiasts alike. Welcome to Rayz Plumbing, your go-to destination for best  plumbing supplies in Calgary. In this blog, we explore the diverse range of products and services offered by Rayz Plumbing, shedding light on how our commitment to quality, innovation, and customer satisfaction makes us the premier choice for plumbing solutions in the heart of Calgary.
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rayz-lighting · 2 years ago
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LED Street Lights Vs. LED Parking Lot Lights - Rayz Lighting
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Here is explained all the essential prospects of LED Street Lights Vs. LED Parking Lot Lights, from overview to similarities, differences, and application areas. Read More: https://www.rayzlighting.com/blogs/rayz-lighting-news/led-street-lights-vs-led-parking-lot-lights
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the-crippled-god · 3 years ago
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Steam Next Fest, October 2021
Here’s a few sentences on the demos I’ve played thus far. We’ll see if I get to more...
A=B: Of the genre of 'Esolang programming games' (of which there are many), this might be one of the easiest to get into. However, nearly all the fun is going to come out of weird tricks you can pull off with the new instructions added in each section, which kinda defeats the premise. That being said, I was pleasantly surprised at how clever the game let me be with the the base 'one instruction'. It's not really programming, it's pattern matching and replacing (that being said, folks are starting to work out that well implemented pattern matching is one of the most powerful tools a programming language can have), and a condition that if a rule matches, the instructions start over, rather than continue. I wonder if there's any real world langs that behave like this, but support regex patterns (including capture groups), it might actually be a neat way of building things like custom file renaming rules... Games like this always feel like I'm doing work while not at work, but the simplicity of the base instruction makes this feel more like a puzzle game than something like TIS-100 or Shenzen IO, so provided the extra instructions don't make it feel more like programming (avoid adding branching, don't let me loop beyond the base loop, etc.), I'll probably enjoy this. Verdict: interesting, I'll probably buy it if it's cheap.
Galaxy's Extreme: This is another "Nintendo won't make a new F-Zero game so we'll do it ourselves", and it's... fine. Momentum feels good, and the controls feel good, it's just, too simplistic. I really feel like a spiritual successor to F-Zero needs the strafe and slide turning of GX (or some equivalent), without absurd goofy snaking, it's just, not the same, let alone an escalation of the style. You also only seem to leave the ground and prescribed points, rather than behaving like a hover craft, which doesn't quite feel right. Verdict: I'll probably pass on this one, if it gets rave reviews on release, and has online multiplayer, I could see grabbing it to play casually with friends.
Rayze: There's a good idea here, this isn't a good implementation of it. Momentum feels weird, and the game doesn't use raw mouse input, for some reason. An 'Aim racer' feels like a good idea, but this is more of a puzzle game where you're trying to work out how the level designer wants you to click things. Verdict: pass, absolutely not for me.
Dread Delusion: Open world immersive sim, focused on being weird. Seems alright, demo is a little too limited to tell, and I allocated my stats wrong to be able to see all of it (you seem to need high Lore to get to a few areas), but I enjoyed what was here, and will probably pick it up as just a weird thing to explore. Verdict: neat, be interested to see how the full version is.
Titanium Hound: This one looked cool, but it's really not good. Sounds in the menus are ear piercing, control scheme makes no sense on either the keyboard or controller. None of the attacks feel like they have impact. Controls are floaty and weird, like everything is on ice. Enemy sounds are muted, music is boring. Verdict: Really disappointed in this one, hard pass.
Transiruby: C...Cute... This seems like a fun light hearted metroidvania. Dialogue is witty, Siruby and pals are cute. Music is charming. Controls are tight. Graphics lean a little to simple for my tastes, but otherwise no complaints. Verdict: I'll probably buy this, seems like a good coping game for me.
Gastova: The Witches of Arkana: Meh. Some of the cutscene and character detail art is cute. Writing feels like it has a good premise, but could use an editor to punch up the jokes and quips a bit, since they don't quite land. It's almost like English isn't the writers first language, they have a good grasp of how to put words together so they're coherent, but they're not great at pacing dialogue so it feels natural. Gameplay is, bland? This feels aggressively like a 3rd party SNES platformer, like a Super Adventure Island or something. This is in all respects. It eats inputs randomly, attacks have no impact, enemies take too many hits, basic platoforming requires you stand on the very edge of the platforms, etc. I'm sure there are people who will get a kick out of this, but it's not for me. Verdict: pass.
Ex-Zodiac: It's a Starfox clone! Kinda halfway between SNES and 64. It's pretty good, not really doing anything original, but it plays well. Only weird issue I noticed is that enemies behind you can shoot at you, and there's not really a way to avoid it. Other than that my main complaint is the camera feels a little tight, definitely more like Starfox SNES, and it's a bit annoying. Verdict: I'll wishlist it, purchase is going to depend on the length and price of the full game.
Exo One: Interesting, likely not for me. I dig the movement scheme, though certain aspects of it suffer from the minimal UI/HUD. Manoeuvring through big wide open Unity terrain maps is not really compelling to me, I think I'd really like this if it was a more concentrated experience. Verdict: Pass, but I'll keep an eye on it.
POSTAL Brain Damaged: Hell yeah, this seems good. Think I like it more than Postal 4, at least in its current state. Writing is very Postal, except weirdly more subtle than usual? Dunno, this I like it more than Postal's usual crassness. Weapons are all versatile and cool (in the demo the rocket launcher weirdly feels the worst), and level design and aesthetics are on point. Didn't finish the demo cause I'd kinda rather play this on release, but really liked what I played. Verdict: Wishlisted, to pick up next time I'm in the mood for a boomer shooter.
Hypnagogia: Boundless Dreams: I was expecting something different. This seems to be a mostly linear 1st person platformer set in a childish dreamscape. It's fine for what it is, but at least as a demo, it didn't grab me. I think Anodyne 2 did this aesthetic better, this kinda feels like someone looked at Spyro the Dragon, and decided that's what dreams looked like. Maybe it gets weirder later, but I'm not sure I want to wait around to find out. Verdict: Pass for now, but I'll check the reviews when it comes out.
Cleo: A Pirate's Tale: It's alright, for a one person game, it seems pretty dang good. But, I don't think I'll play it. Everything about it is just a little off. Writing isn't quite funny, voice acting has weird intonation and direction, controls don't quite work intuitively, art style feels a touch unrealized, etc. Definitely give this one a try, especially if you liked old LucasArts games, you might love this, but I didn't. Verdict: Pass, but I have a few friends I'll probably recommend this to.
Hunt the Night: There's a good (potentially great) game here, but it leans just a little too into being difficult/punishing for my taste. You can animation cancel into a dash, except when there's hit stun from contacting an enemy with your sword, so you can't dodge ranged attacks while you're engaged in melee? Sometimes enemies are hit stunned by your attacks, sometimes the same enemies can attack through your hits? There's no stamina bar, but there's like 4 different meters to manage, and they work pretty well at forcing you to use all the options available to you. The weapons I found seemed to only differ in attack speed, melee combos did not change meaningfully, which is disappointing, but I didn't experiment much. Otherwise, for a 'bloodborne but as top-down zelda' it seems pretty great. Story seems interesting enough, if predictable, gameplay has a lot of good ideas, but it maybe needs another round of polish. A range indicator on the dash, and a solid explanation of if I'm suppose to be using it to dodge (and when I can cancel into a dodge and when I can't), along with a clear timer on how long I need to hold the heal button, would go a long way into making the game feel more fair. Verdict: On wishlist for now, because the trailer makes it look really fun, but I'll likely take a look at the reviews on release.
Anuchard: I swear I've seen this main character design before, I think they were a cameo design in CrossCode? Oh wow is English not the writer's first language, grammar issues all over the place. Thankfully, not so bad as to be incomprehensible, but I really hope they get an editor fluent in English before release. Gameplay wise, this seems a little too simple? Combat is satisfying, but you can stun lock the boss? And while the shield/heavy attack system seems like a good idea, it doesn't add much depth. Puzzle solving by bouncing the gems around feels bad. You can't aim in more than the 8 cardinal directions, and even that's inconsistent, and hit detection requires you to be really precise. Art is cute, writing seems like it has potential, if it gets a good proof read, music was interesting to good. Verdict: I think I'll pass, but I'll look into it after release.
Marmoreal: Can you tell this game wanted to be a Touhou fangame, but the art was worse than even ZUNs so they couldn't get the license? Joking aside, ignoring every art asset in this game (except the animation, but we'll get to that), this game is great. Gameplay feels really good, though I feel I need to re-map the abilities buttons a bit, I kept hitting them at inopportune times. And, the animation in cutscenes, along with the writing, make this a stupid ridiculous romp that nearly had me falling off my chair in laughter. This game knows exactly what it is, and I'm here for it. Verdict: Wishlisted, and I'll probably play more of the demo, since it's pretty substantial.
Transmute: A very clearly inspired by Axiom Verge (and maybe Environmental Station Alpha) metroidvania. My biggest complaint is the writing falls flat. Crazy shit is happening to and around the protag, and she hardly reacts (the writing puts more emphasis on her being 'anti-colonialist' than it does on the fact that she'd been in stasis for several years). Game plays well, though not being able to shoot at an angle, or downwards feels weird. Has an augment and retrieval system like Hollow Knight. the augment system even let me combine 2 things I didn't think it would allow me to. Difficulty spikes up after the 2nd boss, so I peaked my head into the 2 areas that open up, but wasn't really interested in banging my head against them when I know I'll have to start over when the game comes out. Verdict: Seems pretty well put together for a metroidvania, I'll wishlist it.
Tunic: This seems so close to brilliance, but it's just not there. The game looks adorable, but here's the issue: There's a massive amount of latency to the controls, you constantly feel like you're manoeuvring through muck. Even the most basic enemy can react to you faster than you can to it, enemies do a lot of damage, healing is very limited, and it has retrieval mechanics on death. This game feels really difficult for no reason. It's clearly trying to look like zelda, why does it play like a wannabe took-all-the-wrong-lessons-from-dark-souls game? If this game played closer to a 2d zelda game, it'd be a lot of fun, but as it plays right now, I have no interest. Verdict: Pass.
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