#quadrupedal gait
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translunaryanimus · 2 months ago
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Rough and Less Rough animations of the two currently designed Sapients of Sacred Estuaries. Left shows a Chenesht walking with their bipedal gait, right shows a bonkey pitching a ball. More information on each animation under the cut.
Chenesht, despite being technically capable of bi-quad movement, look somewhat awkward and front heavy while walking bipedally and will often revert to four legged movement after a short period of time or when their social obligations no longer call for a bipedal stance. Their Bipedal walk is slower and often assisted with a cane when necessary for extensive periods of time. Bipedalism is considered the polite norm for interacting with other sapients, with a quadrupedal stance being seen as childish, uncouth, or even condescending/intimidating to those shorter than them (which, as of now, are all other sapients). Bonkeys throw a pitch much like a human would! Their arm structure, though oriented more like a bird's wing, doesn't keep them from having a wide range of motion with their tosses. Bonkeys have excellent hand-eye coordination and, once introduced to the sport, quickly began to form and dominate baseball and softball leauges. Baseball is also similar to a Bonkey home planet sport, Tkee-ta, in which a ball is pitched towards a set of two 'swatters' (batters) and two 'chasers' (catchers). When a swatter hits the ball, the opposing team's chaser must run after it at top speed to stop it from hitting the ground. If they catch the ball, they must then run it to the end of the field and throw it into their team's basket or hoop (baskets being more traditional) to score a point. The chaser of the same team as the swatter who hit the ball has the job of stopping the opposing team's chaser before the point is scored, and can only stop them by making them drop the ball. Each team also has three runners who's job it is to prevent the chasers from scoring point depending on their team. Runners may interact with other runners and may only interact with the opposing team's chaser. Tkee-ta has gained some traction in the sports world of humans, but humans lacking the thickened skulls of Bonkeys makes the tackling aspect of the sport more dangerous, and they often have to wear a combination of american football and baseball gear to remain safe.
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ombrathefurry · 13 days ago
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i asked on scratch but realized itd be better to ask you here. Do you have any tips for drawing anthropomorphic characters in feral poses? Idk if that makes sense but youre good at it and I've been trying to learn how to do it
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Absolutely
let me try to articulate this as well as I can
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So you have your normal bipedal character in a humanoid/plantigrade frame/gait and this is the model that we’re going to be working with when drawing them in quadrupedal poses.
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And this is the common mammalian quadruped - notice how the legs are folded and proportional to the arms, and also notice how the shoulders are positioned in front of the body site and not off to the sides like in the bipedal character. The head is in a naturally upright position so the animal can see, too. Also notice how the feet are directly beneath the body - this helps with speed, but not with stability.
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And this is a typical reptilian gait quadruped. Notice how the limbs are splayed out to the side and the joints are upright, not underneath the body. The shoulders are very similar to the biped model, being out to the side rather than directly in front like the mammalian. The limbs out to the side help with stability, but not speed. This is an alternative way you can go about posing your biped that I don’t use as often as mammalian just because I like drawing mammalian gaits more
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So firstly youre going to have to consider how we’re getting the biped into the quadruped position in the first place. Biped legs tend to be longer than their arms, so they’ll have to bend their legs to lower their hips down to the ground. Bending the limbs also helps ground the biped’s center of gravity and helps them balance more by sinking their weight down further. They’d have to tilt their head up to see, too, because unlike quadruped animals they’re not built with the same neck structure.
bipeds who walk quadrupedally need to have a lot of flexibility to hold that position, especially if they don’t have the muscle structure to do so. Anthros will probably have an easier time walking quadrupedally than a human would.
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To reduce strain on the neck, I tend to make the characters bend their legs more to keep their torso at an angle. Hips (almost) always below shoulders, so that they don’t have to tilt their head so far up just to see normally.
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For running, I reference how most mammals run and keep poses within something like this. There needs to be a lot of flexibility and curving in the back for this to work. Running is mostly why I make so many of my characters capable of running on all fours - see how much wider their strides are??? It’s so much faster and so much more efficient for balance to run on all fours which is why so many animals on earth are quadrupeds
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For walking you have a couple options in terms of limb alignment - you can make it so the same leg and arm move in the same direction or in opposite directions at the same time. Both are okay, but if I’m not mistaken the alternating alignment is more accurate to real quadruped gaits
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posing the legs in quadruped walking is the same as if I were to draw a bipedal walking while squatted down - notice how the hips are almost exactly the same
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For reptilian gaits it’s essentially just applying the same principles but with the limbs positioned differently - I’d say you’d need a lot more flexibility for this sort of walking, and it’d look a lot like Micheal’s walk from faith the unholy trinity
Everything is a lot more spread out. instead of the limbs going back and forth directly under the body like how bipedal walking normally is, the limbs would have to pivot in a horizontal way instead.
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I don’t do reptilian walks so much so I can’t give as in depth advice on it :’)
he last thing I want to talk about is extremity placement - you have a lot of options, so here are the ones I could think of as options
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and from all these principles in mind, you can just use any animal reference image for pose ideas and translate it into a bipedal model
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also, tails make it easier for balance. Just putting that out there
That was more of a rant than a tutorial but I hope you find this helpful ✨✨✨
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yousadclownofaman · 9 months ago
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HIFRIZA (GOBLINS)
Hifriza, or Goblins in the Common Tongue, are one of the five fingers of Orckind (with Orcs, Ogres, Onibao, and Trolls) residing on the main continent of Crodecca, and have spread to inhabit many of the continental archipelago’s sister-islands. Goblins stand shorter than Dwarves when fully erect, but usually lope about with a forward-leaning gait & often employ their long forearms as well to cover ground at alarming speeds. They are intelligent, at least as intelligent as an average human child, with a deep fascination with fire & toolmaking. Their hands are small but startlingly dextrous, and their musculature is lean and well-insulated against cold desert nights with a fine layer of hairs for trapping heat, and another layer of coarser, sparser bristles for protection against insects. Goblins live active lives, siring relatively small batches of offspring at once; they mate & develop at an incredible rate to offset this hiccup.
Groups of Hifriza develop distinct traditions & modes of feeding themselves depending on environmental pressures—there has yet to be recorded, however, even a single Goblin society successfully cultivating crops, or developing agriculture beyond their natural proclivities towards wild seeds, fruits and ground-nuts which they dig from the earth or crudely harvest from trees. It is speculated among Councilarium anatomists that their bodyplan—with relatively narrow shoulder-span and a deep, hatchet-blade shaped chest similar to some canines that allow for swift quadrupedal movement—inhibits the use of complex tools & activities needed to domesticate animals or plant food. Evidence exists to the contrary, at least in regards to complex tool use; Goblin gangs living on the outskirts of settled areas or in close-enough proximity to metropolitan cities have been reported to mimic behavior observed on trade roads. One witness recalls several Hifriza attempting to yoke a docile Oxdrake to a ramshackle cart-and-wagon contraption.
Gangs can be differentiated through visual identifiers; Goblins are highly visual beings, and it’s theorized that some of their compulsive looting behavior may be drawn by this very visual fixation. Tightly organized raiding parties and their families will decorate themselves distinct hairstyles, with various degrees of grooming or plucking hairs at the root, which reinforces social bonds. Bright body paint & patterned scars along the arms, back, thighs and face can denote rank or familial affiliation. Conventional armor weighs down these agile fighters, and so in favor of mobility Goblins usually lean towards padding & carrying capacity. Ropes, twine, reeds, rough-hewn animal leathers, looted baubles and clothing, piercings and loose jewelry are all to be expected when facing down a Goblin gang. Raiding gangs have been known to charge into a fight from all angles, hurling flaming arrows & tossing fat-soaked torches on anything they can find to suffocate their quarry out of their homes. Looters scurry into any open crevice, and Knocks batter down resistant structures or more heavily-armored defenders.
Though not particularly widespread, sorcorial magic use has been observed among isolated Goblin bloodlines.
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tg-headcanons · 11 days ago
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Hi, first of all I absolutely love your biology-centric hc about ghouls, so I have question for you. Considering that because of constant pressure from environment, only most human looking ghouls could survive. But after decriminalisation, when it's no longer needed to hide, more ghoul specific aspects of appearance would become evident in population through time. Considering your hc stating that ghouls have tendencies to carry various mutations, what changes would appear? Like, for me, hair/eye colors would be even more extraordinary or their canines and general teeth shape would be more pronounced, since no one would care anymore about clearly predatory appearance?
YESSS YOU SEE THE VISION
The reason most ghouls appear human is because blending in is the most advantageous adaptation. Too many mutations would make them obvious, and the obvious ones usually died before they could breed, so the majority at least pass as human. The common Eurasian ghouls, being the most plentiful, have evolved on the thin line of predatory traits and human camouflage
There have been, and currently still are, subspecies of ghoul that are very non-human. The Polynesian semiaquatic ones are clearly very adapted to the water, the emergent Pygmy ghoul species are abnormally small, and the few remaining cave ghouls are so adapted to their specific environments that they’re immediately identifiable as not being human. These species exist because they are either in a culture that accepts them, or completely hidden away from humans. More will join them fast once decriminalization goes into effect
With ghouls no longer being killed on sight, the evolutionary inhibiting factor is gone, so ghouls that otherwise would have died young are managing to survive longer and pass on their genes. This effects everything from the most extreme reshaping of skeletal structure, to the color of hair. Ghouls mutate very fast. A side effect of their regenerative ability is common birth abnormalities, so any population of ghouls that’s isolated for a couple generations will begin to form a subspecies. While city ghouls have many more partners to chose from, rural ghouls have a limited selection, and tend to generate new traits that one will spread to the larger population
Rural ghouls have always been the source of the most extreme physical mutations. Between a harder time hunting, fewer humans to witness them, and more environmental factors, any small advantage can be life or death. These ones tend to go the way of the cave ghouls, becoming hyper adapted to their specific environment. Ghouls in dense populations, losing the need to blend in, would not have much of a reason to need new adaptations, but would instead simply stop dying because of them
There’s a big boom of ghouls with new hair colors, new skin coloration patterns, being taller or shorter than usual, having more sharp teeth, compulsive vocalizations, permanent kakugan, and countless other more blatant predatory traits that were always in their genes, but never had a chance to show up in adults before. Common new traits are purple or red hair due to colorful rc-keratin bonds, eyes that are always red or orange, vitiligo-like skin colors and patterning, and much stronger animal-like social instincts
Rural ghouls have more extreme mutations. These tend to crop up in poorer areas with fewer resources and more need for manual labor. They vary wildly by region. Ghouls I’m very northern areas store fat more efficiently, develop kagune with scales and fibers that contain heat, and develop natural skin oils that repel water. Those in desert regions grow longer arms and different joints to allow for quadrupedal gaits to store heat, larger kagune surface area to thermoregulate, and can see into the infrared spectrum. Those in mountainous or heavily forested areas grow sturdy claws to climb, spur-like claws on their feet, and quicker muscle growth. There are countless ways these ghouls change, all dependent on exactly where they are, and can carry this mutation into the general population when they move into crowded areas. One Appalachian ghoul having a few kids in a city with a common Eurasian ghoul can result in the slow spread of claws through the gene pool
In the long term, ghouls will become an ever changing, sharp-featured demographic, most of which won’t be mistaken for human. But in the short term, this is liberation for those already living with inhuman traits. Those who are not human passing can start to engage with society without having to wear excessive makeup, dye their hair, wear specific clothing or completely hide away. It’s very surreal for ghouls to start seeing each other growing out their purple hair after so long dying it black, or not wearing a face mask anymore to hide the sharp teeth, and now they can show their true selves too
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mindblowingscience · 11 months ago
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Dinosaurs' range of locomotion made them incredibly adaptable, University of Bristol researchers have found. In a new study, published today in Royal Society Open Science, findings show that the first dinosaurs were simply faster and more dynamic than their competitors, and it's why they were able to dominate the Earth for 160 million years. The researchers compared the limb proportions of a broad array of reptiles from the Triassic, the period of time from 252 to 201 million years ago, when dinosaurs first appeared and rose to prominence. They identified which of these ancient beasts was quadrupedal (four-footed) or bipedal (two-footed), and also looked at their cursoriality index, a measure of their running ability.
Continue Reading.
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phlurrii · 1 year ago
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I cannot sleep and I am curious about your take on this random conundrum I am faced with that I was wondering your take on because I love how you are able to depict dynamic movement and action in your art and animations.
So, I absolutely LOVE it when the typically cutesy being that is Mew is depicted as a feral godly beast and I am so utterly in love with Meau’s truly powerful design. An absolute apex predator. However, my brain is hung up on a frustrating detail. If they weren’t floating everywhere all the time how would they like… prowl? Or chase down something. They’ve got these nubby little arms and these looooong legs.
Like. I’m trying SO hard to imagine something that could anatomically work because as eery as floating can be there’s something satisfying about feeling in the weight of a creature through its gait. But all I can picture with their body shape is…hopping. Just a murderous psychic kangaroo cat god bounding towards something but like…It’s kind of silly? I’m sure irl that would probably be absolutely terrifying to see a kangaroo bouncing at you with malicious intent but… it’s hard to picture it as an intimidating movement.
The slow predatory prowl or the fast thumps of heavy clawed paws of something huge and large sharp teeth that quadrupeds have is so a satisfying in a heart racing way. I WANT a Mew or Mew-ish creature to be able to have that vibe while connected to the earth that but then I look at those LONG footers and nub paws and I…I’m left feeling like it’s not possible.
Even for Meau like…their arm to leg ratio…I don’t think it’s possible to run on all 4s. Naruto-run sure. Absolutely. All the mews and twos can Naruto run and kangaroo-hop with them leggies…but none of them move with the “tiger on the hunt in the forest” vibes. I want to make something close to that but I keep making something too permanently quadrupedal in anatomy.
Sorry for the tired brain rambling I just my brain won’t let me sleep because of it’s “How would Meau run down their prey on foot” thoughts sending me in a spiral.
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You see- you see, I have the same. Exact, brain worms. Constantly.
When I made the Ancient mew, I wanted something feral, a physical threat. That happens to be psychically able to obliterate you as a side treat. In my earliest comics, I tried so hard to demonstrate she was a power house, so much so her mega evolution is entirely just… that. A massive, wall of steel. Meau tore those scientists limb from limb, literally, with her jaw. Even in mew form, she bitch slapped a nidoking with her tail and kangaroo kicked a persian. She could’ve just shadowballed them, sure, but I want that weight. That feral energy, that sense of an unstoppable force, meeting an immovable object, except it’s just one cat and they are about to flatten you.
As her design has clearly evolved, I’ve tried to make alterations that fit this feeling, that vibe of apex predator no matter the size. She’s larger then average because she’s a threat, she’s more muscular because she’s a threat, her tail is thicker, packed with said muscle because she’s a threat, her front paws are meaty and girthy because She’s. A. Threat. Her entire mega evolution is just amping up that primal energy of raw, unadulterated strength. That’s why I made it, it was my first freaking thought after I designed her XD
I was actually caught between animating a younger Meau acting like a mew or an current Meau acting like a threat. I went with younger Meau cuz we don’t see a lot of her and she’s about to come up with Noe’s arc. So if you sent me this lovely and viciously relatable brain dump 3 days ago, I probably would’ve swayed to animate feral meau XD
But, to answer your question, yes. She can absolutely hunt you down on all fours and disembowel you with her jaw, she is that untamed, wild concentration that kills with a sleek efficiency fellow gods fear. And! At the end of our current arc we’ll finally get that secondary typing reveal I’ve had planned since April XD
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dickpuncher420 · 3 months ago
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sometimes i wish humans were quadrupedal. imagine all the weird gaits we could come up with if we had 4 legs
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shipburner · 11 months ago
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The Gloskun
The gloskun (singular and plural) is an amphibious octopoid about the size of a chicken, found in tide pool habitats. They fill similar ecological niches to seagulls and large semiterrestrial crabs; their intelligence and robust digestive systems makes them extremely adaptable generalists. Often referred to as a "quadrupedal mollusc", the gloskun has a full complement of eight arms, but the rear four are adapted into strong, short legs - rather than tapering like an octopus' arms, a gloskun's legs are wide at the base, with the final two suckers adapted into broad, protective, nonsensory "hooves". When moving about, gloskun hold their fore arms together in a "trunk" shape, moving apart to manipulate objects; gloskun are frequently observed with only three arms in the trunk and the fourth holding wet sea grass over their beak to preserve moisture and extend their periods on land, to the degree that cartoon images of gloskun often have green "mustaches" as part of their body. Gloskun defend themselves with ink in water and on land, where they contract their siphons to carefully aim it at the eyes, noses, or mouths of would-be predators. Gloskun move with a characteristic "stamping" gait on land and when hunting on the seafloor; they typically spend water periods resting, but their relaxed legs double as powerful, rippling paddles for fast movement underwater. Gloskun are frequently observed splashing in puddles; biologists previously explained this as a tactic designed to splash prey out of tidepools, but recent study of gloskun behavior has corroborated folk reports that gloskun extract prey from tidepools with their dexterous forearms, and that puddle splashing is a play behavior. Their playfulness, responsive intelligence, and large eyes (often observed as upturned and "pleading", although it's far more likely that gloskun are simply observing their taller observers) make them endearing to humans; this is offset by their dexterity, ink jets, problem-solving intelligence, and long association with humans, which also cast them firmly in the role of "pest" -- similar to opossums, raccoons, foxes, and monkeys in both public perception and folkloric roles. Seaside communities' DO NOT FEED THE GLOSKUN signs are matched only by gloskun skill in getting humans to feed them; gloskun are capable of using tools, and an arms race exists between gloskun and gloskun-proof-trash-receptacle manufacturers. Pet gloskun are analogous to pet parrots, both in that they are frequently found perching on fictional pirates' shoulders and that they require too much stimulation to be ethically kept as pets (gloskun are not as social as parrots, but have much better ability to manipulate objects and equal or greater intellectual stimulation needs). Some communities and individuals do have more equitable working relationships with gloskun, picking up litter in exchange for food rewards or assisting with shellfish harvests.
Joking around with a friend this morning and accidentally invented the perfect seaside pest, which we now release into the Creative Commons to menace your shores.
The gloskun species © 2024 by Nausicaä Enriquez and @transtanium is licensed under Attribution 4.0 International.
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droctaviolovecraft · 4 months ago
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TW: Violence/gore, religion mocking, child harming and pregnancy, vermin infection, famine, body horror, cannibalism, kidnapping
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"Nick nack paddy wack, give a dog a bone, liver eater comes crawling home."
ANM #: 126 - "Dog will hunt..."
Danger Level: Darlig 🔴 | Uncontained ❌️
Responsible Researcher: Dr. Öctavio Kalev
Type of Anomaly: Rural, predatory, childlike, humanoid
Confinement: ANM-126 is not to be contained or restrained physically under any circumstances. Due to its anomalous nature and the severe psychological trauma it inflicts on witnesses, direct encounters with ANM-126 should be minimized. If ANM-126 appears in a populated area, elite task force "Infernal Cangaceiros" are authorized to attempt non-lethal deterrence measures using sonic devices and high-intensity lights. If these measures fail, the area must be evacuated immediately.
Description: ANM-126, colloquially known as "Papa Figo", is a male humanoid entity approximately 10 feet in height. Its appearance is characterized by severe malnutrition, extensive tissue degeneration, and various physical deformities caused by starvation and associated diseases (see Addendum 126.1). Notably, ANM-126 possesses a porcelain mask covering its face, with a mouth capable of opening unusually wide (up to 6 times its normal size), despite the surrounding gums being withered and inelastic.
ANM-126 is believed to have originated during the Great Dry of Northeastern Brazil in the early 19th century. It is said to embody the personification of hunger, preying upon the desperation and suffering of those affected by the crisis. ANM-126 primary anomalous effect is its ability to manipulate the health and well-being of those in close proximity, inducing famine and scurvy-like symptoms in order to lure victims.
ANM-126 modus operandi involves stalking and abducting children, typically between the ages of 5 and 12, by carrying them in a large leather sack slung over its shoulder. Once abducted inside the bag, presumed taken to a hiding place, the child's liver is rapidly extracted and consumed by ANM-126. The victim's body is subsequently returned to their parents or caregivers, often as a gruesome "gift" intended to perpetuate the cycle of fear and starvation.
ANM-126 movements and behavior are erratic and unpredictable. It appears to possess sobrenatural agility, allowing it to move with unnatural speed and contort its body in ways defying human anatomy. ANM-126 spine is notably flexible, enabling it to twist and bend in extreme ways, including a quadrupedal gait when necessary.
The entity's presence is often heralded by the chanting of a nursery rhyme: "Nick nack paddy wack, give a dog a bone, liver eater came rolling home". This recitation seems to serve as a summoning or invocation, amplifying ANM-126 anomalous abilities and drawing it closer to potential prey.
ANM-126 displays a particular affinity for targeting areas where hunger and poverty are rampant. It is speculated that this affinity may be a result of its own existence being tied to the emotional and physical toll of famine.
In addition to its physical manifestations, ANM-126 is said to possess a twisted, almost sadistic sense of humor. It often leaves mocking messages or crude drawings near crime scenes, ridiculing religious beliefs and symbols in a blatant attempt to demoralize victims' families.
Addendum 126.1 - Physical Description:
ANM-126 appearance is characterized by extreme emaciation, with visible bone structures and atrophied muscle tissue. Its skin is dry, leathery, and marred by numerous open sores and lesions. The entity's hair and body fur, if present at all, is sparse and matted.
Notable deformities include:
* Genu recurvatum, allowing ANM-126 to hyperextend its knees
* Marfan syndrome symptoms, including long limbs, arched feet, and a skeletal, almost gaunt appearance
* Partial alopecia universal, leaving patches of bald skin
* Taut, degenerated skin covering exposed bones
* Protuberant cheekbones
* Rotted teeth and sickly gums below down the porcelain mask which does not accommodate the mouth
* A tortuous, abnormally flexible spine enabling ANM-126 to contort and move in unnatural ways
The porcelain mask itself is intricately designed, appearing to be a tampered theater mask. While the mask conceals ANM-126 true features, it seems to be an integral part of the entity's anomalous nature, as attempts to remove or damage it have resulted in severe consequences for the researcher involved (see Incident Report 126-2). The entity is devoid of clothing, wearing only its mask, has no navel, with fur only more visible on the thighs and groin, which is dense enough to cover its organs.
Incident Report 126-2:
Dr. Reno had been conducting experiments aimed at understanding ANM-126 anomalous properties and potential weaknesses. During one such experiment, the doctor ordered an attempted to remove the porcelain mask from ANM-126 face using the force.
Immediately upon contact, ANM-126 body began to twitch and convulse violently. The entity let out a guttural, inhuman scream that shattered windows and exploded devices in the surrounding area. Dr. Reno hands were suddenly engulfed in flames, causing severe burns.
As the doctor fell to the ground, screaming in agony, ANM-126 ripped the mask free from its face with a single, brutal motion. The entity's true visage was revealed to be a mass of festering, necrotic tissue, with sunken eyes glowing an eerie green. In a voice that sounded like the rustling of dry leaves, ANM-126 spoke a single word: "MINE." The entity then vanished without a trace, leaving the medic to succumb to their injuries shortly thereafter.
ANM-126 has demonstrated a sarcastic and ironic behavior toward traditional religions, often using their doctrines and symbols to further his twisted purposes. In his public appearances in the cities of the northeast, the entity would often walk the streets normally, talking to residents and participating in local dances, all with a deceptive and benevolent posture that contrasted with his true underlying evil nature. This strategy allowed ANM-126 to further infiltrate communities, gaining trust and influence while ridiculing and discrediting religious dogma, paving the way for its complete manipulation and subsequent biological contamination.
Addendum 126-3 - Religious Significance:
Preliminary research suggests that ANM-126 may have some connection to Catholicism and Christian iconography, particularly the figure of the Grim Reaper. The entity's porcelain mask bears a striking resemblance to certain depictions of Death in medieval art. This potential link to religious imagery and symbolism warrants further investigation and exploration.
ANM-126 has displayed a peculiar behavior toward religions that emphasize the figure of a savior or messiah, particularly in the Catholic context. In its public interactions, the entity often used elements of Christian doctrine, such as sacred images or symbols, in a distorted and ironic way to promote its objectives. For example, ANM-126 was seen distributing pamphlets with parodic versions of Bible stories, in which Jesus and the apostles were portrayed as ordinary characters involved in mundane and ridiculous situations, losing their moral and spiritual authority.
Furthermore, ANM-126 liked to question the need for an external savior, arguing that salvation comes from within and that humanity itself has the potential to find the right path without divine intervention. These criticisms were especially directed at Catholic beliefs, which give great weight to the figure of Jesus Christ as the Savior of the World.
However, ANM-126 appeared to be neutral toward pagan religions that rely on nature worship or practices derived from them. The entity displayed no hostility or intent to discredit these beliefs, likely because they did not fit the mold of a religion that emphasizes a savior figure. Instead, ANM-126 appeared to focus on destabilizing Christian and similar beliefs, using its ability to manipulate memetics and sarcasm to undermine the authority of these religions and pave the way for its own distorting influence.
When ANM-126 encountered individuals who professed Christian beliefs or derived religions, or when these people attempted to react to its presence by invoking their beliefs in some form of defense, the entity reacted with extreme and sadistic violence.
First, ANM-126 begins to physically assault the target with blunt and brutal blows, often using his hands or objects at hand in his surroundings as weapons. After that, the entity focuses on the victim's lower limbs, sadistically breaking their shins and legs until the bones are reduced to fragments.
With the victim's body already mutilated and incapacitated, ANM-126 dragged him to a secluded location and hung him in a position that strongly resembled the crucifixion of Jesus Christ. The entity seemed to delight in this final pose, as if symbolizing his victory over the Christian faith and his ability to transcend and subvert religious symbols.
Date: 20/07/18██
Location: Rural town in Northeastern Brazil
Incident Summary: Task Force reported encountering ANM-126 in a remote village. The entity had arrived in the midst of a severe drought, exacerbating the already dire living conditions of the local population.
As the Task Force attempted to evacuate civilians, ANM-126 began to chant the nursery rhyme associated with its appearances. Within minutes, a group of starving children, aged 5-12, emerged from their homes and began to follow the entity. Despite the Task Force best efforts to intervene, ANM-126 managed to abduct three of the children before escaping into the nearby thicket. The remaining children were left traumatized and crying out for their missing siblings.
Event Report - Yellow: "Gift"
Date: [REDACTED]
Location: Rural farmhouse
Event Classification: Standard ANM-126 Behavior
Summary:
On [REDACTED], ANM-126 manifested at a rural farmhouse, delivering the corpse of a young woman identified as a daughter of the family [REDACTED]. The entity had previously communicated with the family via a series of cryptic messages and taunts, hinting at its intention to reunite them with their deceased child.
Upon arrival, ANM-126 presented in a colorful box with a delicate pink bow, the mangled, partially devoured remains of [REDACTED] to her parents, who were visibly shaken by the sight. Despite their horror and distress, the parents, identified as [REDACTED], showed no immediate signs of anomalous behavior or mental deterioration.
However, within 48 hours of receiving the corpse, [REDACTED] began exhibiting increasingly erratic and obsessive behavior towards the body. They became fixated on preparing and consuming parts of the remains, claiming that doing so would allow them to reconnect with their lost daughter on a spiritual level.
As the days passed, [REDACTED]'s mental state rapidly deteriorated, with reports indicating hallucinations, delusional thinking, and a complete breakdown in personal hygiene and grooming standards. Their fixation on the corpse intensified, leading to acts of praise and [REDACTED] in a desperate attempt to incorporate their daughter's essence into themselves.
By 120 hours, both parents had succumbed to complete insanity, with [REDACTED] displaying a ravenous hunger for human flesh, particularly that of their own child. Local authorities were unable to intervene due to the remote location and the parents' aggressive behavior towards outsiders.
Event Report - Orange: "Baptism"
Date: [REDACTED]
Location: Suburban residence
Event Classification: High-Impact ANM-126 Behavior
Summary:
On [REDACTED], ANM-126 launched a surprise attack on a suburban family home, resulting in the deaths of two adults and one child. The entity appeared to target the mother specifically, brutally dismembering and defiling her corpse in a grotesque display.
Prior to the carnage, witnesses reported seeing the entity enter the residence without warning, its presence seemingly accompanied by a low, pulsating hum. Once inside, ANM-126 moved with supernatural speed and ferocity, murdering the father and young daughter in a matter of seconds using its razor-sharp claws.
The mother, [REDACTED], survived initial contact but was subsequently subjected to a horrific death. ANM-126 tore open her abdomen, exposing her internal organs, and proceeded to gouge and mutilate them in a sadistic display. The entity then dragged the mother's mangled body to the bathroom, where it performed a twisted form of baptism, submerging her in the bathtub filled with blood and water.
As the family's screams echoed through the house, witnesses claimed to have seen the remaining members - [REDACTED] and [REDACTED] - enter a trance-like state, their eyes glazing over as if under the entity's hypnotic control. This phenomenon persisted even after the authorities arrived on the scene, leading to concerns about the potential long-term effects of exposure to ANM-126 anomalous influence.
Event Report - Red: "Genocide"
Date: 18██
Location: Maranhão
Event Classification: City Level Catastrophe War
Summary:
ANM-126 unleashed a catastrophic event in a major metropolitan city, resulting in the deaths of approximately ███ thousand civilians and widespread destruction of infrastructure. The entity's actions were characterized by unparalleled brutality, chaos, and seemingly indiscriminate targeting of human life. Papa Figo materialized in the heart of the metropolis, its presence heralded by an ominous, blood-red mist that spread rapidly through the streets.
Eyewitness accounts described the entity as a towering, humanoid figure with skin like raw meat and eyes that burned with an inner fire. Armed with razor-sharp claws and teeth, ANM-126 rampaged through the city, attacking and killing anyone in its path with savage efficiency. The entity's movements seemed to defy the laws of physics, allowing it to cover vast distances in seconds and scale towering structures with ease.
As the massacre unfolded, reports emerged of ANM-126 targeting specific locations, including hospitals, schools, and places of worship. These sites were often the scenes of particularly brutal atrocities, with the entity leaving behind piles of mutilated corpses and evidence of ritualistic defilement.
Despite the best efforts of local authorities and emergency responders, the city descended into chaos and anarchy. Survivors were left to fend for themselves in a desperate struggle for survival, with many resorting to looting, violence, and cannibalism in a bid to stay alive, as with all of this, the anomaly also carried his extreme famine effects with him to the city.
Containment Efforts:
Foxhound was rapidly assembled to address the crisis, with personnel from multiple departments and bases converging on the affected area. Due to the sheer scale of the disaster and the entity's immense power, containment efforts were ultimately unsuccessful.
ANM-126 was last spotted departing the city, leaving behind a scene of unimaginable devastation. The remains of the victims were interred in mass graves, while the city itself has been largely abandoned due to the lingering anomalous effects and the psychological trauma inflicted upon survivors.
In the aftermath of this tragedy, the full extent of ANM-126 capabilities and the potential consequences of its actions have become chillingly clear. All survivors were given amnesiacs and interviewed, and a story involving an earthquake was invented, along with an official pronouncement from the king Dom Pedro II.
Event Report - Black: "Marriage"
Location: Rural Citadel
Event Classification: Memetic-Based Anomalous Influence, Reproductive Contamination, and Xenogenesis
Summary:
ANM-126 orchestrated a memetic takeover of a secluded rural citadel, exploiting the isolated community's reliance on oral tradition and superstition. The entity seamlessly integrated itself into the local culture, manipulating beliefs and behaviors to pave the way for a grotesque series of events culminating in a twisted marriage ceremony.
Initially, ANM-126 infiltrated the citadel by posing as a wandering storyteller, regaling locals with eerie tales and half-truths that gradually altered their perceptions of reality. Over time, the community's worldview became increasingly distorted, with many embracing the entity's dark philosophies as divine wisdom.
As the memetic-based influence solidified, ANM-126 selected a young local girl, [REDACTED], as its chosen vessel for reproduction. The entity manipulated the citadel's leaders into arranging a marriage between [REDACTED] and a fellow child, [REDACTED], in a macabre ceremony that drew inspiration from ancient pagan rituals.
During the wedding feast, guests partook in a communal meal featuring the flesh of sacrificed animals, which had been ritually prepared and served in a manner evocative of human consumption. It is believed that this act of symbolic cannibalism helped to further blur the lines between human and animal, paving the way for ANM-126 ultimate goal.
Following the wedding, [REDACTED] began experiencing a rapid and inexplicable growth spurt, her body transforming into a gestational vessel for the entity's offspring. Nine months later, she gave birth to a brood of parasitic creatures resembling tapeworms, each measuring up to 30 cm in length.
These xenogeneic entities, dubbed "Tapeworm Larvae ANM-126-B," quickly established a symbiotic relationship with the citadel's inhabitants, burrowing into their bodies and manipulating their nervous systems to serve ANM-126 interests. The larvae allowed their hosts to maintain a semblance of normalcy while secretly siphoning off vital resources and influencing their thoughts and actions.
Containment Efforts:
A containment team was dispatched to the citadel, where they discovered the aftermath of the anomalous marriage and the birth of the Tapeworm Larvae. After a tense confrontation with the now-puppeted citizens, the larvae were successfully extracted from their hosts and quarantined for further study. [REDACTED] and [REDACTED], now devoid of their free will, were taken into custody for reeducation and psychological rehabilitation.
In the following months, MOTHRA Institution scientists worked tirelessly to unravel the effects of ANM-126 memetic influence and the xenogeneic biology of the Tapeworm Larvae. Experiments revealed that the larvae could survive outside their human hosts for limited periods, feeding on nutrient-rich fluids and emitting a unique pheromone that facilitated their reattachment to new victims.
Furthermore, analysis of [REDACTED]'s womb after pregnancy indicated that ANM-126 had manipulated her reproductive system, creating an environment conducive to the development of its parasitic offspring. The entity's ability to alter human biology on such a fundamental level raises disturbing questions about its true nature and potential capabilities.
As containment efforts continue, the full implications of this event remain unclear. However, one thing is certain: Papa Figo has demonstrated an unparalleled capacity for memetic manipulation and biological contamination, making it an even more formidable threat to global security and human well-being.
Logging Off
Dr. Öctavio Kalev
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pokemoncaretips · 1 year ago
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So ironically your care tips for serviper inspired me to look into getting a zangoose any tips? mainly I want to know about any potential conflicts with other mons as when I try to look into that all i find is stuff about serviper and zangoose
General notes: The Zangoose is a hot blooded pokemon and can be quite reactive, but has a good reputation for being healthy and sturdy, and can be quite loyal.
General care: Zangoose are obligate carnivores, and have a strong prey drive. Care needs to be taken around small prey pokemon, particularly though with quick or jerky movements.
Though they can be quite active, particularly at night, zangoose may sleep up to 15 hours a day, and need quiet, dark resting spots to simulate burrows.
Zangoose sharpen their claws often, and good quality scratching posts or logs are VITAL. Otherwise they will turn to your furniture.
Zangoose have powerful immune systems and a near total immunity to poison. It's rare for these to show up at pokemon centres for anything other than battling injuries. These are not fussy and delicate creatures and they may try and eat carrion if not stopped. But don't fret too badly if they get into something they shouldn't. Zangoose are TOUGH. Care rating: Green
Training: Zangoose train well, and are pretty smart. They can be easily aggravated, and lose their cool. If they're getting frustrated, it's best to stop training for the day and do something calming. Zangoose seem to enjoy calming rhythmic motions, like watching the ocean or listening to wind in trees, and this is a good way to cool them off.
This line is very agile, and they LOVE agility training. Agility contests are becoming quite popular, and zangoose tend to hold most of the records.
Any and all training WILL go out the window if it catches wind of a seviper. Be on the lookout for sudden bristling of the fur and a sudden switch from its usual quadrupedal gait to a bipedal stance. Pokeball it IMMEDIATELY and leave the area. Though the venom can't hurt it, seviper have long fangs and a sharp bladed tail. Both of these pokemon can do SERIOUS damage to each other.
Because this behaviour cannot be trained out of them, they get a slightly higher ranking than they otherwise would get, as you can't afford to let your guard down. Training rating: Orange
Safety: Zangoose are surprisingly careful when they don't detect any seviper nearby, and are quite aware of where their claws are. Though I wouldn't leave toddlers and babies unsupervised, they seem to understand that children can be bothersome, and have a fair amount of patience. Though this is likely due to the fact zangoose kits are extremely loud, bitey and chaotic for their poor mothers. Even so, it's best to make sure you're always in the room with them.
Zangoose can be nippy when pressed, but they have quite strong tells when their temper is flaring up, flaring their hackles and emitting a low guttural hiss when annoyed. Quite frankly, a failure to give them space when they're being so unambiguously clear...
Well, that's on you.
Having said that, the absolute last place I would want to be is between a zangoose and a seviper if they spot each other. That's not something you can stop or train out of them. No amount of giving your zangoose space will stop it killing the local gym leaders ace for the crime of sunning itself in the park. Safety rating: Orange
Overall ranking. Though it can be somewhat testy, a well trained zangoose is a good fighter with relatively few needs beyond good food, exercise and a warm place to sleep. But the fact that you need to be constantly alert to avoid a bloody and brutal fight makes this a somewhat nerve wracking pokemon.
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saintdetroit · 9 days ago
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can I have a crumb of mech as well? crumb of mech for my agonies??
from the tag game
LITerally just an excuse for my to get nasty with it with the machine-human interface. and also to be a bitch about chronic illness havers still being hot as hell, as a chronic condition haver. Hiero (his name is hieronymous (i love naming characters if you haven't noticed)) is a truly dead inside mechanic doing grunt work for a only technically legitimate syndicate in caring for their mechs and pilots. one such pilot, Lady, is having a bad time and wants his dick about it.
Hiero pulls up Lady's profile and, no longer relegated to his peripherals, it sprawls to fill his vision. 
Lady is a pilot-breaker. 
Three pilots at her port of construction, a now-dead station locked to Io. A year with the first, KIA, and then a month with the second. Decommissioned, for redacted reasons. Two months with the third, before she'd changed hands after the dissolution of the station. After that…
Spotty, the record-keeping after Io, but what there is seems grim. Pilot after pilot, dead or nearly so. A litany of owners, petty warlords and burgeoning isolationist governments, before falling into the hands of Hiero's bosses. 
Into Squeak's hands. And there, Lady-the-mech had found the pilot-to-become-Lady. 
Two years of riding her, and it hasn't missed a mission. Infections, a cracked femur and fractured ribs, minimal keratin erosion–all of its finger and toenails are still present, and its hair grows enough to require semi-regular shaving. Hypocytophic anemia, hypotension, long-term borderline malnourishment. Sundry skin conditions and a digestive system that's a hard sneeze away from falling out of its abdominal cavity. All within the parameters Hiero is used to seeing from a healthy pilot. 
He pages to Lady's psych eval and finds a document useless with old redactions. Not surprising. Probably ex-military. He closes it out and goes back to the general profile. 
Lady is beautiful. Sleek as a wolf, variable bi- and quadrupedal gait, her back a graceful mane of bobbing, drifting sensors. Dull silver and black, rigged with radar baffling, unarmored except the precious pearl of the cockpit. The digital render cycles through a slow sample of gait cycles, a symphony of joints and servos turning it to a glide across digital ground.
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nickyroethemarinebiologist · 3 months ago
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TELL ME ABOUT YOUR FAVORITE ANTS
WOAH THAT WAS FAST!!! TOP TEN ANTS, WORST TO BEST:
10. Fire Ant
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Feisty little fiends!! They often attack small animals such as small lizards and can kill them, but they only bite to get a grip and then sting. For humans this is painful, similarly to what one feels when burned by fire, which is how they get their name. They can also survive extreme conditions, like extreme cold weather, even though they don't hibernate!! I consider them friends, they likely would consider me a foe, yet they are very charming even so. 10/10 ant.
9. Saharan Silver Ant
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The fastest ant in the world!! and she's beautiful!!! Perfect shape, gorgeous colour, cool stripes, 10/10 ant. They can almost travel as fast as a human's walking pace, and they only use four of their six legs when moving at full speed!! And this quadrupedal gait is achieved by raising their front two legs!! So silly, so clever!! What a sweet little face!! What athleticism!! We love her!!!
8. Electric Ant
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So small!! Funny little eyes, very charming faces, delightful shape, 10/10 ant. They get their name from their painful sting relative to their size. They get benefits from both asexual and sexual reproduction, and they build their colonies under rocks and plant litter, but also in furniture, food, and clothing in people's homes. Little pests!! But I could never hate such sweet little things. These guys also get points for the cool name!!
7. Dinosaur Ant
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AWESOME!! I LOVE YOU DINOSAUR ANT!! What a beast!! What a beauty!! They are like the big beautiful butches of the ant world, if that makes any sense. Such intelligence in those eyes, such wonderful shapes, such lovely mandibles!! These guys get extra points for the cool as hell name. Dinosaur ant!! Awesome, 10/10 ant.
6. Red Wood Ant
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Also known as the horse ant, so extra points for the fun name as well :) these guys are voracious scavengers, with foraging trails that may extend 100 m, or even further for larger worker ants!! They often build their nests against rotting tree stumps. So hardworking!! So intuitive!! So charming!! 10/10 ant. What a beautiful little lady, i love you red wood ants
5. Red Weaver Ant
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Very charming, cute little eyes, funny long legs, 10/10 ant. They build their nests by bending leaves together, which requires a hell of a lot of strength and teamwork. So smart!! So strong!! What can't she do?? She can steal my heart, that's for sure!!
4. Yellow Meadow Ant
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These guys get points for their funny little faces!!! They remind me of rubber ducky isopods. Friendly shape, very charming, beautiful colour, 10/10 ant. The yellow colour and funny little eyes comes from them spending so much time underground instead of foraging for food. They breed root aphids and feed on the honeydew! And also sometimes the aphids themselves!! Clever little things. Points given also for the cute name!!
3. Leafcutter Ant
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Clever little beasts!!! Very intuitive, very smart, very hardworking. And so charming!! Little eyes, huge long legs, all round very friendly. I love watching them work. The efficiency, the perfect cuts, the neat little leaf shapes. She's so strong!! She's so good at her job!!! 10/10 ant, I love you leafcutter ants, leafcutter ants I love youuuu
2. Thief Ant
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Sneaky little buggers!! They're getting so many points because they remind me of Dishonored for some?? reason?? Such sweet faces!! Such charm!! So polite!! You'd never expect them to be such cheeky little bastards, but ah, it is all a ruse!! They steal food from other ant nests, and they can survive just about anywhere. They can live in people's homes, in the cracks of floorboards, under rocks, in any exposed soil, or rotting logs, and they dig tunnels to nearby ant nests for an easy way in and out! Very sneaky!! 10/10 ant.
1. Black Garden Ant
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The classic ant!!! Very charming, perfectly shaped, sweet little faces. 10/10 ant. I feel a connection with them, they've been in the garden of every house I've lived in. I still remember the first time I held an ant. They're like my neighbours, my friends. If a black garden ant lived in the house next to me I know with full certainty she would bake me apple pies and keep my packages safe when I wasn't home and pick up groceries for me when I was sick. They're special to me like a beloved classic children's book character is special to me. Like Paddington. They're the Paddington of ants. My dearest sweetest black garden ants, they could never make me hate you <3
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gremlins-hotel · 6 months ago
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🌿 and 🙃, please!
for 🌿
i'm not sure what kind of weird fact the hellsite is looking for, but did you know that apes have 8 carpal (wrist) bones while monkeys have 9? monkeys have a centrale, meanwhile in apes, ours are fused to our scaphoid bone. and that we use a different bone in the wrist - the pisiform, a stabilizer of the wrist - to infer suspensory versus quadrupedal terrestriality in primates? a reduced (or smaller) pisiform bone tells us it is most likely not load-bearing and it makes an anchor for the flexor carpi ulnaris (we hang from a branch and in the human case swing our arms while we walk instead of walking on the palm). in quadrupedal primates, their pisiform is longer and more robust because of the weight it must bear during the primate's gait. you can usually feel your pisiform bone by gently pressing the end of the heel of your palm beneath the pinky finger (where your hand squares out with the base of your thumb).
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mollish-art · 2 years ago
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what exactly about glranboo’s modified body prevents them from walking upright? Are they just super top heavy or did their spine get spoinked
Good question!
Unperson!Ranboo can walk upright, but it's quite awkward for them. Their restructured anatomy is proportioned very similarly to the Worgen from World of Warcraft, or the Charr from Guild Wars 2 (except without a tail). Namely, their forearms are much longer and more muscular, their legs are digitigrade, and to accommodate for a quadrupedal gait, the musculature around their neck and shoulders is denser.
Here is a good video showcasing the WoW Worgen walking/running animations (both bipedal and quadrupedal)
Here is a a GIF of a Charr running on all fours (courtesy of Aerindarkwater on DeviantArt)
And here is a good video of a Charr in action on two legs.
In short, Ranboo can walk on two legs just fine, but it's easier, more comfortable, and faster for him to use all four of his limbs!
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entei · 1 year ago
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fursona spec. zoo
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domain: eukarya kingdom: animalia phylum: chordata class: therapsida order: ophisvillosa ("hairy serpent") family: theregaledae genus: theregale species: theregale montanus ("royal beast from the mountains") common name: montane forest dragon, or simply a "dragon"
a branch of therapsids that diverged from cynodontia in the late permian. they share many similarities with mammals, both convergent and homologus. they are the only known group of animals to have evolved sapience, other than humans.
their numbers began declining in the early cenozoic due to competition with mammals and eventual over-hunting by humans. it is likely only a few hundred of any given species remain. due to their extreme rarity, dragons have been bestowed great significance in human folk-lore, and are highly sought after for trophy hunting.
t. montanus (referred to as "dragon(s)" going forward) is a semiarboreal generalist feeder. their historic range includes much of the rocky mountains. they can be anywhere from 4 feet to 7 feet tall when standing on their hind limbs & necks in a neutral posture. bipedal and digitigrade, though they will often switch to a quadrupedal gait for brief but fast sprints.
dragons are furred, with the structure being practically identical to mammalian hair. their fur is the softest of any known animal, and is even rumored to induce minor euphoria if touched.
individuals can range anywhere from a vibrant brown to a dull grey, and are typically striped or "ticked". pups have a characteristic spot & rosetted pattern. in rare cases these spots will carry over into adulthood as a form of neoteny.
dragons are omnivorous, typically scavengers but will opportunistically hunt prey. due to their very high internal body temperatures, dragons are able to freely feed on carrion without contracting illness, though this temperature requires many excess calories to maintain. their favorite foods include fish, fruits, nuts, and small mammals.
their primary senses are vision, smell, and hearing. rather than the complex nasal cavities of mammals, dragons have convergently evolved a tongue very similar to that of squamates, which flicks outside the mouth almost constantly. the tongue is used both for smelling (of which the fork can differentiate the direction of any given smell), and for sensory purposes, as dragons lack facial whiskers.
dragons possess keratinized display structures that are flamboyant in color. this includes their horns, claws, ears, and scutes (boney plates, embedded in the skin, that run along the dragon's limbs). as the bright coloring only develops during sexual maturity, these are likely to advertise to potential mates.
dragons communicate through clicks, whistles, and squeaks, though they are capable of learning human language. body language is communicated primarily through their ears and tail-flagging. they will wag their tail if excited, flick it if annoyed, etc.
dragons possess "mammary" glands, 2 pairs in total, with some distinctions from true mammary glands in their internal anatomy, along with the highly flexible lips required to drink from said glands. dragons will raise their young, litters of 1-3 individuals, until they are able to fend for themselves in about a decade and a half. newborn pups are only a few inches long and covered in downy fluff.
rapid fire:
long neck that can extend and retract
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bird-like feet with reversed first toe, adept at climbing trees opposable thumb for Grabbin uses the shadow of their tail to attract fish
im autistic btw ok bye <3
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tsunflowers · 1 year ago
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I love kaiju suits that work well to disguise the form of the suit actor inside and I think adult zugugan works really well on that front. it has a great combination of bipedal and quadrupedal movement. when on the move it uses its arm scythes as legs, giving it a shuffling gait that isn't like a human walking. but it can also stand on its hind legs and use the scythes to slash and grab which is more exciting for action scenes
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