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#profit taker orb
kartyr · 1 year
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2 things I’m really looking forward to in Warframe next year:
1. Infested Liches/nemeses
2. The unnamed (narmer?) orb mother
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eudico-my-beloved · 1 year
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JWEKFKDLF I DID ITT :D
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zydrateacademy · 11 months
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Current Activities in Warframe #10
Despite being something of a veteran, I find myself overwhelmed. One of my new goals is to acquire a non-shit weapon for my Drifter. By story default you just get this shitty slow, single shot pistol. It does the job but it's weak and slow. But in order to get what I want I actually need to go back and deal with reputation on Cetus. As well as with Little Duck, whatever her subfaction is called. Little Duck isn't too bad, because you can just kind of spam Profit Taker and you'll get a few of those required orbs for ranking up. Just continues to be time gated. Cetus rep is significantly more annoying, as you need to hunt Eidolons which I never really do. I need to find groups dedicated to it, I think. Beyond that, I'm pretty much locked into MR23 for a while without heavy time investment in some relic breaking to grab some of those primes that are slipping through my fingers because I keep lacking a single piece or two from a set. I probably have a whole mastery point sitting and waiting in my foundry because of all the pieces I'm missing.
Then there's steel path, which I'm not really built to survive unless I'm on Wisp. Very few of my 'good' mods are maxed out so I'm not running with the best shields, health, or even Adaptation. I can run the dailies and survive well enough, to a point. On Wisp, if I stay in the air. Titania also does well until her energy runs out then she dies instantly. My weapons tend to do just fine on SP, it's really a surviveability issue.
I'm just kind of running into a wall again. As I said in a previous post, Warframe progress is more of a slow, sideways venture. Still, I like getting loot and fashion and both things are in short supply at my current stage. There's things I want but they're far too annoying to get. I don't understand how people got Kullervo so fast, all the Duviri I've done and he's only shown up once as an objective.
Either way I might soon be pacing myself better. Log in for a couple hours, try to do some bullshit rep stuff, then go cooldown with another game.
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flouftie · 4 days
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Finally pulled off the amp bandaid and got both a 177 and 777. I think I got enough toroids to last me a hot-ass minute. Feel stupid that I never realized the corelation between certain areas in Orb Vallis and the toroids they drop. That being said I wished more people in pub profit taker would remember to shoot the fucking legs
No more sitting on my ass for endgame progression, on to even better things!
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drunk-on-starlight · 1 year
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I love how exploiter orb is a pushover and Profit-Taker is an unkillable god.
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valaglarios · 1 year
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i really, really hope DE goes back one day and ties up the various loose ends that were left behind in fortuna because there is SO much Stuff there that we just never got closure on
some of it i sort of understand--like i get that garuda and baruuk were released in a period where DE realized that making a full quest for every frame was too time-consuming, but we also didn't have leverians yet, so they just ended up getting zero lore/background... but DE also stated on multiple occasions that garuda specifically was going to get lore in some form, and it just never ended up happening. and she and baruuk still don't have leverians, and they didn't even get prime trailers. f
i was doing profit-taker runs earlier which reminded me of that entire subplot they had going on with little duck being roped into the quills' mess, and that one operative that helps you get the plans to take the profit-taker down or whatever but then lets themself get killed, and how strange and ominous it was that they'd do that because "quills never make mistakes and there's always an agenda"... and that entire thing was never touched on again, either
and on top of THAT there's the ENTIRE THIRD ORB MOTHER just sitting in that one lake still, whose real purpose at this point is probably never going to see the light of day because DE rarely ever goes back to old content... it's kind of disappointing. fortuna got a pretty sizeable chunk in terms of story and character-centric content that i love to bits, but it still somehow feels like it got the short end of the stick here compared to the other open worlds because of how much more they clearly planned on adding that may never come to fruition now
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melanodis · 2 years
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aggie.io shenanigans feat @v0ltpr1m3​‘s virmink
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nek-ros · 4 years
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the fave
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cephalon-crow · 5 years
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Profit-Taker Orb: No standing allowed.
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cephalon-artaise · 6 years
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I swear I don’t just shit post; here’s an update on some of the stuff I actually get up to in Warframe.
The Exploiter fight is fucking AWESOME, first off. @cephalon-celaeno, @cephalonseginus and I went to investigate the door that the fragments lead you to, and when we discovered that the boss fight could be triggered inside... we all kinda collectively glanced around at each other like fuck yeah we’re gonna do this, so without any planning or research whatsoever, we went and fucked up the Exploiter Orb’s day. 
Then we thought, oh, maybe it’s time to go after the Profit Taker! after the final member of the A-Team reached max rank with Solaris United. To our surprise and delight, this week’s hardcore wolf challenges includes ‘Defeat the Profit Taker With Friends’, so we obviously decided to attempt it. And, as is our tradition, we decided to do our first attempt blind. That... went about as well as you might expect. Turns out the Exploiter is a pushover compared to her big sister the Profit Taker. So... guess it’s back to the drawing board. 
Anyway, we’ll figure it out! Those Orbs will tremble before the A-Team, just you wait...
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These technically count as “travel sized” orb moms
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marikbentusi · 6 years
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I'm not good at writing zingers, but I did find the thought of an Orb with a big hat too funny.
Bonus:
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orokinarchives · 5 years
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Profit-Taker Heist
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(Profit-Taker hype image)
Profit-Taker: Phase 1
Acquire the satellite protocols.
This bounty starts with an explanatory dialogue section that can be skipped through if desired.
Eudico: "From her perch above Enrichment Labs, Profit-Taker has a perfect vantage to bombard anything she doesn't like. That's a huge problem for us. So we're taking her down. Biz?"
The Business: "Profit-Taker is an autonomous battle platform piloted by hybrid AI, with Sentient adaptive shielding, reinforced by an overcharger satellite in geosynchronous orbit. Beneath that, her armour is a composite carapace usually reserved for Corpus warships."
Eudico: "Successful elimination proceeds in three stages: first, we knock out the orbital overcharger. Second: decoding Profit-Taker's Sentient shielding to ensure the Tenno can land fire on her directly. Third: providing the weaponry needed to penetrate that heavy-duty carapace. Little Duck's chasing a lead on something with a lot more grunt than your usual hand weapons. But, first things first."
The Business: "Phase one: with the overcharger online, Profit-Taker is, as far as our little group is concerned, invulnerable. The satellite overcharges the Orb's shield. We knock the overcharger on the head, and she's down to regular shielding. Here's how we do that. Little Duck?"
Little Duck: "Satellite behaves according to protocols. We control the protocols, we control the satellite. That's where my weirdy-beardy Quill mate comes in. Almost as if he knew we'd need this, he's got himself perfectly placed to provide. We're meeting him today for the handoff."
Eudico: "Gear up. Hit the field. Once you're topside, we'll provide directions to your meeting with the Quill."
The Tenno must leave the backroom and enter the Orb Vallis to continue.
Little Duck: "Your rendezvous point is a cave. Coordinates marked. Lots of Corpus traffic, so you'll wanna do this softly-softly."
Eudico: "Not an option. Comms just lit up. The Taxmen are onto your Quill. Sparky, get your team over there. Now!"
A waypoint will appear on one of the caves in the Vallis (specifically, one of the caves with coolant pools inside).
(upon arriving at the cave) Eudico: "This is the place. Eliminate those Corpus teams before they find the Quill."
Several Corpus units will be inside the cave and must all be taken out.
(upon killing the Corpus units) Little Duck: "Quills are always one step ahead. Never seen one take a hit. He'll be around, hidin' somewhere."
The Tenno must search for the Quill contact. He will be found, dead, lying by the edge of the coolant wearing Ceno armour with an Ostron fishing spear in his hand.
The Business: "Dead? What kind of Quill walks into an ambush? Search the body, though I suspect the Corpus will have already snatched up our protocols."
(upon searching the body) The Business: "No protocols, just… fish bait? This is a bust."
Little Duck: "Nah. For everything a Quill does, there's a reason. Tenno, got a shock spear handy?"
The Tenno must equip a fishing spear and hunt the servofish in the coolant pool. After catching 1-3 fish, The Business will notice something strange.
The Business: "Hmm… something lodged in that servofish's intake. A digital wafer?"
Little Duck: "Hand-etched, with numbers. Coordinates, maybe. We'll need the rest; try to— Guts! Raknoids! Tenno, getcha fists up!"
Mite Raknoids will spawn and attack the Tenno. Two more clues must be obtained from the servofish, but the Raknoids can scare them off if they jump into the coolant.
(upon finding another clue) Eudico: "Another wafer, jammed in the intake. Coordinates, definitely. Pointing to somewhere on the Vallis. You can keep fishing to be certain, but it seems to be pointing towards a Taxmen base."
(upon finding the last clue) Little Duck: "Sequence complete. Coordinates to this Taxmen base. Time for a degree of violence. We need the codes to that satellite, or this whole plan is beached."
A Corpus base will be marked on the map. Possible locations include The Pearl and the Transit Depot. The Tenno must go there and capture the base, by finding a datamass on an enemy and then defending the terminal against waves of Corpus.
(upon arriving at base) Eudico: "Sparky. You and your team know what to do. Take that base."
(upon capturing the base) Little Duck: "Stand by. Guts… looks like they wiped the grid before we could lock the place down."
Eudico: "Wait. Show me that. Drone patrol route, custom programmed, in the middle of nowhere. Why would the Taxmen send this out there? Get after it, Sparky."
A remote location will be waypointed. Upon arrival, a Corpus drone will be seen floating around, surrounded by Terra Corpus enemies.
Eudico: "Sparky! Drone, dead ahead. LD, when that thing's down, I need you to—"
Little Duck: "Way ahead of you. Quill-encrypted data bloc. Working. Tenno, get between the drone and those Moas."
(after killing Corpus reinforcements) Little Duck: "Satellite protocols are in the bag. Right: next steps. I'm coming out. Meet me on the field."
Profit-Taker: Phase 2
Acquire the Profit-Taker's harmonic schema.
When the Tenno goes back to the Fortuna elevator, Little Duck is outside, leaning against the building near the elevator entrance. She can be interacted with to begin the Phase 2 bounty. Alternatively, the Tenno can return to Fortuna and start the Phase 2 bounty from the backroom.
(if the bounty is started from the backroom) Eudico: "We have to move fast. Little Duck's waiting for you in the field. Gear up and get out there."
Little Duck: "It's pretty and all, but I find it hard to give two-tenths of a paramecium's crap for a place this cold. Right, so: the satellite's sorted but the Orb's shields are still gonna adapt to your attacks. Enrichment Labs holds the harmonic schema of Profit-Taker's shields. With it, Biz thinks he can slow the adaptation long enough for your crew to inflict some real damage. Raid the place. I'll cover the entrance. And be quick about it. I don't want you having to blowtorch me off whatever I froze to."
(upon arriving at Enrichment Labs) Little Duck: "Profit-Taker's designs are in a triple-locked data vault. Probably a late-model Hangvuun-Mercer if I know the Corpus. That means you need three passkeys, and you gotta get them quick, as those suckers expire if they're not reauthorised on the regular."
The Business: "Each passkey is held by a Corpus Director. They're skin-scored passkeys, high-value, and the Directors have orders to self-preserve. They're not coming out unless you leave them no choice."
Eudico: "The Taxman cares more about self-profit than self-preservation. Watch this."
Vox: "With your Directors shaking within their panic rooms, we come to claim what is ours: the profit of our suffering. We will not leave until every last credit has been taken from this facility."
An alarm will sound throughout the facility, and a 4-minute timer will begin counting down on the HUD. The entire bounty must be completed in that time window.
Little Duck: "Can't believe they fell for that. Well, we got the Directors' attention. Comin' out for a nosey. Heavily armed and all, with security."
Eudico: "You're on the clock, Sparky. The Directors carry passkeys for the data vault. Take the Directors down before the keys expire and we lose our chance. Your first target is the Armaments Director."
(upon killing the Armaments Director) Eudico: "Armaments research? How much blood was on that mucker's hands?"
(upon killing the Vivisect Director) The Business: "Vivisect Director? Animal experimentation. He deserved his fate. One target remains."
(upon killing the Sentient Research Director) Little Duck: "Sentient Research Director? So that's what you get for messin' with things you don't understand."
Eudico: "Right, listen up. Take those passkeys to the data vault outside Enrichment Labs. With the Directors taken care of, you shouldn't meet much resistance."
The data vault is in a bunker directly outside the entrance to the Enrichment Labs. Upon approach, two Terra Ambulas proxies will be present at the entrance, and must be killed.
Profit-Taker: "Squishy pretties come out to play. My two friends, it's you they'll slay."
Little Duck: "What. The. Balls."
Eudico: "Ah, guts. Nothing's ever easy."
(upon killing the Terra Ambulas proxies) Eudico: "Two up, two down. That wasn't so bad. Now crack open the data vault and grab that datamass."
The datamass will be inside the bunker, and must be picked up.
Eudico: "Got it. Now get out of there!"
Profit-Taker: "I am patient. I am still. When I descend, it's you I'll kill."
Eudico: "Reinforcements! Kill 'em or lose 'em. Just don't let 'em see you entering Fortuna."
The Tenno are directed to head back to Fortuna.
(upon arriving at the elevator to Fortuna) Eudico: "All right. Get your crew back to Fortuna. But do it quietly."
Profit-Taker: Phase 3
Steal a Gravimag.
This bounty starts with an explanatory dialogue section that can be skipped through if desired.
Eudico: "So, the good news is LD found those big guns we promised you." Little Duck: "Bad news is my info places that firepower in a vault directly beneath the building-sized slaughtermatic horror show we're trying to kill. We need her shifted."
The Business: "Leave that to me. First things first, the overcharger satellite. Get into the Labs, locate the controls, inject our recoded protocols, and shut that satellite down."
Eudico: "Profit-Taker moves, you engage the Orb…"
Little Duck: "…and while you take her dancin', I slip in and nick the weapon schematics."
The Business: "Meanwhile, I'll gather data to develop a weakness in her shields using that stolen harmonic schema. The longer you keep her engaged, the more observable data I can gather."
Little Duck: "And the less likely she'll wander back and squat on top of my only way out."
Eudico: "We'll update you on the rest as you go."
The Tenno must leave the backroom and enter the Orb Vallis to continue.
(upon entering the elevator) Eudico: "Enrichment Labs has gone into full lockdown. Boon?"
Boon: "Howzit, lady-matey."
Eudico: "The plan, if you would?"
Boon: "Right, Kubrodons got all the tricks, chek? Been taxin' lab parts since we was sprogs. Primo electromags, that place. Anyways: intake/outtake vent C7A, innit? Back a' the place. Blocked, but your ol' mucker Boon here's rigged it askew, just for you! Chek-chek!"
(upon entering the Orb Vallis) Eudico: "[sigh] You get all that? I think he said… intake/outtake vent C7A, rear of Enrichment Labs… though most of that Ventkid jargon sounds like a Kavat coughing up fur-clots."
The Tenno is directed to a bunker on the other side of the mountain from Enrichment Labs. Inside the bunker, one of the vents can be interacted with to transition the Tenno inside the ducts of the Enrichment Labs. After a short distance, the Tenno can drop down from the ceiling in front of a computer console, which must be hacked.
(upon entering the vents) Eudico: "First things first: disable the shield overcharger satellite so Biz can knock her off her perch."
(upon hacking the console) Eudico: "Deploying satellite protocols."
After the console is accessed, an alarm tone will sound out, but nothing else will happen.
Eudico: "Rejected. Guts, I was afraid of this. You'll need to reboot the antenna array, from outside, at the same time as satellite protocols are uploaded. Outworlders, split up."
Profit-Taker: "Who comes hither, salty wrigglers spitting stones. Foulness. Wetness. Far from home."
The console needs to be hacked again, but this time, the antenna array outside, in the bunker directly in front of Enrichment Labs (where the two Terra Ambulas were in Phase 2), must also be activated within 45 seconds of the first console. It is easiest if one Tenno hacks the satellite console while other squadmembers turn on the antenna array outside, but it is possible for an agile Tenno to perform on their own.
(if the team fails to activate both consoles within the time slot) Eudico: "Team: somebody has to stay with the console while the others head outside to reboot the antenna array."
(upon activating the antenna array in time) Eudico: "That's it. Protocol injection is taking. The satellite is going down."
Profit-Taker: "THIEFLINGS! THIEFLINGS! GIVE IT BACK! FIND YOU! CATCH YOU! CRACK CRACK CRACK!"
Little Duck: "Biz, get her down, if you would."
The Business: "This is a little something I've been saving for a rainy day."
Mortar strikes will fire from the direction of Fortuna and rain down to strike the Orb Mother. Profit-Taker will start moving from its perch and come down to the open space in front of Enrichment Labs.
Profit-Taker: "Stones on bones, hurt not me. Stingers fly, nastily. Damn you, damn you, dollies cry. Catch you, crush you, die die die."
Eudico: "Huh. High-impact mortars. That takes me back."
The Business: "From that cache we put aside after the Reclamation uprising?"
Little Duck: "I hate to interrupt this flashback, but I'm goin' in now."
Once on the ground, the Profit-Taker will engage the Tenno (along with significant Terra Corpus reinforcements). The Tenno must deal damage to the Orb Mother's shields to collect data on its resistances, shown by a meter on the HUD counting up to 100%. The Profit-Taker's Sentient shielding is only vulnerable to a single damage type at a time, which is indicated by the symbol projected above her head. The element in particular will cycle to another, chosen at random, after 20 seconds, or earlier if she takes too much damage. Void damage can also force the elemental resistance to change prematurely. However, the data meter will fill up regardless of whether or not the attacks damage the shields.
(at 10% data collected) Eudico: "Biz, they're throwing everything they've got at her and it's barely making a scratch."
The Business: "Just… keep shooting. I'm getting excellent data from all this."
(at 25% data collected) Eudico: "LD, what's your situation?"
Little Duck: "I'm inside. Security is thicker than anticipated. I need more time."
(at 45% data collected) The Business: "Need… just… a little more… data."
(at 66% data collected) Little Duck: "Got it. The Gravimag. I'm coming out. Can't wait to introduce that Orb to your Archwing weapons."
Eudico: "Biz, tell me you have enough data!"
The Business: "Not yet, we need to be sure! Cycle your damage!"
At this point, the data meter will only fill if the Tenno manages to actually damage the shields, and thus attention must be paid to the current vulnerability of the shields.
(at 75% data collected) Eudico: "They're sending in heavy reinforcements."
Profit-Taker: "A hundred soldiers hi, a hundred soldiers ho. I'm having fun; your days are done; run, little dollies, run."
Eudico: "Biz!"
(at 100% data collected) Eudico: "Alright, I've got enough! Outworlders! Get ready to run in 3… 2… 1…!"
Another set of mortars targets the Profit-Taker.
Eudico: "[relieved sigh] Good work, all of you. Everyone: we've got all we need. The time is now. Get back to Fortuna and arm up. It's time to finish off Profit-Taker."
The Tenno will be directed back to Fortuna. The first time the Tenno completes this bounty, they will be rewarded with a constructed Gravimag. All other subsequent completions will pull from the normal drop table.
Profit-Taker: Phase 4
The show-down.
Eudico: "Final phase. Thanks to that data you gathered, Biz can slow Profit-Taker's Sentient shield adaptation long enough for you to do some real damage. Then, once the shields are gone, use your Gravimag-modified Archwing weaponry to punch through her carapace and end this."
Little Duck: "So, we gonna pull the trigger on this thing? I got a card game to get to."
The Business: "Eudi. The Profit-Taker, she's… moving. Looks like she's headed for… the middle of nowhere? Why?"
Little Duck: "Uh…."
The Business (sternly): "Little Duck."
Little Duck: "All right, look. It might be that it turned out that those satellite protocols didn't shut the overcharger down, just… realigned it. And it might be that you sounded so pleased about the whole thing that I-I didn't tell you."
Eudico: "So… if Profit-Taker makes it to those new coordinates…?"
The Business: "Her shields will be impenetrable and we're done for."
Eudico: "Sparky, to the Vallis, now!"
The Tenno must leave the backroom and enter the Orb Vallis to continue.
Eudico: "Leg it. Once that Mother hits the overcharge radius, we're done for. No second chances."
(upon spotting the Profit-Taker Orb) Little Duck: "There she is."
Profit-Taker: "Pretties circle, murderous dolls, doom infernal, watch them fall."
The Tenno will have to take down the Orb's shields, while avoiding its powerful attacks and numerous Corpus reinforcements. As before, they will have to cycle their damage types in order to damage the shields. Little Duck will be somewhere in the area, taking out Corpus reinforcements at long range.
(upon depleting Profit-Taker's shields) The Business: "That's it. Focus your Archwing weapons on the Orb. Compromise the exoskeleton at the legs and then work your way to the torso."
The Tenno must summon their Archgun and use it to destroy all four of the Orb Mother's legs before attempting to damage the main body. Once 25% of her health has been depleted, she will launch four torpedo-like objects.
Eudico: "Heads up, Sparky."
The pylons will land upright a fair distance away and begin linking to the Orb, making her invulnerable. Each pylon is surrounded by a shield that blocks weapon fire but not transit.
The Business: "Duds? No… look. They're syncing with the Orb. Shields going back up. Outworlder, deal with those pylons."
(upon destroying a pylon) The Business: "Shields are waning. Whatever you're doing, it's working."
(upon destroying all pylons, variant) The Business: "That did it. She's vulnerable. Aim true, Outworlders."
(upon destroying all pylons, variant) The Business: "Her shields are vulnerable."
Once she reaches 50% health remaining, the Profit-Taker's shields will regenerate fully, and must be depleted as before.
Profit-Taker: "Salty squishy dancing doll, I pin you to the Vallis floor. Limb from limb at once I'll tear you, dancing dolly nevermore."
(upon depleting Profit-Taker's shields) The Business: "Heads up, bombardment inbound. This should confuse her adaptation system!"
Blue mortars will rain down on the Orb Mother. The Tenno must continue to damage her with Archwing weapons. Once the Profit-Taker's health is at 25%, she will launch 6 pylons.
Eudico: "Guts. Pylons back up. Wreck 'em."
(when all pylons are destroyed) Profit-Taker: "Sky-Eye shift! Save me from the Void! Salty squishies come a-dancing to see my soul destroyed!"
Little Duck: "Uh, is this a bad time?"
Eudico: "D? What is it?"
Little Duck: "Satellite just moved. Nef's crew must have figured out our bypass. It's realigning!"
Eudico: "Sparky! You're running out of time. You have to kill her now. We won't get another chance at this."
Profit-Taker: "Dollies should not move. Dollies should not bound. Bounce. Dollies should… shouldn't…. Dollies should…. Dollies should DIE AND BE SMASHED BAGS OF SALT AND FLUID! YOU CANNOT BRING MY RUIN!"
A 5-minute timer will start (from the time the last pylon was destroyed). Failing to destroy the Profit-Taker in time will fail the bounty.
(upon depleting Profit-Taker's shields) The Business: "I've only got a few mortars left. Firing them all."
Little Duck: "Suppressing fire!"
(upon killing the Profit-Taker) Eudico: "Is… is it…? Did…? Holy crap. We did it. WE DID IT!"
Eudico: "Get in there, Tenno. Rip out anything you think might help our cause."
[loud mechanical noise]
Eudico: "Biz? What's that sound?"
The Business: "The satellite, it's… continuing to overcharge the Orb. At this rate, in a matter of seconds, it will…."
Profit-Taker: "Good… night… sweet… heart… good… night…."
The Business: "Outworlders… ruuUUUUUN!"
Eudico: "Still too close, Sparky. LEG IT!"
The Profit-Taker will detonate, dealing lethal damage to everything within 300 metres.
Little Duck: "I need a drink. Let's never do that again."
Eudico: "LD, I still think it's strange: why would your contact just… let himself get killed? Quills don't make mistakes."
Little Duck: "Quills don't make mistakes, and there's always an agenda. Always."
The Business: "That's what I'm afraid of. Superlative work, as always, Outworlder. Thank you. See you back in Fortuna. LD, Eudi? How about that drink?"
[Navigation: Hub → Dialogue → Eudico → Profit-Taker Heist]
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totalspiffage · 3 years
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I thought you were profit taker! I love those creepy whispers!
They genuinely make fighting it so unnerving, which is wild cause its like "oh giant robot, this is gonna be a godzilla type fear" but then here's you whisper rhyming couplets about snapping my bones and my brain just goes "aaaaaa"
So thank you for making it so memorable!
Also eudico, but what else can be said about her and sol u that hasn't already been said.
yeah like my favorite (and most strenuous tbh) session was when I was figuring out how PT should sound, the whole sound team was there and we were like uhhhh how do we do this and we ultimately went the creepy route. the first option was a COMPLETELY monotone robot voice but it came off funny with the rhyming lines. We were going for, essentially, a baby AI that was still learning to emote, a vast difference from the big abusive-mom type exploiter orb. I think they used the monotone take for the distorted filter on it!
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In the past two days, I’ve (on public) sealed enough thermia fractures to get diluted thermia, completed the Profit Taker heist, and killed Exploiter Orb. Oh, also the Razorback Armada, did that too.
Nef Anyo had BETTER be shaking in terror whenever he sees my bright neon pink Mag running around the Vallis.
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pink-beast-rhino · 5 years
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mochihugs replied to your post “Don’t like Index but I’m down to my last 2 mill. Anyone any advice?”
profit taker is a viable alternative to the index too if you don’t mind the fight. taking chroma / smeeta and popping his ult under the orb as it’s dying will guarantee 250k (from chroma’s ult), even more of your cat buffs (including possible double / triple buffs). if you’re comfortable w the fight it’s faster than index, just more work. it also grants toroids / standing which you can convert to operator arcanes and sell for plat
Ah. Profit Taker... Not sure if I have a smeeta or if they’re built. I think I have Chroma and Chroma P but I’m low on forma for building so I doubt I’ll be soloing PT any time soon. I’ll keep it in mind though
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