#pulling a Bane mixed with Loki
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uselesstaroth · 24 days ago
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You keep doing this, imma keep doing it too
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some solar (and eclipse) thoughts from discord about being summoned to the ark by black doom, just before shadow gens
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theinquisitivej · 5 years ago
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SteamHeart Episode 20 Reactions
Chapter Twenty: Off-Road Warriors
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You can listen to the full episode here.
Well damn, that was an intense dose of adrenaline via audio, wasn’t it?
Raven immediately sets the foreboding tone, a notable change from the sweet tranquillity of the previous chapter’s closing moments. His grave description of the convoy of Mad Max-looking scary-crazy-bastards (and yes, this is about to be a Steampunk Fury Road episode, and you should have no objections to that) coming over the horizon sells the real danger that these men represent. The language paints a captivating yet frightening picture of demented vehicles, using harsh consonants to convey the sturdiness of these reinforced crafts, and hissing adjectives to emphasise the sharp, hostile shapes of these clawed, pointed carriages. Best line of the section is certainly “nothing was uniform save for the manifestly apparent expulsion of normality”. It instantly cements the chaotic, violent mindset of the men approaching the mine.
         These men call themselves the Southern Cross. Among their number is a man who’s fashioned himself into a bear (the talons fixed to his limbs make me think of a twisted, older and more cruel version of Miguel and his mongoose claw), and, as the band blows their own war trumpets in an act that is as aggressive as it is indicative of their own inflated self-importance over others, the ensuing danger becomes intensified, and chillingly unavoidable. We get the first glimpse of their leader, who wears a horse’s skull and appears to fancy himself a pale rider of death with the white, bone-like motif of his carriage and horses (I’m picturing Overwatch’s Reaper in both appearance and edgy lack of self-awareness). A lieutenant riding ahead of the pack addresses Raven. While Raven is the one who embodies the more dignified aspects of the bird with whom he shares his name, this lieutenant is the one who resembles a squawking, shrill parrot, wearing a beaked plague doctor’s mask and shrieking demands at Raven. He claims that “the Lord of Brimstone” has arrived. Oh this is going to go well.
             Raven dashes inside, hurriedly relaying the situation to the others. Within minutes, the few remaining mine workers and the team have brought Tabitha, who, lest we forget, is still going through labour (but still exhibiting her leadership skills even now by issuing orders, reinforcing that whole theme I talked about last time about motherhood / pregnancy not getting in the way of authoritative women being damn good at their jobs), inside SteamHeart. They don’t have enough soldiers to defend this post, and help isn’t coming, so things are looking grim. Even so, Annie assures us that “we’re not dying here like rats in a trap. Hell, that’s like, my one rule.”, and Laureta Sela’s delivery of that second part alleviates some of the tension by getting a chuckle out of me with that great line. As the group approach the gates, however, the pressure of the situation is once again felt as Harry informs the team that, even with SteamHeart’s technological superiority, it will take some serious damage if it charges headfirst into the enemy through the gate, and likely won’t be able to break free of them if it does so.
         Annie starts a dialogue with them through the loudspeaker. Abigail wanted to try, demonstrating her continuing desire to work on being a better figure of authority after giving the speech to the theatre a few chapters back, but Annie bluntly shoots that down as she knows they’ll have a better chance if she takes charge of this. Even so, it goes about as well as you’d expect – they don’t heed Annie’s firm warnings, and spout off rhetoric that, in addition to being violently psychotic, is grossly suggestive. Both the birdman and horse leader demand they “open wiiiide, each and every one of you; we are coming in!” Eeurggh… fuck these guys.
         The team devise a plan of escape after Jae-Hyun proposes he opens the gate to give the rest of them a chance, acknowledging the certainty that this will result in his own death. His brushing of Tabitha’s cheek indicates the loyalty and love he has for his leader who he will lay down his own life for. He steps out of SteamHeart to meet his fate, adjusting his hat as he does so; if clothes maketh the man, then this act highlights the dignity of this man in the face of these monstrously dressed, hollow creatures who call themselves men. The Southern Cross enter the mine after Hyun opens the gates, and the plague doctor spouts more inane speeches about surrender being the sensible choice in the face of such a rapturous occasion (resembling a combination of Loki in the first Avengers saying “isn’t this so much easier?!”, and a Jim Sterling character). In an instant, Harry springs SteamHeart into action, shooting forward and knocking horses and riders aside as it does so. The episode has been building anticipation to this moment – things are going to kick off hard.
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         Jae-Hyun pulls the squawking doctor off his horse, and the response of arrows shot in his direction kills both men, though only the doctor meets his death with a scream. I’m torn on Jae-Hyun’s death, as it feels as if we were barely just starting to get to know this coolly tempered character, and the stern composure with which he met his death makes him someone I wish we got to spend more time with. However, I also think a character like this really helps heighten the stakes of the ensuing sequence, as well as hammers home the point that the victory of our heroes doesn’t come without sacrifice. The resilience Jae-Hyun showed as he met his death in order to save the lives of others, while still demonstrating a fighting spirit that showed he was a man who wouldn’t let monsters like these do what they wanted without retribution, makes the most of the small amount of time we spend with him. If we were to have a character with such a journey within SteamHeart, and I think that both the sequence and the story as a whole are stronger for it, I’m also glad that a specific effort is made to make this character not just a generic white guy. Instead, it’s a character of Asian descent who clearly has a defined look, style, and personality outside of what we see of him here in this book. It gives the world and the people in it a little more dimension, and reminds us that the way forward toward a more heroic and noble world is through unity and collaboration between all of us. That’s how we get to see the best of humanity. But for the worst of humanity, like the racist, murderous Southern Cross, it’s pretty satisfying to see someone of a different ethnicity literally pull them off their horse and, when it comes down to it, show that they are the better man when they each meet their deaths.
         Anyway, back to the action – I’ll do my best to make my writing engaging and analytical, but to be frank, it’s so easy to lose myself in the flow of this sequence. It’s tense as hell, compelling, features detailed description of well-choreographed action, the voice actors are all delivering their lines with pitch-perfect urgency and intensity, and all of this is packaged together (in this audio version of the book) with some truly immersive editing and sound effect choices. It’s the best action sequence of New Century to date.
         As SteamHeart breaks away, the Southern Cross give chase, abandoning their initial goal of the mine as they now want the technology of their craft, as well as to take out their frothing anger on the crew. The grassland beneath them is uneven, which isn’t good for Tabitha during all of this, so James urges Harry to seek the smoothest route. Individual horse riders catch up and start flinging projectiles at SteamHeart’s glowing cables, which you have to imagine is a weak point of the craft (kind of like those glowing spots on a videogame boss). Annie and Butler take position in SteamHeart’s sniping openings. Abigail and Jeremy are handing out ammo and hammering out any projectiles which pierce the hull of the craft, showing that this thing isn’t impervious to damage, and will fall if it takes too much. Harry is doing a mixture of evasive and ramming manoeuvres, resulting in some awesome displays of destruction as enemy carriages splinter, flip, and crash. God, this is good stuff to listen to.
         James takes over narration from Raven (incidentally, Raven was a good choice for this first part, as his journalistic ability to report the specifics of events puts you right in the action of this sequence). He recruits Jeremy, instructing him to sterilise some linens using steam from the craft’s internal pipes. Tabitha grips James’ hands as she fights the pain, and the two “breathe together”, something Harry and Tabitha did at the end of the last episode – there’s a lot of power in matching and sharing the breathing of someone else as they go through something hard that pushes them to the edge. James hides nothing from Tabitha when she asks him if he’s delivered many babies before; he’s assisted on several occasions, but this is the first time he’s delivered one himself. But even as weapons hammer the hull next to them, James assures with compassionate determination that they’re going to do this right, and that there will be another “little person in the world” in a short while, which is how they’re going to survive. It’s an exchange of nervous fear as everything happens around them, mixed with hopeful resilience.
         We switch to Annie. An approaching enemy vehicle has attached lassos to SteamHeart. Abigail, Harry, and Annie take this in, realise how they need to counter this, and brace themselves; SteamHeart builds energy in a roaring moment of anticipation before Harry jams the wheel and hammers the breaks, making the back of SteamHeart swing like an almighty pendulum, smashing the enemy vehicle in a spectacular moment of destruction.
         Now the Bear (whose cries make him sound like Tom Hardy’s Bane) and his vehicle are coming down on them. One of the Southern Cross leaps onto the windshield and embeds his tomahawk in the window and narrowly misses Harry. The proud mechanic indignantly cries out that these fuckers are “tearing my baby apart!”, and Abigail steps out the hatch to punish the window assailant by shooting him point blank in the elbow. If I recall correctly, her weapon of choice right now is a sawn-off shotgun, making the impact of this even meatier and wince-inducing [Editor’s Correction: I’ve been informed that Abigail’s weapon is a shotgun, but not a sawn-off. It’s a lever-action, short-barrel, short-stock shotgun, made for her by Harry, John Browning and William Winchester. Think Arnie during the truck chase scene in Terminator 2]. Annie asks her what the hell she thinks she’s doing, before Abby swings across to the Bear’s carriage using one of the lassos. Annie’s concern is understandable; Abigail is her charge, a possessor of the Endowment (and one who very recently demonstrated can actually put it to good use by closing these portals), and this chaotic and dangerous situation might force Annie to do what Arlington asked of her and shoot Abigail before the Endowment can be lost, which is the last thing she wants to do. We see these frantic thoughts race through her mind as she trains her rifle over the Bear and Abigail’s fight. The Bear seems to be enjoying the duel, demanding his comrades leave her alone and that he be the one to take her down. Abigail catches herself on his armour, but she spits blood in his eye, dodges his club, and, with one guided megaton hit of a punch that slows the world down to a crawl, destroys his balls.
Brutal. Awesome.
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         As he reels, Abigail ropes the Bear and kicks the driver, snaring him and launching the Bear into the air as Annie tags in with a shot that severs the rope and sends him flying and crashing. A feathered carriage comes in from the side, putting Abigail in danger. Annie calls out for a bottle of bourbon, and Raven assists by giving her his whisky, though he lets her know that she owes him a drink. This, and a lot of other little asides and exchanges during this sequence is what communicates the character of the people engaged in this fight, which makes it all the more exciting and thrilling. It’s people we know and care about who are participating in this and fighting for their lives, not just nameless faces. For that same reason, it’s also what makes it tense and frightening; I really don’t want to lose anyone in this group. But, for the time being, Raven tears a piece of fabric from his shirt and jams it into the bottle, showing he understands exactly what Annie had in mind. He lights it with his cigarette (another indication of his personality – it’s amusing to see that even in this life-or-death situation, Raven prioritises having a lit cigarette in his mouth), and Annie passes the Molotov to Abigail after she realised what the two were planning and came up to them. The synthesis of this teamwork and co-operation between multiple members of the party is really satisfying to watch. Annie lays down covering fire at the feathered carriage to distract them as Abigail slings the bottle, and Annie, like John Marston activating Dead Eye, focuses her attention as time slows down and hits the bottle with one last bullet. Wild fire ignites the carriage. Annie lets out a guttural and sorely earned “YYYYESSS!”
         The last carriage is the Lord of Brimstone with his skeleton crew and his bone-white ride. They have dynamite – oh dear. Abigail extends a hand out to Annie, emphasising her support and belief in her that she can make this shot. She pulls Annie onto the roof, and as Annie is pulled into the open air before she lands next to Abby, she sees everything clearly, and identifies her target. She takes her shot immediately, and it lands, hitting the guy behind Brimstone, who was holding a stick of dynamite, which he drops inside the carriage – right next to all the other dynamite. The explosion destroys the carriage, and the leader is shot out like a comical firework, engulfed in fire, ash, and bone. Hey, he was the one who called himself “Brimstone” and obsessed over his boney white aesthetic – I’d say he got exactly what he always wanted.
         With a crash, the world goes quiet. We hear a heartbeat slow down, providing a fantastic transition that takes us from the adrenaline of this sequence back down to a place where we can catch our breath. But we’re soon reminded that, while all of this is going on, Tabitha is still facing her own fight as she’s in the middle of giving birth to her baby. As James guides the baby out, provides support to Tabitha, and things escalate to their peak, the explosion echoes out behind them as Tabitha experiences her own release as the baby boy comes out, safe. The music instantly adapts to the sweet innocence of the moment. The crew re-centre themselves, Harry slows down SteamHeart, and now that everything is okay and everyone is safe… Annie punches Abigail in the side, in an act of frustration that ends up hurting her more than Abigail (Annie is after all not quite as used to throwing punches as Abigail is, as we remember from that brawl in Secret Rooms which Abby and James adapted to but which took Annie by surprise and disorientated her). Abigail responds that, while she may have taken a risky move, they all survived and made it through this. The tone is quietly triumphant, intimate, and optimistic. Our heroes have made it through this.
         James shares Abby’s gratitude for the moment, and as Butler tells him he’s done a good thing here as Tabitha holds her child close to her, he experiences a sense of tranquil acceptance. James has been experiencing doubts about himself and his usefulness ever since he acquired the Endowment. At the end of Secret Rooms, he even wondered if he would be any good as a doctor after effectively losing one half of his eyes. But by helping another, by bringing this new life into the world, James has realised he can make enough of a difference to be at peace with himself, if only for now. It’s a revelation that endears me to James, as I’ve often found that, at times where I doubt my own self-worth, the best thing I can do is to seek out ways I can help other people, whether it’s in big ways or little ways. If I can make someone else’s day a little easier, then that alone makes me feel like I’m doing alright. And that’s a sentiment I love to see in fiction like this.
So yeah, this episode was a fantastic ride, and a complete triumph.
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rollingpoffin · 6 years ago
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Find & vote Heroes
I've seen a LOT of confusion regarding the 2nd anniversary event, especially when it comes to choosing units. So I thought that a little analysis of "top" heroes could help casual players that don't exactly know about every skill in the game.
(Legendaries and seasonals will be mostly considered over normal heroes because of their limited availability)
RED UNITS
As always red results as the stacked color, with tons of good units to consider
L!Marth
PRO: Exalted Falchion and his B skill (Binding shield) makes him one of the best dragon slayers around, besides his general stats are really solid. The combination between Falchion and his special, if used correctly, can make for a really buffed team (in this regard L!Azura is a wonderfull ally).
CON: His fodder potential is not the best having only Atk/Spd bond and Infantry flash. Can be treaky to use properly, especially for newcomers.
L!Hríd
PRO: A cavalry tank that hits like a truck. With an astounding 37ATK (not counting the possible superboon) and 39DEF Hrid sure knows how to deal with physical units. His only real problem resides in the nonexistent speed, but the combination of his B (Freezing seal) and weapon should make up for it, preventing the enemy from double and granting Hrid a follow-up instead. If considered for fodding Distant Counter is sure a nice thing to have.
CON: Like Marth before him, requires specific conditions (debuffed enemies in this case) to work properly.
H!Myrrh
PRO: In a meta of dragons and armors Myrrh is one of the best. Stellar ATK/DEF and good RES/HP makes her a versatile unit, being useful in both player and enemy phase. Thanks to his weapon and natural B (Vengeful fighter) she is almost guaranteed to make a follow-up on both phases on top of a reduced cool down.
CON: As good as Myrrh present herself, fodder is limited to armored units so if you're not a fan there is little use here.
Tibarn
PRO: As our first 3 movement flier along the other beasts, he is considered a reliable powerhouse on player phase thanks to the unique Sturdy impact and high ATK. Being a flier unit and beast, he can benefit from the buffs of both classes. Regarding fodder Even atk wave is a versatile skill only shared with H!Kagero.
CON: His horrible RES makes him an easy target for any mages (especially the ever common Reinhard). As a normal unit Tibarn is present in every banner, even if not featured as focus.
L!Eirika
Another sword cavalry. Eirika is by no means a bad unit, but her weapon requirement can be difficult to archieve sometimes, making her more of a fodder heaven between Atk/Spd solo and Odd wafe def.
Honorable mention
Winter Tharja
GREEN UNITS
L!Hector (or any Hector, really)
Hector is one of those units that are good, no matter the version. High stats, armored status and optimal fodder (Distant counter, Vengeful Fighter) makes him someone that everyone should be happy to pull.
Surtr
PRO: By now Surtr is considered one of the strongest units in the game thanks to the combination of his stellar bulkiness, Steady Stance and Sinmara. Having an almost unkillable tank that deals 20HP of passive dmg at the start of every turn (the only requirement is having foes within 2 spaces) sounds like fun, if you're the one using him.
CON: his fodder potential is basically null, with even Steady stance 4 requiring at least Steady stance 1 unlocked due to inheritance limitations. (See Tibarn for availability)
Honorable mention
Lewin
BLUE UNITS
L!Azura
PRO: Azura is by a large margin the best dancer in the game. Her high mobility paired up with the special effect of Prayer Wheel, her signature empowered version of sing (+1 mov to infantry and fliyng units) and a prior buff can bring the refreshed unit to a whopping +6/7 in ATK/SPD/DEF/RES. B Duel flying can make her relevant even in aether raids and arena.
CON: The only real problem with Azura is that if you already have her, then pulling another is pratically useless. Dancers are known to be out of the Boon/Bane loop considering that you'll use them to refresh 80% of the time. Her fodding isn't good as well.
L!Tiki
PRO: Her role is very similar to Myrrh, differences being her blue color and unique C (With everyone!) that grants DEF/RES +5 to unit and adjacent units. Tiki comes with a complete skill package and can be used effectively without any investment, having innate DC and possibility to proc her special every turn thanks to Fierce breath and Bold fighter.
CON: Same with Myrrh, but this time Fierce breath can be inherited even by Infantry units.
Nailah
All around a very solid unit, the real strenght of Nailah resides is her kit. Distant counter and Glare are wonderful skills, plus her B (Null-C Disrupt) represent an answer to dazzling staff users (Veronica and Genny just to make an example), negating the prevention of counterattacks.
Honorable mention
Ophelia
COLORLESS UNITS
L!Robin
PRO: Robin comes as 1 of the only 2 colorless dragon this game has to offer. Her A skill (Dragonskin) counts as a superior version of the Iote shield, not only negating effective dmg from archers but also granting DEF/RES +4 during enemy phase. She is one of the best enemy phase centered fliers and, even if a bit situational, Res smoke is still a great skill to have.
CON: Due to the changes in the meta Robin has fallen a little in utility compared to some months ago.
Duma
PRO: Our other colorless dragon. Right now, Duma might be the best unit to have in Aether Raids. Upheaval deals 7dmg to all foes at the start of turn 1 and, if he's deployed in a defence team during Anima seasons, destroys offensive structues within the same column as him. This synergies well with his weapon, giving Duma a whole ATK/RES+6 and no follow up for the enemy. His stats are not something to laugh at with the 3rd ATK(40) in all game and a good mixed bulkiness. Def/Res solo and Bold fighter are optimal fodder.
CON: Duma is really good, but if someone is not fond of Aether Raids they might find his unique skill and Mythical effect rather useless.
H!Mia
Witchy wand is a unique weapon, having the power to reset enemies special cooldowns. Adding to the already high mobility of Mia as an healer, she can run the Dazzling/Wrathful combo.
Honorable mentions
Brave Veronica (I would have put her between the other units, but she's already a free pull)
Winter Eirika
H!Jakob
Loki
Hope this list will help at least 1 confused person to choose units not because everyone is saying soo, but because he's interested in them.
(Ps: english is not my native language, if there are any grammatical horrors just tell me so that I can improve!)
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