#primordial malzeno doing that thing where it like
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ouroborosorder · 1 year ago
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people think the fun of monster hunter is being a badass fighting dragons with a massive sword and slaying them like an unstoppable hero. but they're wrong. the real fun of monster hunter is seeing capcom create progressively more fucked up ways for monsters to use their wings
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dire-miralis · 1 month ago
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Monster hunter rise is the only video game i own that makes me actually boil with rage to the point of bashing on my desk and controller.
This game is genuine toxin to my body.
[Rant about Rise being poorly designed below, if you're the type who whines whenever people rightfully criticize Rise just don't bother]
I can vastly handle games being difficult, what i can't handle is games being poorly balanced. If a game is too difficult for me, i just don't play it and maybe try later, the problem with Sunbreak is that the endgame isn't difficult, it's piss easy 90% of the time, but then you get specific monsters that are just pure artificial difficulty.
I would rather be given a shock collar that activates once for every tick of damage Alatreon does to me in Iceborne (including escaton judgement) over having to fight Primordial Malzeno again.
At least Alatreon has a very clear gimmick and vastly compensates for it by being somewhat easy to predict after only a few tries which gives room for experimenting with builds.
Primordial Malzeno hits Extremely hard, is Very fast, has SEVERAL pinning moves, a very cheap ult that happens AFTER A PINNING MOVE, and combos that last for an eternity where you're just supposed to dodge and wait. As a HH user, i get almost no opportunity to properly use Silkbind Shockwave without being immediately punished afterwards because the HH silkbind moves give you way too many frames of vulnerability, as if the Rise devs hadn't ruined the HH enough from the start.
And it also doesn't help my case that a lot of things are done to counter people who overuse the wirebug dodge, in a shitty design decision where a lot of monster have plenty of their attacks designed to do several ticks of damage to make sure flighty players get caught, making it a fucking nightmare for people like me who only do regular dodging.
I don't even understand why Primordial gets to be this hard hitting, it's not a black dragon, it's an average elder dragon that honestly isn't really that interesting when you compare it to regular Malzeno or Nergigante or, dare i say even Velkhana, a monster that i genuinely hate the design of, but is vastly more integral to the world of Monster Hunter. It just, shows up randomly, like so many things in SB do. It has no ecology background, no lore, no buildup, nothing, it's just, there, because Malzeno needed a different form to compensate for the gaping lack of content.
I wanted to play to relax and decided to get back in Rise to grind because i've pretty much completed everything there was to do in IB and i still don't have Risen Shagaru in SB, but every time i turn this game back on i remember why i never fucking play it. It's not fun, it's draining, it's a chore, and a single failed quest is a massive waste of time in what is already a grindy hellscape.
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blueempty · 11 months ago
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Lots of plane trails and lens flare today
At the time of this writing I am befuddled, confused even. Something has happened that has not happened in a very long time. I have FAILED a Monster Hunter quest while playing solo. I don't toot the old horn very often but I make it a habit of being pretty unkillable in MH. Ive been playing this series for a loooong time now. But the Hazard difficulty Primordial Malzeno kicked my ass. Actually come to think of it, the story Primordial Malzeno was the last thing that defeated me in this manner. So i guess that was a few months ago. And before that I think was Scorned Magnamalo. But still!!! I'm gonna beat that dudes shit to smithereens next time I'm on. And I'm gonna do it with Longsword because I am not a wire stepping bitch anymore. I'm playing refined intelligent weapons now. Like the Longsword. A weapon with a traditionally intelligent playerbase. Anyway!!!!
Nothing else happened today until then. Other than cute shit with my partner but i'm not gonna be that guy every day. But I guess its worth pointing out that things have been so good with us recently because after last month where I felt like dust in the wind, for the whole month, I'm on a weird upswing and I've been productive and helpful and stuff. I have no idea whats wrong with me, but I'm gonna keep doing this sleep thing and see what happens
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Live Long and Prosper
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aeoneris · 1 year ago
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ahhh i feel all of this completely! and thank you for replying/enjoying that post i made heheh. sorry for long post coming back at you but i have so much to say.
part of the reason why i got so attached to rise was the fact it felt like the hunter really has history with kamura. i think it even really started with just the way hinoa and minoto are in the opening cutscene, barging into your house in such a familiar way lol. and then when you talk to all the villagers, so many of them just... know you. the hunter is an established character themself, and i think the fact they finally gave them voiced lines in battle also helped. when i started playing, i didn't expect to ever feel any kind of emotional attachment in this game because yeah, previous monhuns have really just been about "go hunt the monster" while talking to npcs that don't have actual names. but rise wound up being so different with the colorful cast. it wasn't until my second playthrough that i really kept up with ayame's growth from beating herself up for being injured, to becoming determined to hunt again. and learning about hamon's fear of palamutes but eventually learning to understand iori's hobby of taking care of them. there's even bits of character development with utsushi LOL... here's one example, but there's another example where after that, eventually when you get to the primordial malzeno fight, he fully trusts that you'll be okay on your own, no longer afraid of you getting hurt.
and coming to the point that, yeah! it IS easy to miss this flavor text! i wish you didn't have to go out of the way for it, but at the same time if they had put this all on the forefront in the story, would a majority of monhun fans like that? i would've loved that, but i think it would have made this game even more divisive, so who knows... i was watching a really good video critique of rise, and while i liked the points they gave, even the ones i didn't agree with, i had to do a double take because OP said something along the lines of like "having a setting where you feel lived in and a part of the thing makes it more immersive" and i was like YEAH- only to hear them follow up with "rise doesn't do this, is dull, and not as immersive" and i got so confused because i was like... did we play the same game??? rise literally did that, at least more than any previous monhun I've played. but i realized that maybe OP was critiquing the fact the colorful dialogue IS missable. which, yeah- i would even point out that maybe for people who didn't pay attention to kagero and yomogi's flavor text, or never got to read the sunbreak story about kagero's letter/their history that they released on Twitter/social media, the title update 5 cutscene could have been confusing to see such an emotional scene out of nowhere without context. It makes me wonder what Rise could have been if it weren't affected by the pandemic.
funny thing- now i'm so sorry for this, but i need to explain the utsushi rabbit hole
i wound up getting attached to utsushi and finding his japanese fan community late 2021, and ive been chatting with them since. I found out that, a lot of ppl also experienced the same thing i did and what you mentioned: they missed a lot of utsushi's flavor text in base rise bc they didn't talk to him much, and therefore didn't even think much of him until after the fact. I think what really got things going was when they released his DLC voice and learned about his... extremely affectionate lines when it comes to mew mew and blowing a kiss LOL. even for me, I only picked up on utsushi's antics once i saw the official art of him (realizing "hey he's got a cute design actually") and eventually encountering utsushi x hunter fanart on pixiv
things went deeper than i expected...
i confirmed that ppl really did notice that it was unusual for an instructor character to refer to his pupil in japanese as "manadeshi (beloved/dearest disciple)" and be so close to the hunter. he was already popular enough that by valentine's day 2022, fans literally sent chocolates to capcom addressed to utsushi. i knew about this for a while, but i was shook that they wound up officially addressing that this really happened during the last update video. after they received his chocolates, they immediately got one of the (i believe female) illustrators on rise to draw that really cute valentine's day art of utsushi. the japanese tweet for that artwork had even a little bit more text than the english one...
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that "i'll always be watching over you" line... we started to suspect capcom had been seeing that niche fan community's love for utsushi, and they started to kind of troll us??? LOL
throughout the previews of sunbreak last year, they would start obsessively sneaking utsushi into those chibi artworks. and when npc followers were announced, people were scrambling to find out if he was going to be one of them, but there was some weird radio silence about him
in one of the earlier trailers that showed the elgado hub for the first time, there was a very short part of the clip where ppl could see someone standing in the distance at the corner of the screen. all the utsushi fans went nuts because they were taking a magnifying glass and zooming up at there wondering if it was really him, because everyone wanted him to be there in sunbreak LOL. of course we'd eventually find out that would be his perch for most of the game :)
it was only during the final preview trailer before the release of sunbreak did they finally announce utsushi as a follower, as if they were saving the best for last. and sunbreak dropped, we got to see him in elgado and enjoy hunting with him, and it didn't end there. he wound up being featured in two of the short stories released last summer, and we would not forget this incident.
when i think about people who didn't really follow flavor texts, i wonder if utsushi joining the hunter in the battle against amatsu was strange, because he has such a spotlight on him, even being the one who allows you to ride an apex. if people didn't love him before, certainly people would love him now finally, during the last update video...
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we got this line from the director LOL, finding out that utsushi wound up being his personal favorite character in rise
all in all, i think i mean to say that if you really did keep up with the flavor text of rise, the pay off was even better! and it is a shame when this stuff is mostly optional or you have to go out of the way for it. but making a monhun where story and character interactions are more on the forefront... i hope if they do it, then they do it in a way where everyone can enjoy it and not feel like they missed out. i hope that future monhuns keep giving us colorful casts to have fun with
sometimes i regret the way i titled the unhinged thread of screenshots supporting utsushi's undying passion for the hunter, because i know how annoying it is when people are like "MY SHIP IS CANON THIS IS WHY" ... but u know i'm all about peace and love and im just a lil insane over these details and i love all the hunter ships. it's just so god damned funny seeing how utsushi's role in risebreak play out like. u just had to be there
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