#porsche vision gran turismo
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things-about-cars-in-posts · 7 months ago
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5. Art, and more still - marketing!
While hot off the heels of describing cars as items with personality, there’s another perspective the matter can be approached with: art. Usually that’s a word we like to use for something inherently imbued with culture and ideas and beliefs and statements and the lot, right? I mean, my country officially recognized a car as such.
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And right now, if I were a hack, I would make my case by showing you the Art Cars -a BMW project that involved getting their cars painted up by artists- unaware not just that they only prove cars can be canvases but that using them as evidence implicitly paints the world of art as a separate entity holding claim to the term and making it only ever accessible through association with it.
But I'm not a hack. So I'll only show them because they're a vaguely related cool car thing I want to brag about having seen and I show those by default.
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Actually, no, too many of them are too good to ignore, I need to make a separate post about them altogether. But while we're here, let it be known that this is not a thing isolated to BMW: here's a Porsche Vision Gran Turismo (which proofreading friend of the blog @ldub0775 is not that wrong in suggesting I should make a post about) handpainted by one Vexx...
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...here's a Ferrari 812 Competizione art car created by its chief designer Flavio Manzoni...
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...and here's- wait wait wait, back up. I think this one's interesting for our purposes.
I mean, look at all those details. Look at all those decisions, made in sketching, carried to production, and then highlighted again with this example's art. Look at all that non-functional work. Those surfaces on the bumper can't possibly be needed for packaging. Those lines on the hood can't possibly be something airflow cares about. Those cuts on the taillights can't possibly do anything but make the thing more complicated and expensive. And really, we've gone over this, designs change even within the same car just for the sake of making it look different. How is this not human creativity being put at the service of imbuing something with some idea of beauty / emotion / meaning / message? And how can that possibly not count as art by any definition that isn't self-impressed gatekeeping?
But there's more to car design than even that, because where art is just distilled statements, car design is also what some argue you can't have in "real, pure art": marketing. Because cars market themselves, through enticing with their shapes and feels and sounds (just like people!) and channel that into marketing the brand through their badging - which can range from almost foregoing it in off-brand experiments like the aforementioned Pike Cars, in which Nissan badging was literally millimetric, to things like the Italo-Chinese DR1's endearingly embarrassing Ambassador package, which got you a discount in exchange for making your car a drivable billboard.
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Hell, sometimes, in the case of 'halo cars', marketing can even be the only reason a car even exists! For example:
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The LFA was a $375,000 car Lexus sold 500 of - and it cost so much to develop that the brand still lost millions on the whole affair. Or rather, spent millions making little kids all over stop thinking of Lexus as "the brand grandpa endangers road users in", and start thinking of it as "the brand capable of showing Ferrari how it's done". This car's styling, its bespoke V10 engine and the consequent performance figures, its gorgeous interior, they obviously were means to market itself, but marketing itself was itself a means of marketing the cars Lexus actually makes money on.
what do you like about cars?
I think you knew, upon asking this, that I could only ever have answered with either an ironic one-liner or a dozen-part novel. And unfortunately, this is already the second line, so novel it is. So then, without any further ado than the literal half year that’s gone by since this was asked, let's go.
1. Engineering matters
At the end of last year (aka when I started writing this, yikes) my dear old iPhone 6S moved on to a new home because it simply wasn't keeping up with me anymore. (And again, I was using an iPhone 6S in 2023. If I say a phone is too slow, it's too slow.) I had plenty of criteria for the replacement: a smallish screen not overboard on resolution, ideally a physical media control button and/or vibration toggle, repairability, a FUCKING AUX JACK... Something like the Sony Xperia 10, whose only real issue is marketing so trash you've only just now learned Sony never stopped making phones.
And yet...
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This fancy wallpapers-sporting foldable is a Motorola RAZR 5G, a phone whose too-big screen already broke (though at the edge due to adhesive issues) and those who dared try warn repairing it will be as hard as phone repairs get. Why the fuck did I buy this? Well, because it has something more important than the aux jack, proper sizing, and good cameras: it made me go “That’s so cool!”, and when’s the last time a phone made you say that? It's the cusp of a new technology, and whether it becomes the future of phones, a future of phones, or just a weird footnote, it is an island of interesting in a sea of boring. And sadly, even this island is rapidly sinking. The drive for new form factors has already boiled down to the same two phones and their evolution is sinking into the usual millimetric proportion tweaking, camera rearranging, touchscreen expanding, case material switching, fingerprint sensor moving, and spec improvements not even manufacturers can come up with use cases for. I mean, seriously, how does the iPhone 15 differ from a software-updated iPhone X (which is apparently not pronounced "x", so I guess the iPhone Twitter)? Nothing is new. Nothing is tackled differently. The user experience does not differ. And why should it, when iPhone users will get a new one out of habit anyway and many are so tech illiterate moving a button could hospitalize them? Five generation newer and 150% faster are numbers you basically have to trust, because they don't make a difference that matters.
But in cars? 150% faster will matter alright. Even just looking at it. Cars are a visceral experience to even witness, let alone ride in or drive, and the frantic engineering pursuits for performance and overall capability actually have impactful real world implications beyond "some pockets will bulge 1mm less". And their engineering involves so many fields that there’s always a breakthrough going on somewhere - which leads to another reason their engineering is so interesting: there’s simply so much of it that anyone interested in engineering will find something for them, no matter their level or sector of expertise! Interested in mechanics? Well, obviously you’ll have a field day! Aerodynamics? Don't even get me started! Electronics? You're getting more goods by the year! It spread from engine management to safety assists to infotainment to ergonomic adjustments to even suspension and aerodynamics! Sound design? Even just working on the way engines sound is a profession of its own, let alone making these barrels of metal and glass propelling themselves at triple digit speeds through hundreds of explosions a second things you can comfortably have a conversation in - and that's not even mentioning horns and chimes! Hi-Fi? We’ve spent most of a century trying to get concert hall sound from a tiny tin can where everyone sits off-center and everything bumps and shakes around and you have maybe room for two components* a third the normal size and speakers can only be in a handful of places you wouldn’t want them which may well be the next room over**!
And this is just engineering.
*Like everything in the car world, there are exceptions to that
**For those unfamiliar, subwoofers, the speakers dedicated to, indeed, sub-bass, due to their frequent humongousness are often installed in the trunk.
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eat-draw-love · 8 months ago
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My PORSCHE Vision GT concept, twin brother Spyder Concept
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love-and-deepspace-wiki · 2 months ago
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Motorcycles & Cars
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These are all of the specific personal transportation vehicles mentioned and/or portrayed in-game. Every now and then, the game will show a non-descript car/vehicle as part of a background. While I'm doing my best to identify everything they show, I'm only going to do specific posts about identified in-game vehicles.
Note: As of this moment, the jury is still out on what kinds of automotive options they have in Linkon City (electric vehicles, gas-powered combustion engines, something else entirely, etc.). I haven't heard any mention of gas/fuel stations, but also haven't heard anything about charging stations.
Cars:
Zayne's car
Mercedes-Benz AMG Vision Gran Turismo
Porsche Macan GTS
Morotcycles:
270HM, 310HM, and 380HM
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hyperion-blue-gt · 2 years ago
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Read the description on this deviation, No Rude Comments allowed on any of my art this may result a red flag warning, as long you don't get any harmful words like being rude, insult, calling mean names and Disrespectful Will get Arrested by the Federal-Art-Police. Thank you for the Inconvenience and Stay Safe. Today is the mark of a 1st Anniversary for Gran Turismo 7 since last year from 2022. Good thing i just had some fun before i went down to be as a YouTuber will become my challenge to race and compete events by following the menu books and car collections before the updates comes in with new cars, returning cars from the previous GT Games, new and old tracks as well would be very great for Gran Turismo Fans to enjoy playing the game by competing the most online event i have been to is the Gran Turismo World Series Nations Cup and Manufacturers Cup. As I always be a very busy person for everyday when I was at my YouTube Channel because of my recording sessions on my PS4 Pro I'm currently at to be focusing on main full walkthroughs on the campaign to get to menu book No.39, Championship: World GT Series as I'm planning to achieve my goals when I stopped at the Circuit Experience. it takes me one year later due to the Gran Turismo World Series that I've been looking forward to becoming an online competitor since my racing days from Gran Turismo Sport as a Driver Rating B in GT7 when i reached to become a Driver Rating A. During my Freetime, I made an excellent picture of the Mazda RX-Vision GT3 Concept and Porsche Vision Gran Turismo racing at Trial Mountain Circuit with a Red and Blue Gran Turismo Style effect filter will turn out different because 2 cars are the icon covers of the game will be giving a support to Gran Turismo 7 by celebrating the 1st Anniversary to keep on racing, stay clean is my motto as a YouTuber gamer as my personal brand. It's been so long that i still got a long way to go as I'm being absent from Season 3 in the 2022/23 Exhibition Series for Nations Cup and Manufacturers Cup because of the new update comes out that brings Grand Valley Highway 1 as a new track. I'll have to do a video by days for trying out 5 new cars with 3 classics and 2 versions of Italdesign Exeneo Vision Gran Turismo. Somehow the Exeneo is very good style concept car that drives on the dirt and track that gives the differences to the same car. it looks good to race both of them on the tarmac track whenever i get the chance to sort my video editing out to make it look better for my prediction as a YouTuber to be creative. Hope You Like it and Happy Anniversary Gran Turismo 7. Check out my Forum on GTPlanet: https://www.gtplanet.net/forum/threads/hyperion-blue-gts-vision-total-drama-liveries.394866/ Instagram: https://www.instagram.com/hyperion_blue_gt/?hl=en Pixiv: Hyperion-Blue - pixiv DeviantArt: https://www.deviantart.com/hyperion-blue-gtpro Twitter: twitter.com/HyperionBlueGT Subscribe to my YouTube Channel: Hyperion-Blue-GT - YouTube :icondonotuseplz::iconmyartplz: GRAN TURISMO (Series), Gran Turismo 7 © Polyphony Digital/Sony Interactive Entertainment
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updatecrazy · 1 year ago
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Sony has released a new GT7 update 1.35 on PS4 and PS5(Version 1.350.000) players. According to the official GT7 1.35 patch notes, the latest GT7 June 2023 update introduces new cars, events, features, and improvements, including new cars like the Aston Martin Valkyrie '21 and Mitsubishi Lancer Evolution III GSR '95, new events in World Circuits and Music Rally. Apart from this, GT7 patch 1.35 (1.350) also made adjustments to gameplay elements, and various bug fixes and improvements. Previously, a major GT7 update 1.23 added 3 new cars and new Scapes. Volkswagen ID. R '19, Nissan Silvia K's Type S(S14) '94 and Porsche Vision Gran Turismo Spyder are now available in-game. Recently, GT7 patch 1.32 added new cars and fixes. Unfortunately, players are still experiencing a number of issues with the game. Today's GT7 version 1.35 will address a few of these issues. Read more details below. GT7 1.35 Patch Notes (June Update) - June 29, 2023 New Features https://youtu.be/NfdEQWSAGJE Cars: Three new cars have been added: Aston Martin Valkyrie '21, Mitsubishi Lancer Evolution III GSR '95 (Purchasable at 'Used Cars'), Subaru Impreza Sedan WRX STi '04 (Purchasable at 'Brand Central' and 'Used Cars'). A new livery has been added for the Lexus RC F GT3 '17. World Circuits: New events added to 'World Circuits': Fisherman's Ranch - Japanese 4WD Challenge 600 Circuit de Sainte-Croix - Hypercar Parade Red Bull Ring - Japanese 4WD Challenge 600 Autopolis - World Touring Cars 800 Music Rally: Six new events have been added to 'Music Rally,' featuring tracks like Good Old Days (Classixx Remix), DRIFT, Marechia (With Célia Kameni), Hooked on America, Life's Coming in Slow, and Moon Over the Castle GT7 version. Scapes: Two new locations, 'Monterey' and 'Field of Flowers,' have been added as featured Curations in Scapes. Café: Two new Extra Menus have been added: 'Collection: Subaru WRX' (Collector Level 26 and above) and 'Collection: Mitsubishi Lancer Evolution' (Collector Level 30 and above). New sets of conversations with Car Designers and Characters in the Café have been added. Brand Central: A new Museum section for 'Fanatec' has been added for Europe. GT Auto: Car Customisation now includes 'Fanatec' pre-set decals in the Livery Editor. 13 new 'Real Car Paint' colors have been added. Engine Swaps have been added for certain cars. Sport: Rewards will be awarded at the end of a Season based on the player's final ranking. Eligible players can access their rewards in 'Sport' mode. Multiplayer: 'Settings Options' has been added to the Room Settings in Lobby mode, allowing for more freedom in applying 'Allowed' and 'Prohibited' settings. Other Improvements and Fixes Physics Simulation Model: The effect of the 'Brake' while Auto-Drive has been adjusted. Cars: Fixed an issue where adding wide body modifications caused visual aberrations in liveries around the front end of the Alpine A110 '72. The overtake indicator display has been changed for vehicles with boost functions such as KERS, including the Aston Martin Valkyrie '21, Dodge SRT Tomahawk GTS-R VGT, Dodge SRT Tomahawk S VGT, Dodge SRT Tomahawk X VGT, Infiniti Concept VGT, Lexus LF-LC GT VGT, Nissan NISSAN CONCEPT 2020 VGT, and Toyota FT-1 VGT. The motor gear ratio has been adjusted in the Lamborghini Lambo V12 VGT. World Circuits: Fixed an issue in Custom Race where loading saved race settings that included cars prohibited from racing in dirt allowed those cars to be used on 'Dirt' tracks. Café: Cars that have not been obtained yet now display their availability status in the Extra Menu list. GT Auto: The engine start-up sound now plays after performing an Engine Swap in Car Maintenance & Service. Sport: Entry screens now display the 'Wall Collision Penalty' setting under 'Penalty Settings.'
The pit-in menu during races now displays required tires and previously used tire types. Sound: Additional tracks have been added to the list of background music (BGM) that may have copyright restrictions when streaming. These tracks will not be played when 'Broadcast Mode' is turned 'On.' Controllers: The steering sensitivity of the left stick and directional buttons has been adjusted when using a wireless controller. PlayStation®VR2: Fixed an issue where using PlayStation®VR2 in '2P Split Screen' mode would cause VR replay to unintentionally play after the race. Localization: Various text localization issues have been fixed. Other Issues: Various other issues have been addressed and resolved. Download the free GT7 patch 1.35 on PlayStation 4 and PlayStation 5.
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carsthatnevermadeitetc · 3 years ago
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Porsche Vision Gran Turismo, 2022. For the launch of Gran Turismo’s seventh edition, Porsche has, for the first time, developed a vehicle purely for the virtual world. It will be available exclusively in Gran Turismo 7, which will be released on 4 March 2022 for PlayStation 4 and PlayStation 5.
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mensfactory · 3 years ago
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Porsche Vision Gran Turismo® 7
Zuffenhausen & Polyphony Digital Design
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itcars · 3 years ago
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Porsche Vision Gran Turismo – Virtual Car of the Future
Porsche and video game development studio Polyphony Digital Inc., a subsidiary of Sony Interactive Entertainment, present a spectacular virtual vehicle concept. The ‘Gran Turismo’ game series has featured Porsche sports cars since 2017, most recently the Taycan Turbo S. For the launch of the game’s seventh edition, Porsche has, for the first time, developed a vehicle purely for the virtual world. The Porsche Vision Gran Turismo is the sports car manufacturer’s first concept study created specifically for use in a computer game. It will be available exclusively in Gran Turismo 7, which will be released on 4 March 2022 for PlayStation 4 and PlayStation 5.
By partnering with Polyphony Digital, Porsche is not only demonstrating its special visionary approach, but is once again also demonstrating the high level of expertise among its designers. Freed from the constraints of developing models for series production, they were able to put their own ideas for a Gran Turismo concept car into practice.
The Vision Gran Turismo features future-oriented versions of familiar Porsche design elements. The concept car exhibits the brand’s typical proportions with an especially sporty height-to-width ratio, an extremely low-set bonnet and very pronounced wings. The lights in the particularly purist front and the integrated air intakes create a visual link to the design language of the Taycan – a nod to the car’s purely electric drive. The rear is adorned with a markedly narrow light strip – a further development of the light signature that is familiar from the 911 and Taycan models. The clear emphasis of the brand identity continues in the interior, with the curved hologram display, tailored to the driver, which appears to float above the steering wheel. The low seating position underscores the car’s dynamic feel. The realistic surface appearances in the interior also play a major role. “We spent a long time considering the right material design consisting of carbon and titanium. The aim was to reduce weight while increasing performance,” says Markus Auerbach, Head of Interior Design at Porsche. 
In addition to purely design-related themes, there are also new functions that contribute to a strong sports car feeling, with players experiencing haptic feedback via the controller, which mimics the feel of the steering wheel. This fast and direct feedback is reminiscent of a real racing car.
Porsche stands for authentic and emotive experiences. In this context, video games and the virtual world offer new opportunities to make sports cars interactive, and to make driving them an accessible experience. For this reason, the brand has been cooperating with various companies from the gaming industry for several years and these activities are now an integral part of the marketing mix. The overriding goal is to create a lasting brand experience.
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besthomegallery-blog · 2 years ago
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Desktop Wallpaper High Definition in 1080p with Gran Turismo Game
Desktop Wallpaper High Definition in 1080p with Gran Turismo Game
Allpicts.in – Porsche Vision Gran Turismo features future-orientated versions of familiar Porsche design elements. It is the sports car manufacturer’s first concept study created specifically for use in a computer game. Gran Turismo (GT) is a series of racing simulation video games developed by Polyphony Digital. Gran Turismo® 7 brings together the very best features of the Real Driving…
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automotiveglimpse · 3 years ago
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w-smyths-porscheworld-21 · 3 years ago
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Porsche's Electric Vision Gran Turismo Car For GT-7
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eat-draw-love · 8 months ago
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How to save weight?
Consider getting rid of your co-driver!
PORSCHE Vision Gran Tursimo Spyder
I tried to combine the classic PORSCHE volumes with radical cutted aero themes to create a new formlanguage living from contrast.
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luisdemen · 3 years ago
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Porsche Vision Gran Turismo: el coche de carreras virtual del futuro
Porsche Vision Gran Turismo: el coche de carreras virtual del futuro
Porsche y el estudio de desarrollo de videojuegos japonés Polyphony Digital Inc., una subsidiaria de Sony Interactive Entertainment, presentan un espectacular concepto de vehículo virtual. La serie de juegos “Gran Turismo” ha presentado autos deportivos Porsche desde 2017, más recientemente el Taycan Turbo S. Para el lanzamiento de la séptima edición del juego, Porsche, por primera vez,…
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hyperion-blue-gt · 3 years ago
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The Porsche 911 GT3 RS (991) '16 Makes the Twenty Second Screenshot of Vision Total Drama Featuring Beth as a TD Livery was mentioned from Total Drama Action Episode, "Oceans Eight - Or Nine". 8 Screenshots are included. Beth, Total Drama © Fresh TV GRAN TURISMO (Series), Gran Turismo SPORT © Polyphony Digital/Sony Interactive Entertainment
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updatecrazy · 2 years ago
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Sony has released a new GT7 update 1.29 on PS4 and PS5(Version 1.290.000) players. According to the official GT7 1.29 patch notes, the latest GT7 February update added five new cars, a new limited time mode and much more. Apart from this, GT7 patch 1.29 also includes support for PSVR2. Previously, a major GT7 update 1.23 added 3 new cars and new Scapes. Volkswagen ID. R '19, Nissan Silvia K's Type S(S14) '94 and Porsche Vision Gran Turismo Spyder are now available in-game. Unfortunately, players are still experiencing a number of issues with the game. Today's GT7 version 1.29 will address a few of these issues. Read more details below. GT7 1.29 Patch Notes - February 21, 2023 What is new in the GT7 February Update 2023? https://youtu.be/ZnlEQbJnooM Added 5 New Cars Honda RA272 Citroen DS21 Pallas "Tiburon" Genesis Vision GT Porsche 911 Carrera 2.7 RS  1. Cars - The following five new cars have been added: ・Citroën DS 21 Pallas '70 (available for purchase at Legend Cars) ・Honda RA272 ’65 (available for purchase at Legend Cars) ・Italdesign EXENEO Vision Gran Turismo Street Mode ・Italdesign EXENEO Vision Gran Turismo Off-road Mode ・Porsche 911 Carrera RS (901) '73 (available for purchase at Legend Cars) 2. Tracks - The Grand Valley race track comes with four different layouts: ・Grand Valley - Highway 1 ・Grand Valley - Highway 1 Reverse ・Grand Valley - South ・Grand Valley - South Reverse This track will be available at Collector Level 15. 3. World Circuits - "Circuit Experience" has been added to the "Grand Valley - Highway 1" track in the Americas section. - The following new events have been added to World Circuits: ・Grand Valley - Highway 1 - World Touring Car 600 - Gr.1 Prototype Series - American Sunday Cup 600 - Japanese Clubman Cup 550 - Historic Sports Car Masters World Touring Car 600 will be available at Collector Level 15; American Sunday Cup 600 will be available after clearing Menu Book No. 39 (Championship: World GT Series) and having watched the ending; Japanese Clubman Cup 550 will be available after starting Menu Book No. 42 (Gr.1 Prototype Series) that unlocks at Collector Level 30; and Historic Sportscar Masters will be available after starting Menu Book No. 46 (Historic Sports Car Masters) that unlocks at Collector Level 29. ・WeatherTech Raceway Laguna Seca - Sunday Cup Classic The Sunday Cup Classic will be available after reaching Menu Book No. 13 (Try Your Hand at a Mission). 4. PlayStation®VR2  - The PlayStation®5 console now fully supports PlayStation®VR2. Every game mode (excluding "2P Split Screen"), every online race, and an exclusive VR Showroom mode is available in VR. Please see the following link for more details: https://www.gran-turismo.com/world/gt7/news/00_8412588.html 5. Gran Turismo Sophy - A limited-time "Race Together" event now allows players to challenge the autonomous racing agent Gran Turismo Sophy (GT Sophy). This event is only available on the PlayStation®5 console version. "Race Together" will be available after reaching Collector Level 6 and can be accessed from the special banner at the top right of the World Map screen. 6.Scapes  - The following functions have been added to Scapes: ・Drift Photography ・Height-Adjustable Spots ・"Height-Adjustable Spots" button on the Scapes home screen ・Heat Glow effect - The Drift Stage and "Move the camera up and down" features have been added to Curation in Scapes. - Tutorials for "Drifting" have been added. 7. Brand Central  - New Museum section for Italdesign has been added for Europe (Italy). - New Museum section for Sony AI has been added for Asia-Pacific (Japan). 8. Café - The following two new Extra Menus have been added: ・Extra Menu No. 16: Collection: Honda Motorsports (Collector Level 47 and above) ・Extra Menu No. 17: Collection: Porsche 911 Carrera RS (Collector Level 39 and above) - There are new sets of conversations with the Car Designers and Characters appearing in the Café.
These new conversations can be accessed by changing to the following cars in your "Garage" and speaking with the Characters in the Café. CAR DESIGNERS - Kunihisa Ito ・Honda NSX GT500 '08 ・Mazda 787B '91 ・Mini Cooper 'S' '65 ・RE Amemiya FD3S RX-7 - Hikonori Kagurazaka ・Aston Martin Vulkan '16 ・Bugatti Chiron '16 ・Bugatti Veyron 16.4 '13 ・Citroën DS 21 Pallas '70 - Hideo Kodama ・BMW i3 '15 ・Ferrari 500 Mondial Pinin Farina Coupe '54 ・ Plymouth XNR Ghia Roadster '60 ・Suzuki Swift Sport '17 ・Toyota Sport 800 '65 - Tom Matano ・AMG Mercedes AMG C 63 S '15 ・AMG 300 SEL 6.8 AMG '71 ・Honda S660 '15 ・Lamborghini Aventador LP750-4 SV '15 ・Mazda Demio XD Touring '15 - Shiro Nakamura ・BMW M3 Coupé '07 ・De Tomaso Pantera '71 ・Shelby Cobra Daytona Coupe '64 - Ed Welburn ・Chevrolet Camaro SS '16 ・Chevrolet Camaro ZL1 1LE Package '18 ・Chevrolet Corvette C7 ZR1 '19 ・Pontiac GTO 'The Judge' '69 CHARACTERS - Jeremy ・Honda RA272 '65 ・Honda S800 '66 ・McLaren MP4/4 '88 ・Porsche 911 Carrera RS (901) '73 9. GT Auto - Thirteen new paint colors have been added to the Real Car Paint section of the Paint Shop. 10. Sport  - Race events that only allow for certain Car Settings to be adjusted have been added. 11. Lobby  - "Results" button to display the race result after a qualifier or race has been added. 12. Controller  - Engine startup sound and haptic vibration have been added when changing cars in the "Garage" while using a PlayStation®5 DualSense™ wireless controller. 13. Race Screen  - Added a "Display Car Info Only" option in the Race Info Display section of Display Settings - Added the same option in the Race Info Display section of the replay options available during a replay Other Improvements and Adjustments 1. Cars  - We fixed an issue in which the amount of downforce set would increase if Rear "Type A" parts were attached to the following cars: ・Mitsubishi Lancer Evolution IV GSR '96 ・Mitsubishi Lancer Evolution V GSR '98 ・Mitsubishi Lancer Evolution VI GSR T.M. SCP '99 - We changed the display for the Peugeot L500R Hybrid VGT 2017 to now include the power output from the motor in the vehicle's max power. (This does not affect the vehicle's performance when driving or its Performance Points.) - We stabilized how the Dodge SRT Tomahawk Vision Gran Turismo behaves during the rolling start of an online race. 2. Tracks  - We adjusted the penalty system algorithm at the following two sections on the Daytona International Speedway Road Course: ・Pit Lane Exit ・Chicane Exit (Turn 11) 3. Steering Controllers - We fixed an issue in which the screen would occasionally freeze for 1.5 seconds when using a Fanatec® steering wheel controller. 4. Localization - Fixed various text localization issues. 5. Others - Various other issues have been addressed. Download the free GT7 patch 1.29 on PlayStation 4 and PlayStation 5.
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