#pokemon too many types
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Sorry
#quy qries#pokemon#my art#digital art#eevee#eeveelution#pokémon#fakemon#pokemon too many types#TBHeon
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Flattening, Too Many Types, and Spiritomb
So WolfeyVGC released a video a few days ago about how in spite of having no type weaknesses, the few pokemon with this trait are pretty uniformly horrible. Like, bad enough to almost never see competitive play.
One of the points he brought up was that while weaknesses are a big deal, so too are resistances, and generally the way weaknesses get overcome on these weakness-free pokemon is by having resistances offsetting them. Now and then you get an immunity overriding the weakness, and that's great, but there aren't enough immunities to fully remove a type's list of weaknesses.
Spiritomb, on release, didn't have Fairy weakness because that wasn't a type yet, and it was still kind of bad, because it didn't resist any of the most popular types. The same is true of Sableye. With weaknesses and resistances largely ignored, you end up with a question of base stats, and these "weakness-free" pokemon were...kinda weak.
This comes up really heavily in the extremely silly Too Many Types mod for Pokemon Emerald. The true result of having, just, a BOATLOAD of types introduced...was that every pokemon jumped from like 30% odds to be hit with neutral damage up to like 80% (Edit: I recognize that "30% odds" doesn't match with the fact that 60+ percent of the type chart is neutral across all of Pokemon's history. These two "odds" were taking into account the player's actions taken to defend themselves by swapping in grass vs water etc). You couldn't avoid neutral damage because an enemy's "coverage moves" would almost certainly be some dumb-ass type like "Magic" or "UFO" or "Furry" and you wouldn't happen to be immune or resistant. The odds that you'd be vulnerable were also really low, and double-vuln was nigh-impossible, but that didn't matter. The inability to reduce or avoid damage via matchups is just as big a part of gameplay as the ability to one-shot your enemy's grass type with your fire, especially when you're trying to do a battle of attrition, such as any of the Team dungeons, gyms (yes, you can do either of these by going back to a Center after each fight, but nobody WANTS to), or The Elite Four.
Thus, what really mattered was raw stats and the raw power of moves you could get that matched your own type and thus got STAB (Same Type Attack Bonus, for those of you who don't do Pokemon stuff but are reading this anyway). With vanishingly rare exceptions, that was ALL that mattered. In reality it very nearly could have been called the Oops No Types mod instead. I don't want to devalue the work that went into the mod; There were a couple extremely weird types that made for clever gameplay moments, and certainly there were a lot of funny type names, like Gun, Furry, Bean, and Sans (which was reserved for Shedinja with its 1 hp and immunity to most damage), but for most of the game you might as well have had no types at all if you were looking at what your strategic options were and how you played the game.
And this is also interesting when you consider the idea of adding a new type. At one point Wolfey pondered a 19th type and what that would look like, suggesting Sound type (It already has some members like Cricketune and Loudred, much like how Fairy had...Clefairy and most other pink pokemon). One thing I noticed was that the addition of Fairy, in addition to shaking up the meta, increased the amount of neutral moves by about half a percent, from upper 61 percent to low 62. It went down when Steel and Dark type were added, mostly because of how Steel resists bloody well everything. But that was a Steel-specific gimmick and you can expect that the addition of almost any other type will increase the average "odds of neutral move interaction." Probably not to the extent of Gen 1 Normal or Dragon, but still SOME. There's a mathematical upper bounds on the design space, not simply because of the difficulty to learn the arcane type matchup chart (that ship sailed way back in Gen 1, tbh, and then was mostly solved more recently by a tooltip that shows whether your attack will be good, bad, or neutral), but rather because every increase in the total number of possibilities you have to plan against makes it less and less possible that any plan will handle everything, or even handle enough. And I think that's really neat. Like the limit of how large a kaiju can be before its own body will, by the nature of gravity, crush it? The design space of Pokemon only allows for so many pokemon types before the blank space between the type interactions becomes too dominant in the play space.
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Having fun with pokemon too many types and by 'having fun' I mean 'meticulously recording every type interaction'
I haven't beaten the second gym and there's already three full pages-
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i have not, thanks for asking
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i know it's because of a meme ROM hack where Wally's team is all gender-type but consider for a moment: trans Wally
#pokemon#pokemon too many types#trainer wally#rival wally#pokemon wally#spoilers#to those who haven't played the rom and want to#🧁.txt
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Damn I can’t believe that Gardevoir is actually a Space Fairy Gender-type Pokemon…
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Bad pokemon idea: a mix of pokemon infinite fusion and pokemon too many types called pokemon everything bagel
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My GOD did I have some technical problems today... But thankfully I sorted it earlier, so now we can finish this~
Goin' live in 5! Hope to see you there~
#mika-talks#twitch#youtube#pokémon#twitch streamer#youtuber#nintendo#pokémon emerald#pokemon too many types#pokemon rom hack
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Pokemon: Too Many Types Generator
Hey I learned a Tiny Bit of Coding for this silly thing, I hope somebody gets a kick out of it. I made it with Fakemon drawing prompt in mind, but I'm sure there could be alternate uses for this generator.
If you make something using this please tag me! I'd love to see!
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Tonight, we're heading back to look at all those Too Many Types in Pokemon! I still have no clue where to go and when, so please watch me stumble, tonight at 4:30 pm pst!
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So a friend Necro is playing Too Many Types and he has never played gen 3. I described the plot thus: "The story of three is that a bear and a twink misunderstand science so terribly that they have a falling out and make it a everyone's apocalyptic problem."
Anyway you should all check out the Great and Terrible NecroMage on Twitch!
twitch_live
#twitch streamer#pngtuber#english vtuber#twitch stream#pokemon emerald#too many types#pokemon too many types#pokemon
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youtube
oh yeah I forgot I can post links to my videos and stuff here huh
#youtube#gameplay video#pokemon#pokemon too many types#thanks to denis & keyframers for editing#thanks to derpy squiddles for thumbnail art#thanks to the Joker baby for singing them to death
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Easy.
Defensively, Space is weak to Ground, Water, Psychic, Liquid, Vibe, Ancient, Stinky, and Ohio. It resists Fighting, Poison, Ice, Space, Furry, Sharp, Magic, Ugly, Bean, and Boomer. It's immune to Ghost, Electric, Dark, Guys, and Pikachu.
Offensively, it's super effective against Normal, Fire, Electric, Psychic, Baby, Ancient, Stinky, Magic, Boring, Pikachu, and Normal2. It's resisted by Ice, Dark, Vibe, Space, Bad, Dream, Bean, and Ball. It doesn't affect Sans.
Boom. There's your Space type.
Light, Sound, and Food type are bullshit though.
what are your thoughts on proposed but not scientifically backed types like the light type or sound type or space type or food type
i think it's stupid. they're "categorizations" sure, but not Types. because if they were types, they would be scientifically backed. tell me the advantages and weaknesses of a """"space type pokémon"""" before we talk
#there's a song type though! that's sort of like sound. it's not sound though. same with crab and bean. those are food! not food type though#[this is the worst blog i've ever made sorry]#pokemon too many types
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My Pokemon With Too Many Types Team (So far):
Yinn (Bayleaf), LV 18 Ingly (Pichu), LV 13 Collik (Cottonee), LV 13
The names have no meaning I just like them.
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twitch_live
Going live with a nuzlocke run of Pokemon Too Many Types, an emerald hack with adds more types to the game (and does some other silly stuff)
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In the world of heavy metals, love is denser than hate!
#Poorly drawn SVSSS#SVSSS#luo bingge#luo binghe#ask#Is that right? Two different character tags? I think that is right.#I'm calling myself out with screenshotting the asks with the dates because my full ask box has become a problem I'm determined to solve.#I promise you that if I did not respond to your ask it was because I 1) *really* wanted to hold on to it to make a doodle reply#or 2) really was so touched by the message and got overwhelmed#So expect many year + old asks suddenly gaining a reappearance! I'm going to get to them ALL.#Back to Luo Binghe (both versions). You see...the substance he is made with has a chemical reaction to affection.#Like how a pokemon has multiple paths to evolution depending on it's friendship points or exposure to random stones#so to does he evolve into various forms. I feel like Bingge (Ht) would be a noble gas. Unable to form bonds#I could also see him as a Halogen-type of element! Highly reactive and only truly found in manufactured environments.#And Binghe (Lv) would be an alkaline earth metal (+2). Sturdy. Forms bond better but not freely giving them away.#this is the second time I've related characters to elements - and I am far less familar with Scum Villian so please feel free to chime in.#I could be way off base here and I am very down for someone to talk chemistry and character themes.#Thank you all for the love you have given my silly little LBH. It means a lot to me B*)#Don't...don't look too hard at the lack of mark on his forehead here. I gave up. It's just...hidden behind his bangs.
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