#pretty much how most of the kuudere routes in otome games go for me
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maeventide · 3 months ago
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Fictional otome man: is an emotional brick wall, probably super dangerous on the side, can be grumpy on a good day, acts like he's indifferent, plays it cool even when he's given a scrap of affection, has those tiny little moments when he breaks...
Me:
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otomegema · 3 years ago
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Variable Barricade - Short Review
I finished Variable Barricade!! …well, not the true route but I finished all the guy’s routes!
Here are my thoughts/my favs~ spoilers obviously!
Otome Kitten is my go to walkthrough and review place, and she recommended doing the routes Nayuta > Shion > Taiga > Ichiya. I ended up actually going Nayuta > Taiga > Shion > Ichiya mostly because I was WAY too impatient to get to Taiga’s route.
First off we have Nayuta!
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He is kinda a mix of a few tropes. A little loud and genki, a little masochistic and as his story unfolds you find his professional side is actually very “cool” like a kuudere. Basically, top tier golden-retriever-bottom-energy. The man is literally begging the MC to scold him or step on him, oblivious that what he feels is romantic at all. He was super cute and I do love submissive guys, so I actually enjoyed his route a lot more than I thought I would?! Not my usual type. His route has some very sweet moments and even a bit of angst as he works out what he feels for the MC is not just a desire to “protect” her but romantic attraction. The romance unfolded very sweetly and it worked for the story.
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Taiga. Aka the only one who isn’t absolutely buck-wild. He is a normal guy, with a penchant for wanderlust. He is the ONLY guy who teases and taunts and sets the MC into full tsuntsun overdrive. It honestly is the best dynamic of the whole game. (You later learn WHY he isn’t interested in courting her favor too much.) They compliment each other so well with the belligerent tension and honestly the angst is top tier right next to the humor and romance. Like I shed a few tears during the climax of the route. Honestly, I know Ichiya is held up as the “face” LI but Taiga FEELS like a true leading man who is meant to be together with the MC. Plus, he had the most interesting backstory as far as it being compelling and adding to his own arc and the MCs. The feelings between the two really developed the most naturally and I was rooting for them to get together totally by the end!
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Um. So with Shion, he has some really nice artwork and cute scenes-- but his entire plotline revolves around basically GASLIGHTING MC into accepting it is better if he is a “kept-man” and doesn’t have a job and showing her that she actually “really wants” him as a kept man rather than a husband with a job. He does this by GETTING the job she thinks he should have and then proceeds to ditch, dodge and distress her into accepting that she “really wants” him all to herself rather then not getting to see him because he is working late or overseas all the time. It felt kinda shady? And his backstory hinted at something interesting and then it never really went anywhere!? All around, he is the pretty boy and high maintenance type and he didn’t really have a character arc AT ALL. He is the same at the start as he is at the beginning, nothing really felt truly “resolved” like it did in Taiga and Natsuya’s routes and I didn’t feel like the romance was believable. 
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(tw for suicide mention)
And lastly we have Ichiya, the main “face” of the game. He is A+ Perfect Husbando Material man who cooks and showers the MC with loving praise-- to her extreme annoyance, because it all feels so forced and fake to her! Well-- it isn’t. You find out from a childhood spent feeling alienated and lonely, Ichiya developed a habit for befriending and charming women because-- well. He was good at it and they were easy to please and it gave him that love he felt his family withheld from him. He was a type B raised in an all type A family basically. Emotional and sensitive while his parents and brother were very intelligent and accomplished, but cold and distant. At one point because of a misunderstanding, the MC reduces this man into a HEAP of tears and she pauses and thinks HOW CUTE HE IS WHEN HE IS HELPLESS AND BAWLING. And honestly? .... same. Same MC.  The only part that lost me was MC gets stuck on this feelin’ something is “missing” from his declarations of love. You get more of her backstory and learn since her parents died she is actually wanting someone who is “only hers” and will never leave her. And because of Ichiya’s passed romances and failings she worries he doesnt really like “her” but just the idea of SOMEONE loving him. This is not the case however as at this point Ichiya does truly love her alone by his assertions. I had a hard time believing him too because of how often he spent flirting incessantly in the game. WELL this all climaxes to him LITERALLY pulling a “If you don’t say you love me, even as a lie, I am going to kill myself.” as they are standing on a cliffside and SUDDENLY-- MC realizes that is what she wanted! SHE WANTED HIM TO SAY HE LOVED HER SO MUCH THAT WITHOUT HER HE’D RATHER DIE?!??!?!!! AND LIKE-- GIRL. GIRL THAT IS SO MESSED UP BUT LIKE UH-- OKAY? The game definitely pokes fun at itself for this drama fueled moment but STILL it is KINDA HEAVY for a game that was so funny?! So MC confesses at last she loves him too and there is lots of cute kissing cg in his route (the most even!) and ksmdkfmskdmfksdm I just KINDA was a bit put off by that because in REALITY that is-- so toxic. So bad. But I mean, it’s otome. So I give it some leeway. But like OOOOOOOH BOY. I did like Ichiya more when he stopped with the over the top flirting, and I did find his crybaby side SUPER endearing but at the same time like YIKES LMAO. Overall? I feel like Taiga and Nayuta had the most genuine and natural progression of their feelings to MC. It was believable! I never was sold on the idea Shion actually loved MC.... and Ichiya I kinda have the same feeling? But not as intensely. I definitely felt his “I love you, because no one else makes sense” vibe, but at the same time that ending just kinda THREW ME for him.
I’d give the game on whole a solid 8/10. I did really enjoy it and I can see myself definitely replaying it for Taiga’s route alone! The common route is hysterical and I thoroughly enjoyed every minute of it.
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sadlyafanofotomegames · 5 years ago
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A Road Paved with Bad Endings - Nightshade
You know why it takes so long to talk about Nameless Bad Endings?  Because they’re so complicated and different from each other!  There’s so many bad endings.  So.  Many.  Bad.  Endings.  So why don’t we shift gears and talk about a game that limits itself to one bad ending per boy.  Sometimes you get otome games where each ending is unique and fucked up in their own special way.  And then sometimes its just “And then they died.”  And you know what?  Those endings can be just as valid.  So lets get to these shinobis and ninjas and Naruto has corrupted my vision of ninjas permanently I am so sorry.  
Nightshade is about Enju, daughter of the Koga Clan’s leader and the sister of the Iga Clan leader.  After the Iga Clan was destroyed in a war the Koga Clan absorbed the survivors.  Because of this Enju is seen as the glue keeping the Koga and Iga Clan together, and is treasured by the villagers.  But Enju wants to be a real shinobi and go on missions like everyone else.  One day she gets her wish, and travels with her childhood friends and mentor to complete a mission.  Good news, she completed the mission!  Bad news, she gets accused of killing the ruler right after.
On the way she travels with her childhood friend and bodyguard Gekkamaru, her other childhood friend and Gekkamaru’s brother Kuroyuki, and her mentor and cousin (oh no) Chojiro, as well as meeting a cold-hearted powerful ninja from another clan, Hanzo, and a libertine totally-not-a-gentleman-thief Goemon.  Who’s going to be with Enju beyond the game of life-and-death she’s been forced into?  Or in this case, who’s going to see her literal end?
General Thoughts on This Bad End Journey
So before I get to the boys I’ll just do an overview on how choices work here.  Note that I’m playing the Switch Version.  You got the boys.  You got choices.  First four chapters you make choices that the boy you want likes and then in chapter five that’s when the route starts (though some routes start a bit early, but each route’s choices still start in Chapter 5.)  If you go to the Relationships in the Menu you’ll notice the line of boys and under each one is a line of flowers.  Every time you pick a choice a boy would like, the flowers will flash on screen and the next time you check the Relationships you’ll see the flower line begin to fill in with color.  Whoever’s flower is colored in the most until chapter 4 will begin the route in 5, and to get the good end you need to continue filling the line with color as much as possible.  Don’t fill the line by the end?  Bad Ending.
This makes it pretty simple to get the ending you want.  Quick Save, make a choice, see the flowers, good.  Make a choice, don’t see the flowers, bad, quick load.  I’d recommend Quick Saving continuously if you’re like me and can’t stop smashing buttons like I’m trying to speedrun (I can read pretty fast) because if you’re not paying attention you’ll “A” yourself right into picking the first option of a choice that popped up.  I did this more times than I would like to admit to.
On the content of the choices themselves, they’re good at connecting to the themes of each boy, so even though you can depend on the flower pop-up to keep you on the path you want you can intuitively see which choices work.  This is not true for all otome games.
The Bad Endings themselves basically all lead to the same place - dead and sad.  Enju dies, then boy.  Or boy dies, then Enju.  But each ending differentiates itself in the various flavors of how the deaths occurs and the reaction to it.  Also there’s one sad song for all the bad endings and it is a mood.  Despite the simplicity of it these endings do genuinely make me sad because Enju is a cutie and I love her and how dare you do this to her and dangit now I’m fond of the boys and now they’re sad and now I’m sad and I’m listening to a sad credit song and want to eat ice cream in a empty bathtub and cry for some reason.  So lets be sad...together.  
Spoilers for each route.  Warning for Descriptions of Death and Suicide. 
Goemon - It’s All Fun and Games Until You Need to Pretend You Betrayed a Cute Girl and Cause Her to Be So Sad She Doesn’t Stop Someone From Killing Her
Goemon is a gentleman thief archetype, who’s a player (or in this case libertine?) and steals from the rich to give to the poor.  Goemon is the only real one because he doesn't give a single fuck about cops, shinobi rules or the hierarchy, and strives not to shed blood if he can help it, AND is always good to Enju (expect when he was forced to be mean and he literally cried about it later in the good ending.)  Usually I’m not for player types, but Goemon manages to pull off being flirty and playful without coming off as pervy and careless.  It helps that there’s isn’t a Mean Girl for him to flirt with to cause conflict.  But then we near the ending of the route, where Goemon has to pull off a ploy to save Enju without being able to tell her the ploy, and it sucks.  I knew it was a ploy from the start, but you still made her be sad gosh darnit!  They managed to save the good mood of the route after that spell but just thinking about it left a sour taste in my mouth.  Unless you’re in the bad end, in which case you’ll be left with the taste of TEARS.
How to Get the Bad End 
Show distrust toward Goemon.  Goemon, lets be honest here, looks a little sus.  He pressures young ladies into going out for deserts, he’s a little flirty and doesn’t seem to take things with the right amount of seriousness, you fought him on a rooftop because he’s a notorious thief you were sent to capture, you know, it might be hard for Enju to trust him.  When Enju trusts in Goemon and is ready to have a good time (no not that kind) the two really establish a bond.  But on the road to the bad end Enju always had a seed of doubt in her mind about Goemon.
What Happens
The ploy Goemon came up with was to pretend to rejoin his old shinobi clan, the Fuma Clan, and deliver Enju to the Council of the Five Elder  (who all want to be the regent for the late rulers son but need to avenge him by killing his murderer) and then double-crossing both the Lords and his old clan and escaping with Enju with them believing she died.  Unfortunately because he’s surrounded by Fuma Clan members during this ruse he couldn’t spill the beans, thus Enju was left in the dark.  Also he faked all of her friends murders.  It’s not a great feeling to become so connected to someone only to find out that they killed all your friend and will send you to your death.  
But in the good path Enju is able to still believe in Goemon.  In the bad route...she just gives up on that line of thinking.  When they reach the palace, there’s a twist Goemon wasn’t expecting.  The late ruler’s Concubine and mother of the later ruler’s son enters before any of the Lords can debate who’ll execute her and kills Enju herself, and in her despair Enju lets her.  Goemon then releases the poison that causes people to see illusions and kill each other.  Hanzo escapes with his lord Tokugawa before it hits them.
Review
This ending fits well with Goemon because its after Enju dies because of her doubt toward him that Goemon truly betrays his beliefs.  He didn’t want to kill anymore.  He didn’t want to ever use the cruel techniques he was taught as a shinobi leader.  And then he’s left holding Enju’s body covered in blood that’s not his own, tear in one eye.  Hearing the screams of lords and servants alike killing each other due to his poison.  It’s poetic. 
Hanzo - TFW You Go From Cold to Softie But Still End Up in a Double-Suicide Because You’re Girlfriend Didn’t Fully Learn Her Own Self-Worth
So Hanzo is what the kids call, a kuudere.  He’s also the oldest, being the same age as Enju’s mom.  Enju is 16-17.  I am uncomfortable.  To be fair Goemon is also around Hanzo’s age, but Goemon doesn’t act as a tutor/guardian in the way Hanzo does, so its less noticeable.  Also...he gets real saucy in the last chapter.  Saucier than the so-called libertine.  Went from 0 to 100 real fast.  There are some parts I really love about this route, but given Hanzo’s role and age-gap I feel like this is one of those ones where I wish they left out the romance altogether, but hey this wouldn’t be an otome game without the smooching, so eh. 
How to Get the Bad End
Be pessimistic, hesitant, self-defeating, make silly mistakes.  Hanzo wants Enju to be smart and willing to improve her skills.  This entire route is really about Enju’s growth, both mental and physical, in the face of overbearing odds.  So don’t do that and you’ll end up in the bad end.  There’s a loooong gap between your last choice and where the bad end hits, and in the last chapter you don’t get any more choices.  
What happens.
When Hanzo seemingly disobeys his lord’s order to kill Enju (at least, that’s what the messenger said) he planned to commit suicide.  In the good ending Enju stops him and they move on to smooches but in the bad ending...she kills him herself so that he wouldn’t have to do it.  Then she ends her life soon after.
Review
I was honestly wasn’t expected this flavor of death from this route, but I suppose its attached to the antithesis of the route.  Hanzo, first from orders and then from heart, needed Enju to live and demanded Enju to stay alive, but in the bad end she was able to kill her own lover but didn’t learn to stay alive for herself.  It’s sad, but its a little too short for me to really sink in the tragedy.  Now if you want tragedy for the entire route, well that’s what our next boy’s for.
Chojiro - This Whole Route is a Bad Ending That the Real Bad End is Almost Cathartic
Chojiro is...*long, drawn out sigh* Enju’s cousin and mentor, whom she calls “Brother Chojiro.”  Look there’s a lot of tropes common in otome games that I just can’t get behind, but here I am still playing them.  Anyway sliding that fact back under the carpet Chojiro is another seemingly cold-hearted man, but unlike Hanzo, Chojiro already has a developed bond with Enju, and that bond makes it obvious that Chojiro’s got the fuzzies deep down.  Unfortunately a lot depends on him being a shinobi who follows the rules and orders to a T, which is awkward when yer girl becomes a fugitive after being accused of murder and you’re sent to kill her.  Again, there’s parts of this route I really like if they didn’t bother with the romance.  The thing under the carpet aside I feel like there was already an established love between the two from the get go, so to have them smooch, especially after all their friends died, is a little bit...bad timing is all I’m saying.  Now the bad ending, well, that just fits right in.
How to Get the Bad End
A good chunk of the choices made are without Chojiro present at all, but if you pick the right choice you’ll still see the flowers.  A main theme I suppose would be to get the bad end Enju emulates Chojiro.  Try to be cool and calm.  It’s not real, but its how Enju sees Chojiro.  Think of what Chojiro would do, rather than what Enju truly feels.  That’s just a loose thread though.  The path to the bad end comes mainly from how the plot of the route happens, which is Enju asking if living is really worth...all this?
What Happens
So uh, that ruler Enju was accused of murdering?  Yeah he never died.  The double was killed.  In this route at least, he set it up so that the Five Elders would play a game to see who would become the guardian.  Each of Enju’s friends, tricked into hunting down Enju at risk of losing their entire village, represented one of the five lords.  But then, in the ruler’s viewpoint, Enju managed to kill four of her friends (actually they mostly killed each other...it was actually three of them who died) and was so impressed...that he decided to bring her and Chojiro to the castle to set up a death match.  Enju’s blood is boiling.  Chojiro’s blood is boiling.  My blood is boiling.  
So what are we gonna do?  Go down in style.  Enju decides that if they both can’t live in peace, then they shouldn’t have to live while the other dies either.  She convinces Chojiro, who’s revealed to be as soft as Chojiro always told her she was, to strike her as she strikes him.  They die in each other’s arms with smiles on their faces.
Review
While the choices don’t really connect outside of whether they’re good for Enju or not, the Bad End fits like a glass slipper on this horrific tragedy.  It’s poignant that its Enju who takes the lead in how they go out, when its always been Chojiro who had to be in charge.  At the end it was like Chojiro was holding Enju’s sleeve.  Sad and beautiful...and closed off from the opportunity to escape that was so close.
Kuroyuki - Kuroyuki is a Tragedy with a Neat Scarf and Losing Enju Did Not Help
Kuroyuki was raised alongside Enju and is, FOR ONCE, around the same age as Enju.  At age 8 he was sent out on a mission and only returns now to tag along with Enju and her friends during their mission.  He’s aloof and playful, but its pretty clear he gots some secrets, and has some feelings for Enju from the beginning.  Once you get into Kuroyuki’s route he doesn’t hide that fact, up and saying that he loves Enju early on in his route.  He can act very forward (forward enough to make me act like a PTA mom and evoke the three-feet-apart rule), but when he realizes Enju’s upset he’ll quickly apologize and make pouty faces.  Despite the fact that he can be a cold-blooded killer (like all the boys except Goemon can be) and also be the most calculating, he can also be a sweetie, and it feels like he and Enju are on a more even playing field than the other boys.  Kuroyuki and Enju can be pretty childish toward each other, and it can get pretty cute.  That won’t stop the plotwist, and this bad end, coming fast to snap your heart in two.
How to Get the Bad End
Okay also Kuroyuki’s a yandere.  Probably should have said that sooner.  Anytime you’re in a yandere route the choices that lead you to the good end are basically to be sensible, because your yandere pal sure won’t.  Its the same here, though its good to show some care.  So get to the bad end...don’t be sensible.  Be reckless.  He’s says they’d live together and die together.  That’s not worrying at all!  What if I want to be with the yandere who gaslit me, mom!?  Ever thought about that!?
What Happens
So in this route, the ruler was killed for realzies this time...by Kuroyuki.  He was probably killed by Kuroyuki in every route except in Chojiro’s and Gekkamaru’s, because when he kills the ruler there’s no blood or open gash, which is a mark of his type of power.  There was a deal between the Kaga Clan (who Kuroyuki was sent to train in 8 years ago) and the Koga Clan to kill the ruler, bringing the country back into war.  There’s no use for shinobi in times of peace.  What Kuroyuki wasn’t planning was for Enju to be accused of the murder.  So uh...he basically sets it up so that he’d be the only one to save her from prison and travel with her.  He lied about her friends possibly coming after her, which even I was set to believe because I was in a couple of routes where they did come after her, which was clever.  He was spot on about Enju’s father disowning her though, even if he didn’t know it when he told her, which goes to show how much of an ass her dad is.
I need to set this all up to say after all this is revealed Kuroyuki decides that if he can’t be with her, he’ll at least make a better world for her, first by killing her ass of a dad (which, like, same.)  Coincidentally Enju, determined to find out who ordered Kuroyuki to kill the ruler to save Kuroyuki, decides to confront her dad on the matter as well.  So they both meet again while facing off her dad.  Enju wants to live and die with Kuroyuki, and in her reckless rush to protect Kuroyuki her dad stabs her.  Kuroyuki kills her dad (good) then carries Enju to a clear field.  He gives Enju the only thing he can give her at that point - a happy dream that everything turned out alright, and that he and all her friends are together and happy.  Enju dies peacefully in his arms.  He promises to join her soon.
Review
I feel like I’m going to say this every time we meet a yandere, but while I like seeing yanderes as obstacles, I don’t believe in good endings with yanderes, at least romantically.  Like if a boy can only see happiness by keeping one girl by his side with rope and a red eye that freezes your shadow so you can’t move, maybe he should, at the very least, try to connect with people other than her?  Like, maaaaaaybe take a break from each other, clear your mind?  No?  Enju wants to be with you forever now too?  Tch.  
That being said, I’m glad this was the bad end for this route, and not a yandere ending where Kuroyuki kills Enju or Enju gets trapped in an illusion so that she couldn’t escape or something.  Much as I like “WTF” bad endings this bad ending struck a chord in how...sad it is.  Hands down, this one made me cry for Enju and Kuroyuki.  Much as Kuroyuki’s got issues, he gave Enju a way to pass peacefully.  It hurt me when she closed her eyes, and it hurt me when Kuroyuki cried.
Gekkamaru - The Overprotective Childhood Friend to End All Overprotective Childhood Friends
Gekkamaru is Enju’s childhood friends and bodyguard, and is overprotective to a...concerning degree.  No matter which route you’re in he’ll come to Enju’s aid, ranging from “well that’s sweet” to “oh gawd Gekka pls calm tf down.”  So you can imagine how he acts in his own route.  Despite the over-protectiveness (though I suppose when you become a wanted criminal over-protectiveness is a welcome trait) Gakkamaru is probably the Best Boy of the whole game.  He’s earnest and a real sweetheart.  Its too bad that this route is about as tragic as Chojiro’s, except the tragedy happens gradually, over and over again, not to mention his bad end...
How to Get The Bad End 
So that whole servant-and-master thing?  Yeah it’s fine.  Gekkamaru wants to act as a servant towards Enju?  Eh, don’t worry about it.  Pick options that don’t rock the boat on their relationship.  Don’t pay attention to Gekkamaru’s growing feelings, it’s fine.  It’s fine!  Not like he’ll die or anything.  
What Happens
So he dies.  Turns out Gekkamaru’s been hypnotized not once, but twice!  Enju’s mother hypnotized him into protecting Enju at all costs, and his mother hypnotized him into want to kill Enju, due to her father killing his parents before she was born.  Enju was tricked into releasing Gekka from her mother’s spell, leaving him with the curse forcing him to attempt to Enju.  Before he could do the deed, Enju tell him she loves him.  Rather than her love breaking the curse, Gekka’s role as her servant and bodyguard wins over, and he stabs himself fatally.  Enju follows after him.
Review
This ending isn’t far off from what actually happens in the good ending, but it mattered how Gekkamaru broke the curse.  What killed him was his duty trumping both the curse AND his love.  It’s what Enju feared - that his devotion was only due to the spell, and that it would kill him.  It’s poetic, but given the roller coaster of tragedy that’s happened throughout the route it feels like just another addition to it.
Conclusion
If I were to rank these bad endings from least interesting to most interesting, I’d say Hanzo - Gekkamaru - Chojiro - Kuroyuki - Goemon.  Obviously if you’re looking at good ending ranking or best boy the ranking would be different, but that’s not what we’re here for!  This is BadEndVille babey!  Chojiro, Kuroyuki and Goemon are a bit of a toss-up, since all three of those bad endings match the character and evoke a unique sort of pain.  Hanzo and Gekkamaru’s endings are also sad, but I don’t think they’re as strong a finish as the others.  Chojiro, Kuroyuki and Goemon’s bad endings feel like a real conclusion to a tragedy, while Hanzo and Gekkamaru’s bad endings feel like a “whoopsie you killed yer boy from the top!”
Still, all the bad endings are fitting for how they occur: Enju and Her Love learned the wrong lessons.  Enju constantly has to face being hunted down by shinobi stronger than her, being abandoned by the village who treasured her and the father who never acknowledged her, and sometimes she has to face her own childhood friends.  But on the way she’s often with someone who loves her, who’s willing to carry her through.  What she needs isn’t just strength and willpower, its the desire to live.  Live even when it feels like it’d be easier for everyone if you were gone, because your life is not for others to use up and wilt.  
And in the bad end, Enju fails to learn that lesson.  She dies because she can’t see happiness in living, not without the person who loved her by her side, and doesn’t realize that there is a way out, that they can both be saved.  With Kuroyuki, they both agreed that they will live together and they will die together, and in every bad end Enju decided that dying together was the better option.
It’s the same for the boys: Goemon fails to keep his beliefs after Enju dies, Hanzo fails to save Enju because he couldn’t change his beliefs as a shinobi, Chojiro fails because he’s so certain that everything he loves with eventually wilt, Kuroyuki fails because he realizes the consequences of what he’s done too little too late, and Gekkamaru fails because he couldn’t truly see himself as anything other than a loyal servant, ready to die even if that dooms the one he serves to misery.  They all became Romeos and Juliets, too short-sighted to see the light beyond the horizon.
All this to say that if you have the time after completing the good endings for all the boys, grab some ice cream or any other sweet treat that suits you and go through these bad endings.  Let those sad feels wash over you for a bit.  Then get to those bonus stories in the extras because I THOUGHT I WAS DONE-
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otomeverything · 6 years ago
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NIGHTSHADE
Release Date:  December 20, 2018 (North America) Developers:  Red Entertainment / LANTERN ROOMS Publishers: D3Publisher Platforms:  Nintendo Switch, PC (Steam) ESRB Rating: M (Mature) 17+
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  Walkthroughs:
Goemon
Chojiro
Hanzo
Kuroyuki
Gekkamaru
Common Route
  PROLOGUE (from Nightshade’s official site) During the Sengoku Period the two main factions of ninja clans, Iga and Kōga, warred against each other for decades. In the year 1593, Nobunaga Oda started the Tenshō Iga war, decimating most of the Iga ninjas in the process. The very few that survived were absorbed into the Kōga clan, despite their past rivalries. After 17 years the Sengoku Period finally came to an end, and Japan was unified.
Enju (Protagonist), daughter of Kandō Ueno, the Head of the Kōga clan, spends her days training diligently in hope of becoming a full-fledged ninja like her peers. At long last, she is assigned to her first mission but finds herself caught in a dark conspiracy.
  ART AND MUSIC One of Nightshade’s prominent features that’ll easily make an impression among otome fans, is its art style. The game credits non-other than the famous illustrator, Teita who’s fairly popular for her other works such as Norn9, the Juuzaengi  Engetsu Sangokuden saga and the recently released visual novel, Charade Maniacs.
I wish I could say the same for the game’s musical score. The OP theme was nice but wasn’t memorable at all. The END theme (Good End) however, “Taezaru Hana”  by MIKOTO was pretty soothing that I ended up purchasing the track in iTunes. Listen to the full song below:
  Voice Acting Nightshade honestly has the best seiyuu lineup. The voice acting was, in fact, one of the major highlights of the game. The VAs really did an amazing job capturing your emotions. I was already expecting this much from their topnotch VA list, but they did more than stellar performances with this game! Every seiyuu involved were magnificent, even the side character, Ieyasu Tokugawa (voiced by Koki Miyata, who’s famous for his role as Ukyo in Amnesia), did an amazing job portraying his cunning personality.
  Hikaru Midorikawa ♥ “Goemon Ishikawa” – Tamahome (Fushigi Yuugi Suzaku Ibun), Zenya (Sweet Pool), Ayato (Diabolik Lovers), Hanate (7’Scarlet), Yutaka Nabari (Nil Admirari)
Wataru Hatano “Gekkemaru” – Asato (Lamento Beyond the Void), Lindo (Dance with the Devils), Kotarou (Hakuoki), Sakiyama Youji (Sweet Pool), Yuuto (Storm Lover)
Hiro Shimono “Kuroyuki“ – Shou Kurusu (Utapri), Senri Ichinose (Norn9), Sou Kiryuu (Harukanaru Toki no Naka De 5), Ricchie (Black Wolves Saga), Ray Blackwell (Ikerev)
Kenjiro Tsuda “Hanzo Hattori” – Chikage Kazama (Hakuoki), Soshi Amazaki (The Charming Empire), Leonardo Da Vinci (Ikevamp), Nathan Seymour (Tiger & Bunny)
Kosuke Toriumi “Chojiro Momochi” – Hajime Saito (Hakuoki), Kagiha (Psychedelica BB), Poyo-Poyo (Period Cube), Hideyoshi (Ikesen), Lawrence (Psychedelica AH), John Watson (Code Realize)
  MAIN CHARACTERS (Spoiler Free)
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I must say, I love all of the characters and their routes that it was hard for me to pick a favorite. If you’re concerned with plot spoilers in your first playthrough, my recommendation would be to play the routes in the following order (from least to greatest in spoiler content):  Goemon – Hanzo – Chojiro – Kuroyuki – Gekkamaru. For enjoyability, I’d recommend playing in the same order. Goemon and Hanzo were the lighter routes, Chojiro was angst from start to finish and the brothers (Kuroyuki and Gekkamaru) had more plot revelations than you’ve expected. I would also strongly recommend saving Gekkamaru’s route for last, trust me when I say, this makes your last playthrough more worthwhile. 😉
  GOEMON ISHIKAWA
The Japanese Robin Hood
ladykiller
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True to his name in history books, Goemon Ishikawa is the legendary Japanese outlaw who stole gold and other valuables from the rich to give to the poor. He’s very popular among the townspeople due to his ingenious thieving schemes. He is known to send prior notices to his targets before he robs them off their treasures. Goemon is also a highly skilled ninja who has the wit of a brilliant tactician.
Playing Goemon’s route first was a good choice since his story was the lightest among the bachelors in the game, plus I haven’t fallen in love with Midorikawa’s voice in a while, so there’s also that ha! I find Goemon’s story really refreshing due to his carefree personality and charismatic nature. Because of this, it was so easy to like this character from the get-go. Going down his route will let you discover a few revelations regarding Goemon’s past, where he came from and how he ended up as the notorious thief he is now. His route also offers  a couple of plot twists and although it was a little predictable towards the end, it was executed really well where it didn’t feel awkward nor forced. As far as the romance goes, Goemon is a straight up, ladykiller. It was fun to see his relationship with Enju develop all throughout his route. His playful teasing and his easy-going personality will have you falling for him in no time.
  HANZO HATTORI
Mr. stoic ninja
kuudere
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Besides, being Lord Ieyasu Tokugawa’s personal guard, Hanzo is also the Tokugawa clan’s shinobi leader. Because of his resounding title as the strongest ninja history has ever known, he is very popular among all the shinobi clans in Japan. He is normally calm and collected but will not hesitate to become ruthless for the success of his mission.
Hanzo is the oldest among the bachelors (and I absolutely love him!) He is, I believe 33 years old, making quite an age gap between him and the heroine Enju, but LOL this is Toyotomi-Tokugawa (Edo 1600’s – 1800’s) period we’re talking about, where huge age gaps among couples are very common… But age aside, let me tell you… Hanzo’s route completely took me by surprise! I have no words! *Breaths heavily* I guess, I was already eyeing this character from the start since Kenjiro Tsuda voiced him. But I wasn’t expecting his arc to be this good that it literally caught me off guard. He ended up becoming my favorite of the entire game!
At first, he started as the very straightforward stoic kind, who’s only doing his master, Lord Tokugawa’s bidding. But after a few encounters where he teams up with the heroine and helps her survive, he begins to slightly soften up, giving us a glimpse of his true adorable fluffy nature. Both Hanzo and Enju go through tremendous character development in this route, especially the heroine. I just love seeing Enju prove herself time and again how much she wanted to make it as a true shinobi while she constantly faces hardships every step of the way (she’s freakin’ cool!) I also love seeing Hanzo unexpectedly supporting her through her struggles. It’s as if, rather than saving her all the time, he wants her to learn to depend on herself instead; and to me, this relationship was truly very refreshing, not to mention absolutely heartwarming. Expect a lot of badass back to back action scenes in this route, where Hanzo and Enju kick some ninja ass!
  CHOJIRO MOMOCHI
Big Brother
Angst! Angst! Angst!
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Chojiro is the son of the late leader of Iga, Tanba Momochi . After losing his family and clan in the Tensho Iga War at the age of five, he joined the Koga clan along with the other Iga survivors. Chojiro is also the heroine’s cousin as well as her mentor/trainer. He is a man of a few words and he completely devotes himself to his missions without questions.
I made a mistake playing Chojiro’s route earlier in the game as I wasn’t ready for a sudden whirlwind of angst! At the start, Chojiro’s personality was very closed off, its almost as if he has built a wall before him to keep others away. Because of his tragic past, he doesn’t want to get attached to anyone, afraid he’d lose them at the blink of an eye just like how he lost his parents when he was young. This makes his relationship with Enju a little less intimate from the beginning. As the heroine tries her best to get a closer reach of him, he waves his feelings off because he’s conflicted between succeeding his missions as a shinobi versus his own desire to help Enju and stay by her side.
Chojiro’s route was also the most tragic in the game!😭 Ya’ll better prepare those tissues! Romantic wise, his story was not my favorite. The drama just out-weights the romance on this one. I do love the writing in his route though. It seriously gave me an emotional breakdown I wasn’t prepared for. 😅I suggest playing his route in the middle to get the angst out of the way. This, also kinda gives you more room to recuperate from the heavy drama before jumping into an even more dramatic finish as you do Gekka’s route last.
  KUROYUKI
clever, cunning
soft yand
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Kuroyuki is Gekkamaru’s younger brother. Right after he was born, both boys became orphans and were taken in by Enju’s family. He was sent away on an extended mission when he was eight, by the heroine’s father Kando Ueno, who’s also the leader and head chief of the Koga clan. Kuroyuki is also the same age as Enju (16).
Not much is revealed about this character other than he is Gekkamaru’s brother who was sent on a secret mission when he was eight years old. Where did he go? What was he doing for the last eight years he was gone? It was rather questionable how his character (in other routes) always comes and goes sporadically in the plot.
I couldn’t really expound more on Kuroyuki’s arc without entering spoiler territory but going down his route will let you discover one interesting revelation about him and the game’s overarching plot. It was quite satisfying to play Yuki’s route because finally! we get to fill in some plot holes. I fell in love with his story for the same reasons some people are calling it out for. It wasn’t light nor easy-going as Goemon’s or Hanzo’s, it wasn’t tragic as Chojiro’s or Gekkamaru’s. It was dark and I probably wouldn’t have it in any other way. Kudos to Hiro Shimono for breathing extra life to this character!
  GEKKAMARU
best boi
puppy eyes
true route ish?
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After losing his family at the age of three, Gekkamaru was adopted by the heroine’s parents along with his younger brother Kuroyuki. Gekkamaru was assigned to be Enju’s trusted bodyguard when they were young and has proven his loyalty and devotion through time by sticking to his role as Enju’s protector. He is wholeheartedly committed to his master (Enju) to a point where he becomes too overprotective of her.
So after going through all kinds of heaps and hooplas of playing and suffering each of the character routes in the game, I was finally on my last one, Gekkamaru. I know you can just play his route whenever but I chose to do his story last for the experience. ohoho!
…and I have no regrets!😭 Gekkamaru’s route started with pure dramatic fluff as expected. It was just so precious and endearing to see how far this man would go for the sake of the heroine. His loyalty and dedication for Enju was such a pure bliss that it even pains me to see him doing too much😭. His route was a combination of action, romance, a side of humor and a whole lot of drama as he and the heroine struggled to survive by each other’s side. I thought to myself, “This story couldn’t get any better or worse, could it?” but then angst hits the fan through plot twists after plot twists (during the last chapters) and this was where the story really picked up. I was at lost for words. I felt really sad, angry and confused. His route put me through a tidal wave of emotions, I had to pause the game for a while, sit in a corner to get my head straight and my breathing in check! lmao! Gekkamaru’s route is like a slow burn, heart-rending gut punch and I absolutely loved it.
  ENJU UENO (Main Heroine)
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Enju is a strong heroine and I adore her to bits. Unfortunately, her potentiality to become an even better shinobi was wasted in some routes because of the whole damsel in distress scenarios, with the exception on Hanzo’s and Gekkamaru’s route ~ these were the only story arcs where the heroine was able to hone her skills as a ninja and show us her true strengths.
Enju Ueno was literally, thrown to the wolves when she got caught up into this despicable game of survival, out of the blue. Not only that, but the ordeal she went through of betrayal, loss, and sorrow was absolutely too much to handle for someone her age. Still, despite all the hardships, she chose to live and survive. I was thoroughly impressed by her determination which I believe was one of her strongest points. YES, this is one badass heroine right here folks!
  Side Characters
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Ennosuke (Left) – The fastest ninja in the Koga clan. He’s not romanceable, and I don’t think I’d want him as a dateable character either, heh. I ship him with Kyara though. I love the chemistry with both of their characters.
Kyara (Right) – Proud, graceful, responsible, and badass on the battlefield. Her weapon of choice is a “chigirigi” which is similar to the “morning star” in medieval age weaponry. I ship her with Ennosuke. Also, Saori Hayami voices her, so this to me was a plus!
Kasumi (Center) – the cutest, most adorable ninja…ever! She’s the youngest of Chojiro’s disciples. Looks up to Enju and Kyara as her older sisters. I love her so much! *must protecc*
  SYSTEM AND LOCALIZATION I purchased the physical copy of Nightshade (proxy shipped) which lets you choose three language options to start the game with (English, Chinese, Japanese). I can say, that the localization was fairly decent. I didn’t play the PC version, but I asked a few people who owned both PC and Switch copy and as far as their answers go, D3Publisher did not change the English translations for Nightshade on the Switch. They changed the fonts though! D3Publisher is known to deliver decent game localizations. They’re not the best but they’re not disappointing either. I’ve spotted a couple of minor typos in the game, but it’s NOT something that would ruin the whole experience for you.
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The Switch system was very comfortable and very easy to navigate from the jump. They even offer a “rewind” option for you to backtrack scenarios, which to me, was a saving grace. This way, making the correct save files became a piece of cake. The Nintendo Switch version also contains the game’s DLC “Special Content”. These are extra fluff episodes that happened in the middle of a character’s story. They also come with a special CG (one for each story).
  TRAILER
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  OVERALL THOUGHTS? (ノ´ヮ`)ノ*: ・ It took me a total of 30 hours to finish the game, and none of these 1800 minutes spent were wasted. Yes, I loved every bit of it.
Although the story was set in the Sengoku “Warring” period of Japan. Instead of the usual cliche battleground premise that’s normally used in Sengoku themed animes and VNs. Nightshade’s story focused more on the darker side of politics during the said period. The indirect “battle royale” theme, I admit, was quite bracing and very well paced. It was something I never expected to actually work in an otome game.
Besides the Nightshade’s gorgeous artwork, I wanted to compliment the game’s stunning special effects, such as the leaves falling in the BG, flower petals scattering about  (whenever Enju uses her ninjitsu), and the moving sprites (which played exceptionally well during fight scenes). The voice acting for Nightshade blew me away and I couldn’t have wished for a better seiyuu lineup. I guess my only gripe here was Enju’s inconsistency as the heroine. In some routes, she’s badass while in others, she’s weak and very dependent. Her characteristics as a whole seem to vary depending on who’s the guy she’s with. I still love her as the main protagonist though!
While I’ve enjoyed playing all the routes in Nightshade and their respective stories, the ones that made an impression on me were Hanzo’s, Goemon’s and Gekkamaru’s. Chojiro’s was good but it was too angsty for my taste and while Kuroyuki’s story drove me to the edge of my seat, this is the route where Enju is at her weakest.
Do I recommend this game? YES This is the first ever english otome game in the Switch that I would no doubt recommend to everyone at the drop of a hat. I’m so glad I’ve waited for this port, despite all the STEAM sales that have gone by the previous years 😂 (laughs). To be honest, I was even quite sad when I finished it 😅 and wished there was more content for me to delve into. If you’re having second thoughts whether or not it’s worth shelling out 48 bux to get this game in your Nintendo Switch Library. Here’s my advice: GET IT! This one’s definitely a gem and imo, almost up to par with the big titles (like Code Realize, Hakuoki, CxM). If you want an impressive storyline and characters you can’t ever get enough of, I can’t recommend Nightshade enough!
  CHLO’S RATING: 8/10
Nightshade Review (Nintendo Switch) NIGHTSHADE Release Date:  December 20, 2018 (North America) Developers:  Red Entertainment / LANTERN ROOMS Publishers: D3Publisher…
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krys-does-otome · 7 years ago
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Week of Otome, Day 5: Favorite and Least Favorite Character Tropes
I haven’t gone wrong yet with a Kuudere character.
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People might have heard of character tropes known as tsundere and yandere, but for me, if a game has a known kuudere, chances are that’s going to be my favorite character.
To define it, a kuudere character can come off as cold and standoffish at first. They tend to be the quieter and more serious type characters. In comparison to the first two, a tsundere will outwardly express their feelings, but often times feel embarrassed when expressing these feelings, so it more often than not comes off in a negative way. IE: “It’s not like I like you or anything, baka.” Meanwhile, the yandere typically loves their targets to the point of obsession. They likely know almost every subtle detail of their love interest and often insert themselves into the love interest’s lives in a way that pushes out any sort that could be considered ‘competing’ for love interest’s attention, anything from love rivals to even normal people in love interest’s life.
A kuudere won’t do this. They tend to stay on the edge of social circles, the quiet loner type that keep mostly to themselves and most seem to prefer it that way.
Not to be confused with the shy type that stutters and is flustered when confessing feelings (Dandere), a kuudere is more likely to assess the situation logically and tell you straight out if they like you or not.
Think of it being the difference between an introvert and being shy. An introvert tends to be (but not always) quieter, preferring their own company and quieter spaces to the company of others, because being around noisy people is mentally draining, yo. Someone who’s shy tends to stay away from others because of their fear of being rejected or being made fun of, but still wants to interact with others. This type is the dandere. A dandere wants to interact but can’t because of their fear. A kuudere can interact normally with others without that fear, they just find the interacting part exhausting.
Examples of kuuderes include: Hajime Saito from Hakuoki, Jieun from Dandelion, Kent from Amnesia: Memories, Aiji Yanagi from Collar x Malice, Yukiya Reizen from Wizardess Heart, Byron Wagner from Midnight Cinderella, and Mason from Hustle Cat.
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A special shoutout also goes to my second favorite type, The Obnoxious Flirt and/or the Womanizer.
Just like the kuudere, I’d prefer it in games if a potential love interest straight out tells me they like me instead of dancing around the issue with backhanded statements or mixed signals.
Guess what the Obnoxious Flirt does.
Makes it known, in no uncertain terms, that they wants to get in your pants. They always DTF.
Admittedly, this trope can go wrong in a lot of ways (can come off as creepy, especially if the love interest doesn’t take no for an answer), but when it’s done right, it can be a pretty magical route for me.
My Favorite Obnoxious Flirts include: Erik from Seduce Me the Otome, Yuri from Nameless, and Shingen Takeda from Ikemen Sengoku.  (Technicality points also go to Impey Barbicane from Code: Realize and Rumple from Cinderella Phenomenon as they are both obnoxious flirts, but they are also complete dorks, so they don’t have the coolness/smoothness factor of the previously mentioned baes.)
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My least favorite trope is actually a pretty common one. I believe the trope can be done well, but there haven’t been many instances where I’ve seen the trope in a good light.
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I know that the yandere trope can be done well. The trope exists for a reason. There is something to gained from it, but more often than not, it’s done at the expense of a lot of characters.
The yandere trope has two commonalities within it that I see too often and it’s the two things that piss me off about the trope that makes it a general turn off for me: ‘Surprise Yandere’ and ‘The Yandere’s Thoughts and Feelings Superseding Their Love Interest’s Thoughts And Feelings.’
I’ll break these down.
1) The Surprise Yandere
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A character that had previously given little to no indication that they were such a character, but all of that changes like the flip of a switch once the player/MC starts on this character’s path. A previously kind older brother type soon becomes a obsessed maniac that puts his love in a cage or gets violently aggressive towards other people in MC’s life when he literally has no reason to be this aggressively jealous. A new colleague that was previously mostly emotionally distant from others suddenly is holding MC hostage, holding her prisoner while making excuse after excuse to try and keep her there longer.   
It’s not like a surprise twist can’t be good or, well, a surprise. It can be done well, but not through a huge sticker that just suddenly appearing that says YANDERE that slaps you in the face.
From my experience, the best I’ve seen done with the Surprise Yandere trope was Saint Germain from Code: Realize.
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Up until the official start of his route, he gave no indication of being the yandere of the group. He was the kind yet mysterious lord of the house, offering kind words and advice to Cardia and the others when prompted. He was funny, teased Impey quite frequently, and loved a quiet chat over tea. 
When his route officially started, however, the heel-turn he does when he’s truly alone with Cardia, away from the protection of Lupin and the others, luring her into a false sense of security with the intention of killing her, is so great. What followed after that was a back and forth of Saint G fighting between his duty to Idea and his love for Cardia. He knows that he has to kill the her because she’s a homonculus abomination created by a man trying to become God, but he’s come to care for the girl that was under his wing, a girl he watched grow from an emotionless doll into someone so independent and strong in her own way that the thought of hurting such a lovely creature hurts him beyond words. 
It’s not a traditionally yandere role, as he’s not obsessing over the MC in an overt way; he’s just upset that he has to destroy a person that has become dear to him because of what she is and not being thought of or acknowledged as the person she had become.
Saint G is also a special yandere to me because, unlike a lot of yanderes (and various other tropes), he also steers clear of the other reason that I don’t like yanderes, which is:
2) The Yandere’s Thoughts and Feelings Supersedes the Love Interest’s Thoughts and Feelings
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If there’s something that pisses me off in otomes (and in RL in general), its when the MC loses control of the situation and is unwillingly forced to follow along with a bae’s wishes. This extends to all of the tropes, but the yandere trope has this the worst, in my opinion.
Note the ‘unwillingly’ mentioned above. If the MC was going to be treated fairly and competently, this wouldn’t be a problem. Always remember that consent in any situation is important. 
It’s when an MC isn’t treated fairly and competently is when things start to get a little dicey.
This can be anything from MC being forced into a cage, under house arrest to keep from being kidnapped, drugged, chained up, being repeatedly told that she can’t hang out with other guys because ‘it makes him jealous’ even after repeated reassurance that there was nothing romantic going on between her and the other guys, etc. All against everything that’s sensible and fair to the MC. 
It’s like the MC’s opinion stops mattering once the yandere is in control, and she can’t say ‘No,’ anymore. 
What makes this even worse is when the MC just... starts going along with this. That’s she’s suddenly now okay with having all of these things happen her, doesn’t question it, doesn’t try to talk to her bae about how she feels about this kind of behavior, she just kind of... gives up.
This is probably the scariest part of a yandere for me, that free will is taken away from the MC, and the player is expected to sit there too while terrible things happen. What’s even worse is if there is an option for the player to make the MC speak up or fight back, it usually results in a bad ending. Like, if you want to progress any further, you have to sit there and take this abuse until the end. 
It’s very, very much not cool.
I do have one glimmer of hope that this trend is starting to change.
Enter one Kenshin Uesugi of Ikemen Sengoku.
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His official route barely released a month ago at the time of this posting, the Dragon of Echigo is quickly climbing up the ranks as one of my favorite characters (then again, all of the IkeSen guys are treasures, but that’s just me).
If there’s nothing more that Kenshin loves more, it’s a good fight. Given him even the slightest inch, and he will fight you to the death. He loves everything about it from highly technical battle tactics and strategy to light conversations about what a dictionary is and questioning if it can it be used as a weapon. 
Admittedly, I have not played his route as of this posting, nor is it looking to be done in the near future (Nobunaga’s Bae in Review needs to be written and I need to finish both of Hideyoshi’s endings, not to mention LITERALLY EVERYONE ELSE, AHHHHHH), but I have been mildly spoiled for the route, at least to get the basic gist without anything really major getting spoiled.
I’ll try to keep this as vague as I can so I can keep others from getting majorly spoiled.
From what I’ve seen, it does contain the inevitable kidnapping of the MC (because MC originally allied to the Enemy Oda Forces, and Kenshin is on the opposite side, so of course she needs to be kidnapped at some point).
But, the difference is what would normally happen in a yandere route... doesn’t happen.
Kenshin actually respects the MC. He never does anything to really mistreat her. While technically speaking she is a prisoner of war, the two had met before he knew she was with the Oda Forces, and he was intrigued by her. Rather than using her as a bargaining chip, however, he keeps her locked away so that he could protect her. Because she intrigues him.
Stay with me here. 
While this might be considered typical of a yandere route, and though Kenshin is dramatic in just about everything he does, he never intended to intentionally hurt her. If @otome-obsessed‘s tweets are anything to go by, Kenshin is willing to listen to the MC as she tries to help him figure out his feelings. To let him know when he’s doing something that’s very much not okay, to put a stop to the bad behavior and helps him to better himself for it. (And thank God that it didn’t turn into a Stockholm Syndrome situation as I’m sure I would have vomited. IkeSen MC is too powerful to be Stockholm Syndromed).
This, this is something I want to see more of, not just in yandere routes, but probably in otomes in general. In life in general, really. That you can take no for an answer and no one is upset by it, maybe even learn something from it. Because consent is sexy as hell, y’all. And that you can work through your problems in a healthy, adult manner, such as talking to each other. Everyone has their flaws, but a willingness to grow and change is a great thing to have.
/end soapbox rant
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cococrazies · 7 years ago
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Lovestruck Series Review: Starship Promise (Season 1)
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Personal playing order: Orion - Jaxon - Antares - Nova - Atlas
Warning! Minor spoilers ahead for Antares���s/Nova’s/Atlas’s routes, as well as CGs under the cut.
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Orion: I’m torn on this one. I really enjoyed the story -- a lot more than I thought I would, given my lack of enthusiasm for the series concept -- and Orion himself. (If anyone ever wanted Shang from Mulan but in outer space, this is it.) The writing also had a very natural cadence and flow; it pulled me in easily, never getting too heavy-handed with sudden plot twists and cliffhangers... except for one instance, but more on that below.
And the MC! She was a pleasant surprise. I hadn’t been too impressed by her in the first-ep sneak peeks we get in each route, but she’s really cute -- she can be a bit of a space cadet at times (sorry, bad pun intended), but she isn’t dumb. Furthermore, she really develops over the course of the route, which is impressive given everything else stuffed into these mere 12 episodes.
So now to the things I didn’t like about this route: for one, the romantic development. It seemed really sudden and almost shoehorned-in as a result of the route length, which was jarring given how well-paced everything else had been up to that point. 
Also, the Antares plot twist; it felt cliché and gimmicky, especially since I could see it coming from a mile away. I think I would’ve preferred for it to be a Season 2 reveal, or at least presented to us right from the start -- as it was, it just seemed like it was there for the “shock factor” + to forcibly give us a reason to care about the antagonist if we didn’t already. But since this was a pilot season, I guess I can understand how they wanted to tease at an intriguing backstory as early as possible to get players invested.
Overall, they still did succeed with the latter, because now I’m pretty curious about where they’re going with this. And also because I need more Orion/MC in my life; rushed or not, those two are simply way too cute.
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Jaxon: Whoa, this story was jam-packed with action scenes and chemistry between the OTP. The pace is hella fast, but you never get the sense that we’re skipping past important details; the writing makes the most of every episode it has got. Not a single scene is wasted or filler-like.
Jaxon himself is a bit of a harder sell. His gargantuan ego, jokester personality, and YOLO take on everything make him one of those characters that you either love or hate -- although for me, he fell somewhere near the middle of the spectrum. I like his concept and find him a refreshing addition to Lovestruck’s character lineup, but he’s not really my type as far as romance goes; and sometimes he toes the line for being near annoying.
(The fact that I constantly seemed to make the wrong choices -- at least judging by the sheer amount of weird looks or lukewarm responses he gave me after 90% of my choices -- didn’t help. Heads-up: don’t try to play it cool. This MC really, really can’t do cool. I had several near-death experiences from sheer secondhand embarrassment while playing this route.)
That aside, he makes a surprisingly good team with MC. Except from some cringey non-heart options (which were brutal this route, by the way), they naturally eased into working as a combo. I like how they both are able to pull each other out of their respective emotional ruts, as well as complement the other’s shortcomings. Jaxon’s character turnaround near the end felt a little sudden, but I like the teased insight on his past, and am looking forward to learn more about it.
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Antares: Oh, MC. Trust me, I of all people totally understand crushing on the hot, mysterious, and possibly noble anti-hero holding you captive for unknown reasons, but even so. Being constantly unable to focus on anything but your attration to him -- and using it as a basis for your foundation to trust him almost straight away despite how he works for the Big Bad, and is literally using you as a tool(-fixer) for whatever evil purposes the Empire has in mind for the galaxy -- is like a whole new level of uncool.
(Also, how is a sheltered colony girl’s reaction to seeing a military leader telling his troops not to leave a single ship standing “swoon, he’s so charismatic” instead of “holy shit, he kills people”? Priorities, MC.)
Beyond that, Antares’s route was very intriguing to me. Out of Lovestruck’s villain routes so far this is the one that has done the least to paint the love interest as less of an antagonist, or the side he sympathizes with as more morally grey. I also appreciated seeing another side of Antares himself that actually knows the definition of the word chill  isn’t perpetually dressed in bunny-ear mecha armor  that’s not completely absorbed by his thirst for vengeance against his brother.
Similar to Orion’s route, the romantic development also dropped on us out of the blue here... but strangely, I didn’t mind. In a way, it seemed to make sense for Antares’s emotionally dysfunctional personality (to the point that it gave me Chance S1 in GiL flashbacks). I think I almost preferred this to him doing a sudden 180 and going all mushy on MC when any potential romantic build-up outside of premium choices has been minimal. I’m holding my thumbs now for a gradual turnaround -- much like Chance got -- in his future seasons.
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Nova: I keep going back and forth re: how I feel about this route. To again start with the positive -- I’d been worried that Nova would be a Space Medusa 2.0, so I was pleasantly surprised to find that she wasn’t. For all the kuu in her kuudere demeanor, Nova still spends a fair amount of the route bonding with MC through actual conversation, and unlike Orion’s/Antares’s routes this season the romance didn’t even seem that rushed. Furthermore, I was intrigued by Nova’s backstory (not to mention that she’s hot as hell).
But to be entirely honest, this story is also the most formulaic, “typical otome”-esque route I’ve read so far in Lovestruck -- not so much in concept as in execution. It reminds me of one of those Voltage JP fantasy routes where we spend the first 1/3 of the route with semi-slice-of-life scenes interspersed with action, the middle 1/3 of this route discovering the LI’s angsty past and them distancing themselves to protect MC, and the final 1/3 with MC dissolving into hysterics/apocalyptic depression, stupidly running after LI alone, and declaring their undying love for them after having known them for a couple of days in the middle of a life-or-death situation.
Since I do play Voltage JP games I’m not saying it’s necessarily a terrible thing, just... jarring. I might seem like I’m awfully hard on Lovestruck’s writing a lot of the time, but that’s because I have high expectations of it. In a sea of near-identical mobile otome clones Lovestruck stands out with a more Westernized and creative take on standard otome tropes, hence often avoiding common pitfalls associated with the genre. The writing in general is a cut above what I expect from mobile games as well, hence all my criticisms; I don’t balk (as much) at LIs doing sudden 180s or MCs being stupid in a Solmare game, but I do with Lovestruck because I know -- and have seen firsthand -- that they can do better.
So this route was confusing to me. Because, if I were to go for my usual standard from what I would expect run-of-the-mill Voltage JP route, for example, or a Shall We Date? one -- then I’d think it’s fine. Or even good. But for Lovestruck? I don’t know. I wouldn’t say it’s bad, just not... good. (The GiL-esque Pokémon-battle narration for action scenes -- yes, this is my official pet peeve now -- didn’t help.)
With all that said though, I didn’t dislike Nova’s route. (Hence the confusion.) And definitely not Nova herself. I just don’t really know how I feel about its writing direction, and how it measures against my expectations of a Lovestruck route.
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Atlas: I fell head over heels for this route. Seriously, this was Astraeus-in-season-3-of-AFK level instant love, except without the devastating angst and with a decent helping of fluffy feels on top. Not that it was all fluff -- we had our share of prospective angst here too, if less literally earth-shattering. And hell of a lot of action, character development, and tons of other goodies tightly stuffed in a 12-episode-package of awesome.
Similar to my review for Astraeus, I don’t even know where to begin talking about this route’s good points. The prose, for one -- there were just so many beautifully worded narrative transitions, and the dialogue didn’t lose out in that aspect, either. The sass, sarcasm, and the humor were well-timed, but didn’t go overboard/seem out of character for MC or the rest of the cast.
Then there’s Atlas himself. Breaking down tsunderes is one of my favorite otome pastimes, and doing exactly that to our resident grouchy pilot was no different. First of all, I love that he maintains a healthy balance between insults that are obviously all bark and no bite, and genuinely worded criticism that should logically be voiced. In fact, there’s so little unnecessary tsun here that he could almost pass for a kuudere. 
Regardless of whatever mold he’d better fit into, finally crumbling down that cranky demeanor of his and seeing him dere was a sweet, sweet reward. (I actually caved and went premium twice despite my agonizing wallet because I couldn’t resist seeing more of it.)
Or heck, even the platonic moments building up to that were great. Because the romance with Atlas was really well-paced; I love how we went from almost-hate (my favorite trope!) to begrudging respect, then to friendly equals/teammates, and finally something more -- all the while there was obvious chemistry between him and MC interlacing every interaction. I was kind of worried whether we’d get some last-minute romantic confession slapped on near the end, but thankfully we got a development that, for all its unrealistic corniness, still had me squealing. Especially with that cliffhanger; dammit, how am I even supposed to emotionally last until I get to his second season?
The main plot was really interesting, too -- probably my favorite premise out of the ones we’ve been offered so far. Even though it starts out similarly with MC on the run, I like how 1) we see the Union as evil right from the bat, avoiding having another MC-gets-out-of-her-naïve-colony-girl-mindset mini-arc; 2) rather than being perpetrated for some valuable information/artifact that the Starship crew might benefit from, MC is in a situation where they actually have no reason to keep her around, adding more tension to the intro; and 3) how all of this tied into Atlas’s own personal character arc. (Not that I minded how the other premises played out, it just made for a fresh change of pace.)
To wrap this gigantic word-vomit ramble up, I’d just like to conclude by gushing one last time how fantastic this route is -- I’d warmly recommend it to anyone interested in giving Starship a chance, because after this, the series personally had me hook, line, and sinker.
Final character ranking: Atlas > Orion > Jaxon > Antares > Nova
....This got a little longer than I intended it to be, oops. Kudos to anyone who has made it to the end of this season review. (I’ll try to be a little more concise in my next one, i.e. GiL S7.)  You can follow my tag #coco reviews lovestruck for more reviews of Lovestruck games, or check out the ones I’ve done so far on this list.
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