#pokemon too many types
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jeremy-ken-anderson · 2 months ago
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Flattening, Too Many Types, and Spiritomb
So WolfeyVGC released a video a few days ago about how in spite of having no type weaknesses, the few pokemon with this trait are pretty uniformly horrible. Like, bad enough to almost never see competitive play.
One of the points he brought up was that while weaknesses are a big deal, so too are resistances, and generally the way weaknesses get overcome on these weakness-free pokemon is by having resistances offsetting them. Now and then you get an immunity overriding the weakness, and that's great, but there aren't enough immunities to fully remove a type's list of weaknesses.
Spiritomb, on release, didn't have Fairy weakness because that wasn't a type yet, and it was still kind of bad, because it didn't resist any of the most popular types. The same is true of Sableye. With weaknesses and resistances largely ignored, you end up with a question of base stats, and these "weakness-free" pokemon were...kinda weak.
This comes up really heavily in the extremely silly Too Many Types mod for Pokemon Emerald. The true result of having, just, a BOATLOAD of types introduced...was that every pokemon jumped from like 30% odds to be hit with neutral damage up to like 80% (Edit: I recognize that "30% odds" doesn't match with the fact that 60+ percent of the type chart is neutral across all of Pokemon's history. These two "odds" were taking into account the player's actions taken to defend themselves by swapping in grass vs water etc). You couldn't avoid neutral damage because an enemy's "coverage moves" would almost certainly be some dumb-ass type like "Magic" or "UFO" or "Furry" and you wouldn't happen to be immune or resistant. The odds that you'd be vulnerable were also really low, and double-vuln was nigh-impossible, but that didn't matter. The inability to reduce or avoid damage via matchups is just as big a part of gameplay as the ability to one-shot your enemy's grass type with your fire, especially when you're trying to do a battle of attrition, such as any of the Team dungeons, gyms (yes, you can do either of these by going back to a Center after each fight, but nobody WANTS to), or The Elite Four.
Thus, what really mattered was raw stats and the raw power of moves you could get that matched your own type and thus got STAB (Same Type Attack Bonus, for those of you who don't do Pokemon stuff but are reading this anyway). With vanishingly rare exceptions, that was ALL that mattered. In reality it very nearly could have been called the Oops No Types mod instead. I don't want to devalue the work that went into the mod; There were a couple extremely weird types that made for clever gameplay moments, and certainly there were a lot of funny type names, like Gun, Furry, Bean, and Sans (which was reserved for Shedinja with its 1 hp and immunity to most damage), but for most of the game you might as well have had no types at all if you were looking at what your strategic options were and how you played the game.
And this is also interesting when you consider the idea of adding a new type. At one point Wolfey pondered a 19th type and what that would look like, suggesting Sound type (It already has some members like Cricketune and Loudred, much like how Fairy had...Clefairy and most other pink pokemon). One thing I noticed was that the addition of Fairy, in addition to shaking up the meta, increased the amount of neutral moves by about half a percent, from upper 61 percent to low 62. It went down when Steel and Dark type were added, mostly because of how Steel resists bloody well everything. But that was a Steel-specific gimmick and you can expect that the addition of almost any other type will increase the average "odds of neutral move interaction." Probably not to the extent of Gen 1 Normal or Dragon, but still SOME. There's a mathematical upper bounds on the design space, not simply because of the difficulty to learn the arcane type matchup chart (that ship sailed way back in Gen 1, tbh, and then was mostly solved more recently by a tooltip that shows whether your attack will be good, bad, or neutral), but rather because every increase in the total number of possibilities you have to plan against makes it less and less possible that any plan will handle everything, or even handle enough. And I think that's really neat. Like the limit of how large a kaiju can be before its own body will, by the nature of gravity, crush it? The design space of Pokemon only allows for so many pokemon types before the blank space between the type interactions becomes too dominant in the play space.
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bitchycatwizard · 2 days ago
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Will Alpharad's Team make a sequel to Pokemon:To Many Types? I hope so!!
Hoping for it to be set in Sinnoh or Unova to be honest.
Some of the best games in the series but with the twist that makes like we have never played it before!!
Reblog this post because I'm curious what people think about these new type ideas!
First things first, divide up the steel type into the other metals that exist.
Divide up grass types into it's different types.
We will see down here about my ideas!
Reblog and comment about you're ideas!
Reblog and comment!
I'm curious!!
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hjyboy1218 · 4 months ago
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Having fun with pokemon too many types and by 'having fun' I mean 'meticulously recording every type interaction'
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I haven't beaten the second gym and there's already three full pages-
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lonely-paracosmos · 5 months ago
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Sorry
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indecisive-v · 1 year ago
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i have not, thanks for asking
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leylila · 12 days ago
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alpharad viewers, reblog this with your tri-type from pokemon too many types
personally, i’d be a little magic fairy
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meihouwangslittlecumslut · 15 days ago
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My final team in pokemon too many types
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Adrian the Gardevoir, mervil the primarina, Dana the Ninetales, malleus the hydreigon, jun the galarian rapidash, and Trevor the haxorus
One of the best things about this rom hack is that it lowers the evolution levels of certain pokemon (including... Hydreigon and haxorus!!), so it's actually feasible to use them in a normal team
Also I feel like I should mention that all of them are male except for malleus
Did you know that Gardevoir can learn thunderbolt? I didn't
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emmysadventures · 1 month ago
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A New Member!
I've been catching all the new Pokemon I find along the way, but this little Ralts is the only one I decided should stay! Say hello to Usagi!
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komaedamizuki · 1 year ago
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i know it's because of a meme ROM hack where Wally's team is all gender-type but consider for a moment: trans Wally
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vulturevanity · 1 year ago
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Bad pokemon idea: a mix of pokemon infinite fusion and pokemon too many types called pokemon everything bagel
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possessedscholar · 1 year ago
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Damn I can’t believe that Gardevoir is actually a Space Fairy Gender-type Pokemon…
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taojat-ornis · 1 year ago
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Pokemon: Too Many Types Generator
Hey I learned a Tiny Bit of Coding for this silly thing, I hope somebody gets a kick out of it. I made it with Fakemon drawing prompt in mind, but I'm sure there could be alternate uses for this generator.
If you make something using this please tag me! I'd love to see!
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mika-shion · 7 months ago
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My GOD did I have some technical problems today... But thankfully I sorted it earlier, so now we can finish this~
Goin' live in 5! Hope to see you there~
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cheezvt · 1 year ago
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Tonight, we're heading back to look at all those Too Many Types in Pokemon! I still have no clue where to go and when, so please watch me stumble, tonight at 4:30 pm pst!
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So a friend Necro is playing Too Many Types and he has never played gen 3. I described the plot thus: "The story of three is that a bear and a twink misunderstand science so terribly that they have a falling out and make it a everyone's apocalyptic problem."
Anyway you should all check out the Great and Terrible NecroMage on Twitch!
twitch_live
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ssblur · 1 year ago
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youtube
oh yeah I forgot I can post links to my videos and stuff here huh
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