#professor layton and pandora's box
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merquplex · 2 months ago
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there's nothing to be smiling about, hershel.
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vanillqvan · 6 months ago
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the madness of duke herzen
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quantomeno · 2 months ago
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marushou13 · 1 year ago
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I told myself I would go to sleep early and yet I still stayed up until late just to make this
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millilps · 4 months ago
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it's 2am, you know what that means! opens DS to play Pandora's Box
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justkillingthyme · 2 years ago
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Me too, Luke
Me too
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s0f1kka · 2 months ago
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beezonia · 3 months ago
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So my brain thought of pl x miraculous and i ended up drawing sophia with the butterfly (probably named Queen Titania) also anton gets the peacock!
Heavily inspired by queen serenity's dress along with just pearls and making it as fairy like as I could (fluffy skirts and the gloves)
It’s somewhat simple but also kinda labyrinth level complicated with slight details (I wanted it to be nice but also a little bit crazy to represent the guilt or something)
(@ninadove I’m tagging you in this because I know you like this type of crossover!)
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call-me-rucy · 26 days ago
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As always, feel free to discuss your ideas in tags/comments/reblogs!
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marenwithanm · 6 months ago
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Screenshots I took while playing the Layton games on mobile
Diabolical/Pandora's box edition:
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I just love his little glare
Just a fun drawing I love Layton in the background and Luke's perpetual :0 face
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So true Luke
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Luke: 😟
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This used to be funny before I started the third game (which I'm not finished with so no spoilers) but now it's just sad
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A very cute Luke I love him
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Luke once again being a cutie
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♥️💞💚🩵💗💜
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"Flora... What did you just say?"
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holy-anaconda-batman · 2 months ago
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why is the professor layton fandom so unanimous in the fact that Pandora’s (diabolical) box is the best game. SHUT UP. IT SUCKS. SHUTTTTTT UPPPPPP. liking any game other than Pandora’s box should NOT be a hot take and the fact that my fave game is in the prequel trilogy is NOT WEIRD. they had an established universe, colourful characters, and way better puzzles, but fuck that because Pandora’s box plot twist is good??? NO. SHUT UP. LET ME LIKE SOMETHING ELSE.
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quantomeno · 2 months ago
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@mysterysnail reblogged my post about Layton music saying they were trying to learn the basics about music.
I'm sure there are better resources, but here's what I know (skip to the very end if you just want to hear me analyse some Layton music).
Let's start with some definitions of things that make up music:
Notes: the individual sounds made by an instrument/voice. I often use it interchangeably with pitch, but they are different terms.
Pitch: How high or low the note is. In UK/US etc systems each pitch is given a letter name A to G then which repeats. Other European countries often use 'do re mi fa so la ti' instead. I don't know about other places because our system just copies the UK naming conventions and that's ingrained in my head.
Accidentals (sharps/flats): pitches are separated by semitones (half a tone), which is just a set distance in pitch (the Jaws theme, dah-duh, is two notes separated by one semitone. the second and third notes of Happy Birthday (-py birth-) is a tone, a gap twice the size). An increase or decrease by one semitone makes a note sharp or flat, respectively. You can get multiple notes with the same name (B sharp = C natural), this sounds confusing but it makes sense when you write/play music. Natural means there is no sharp or flat.
Scales: a set of notes ordered by ascending pitch. Each scale has a 'mood' or flavour associated with it. For example, minor scales are often considered sad, while major are happy. The flavour is determined not just by the choice of notes, but by the role of each note in the scale. Often a scale played starting from a different note will become a different scale (if you play C major starting from A, you get the A minor scale). This is because a new note has become the tonic, the base pitch that roots the scale.
Key: the scale used to write a piece of music. This is not always set in stone and deviations are allowed. It is determined by a mixture of factors, most importantly which pitch the piece is centred around. The key can change in a song (key change, or modulation).
Chord: a set of two or more notes played at once. Chords come in many types, but the typical three note chords are major, minor, diminished and augmented. They are named after the the note which defines the chord (e.g. CEG make the chord C Major).
Arpeggio: a chord split up so the notes are played separately.
Interval: the gap between two notes. These go unison (no gap), second (two 'letters', e.g. A to B), third, etc then octave for eight (A to A or C to C etc). After octave you can keep going with ninth etc, but it's rare for jumps that large. Intervals can also be classified as major, minor, perfect, diminished or augmented.
What's a little more generally useful than understanding each of these things is the elements that make up music:
Tempo: how fast/slow all the notes are
Rhythm: the duration of each note. The 'horizontal axis' in sheet music. It's different from tempo since you can play the same rhythm at different tempos. It's like word length in a sentence while tempo is how fast you say the words.
Melody: the movement up or down in pitch. The 'vertical axis' in sheet music. It is tied to the key of the music (the scale/set of notes the piece uses), but with a focus on direction and the 'shape' of the music.
Harmony: the consonance (agreeing sounds) or dissonance (clashing sounds) that occur when you have chords or layered melodies.
Chord progressions: moving from one chord to another, you get certain patterns. This is like the chord version of melody.
Texture: how many sounds are layered on top of each other. How thick/dense or thin/sparse the music is.
Dynamics: how loud or soft (quiet) the music is.
Timbre: the unique sound of the instrument. It's like how a note played on a piano sounds different to when it's played on the flute. This is qualified by adjectives like airy, metallic, brassy, warm, crisp, nasally etc.
Articulation: how the note is made. Is it detached from the other notes (staccato), is it smoothly joined (legato, slurred) is it emphasised (marcato, accented)? Some instruments have different ways of playing separate to these instructions, like a violin can play plucked (pizzicato) or bowed (arco) but it can still be staccato either way.
Ornamentation/improvisation/embellishment: grace notes, trills, glissandi, etc etc. These are little flourishes that add tiny little notes between other notes. I'm including improvisation here because these are all sort of playing around with the basic melody of a piece of music.
There are other things you could consider but this will do.
Below the read more, I'll apply some of these ideas to a song from Layton to illustrate how it all comes together
Let's use Folsense for our example because I happen to have the sheet music for it handy.
So, it opens with a solo piano. We've got melody in the upper register (high notes) and the chords in the lower register.
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Note that this isn't the actual score. I think I adapted it from here.
It's fairly slow (63 beats per minute). This fits into how the town feels aged and weary.
The key is ostensibly F Major or D minor, due to the key signature (the sharps/flats before those two fours): there's one flat (B flat), which matches both those keys. This means every B will be B flat. You can see though that we have an accidental, an E flat, in the lower part, which doesn't fit with either of the proposed keys. The music also doesn't really anchor itself to an F or a D.
This can be felt in the music: Folsense sounds rather untethered and ethereal. The whole song, like the town itself, doesn't quite feel real or settled.
The sparseness adds to this, with only one or two instruments ever really playing at any moment. It evokes a sense of loneliness and emptiness: the town in the game feels oddly unpopulated and so does the music.
At about 35 seconds in we get a lot of long, sustained notes on the violin. These are bowed and quite smoothly connected, which almost exaggerates their length.
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Note that the rhythms of the piano's chords don't line up with the violin. The violin notes are also of an unusual length. (I forgot to say this, but the two 4s at the start is the time signature and it means "4 crotchets per bar" where a crotchet (quarter note for Americans) is half a minim (half note) which is half a semibreve (whole note). 4 4 is the most common time sign, and means you can count the beat with an even 1, 2, 3, 4). The violin holds a note for three and a quarter beats. This length, combined with the (I'm getting flashbacks to high school exams, sorry) mismatched rhythms in the melody and harmony parts is unsettling, and further emphasises that something in Folsense is not quite right.
At 1:00 we get a return to the opening melody, but instead of accordion we have a trumpet (I think?). This has a brassy, nasally timbre. It feels warm, but there's a certain warbling quality to it which makes it sound plaintive and sad.
The melody is incredibly simple, and its often just ascending notes, with very small intervals. This, combined with the warmth of the strings, brass and accordion, along with the crip, clean sound of the piano, should evoke a sense of calm and maybe even joy. But there is a constant dissonance throughout the piece. It's notable in the second fragment I showed that while the second bar (bar 10, a bar is the space between two black lines and made of 4 beats in 4 4 time) had E flat major as the chord on the bottom (E flat, G, B flat), the melody plays an A, which uncomfortable sits one semitone below the B flat.
All music can be boiled down to tension and resolution. Unpleasant-sounding chords are only unpleasant in that the ear cries for them to be resolved. If you play the chords CEG (C major) then GBDF (G dominant 7th) on a piano, you'll feel a tension. If you play another CEG, it'll be resolved. Resolution feels complete, like the music has properly ended.
Here we have a tension that is never resolved, due to the lack of a defined key and the recurring dissonance, which creates this interplay between joy and sadness. Just like Folsense, brightly lit up but strangely quiet, the piece never feels right. It is trapped in a constant state of inertia, just like the town is stuck in the past and slowly decaying.
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marushou13 · 1 year ago
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Vampire roleplayer
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schildpadkneus · 4 months ago
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Nothing in life will hurt as much as the ending to a Professor Layton game because what business does a puzzle game have making me cry
What do you mean the saddest most gutwrenching heartstomping plot twists I know are from a game series where you run around solving riddles
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