#ps1 games can theoretically play on the ps2
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cannibalisticskittles · 2 years ago
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i want to play old games, some of which aren't even that old, but the barrier of not having the original platform the game was released on, or the game being not being produced anymore and only being able to get it on eBay for like $100 (rule of rose) makes that... tricky
and yeah, emulators exist. and that's the only way i'll be able to play some of these games. but that's frustrating! and it often introduces issues caused by the game being developed for completely different platform and having some.. platform translation issues.
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ryotaiku · 5 months ago
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My retro setup
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If you're a retro person younger than me, you probably emulate old games on your laptop, or even your phone. But I'm a freak, so I set up space in my room to play old games on original-ish hardware. This is by no means the easiest method or even that much more authentic than just emulating, but the vibes are nice. Lemme give you a tour.
The first thing you may notice is I don't use a CRT. I do have a Sony Trinitron, and I even tried to get it set up, but I'm in a basement and getting it down here requires renting an industrial dolly designed for stairs. So I compromised and snatched a 2006 Olevia flatscreen from my dad. Flatscreens are honestly more nostalgic to me than CRTs anyway, and they're much more practical to use. They're lighter, more compact, and they have an ungodly number of inputs. The speakers aren't great though, so I also put in a soundbar.
I really wanted to use the Sharp Aquos you see cropped out on the right, but it sadly won't turn on. I plug it in occasionally in the hopes that it someday just starts working again, but alas. I really like that TV too.
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The consoles! These are all plugged into an S-video adapter unless stated otherwise. From top-left to bottom-right.
I'm honestly not sure why I hooked up the Sega Dreamcast. Probably because I had space for it. I could hard-mod it, which is surprisingly easy to do, but most everything worth playing on the system has a better version on another platform. So it's there as a filler. If I ever get a Sega Saturn I'll probably replace it with that.
I was gonna put in a Sega Genesis, but the Olevia weirdly doesn't have the channels required to read any coaxial systems. So I went even more compact and bought a Retron 3. I had a Retron 2 HD that could play NES/SNES games, but the composite would only output in black & white. So I just bought a new one with no HD compatibility that also supported Genesis carts. All three slots utilize flashcarts to maintain the health of both the console and my individual games. This is the only console plugged in through composite.
The GameCube was the first console I modded when I got the idea for this setup. I do unfortunately have to use my copy of Twilight Princess to run the mod, but that may change as m.2 loaders for the system get developed. I also have a GBA flashcart I could plug into the Game Boy Player beneath it, but that's currently in my actual GBA.
The Xbox is an eldritch nightmare and I highly advise against any form of modding. I bricked it on accident trying to help a streamer unlock the region on his, and the process of unbricking it was such a goddamn nightmare that I refuse to do any further mod fuckery. Anyone who said this is the best modded console ever is a liar. Most games worth playing on this system are backwards compatible on Xbox One/Series X, so it's mainly here for insurance whenever Microsoft decides to shut those consoles down.
The N64 doesn't have much special going on. It's got a flashcart and I have some Hyperkin controllers for four-player shenanigans, though last time I used the system it would reset on its own. I think one of the controllers has a reset button in its stick or something, which is a really irresponsible place to put a reset button. Ah well.
Hey why do you have a PS3 plugged in? That's hardly retro.
Well technically the PS3 fits the vibe in a 2000s-era retro space, and I'm sure some of you can feel your skin wrinkle as I say that. But the real reason it's there is to play PS1 games. Theoretically a PS3 can be softmodded to play PS1 ROMs off a USB drive, but I could never get that to work. Lemme know if you got it working and how. In the meantime I can at least play PS1 discs. This is the only console plugged in through HDMI.
It can't play PS2 games though, which is why I have a PS2 set up as well. This is my preferred console for most retro games, on account of being the only one with a drive bay. Its one annoyance is third-party network adapters (required to plug in the drive) don't actually have network ports, and I can't load ROMs through USB or similar. So if I want to add new games, I gotta remove the drive manually and plug it into my desktop. It also can't play PS1 games, since the console is hard-coded to shut out both USB and the drive bay when loading its PS1 emulation. But it works great for PS2 games, and that's all it needs to do.
I should reiterate again that you don't need to do this to have a true authentic experience playing retro games. As time goes on, emulation & 4K OLED TVs will be more accessible means of achieving authenticity. I'm just a madman who had the space & resources to do it.
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thelightofthingshopedfor · 5 years ago
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I’ve been playing some Toy Story 3 recently, right, because the Xbox Ultimate Game Pass includes Xbox Live Gold and that means two temporarily free Xbox 360 games each month (and two better games for the Xbone, which of course I don’t have), and this one is only available until Dec. 15 so I figured I’d give it a try while I could because it has decent reviews. I’ve completed two levels plus some of the sandbox stuff, and I picked up a few achievements so that’s nice, and as movie tie-in games go I think probably it actually is pretty well-done, but also I just...I hate it.
the vast majority of it is 3D platforming, which I don’t love under the best of circumstances, and I’m sure this doesn’t actually count as a precision platformer but the characters are always running, some of the platforms are pretty damn small and surrounded by instant death, and some bits do require really precise timing and that is always something I hate. checkpoints are also spaced out a lot more widely than I’d like, so when there’s a really difficult part of a level followed by a slightly less-difficult part or something, not only do you have to start over every time you die on the really difficult part, you will also have to re-do the really difficult part if your finger twitches wrong on the slightly less-difficult part following it. and as far as I can tell, you can’t actually save your progress through any of the major levels--checkpoints save your progress within levels, but if you back out to the home screen for any reason even after saving your game, there doesn’t seem to be an option to pick up where you left off in the level. you have to start the level ALL OVER AGAIN, which means you have to re-do all the parts that nearly made you rage-quit before you can try again on the part that actually made you rage-quit.
the worst part, of course, is that it’s a Toy Story game and it has good reviews, and the achievement walkthroughs are full of things like “this is a really simple one, just finish the level” when I’m dying over and over again on every single part of a level that seems to be stretching on forever...so not only am I hardcore failing at a game designed for children, I don’t even have a good excuse because nobody else seems to be having trouble with it. like, I rage-quit LIMBO several times but that’s supposed to be hard and everybody dies a million times, right? but again, Toy Story 3 is literally designed for kids, and by general consensus it’s not a crappy tie-in game with clunky controls, it’s reasonably well-designed and intuitive with responsive controls, so it’s not like I can say “oh, this was originally made in the N64/PS1/PS2/whatever era and those were pretty much all hard and/or poorly designed even if they were theoretically meant for kids so I don’t have to feel additionally bad if it’s frustrating me”. no, apparently I’m just really bad at a children’s game that everybody else seems to find easy.
why am I talking about this? well, last night I was struggling with it again and not only was I not having fun, I just felt exhausted every time I died and had to start over, and I finally got to a part requiring precise timing that I could not do and after several attempts I was getting so furiously frustrated and tired I honestly wanted to cry. (partly because of my probably-ADHD-related issues with emotional dysregulation? seems like it!! good times!!) the dumbest part was that it was getting late and I just wanted to stop playing and go to bed, but that would mean losing all my progress and all the time and effort and stress I’d already dumped into it would have accomplished nothing (and yeah I was fully aware this was a sunk-cost fallacy but it’s...also true?), plus I felt stupid and vaguely guilty for struggling so much with a well-designed children’s game and I didn’t want to give up and let the game beat me, you know? it was pissing me off and I wanted to kick its ass, but in struggling to do so I was basically...letting it hurt me and drain all my energy and keep me up late when I wasn’t even mildly enjoying myself.
and then something clicked in my head and I realized the real underlying reason I felt like I couldn’t just quit: I was literally punishing myself for not being good enough. I’m sure this wasn’t the first time, either, even if it was the first time I consciously recognized what I was doing. and it’s probably a good thing to realize, in this specific case because then I went “okay that’s fucked up” and finally quit the stupid game but also in general for understanding some of my fucked-up thought patterns, and at the same time it’s like...okay cool, my thought patterns are fucked up in a way I didn’t really recognize until just now, but what the hell do I do about it?
there’s...really no point to this unnecessarily long post, it was just a weird uncomfortable thing I realized so I wanted to dump it out somewhere, but also now I’m even more annoyed that the most progress I’ve made on getting back into mental-health treatment is getting put on a waitlist for one therapist and having to reschedule a different assessment for February because icy roads meant the provider canceled my Monday appointment. WORK WITH ME HERE, Y’ALL, I NEED TO UNFUCK MY BRAIN
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ladykf-writes · 5 years ago
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Fanfic Writer Appreciation (and a little self love)
Sooooo, as talked about I wanted to do a little promo. I may not always be my favorite writer, but I try to be one of my cheerleaders. And well, if you’re here you obviously have some interest in what I’m up to.
SO! Here’s a list of my currently-published WIPs and some info about them, in the order that I’ve updated them, most recent to oldest. 
Feel free to ask questions about any of them!
Dog Whistle (Ao3 || FFN) - started off as a prompt from @snackarey​ when I reblogged some Soulmate AUs. This one was a prompt for soulmates (Zack/Kunsel) who felt what each other felt - like pain. Needless to say, this went into a canon divergent AU where Kunsel felt some of what Zack was going through when Hojo got a hold of him after Nibelheim. And saved him, setting off an ever-increasing list of revolutionary consequences. It’s nearly 58K, and though I’m a little stuck I’m looking forward to seeing where it goes.
Dewprism: Journey to the [Relic] (Ao3 || FFN) - this actually has a lot more written than I’ve posted, I just got a little frustrated because well... the fandom is teeny tiny and there’s no real feedback. But! It’s an interesting piece. It’s a semi-novelization where I’m taking the old PS1 Classic from Squaresoft, Threads of Fate/Dewprism and merging the two storylines. Basically... you can’t play the game anymore unless you got it from the PSN for your PSP or... PS2, I think? Or emulate it, of course, you can do that. And I wanted to bring the experience to more people, because it’s got such a great story.
It’s Not a Game (Ao3 || FFN) - this is my Avengers/FF7 crossover, and funny story, it was actually born out of a comment back on my old Genesis RP blog about how Genesis would totally be Tony Stark’s favorite character if he played Crisis Core. It’s turned into a full blown fixit I have a type and I actually have like, 90% of the next chapter done, it just doesn’t feel quite right so I haven’t posted it. And am, of course, stuck. There’s a case of choice paralysis here; the premise is that, in the MCU, FF7 is a series like it is in our world, and Tony is a fan. So he goes to make a simulation to do a self-insert... only he somehow transports himself (and Bruce) to a dimension where it’s real. A “Stark-insert” someone called it; and it does use a lot of “Self-Insert” tropes, actually. There’s just so many ways it could go that I’m stuck on choosing exactly how to progress here.
Party of Five (Ao3 || FFN) - the MMO AU! This was actually originally a prompt @up-sideand-down​ got, that I got permission to take off with. It’s a modern AU AGSZC where they meet online playing this MMO I made up that’s based off of FF7 and modeled after a mashup of like, me studying WoW and my experiences playing SWTOR. I’ve actually got some ideas of where it’s going, I just got too caught up in technicalities and need to reroute it back to the relationships going on.
Welcome to FF7 (series link, Ao3) - this is me hashing out basically what I think went down pre-games. Most of it is headcanon, I cannot stress that enough. It’s based off of the little we know, of course, but there’s just so much we don’t that it’s mostly headcanon. Tons of OCs. It’s a whole series, and they overlap - different sections that follow different departments, mostly. The base story is Welcome to ShinRa (Ao3 || FFN) and that follows the man who will become President Shinra from back when they first discover mako energy. I’ve also got Welcome to the Science Department (Ao3 || FFN) which starts off with college students Gast and Grimoire and how they get drawn into the beginnings of what becomes ShinRa Electric.
And last but not least, honorable mention to Times of Change (Ao3) - this was actually a piece inspired by @deadcatwithaflamethrower‘s Re-Entry series. I desperately need to reread that before I can hope to continue this, but... one day. One day.... I don’t suggest reading it right now, my headcanons have changed and it needs an overhaul. But you’ll see eventually.
And now... the WIPs you haven’t seen. (Under a cut)
By fandom, just to keep things straight, but in no particular order otherwise.
Compilation of FF7
The Snowball Effect (Ao3 || FFN) ... sequel? continuation? - as one of the gift exchange presents I’ve just done this past month, it is definitely standalone as is, but if I ever figure out where I want to take it, I’ll continue that one. It was just far too much fun.
The Price of Freedom - the sequel to To Be Human, which... I’m looking forward to, but I really burnt myself out on TBH so it’s going to be longer than anticipated before I approach this one. TBH definitely stands on its own, but there were some loose ends left to tie up, so we’ll see how that goes. And when it goes, when I’m ready to approach that again. TBH needs some editing, too... lots of work there.
The Unnamed Pokemon/FF7 crossover that I’ve talked about for... a couple years now (yikes) but now actually have a plot for. It’s very interesting to me, putting Pokemon on Gaia, and seeing how that changes everything. Because like, they’d have presumably used Mew’s DNA since there’s no Jenova (I can’t see them using Deoxys, which would be the closer parallel) and since there’s no Chaos, Grimoire is still alive. Which means no extra Drama between Lucrecia and Vincent - and really, there shouldn’t be the stress between Vincent and Hojo over her being sick because Mew would theoretically be much more compatible with humans than Jenova was.
What I’m saying is Seph has three parents and at least one set of grandparents and a much more stable Sephiroth (and Genesis and Angeal, thanks to Lucrecia teaming up with Gillian) leads to some very interesting changes. Like deciding they don’t want to fight the Wutai war anymore. >_>
Hold My Flower - a timetravel fic featuring our one and only flowergirl, who has had enough of people messing up her planet and refuses to just... let it die. She is, unquestionably, a force of nature. No fragile flower to be found here, this is the gal you see in the OG who threatened a mob boss and meant it. Heaven help anyone who gets in her way. She’s going to save the world. Possibly in a Turk Suit, don’t look at me.
The Long Game - Reeve goes back in time, and holy crap this one is a monster I am truly intimidated by so it’s gonna take a while for me to get going on that. XD But basically, similar premise to the above - the world isn’t healing and someone has to do something, so Reeve is nominated due to his position in ShinRa and potential to... he’d say “influence” but let’s call a spade a spade - manipulate people and events to a more favorable outcome.
A third BIT fic is one that I started writing with my friend @askshivanulegacy back in... damn, somewhere between 2011-2013, before we switched to writing SWTOR fic together. It’s one where Zack is sent back in time, and the differences in him post-Hojo change things even before he can start deliberately changing anything. But I got permission to take and remake that, so I intend to, one day. It was Good Stuff. And you can never have too much timetravel.
Dragon Ball Z
So, this is an oooooold fandom of mine - the first fanfics I ever wrote (under a different name, no I’m not telling XD it was ten years ago) were for DBZ, and definitely the first ones I ever read, back in the days of dial up. And I read a couple interesting takes on Chichi/Vegeta fic... and I was talking with @vorpalgirl about it and said I’d love to try my hand at something with that one day. I think they have the potential to be a really great pair (don’t get me wrong, I appreciate the canon pairings but those two have a lot of potential) so... yeah someday I might dip my toes back into Z. It’s on the wishlist, as well as reviving and cleaning up an old unfinished work of mine. Someday~
Legend of Zelda: Ocarina of Time
Seven Years Lost - this one I’ve been debating a long time, and even did a little on! It’s basically how I rationalize what happens when Link pulls the Master Sword out and - well, spoilers but it’s a really old game so - when he comes out as a teenager and is immediately able to handle a nearly-adult body. It involves a dreamscape scenario where he communicates with his past incarnations and learns from them, and from sharing dreams with Zelda due to their bond.
Sailor Moon (manga/Crystal based)
Second Chances - I read a lot of SM fanfic back in the day, and my favorite ones were... more real? Like, there were more consequences to these 14 year old kids out there fighting for their lives and sometimes losing them. I’d like to tell a story through Minako/Venus’ eyes primarily, covering what that’s like, and then I also just really want a happy ending for the senshi/shittenou? So... yay canon divergence, lol. You guys know the deal by now. XD
Star Wars: Legends Era
United We Stand - SWTOR fanfic, baby! Basically, I’m just dying to see the eight classes cross over each other, and I will bend canon to do it. For anyone that’s played the original class story lines, there is some cross over but believe me when I say there were huge opportunities that were let drop by nature of the game. Just with the two Jedi stories alone... but that’s #spoilers for a not-as-old game so I’ll leave that be and only elaborate if asked.
(And do feel free to ask about any of these! I’d love to hash them out more.)
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siverwrites · 6 years ago
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The first third of the gaming asks! >:) 💚
Makin’ me work! 3, 18 and 38 already answered.  Thank you!
Gonna put this all under a cut.
Edit: I accidentally skipped 12.
1. First console you’ve ever owned?
First console that I was familiar with that family had was SNES. First I personally owned, bought myself, was a Gamecube.
2. First game you played?
I really wish I knew/could remember. My first rpg was Secret of Mana I believe, but there were other games before that. Probably something snes or commodore anyway. 
4. Longest consecutive hours you’ve played a game?
4-5 probably.
5. Game with the best soundtrack?
Many! Oh man uhhh… Chrono Trigger, anything Falcom tends to be great. FFVI and IX.
6. An underrated game from within the last few years?
I’m never sure how under or over rated something is honestly. The Last Guardian? It’s more niche-y.
7. Most disappointing game you’ve played?
Tales of Symphonia: Dawn of the New World. We never thought there’d be a sequel to ToS. I was so excited. I was let down.
8. The game with the best atmosphere/scenery?
I see these as two separate things. You could have great scenery but nothing particularly atmospheric (the more realistic the more I feel this is the case.) Gris for new games is a hit on both.
Can’t go without saying Shadow of the Colossus for atmosphere.
9. Last game you played?
Just finished Lunar Silver Star Story Complete! A fun ride!
10. Prefer PC or console?
I theoretically like consoles better. No worries about games running or not. But PC is more convenient for me in a a lot of ways.
11. Have you written any fanfic or made any fanart?
Naaaah, me? Naaah. No pile of fanfic over here nosiree
12. Most bizarre game you’ve ever played?
I feel like my bizarre metre is skewed. What even counts as bizarre in game-land? Professor Layton vs Phoenix Wright was pretty damn weird in a lot of ways. Let’s go with that. (probably not the more bizarre game I’ve played but I’m coming up blank right now).
13. Scariest game you’ve played?
I don’t really play scary games. I like creepy moments in games, but not for that to be the focus. Metroid Prime had its areas. I don’t know if scariest but that’s what I can think of right now.
Shadow of the Colossus was fantastic for tension. 
14. Do you watch playthroughs online?
Occasionally but not a huge thing for me, and only do so for games I’ve already played generally. Background noise.
15. Favorite animal in a video game?
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Missile!
16. The best year in gaming you’ve experienced?
Not a clue. PS2 rpg catchup year was great. Or a couple years. That would’ve been around 2005-2007 range. My newfound Trails obsession started in 2015 and was a regular constant. 2016 is important for introducing me to Ghost Trick.
17. Have a video game themed background or lockscreen?
Breath of the Wild master sword on phone background. FFVI lockscreen. Shovel Knight desktop. 19. Hardest game you’ve ever played?
Only ever beat Pocky and Rocky (snes) on easy… Rayman 2 (PS1) was a definite challenge. Not sure. Zombies Ate My Neighbours (snes), hard and not even close to finishing.
20. Favorite publisher and/or developer?
Currently probably Falcom. Always have a fondness for Nintendo though.
21. If you had to play one game for the rest of your life, what would it be?
I can’t!
22. If you could turn one game into movie, which would it be?
Stares at game to movie track record. I’d rather not.
23. Favorite genre of video game?
rpgs!
24. Ever cried because of a video game? Which one(s)?
The Last Guardian hits hardest. FFX and Gris.
25. Proudest accomplishment in gaming?
I… don’t really think of pride that much in gaming? Finishing my ten year old file on Metroid Fusion was nice. Kicking on Lavos with only Crono and Marle was great at the time. I guess getting all the CT endings was cool. I feel like I’m forgetting something but eh.
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sarasa-cat · 6 years ago
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Gaming vs Life
For a very long while I have had a mixed mind about story-based games (usually RPGs) that require more than 50 hours to complete and that mixed-mind feeling dates back to my college days -- back when I theoretically had more free time or, at least, more flexible time.
If the story-based game has a lot of filler (*cough* DAI) that needs to be plowed through in order to move the story forward -- things like lengthy fetch quests and traversing across massive open world spaces -- story chunks start to feel few and far between. This isn’t to say that I only want story or that I dislike exploring an open world. Instead, it is a matter of time. If the story stops holding my interest and there is too much filler, when life gets in the way of gaming, chances are that I’ll put the game on indefinite hold rather than a temporary (1-3 month) hold.
The problem is that even in the most leisurely of times, at most I only have 10-16 hours per week available of console gaming -- as in Playstation/XBox connected to TV gaming, and that leisurely time really only spans 6-8 weeks per year. The rest of the year is the exact opposite of leisurely and for part of it, I am traveling.
Portable games can be shoe-horned into more time if I game during some of my pubtrans commuting time. Obviously, I can take a portable game anywhere in the world with me, and I am away from home for a notable percentage of time per year. 
When a console game requires 100-180+ hrs to fully explore the base game and/or game+DLCs, it can easily take me a year to get through it and, during that year, there will be lengthy breaks either because I don’t have time or I am not in the same location as my console.
And, honestly, this isn’t even a new problem for me. I remember PS1 and PS2 games from a long while back that I put aside after 40+ hours of play purely because life got in the way and then, later, when I finally had time, some other new and shiny game appeared. 
It took me ages to finish Final Fantasy Tactics despite purchasing it when it originally came out. FFX was initially abandoned after being 85% of the way to the end ... I finished it a few years after abandoning it, but even through I have restarted it a few times, I’ve only seen the ending once.
One of the things that I have GREATLY ENJOYED about Persona 5 is how the game never sags -- every play session, no matter how short, feels like I am getting some sort of story nugget either through dialogue or by having something about the world (real world or metaverse) revealed to me. Unfortunately, Persona 5 is either on hold for a while (well, it has been on hold for 2+ weeks now) or I’ll just play a couple hours a week, here and there, when possible, when in the same city as my console, because life isn’t giving me time to play console games now that the July-August gaming window is long gone and won’t reopen until 2018. 
Unlike many Very Long Games, I imagine myself finishing Persona 5 rather than only Youtubing the important bits or flat out abandoning because time doesn’t allow play for an extended period of time. 
But ... I can surmise from the percentage of people who have received certain story-arc trophies in P5 that many people ended up abandoning after hour 50 or 60 set in. 
I know people who say that they get very antsy with a story-based/RPG video game once they hit hour 40 or 50 or 60. I understand. Especially if there are other games one also wants to play. For me, the problem is more a matter of just finding consecutive evenings of time for an 80-200 hour gaming commitment. If the game starts to sag, it becomes harder for me to motivate myself to squeeze in the time. Dragon Age Inquisition? Eventually I ended up slamming through the last few main quests and leaving all of the DLCs and various side-maps completely unexplored.  Oh, and I hated the point system that was used to unlock quests on the war table map, especially when I had little time and, eventually, less interest in getting the damn whatever-they-were-called-points to unlock main line story events.
All in all, I think I managed to “finish” a non-completionist play through of DAI in 100 hours, although I took breaks for multiple weeks at a time.
With Persona 5, I have loved every hour of play and, over the span of 2 months, I reached the 80-100 hour mark with joyous ease (honestly, I don’t remember what the clock said when I had to stop for a while because Life). I feel that if the game was shorter, it wouldn’t have the impact that it has had so far but, if the game WAS shorter, not only would I have been able to finish it, I’d be able to give it a second play though some day. Right now, I’m going to struggle getting the final 1/3(?) of the game completed merely because time is a precious commodity and console games are, by definition, not portable.
This leaves me wondering about the choices I need to make when playing: to save time, from now on when games allow it, do I instead drop down to story mode/easy difficulty despite how much I love battle tactics in many RPGs? Do I play at a higher level difficulty for enjoyment given the limited hours I have and then finish up the story by watching it Youtube, with the hope of someday returning to finish “officially” via console play? Idk. 
Meanwhile, the industry has decided without a doubt that story-based console games need to be LONGER THAN LONG. And that basically means that I am down to playing 1, maybe 2, long games per year, which has been true for two decades now so ... **shrug**
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foxbargains500 · 3 years ago
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Mac Os Emulator Android
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4# Andyroid Emulator. It is the trending Mac Android emulator which liked by the most. With open GL hardware support, this emulator is the one that is too easy to install. With the help of Andyroid Emulator, the phone can be turned into a remote control for gaming. With quick customer support, you will never find yourself deserted.
Super Mario was one of the video games that floated our minds when we were kids. Up until now, it’s still the favorite retro game of many people. Apart from Super Mario, Tetris and Pac-Man were a hit but they’re difficult to come by today, which is kind of sad as there can be times when we feel like revisiting joyous childhood days that consist mostly of playing such games.
Back in the day, consoles didn’t put a lot of focus on game graphics as they put more emphasis on stories and gameplay. Today, gaming has evolved and brought us stunning life-like visuals. Still, great graphics don’t necessarily mean better games. If you’re like us, then you definitely know that pixelated graphics can offer some of the best gaming experiences.
If you want to relive and re-experience how it was to play a game using an old-school console, you’re in luck as you definitely can without having to purchase individual consoles! You can enjoy the best of old gaming consoles using only your PC! Just choose an emulator that emulates your preferred console, and you’re all set!
Best 10 Android Emulators to Run Android Apps on Mac OS X ARC Welder This Android emulator software for Mac has been developed by Google. It is meant for Mac systems specifically using the Chrome web browser. It doesn’t need any Google invite to run on your Mac.
Jun 19, 2020 An Android or iOS application or a browser gets emulated by an emulator on an operating system considered as a defined one, such as that of Mac and Windows. What it does is that it establishes virtual hardware conditions of that of an Android or iOS device.
The great thing about emulation and console emulators is they let us preserve our history and love for the classic games! Without emulation, it would be hard to get an old Atari, Sega or Nintendo game to work on a computer. Fortunately, there are emulators that help ensure even an obscure title stays alive in one form or another.
As there are tons of console emulators that you can choose from, we’ll help you by featuring the best ones for Mac, Linux, and Windows. But also some are supported for smartphones operating systems too, including iOS and Android. Check them out below!
Quick Navigation: – PS1 Emulator – PS2 Emulator – PS2 Emulator for Android & iOS – PS3 Emulator – PS4 Emulator – PSP Emulator – Nintendo 64 Emulator – Wii Emulator – GameCube Emulator – Nintendo DS Emulator – Sega Dreamcast Emulator – DOS Emulator – Arcade Emulator – Nintendo 3DS Emulator – GameBoy Advance Emulator – Xbox One Emulator – Xbox 360 Emulator – Sega Mega Drive Emulator – Retro Consoles Emulator – Multiple Consoles / Best Emulator
The List of Video Game Consoles Emulators:
PS3Mobi – PS3 Emulator
Download from: Official Website PlayStation 3 games are very popular even to this day. In fact, a lot of people love the PS3 just because they like its titles more than the PS4 ones. Thankfully, you can run your PS3 games on other devices through PS3Mobi emulator.
PS3Mobi is designed to run on iOS, Android and desktop platforms. They also have a Linux platform, but it’s on a different name. The great thing about the PS3Mobi is that there’s no need to tinker with the BIOS file as they’re already built-in into the emulator.
To download PS3 games, you have to visit the PS3Mobi servers where you’ll find a list of available games that you can play in other devices using the PS3Mobi emulator. Theoretically, you can run any PS3 game if it’s in “.ISO” format. However, some games may not run properly if they haven’t been officially reviewed by the PS3Mobi team.
PCSX2 – PlayStation 2 Emulator
Download from: Official Website PCSX2 is another emulator for PlayStation 2, which means you can use it to play PS2 games in other devices. The thing that sets PCSX2 apart is that it has an active community. The forum can significantly help you in case you have problems or issues with the emulator or the games that you’re trying to run. PCSX2 is designed to run on Mac, Windows, and Linux.
Perhaps the most fantastic thing about the emulator is that you can run it and just place your PS2 game on your PC’s CD or DVD drive.
The team behind PCSX2 is also very active. You can check out their website and see the “compatibility score” of the games that you want to play. This will save you a lot of frustration and disappointment.
The GUI of PCSX2 is not the best in the world. However, it gives you a lot of freedom, and it’s very flexible when it comes to your settings.
PS2Smart – PS2 Emulator for Android & iOS
Download from: Official Website If you want to play PlayStation 2 games on your mobile device, then the PS2Smart is an excellent emulator to try. It’s designed to run on both Android and iOS. It doesn’t run on a desktop, but the PS2Smart team has developed another emulator for that.
For iOS users, there’s no need to jailbreak your phone, and that’s a huge plus.
The good thing about the PS2Smart is that you can download the games you want straight from the emulator’s GUI. There’s no need for you to download the .ISO files and place them on one folder. All the steps are done for you once you download from inside the app. However, make sure you have a stable Internet connection as downloading PS2 games tends to take a lot of time.
ePSXe – PlayStation 1 Emulator
Download from: Official Website ePSXe is an incredible emulator for PlayStation 1 as it has a ton of unique features. The emulator boasts of surprisingly fast speed, accurate sounds, as well as support for up to four players on one screen. There’s even a split screen mode which allows you to have great arcade fun together with your buddies.
ePSXe can run easily if your PC is no less than 5 years old. You can expect no trouble in running the emulator at a very good speed. If you have an older PC, then it should have at least a GeForce2 series graphics card or the equivalent, DirectX 8, a CD-ROM drive, and 512MB of RAM.
Check this emulator out for yourself as it’s of great quality, plus it’s quick and easy to set up as soon as you have the files that are needed. With the ePSXe, you’ll be up and ‘playing’ in no time!
PPSSPP – PSP Emulator
Download from: Official Website If you want Sony PSP games to run on your PC, then PPSSPP is perfect for you. You’ll be able to use it to play free homebrew games. You can even dump PSP games in .cso or .iso format. With PPSSPP, you’ll be able to transfer your saved PSP games to your PC. Because PSP is fairly powerful and recent, your PC needs to have decent specs in order to run the games. Although not every game will run perfectly as slowdowns can be pretty common, PPSSPP is still capable of curing old school gaming nostalgia.
PPSSPP has been around for years, so it’s a stable emulator for PSP. Its features include autosave of progress on games, external gamepad and joystick support etc.
PS4 Emus – PS4 Emulator
Download from: Official Website PS4 Emus is a PlayStation emulator that can run on iOS, Android, Mac, and Windows. One of the first things you will notice is that the GUI looks clean and it’s intuitive to use. The emulator has its own website, and you can also download various PS4 titles from there. In fact, it’s best that you only play the games that are on the site as they have been tested and proven to be sufficiently functioning and free from malware.
Installation is also a breeze. Once you download the PS4 Emus installer, you simply run it. After that, it’s all about following the instructions just like with any other installer.
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Another thing that’s worth mentioning is that the BIOS file is already included with the package. There are plenty of horror stories about downloading BIOS files from unknown sources, which can then lead to the decimation of user system files. Thankfully, you don’t have to worry about this issue with this emulator.
RetroArch – All-in-One Emulator
Download from: Official Website RetroArch is a reputable emulator as it’s all-in-one, which means it’s compatible with every single system imaginable. From arcade boxes to classic Nintendo consoles and Wii or PlayStation, RetroArch brings about a huge collection of games under one roof.
It also does more than simply run games. RetroArch can make playing sessions even better with filters and cheats, as well as real-time rewinding that can be triggered with only a button press or a single keystroke!
Older games don’t provide a saving option, which definitely sucks, especially when you need to do something else for a minute. Luckily for us, RetroArch makes it incredibly easy to load and save progress so you can carry on where you stopped or left off.
Project64 – Nintendo 64 Emulator
Download from: Official Website The Project64 is a Nintendo 64 emulator for Windows and Android. Unfortunately, iOS and Linux are not yet supported. There are plenty of emulators for the Nintendo 64, but Project64 is perhaps the best one to start with for a couple of reasons.
For one, it’s straightforward to set up. If you’re having problems, then they have a forum where you can ask questions to get the emulator running. It’s also the most compatible when compared to its competitors. The emulator supports any USB gamepad, and you can also customize the layout of the buttons. Aside from that, the emulator supports a bunch of extra plugins such as audio, video, controllers, and other features that increase stability and enjoyment.
Keep in mind that playing Nintendo 64 games in Project64 will require you to load the ROM file.
Dolphin – Wii and GameCube Emulator
Download from: Official Website Dolphin is an emulator for Wii and GameCube developed in 2008. Most importantly, the team behind the emulator is still active even to this day. The emulator is designed to work for Mac, Windows, and Linux.
Another thing that’s worth mentioning is that the emulator has a lot of documentation behind it. On their website, you can find a lot of guides like how to rip games, increase performance, and configure controllers. If you’re still having problems after following the guides, then you can check the forums. The community is active and very helpful.
They also have a list of titles that are compatible with the emulator. This is not only convenient, but it’s being updated regularly.
DeSmuME – Nintendo DS Emulator
Download from: Official Website It can be hard to get an emulator for Nintendo DS, but we still managed to find a good one to play Nintendo DS games with, especially the ones that you’ve been wanting to play for a long time! All titles may not be available, but you can certainly find a good number of Nintendo DS classics that are compatible with DeSmuMe.
Another thing that we found to be impressive with the Nintendo DS emulator, DeSmuMe, is that it can be downloaded for free! Yes, you heard that right. All you have to do is set it up and get started right away!
Aside from being free of charge, DeSmuMe has lots of great features that you can’t find in most emulators like recording game-play footage. There’s also lots of support documentation that you can find easily on their site. Games run crash-free as well and saved games boot up easily and quickly. On top of all that, the DeSmuME is also simple to run unlike lots of other emulators.
NullDC – Sega Dreamcast Emulator
Download from: Official Website NullDC, an open-source emulator of Dreamcast for Windows, is one of the most popular emulators. It runs any Sega Dreamcast game as well as the commercial games, giving NullDC an instant edge over the other few emulators that can run commercial games.
According to user reviews, NullDC provides an amazing gaming experience. The sound and graphics are on an exceptional level as NullDC makes use of plug-in architecture for sound, graphics, memory cards, as well as reading games that are burned on CD-ROMs.
Unfortunately, the emulator is no longer being actively supported. Its latest version was launched way back in 2011. Still, you can expect NullDC to run smoothly on any Windows PC. If you really want the newest version of NullDC, consider downloading Reicast as it’s a product of the same developers. Reicast was developed using the code of NullDC.
DOSBox – DOS Emulator
Download from: Official Website DOSBox is an open-source program that’s free of charge to use to emulate the MS-DOS OS right from your very own Windows PC. To launch the emulator, you simply need to install it on your PC. Then, create a folder where you can stash your games into.
We suggest you have all your favorite games in a single folder as that’s the key to having a fun and enjoyable experience with DOSBox. This is even more crucial if you’re not familiar with MS-DOS OS.
MAME – Arcade Emulator
Download from: Official Website MAME Arcade Emulator was created to emulate arcade game systems. The reason behind the creation of MAME was noble like all other emulators. The developers wanted to have software that could mimic the hardware of retro games to help preserve the gaming community’s history of games. The team behind it also wanted to prevent classics from disappearing into oblivion.
Right now, you will be able to download MAME on a computer. The accuracy of this emulator improves with every single update that’s introduced monthly. MAME is one of the best around as it allows you to play at least 8,000 games that are, as of today, impossible or difficult to emulate using other emulators. What we love about MAME is that it allows a user to play several different classic games that are from different systems without having to install several emulators. This is not just convenient, but it also saves lots of valuable hard drive space.
Citra – Nintendo 3DS Emulator
Download from: Official Website Mac vector free. Citra is an emulator for Nintendo 3DS. It’s designed to run on Mac and Windows. The great thing about this emulator is that it’s made to run games at 100%. This means that you can get the same level of performance as if you’re running games from a console. In fact, there are cases in which Citra can display higher resolutions than the console.
Keep in mind that Citra’s performance is still reliant on your system resources. An emulator can’t simply add more RAM or processing power from thin air no matter how good it is.
The first public version of Citra was released back in 2015. Hence, it’s an emulator that’s been here for a while, and it’s still being updated. The emulator is also equipped to run one or two screens depending on the game. The touch control is converted to mouse control when playing on your desktop.
VBA-M – GameBoy Advance Emulator (Visual Boy Advance)
Download from: sourceforge.net If you want to play GameBoy Advance on a desktop, then the emulator you’ll need is the VBA-M. When compared to other emulators, the VBA-M is not the most streamlined option. However, on the upside, it’s compatible with most of the GameBoy Advance titles.
Keep in mind that VBA-M doesn’t have its own official website yet. To download it, you can go to ScourgeForge.net or EmuParadise.me. Installation is pretty much standard.
What’s not the standard is how you play the games. Usually, you have to load the emulator, and from there you click the games that are already loaded. With VBA-M, you have to run the software first. Once it’s opened, you need to drag the ROM file into the screen. If everything is a green light, then the game should start in a few seconds,
BolXEmu – Xbox One and Xbox 360 Emulator
Download from: Official Website BolXEmu is an excellent emulator that’s able to run Xbox One and Xbox 360 games. It’s like having two emulators in one. The emulator is designed to run on Windows, Linux, iOS, and Android.
Playing the games is also fun as the frame rates are high thanks to the vSync technology. The BIOS file is also included, so you don’t have to bother with that. With BolXEmu, you also have the option of setting different screen resolutions. This is an excellent way of increasing the FPS if the game is too resource-intensive and your system can’t handle the demand.
The emulator can make use of your device’s GPU if it’s Nvidia or ATI Radeon. However, you might want to check their website as not all GPUs are supported. Thankfully, the BolXEmu emulator can automatically optimize the settings which will fit best with your system’s resources.
Kega – Sega Mega Drive Emulator
Download from: Official Website Kega is an emulator for a lot of Sega consoles such as SC-3000, SG-1000, Game Gear, Mater System, 32X, Mega-CD, and Sega Mega Drive. It’s designed to run on Windows, Linux, and Mac.
The beauty of Kega is that it’s designed to run efficiently, and it’s also highly optimized. It has no problems running games at 60 frames per second even on a Pentium III class computer. Steve Snake, the primary developer of Kega, has placed heavy emphasis on accuracy. As a result, you can get near 100% emulation when playing the games on a desktop. Another benefit is that Kega offers a higher rate of compatibility compared to other competing emulators. However, Kega is not as well known. Hence, it’s kind of a hidden gem that works even better than the popular ones.
Keep in mind that if you’re playing on a Windows 10, there’s a common incompatibility issue that causes the emulator to freeze up. Thankfully, you can easily fix this problem by right-clicking the Fusion.exe file, choose properties, then compatibility, and lastly, check “Disable Fullscreen Optimizations.”
OpenEmu – Retro Consoles Emulator
Download from: Official Website The last emulator on our list is OpenEmu. This is an emulator for almost all classic retro gaming consoles with complete support for VirtualBoy, TurboGrafx 16, Super Nintendo (SNES), Sega Genesis, Sega Game Gear, Sega 32x, Nintendo DS, NES, NeoGeo, Game Boy Color, and Game Boy Advance.
Basically, OpenEmu bundles every single emulator into one app that allows users to have one central hub for all their emulation needs. It offers a beautiful gaming library browser as well.
OpenEmu works incredibly well in all modern Mac OS X versions, but you would have to bypass Gatekeeper if you have a new version like Mavericks, so you can open the emulator. Don’t worry as you only need to do it once. As for games, they can easily be played. You simply have to drag and drop ROMs into the app. You can also use the emulator to scan your hard drive for ROM files that are compatible.
Conclusion
From the list above, you already know very well that console emulators come out in large numbers as more and more people become drawn to the graphics of old games that are now rare and almost non-existent! As we’ve explored Internet’s every single tooth and cranny, we can confidently say that you can’t go wrong with any of the console emulators that we have featured above as they’re guaranteed to bring back your nostalgic memories and do so in high resolution!
Tell us what you’ve chosen to use by dropping a comment below.
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By installing an emulator on your Mac, you can run all the latest Android games and Android-exclusives on macOS. Emulators can also be useful if you're building your own mobile app and want to test the user experience on Android. Here are some of the best Android emulators for Mac. 1
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Introduction MEmu is an Android emulator that allows you to run Android applications on your computer. MEmu can run the game, and BotSauce will then interact with it in order to function. There are multiple emulators that we support, MEmu is just one of them. BotSauce is also capable of supportin.
MEmu is an Android Emulator software to simulate Android OS on PC. It provides native user experience of Android OS, allows you to install, use, and uninstall any Android application, just like a physical Android device does. You can control your apps or games simply with your keyboard and mouse, sometimes even with external controllers
According to the developers, the MEmu emulator has access to run on all operating systems like Windows 10878.1VistaXP Mac Laptop. Memu Android Emulator Official Download And Install. So, MEmu is developed to remove that complication when you go to download and install any apps and games on your Windows PC. The MEmu player is made with a perfect.
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MEmu by Microvirt Co., Ltd. Is a program that allows you to run Android OS on your desktop PC. Even though there is no version of MEmu for Mac available on the developer's website, there are other applications with the same main functionality you can use instead
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Mumu Emulator Mac. MEmu is not available for Mac but there are some alternatives that runs on macOS with similar functionality. The most popular Mac alternative is BlueStacks, which is free. If that doesn't suit you, our users have ranked 21 alternatives to MEmu and eight of them are available for Mac so hopefully you can find a suitable.
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Mumu Emulator Mac; Memu App Player Download; How To Download Memu Pc; Whenever we will talk about the action, first-shooter or war games how can we forget about the call of duty? The call of duty is a first-shooter game that was first introduced for play station portable Download MEmu Play - The Best Android Emulator for Windows 10. Join over 100 million users to play Android games on PC with MEmu Play. For Mac and Windows, that process is very simple and fast, all you need to do is download.dmg (for Mac OS).exe (for Windows) install files (it might be other file types, for example,.rar Archive type), now you just should open it, and go through the. Memu Emulator comes with a fully featured and customizable emulator. There are numerous facilities and tools provided to a user which allows him to make it worth a while. Long story short, Memu Emulator is a third party software delivered for Windows & Mac users. It allows them to access Android apps & games on PC
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Aug 17, 2020 If that doesn't suit you, our users have ranked 21 alternatives to MEmu and eight of them are available for Mac so hopefully you can find a suitable replacement. Other interesting Mac. Follow steps 1-3 from above to start the emulator, kill the adb server on the Mac, and identify the emulator ports. Run ssh on Windows to set up two-way port forwarding between a local port on Windows (localhost:15555 in this example) and the odd-numbered emulator port on the Mac's loopback interface (127.0.0.1:5555 in this example)
MEmu Android Emulator is a free application for Windows that specializes in mobile gaming emulation on PC desktop systems. As the application specializes in mobile gaming, there are a bunch of different features included with MEmu Android Emulator that emphasize that. Features like CPU and GPU optimization are standard, as well as the ability to run a rooted device and share files between a PC. MEmu Android Emulator 7.3.3 (Latest Version) is an Android emulator designed to run the Android operating system and Android applications from Windows OS With MEmu you can easily install and run Android games quite simple, There are numerous Android Emulator but MEmu is a perfect choice amongst related apps the performance, compatibility, and stability is much better than others Is the MEmu Emulator free to download? Yes MEmuPlay Emulator is 100% free to download and you can use it on your Windows PC currently. MEmuPlay is not available for Mac devices MEmu Android Emulator is a free utility to run Android system on your computer where you can enjoy running applications and games that you can find for phones like Whatsapp, Instagram, Subway Surfers, Clash of Clans and other games that you can play on your computer with ease. More Information about MEmu Android Emulator: Installing the Android emulator MEmu is a great idea to emulate Android. MEmu is the perfect tool to be able to play the best and most modern Android games on your PC.This free emulator offers great performance and is compatible with almost all Windows devices. Android games on your computer screen. You'll be able to play any video game with a mouse and keyboard, or even with an Xbox 360 controller or any other external gamepad
Applications like BlueStacks are merely emulators, allowing you to easily run Linux programs. In other words a you can use your PC to run all the same apps and games that you use on your Android device. And since things like viruses can't operate. Takže pokud kterýkoli uživatel Mac uvažoval o tom, že udělá něco podobného pomocí Parallels nebo jiného virtualizačního softwaru, mohl by to také neudělat. Hry dostupné pro MEmu Play Pokud jde o hry, i když lze spustit cokoli, co je kompatibilní s Androidem, na svých webových stránkách nabízí řadu návrhů, které byly testovány a vědí, že fungují optimálně Get ready to play your favorite android games on your Windows PC and Mac on one of the most robust android emulators. Features. Compatibility. Nox Player works seamlessly on both Windows PC and Mac. Regular Updates. Nox is a perfect Android emulator to play android games on your PC . Buat kalian yang gemar main game android di pc, saya mau share satu aplikasi emulator android terbaik bernama Memu. Software ini memang dirancang khusus untuk menanangani aplikasi mobile yang berat, seperti game.Admin cobain aplikasi ini memang memiliki performa yang lebih tinggi dibandingkan bluestack
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MuMu HD APK Player For Mac v1.7.9 Bubg Games Emulator is Full Version Free Download 100% Working. Hy, everyone today will share with you the best Emulator For macOS users that will help you to Play PUBG Game on your macOS without any problem. So, hey guys, finally, I found a solution for you if you a lover of Pubg mobile game for Android, iOS, and Windows and still want to play this game on mac but always did not find a way of playing pubg game on your mac. So, here is the best Emulator for the pubg mobile game. Just Use this simulator from Netease. MuMu The Best Free Android Emulator on PC ever. The downloading link is given below. Just goto to below and download this pubg games player for mac, and with the help of this emulator, you can run PUBG mobile on your Mac! OSX, including macOS Catalina and so on. Also, check out Bluestacks for mac android emulator for mac.
Although I have found this simulator is in Chinese; however, I’ll first test how well it works and then think about posting a tutorial for setting up things. BTW, PUBG mobile can detect simulators and only match simulator players together, at least, they said so. Just go ahead and download, start playing the game on your mac. So, Ready To Get Chicken Dinner? Never before has a Chicken Dinner…? Let’s Play PUBG on Mac and battle hard to survive till the end to get Chicken Dinner. There is no doubt that ‘PlayerUnknown’s Battlegrounds’ is the year’s biggest hit, which is available for PC, mobile, Xbox, and PS4. While playing PUBG on Mac is not that tough task, but is a little bit tricky. So, many people have been looking for a way to get PUBG for Mac download free.
The great thing is you don’t need any license or any hardware to play PUBG on Mac. Besides, even you can play PlayerUnknown’s Battlegrounds on Macbook and MacBook Pro. To get PUBG Mac, you need the Geforce Now for Mac, which is known as the best game streaming service. You can take help from Nvidia’s GeForce Now to download Player unknown battlegrounds Mac and play it hard. Let me tell you what Geforce Now is, it is one type platform which allows you to play power gaining and high graphics PC games on Mac. Let’s go to the process to get PUBG on Mac! If you do not have any idea about using GeForce and MuMu Emulator Now on Mac to play PUBG on MacBook, then here we have explained a simple guide to enjoy PUBG on Mac. This emulator is very Flexible in control with a mouse & keyboard. Easy way to win the game. Let’s check it out! from the download button given below.
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Easy to the used and attractive user interface.
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We have supported all macOS X edition, including Catalina.
How to Download and Install the Memu App Player into macOSX?
First of all, goto below and click on the download button.
After downloading, you will be able to install the setup into your mac.
Now the next step is how to use it. So, keep the following method.
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How to Use Memu Emulator to Play PUBG Mobile on MacOS PDF File?
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First, let’s set the system language to your mother tongue. Sorry that the language of the emulator could not be changed. But anyway, you don’t need to bother with it. Follow these steps marked in red rectangles.
After setting up the language, download the APKPure app, and use it to download PUBG Mobile.
Open the game, and it should be no problem to login using your Facebook account, as I tested.
After entering the game, you’d better open a training server so that you can set up control buttons. Click the “keyboard” button in the bottom right corner.
Then look at the last screenshot. Sorry for the font size. If you have a problem reading, scroll up the pdf.
I’ve given a translation of these buttons, and here are some tips: – Use “Add Button” to map any button to touch control. – Set the navigation of vehicles to the joystick so that you can drive a car just like running around. Forgot to include on the screenshot, if you overlap the “Fire Button” (your left mouse button) with the ammo button on-screen and boost button for vehicles, you can use your left button to fire and boost. – That’s all, enjoy!.
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aion-rsa · 3 years ago
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Why the PS2’s Sales Record Will Never Be Beaten
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As the PlayStation 5 and Xbox Series X/S set incredible sales paces in the midst of strange times, and the Nintendo Switch continues to exceed all sales expectations, many fans find themselves wondering whether or not any of those consoles can eventually dethrone the best-selling video game console of all-time: the PlayStation 2. 
Well, as you probably guessed based on this article’s headline, my answer to that question is “No.” The PlayStation 2’s position atop the best-selling console chart isn’t an accident and it’s not a record meant to be taken lightly. It’s arguably the one video game sales record that will never be beaten.
Here are just some of the reasons why the PS2’s astonishing 155 million unit sales record likely isn’t in danger of falling anytime soon.
PlayStation 2’s Release Date Gave It One of the Most Notable Head Starts in Console Gaming History
By November 30, 2000, gamers in Japan, North America, Europe, and Australia were able to get their hands on a PS2. The PS2’s only real competition at the time of its global release was the struggling Dreamcast (as well as previous-gen consoles), and the Xbox and GameCube wouldn’t be available worldwide until 2002. 
By the time that the Xbox and GameCube were finally released worldwide, all-time great games like Grand Theft Auto 3, Silent Hill 2, Final Fantasy X, Tony Hawk’s Pro Skater 3, Gran Turismo 3, and Devil May Cry were already available on the PS2. What was already seen by industry insiders at the time as an incredible head start is now viewed as the kind of head start that will likely never happen again. 
PlayStation 2’s Price Set the Industry Pace
The PlayStation 2’s U.S. launch price of $299 was reasonable enough at the time ($100 more than the Dreamcast and the GameCube and the same launch price as the Xbox), but what pretty much guaranteed the PS2’s victory was Sony’s decision to drop the price of the PS2 to $199 in May 2002. 
Microsoft and Nintendo immediately responded to that price cut by dropping the prices of the Xbox and GameCube to $199 and $149, respectively. It was bad enough (for them, at least) that those price cuts came just as those consoles were properly entering the global market, but they sent a clear message to consumers everywhere that the PS2 was setting the pace of the console race. 
PlayStation 2’s DVD Player Advantage Will Never Be Replicated
It’s no secret that the PS2’s built-in DVD player was a big part of the reason why the console was so successful in those early months and years. DVD players at that time were expensive, scarce, and, rapidly becoming the must-have accessory for anyone trying to keep up with the Joneses. The PS2 simply offered one of the best ways to get one.
Years later, I’m convinced that there will never be another multimedia accessory a future console could theoretically include at launch that would have as much of an impact as the PS2’s DVD player. The technological world is just different these days, and most people just don’t have to rely on a console to get the multimedia entertainment they’re looking for. Just look at the Nintendo Switch. It’s breaking sales records and doesn’t even officially support the Netflix app.
PlayStation 2’s Backward Compatibility Was an Early “Secret Weapon”
It’s easy enough to overlook now, but anyone who owned a PS2 at launch (or around thereof) knows that the console’s backward compatibility features were almost as big of an early selling point as its DVD player. Indeed, I don’t know if the PS2 would have gotten the full advantage out of its year-long head start that it ultimately did if it weren’t for this feature. 
You never really heard anyone talk about the PS2’s mostly dry early game lineup largely because those who owned a PS2 at that time were having more than enough fun watching DVDs and playing upscaled versions of PS1 games they hadn’t yet gotten to. Of course, it wasn’t long before those great next-gen games started rolling in…
PlayStation 2’s Game Library Was One of the Most Diverse Ever
I was originally going to write one entry for the PS2’s library of games and call it a day, but when you’re talking about one of the greatest video game libraries ever assembled, it’s worth spending a little more time on what exactly made it so special. 
So far as that goes, the word I keep coming back to when describing the PS2’s lineup is “diversity.” Yes, the PS2’s popularity among Japanese developers gave it a distinct advantage (more on that later), but the PS2’s final library includes all-time great action, open-world, RPG, and horror games from developers across the world. 
When a list of the most underrated PS2 games is more impressive than a list of the best games for many other consoles, it’s hard not to argue that the PS2’s success will never be equaled or surpassed
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The PS2 Was the Home of Numerous New Franchises
Every year, it felt like there was either an incredible new franchise launching on the PS2 (Devil May Cry, God of War, Kingdom Hearts, etc.) or a franchise that was using the platform’s power/popularity to firmly establish itself as one of the biggest in the industry (Grand Theft Auto, Metal Gear Solid, Silent Hill). The excitement surrounding new PS2 games wasn’t always focused on sequels but rather what kind of new experiences we were going to get next from often surprising places.
I think most gamers are still open to such new experiences, but the industry has just shifted in a way that makes it incredibly difficult for any console to boast such a consistent onslaught of truly new experiences.
PlayStation 2 Quickly Established Itself As The Ideal Third-Party Console
The PS2’s true exclusives certainly put it over the top, but the thing that impresses me most all these years later is just how much popular the platform was for most of the major third-party, multiplatform titles. Obviously, timed exclusives like the GTA games were pretty much soft PS2 exclusives in the minds of many, but even franchises like Madden sold significantly more units on the PS2 than anywhere else. 
This is one element of the PS2’s success Sony has certainly tried to replicate over the years. They understand that once you get that momentum going and convince people that your console is the best place to go for games they could technically get elsewhere, then you’ve most likely got a hit on your hands. 
The PlayStation 2 Had Little True Competition
Before you go running to the comments section, let me make it clear that I actually love the Xbox, GameCube, and Dreamcast. I think that’s one of the best console generations ever from a pure software quality perspective, and, in a perfect world, you would have owned every console and a great gaming PC as well. 
Yet, the PS2’s immediate competition just couldn’t replicate (or offer a consistently viable alternative to) what Sony’s console brought to the table. Microsoft had almost no Japanese developer support, Nintendo alienated so many third-party companies, the Dreamcast died out, and PS2 owners ultimately ended up with exclusive (or early) access to many of the generation’s best games. The PS2 just offered a little bit of everything. 
The PlayStation 2’s Longevity Was Stunning
Even if you tell yourself that the PS2 “died” when the PS3 was released in November 2006, that still means that the console enjoyed an incredible run of six strong years. However, most people know the PS2 didn’t really go anywhere until much later than that. 
The PS3’s weak launch, the novelty of the Wii, and the Xbox 360’s hardware issues meant that a lot of people didn’t abandon their PS2s quite so easily. If anything, the PS2 enjoyed a second life when Sony released a new PS3 model that no longer supported native PS2 backward compatibility. To this day, the PS2 still commands a surprisingly high resale price. 
The PlayStation 2’s Biggest Flaws Never Really Caught Up With It
The PS2 was not a perfect console. Its launch lineup was relatively weak, its DVD player was quickly replaced with better options, it wasn’t especially durable (and suffered from disc read errors in the long-term), its online options were generally terrible, and the console’s initial shortages were some of the worst the industry has ever seen. 
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Yet, none of that really mattered in the end. All those little things that should have strengthened the PS2’s competition turned out to be just that. Little things. Sony never really derailed the PS2’s success, and no major console of its generation was able to capitalize on the console’s most notable flaws.
The post Why the PS2’s Sales Record Will Never Be Beaten appeared first on Den of Geek.
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renardtrickster · 5 years ago
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I remember Mega Man X and how much I used to play it when I was younger and I never stopped to think about how odd it was. Mega Man is a mostly story-less game you can hand to your children to play (theoretically that stuff’s HARD), Mega Man X had this entire story going on even if the story was constrained by the fact it was in a SNES/PS1/PS2 game.
And it was rather dark too. In Mega Man, all the Robot Masters are either recruited by Wiley, your standard evil scientist, or brainwashed and when you defeated them they were either rehabilitated, re-programmed, or put in a museum, I forgot which one. In Mega Man X the Mavericks are people who wither sided with Sigma, a genocidal Reploid who wants to kill all humans, or were infected by the Sigma Virus that makes them evil but entirely aware of their situation. In Mega Man 8, the Robot Masters gloat or insult you or say something cool before battle. In Mega Man X5, the Mavericks ask you to kill them while there’s still a trace of themselves left.
And speaking of death, goodness! The only reference to death and dying I can remember in Mega Man is that one scene from the 7th game, and even then it was added in there by the English translation. There’s so much of it in Mega Man X! Zero dies, more than once! The “WHAT AM I FIGHTING FOR” scene where Iris dies in his arms! That same game has a scene where Double slaughters members of the Maverick Hunters complete with blood and stuff and this was rated E! Mega Man X5 was the worst with this though, because you had to save helpless Reploids before these nightmarish DNA-looking robots got to them, or they’d be killed. And those were permanent deaths, you couldn’t save them after that! And this was when I was a kid, and this was my first cognition of death, holy crap.
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componentplanet · 5 years ago
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Microsoft’s Xbox Series X Just Ended the PC-Console War
On December 12, 2019, Microsoft announced the Xbox Series X, its next-generation game console. One of the major features of this new console is full backward-compatibility with the previous generation. Your titles will transfer. Xbox One controllers will work with the Xbox Series X, and Series X controllers will work with the Xbox One. All of this will arrive on Day 1, out of the box.
With that announcement, Microsoft bridged the last fundamental gap between PC and console gaming. On the PC, we don’t talk about “generations” the same way that the console market does. The closest thing to a generation in the PC space is a Direct3D version, but the two have never been equivalent — modern PC games use a variety of APIs, including DirectX 11, DirectX 12, and Vulkan. Instead, we use touchstones like when a game came out relative to when a person bought their PC or graphics card. The reason we don’t talk about “generations” is that PCs have remained more-or-less backward-compatible with decades of software. The majority of PC titles from the past 15 years will still run on modern systems, but that same time period refers to at least three different console generations.
Going forward, with the Series family, Microsoft will have one kind of game — an “Xbox” game. If you own a Series system, you’ll have full access to the company’s library of past and present titles. From the way Microsoft is talking, it intends to make this a standard feature going forward. If cloud streaming services like Project XCloud ever get off the ground, Microsoft could theoretically use game streaming to provide forward compatibility, allowing, say, an Xbox One S to stream and play titles that were intended to run natively on an Xbox Series X.
Xcloud streaming Forza to an Android device in a Microsoft demo.
Up until now, this kind of nearly-seamless backwards compatibility was still largely unique to the PC market. Yes, backward compatibility has existed on consoles before, but it existed in a distinctly limited form. If you were a Sony gamer, backward compatibility was something you got early in the PS3 generation or not at all (as far as the PS4 emulating the PS3). Microsoft has done much more to support backward compatibility on the Xbox One, but it’s still a feature that the company added and expanded over time, not something that was baked-in guaranteed on Day One, and it’s been announced game-by-game. What Microsoft is describing for the Xbox Series X is something much more akin to what PC users have historically enjoyed. When you consider how PC-like consoles now are internally, the differences between the two platforms have all-but vanished — at least, as far as their intrinsic capabilities are concerned.
Towards a Common Platform
If you look back across the decades, PCs and consoles have been inching closer to each other for a very long time. In the SNES era, consoles had specialized audio and video capabilities adapted to their function that dwarfed the generic capabilities of an equivalent IBM-compatible PC. Even after the PlayStation adopted CD-ROMs, the PS1 didn’t run anything like the operating system you would have found on a Windows 95 machine of equivalent vintage. There were arcade game ports for PC from the dawn of gaming, but it wasn’t until the combined advent of 3D graphics cards and CD-ROM drives that we started to see serious efforts to port console games to PC or vice-versa. It also wasn’t unusual for these ports to be unplayable unless you owned an extremely specific combination of hardware (ask anyone who tried running the original PC version of Final Fantasy VII on anything but a 3dfx card how much fun they had with it).
The PS4 runs Orbis OS, a fork of FreeBSD 9.0.
Over time, console capabilities expanded as well. Both the PS2 and PS3 could run Linux. While the Xbox 360 and PS3 were both IBM projects derived in part from PowerPC, Sony and Microsoft now use the x86 architecture, just like a PC. The graphics chips inside both upcoming consoles are built by AMD and based on the RDNA architecture. The Xbox uses a special variant of Windows 10 and it supports keyboard and mouse input on compatible games. At the OS level, the Xbox One is a PC that happens to use a controller and can only run a restricted set of applications. Meanwhile, you can stream Xbox One games to a PC, use an Xbox controller on a PC, or hook PC peripherals up to an Xbox One for gaming.
What About Upgrading?
Upgradability used to be a major distinguishing factor between consoles and PCs, but the last few years have seen the collapse of this onetime bulwark. The value of upgradability isn’t simply the ability to purchase faster hardware — it’s knowing that all of the software you previously purchased will work at least as well or better than it did before. Offering the PS4 Pro and Xbox One X as upgrades to the PS4 and Xbox One made those consoles upgradeable from within their own generation, but that wasn’t enough to match PCs — after all, I can play games I literally bought 20 years ago off their original installation media, if I have a mind to and the discs still work.
But if future versions of Xbox are guaranteed to be compatible with past versions of Xbox, Microsoft just locked in the upgradability angle. It’s not literally the same type of modular component replacement you can do with a PC, but an Xbox One S owner today can look forward to playing all of the games they own right now at higher detail and quality levels on an Xbox X Series they plan to purchase in 2020. If we can talk about “upgrading” an iPhone, we can now talk about “upgrading” a console, and another major distinction between the PC and console ecosystems just disappeared.
Consoles and PCs Now Differ Solely by Degree, Not Type
I am not arguing that the Xbox Series X has literally eliminated all differences between PCs and console gaming. Console games have their own unique design tendencies, some of which are rooted in old physical distinctions between the two platforms. Computer games, for example, integrated the idea of “Save early, save often” from the very beginning because they were distributed on rewritable media. Gamers were encouraged to keep more than one save file to guard against data corruption or accidentally overwriting the only copy.
Console games added the ability to save more slowly and often restricted the player to one save slot per playthrough. While modern games use a wide range of save styles, checkpoints and limited save slots are still associated more with console games. There’s no reason for this to be true — modern consoles have enough storage to allow for as much saving as the player wants — but it is. Similarly, modern PCs support controllers, but most PC gamers still use mouse and keyboard.
I was doing this when the “mouse” part of “mouse and keyboard” was optional. Image courtesy of Rock Paper Shotgun
But when I started gaming, nearly 33 years ago, there were games on consoles that PCs could not match and games on PCs that consoles literally could not run. Today, those gaps have been eliminated. 30 years ago, you couldn’t use an NES controller on an IBM PC even if you wanted to. Today there are console games with mouse and keyboard support and PC titles with controller support.
It’s no accident that Microsoft is bending over backward to allow game streaming from game console to PC and vice-versa. As far as Microsoft’s concerned, “PC” and “console” are two different methods people have of enjoying the same fundamental types of content. If streaming services take off, even the question of forwards compatibility becomes less important — the Xbox Series X you buy in 2020 may be capable of playing games intended for its successor, eight years later, via whatever Project XCloud turns into. That’s conjecture on my part, but it’s not crazy, the entire point of game streaming services is to turn low-end hardware into gaming Nirvana provided you’ve got an appropriately fast connection. Whether this will actually happen is an open question, but it’s clearly where Microsoft is trying to go. Even advanced features like Adaptive Sync are now baked-in on consoles.
The Xbox Series X didn’t “win” the PC-console war in the traditional sense. The Xbox Series X is the end result of decades of PC-console convergence.
Now Read:
Microsoft’s Xbox Series X: Definitely More X’s Than the Leading Competitive Brand
Why the PlayStation 4 Triumphed Over the Xbox One
Microsoft Launches New Xbox All Access Plan, Offers Next-Gen Upgrade
from ExtremeTechExtremeTech https://www.extremetech.com/gaming/303446-microsofts-xbox-series-x-just-ended-the-pc-console-war from Blogger http://componentplanet.blogspot.com/2019/12/microsofts-xbox-series-x-just-ended-pc.html
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virginieboesus · 6 years ago
Text
PS2 Review – King of Fighters: Maximum Impact
I’m going to preface this review with an admission; I’m not really the biggest fan of fighting games. Sure, I love the old Street Fighter and Mortal Kombat games, but I’ve never been a huge follower of the genre. In fact, the only King of Fighters game that I had played previously to Maximum Impact was King of Fighters ’99. That alone should say how much of an unbiased opinion I had coming into this game.
I wasn’t full of preconceived notions that it was better than other specific titles or didn’t compare with another game in the genre. Instead, I was coming in completely fresh-faced. So, with that said, let’s take a look, shall we?
Storyline
The base storyline of King of Fighters: Maximum Impact revolves around two gangs; Addis and Mephistopheles. Addis was run by a man called Fate, who was a Robin-Hood style character. However, a little while before the events of the game, Fate is killed by the leader of Mephistopheles, called Duke. Now in complete control of the area known as Southtown, Duke and Mephistopheles decide to hold a fighting tournament, under the guise of a charity called the Metatron Foundation.
This brings together fighters from all over the world, as well as the adoptive children of Addis. That sets up the groundwork for the various character specific storylines. However, when I say character specific storylines, that’s a bit of an exaggeration. Apart from a very select handful of characters (I think 4, in total), everyone pretty much has the same experience. They go through the tournament and then face Duke at the end. That’s pretty much it. They don’t get any real swerves or plot twists.
On the other hand, the storyline is expanded on if you play with one of these select few characters I mentioned. This version of the story adds more detail and events, which is nice. It just makes me wonder why the developers didn’t put in a similar level of detail for the rest of the characters. It may have been due to time or budget constraints, and let’s be honest, people don’t play fighting games for the story, but it does feel a little underwhelming if your preferred player character isn’t one of those specific four.
Gameplay
As you would expect with a fighting game, the gameplay is very fast paced. King of Fighters: Maximum Impact feels more in line with the speed and tension you get from the Soul Calibur series, rather than the Street Fighter games. Whilst the latter can be quite fast, Soul Calibur and King of Fighters feels so much more hectic. This can be off-putting for many, as you don’t really have time to think about what you are going to do. Instead, you have to act with near-instant reactions.
Another big change to the series is the team system or lack thereof. King of Fighters: Maximum Impact ditches the team fighting from the previous games, going for a more traditional one on one style fighting game. This changes the entire dynamic of the game, but personally, I feel it was a bit of a setback. Part of the reason why I did play KoF ’99 so much was that it featured the team system. It felt different at the time compared to the more “mainstream” fighting games that I always heard about. I mean, even Tekken implemented it with Tekken Tag Tournament. So to remove it was a bit of a disappointment for me. It made the game feel very much like any other game in the genre.
However, the actual fighting is slick and enjoyable. The difficulty is there, but it isn’t overwhelming either… Plus, there are a huge amount of combos in the game, which reminded me a lot of Bloody Roar for the PSX. There’s also the obligatory Arcade mode, as well as a Time Attack mode where you have to beat as many opponents as you can as fast as you can.
All in all, the gameplay is fun and entertaining but feels like it has lost part of what made King of Fighters stand out from the crowd.
Graphics
The first thing that hit me when I played King of Fighters: Maximum Impact was the fact that it was fully 3D. As stated earlier, the only other game in the series that I had played was KoF ’99 for the PS1. That was a 2D, sprite-based fighting game like the older Street Fighter. However, even by PS2 standards, I do feel that the character models were a bit lacking. If you were to compare it to some of the other big-name titles from other genres (e.g FFX, released 3 years earlier), they feel somewhat dated. This may sound like a pointless comparison, but when you consider everything else that has to go into an RPG (graphically), from the world, characters, monsters and more, you’d expect a fighting game to have far superior graphics.
Why? Well, they only have a limited amount of areas to design, as a very small selection of characters monsters (comparatively speaking). Therefore, they could (theoretically) have spent more time developing the character models. This isn’t to say that the graphics are bad… They really aren’t. They just could have been better…
The jump from 2D to 3D can always be hard for a series, and you can never expect their first attempt to be a resounding success. Because of that, I don’t think the graphics really are a massive negative on the game. They could have been improved, but they aren’t ugly, they don’t make you want to turn away from the screen, and they don’t break the immersion of the fight.
And That’s All Folks
In the end, King of Fighters: Maximum Impact is a pretty good game, that could have been a great game. That’s the only real way to look at it, in my opinion. It is a fun, well-rounded and entertaining fighting game that would be great to play with your friends. It’s just a shame that they removed the aspects that made the series somewhat different, as Maximum Impact really doesn’t stand out from the crowd.
Have you played King of Fighters: Maximum Impact? What did you think? Let me know in the comments below!
from More Design Curation https://www.16bitdad.com/ps2-review-king-of-fighters-maximum-impact/?utm_source=rss&utm_medium=rss&utm_campaign=ps2-review-king-of-fighters-maximum-impact source https://smartstartblogging.tumblr.com/post/175241373605
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smartstartblogging · 6 years ago
Text
PS2 Review – King of Fighters: Maximum Impact
I’m going to preface this review with an admission; I’m not really the biggest fan of fighting games. Sure, I love the old Street Fighter and Mortal Kombat games, but I’ve never been a huge follower of the genre. In fact, the only King of Fighters game that I had played previously to Maximum Impact was King of Fighters ’99. That alone should say how much of an unbiased opinion I had coming into this game.
I wasn’t full of preconceived notions that it was better than other specific titles or didn’t compare with another game in the genre. Instead, I was coming in completely fresh-faced. So, with that said, let’s take a look, shall we?
Storyline
The base storyline of King of Fighters: Maximum Impact revolves around two gangs; Addis and Mephistopheles. Addis was run by a man called Fate, who was a Robin-Hood style character. However, a little while before the events of the game, Fate is killed by the leader of Mephistopheles, called Duke. Now in complete control of the area known as Southtown, Duke and Mephistopheles decide to hold a fighting tournament, under the guise of a charity called the Metatron Foundation.
This brings together fighters from all over the world, as well as the adoptive children of Addis. That sets up the groundwork for the various character specific storylines. However, when I say character specific storylines, that’s a bit of an exaggeration. Apart from a very select handful of characters (I think 4, in total), everyone pretty much has the same experience. They go through the tournament and then face Duke at the end. That’s pretty much it. They don’t get any real swerves or plot twists.
On the other hand, the storyline is expanded on if you play with one of these select few characters I mentioned. This version of the story adds more detail and events, which is nice. It just makes me wonder why the developers didn’t put in a similar level of detail for the rest of the characters. It may have been due to time or budget constraints, and let’s be honest, people don’t play fighting games for the story, but it does feel a little underwhelming if your preferred player character isn’t one of those specific four.
Gameplay
As you would expect with a fighting game, the gameplay is very fast paced. King of Fighters: Maximum Impact feels more in line with the speed and tension you get from the Soul Calibur series, rather than the Street Fighter games. Whilst the latter can be quite fast, Soul Calibur and King of Fighters feels so much more hectic. This can be off-putting for many, as you don’t really have time to think about what you are going to do. Instead, you have to act with near-instant reactions.
Another big change to the series is the team system or lack thereof. King of Fighters: Maximum Impact ditches the team fighting from the previous games, going for a more traditional one on one style fighting game. This changes the entire dynamic of the game, but personally, I feel it was a bit of a setback. Part of the reason why I did play KoF ’99 so much was that it featured the team system. It felt different at the time compared to the more “mainstream” fighting games that I always heard about. I mean, even Tekken implemented it with Tekken Tag Tournament. So to remove it was a bit of a disappointment for me. It made the game feel very much like any other game in the genre.
However, the actual fighting is slick and enjoyable. The difficulty is there, but it isn’t overwhelming either… Plus, there are a huge amount of combos in the game, which reminded me a lot of Bloody Roar for the PSX. There’s also the obligatory Arcade mode, as well as a Time Attack mode where you have to beat as many opponents as you can as fast as you can.
All in all, the gameplay is fun and entertaining but feels like it has lost part of what made King of Fighters stand out from the crowd.
Graphics
The first thing that hit me when I played King of Fighters: Maximum Impact was the fact that it was fully 3D. As stated earlier, the only other game in the series that I had played was KoF ’99 for the PS1. That was a 2D, sprite-based fighting game like the older Street Fighter. However, even by PS2 standards, I do feel that the character models were a bit lacking. If you were to compare it to some of the other big-name titles from other genres (e.g FFX, released 3 years earlier), they feel somewhat dated. This may sound like a pointless comparison, but when you consider everything else that has to go into an RPG (graphically), from the world, characters, monsters and more, you’d expect a fighting game to have far superior graphics.
Why? Well, they only have a limited amount of areas to design, as a very small selection of characters monsters (comparatively speaking). Therefore, they could (theoretically) have spent more time developing the character models. This isn’t to say that the graphics are bad… They really aren’t. They just could have been better…
The jump from 2D to 3D can always be hard for a series, and you can never expect their first attempt to be a resounding success. Because of that, I don’t think the graphics really are a massive negative on the game. They could have been improved, but they aren’t ugly, they don’t make you want to turn away from the screen, and they don’t break the immersion of the fight.
And That’s All Folks
In the end, King of Fighters: Maximum Impact is a pretty good game, that could have been a great game. That’s the only real way to look at it, in my opinion. It is a fun, well-rounded and entertaining fighting game that would be great to play with your friends. It’s just a shame that they removed the aspects that made the series somewhat different, as Maximum Impact really doesn’t stand out from the crowd.
Have you played King of Fighters: Maximum Impact? What did you think? Let me know in the comments below!
from More Design Curation https://www.16bitdad.com/ps2-review-king-of-fighters-maximum-impact/?utm_source=rss&utm_medium=rss&utm_campaign=ps2-review-king-of-fighters-maximum-impact
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