#pond island lighthouse
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jadafitch · 13 days ago
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Narraguagus Light, Pond Island, Narraguagus Bay, Milbridge, Maine. In 1878 an inn and clubhouse were built on Pond Island. In summer, The Gott family were happy to have guests of the inn pop by the lighthouse for a visit, and on Sundays they regularly hosted gatherings. Winters were rather lonely though.
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blockislandlove · 11 months ago
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Block Island Love
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xxchaosjojoxx · 16 days ago
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Found you ( Law x reader / Soulmate AU)
A/N: Hello and welcome to my first Soulmate AU. Where your dreams are full of memories of your soulmate.
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The view before you was beautiful. The lighthouse near your little cabin looked beautiful while the sun was about to go down. You took a few steps, looking at your shoes. The hem of your dress was floating while the light breeze calmed your heart down. Before you could explore more, everything turned black while a knock was heard. “Captain, are you there?” It was clearly Bepo’s voice Law heard. Law opened his eyes, groaning in annoyance as he opened the door with a frown. “What is it, Bepo?” He didn’t mean to sound annoyed but he was. Once more Law dreamed of you, his soulmate. He always told himself that it doesn’t matter who it is, he doesn’t care at all. But the more memories he saw, the more he fell in love with you. Knowing what you like and dislike. He was a pirate and finding you was never an option. Law sighed deeply.  Bepo felt bad for interrupting his captain's rest. “I just wanna inform you that we don’t need to dock on the next island. Our storage room is pretty full right now.” Law nodded, forcing a rare smile on his face. “Thank you, Bepo.” Law moved past Bepo as the mink spoke once more. “Did you dream of Y/N once more?” He asked and Law froze in place. He told Bepo, Shachi and Penguin about you. About your memories he received while he falls asleep. And even so his friends encouraged him to look out for you or your island, Law denied it. Lying to them by telling them he had no idea on which island you were. Well this wasn’t technically a lie. He didn’t know the name of the island nor where it was. He just knew what it looked like.
Law nodded while turning his head towards Bepo. “Yeah but it doesn’t matter.”
Law was heading towards the deck as he heard Penguin’s voice. “This lighthouse looks pretty old.” The captain stood still, turning his head towards his crewmates. “Yeah, this little cabin as well.” Shachi said and Penguin hummed. “I guess you’re right but the paint of the roof must be pretty new. This red reminds me of a shining ruby.” Without hesitation Law took a few steps back, storming into the room, startling Penguin and Shachi with a loud “eep”.
“Did you say, there’s a cabin with a red roof near a giant lighthouse?” They quietly nodded and Law ran outside, out on the deck, viewing the scenario before him. His eyes widened in surprise. “This is….” He gritted his teeth. A few of his crew members joined him. They were giving him space and were still confused about this sudden reaction of their captain. “C-Captain…?” Bepo asked shyly and shrieked as Law climbed on the railing. “Captain?!” Penguin, Shachi and Clione shouted. “Dock on this island as fast as possible.” He was near enough to use his devil fruit power and before anyone could realize what was happening, Law already shambled himself on the outer space of this island before their eyes.
It was rare for him to lose his temper like this. But he couldn’t help himself. As he was running he knew that he had to jump over this fallen tree to avoid the pond behind it. He knew the shortcut all too well. He could smell the sweet scent of the flowers. Feeling the chilly air. As he exited the forest there it was. The small little cabin with the red roof and the giant lighthouse near it. He tried to normalize his breath and closed the distance towards the door. As he panted his mind was blank. As he was in front of the door he gulped and knocked on the door.
As soon as the door opened, Law catched the flowerpot you had in your hands a few moments ago before it could fall onto the ground. With a light smile he looked into your eyes. “I finally found you….y/n.”
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drewtober · 2 months ago
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Hey! Sorry this has taken so long--had a lot of family things come up one after another after another, and lots of work on top of all of it. Been kinda one thing after another these past few months. 🤣
TAGGING AND SUBMISSIONS
I'll open up submissions on October 1st for any pieces if anyone wishes to submit, and I'll check the tags once a day for reblogging. The tag is #Drewtober2024.
LOCATIONS
This list is mainly for quick reference or to spark an idea, but if I’ve forgotten a location in a game that you wanna illustrate go for it! I’m doing this from memory.
SCK - Paso Del Mar High School, Maxine’s Diner, Aunt’s Eloise’s house
STFD - The studio, Dwayne’s apartment, Aunt Eloise’s apartment (this is the only game I've not played, so I'm unfamiliar with all the locations).
MHM - Nancy’s room, the basement, Abby’s room, the library, the parlor, the foyer
TRT - Nancy’s room, the foyer, the library, the locker room, Marie's tower
FIN - The Royal Paladium
SSH - The exhibits, the Henrik’s lab, Nancy’s hotel room, Henrik’s hospital room, Joanna’s office, Alejandro’s office, Taylor’s office
DOG - Sally's cabin, Mickie's speakeasy, the ranger station, the woods, Em’s Emporium
CAR - Nancy’s hotel room, Joy’s office, the security office, Ingrid’s workshop, the various rides in the amusement park, Rolfe Kessler’s workshop
DDI - Katie’s boat, Jenna’s cafe, Whale World, the lighthouse, the beach, the sea caves, the smuggling tunnels
SHA - The ranch house, the stable, the farm yard, Mary’s gift shop, Dry Creek, the cliff dwellings
CUR - Nancy’s room, Linda's room, Jane’s room, the conservatory, the library, the foyer, the alchemy lab
CLK - The Lilac Inn, the tunnels, Josiah's house and barn, the mini golf course, Jim's office, Bogart's pond
TRN - The dining car, the sleeping car, Camile’s car, Jake’s car, the map room car, the dancing studio car, Fatima’s shop, the crypts
DAN - Minette’s workshop, the reception office, Dieter’s studio, the park, the sewers, Cafe Kiki, Jay Jay’s house, Noisette's stained glass safe
CRE - Big Island Mike’s property, the beach, the Hilihili labs, the volcano, Three Finger Rock jungle, Dr. Kim’s base camp
ICE - Nancy’s room + all guest rooms, the fishing shack, the Trapper Dan's Needle, Julius's cabin, the basement
CRY - Renee’s room, Bruno’s room, the library, the miniature’s room, the foyer, the garden, the cemetery, Bernie’s log and swamp, Zeke’s
VEN- Nancy and Helena's room, the ca, the flower stand, the various plazas, Antonio's office, Casa dei Giochi
HAU - The foyer/downstairs, Brendan and Caitlyn’s room/tower, Fiona’s room, the library, the castle grounds, Fiona’s bog hut, The Screaming Banshee Inn, the laboratory
WAC - Nancy and Corine’s room, Mel’s room, Izzy and Leela's room, the basement, the library, the common area, the courtyard
TOT - The basement, the farm house, the barn, the wind mills, Pa’s shop, Pa's museum
SAW - Nancy’s room, the baths, the hidden bath’s, Yumi’s apartment, the gardens, the bento stand, the pachinko parlor, the ryokan foyer, Rentaro's workshop, Takae's classroom
CAP - Nancy’s room, Karl’s office, the gift shop, the security booth, the monster’s camp, the dungeons, the glass blowing studio, the dining hall, the courtyard
ASH - River Heights police department, Toni's ice cream shop, Alexei's antique shop, Brenda's van, Nancy's house, original town hall
TMB - The camp tent, the tomb
DED - Ryan's workshop, Mason and Ellie's offices, the break room, Gray's security room, Niko's office and secret lab, the main lab
GTH - The cemetery, the crypt, the dilapidated house, the mansion parlor, the kitchen, the basement, Charlotte’s room
SPY - Nancy’s hotel room, Bridget's hotel room, Cathedral HQ and server room, Moira’s house, the training grounds, the cookie stand, the train station
MED - Pacific Run camp, the puzzle palace, the Annunaki star cave
LIE - The museum, Melina's office, the stage, the sets, the Niobe's pottery workshop
SEA - The Missti Skip, the Heerlijkheid, Magnus's cabin, the caves, the gift shop
BONUS DAYS/ALTERNATIVE DAYS
MID - Mei and Jason's hideout, the Parry house, Lauren's shop, Olivia's shop, the museum, the courthouse, the Hathorne estate and grounds, the cemetery, the tunnels,
KEY - Hungerkünstler Cafe, Oskar's exhibit, Zlaty Custom Jewelry, Aparát, Radek's marionette theater, Prague castle courtyard, St. Vitus cathedral, the alchemy lab, the astronomical clock
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nvthedasmode · 3 months ago
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The Dread Wolf's Grave
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Very short one-shot fic inspired by the quote; 'They asked "do you love her to death?" I said, "speak of her over my grave and watch how she brings me back to life.'
Lavellan's name is Harellan, 'Raven' is Varric's nickname for her.
One of Harellan's nervous habits is rolling coins over her knuckles.
Set sometime during early Veilguard, Solas presumed to be at the Lighthouse rather than in a separate prison.
First ever fic! I am not a writer! I am just a lil guy with a lot of feelings!
And I am so sorry I have no idea how to write Solas and Varric lol.
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To say that Varric was uncomfortable was an understatement. It was one thing to ask a dwarf to live on the surface, another thing entirely to ask him to make himself at home in the Fade. Unfortunately, he had little say in the matter. The Veilguard had settled themselves within a deep pocket of the Fade; a safe haven from the blighted elven gods now roaming Thedas, and thus far it had proven to be a wise choice.
Their new home was where he emerged from now, and the morning silence (save for Bellara’s excessive snoring) was a welcome indication that everyone was still fast asleep. Or, at least, everyone but the one elusive elf he was looking for. Once he was confident he had not woken anyone up with his heavy dwarven tread, Varric’s footsteps established a leisurely pace as he descended the stygian steps weaving from the gilded door of the Lighthouse to the shifting island below.
The Dread Wolf’s corner of the Fade expanded before him, shimmering masses of Fade-touched rock floating across the enchanted vista as unhindered wisps of magic soared above him like stars against Kirkwall’s night sky. It was brighter, warmer, but still as commanding as the area of the Fade the fear demon had ruled. Some of the silhouetted islands in the distance would have been large enough to cast a city the size of Starkhaven into complete shadow, and some dipped deeper than even the oldest of thaigs. Smaller rocks housed old and ruined walls, frescos of the fabled wolf glowing faintly from the veilfire sconces and causing him to appear equal parts treacherous and feeble.
The littlest cluster of rocks presented an assortment of ancient elven … trees, Varric assumed. Their metal base gave way to a spherical head that sprouted sharp, golden branches. They wove intricate shapes that moved to shelter a gleaming emerald centre, glinting like fire. This group veered closer to the island he now trudged along, glittering vines with blossoms as large as ponds wrapping themselves around the jagged surfaces and reaching out to grasp their neighbour - a complex walkway of mystic bridges that connected the islands, forming an imposing jungle that served as a shrine to what once was.
Far above him, when he thought to look, Varric could have sworn he could make out the slightest shape of an azure city, light refracting across the landscape as if it was pouring through a window in a Chantry cathedral. The sight was often cloaked in a calculated mist, as though his eyes were intruding on an intimate scene between two lovers - but every time he rubbed his eyes to see it clearer, it had vanished.
Varric had learned that the island he had called home for the past few weeks could shift its appearance depending on his old friend’s mood. While the Lighthouse remained the same, often the Veilguard would wake up to see their interim home had a different garden to explore, each one shaped from Solas’ lonely library of memories. Sometimes there would be luscious fields of green, emerald blades swaying to a song none but they could hear as perfectly round drops of dew dissolved into dazzling specs of light. Other times there were seemingly never-ending pathways; rivers of crystal gems creating a map upon the island, waterfalls replacing cities and curious wisps building toy castles from motes of magic. Once, when Varric awoke in the dead of night (or as close as one could get to that, in the Fade), he peered out his window to see Solas strolling Skyhold’s grounds, his tired eyes never leaving the figures of Cole and the Inquisitor as they helped to soothe a dying woman lying by the campfire, clutching a fatal wound. Had Solas reached out to them, Varric did not know, for he had quickly retreated back to his bed to allow his old friend his privacy.
Today, as Varric disembarked the steps, the soles of his worn boots met an impossibly soft sand that shifted gently beneath his weight. Something resembling seashells dotted the ground, their surface gleaming and moving in a way that made them look more like creatures than collectible souvenirs. Out of baseless paranoia more than respect, Varric carefully picked his way across the fabricated beach to the towering figure in the distance.
Solas stood at the end of the beach, the ripples of the ocean creeping along the sand to stop just shy of the tips of his feet, as though magic itself dare not disturb him. He stood tall, gazing across his domain with an expression befitting his name as the manufactured breeze lifted the ends of his coat. Hands clasped habitually behind his back, a single gold coin rolled lazily across his knuckles, causing tiny spurts of reflected light to shower across his long fingers. Any reasonable dwarf back under the surface might have mistook it for magic.
“Good morning, Varric,” came his familiar voice. He spoke in barely more than a murmur despite Varric still being numerous paces away, yet he heard it as though they were standing next to each other.
“And here I thought it was only Rook who had to listen to your voice inside their head, Chuckles,” Varric shouted back, scowling half-heartedly when he saw Solas’ shoulders betray a small laugh.
Solas patiently waited until Varric had made it to his side before speaking again, finally turning his gaze to his friend with a playful smirk on his lips. “Ir abelas, I did not want to deny you the pleasure.”
Varric let out an indignant snort. “I’m starting to understand why so many dwarves stay below the surface.”
“To avoid speaking with me?”
“Now, now, I didn’t say that.”
“You did not need to,” Solas responded curtly. Varric was glad to see the smile still lingering.
At least he hasn’t lost his sense of humour.
The two fell into a comfortable silence, the sound of the waves crashing a few hundred yards ahead of them filling the space. Had he let his mind tune out for a moment, it would not have been unlike the mornings they had spent waking up to the sounds of the Storm Coast - Solas casting a protective barrier over the campfire before the Inquisitor burst into tears at the idea of going a single moment without her tea; Cassandra cursing from the edge of camp as she tried and failed to prove she could in fact approach a nug without scaring it away; Lace and Varric placing bets on how many more days it could rain before they all lost their minds. He wasn’t sure which put his back up more; being surrounded by suffocating grey and rain, slipping on lethal cliffs that never seemed to dry - or being in the Fade.
It was Solas who broke the silence first, as if sensing Varric’s unease. “How are you adjusting?”
Varric shrugged, stalling as he measured his response. It wasn’t in the nature of their relationship to lie to one another (or so I thought, he corrected himself), but he wasn’t about to start tearing apart his friend’s home either.
“I can’t exactly say I’m keen to settle down and start a family here, but I’ll give it to you - it’s impressive.”
“Thank you,” Solas sighed heavily, his eyes focused on something in the distance. “Imagine what it would be like without the Veil.”
“Chuckles, not now.”
“So, when would you propose-”
“I came here to talk to Solas,” Varric said morosely, feeling a pang of regret as Solas’ shoulders stiffened. “Not the Dread Wolf. How about you humour me, just this once? Then I promise we’ll go back to the uncomfortable ‘Child of the Stone’ and ‘Ancient Elven God’ dynamic.”
Solas silently met his eyes then, and the coin in his hands stilled as white knuckles wrapped around it tightly. Just like the painted walls on the islands floating around them, Varric could see his were tall but crumbling. Exhaustion and pain had sunk their bloodied talons into his sharp features, but under the wolf there was still the man. A friend that desperately wanted to get out.
“I’ve never been good at this sort of stuff,” Varric muttered, turning his gaze back toward the ocean, “but you left a lot of people behind. Good people, that missed you.”
“I am not unaware of that, Varric,” Solas replied. Varric could hear the sharpness to the tone, a warning that he should drop the subject immediately.
They both knew he wouldn’t.
“I mean, even Buttercup seemed upset - although she tried her best not to show it. With you gone, Cassandra became her next target for pranks, and we both know pissing off the Seeker is a dangerous choice at best - lethal at worst. I mean, I’m speaking from experience here.”
A quick glance to his right told him Solas was also very pointedly staring out at the ocean again, doing his best to look the picture of disinterest, but the ironclad set of his jaw gave him away. It always had.
“And Ruffles! I thought she would never stop accidentally adding your frilly cakes to the Val Royeaux order list each month. Eventually, me and the Kid-”
“Did you come out here with the intent to torture me, Varric?” Solas snapped, his proud mask melting away to pained anger as he pressed his eyes closed. His nose scrunched as he breathed through it, the waves that stretched before them stuttering and turning a sickly green. “Do you see me as so many of my People do? Do you also think me a heartless monster with no feelings?”
Against his will, Varric’s mind recalled his friend’s broken sobs as she read Sutherland’s reports about the monstrous demon that had plagued Skyhold. Her heart’s deepest regrets ravaging the place they had once called home, the scars of his past forever embedded in the old Inquisition fortress.
“No,” he sighed. “I don’t think that at all, Chuckles.”
Another deep breath from Solas. The water slowly began to settle once more, melting back to a cool, pure cerulean that would have made the painters at Halamshiral turn crimson with embarrassment.
“Then what can I do for you?”
“Remember,” Varric said shortly.
Solas opened his eyes to peer at Varric with confusion, and he could see the purple storm deep within them threatening to pour out and engulf the island they now stood upon.
Silently, Varric nodded to Solas’ hands, still held tightly shut as though he were frightened of dropping whatever was in them. Solas slowly unfurled his fingers, the gold coin nestled innocently in his palm, small dents pressed into his pale skin from clasping it so desperately. The purple storm observed it silently, eyes barely blinking as they stared.
“I saw you playing with it,” Varric said gently, feeling his friend was more a terrified Halla than the dreaded wolf in that moment. “Raven used to do the same thing, when she was nervous. Ruffles had to pry it from her hand when we went to the Winter Palace.”
Solas continued staring at the coin, his expression unreadable. “She gave this to me on the way to the Temple of Mythal,” he said tentatively, as though testing out the words in his mouth. Varric supposed this was the first time he had allowed himself to speak of her in years. “She said she had no need for it any longer, since she had …”
“Since she had your hand to hold,” Varric finished for him. “She said it loud enough for the entire camp to hear.” The memory almost made him smile himself.
A ghost of a smile tried to lift the corners of Solas’ mouth, but it faltered before it even began.
“I remember.”
Varric did smile then. I knew you were still in there, Chuckles.
“Do you still love her?”
There was barely a heartbeat before Solas tore his eyes away from the coin, wrapping his fingers safely around it once more before straightening to his full height and turning to look along the endless sands.
Varric felt the Fade change before he saw it. The sands before them rippled and swirled, floating smoothly into the air to reveal the harsh black rock of the island below. A deep shadow lurked over the area, a stark contrast to the vivid, colourful sky behind it. The sands shifted and formed a familiar image; tall swaths of darkness encircling a small enclave while a suffocating green mist rolled along the floor, catching Varric’s ankles and sending small tendrils up his legs that dissipated as quickly as they appeared. Paltry red spirits skittered around nervously, as if they were constantly running toward - or away from - something.
This was the graveyard from the Fear demon’s lair. Or - more accurately, Varric supposed - Solas’ memory of it.
There was a slight adjustment, however. Only one, solitary gravestone sat in the enclave. The stone it was made from looked sick, brimming with fear and unspoken terrors, its aura almost oppressive.
Varric approached it wordlessly. The words upon it were the same and yet not as he remembered - the elegant, smug carvings of the fear demon were gone, replaced by hurried, almost infantile writing that looked as if it had been carved with a very sharp claw.
‘Solas,’ it read. ‘Dying alone.’
It was only then that Varric saw them. A spectral version of Solas - his friend, Solas - appeared slowly from the darkness, smiling as he offered a gloved hand to the second figure that manifested. Harellan met his smile with her own, eagerly gripping his hand and laughing as he twirled her into his arms. The scarlet spirits, appearing to be calmed by the two newcomers, turned to watch, sweeping closer to the radiant scene that seemed to consume the darkness around it. Varric could hear the faint sound of a band playing from - somewhere? Nowhere? The memory of his friends didn’t seem to care, nor did they notice him or the cruel grave at their feet. They danced and looked at no one but each other, and Varric was irrevocably certain that they would dance forever if the world would let them.
The lonely voice came from behind him then. It was so thick with immeasurable pain that Varric could not bring himself to turn around.
“Speak of her over my grave, Varric,” Solas murmured, “and watch how she brings me back to life."
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invisiblequeen · 6 months ago
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Anyway, here are my two submissions for the @spacecadet-sims BC that i definitely have not had ready for days prior:
For Atticus: Viana Walton:
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Name: Viana Walton Age: Young Adult Gender: Woman Pronouns: She/Her Sexuality: Bisexual Occupation: Vet Likes: Blue, White, Black, Orange, Comedy, Guitar, Horse Riding, Painting, Photography, Polished Fashion, Basics Fashion, Outdoorsy Fashion Dislikes: Red, Gray, Easy Listening Music, DJ Booth, Music, Fishing, Programming, Snowboarding, Media Production, Rocker Fashion, Boho Fashion Favorites: World Music, Spooky Music, Pop Music, Latin Music, spicy foods and most importantly, graham crackers. Traits: Early bird, Hyper, Foodie Aspiration: Dr. Doolittle Family/Important Friends/Pets?: Parents in Chestnut Ridge, Twin sister named Dyana(dee-anh-nah) in San Myshuno. Distant cousin in a sim named Eldon Ervin who visits sometimes. Short Bio: Simply put, Viana Walton is one with the animals. Happily stationed in Brindleton Bay with the top spot in the vet clinic, she spends her time walking with the stray cats and dogs around town, decorating and redecorating her home, and sometimes visiting her family in chestnut ridge to free-ride their horses. She hadn't really thought about a spouse for the future, since most of the guys her friend Supriya Delgato (townie) sets her up with are turned off by how animated she gets about her passions. But Dyana, her twin, got wind of this BC and encouraged her to enter. She's dubious, but Viana is willing to give it a shot. And if it doesn't work out, well, at least she has her occasional sneaky link Catarina Linx. 👀 Misc. Info: She loves denim. LOVES denim. Her mom is tomorangi and her dad is Chestnut-Ridgian, so she visits both places often. She thinks the lighthouse is haunted. And--sit down for this--Mayor Whiskers is her least favorite cat in the area.
For Imogen: Eldon Ervin
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Name: Eldon Ervin Age: Young Adult Gender: Man Pronouns: He/Him Sexuality: Heterosexual Occupation: Composer Likes: Brown, Orange, Black, White, PIano, Pipe Organ, Singing, Writing, Preppy Fashion, Polished Fashion Dislikes: Island Music, METAL MUSIC, Pop Music, Yellow, Blue, Harp, Guitar, Cooking, Hipster Fashion, Rocker Fashion Favorites (music, food, etc): Classical Music, Singer-Songwriter Music, Spooky Music, Jazz Music, soup, soup, and more soup. Traits: Lyricist, Outgoing, Unappeasable Aspiration: Musical Genius Family/Important Friends/Pets?: Most of his family is in Glimmerbrook, he's friends with all the townie DJ's in Windenburg, and got on Judith Ward's good side ever since he composed music for her post-peak drama film a few years ago. No siblings, no pets, and if he wants to be around cute animals, he'll visit his distant cousin Viana in Brindleton Bay. Short Bio: You've heard of Mozart and Beethoven, but have you heard of Eldon Ervin? Well, if you watched Judith Ward's last big film, you'd know he was the driving force behind the movie's composition and theme song that catapulted him into stardom. An overachieving genius in every sense of the word, Eldon is looking to release the kind of legendary pieces his idols have in the past. He's noticed that the most heart-wrenching sonatas or concertos were inspired by love. So maybe this BC will bring him the muse he needs. Misc. Info: He likes sitting on benches near ponds and write poems in the rain. His parents are both spellcaster and somehow he came out with no magic at all. We don't talk about that. His favorite animal is a DUCK.
WHAT DO WE THINK?
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powdermelonkeg · 2 years ago
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Tears of the Kingdom: The Final Analysis
Part 6
Part 5 here
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Link flies through the air on his stone Loftwing.
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And what is that? I'm tempted to say it's like the weird circle things down on the surface, but it looks way too smooth. It contrasts the other isles so starkly, though, so it must be something important.
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We get a full view of the isles above the southern part of the map. Among the interesting ones are:
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This flower-shaped island
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This one, with a pond
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This shiny stone monument
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A lighthouse
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And this massive one I'm going to call the City in the Sky.
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Then below it we have two malice craters and a glowing tower.
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Another glyph towards the bottom looks a lot rounder than they usually are.
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Then Link's on one of the islands, facing down two Zonai Construct soldiers.
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First off, they've got rusty gear. So it's very likely that Zonai weapons are going to be added to the Rock Octorok cleaning loot table.
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And that is a seagull.
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So we're near the either the Necluda or Akkala shore.
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Link here has fused a Royal Claymore to a Royal Shield, weapons that are typically late game. Unless this is also late game, either they've been nerfed, or they're relatively easy to get early.
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Also, shield on a sword lets you parry with a strike. Fun!
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Next, Link glides over this floating orb, which looks to be the gatchapon machine from the outside.
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The entryway hole has the same kind of greebling along its edge.
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In the background of this shot, we can see the Rist Peninsula in the corner.
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So the orb is somewhere in this area, northwest of Zora's Domain:
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Then you've got all these weird pillar things.
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Are they the weird towers from earlier, but taller? Is it something reaching up towards the sky? Whatever it is, it looks fragile and almost liquid-y to me.
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Next, Link fights this fireball thing while wearing Flamebreaker stuff.
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First, his weapon. Here's a better view of it a few frames later.
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The main piece looks like a Cobble Crusher weapon, just without the detailing, and the "pick" of it is the moblin horn that we saw briefly in the battle for Hateno.
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Also, in the background of this clip, we've got two baby Gorons watching near the entrance:
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So it's very likely that fireball fight is some kind of voluntary challenge against a fired-up Goron.
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Though it's worth noting that the room is full of weird splotches in malice red. The Goron could be corrupted, or be trying to fight Link to see who can take on whatever monster is deeper into the cavern.
I've hit image limit again. I'll be back with a link to part 7!
Edit: Part 8!
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huskyremix · 2 years ago
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Hey everyone! Here to finally share more about the farm game au I’ve been working on~ This post is for what the au is about, as well as the map I created for where it takes place! However, there are a number of locations and even the Valley itself that I still haven’t determined the names of yet, this post will be updated when I have though! ( will even take suggestions )
General Synopsis
Moving out and living on his own for the first time, Lambert is the new farmer in Seraphim Town. Having visited the land as a child, even if it was just for a short time, the memories of those days always stuck close with him. Finding out that Ratau, a family acquaintance, was retiring and wishing to sell his farmland, Lambert jumped at the chance to make it his own. 
But Lambert arrives to find the land going through a rough patch. The fields aren’t growing crops like they used to, the fishing scene is scarce, amongst other issues. By a chance encounter, Lambert meets a Harvest Sprite, who is overcome with delight at meeting a new sheepfolk and farmer. The sprite- Faun- tells Lambert their woes, that the Harvest Goddess has gone into slumber, and the only way to awaken them once more is to find the 7 Relic Instruments of the land. Playing the instruments will also help to restore everything to its former flourishing self! But nothing will be completely fixed until the Goddess wakes up again.
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World Map
Located to the east is the Farmland, right next to the stone bridge that leads out of the valley. On the hill top to the North East above is the Goddess Pond, whose water seems to travel down all the way into the pond located on Forneus’ Kneady Kritters Ranch down south.
Next to the Farmland is a tall hill, and on the other side of that you reach the Festival Grounds of Seraphim town. On either side of the hill are proper paths into town, the southern one takes you to the Ranch as well, and the north branches off to the Goddess’ Pond, entrance to the Darkwoods, and right next to the woods you’ll find the way to the mountains.
In Darkwoods is where many forest beasts dwell, it is highly encouraged to not enter without being properly prepared. There’s a rumor that a tall red mansion stands deep within these woods, but no one has been brave enough to get near it.
To the east of these woods and north of the Farmlands, past the much less dense forest, you can find the remains of some sort of ancient structure. Mysterious in nature, the only few documentation on them can be found at the town’s Library. 
Down south from the town, you’ll find Shell Tough Carpenters, right on the cliffside that surrounds the beach, and also located right behind Forneus’ ranch.
On the other side of the beach are the Docks, where all matters of fishing and oversea trade are handled. There’s also an entrance to an underground cave in this area, but is currently off-limits due to safety precautions. Down south is a small island where the Lighthouse is located, with easy sailing access back and forth from it to the mainland.
Focusing back around the town, up in the north west there is a path to the Church, that also splits off into the path towards the mountains up north, with the other path leading to the house of the Sorceress, located right behind the church. This path also leads to the graveyard, watched over by the church.
Behind the Sorceress house you have Spore Grotto, an unusual humid area where mushrooms thrive. Right outside is where the researcher, Sozo, has set up camp to study the place and its secrets. A forest surrounds both the Grotto, House, and part of the Church. There’s an easy to miss trail in the northwest that leads up to a Hot Springs, connected to the side of the Mountains. From the Hot Springs and Mountain peak is where you can see a large rock formation out in the ocean, known as The Eye of the Crown. No one knows why it was given this particular name, aside from the hole formation in it having the appearance of an eye.
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princess-of-the-corner · 9 months ago
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Toontown: Corporate Clash Recap: Barnacle Boatyard Tour
Okay so, something funny I learned: The NPC Toon who runs the Gag N’ Go vans, Reid Stock, will use the “Greened Cat” Sticker if a Toon goes sad on the street near the Gag N’ Go.
This makes her the only NPC to use Stickers.
Additionally, the Derrick Man has unique Friend Request rejection messages:
The Derrick Man pauses before answering, “I can’t draw that kind of attention to myself right now.”
“Not exactly the kind of message I was hoping to send,” the Derrick Man says.
“That’s not in the cards, Toon,” the Derrick Man growls.
The Derrick Man responds with a series of burbles.
But now, for a tour of the new Neighborhood.
Barnacle Boatyard can be accessed via the tunnel at the end of Punchline Place. This tunnel leads out into Buccaneer Boulevard.
The Fisherman for this street is a purple cat named Barney.
Buccaneer Boulevard’s Cogs are 10% Lawbot, 80% Bossbot, and 10% Boardbot.
Every non-Manager Cog that spawns on this street has a 7.5% chance of being an executive.
The street forms a sort of coily, zig-zaggy, boxy, rectangle shape. Not sure how to describe it.
The minimum level for Cogs on the Street is 2 while the level cap is 5. This is true across all of Barnacle Boatyard’s Streets.
Barnacle Boatyard’s Playground has a large body of water in the center, with piers that rise and lower into the water, and an island with a palm-tree growing out of it in the center, where Tumbles will be stranded if you completed his task in Toontown Central.
It is possible to swim UNDER the Toon headquarters and into the fishing pond. Yes, this is one of the few places outside of the Toon Estate with water deep enough to swim.
The S.S. Day-Sea sails around the island, stopping at the piers as she passes them, her captain (a light blue duck by the name of “The Captain”) will announce arrivals and departures and sing shanties while sailing around the Playground’s waters.
Clerks Bill (a maroon mouse) and Will (yellow rabbit) run the Gag Shop.
The fisherman for this playground is a red cat named Furball.
The Pet Shop is red, and staffed by Barky, Bloop, and Purr (who do not have articles on the Corporate Clash Wiki, so I don’t know their species).
The Clothing Shop is primarily red with yellow stripes, and is staffed by an orange cat named Longhorn Leeroy.
Toon HQ is designed to resemble a hybrid boat, sailor’s cap, and buoy.
Like all Taskline Playgrounds, there’s also a Trolley here.
The playground’s only unique building is a shop by the name of “The Tell-Tale Carp”, run by a black kiwi named Edgar Allen Pole. He’ll sell you Fishing Rods and Fishing Buckets when you’re a high enough Fishing Level, though you also have to buy the Rods and Buckets in order.
While in the Playground, Toons passively regain 2 Laff every second, and by collecting the Starfish Treasures that spawn underwater, Toons can regain 4 Laff per Starfish.
The other three streets are as follows: Anchor Avenue, Lighthouse Lane, and Seaweed Street.
Anchor Avenue connects Barnacle Boatyard to an under-construction tunnel, and has fewer shops than the other streets.
Across the street from it’s Gag N’ Go is the only remaining Street Toon HQ, and behind that Toon HQ is an alleyway that leads into a pavilion in front of an oddly colored Cog Building. If you attempt to enter this building, your Toon will hear the sounds of security cameras and change their mind.
(Note: The Anchor Avenue G.U.M.B.A.L.L. Machine shares its inventory with the G.U.M.B.A.L.L. Machine in the Playground.)
Past this strange building is the both the street’s fishing pond AND the local fisherman, a red beaver named Freshie.
Anchor Avenue’s Cogs have a 10% chance of being executives, and the Cog population is 55% Sellbots, 35% Bossbots, and 10% Boardbots.
Lighthouse Lane connects Barnacle Boatyard to the Brrrgh. Halfway through the street is a lighthouse. Behind this lighthouse is a series of gear sigils in front of a gateway, and behind this gateway is a foggy pier. Going behind the lighthouse to watch this causes ominous music to start playing.
Across the street from the Lighthouse is a fishing pond, and this street’s fisherman is a sienna cat named Shane.
Cogs on this street have a 15% chance of being executives.  The Cog population is 5% Sellbots, 5% Cashbots, 35% Lawbots, and 55% Boardbots.
The fourth and final street is Seaweed Street, which connects to Acorn Acres.
The fisherman is Reed, a coral cat.
Cogs on this street have a 10% chance of being executives, and the Cog population is 30% Sellbots, 60% Cashbots, and 10% Lawbots.
When fishing, this is the best place to catch Dogfish, and the following  fish species can only be fished up here:
Bull Dog Fish
Hot Dog Fish
Dalmation Dog Fish (can also be found at Estates)
Old King Crab (Lighthouse Lane, can also be found more commonly in a later Neighborhood)
Kiddie Pool Sharks (can also be found in a later Neighborhood)
Swimming Pool Sharks (can also be found in a later Neighborhood)
Olympic Pool Sharks (can also be found in a later Neighborhood)
Next time, we go over the new Cogs you can fight here.
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“THE TELL-TALE CARP, RUN BY A BLACK KIWI NAMED EDGAR ALLEN POLE”
I am screaming(derogatorily affectionate)
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somediyprojects · 2 years ago
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Fish ‘n’ Ships stitched by Wendy Chung. Pattern (£12.60) designed by Julia Line of Long Dog Samplers.
I was bewitched by the inspiring Fish 'N Ships that I completed it in 45 days, a record.❤️👍Yeah.
It was full of passion, joy and fun.
So thankful  (to so many and 3000 words edited out😉) and it is a luxury.
The basics: Nature is vibrant; Man Made is structured; Human Beings is almost invisible.
The details: Fabric:16ct Aida in pale blue/green colour from my stash. All the creatures of nature are by verigeted silk from Mo's Sale; --
Nature: plants: Carnavale; birds and big fish: Christmas Tree, Torno; crabs, small fish and seahorses: Urcos; small fish: also by Quiet Night; snake and medium fish: Frozen Pond; dragon: Gusmen; conch: Heat; small whale: Ratatouille; waves: Island Morning. big whale: DMC cotton blue tone and white tone plus Mo's Darkness. The birds inside are Christmas Tree in half stitch.
Man Made are by DMC cotton:- ships: blue tone 823/336/312/322/3755/3841/ Darkness (Mo's) white tone 644/822/3866/3865/B5200 lighthouse: 321/3801/415 anchors and balloon: 433/898 border: Darkness
# Fish N Ships by Long Dog Samplers. # Mo's Sale (threads are soft and smooth. a little bit thicker than the DMC cotton and cover the square fuller)
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When you love what you‘re doing! - The Perfect Storm
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„The fog's just lifting. Throw off your bow line, throw off your stern. Head out to South channel, past Rocky Neck, Ten pound island. Past Niles Pond where I skated as a kid. Blow your airhorn and throw a wave to the lighthouse keeper's kid on Thatcher Island. Then the birds show up, black backs and herring gulls, big dump ducks. The sun hit ya, head North, open up to 12, steamin' now. The guys are busy, you're in charge. Ya know what? You're a goddamn swordboat captain! Is there anything better in the world?“
-Captain Billy Tyne
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joiedecombat · 2 years ago
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Can we have a tour of Raine’s island sanctuary and see the animals that live there 😋 any new developments?
Haha, well, a full tour and introductions to all the animals would take way too many photos, so I hope you'll forgive me for giving the highlights. There hasn't been anything particularly new lately - though I'm sure that will change after the next patch lands!
In the meantime, a few favorite spots:
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The cozy cabin! Despite being rather open to the elements, it's pretty comfortably decked out. You can see a few of the mammets who keep the place running in the background, including the Felicitous Furball who oversees the whole business.
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The view from the windmill. From here you can see a good few of the structures that have been added, including the cabin, the workshops, one of the granaries, the bathhouse, and our Lominsan-style lighthouse... and a bit of the pasture as well, currently featuring Mount Hraesvelgr the grand buffalo.
...Please don't tell Hraesvelgr we named an animal after him.
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There's something of a resemblance, though, don't you think?
Anyway, back to the tour!
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Beyond the small part of the island we've built upon, Raine's favorite spot is without a doubt this pristine little pond. It's peaceful and relatively secluded, just far enough from her cabin to offer a little piece of tranquility.
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Or, when she wants something a little more civilized - or just warmer - the bathhouse is also favorite. With Aymeric as well!
As for the animals, you've already met Mount Hraesvelgr, but here's a few more favorites:
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Ruby and Peri (short for Peridot) the apkallus were among the first creatures she tamed. In the distant background you can kind of make out the blurry forms of Onyx and Amber, the chocobos.
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Velvet and Flannel the myotragus nanny and billy. Named because don't they look soft?
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Valeroyant and Reinette are named for a pair of Ishgardian saints. Fiending for Raine's apple isn't very saintly of them, though.
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Here is His Majesty King Dodo, a ridiculous creature. Always to be referred to by his full name, please.
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Estinien is very popular with Daisy, Lily, and Snowdrop the karakuls. Snowdrop is the black one, naturally.
I hope you've enjoyed the tour! Come January, we'll see what other additions are in store for Raine's little hideaway.
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aroundtheworldin214days · 2 years ago
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January 30 - 31, Days 34 & 35 (6 months to go)
Guayaquil, Equinor - I had really never heard of this place and what a great experience it turned out to be. It is the closest place to the Galápagos Islands and people use this city as a jumping off point to see the islands. The city has a long waterfront next to the Guayas River which has been turned into a beautiful promenade named after Simon Bolívar. The promenade is about 4 kilometers long and has many bronze statues, a amusement park, beautiful flower gardens, several ponds, restaurants and souvenir booths. There were four towers along the promenade representing the four elements - fire, earth, air and water. Also a three masted schooner that belongs to the yacht club.
In the north part of the city there is a large “Santa Ana” hill full of colorful houses and a long staircase with 444 numbered stairs lined with museums, art galleries, cafes, bars, restaurants, a chapel and a lighthouse. At the foot of this hill is a neighborhood called Las Penas which at 400 years is the first and oldest neighborhood in Guayaquil. There are several heritage houses that can be visited alone an old stone covered road thru the neighborhood leading to a newer area called the Santa Ana port. There is a newly built promenade along this area with some wonderful restaurants. We had supper at a place called Mama T’s and had shrimp in a plantain cup which was really outstanding.
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47burlm · 3 months ago
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The fog's just lifting. Throw off your bow line; throw off your stern. You head out to South channel, past Rocky Neck, Ten Pound Island. Past Niles Pond where I skated as a kid. Blow your air-horn and throw a wave to the lighthouse keeper's kid on Thatcher Island. Then the birds show up: black backs, herring gulls, big dump ducks. The sun hits ya - head North. Open up to 12 - steamin' now. The guys are busy; you're in charge. Ya know what? You're a goddam swordboat captain! Is there any thing better in the world?
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travellm · 1 month ago
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Family-Friendly Activities in New Haven: Fun Things to Do with Kids
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New Haven, Connecticut, isn’t just known for its rich history and academic excellence—this charming coastal city offers a wealth of family-friendly activities that cater to children of all ages. Whether you’re looking for an interactive museum, a day in nature, or cultural adventures, New Haven has something for everyone. In this guide, we’ll explore the top kid-friendly attractions that will keep your family entertained and engaged throughout your visit.
1. Visit the Peabody Museum of Natural History
The Yale Peabody Museum is a must-visit for families who love dinosaurs, ancient artifacts, and science exhibits. Kids will be fascinated by the fossilized dinosaur skeletons, gemstone collections, and hands-on discovery areas. The museum also offers seasonal family programs like scavenger hunts and workshops where children can create fossils or study insects.
Address: 170 Whitney Ave, New Haven, CT Tip: Check the museum’s calendar for special family days and free admission offers.
2. Spend a Day at Lighthouse Point Park
Lighthouse Point Park offers a mix of history, nature, and fun in the sun. Kids can swim in the Long Island Sound, explore tide pools, or take a ride on the 1920s carousel. The park also features a splash pad, picnic areas, and playgrounds, making it a perfect spot for a day of outdoor relaxation.
Activities Highlights:
Seasonal Carousel Rides
Picnic Areas with Grills
Sandy Beach and Splash Pad
Views of the New Haven Harbor Lighthouse
Tip: Bring a pair of water shoes for exploring the rocky tide pools.
3. Explore the Connecticut Children's Museum
If you’re looking for a space where children can learn through play, the Connecticut Children’s Museum is ideal. This museum offers immersive exhibits that inspire creativity, including play kitchens, puppet theaters, and reading corners. Kids can also enjoy storytelling events and STEM-focused activities throughout the week.
Address: 22 Wall St, New Haven, CT Best For: Toddlers and young children up to 10 years old Tip: The museum offers sensory-friendly times for children with special needs.
4. Take a Walk through East Rock Park
East Rock Park is an excellent spot for families who love the outdoors. You can walk along the easy trails or drive up to the summit for panoramic views of New Haven and Long Island Sound. The park also has several playgrounds, a duck pond, and picnic tables, making it a great spot for a family outing.
Activities:
Hiking and Biking Trails
Playground and Picnic Areas
Birdwatching and Wildlife Spotting
Tip: Visit the Eli Whitney Museum nearby for an interactive history experience focusing on invention and creativity.
5. Discover the Yale University Art Gallery
Although an art museum may not seem like an obvious choice for kids, the Yale University Art Gallery offers engaging family programs. They feature art-themed scavenger hunts and workshops where kids can create their own masterpieces. Admission is free, making this an affordable way to introduce children to the world of art.
Address: 1111 Chapel St, New Haven, CT Tip: The gallery often hosts drop-in craft sessions on weekends—perfect for kids of all ages.
6. Enjoy Sweets at Arethusa Farm Dairy
After a day of exploration, treat the family to some of New Haven’s finest ice cream at Arethusa Farm Dairy. Known for its high-quality dairy products, this local shop offers kid-favorite flavors like cookies and cream and chocolate chip cookie dough. They also have delicious pastries and milkshakes that the whole family will enjoy.
Address: 1020 Chapel St, New Haven, CT Tip: Visit during the late afternoon when the line is usually shorter.
7. Catch a Show at the Shubert Theater
Introduce your children to the magic of live performances at the historic Shubert Theater. The theater hosts a range of family-friendly shows, including children’s musicals, holiday performances, and puppet shows. It's a great way to foster an appreciation for the arts from an early age.
Address: 247 College St, New Haven, CT Tip: Look for special family ticket packages or matinee performances.
8. Visit the New Haven Green
The New Haven Green is a historic park located right in the heart of downtown. It's an open space perfect for running around, having a picnic, or enjoying live music. Throughout the year, the Green hosts various family-friendly festivals, including food truck events and outdoor concerts.
Activities:
Playground and Open Green Space
Seasonal Festivals and Fairs
Ice Skating Rink in Winter
Tip: Check the city’s event calendar for free family events happening during your visit.
9. Take a Family Bike Ride along the Farmington Canal Heritage Trail
The Farmington Canal Heritage Trail offers a scenic and safe route for biking, rollerblading, or walking with kids. Stretching through New Haven and beyond, this trail is perfect for a leisurely family bike ride. Several parks and playgrounds are accessible along the route, making it easy to take breaks along the way.
Tip: Rent bikes from local bike shops if you don’t have your own.
10. Explore the Marsh Botanical Garden
The Marsh Botanical Garden on Yale's campus offers a beautiful and peaceful experience for families. Walk through the garden's greenhouse filled with exotic plants, or explore the outdoor gardens with seasonal flowers. It's a fun way to introduce kids to plant science and nature conservation.
Address: 265 Mansfield St, New Haven, CT Tip: Call ahead to see if they are offering guided tours or family workshops during your visit.
11. Visit Edgewood Park for Outdoor Fun
Edgewood Park is a large urban park with activities that will keep kids entertained all day. It offers playgrounds, walking trails, and a pond where kids can feed ducks. In winter, the park transforms into a great spot for sledding. Edgewood Skate Park, located within the park, is also popular among kids who love skateboarding.
Tip: Stop by the community garden to see what local residents are growing.
12. Explore the Shoreline Trolley Museum
Just a short drive from New Haven, the Shoreline Trolley Museum offers a unique, hands-on experience. Kids can explore restored trolleys and even take a ride on one! The museum provides a glimpse into the history of public transportation and makes learning fun for children.
Address: 17 River St, East Haven, CT Tip: Bring a camera—kids will love posing inside the vintage trolleys!
Conclusion: Make the Most of Your Family Adventure in New Haven!
New Haven is a vibrant, family-friendly destination with an exciting range of activities that will keep kids entertained while offering parents opportunities to relax and explore. From interactive museums and scenic parks to tasty treats and cultural experiences, there’s no shortage of fun to be had. So pack your bags, bring your sense of adventure, and make lasting memories with your family in New Haven .
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xxatlantisxx · 2 months ago
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Vague Catalogue of Builds: Minecraft PS4 2014-2022/2023
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10+ Year Minecraft World - Creative
Full Biome Terraforming: Manually connected + lengthened river connecting major lakes, swamps, and oceans; manually updated swamps, lakes, and plains; new forest/mountain biomes; digging/reforming/flattening mountains, plains, hills, and caves. Bonemealing EVERYWHERE, both new trees AND entire flower fields. Mangrove Swamp built by hand.
6x7 block map of Main Territory, possibly incomplete before corruption. (Additional 4x5 block map of nearby split biome w/ unchanged snow/ice and plains villages.)
[Underground Mountain Base] 12+ furnished/themed rooms with designated purposes and 3 semi-hidden and/or trapped Entrances/Exits, waterfall and daylight sensor door tunnel included. (Storage, Beds, All Crafting Benches, Enchanting, Brewing Station, Kitchen, Living Room, Trophy Room, Study, DJ, Armory, and emergency escape tunnel included.)
[Above Base/Mountain] Small tent and fire, 2 ponds, chorus fruit farm, mushroom farm, nether wart farm, glow berry farms, updated/fancy design floating Nether portal and underground End portal, and a parrot hub. (Multi-animal farm occasionally rebuilt and rotated.)
[Nearby Base] Large fishing pier w/ storage and boats in the main river, crop farms, bee farm, manually updated swamp, and self-built swamp village with a personal house. Self-built floating island (roots, stalactites, mineral variation, and all) with a 2-story birch cabin and spruce trees on top. Underground aquarium floor room and cave hiding/night watch spot.
[Mountain Tops surrounding Base] An oak/chain bridge to a large 2-story "modern" house with a water slide into the river, a small pool, and a functional firework canon; A dark oak platform bridge to a bamboo forest with pandas and parrots.
Main Plains Village, cleaned and upgraded with paths and lighting, 10+ expansions and outskirt add-ons, a townhouse, a bathhouse, a large multi-purpose farm, 2 alarm/guard towers, a complete armory, a large public garden, boat/river access and a boat lift, multiple cave entrances w/ a semi-functional railroad system, a flower-tree inn, a stable, and a secluded jail for zombie villagers.
[Outside Main Plains Village] Flight tower (massive 6-story Jungle tree) with lighted landing strip and nearby updated (Mangrove) swamp/pond for distance testing. Small tent w/ fire and roasting meat.
[Plains between Villages] Large lake with Axolotls, boat storage, Always Watching house, fully furnished 3-story dark oak mansion (from hard-back Construction book) surrounded by acacia trees with color-coded beds and enchanted armor sets for visiting friends. Pool, ice rink, and iron buff beacon pyramid included outside. Updated lake-island and boat dock pier connecting.
[Savanna Village] Cleaned and upgraded with paths, lighting, and a renovated tower; self-built mushroom treehouse w/ lighting, crystals, and furniture. GeorgeNotFound's mushroom cottage w/ different materials built into mountain.
[Beach] Mini quartz temple and statue (Neptune monument), manually updated ocean cove and watering hole, an underwater globe, and a stilted birch vacation house w/ attic, fishing docks, and accessories. (Heart of the Sea Shrine underneath.)
[Across the Bay] 2-part fishing village with a large pier and fountain, 4 small boats, and 1 large sailing ship, a haystack hermit house w/ a small bee farm, a 4-story functioning lighthouse with a moving/rotating light via Redstone and firework cannons towards sea, a small desert oasis w/ greenery, and a medium volcano w/ flowing lava, smoke stacks via campfire, and an underground obsidian room with glass roof to view lava.
[Off Continent] Self-built and populated mushroom island and large plains biome island that I overpopulated with every bovine and equestrian creature known to Minecraft as a joke. (Mushroom Island is not visible on the map, corner of Plains Island is.)
[The Outlands] Realm-splitting river: A result of me never exploring beyond a certain render-distance worth of land pre-VIllage and Pillage Update. Contains two untouched tundra villages and a few ruins.
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