#qcb
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butchtaurus · 10 months ago
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ok finished queen charlotte a bridgerton story and didn’t see what the hype was about, like it was a good story and interesting to get the backstory of queen charlotte and lady danbury but i wouldn’t rank it as #1 out of all the bridgerton stories
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historyofguns · 5 months ago
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The article from The Armory Life, written by Will Dabbs, MD, explores the historical significance and enduring legacy of the M2 .50-caliber machine gun, commonly known as "Ma Deuce." Originating in World War I, the gun was developed at the behest of American General John J. Pershing to counter German observation balloons and aircraft. Designed by John Moses Browning, with ammunition developed by Winchester, the M2 has been in service since 1921 and remains a staple in military arsenals worldwide. The weapon is praised for its robustness, versatility, and reliability, capable of being mounted on various platforms, including vehicles, ships, and aircraft. Though more than a century old, advancements like the M2A1 model have upgraded its features, ensuring the Browning-designed machine gun continues to be an integral part of military operations today.
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realmsmp · 2 years ago
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I’m going to admit I’m a little bit of a freak about horses. I love horses. 80% of my time is devoted to think about horses. Horses are everything to me. I’m a horse girl if a horse girl was a boy. Anyways there’s this mod called Star Worm Equestrian Mod (SWEM) that completely overhauls Minecraft horses, and ever since I’ve been playing it obsessively my qsmp hyperfixation has been creeping in so I present to you….
(NOT EGGS AS HORSES, just if they HAD horses)
CERTIFIED QSMP EGG HORSE PICKS FROM SWEM HORSE LIST
bobby
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palamino gelding
2. chayanne
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chestnut tobiano mare
3. dapper
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liver chestnut gelding
4. trump
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bay gelding
5. Juanaflippa
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Seal bay gelding
6. Leonarda
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Chestnut roan mare
7. Ramon
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Splashed black mare
8. Tilin
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Rose Grey splash
9. Tallulah
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Buckskin Appaloosa mare
10. Richarlyson
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Chestnut “Badger Face” Gelding
11. Pomme
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dark bay birdcatcher mare
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bowledfish · 2 years ago
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qcb kinda fun to draw
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skeleticals · 2 years ago
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ok well anyways. I think if ppl are gonna draw qcellbit as a cat u guys should experiment w other types of cats instead of ur boring classic house cat.
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jobskenyaplace · 7 months ago
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CONSULTANCY SERVICES FOR DEVELOPMENT OF A 50-YEAR INTEGRATED NATIONAL TRANSPORT MASTERPLAN AND A 10-YEAR INVESTMENT PROGRAMME FOR KENYA
MINISTRY OF ROADS AND TRANSPORT TENDER AUGUST 2024  REQUEST FOR EXPRESSIONS OF INTEREST (CONSULTING SERVICES – FIRMS SELECTION) TERMS OF REFERENCE FOR CONSULTANCY SERVICES FOR DEVELOPMENT OF A 50-YEAR INTEGRATED NATIONAL TRANSPORT MASTERPLAN AND A 10-YEAR INVESTMENT PROGRAMME FOR KENYA KE-SDOT-1-2024-CS-QCBS 1. The Government of Kenya (GOK) has received financing from the World Bank towards the…
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rakkuntoast · 2 years ago
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its me QCB from tumblr thanks for being good artist and inighting my love of coworker duo hearts forever
aksasj thank you sm 🫰🫰🫰🫰 they became one of my fave duos thanks to qsmp im glad im able to spread it around kkkkkk
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tactical-weapons · 1 year ago
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FN Herstal - FN® M2HB-QCB
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smoqueen · 11 months ago
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what would you say is your favorite special move in fighting games? be it for the animation, the damage, the skill needed to pull it off well, etc.
tekken doesn’t really delineate between “normal moves” and “special moves” but my answer is this
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NOT COOL
if i have to pick something that’s designated as a special move, it’s el fuerte’s command run: qcf or qcb + punch, which is in essence a stance that gives him a bevy of options
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therosiestofrubys · 4 months ago
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Fixed issue(s) causing some of Ibuki's confirms (Including any involving Tsumuji) to not work properly, as well as adding a couple new ones (RDP+K -> QCF+P/DP+K on hit, QCB+K -> QCB+P/QCB+PP on contact, DP+K/RDP+K -> QCF+PP on contact).
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butchtaurus · 10 months ago
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violet bridgerton’s garden is in BLOOM 😮‍💨
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barkablebehaviour · 1 year ago
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Tell me more about Yelena. now. this is a threat. /j
BITCH. That’s like, idfk re-asking because you already know everything. But okay fine, I’ll talk about miss gurl. /h /af
Blake Clarke = Yelena Krasnova. (Yes, her name was changed).
The CIA agentry and psychological file curated for Blake’s activities at the E-9 CIA Safehouse, and of which are de-classified amongst E-9 personnel consists of the following information;
Blake was born on September 2nd 1953, as of 1981 she is 28 years old.
Blake was born in Hastings, a town close to London.
Her primary association is within SIS (MI6) in the role of Squad Leader, or more commonly; foreign agent. Operation involvement and squad activities are classified. But it is cited that she once worked alongside Helen Park, in whom recommended her for toleration.
Blake is near unmatched in the field of marksmanship, her skills also follow into near unrivalled sniper and field training. Proving herself useful in guerrilla warfare tactics. Seemingly able to make anything a viable weapon, or aide. Thus, it is recommended E-9 personnel make use of this advantage during their OP. Blake’s primary carrying weapon is a the designated marksman rifle: the Russian Dragunov SVD. The methods in how she obtained the Soviet weapon are unknown. Blake has also excelled in engineering, though the classification of her time in the military is on an immediate need-to-know basis and personal involvement. Blake is also adept in QCB/CQC and her skills of being an active intelligence officer are more inclined towards keeping her head low and blending in, taking time to learn an areas customs where she can. Which usually goes swimmingly.
Blake is a highly combative and paranoid agent. Keeping to herself is common. Engaging in conversation may seem empty or coarse as Blake commonly interacts with blunt and dry humour. But she has a sense of wit. It is cited that she is a highly unstable asset on the field, endangering herself to get the job done to an almost entirely lethal degree. She has a loose trigger finger. And tends to interpret the actions of others as hostile or invective. While professional, she is almost incapable of getting along with her peers. And in the case that she does, the bond is unbreakable. She is reliable, but it would be advisable to keep her on a very short leash. Blake may be quick to irate, but her loyalty is sung for.(paranoid—violent tendencies skills).
Blake’s appearance is a touchy subject, her usual attire, is often adorned with a balaclava with an eye slit. On the baseline, Blake is a highly athletic individual, if a bit underweight. Agile and stable on her feet; likely the fastest runner within the E-9 CIA TF. In the terms of extremely baseline identifiers. Her eyes are an olive drab green, skin is sickly pale. It is not anyones guess that her hair may be a diluted wheat blonde, maybe sandy with somewhat darker roots. And the Balaclava doesn’t cover up the scars over her right eye, it’s anyones guess how far those scars truly go. But it doesn’t take a genius to realise they’re also on her hands; continently covered with a pair of gloves.
(Other) skills are as following; Bilingual; English and Russian, Basic Cryptology, Sniper and Marksmanship adeptness, High Levels of Fitness, Advanced QCB/CQC training, Guerrilla Warfare tactics, Advsnced Weapons Maintenance knowledge, Intermediate Engineering skills.
It is 5am. I am going to calm the feck down. Some things are subject to change but it should only be very minor things. Anyways, I’m soo fancy! 🫡
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realmsmp · 2 years ago
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compiled theories about jaiden and philza
theory 1: they are both avians and thats the end of that
theory 2: they are both avians but they both thought they were the last of their kind and seeing eachother was like whiplash
theory 2a: jaiden doesn't know how to fly, and philza attempts to teach her to hilarous results
theory 3: philza and jaiden both have clipped wings because the QCB wanted them on the island but they were too OP
theory 3a: their wings are clipped because they are terrible fliers and would die constantly (according to the QCB "Phil's Tail Feathers" post's tags)
theory 4: jaiden has a tail but phil doesn't
theory 5: ari is part of the federation
theory 6: ari is part of jaiden
theory 7: phil built his house on top of the wall to be closer to the sky bird core
theory 8: the paragliders are their wings gliding LOL
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skeleticals · 2 years ago
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I mean. Hasn't it been sorta hinted that there IS something or someone more powerful and dangerous than the federation.
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marionettesden · 2 years ago
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I finally got to try SF6!
The PC demo for Street Fighter 6 has dropped, and I finally got to have a good run with it. I’m going to elaborate down below, but here’s the basics: Street Fighter 6 is fluid and fun, and I’m really excited for it, but... this demo is a bit lackluster.
For those unaware, the demo contains a slice of the open world World Tour mode, a basic Versus mode with only two playable characters, one variation of Extreme battle (the gimmick-based extra mode akin to Mortal Kombat’s modifiers), and a basic set of tutorials. It’s... a little lighter than I was hoping, particularly in terms of playable characters. I was hoping that at least the core 4 of Ryu, Luke, Jamie and Chun-Li would be playable, but it is what it is.
The new look and presentation was a little jarring, but the more I played and the more I got used to the fluid style, I found myself REALLY enjoying it. The game feel is a hell of a lot slicker than Street Fighter 5, which I still have mixed feelings about to this day. The music and aesthetics are a point of contention for some, but I’m enjoying them, after an initial period of adjustment. I was a latecomer to Third Strike and this definitely tries to evoke that style. I’m looking forward to the release in about 5 weeks, that’s for sure.
World Tour mode is also looking like it’s going to be a more relaxed experience that’ll be nice to unwind to. However, the demo limits you to Modern controls (as opposed to Classic being available in Versus), and this... just didn’t feel right. I’ve been playing Street Fighter since I was a kid and the new 4-button set up and simple motions just don’t work for me. They feel too... button mashy. For newer players, they’ll likely be a great way to get into fighting games, but it just felt wonky for an established player. That aside, the ability to challenge the vast bulk of the NPCs to a quick fight is delightful.
On a more technical note, I adore the fact that supers have returned to three independent motion-based things per character. SF6 is back to basics: a three bar super meter and your supers are a double motion (QCF/QCB for the two characters) and a single button (at least for the two characters featured). I hope it’s going to be the same for charge characters (although I’m hopeless with 360 grappler motions).
Nonetheless, as a long term Street Fighter player, I am officially excited for SF6. I’ve been a Ken/Cammy/Sagat main since Super Street Fighter II and both Ken and Cammy are looking fantastic. Likewise, Marisa and Manon are next on the list.
The waiting begins!
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rakkuntoast · 2 years ago
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my interpretation of the philza cubito bug - bird spectrum
q!phil bug leaning since his house is like the equivalent of an ant farm
i dont really have a reason why c!phil middle bug leaning, its mostly vibes
smpe!phil true middle since in that era he wasnt neither bug or bird coded
hc!phil true bug thanks to QCB post, he moves sand and dirt like an ant
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