#pokemon legends arceus random encounter shiny number 5
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pikachumaniac10 · 1 year ago
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It's finally done as this is the last post I have for a bit!! tho tbh I hope not so I can move on....
This is the 8th shiny and the 5th random encounter shiny of the game, but it's not for the team. It's for the village!
Remember how I mentioned I was going to fill the village with shiny mons, well it finally happened!!
I was finally able to complete the wurmple can evolve mission cause I have found a shiny wurmple!!!
I got wurmple, buziel, kricktot, and paras perfect 10 btw to make this easier.
So now I just need a shiny paras/parasect, shiny big buziel, shiny kricketot and shiny petilil to complete the missions I have currently.
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bigklingy · 7 years ago
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Pokemon Generation Thoughts
Since a blog I follow did this, I thought I’d do mine. Gen 1:
Pros: -The one that started it all. -How crazily into it kids at school were. -Gym Leaders were pretty memorable. -For the time, a good twist for the final battle. -Glitches are fun to mess with. -The crit formula based on base speed was actually kind of interesting. Cons: -Incredibly glitchy, to the point where speedrunners keep finding more and more insane ways to break the game. Spawning item balls that are also trainers that are actually wild Pokemon?! Making a sign give you an Eevee?! Beating the game in 0:00?!?! I know these are glitches you’re unlikely to find without intentionally trying, but there are MANY game-breaking ones you’re very likely to encounter by accident. -Very unbalanced battle system. Psychic types are broken, some moves were coded badly and worse than useless (Focus Energy QUARTERED your crit rate), X Accuracy + OHKOs destroys the game, Wrap/Fire Spin etc were extremely annoying. -Most of the Pokemon haven’t aged well stat-wise. Gen 2: Pros: -I liked the Johto region. -Greatly fixed a lot of Gen 1′s gameplay, far less glitches. -Split Special into Special Attack and Special Defense. -Introduced breeding. -Had another entire region for the postgame, with 8 more badges. -Normal trainers have names now! Phone numbers gave them a bit of personality. -You can actually delete HMs now! -You can catch both mascot legendaries regardless of your game. Cons: -Most of the new Pokemon are extremely mediocre or outright terrible, with very few good ones (stat-wise). -IMO, second worst starters in the series. Typhlosion’s stats are directly copied from Charizard, why?? -The “split path” after the 4th badge, where you could get the 5th, 6th and 7th badges in any order, was a good idea in theory but not well implemented. Whichever path you take last ends up horribly underleveled. -Low levels overall, leading to a fairly easy main story. -Kanto is horribly balanced, almost everything is a joke for the point you have access to it. -Until Crystal, phone calls were generic and boring. In all versions though, phone calls get very annoying. -Cross-gen trading is clunky and awkward, you had to manually delete any move that didn’t exist in Gen 1. -Introduced roaming legendaries. Gen 3: Pros: -Nice graphical upgrade. -Abilities, Natures and the revamped EV system add more strategy to battling. -Introduced a new way to play in Double Battles. -The Hoenn region is pretty nice if you ignore the water areas. Some cool new area concepts we haven’t seen before, like deserts and volcanoes. -Significant plot differences between versions now. -Emerald’s Battle Frontier is very fun. Cons: -Loss of compatibility with older versions, meaning that a huge number of old Pokemon weren’t available until Kanto remakes. -Hoenn in general went really crazy with required HM usage. WHY DID THEY MAKE ROCK SMASH AN HM! -Vanilla Ruby/Sapphire have the worst postgame in the entire series by far. (Just a Battle Tower and one roaming legend) Fixed in Emerald and slightly fixed in the remakes. -Team Magma and Aqua were lame and unmemorable. Fixed in the remakes. -Introduction of version-exclusive legendaries. -Champions excluded, Hoenn probably has the worst Elite Four in the series, with incredibly boring, repetitive teams. -Completing the national dex was insanely convoluted, as Pokemon were split up across multiple games and spinoffs. You needed at bare minimum 4 games, a Gamecube and a Gamecube to GBA cable to do it. Gen 4: Pros: -Physical/Special split, increasing the viability of a lot of Pokemon. -Introduced WiFi, making trading MUCH easier. -Expanded the TM list, allowing for more options. -Most of the new Pokemon introduced had good stats and movepools. My favourite new batch of Pokemon. -Gave much-needed evolutions to many mediocre old Pokemon. -The “route split” where you can choose whether to fight Maylene or Wake 3rd, was kind of well-done. -Best starters in the series imo. Cons: -Diamond and Pearl are PAINFULLY SLOW. Both on the field and in battle. Saving takes forever. Surfing is horrendous. Platinum fixed some of this though. -Diamond and Pearl’s regional dex is horrible. Only one Fire type besides the starters, some of the newly-introduced Pokemon aren’t even in the dex! -And they made some very questionable choices to go with it. Protip: if your regional dex only has two Fire type lines, you PROBABLY shouldn’t have a Fire type Elite Four member. -Team Galactic and Cyrus are my least favourite villains by far. Their plot is a giant mess and it’s not paced well. I could go into more detail, of all their encounters before the halfway point, only one has any bearing on their main goal. The rest are just random acts of villainy for no reason. The Grunts don’t even know what the bosses are planning. -Main story is badly paced, HUGE drought between badges 2 and 3 (fixed in Platinum), and the massive level jump between Gym 8 and the Elite 4 forces a ton of grinding right at the very end (also fixed in Platinum) -No random online battling. -GTS is a mess, only trade via online forums or chatrooms. -Worst Safari Zone in the series by far. -The snow routes are awful. Good music though. Gen 5: Pros: -The fresh start the series desperately needed. -A regional dex of all new Pokemon. -Most new Pokemon have VERY good stats. -Main adventure is very balanced overall. Pokemon are available at just the right times, for the most part (Larvesta and Deino are exceptions) -Introduction of exp scaling, making it hard to get too overleveled during the main story and letting you more easily train low-level Pokemon to Lv 50 in the postgame. -HMs, besides one forced use of Cut, are entirely optional. Thank Arceus. -Gym Leaders are decently challenging, and actually do things in the story. -Some of the best storylines and characters in a Pokemon game. -Awesome twist on the formula at the end. -BW2 are full sequels instead of 3rd versions. Add new areas.. -BW2 has the best balance of old vs new in a regional dex, with an almost exactly 50/50 split. Some old Pokemon are given fresh new spins, like Riolu and Eevee being catchable early in the game. -BW2 has probably the best postgame in the series. -PWT is an awesome callback and a pretty fun battle facility. -Battle Facilities in general stopped cheating as much as they used to. -Added Shiny Charm, giving a non-cosmetic reward for completing the Dex. Cons: -Competitive metagame was kind of a mess, Smogon had to make several complex bans to try and keep everything under control. Mostly only applies to Singles though. -Introduced random online battles, but Ragequitting was rampant. -Introduced Triple and Rotation Battles, but were very under-used and barely anyone plays them competitively. -Worst starters in the series imo. -The Unova region is very linear and, at least in BW1, a quarter of it is postgame-only. -BW2′s plot was far more standard for a Pokemon game. -Some of the new Pokemon evolve at painfully high levels, which got bad when they showed up earlier in later games. Gen 6:
Pros: -First full 3D main series game. -I kind of like Kalos as a region. -Added Fairy type, helping nerf Dragons. (Though they might have gone overboard, Fairy is now kind of overpowered) -The starters are pretty good. -Ruby/Sapphire remakes were nice. -Added tons of nice Quality-Of-Life features, especially making breeding and EV training WAY easier and more accessible. -WiFi is amazing, especially the PSS. -A lot of Pokemon available in the dex. -Sycamore is a cool professor. Shame he wasn’t the Champion. -You won’t know it if you use the Exp Share, but basic trainers are actually very challenging, often having smart movesets and strategies, even egg moves. Try a no-exp share run sometime. These are actually among the hardest Pokemon games if you do. -The postgame Looker quest actually has a better story than the main game.
Cons: -Game Freak did a total 180 on their stance with Gen 5, and decided Pokemon would now be all about the old rather than the new. The games began a trend of GF extensively pandering to Genwunners at the expense of actual new stuff. Very few new Pokemon, all of them almost intentionally made rare. It almost felt like GF was ASHAMED of them, and had to hide them from the wrath of the Genwunners. Other pandering included a direct rehash of Viridian Forest, Snorlax, and a forced first encounter with a Pidgey. Not a new Pokemon, a Pidgey. -Worst tutorials in the series. It’s possible to catch a full team of 6... AND THEN BE GIVEN THE CAPTURE TUTORIAL. -Way too many rivals. Tierno and Trevor are barely there, and Calem/Serena feels undeveloped. -Team Flare are my second least-favourite evil team. They shouldn’t have bothered trying to hide Lysandre as the villain, it was so obvious. -Early pacing issues. Big gap between Gyms 1 and 2 (could’ve easily been solved by making Clemont Leader 2), Team Flare plot doesn’t start until pretty late in. -Worst Champion in the entire series. -Most Gym Leaders and all the E4 not named Seibold are jokes. (XY are weird in that on a challenge run, you’ll be steamrolling the bosses but getting destroyed by basic trainers) -THE EXP SHARE IS HORRIFICALLY BROKEN. Have it on all game, and you’ll be overleveling everyone by 20-30. It ruins what would otherwise be a pretty challenging game. -Kalos Route 13 is the worst route in Pokemon history. -THEY BROUGHT BACK SINNOH’S STICKING MUD, WHY?! -Sky Battles and Inverse Battles are really underused for something they spent a lot of effort marketing. Neither can be done in multiplayer. Sky Battles limited to a bunch of one-time trainers, Inverse Battles limited to only one. Neither can be done in multiplayer. -Controversial opinion, but I actually really hate Super Training. The EVs/Time ratio is way too small to be worth it, horde battles are far better. I only use it to finish off the last couple of EVs on a spread. -Mega Evolution is a mixed bag. It makes some weaker Pokemon useful (Beedrill, Kangaskhan, Charizard), but also makes some already good Pokemon even better (Scizor, Metagross, Gengar, Lucario, SALAMENCE). This means a lot of the more interesting Mega options go unused because you can only have one Mega slot. Evidence of not just popularity power, but more Genwunner pandering is on display. I like Charizard and Mewtwo, but I don’t think they needed two Megas. And NO Gen 5 Megas at all, and even after ORAS only one? (And it’s terrible?) -No new non-Uber legendaries, instead re-using, you guessed it, the Gen 1 legendaries. Gen 7:
Pros: -NO MORE HMs, FINALLY! -More new Pokemon than Gen 6. Each new Pokemon is given at least one unique gameplay trait, which is cool. -Alola is a pretty nice region. -Story and characters are great. Not as good as BW but a big step up from XY. -Team Skull are hilarious, playing all the unintentionally funny things about past evil teams for intentional comedy, almost acting as a bit of self-aware parody. -Genwunner pandering is less evident. Yeah only Gen 1 Pokes got Alolan Forms, but most of them needed upgrades anyway. NPCs from all gens get cameos, not just Gen 1 NPCs. -The Big Bad of vanilla Sun/Moon is a great villain. -The Exp Share is actually kind of balanced now, oddly enough. -Some of the trials are great boss fights, even better than most Gyms. -Poke Pelago’s “EV Bake Oven” allows for easy EV training. Cons: -Went back on a lot of Gen 6′s good multiplayer features. Festival Plaza is confusing and terrible. -Removed horde battles, replacing them with the extremely annoying SOS Battles. This also means EV training is a lot harder. Poke Pelago is good, but it’s non-interactive. -The first island is very hand-holdy and takes a while. -Island 3 feels oddly small for how big it’s supposed to be. -Still not THAT many new Pokemon. -Crabrawler and Charjabug’s evolution methods are DUMB, making them useless for the main story despite being catchable early. -USUM ruined Sun/Moon’s Big Bad’s characterization. Overall favourite to least-favourite: Gen 5 Gen 2 Gen 7 Gen 3 Gen 1 Gen 6 Gen 4 (But my favourite for competitive battling)
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