#portrait (dyvj)
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who do each of the altruists view as the most dangerous/formidable hound to fight?
I have a few Hounds-thinking-on-Altruists asks! They're all on my radar but for now I'll address one of the easier ones (need to keep my actual writing time in mind!)
Portrait - depends how exactly his encounter shook out. If Ghoul absorbed a construct, he has them SUPER high on his list, otherwise it'd be competing between Paradigm, Ghoul, and Architect (i.e. if Paradigm got the drop on him, they're higher, and so on)
Surpass - usually Dime unless they ran away or she completely kicked their ass, otherwise Architect.
Vantage - Architect unless Dime is very violent. (otherwise, she views Architect as more dangerous for having a powerful underling)
Arcade - Rampage, as she significantly counters him.
Enfilade - Hand-to-hand specialised Paradigm, otherwise Fracture because he can tank her shit.
Phalanx - Architect, since she considers him the brains of the operation.
#drink your villain juice#ask#mc (dyvj)#beth (dyvj)#glory hounds (dyvj)#surpass (dyvj)#enfilade (dyvj)#arcade (dyvj)#vantage (dyvj)#portrait (dyvj)
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Hounds' Altruist hot takes - Portrait
Portrait
Architect
Behaviour: Dislikes anyone that would take a hostage, and doesn't particularly respect the ruthlessness.
Abilities: Someone who can change the terrain is always of interest to Portrait. Considers him to be a handful, given his mobility and defensive capabilities. Very curious about how their powers interact.
Rampage
Behaviour: Reminds him of a hothead he knows, and not in a good way.
Abilities: Oh great, someone else who's going to truck my constructs left right and centre.
Fracture
Behaviour: ...That's gotta hurt, right?
Abilities: Should be containable (as in, possible to pin down with the constructs), but Portrait doesn't much like the resources he'd have to expend to do it. Not great if all three have to pile on to take someone out of the fight.
Ghoul
Behaviour: Thinks they're pretty smart and knows their way around fighting with a disadvantage.
Abilities: Mentioned this previously, but considers them massively more dangerous if they drained him or his constructs. Portrait Does Not Like that someone can just eat his constructs. Otherwise, finds them to be surprisingly annoying to deal with.
Wyrd
Behaviour: Cocky. Not sure why. Not like they've earned it.
Abilities: Not a threat. The constructs don't really care about a baseball bat.
Dime
Behaviour: N/A (variance)
Abilities: Oh what the heck is this. Don't like the tendrils don't like the nodes/mutations, the carapace is a Problem if the constructs can't deal with it. Why do they have no face. Why do they have no eyes (or ALL the eyes)
frigging weird.
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How would the glory hounds (and altruists) treat their fans? (Phalanx especially. If Phalanx had a million fans I am one of them, etc etc etc)
oh I've got thoughts on this.
Vantage is a consummate professional, meaning she can come across as a little distant, but she does make time for fans and puts her whole heart into representing the Hounds well.
Enfilade is a deer in the headlights. She's comfortable in combat, she's not comfortable in social, and she comes from a background where anything she had to say in public was rigorously scripted and planned out. She's nervy enough about it to be accidentally rude at times.
Surpass loves the spotlight. A little too much, probably. She likes to show off and wow the fans, though there's also a like... tangible barrier she prefers to maintain. Crowds are fine, one to one is less fine. She can do it in short bursts, but she'd rather not spend a lot of time. She gets uncomfortable.
Portrait is great with fans and as mentioned in his game bio, does a lot of outreach within Alderbrook, so he probably has the most direct involvement with fans out of anyone (though he'd say that it's more involvement with people, you know?). Always ready to make out a personalised autograph.
This is Arcade's *scene*. He's the poster boy for the Hounds a lot of the time. He's charismatic and good with people, and he has an image as The Guy for the fans. It's a bit more... calculated than it may come across; like, the corporate side of the Hounds put him into those positions on purpose. He does genuinely like doing it though, he's just conscious about his image.
Phalanx is guarded with fans. A little like Enfilade, there's complications around her ditching the DPR for independent heroing. She did not like having obligations to interact in the DPR. So yeah, in general she's pretty distant and has low tolerance for bullshit. She'll be polite but not warm.
#drink your villain juice#ask#glory hounds (dyvj)#surpass (dyvj)#arcade (dyvj)#enfilade (dyvj)#beth (dyvj)#portrait (dyvj)#vantage (dyvj)
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hounds for the dnd question?
Sure!
Surpass - Takes mild offence to the implication that she'll only play a class that walks around whacking things with sticks, proceeds to take a 'whack first, questions later' approach to everything. But I could see this being either a barbarian or a sorcerer. Because y'know, what is a fireball but a big exploding stick?
Arcade - A smooth-talkin' disaster rogue.
Portrait - Wizard. Immediately gets a familiar. Protects familiar with his life. Somehow adopts half the animals the party encounters.
Enfilade - Plays paladin because it seems to make the most sense with her morals. Really tense about the whole roleplaying thing, and struggles to loosen up.
Vantage - Unholy cross class munchkin who will break the entire game given half a chance, and so restricts herself to DMing instead.
#drink your villain juice#ask#glory hounds (dyvj)#surpass (dyvj)#arcade (dyvj)#portrait (dyvj)#vantage (dyvj)#enfilade (dyvj)
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