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Thoughts on TFS Campaign
please note spoilers for everything
Gameplay:
It only lasted for less than a day but the launch errors were so bad. Not just Battleye disconnects during fights, but Prismatic unlock being bugged, and completely missing cutscenes after missions. It was enough to ruin the experience so waiting to play it was absolutely worth it. I guess it's a sign of there being a lot more moving pieces on the backend than is apparent when things go smoothly.
I’m amazed at the shifting environment inside the Traveler and the dev work it took to do that. Not just creating new paths, but the environment terraforming as you run. The map design is amazing: it's a hill and it's a statue of a cat, its a tree but its also person shaped. Thrilled by how many creepy faces there are in the map, and how the horror and faces just ramp up as the zone continues. The highway where the underside was just hands was one of the more fucked up ones for me
I like that the game warns you if you leave the campaign to the Tower. Plus the ��End Draws Near” buff was appropriately ominous
Also if there is “social” Tower what about “Legend” Tower, or “Grandmaster” Tower lol
Mission 3 where you’re locked in with a room of sword arm guys took some adjusting to. Really like how the shooty eye blast Orge fight was set up in mission 3. Good intro of mechanics, how it will absolutely fuck you up, then it comes together in the final fight where the different types of ads help the combat loop. I’m getting a lot of use from “gain armor charge from breaking shields”
The Dissent mission was the point where I couldn’t solo Legend campaign anymore. The Ogres were fine, but I don’t do great in small rooms with little cover and enemies that rush at you. It's noticeable where earlier missions have a much shorter repeat run back section when you die than this mission.
Final mission was rough due to a lot of mechanics and a long final fight with little room for error. I’m glad the random cool person I found for the previous mission was such a good sport since it took about an hour.
This is the most mechanics heavy expansion so far, they introduced each mechanic through earlier missions: blights, VotD style symbols tracking, VoG relic shield, RoN shoot the darkness seeds, kill 3 giant hive knights on a time limit like Shattered Throne. That’s just a lot of mechanics to juggle while dealing with prismatic shields and aggressive Dread enemies
Overall I enjoyed Legendary Campaign on my Warlock, haven’t finished it on the other classes. Outbreak Perfected fucking shredded especially combined with Chromatic Fire
The new Suspectrum Heavy LFR is way too visually similar to Taipan. Wish the icon was at least a different color. I do like the art on the new craftable campaign weapons.
I appreciate that with Ghost as the vendor I can easily swap ghost shells to see what the damage looks like on different ones. Like Sagira’s Shell (for the angst) or Last City Shell (Damaged).
There were so many post campaign story missions, I appreciate how they filled out narrative threads that didn’t fit in the base campaign but also all quests now can be right clicked to be launched
The post raid 12 person activity was great. I've been wanting a 12 player activity to be introduced ever since the time of 12 person raid bug, and it felt an appropriately “epic” scale with no raid context needed
It would be cool to see a flowchart of all the musical callbacks in TFS, I’m recognizing a lot even if I don’t know the track names
This expansion really felt cinematic, a grand finale. I love how many cutscenes both artistic and pre-rendered there were, capped off with the final post raid cutscene. My favorites were of course the ending cutscene but also the opening hawk covered in goo cutscene to set the tone
Story Thoughts under cut
Love the hawk being back and notes of Journey from the D2 base campaign
The guardian taking critical damage when Ghost gets possessed in Temptation really added to the feel. Glad to get one more story beat of Crow angst
Crow and Cayde going back and forth with banter makes it a lot more tolerable than just Cayde the funnyman. Also a fun bit of “3 sharpest hunters” when I played Hunter
Ikora’s reaction/processing of Cayde being “alive” had a lot more emotional impact for me than the Guardian reuniting with him. Of course Cayde did it in the most dramatic way possible
TARGE!!!! Excited to hear him in game. Love the visuals of the Witness smoke coming from the family house
I’m glad that Zavala’s character got so developed over the seasonal storylines, it makes the pathos of his encounter here so much stronger. He’s one of the big emotional anchors of the story and while Keith David does a great job filling in as Zavala it feels awkward considering out of game context to hear Zavala talk about dying and not making it back
The cynical part of me thought; ok narratively there’s been a moment to be sad about Cayde 6, sad about Zavala’s dead family, sad about Amanda. Are we going to get narratively sad about Rasputin? (edit: nope)
That Cayde came back from Crow’s wish was something I thought had been heavily hinted at?? Like it wasn’t a surprise to me.
It would be cool to see a flowchart of all the musical callbacks in TFS, I’m recognizing a lot even if I don’t know the track names
Holy shit mean Zavala, but I like how the Guardian then gets called out for listening on the radio unlike any other time they snoop in this or last expansions on deeply personal conversations
I’d like to wish a very happy Luzaku to all Hive/Guardian shippers
“I’m yours, and you’re mine” I love Ghost this expansion and how it really touches on the long partnership. Ghost is really only a character in the expansions and this expansion was great for that emotional arc
Liminality Strike crossed the line from Zavala reacting poorly in a moment of stress/grief to “Out of Character is serious business”. It was heavily foreshadowed before that Zavala isn’t doing well and something will happen to Zavala, by the end of the season I hope he gets some ending that has him at peace
“They’ll speak up if they have something to say, that’s what I do” Targe has been lore only so long, he’s even better than I thought with voice acting how he speaks with a kinda decisiveness.
Damn RIP Targe the game got me to fall in love with him in such a short time. Deeply hilarious IMO that then we got a lore page from Immaru
The statues that look like a sheet-ghost were always kinda creepy, but the ceremony where they were falling down dead and it looked much more like funeral shrouds for living beings made them soooooo much creepier
Keeping with the theme of OOC is Serious Business, it was noticeable when The Witness lost its cool and anger/aggravation was clear in its tone
The Iron Lord sigil and the axe in Temptation was the first reference to Crow being the last Iron Lord in a long time, very cool to then see him summon a flaming axe at the end.
Ikora was a supporting character this expansion, but the writing really showed how she is a necessary part of the Vanguard fireteam
Postgame:
Excited to see Micah-10 another favorite previously lore only character
Queens Part 1: Very in character of Savathun show up uninvited, to have her hostile forces with their own agenda at the precipice and almost end of all things. “My Guardian. My Friend” Transactional relationship for now until she decides she no longer owes us, the style of Hive violence as love. Fits right in with the Star Jasmine lore. I love her.
Queens Part 2: I was really smiling listening to Savathun and Mara go back and forth sniping at each other and being catty. I love when Mara isn’t nice!
Can’t believe the Mithrax missions introduced “escort NPCs and keep them alive” style missions. In aggravating tradition, player healing mechanisms do nothing. Just like the meme of “aren’t you tired of being nice” exciting seeing him lose his shit, yell ANSWER ME, then avenge his mother by dropping a Brig on the enemy guy
Caiatl quests: love when she fights alongside us, really enjoyed the furthering of her and Zavala’s relationship as leaders. Incredibly gallows humor that Zavala’s dead family farm is just a permanent part of the Pale Heart.
I really liked the Crow/Cayde camping quest, it felt very much like the Guardian was living through investigating and being with these characters vs drop in, fight, and leave. Sort of like how FF14 Shadowbringers had your character narratively go to the inn to rest.
SCUR-V and Halsiks my friends in the final mission!!! Loved seeing all of our allies fight alongside us, then seeing so many cameos from characters in the cutscenes
Guess the vanguard does make people shave their head lol, I will miss his old look as I loved the bird chaperon style hood with cape
Great way to end the expansion and this storyline of Destiny; Ghost and Guardian sitting together peacefully staring at the Traveler with riffs from Deep Stone Lullaby playing
#destiny 2#destiny 2 spoilers#destiny 2 the final shape#destiny 2 the final shape spoilers#mac plays video games
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[Review] Elden Ring: Shadow of the Erdtree (PS5)
They made Elden Ring 2 and called it a DLC.
Since playing Elden Ring (an instant classic of the dark fantasy hardcore action-RPG genre), my appreciation for it has only grown. I've watched countless lore videos and fun challenge runs that show just how deep it is, and comparing it to previous FromSoft games shows a level of polish that represents a peak for the whole meta-series. I still think the open world and material/crafting system are a bit much, but still. Great game. So I was excited to dive right into its expansion pack as soon as it dropped. A week and more than 50 hours of gameplay later and it's done; wow.
The new adventure is intended for endgame characters, so I took my completed game save in there. The difficulty does indeed continue to ramp from that point, but there's a new character scaling mechanic similar to Sekiro's memories/prayer beads, whereby you can buff your damage and defence by collecting new thingamajigs. There's also cool new weapons in there and they absolutely throw smithing stones at you. I kept my ultra-heavy greatshield but soon swapped out my Rotten Battle Hammer/Serpent Hunter/Straight Sword for the Milady, an example of the new Light Greatsword weapon class. It's got a great balance of reach, power, and speed, plus neat combo attacks where you can rapidly chain multi-hit heavy attacks into fast sweeping light attacks. Other new weapons have fun gimmicks and twists beyond what the base game encompassed, although you pretty much have to upgrade them to the max for them to be viable.
The Land of Shadow is the new setting, a realm sealed off and teeming with bitter and twisted creatures abandoned by the outer world. The story has you following in the footsteps of the lost demigod Miquella, deciding the fates of his followers, and ultimately stopping his quest for godhood. Focusing on this one plotline with a small cast of characters makes for a strong story thread, although there's plenty of side distractions along the way that all flesh out the larger story of the Lands Between. I can't wait for further analysis of the details and connections here.
This shadow realm is an excellent setting, with some stunning new biomes, like the plains full of graves, the finger-sprouting wastelands, or the stormy mountain dominated by dragons. What I most appreciate about this new zone is its density, a tightly overlapping landscape with more memorable setpieces and crafted spaces by area than the base game's world. And this despite the new map being nearly half the size of the original map, which for a DLC is huge! There has clearly been some effort to bridge the gap between the open world bloat and copy-paste filler dungeons, and the intricately designed Legacy Dungeons, and I appreciated the balanced approach here.
As always, the combat encounters are a big highlight, culminating in epic boss fights. There's a lot of variety in enemy design and much of it is brand new, with a lot of care in level design and such to ensure memorable fights. As for the bosses themselves, there's some super cool ideas and a lot of them! The base game has 15 major "remembrance" bosses, and this DLC adds a whole 10 new ones. There were many deaths in my playthrough but I'm proud to say I didn't struggle too much with most of them... until the final boss, which really, really makes you work for it. It's kind of nutty. Playing your cards right with the NPC sidequests lets you bring a couple of summon buddies into the final fight, and I really needed them. As per usual, this quest progression can be obscure and parts can be missed or skipped, so I made use of various guides along the way.
Shadow of the Erdtree complements the base game so well, filling out and expanding on aspects of it perfectly. I also think it improves on design decisions while adding some creative new sparks along the way. Taken on its own, it may be the strongest FromSoft "game" yet, and makes Elden Ring as a whole even better. So yeah, it's good. Now to watch countless more lore deep dives and challenge videos!
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10 Little Known Ways To Make the Most Out of Your Delhi Flights
Hey there, fellow traveler! So, you're gearing up for a flight to Delhi, huh? Well, let us tell you, it's gonna be one heck of a ride! But worry not, we've got some insider tips to make your air journey even more memorable and affordable. Let's dive in!
Get the Best of Airlines Deal: First and first thing, the best of airlines that will make your air travel much more exciting with a more budget friendly New Delhi flight ticket choices. If you are low in the finance department you can go with:
IndiGo Airlines
SpiceJet Airlines
Vistara Airlines
Akasa Air
Just Roll with the Flow: Delhi airport can be a bit chaotic, but hey, that's part of the adventure, right? Take a deep breath, soak in the energy, and go with the flow. You'll blend in like a pro!
Early Bird Catches the Fun: Get to the airport early to avoid any last minute rushes. Plus, it gives you time to snoop around, grab a snack, or just people-watch. Trust us, it's a vibe!
Terminal Tourist: Terminal 3 is where all the cool stuff happens. Take a walk to the Airport treasure, check out the shops, and maybe treat yourself to a little something. Who knows, you might find a gem or two!
Stay Connected, Stay Sane: Free Wi-Fi is your best friend. Keep your buddies updated, binge-watch cat videos, or stalk your favorite celebs. Whatever flies your plane!
Nom Nom Nom: Hungry? Get ready to try some local treats before takeoff. Spicy snacks, hearty meals—Delhi Airport has it all. Just follow your nose!
Lounging Around: Treat yourself to a lounge pass. Unlimited snacks, cozy vibes, and maybe a cheeky cocktail or two. It's like a mini vacation before your vacation!
Leg Day, Every Day: Stretch those limbs before you board. Take a light stroll around, do a little dance, or just wiggle in your seat. Your body will thank you later!
Snack Attack: Pack some munchies for the journey. Granola bars, fruit, maybe even some homemade cookies. Sharing is caring, after all!
Hydration Station: Water, water everywhere! Stay hydrated like a boss. Fill up your bottle after security and sip away. Trust me, it's a game-changer!
Delhi Dreams: As you board, let the excitement sink in. Delhi is waiting with open arms, ready to dazzle you with its charm. Get ready for the adventure of a lifetime!
So there you have it, 10 little secrets to rock your New Delhi flight like a pro. Embrace the chaos, enjoy the delights, and get ready for an epic journey. Delhi, here you come! So it doesn't matter what ticket you hold, be it Ayodhya to Delhi flight, Mumbai to Bangalore or any other flight route, you can be assured that you will get the best of flight experience with the above mentioned points. Happy travels!
#ayodhya to delhi flights#ayodhya to new delhi flights#flights to ayodhya#flights to new delhi#last minute flights#first class flights
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Atlas Fallen: A Windy Odyssey of Limited Charm
Amidst the bustling year filled with awe-inspiring releases, including Atlas Fallen which attempts to carve its niche with a name that's somewhat reminiscent of AI-generated titles, hardly captivates. Nevertheless, nestled within the second half of the gaming calendar, this AA endeavor evokes nostalgia for the PS2 era, offering a different yet valuable experience - making it a great addition to your list when looking to buy PS5 games. A tutorial introduces a surreal world where a blue Avatar-esque protagonist leaps between sandy outcroppings, setting the tone for an enigmatic journey. Customization, though somewhat constrained, augments the experience.
As the curtain rises, the character, dubbed "Unnamed," aspires to galvanize downtrodden laborers against their oppressors, amid a sandstorm-stricken caravan. The unfolding narrative takes us through confrontations, a stolen object, and the daunting prospect of survival. Amidst the wind-whipped desert, a persistent voice beckons, embodied by a chatty gauntlet. A tussle with wraith-like creatures ensues, leading to the reclamation of the pilfered item, only to have it snatched anew by Morrath, the camp's leader. Retrieving the gauntlet through sand-surfing and a precipitous descent sets the stage for the true adventure. The narrative's initial blandness gives way to a more compelling second half, where intrigue gradually builds. Despite the potential, characters exhibit mere cardboard-like personalities, particularly the Unnamed protagonist who remains a blank canvas. Their interactions lack emotional depth, save for climactic revelations that stir suppressed feelings. Regrettably, the inclusion of talking clothing and accessories proves an ill-conceived trope. The story's potential allure falters amidst these disappointments, grappling to fully engage players.
Atlas Fallen: Embracing Fun and Adventure in a Quirky Action RPG World
Now, let me keep it real with you. Not every game needs to blow your mind, right? Sometimes, it's okay for a game to just be plain fun without trying to change the whole gaming universe. And you know what? While enjoying the gaming experience, you might even find yourself thinking, "Hey, I should buy PS5 games to add to my collection!" That's where Atlas Fallen comes in – a super cool third-person action RPG that's all about teaming up and taking down bad guys. But hey, I won't lie, sometimes it trips over its shoelaces a bit. But guess what? That's part of the ride, and I'm cool with it.
Picture this: you're diving into a world where a Sun god called Thelos is pulling all the strings, making humans mine this super important thing called Essence. You're not just anyone – you're an Unnamed, basically the underdog of the world. You stumble upon this ancient thing called the Gauntlet, which gives you these amazing sand powers. Plus, there's this rad spirit buddy named Nyaal who's got your back, like the trusty sidekick you've always wanted. You're teaming up with a crew called the Knights of Bastengar to take down Thelos and his partner in crime, the Queen. Yeah, it's gonna get wild! Atlas is like this epic sandbox, a mix of desolation and hidden stories just waiting for you to uncover. It's not like a super duper open-world, but there's enough space to let your inner explorer run wild. And guess what? It looks pretty darn good, with options for how it looks – kinda like when you can pick different Instagram filters, but for your game. 📸
I gotta be real upfront here – the first hour might make you raise an eyebrow or two, but trust me, push through. I had a moment where I was like, "Did they trick me with all those cool trailers?" But nope, there's more to it, and I'm here to make sure you don't miss out on the good stuff. Let's talk about the nitty-gritty, though. Like, yeah, there are a few hiccups along the way. NPCs sometimes forget their lines, the game stutters like someone telling a scary story, and there's this one time a big baddie crashed my chat session. 😂 But hold up, don't let that scare you off. It's like when you're hanging with your buddies and someone spills a drink – annoying, but it won't ruin the party. Oh, and here's the scoop – the characters' voices are a bit like a world tour. My character went from sounding like they're straight outta America to suddenly being all British. It's like they've got a secret twin or something! Honestly, it's a bit weird, but I bet most of us won't even notice. So, if you're down for an epic ride where you team up, rock those sand powers, and show Thelos who's boss, give Atlas Fallen a shot. Just remember, the first hour might be a bit like the opening act of a concert, but trust me, the headliner is worth it. Keep gaming, legends!
Atlas Fallen: Riding the Sand Waves of Victory
Exhilarating Open-World Adventure
Atlas Fallen isn't just a game, it's a wild ride through a stunning open world covered in surfable dunes. Imagine carving your path, riding the sand waves like a boss, and exploring every nook and cranny of a beautifully designed world.
Challenging Enemies, Epic Battles
Prepare for heart-pounding action as you face off against challenging enemies. The developers behind Atlas Fallen have a track record of delivering intense combat experiences, and they've brought that expertise to the table. Engage in epic battles that will put your skills to the test and keep you on the edge of your seat.
From Zero to Hero Storyline
Ever dreamed of going from being an everyday nobody to a legendary hero? In Atlas Fallen, you get to live out that fantasy. Start as a lower-class citizen known as an "Unnamed," and witness the transformation as you find a magical gauntlet that bonds with you, granting you the power to challenge an evil god and change the world's destiny.
Next-Gen Gaming Bliss
Leave the last generation behind and embrace the power of current-gen hardware. Atlas Fallen pushes the boundaries of what's possible in gaming, delivering a visually stunning experience that will make your jaw drop. It's not just a game; it's a showcase of what the latest technology can achieve.
Unveil the Story of Struggle and Hope
Step into a world torn apart by an evil god's oppressive reign, where hope seems distant and inequality rules. As you embark on your journey, you'll uncover the layers of a gripping narrative that'll keep you hooked from start to finish. The momentum of Atlas Fallen's storytelling grips you from the very first battle and never let's go.
So, there you have it - Atlas Fallen is the adventure you've been waiting for. Get ready to ride the sand, face incredible challenges, and rewrite the fate of a world desperate for a hero. It's time to level up your gaming experience with Atlas Fallen and show the world what a true hero is made of!
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eden 6 my beloved ❤️
#its swamp ass but its MY swamp ass#plus its filled with epic cool gaming#i know a lot of people hate it and i simply cannot relate#my post#borderlands#text post
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FEATURE: 21 Great Anime You Should Absolutely Watch In 2021
Happy Anime Day! With every season bringing a plethora of new series, there are now countless shows and movies, both new and old, to watch. Whether it's adventure, comedy, romance, or drama you're looking for, here are 21 anime series you should add to your watchlist in 2021.
1. My Hero Academia Season 5
When it comes to the next chapter of My Hero Academia, 2021 couldn't come fast enough. Season 4 showed audiences just how high the stakes really are and how dangerous the enemies can be. Season 5, which recently premiered in March, will not only deliver high-level action, but we'll also get more time with the great slate of heroes and villains showcased last season.
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2. Demon Slayer: Kimetsu no Yaiba the Movie: Mugen Train
After hearing the news of Mugen Train dominating the box office, the time has come for North American audiences to experience this highly anticipated film. Mugen Train will be available for digital release this summer and will help fill the void fans of the series have been feeling since the season ended. And we can always revisit Demon Slayer: Kimetsu no Yaiba in the meantime.
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3. The Devil Is A Part-Timer
The Devil Is A Part-Timer! offers lots of comedy with all the appeal of your traditional fantasy series, but it takes place in the modern world. Demon Lord Satan gets transported to Tokyo, and while his original goal was to take over his homeland of Ente Isla, Satan finds a better path to world domination ... climbing the ranks at the local MgRonalds! It's fun, it's wacky, and it's one of those series we never thought would get a second season, until now.
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4. Given The Movie
Talk about a bag of mixed emotions. Like the series, you'll feel proud and happy one minute, and then a pile of mush the next. Given The Movie provides a touching viewing experience following these fractured characters as they navigate their personal feelings, as well as expressing their innermost emotions through music.
5. Hunter X Hunter
2021 marks the 10-year anniversary of Hunter X Hunter. Whether you've never seen this series or you've re-watched it hundreds of times, come celebrate this epic title's milestone!
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6. MEGALOBOX 2: NOMAD
MEGALOBOX brought all the charm of a '90s anime, but with the story of a futuristic society that takes boxing to a whole other level. Gearless Joe made a name for himself in Season 1, and although things have changed and gotten complicated, he's "not dead yet." For Joe, the fire still burns within him, and he seeks to fight once more.
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7. Osamake: The Romcom Where The Childhood Friend Won't Lose!
Finally, a series where the childhood friend captures the heart of the MC ... I hope? It is a harem after all! Osamake: The Romcom Where The Childhood Friend Won't Lose! has a whole lot of comedy, a whole lot of shenanigans, and a noticeable amount of ... revenge. It looks like an epic competition is about to get underway!
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8. Chihayafuru
If you're experiencing Haikyu!! withdrawals, then Chihayafuru may be the next best sports anime for you! Now don't be fooled. Although Chihayafuru is all about Karuta, a Japanese card game, it still delivers the same level of development and high-stakes settings as other sports anime. This may be one of those series you always saw around but never watched but if there was ever a time to binge, it's now!
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9. Tokyo Revengers
With the manga receiving much praise, probably one of the most anticipated anime adaptations for 2021 is Tokyo Revengers. Motivated by tragedy, Takemichi Hanagaki finds himself in the past, climbing the ranks of the Tokyo Manji Gang in order to change destiny. He may not appear the toughest, but he's determined to get through the intense situations he finds himself in.
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10. To Your Eternity
Knowing this is a story from Yoshitoki Oima, creator of A Silent Voice, To Your Eternity, will surely be an adventure that tugs on your heartstrings. Audiences will witness an intimate journey of life and death revolving around an emotionless orb with no identity but can take the shape of those around it. There will be elements of time, drama, emotion, plus Hikaru Utada performs the theme? ... Sold! Want to know more? Check out the full manga catalog here.
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11. Shaman King
A Shaman King reboot was the best present fans of the original series could've gotten as the title just marked its 20th year since the show premiered back in 2001. Fans will be transported back to their childhood, all the while looking forward to a new story that reflects the manga. The series recently aired in April in Japan, and fans in North America can expect to watch the series sometime later this year.
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12. Horimiya
If you've been searching for a romance anime unlike any other, then you should watch Horimiya if you haven't already. This series takes everything you know about anime romance tropes, and delivers a series of fresh new twists, making for a warm and cozy viewing experience.
13. Anohana: The Flower We Saw That Day
If in between all the action and comedy you need a good slice of life series about friendship, Anohana is the series for you! The original series aired 10 years ago, but sometimes a trip down memory lane is exactly what you need. Plus a new visual and news of an upcoming project will surely get you pumped to hit play.
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14. The Rising of the Shield Hero Season 2
Thinking he'd be the hero in this new fantasy world, Naofumi Iwatani ended up being hated, shunned, and stigmatized at the beginning of The Rising of the Shield Hero Season 1. But as he journeyed on, he developed genuine relationships, gained valuable trust, credibility, and gratitude from others. Season 2, airing in October, is ready to continue with Naofumi's journey and progression.
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15. Miss Kobayashi's Dragon Maid S
Miss Kobayashi Dragon Maid has it all! This series draws you in with its cute appearance, but it surprises you with its mature moments and shocks you with some unexpected sizzle. Plus it has dragons, maids, and sweet raps! Be sure to check out the second season's adventures this July.
16. One Piece
If you haven't already committed to the legendary behemoth One Piece, now may be a good time to start. The anime is set to hit its 1,000th episode this year, and while diving into a series that's so far along can seem intimidating, if you've been spending a lot of time binging TV lately, this series could be your next big marathon.
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17. S8 the Infinity
Take the Tony Hawk Pro Skater video games, and mix them together with vibrant, aesthetically pleasing animation and cool action scenes and you have S8 the Infinity. Sports anime has been really expanding its catalog lately, and this series is an entertaining addition to the genre.
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18. The Wallflower
A little bit of nostalgia is nice to mix into your anime watchlist. If you're a fan of Ouran High School Host Club, then you'll love The Wallflower! It's got some handsome boys, a cute and quirky girl with a fascination for all things dark and scary, and all the ridiculous antics of a harem!
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19. Death Parade
Death Parade has stayed under the radar, but it at least deserves to be on YOUR radar. A story about the afterlife where a bar represents limbo and its bartender decides the fate of the souls in front of him whether they experience reincarnation, or disappear into the void by playing a game. This is a psychological, thought-provoking drama with some mystery, as we don't know the true nature of the people in the bar, or what led them to where they are. Those secrets will eventually be revealed as the game plays on.
20. Puella Magi Madoka Magica
Like Hunter X Hunter, this year also marks the 10-year anniversary of Puella Magi Madoka Magica. Madoka was and to this day still is a defining series that was a real game-changer for the magical girl genre, showing just how much danger magical girls face. It's a must-watch if you haven't already, so make a contract with yourself to watch or re-watch this series sometime in 2021.
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21. How To Keep A Mummy
How To Keep A Mummy is a heartwarming episodic series to watch when you want to have a feel-good time! Friends and classmates spend time together with their mythical creature companions: A precious, tiny mummy who anytime he holds anything will make your heart melt, a somewhat hot-headed but caring oni, a clever dragon, and a fluffy baku. After catching up on everything on your watch list, have fun with this series to round out 2021.
What anime will you be watching in 2021? Let us know in the comments!
Veronica Valencia is an anime-loving hot sauce enthusiast! You can follow more of her work as a content creator on Twitter and Instagram.
Do you love writing? Do you love anime? If you have an idea for a features story, pitch it to Crunchyroll Features!
By: Veronica Valencia
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4 HBO Max Shows We've Loved Recently
With the Emmy nominations being released last week, and HBO leading all the networks with 130 nominations, I thought it would be fun to share some of the shows we’ve been watching lately on HBO Max, which has quickly become one of our favorite streaming services. Here are our favorites based on what type of mood you’re in, and feel free to click on the show to watch the trailer for it:
If you’re in the mood for: A comedy that will make you laugh the entire episode but tug at your heartstrings the whole time:
Hacks
We just finished this show the other night and already miss it. It’s been decided (decades ago): Jean Smart is an icon and can do no wrong. She is absolutely heartbreaking in Hacks, a comedy about legendary stand-up comedian Deborah Vance, who has had a Las Vegas residency for years but whose career is not exactly what it used to be. To try to revive it, her team hires a 20-something down-on-her-luck comedy writer Ava to help make make her hip and cool again. It’s the perfect blend of comedy with heartfelt life lessons, and the dynamic/relationship between Deborah and Ava make them the best onscreen duo we’ve seen in years. We can’t wait for season two!
Wikipedia summary: “Deborah Vance is a legendary Las Vegas stand-up comedy diva, trying to maintain relevance as the venue manager tries to pare down on her performance dates. Ava is a Gen Z comedy writer who is unable to find work due to being "canceled" over an insensitive tweet. The two reluctantly team up to freshen up Vance's material and learn to respect each other's differences.”
If you’re in the mood for: A riveting mystery with a deep character study and a career-best performance from Kate Winslet:
Mare of Easttown
Everyone needs to know who Mare is. I want to be friends with Mare. I miss her. This show’s portrayal of a woman who has had a rough life but who cares so deeply about her work, her family, and doing the right thing (even if she always feels like she isn't) is so real and raw that I sometimes forgot it was a cop show. But that’s probably because its so much more than just a cop show. It’s a family drama, a character study, and a mystery all expertly wrapped into one show. And don’t even get me started on her Delco accent. Pure genius. Expect this one to win all the Emmy’s.
Wikipedia summary: “In a suburb of Philadelphia, a detective named Mare Sheehan investigates the recent murder of a teenage mother while trying to keep her own life from falling apart. Mare is a local hero, having been the star of a high-school basketball championship game 25 years ago. She has also been unable to solve the case of another missing young girl for a year, leading many in the community to doubt her detective skills. Her personal troubles include a divorce, a son lost to suicide, and a custody battle with her ex-heroin addict former daughter-in-law over Mare's grandson”
If you’re in the mood for: A Euphoria-like show to tide you over until the second season comes out but then you realize it stands alone and is just as good:
Genera+ion
At first glance, I assumed this would be a Euphoria knock-off, but after watching the first episode I quickly realized that couldn’t be further from the truth. Generation stands on its own and carves its path as a unique teen drama filled with dialogue that sounds like it was actually written by a teenager. Set in Orange County, California, the characters behave like high schoolers behave and nothing feels force or contrived. The performances are out of this world good, and like Mare, I often forgot we were watching a television series at all; it felt more like a documentary of modern day teens going through all the drama teens go through. Yes, there is partying, drugs, nudity and some heartbreaking scenes, but isn’t that what being a teenager trying to figure out who they are and going through all the emotions is all about?
Wikipedia summary: “Featuring an ensemble cast, the story centers on a group of high school students in Orange County, California who explore their sexuality in a modern world. This tests their deeply entrenched beliefs about life, love and the nature of family in their conservative community.”
If you’re in the mood for: A female-led supernatural thrill ride filled with magic, whimsy, action, and steampunk vibes that will leave you guessing at every turn:
The Nevers
This show!!! It’s so good. The perfect show for fall, if you can hold off watching it until then. Laura Donnelly as Amalia True is one of the greatest female characters ever written for the screen. She’s complex, daring, brave, vulnerable, intimidating, and will stop at nothing to uncover the truth, all while running and trying to hide from her own dark and twisted past. The series is set in 1800’s London, so the feel of it is spooky, mysterious, and haunting. If you’re a fan of Buffy the Vampire Slayer, you’ll love this show (both were created by Joss Whedon). It’s action-packed and filled with the most amazing set design. There’s a big mystery to uncover at the end, which is always the best kind of TV, isn’t it?
Wikipedia summary: “An epic science fiction drama about a gang of Victorians who find themselves with unusual abilities, relentless enemies, and a mission that might change the world."
Plus, two shows we want to start watching: Starstruck and I May Destroy You.
What about you? What have you been into lately? Any recommendations for what we should watch next?
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An insignificant rant on HoT&PoF
As everyone knows, yady yady ya, everyone prefers HoT, whatever
I’m one of those people and I’m about to rant about this too.
THIS IS NOT A SPOILER FREE RANT
I will be talking about story elements and stuff that happens in both DLCs.
I like Path of Fire, I really do, it gave me Elona, it gave me agent Kito whom I wholeheartedly pity cuz he has to deal with the Commander, it gave me more of Aurene (and it gave me Joko on whom I can shit on when I feel bad)
But, it didn’t give me maps I like (and I will tell you why) (please note I am no game designer, or designer in general. In fact, maps designed by me would be probably shit, but I still believe my opinion is valid, because I am a person with eyes that can see)
This is going to be a small rant when it comes to maps, now mark, english isn’t my first language so there may be nonsensical sentences, and I am no professional critic so all of this is coming from my heart, not my brain.
Ready? Let’s go
So I’m going to do a little comparison (nothing too much in depth) of the four maps from each DLC (plus Domain of Vabbi but I don’t have much to say on it if I’m honest).
We have Verdant Brink, Auric Basin, Tangled Depths and Dragon’s stand from Heart of Thorns, and Crystal Oasis, Desert Highlands, The Desolation, Elon Riverlands and Domain of Vabbi.
Let me start with HoT, because it makes logical sense.
When you first start the Heart of Thorns campaign, you’re told to go from Silverwastes to... Verdant Brink. You get a small taste of it right before you enter it, in that cave where the injured pact members are talking about it. And then you load in (hopefully, if your pc doesn’t reenact an atomic blast), and first thing you see, when you walk in on that VERY SPECIFICALLY DESIGNED LEDGE
is absolute carnage.
Ships are strewn about, hanging in pieces torn apart by Mordremoth’s vines, smoke and fire is everywhere, that part of the jungle is ravaged not only by Mordremoth, but also by you. Your Pact. And in that moment you exactly realize what happened (if it wasn’t obvious from the cutscene that played before it *cough cough*)
But now you see it. The map tells you a very obvious story, and you don’t need to be a genius to figure it out. It tells you and SHOWS you exactly how strong and dangerous the Dragon you’re hunting is. It shows you what you have to overcome. (And if you’re me, you’re crying cuz Trahearne got kidnapped)
I’m going to skip the storyparts of this map, but will instead focus on the meta of it (since i’ve done it like trillion times). There’s five main crashpoints. Each has to bring their all to successfuly make this map “safe”. The nobles, the Pale Reavers, the quaggan and her soldiers. Everyone. I’m guessing that after you kill all the five champions, the area becomes safe enough for you to move on, after all, you’re the Commander, and you cannot leave everyone to die in the middle of the Jungle. Once again, the map tells you a story through the gameplay)
And then you move onto Auric Basin (I’m guessing it’s a lot of people’s fav map)
Oh, Auric Basin... The map instantly breathes “something”, something different. You KNOW you’re somewhere else, the whole atmosphere tells you that you’re somewhere forgotten, somewhere where the touches of humans, sylvari, charr, whatever main race, have not reached.
Your first instance of it is most likely the story instance, so you get introduced to the place pretty quickly. I don’t have to say how gorgeous the city actually is, right?
The whole place is an archaeologist’s wet dream. And again, the map tells you, it shows you, it’s story, it’s history (the Priory people are wetting themselves over the whole thing), and sometimes it’s the Exalted themselves who tell you the story. But you can gauge a lot of it just from observing. It’s not the most effective of cities, I’ll be honest, but it’s a damn impressive one. After all, Tarir was build for Glint’s scion.
And the meta? It’s about PROTECTING the city. Protecting it from Mordremoth, from destroying it, from destroying the safe place for a dragon’s egg. You stop Mordremoth from leaching the place with Octovines (or an exalted does it for you. Kudos to you, immortal and endless exalted), and you don’t rly realize the importance of this place until the whole Aurene thing happens.
And oof, Tangled Depths.
Tangled Depths, one of the most hated maps in the entire expansion, a thing (imho) that can be very much blamed on the map limitation (I’m talking about your map, where you see where you are and where the waypoints are, etc.) Like, honestly, wouldn’t it be a WHOLE lot easier to traverse if your map made actual damn sense? But I digress.
Tangled Depths is probably one of the lesser impressive maps? Overall, I very like it, although it’s story has to be unearthed and explored actively. It’s more of a bland looking pie with delicious filling.
Tangled Depths is quite...a good map. In a way. Don’t throw trash at me, please. I also hated it when I had to walk through it, but I learnt the shortcuts and then traversed with relative ease, so I stopped seeing the whole map as a nuisance and started seeing it for what it was.
Such an untouched piece of history... The Rata Novus? Rata Novus? Hello? Asura lived here?
The Ogres, making their village there? The Nuhoch, fighting for their survival with the Zintl hyleks and the Chak? The Chak? Such new and interesting creatures who literally eat magic! In the middle of the jungle, you see such life, such vivacity, even in the midst of Mordremoth’s reign of terror.
And the story of the meta is tying in so nicely to the overall thing! You’re literally tunneling into Dragon’s stand, to reach old Papa Mordremoth, and you’re doing it with the help of everyone on the map! The Ogres, the asuras (well they dead, so their robots lol), the Chak (yeah, Chak bois be helping, not rly it’s just the lane lol), and the useless easy line! You’re charging a thingimajig that blasts a hole through the ley-line empowered wall and bam, you’re in DS. (Excuse me it has been a while since I was in TD) And Chak bois are on your ass trying to eat it cuz magic but that’s so the meta is interesting.
And then... My favourite map. Dragon’s stand.
I played this map... probably more than I should’ve, but... the way it is structured is simply so interesting! Three lines, for three leaders, each battling their way through the jungle to get to the Generals, to get to the Mouth of Mordremoth. And along the way, you gain more and more allies, more and more people to help you fight this noodle! You get the ogres, the itzel, the nuhoch, the skritt(!), the exalted, the... THE NIGHTMARE COURT? *cough cough* cut content *cough cough*. Yeah, some don’t get an explanation, but you see everything that you have done, everyone you have helped in the previous map, go help you out in this one? You see them and protect them at the last island (and the whole map is just one giant meta and I LOVE IT (it can be a point of criticism as well, since it’s quite hard to explore if the meta ain’t done and the last few pois are impossible to get if MoM isn’t dead)) and it’s just so epic
Everything you did was leading up to this moment, this last battle, this last stand, the DRAGON’S STAND. And the battle was just... epic. Epic, is all I can say about this map and it’s story. (Shame the Commanders/Generals were cut out, as we have no clue who they were, and knowing something about them would make it a bit more meaningful in fighting them)
To conclude.
HoT is focused as hell. You got a goal: Pop a cap in Mordremoth. And you’re going to do it. You got twice the motivation if you’re a sylvari. Each map is designed to give you the build up of the fight, first you see what Mordremoth can do, then you see what’s at stake, and then you gotta fight for it. The fact the maps are gorgeous (If a little (bit a lot) laggy) only helps the overall feel. Anything and Everything can and will murder your ass, and you gotta be ready for it.
Now onto PoF maps. This segment is going to be shorter, because in all honesty? PoF, I like you, but you’re just... well, you’ll see. Hopefully. This is after all just my opinion lol.
Oh and if you got this far? Kudos lol I ramble a lot. <3
Anyway, PoF maps.
So the opening to PoF is... quite good? It’s a bit out of your control but it does it’s job imo.
You come in on an airship, and you see the land spread before you. You see a pyramind, and you think “Oh hell yeah, pyramids.” I would LOVE to just be able to explore the area, you know, have a chill opening, but PoF is about FIRE and FIGHT so, you fight and try to save the people and it’s very chaotic and everything is on FIRE OH GODS.
So you chase this mysterious person, you get introduced to the raptor village, all goes well or bad, and then you are directed to the city of Amnoon (since we’re still in a story instance), so you go. Amnoon is very pretty, and following the tradition of MMO cities very impractical, but hey, rule of cool. The whole time you’re not rly allowed to explore anywhere or look at anything, you’re focused, sure, but you’re also very distracted, you get me?
You want to look around, you want to explore, but you’ve just been attacked by this Herald woman and you’re tired of politics. The opening of PoF isn’t bad, but it is very different from HoT, as in HoT you first SAW the carnage Mordy did and THEN you went on down to help the remaining survivals, whereas here, in Oasis, you kinda.. live through it? You see it first hand what Balthy is doing, while in HoT you only chased the aftermaths of the massacres. This works differently for everyone, and I personally prefer the HoT approach.
PoF is very open when it comes to the story, as in you are not AS limited to instances as it was with HoT, sometimes it works to its advantage, sometimes.. it doesn’t.
The way PoF maps jerk you around is very confusing to me. You explore Crystal Oasis, then you go to Desert Highlands, then to Elon riverlands, and you gotta go back down through the Oasis to get there, so you are already trudging through the land you already know (and since you have mounts they took full advantage of making the maps bigger, but it makes them feel... emptier? Like I get it, it’s the Desert, but still...) so you get to Elon riverlands, you do your thing there, then you go to Desolation, then to Vabbi. Nice. Okay.
In none of these maps, there is a story meta. None. No impressive whole-map meta where you gotta all cooperate to keep the map stable. Nothing. There is no use in me trying to analyze these maps, for they are just... backdrop to what’s happening. Balthazar this, Balthazar that. Oh no Kralky is awake, and oh look we met Vlast for like 2 seconds and then he immediately ded.
I’ll be honest... I don’t remember much of PoF before chapter 9 The Departing (because that chapter was fire. Lol. get it), which saddens me immensely. I remember most of HoT. Where what happened when it happened how it happened, I know, and if I don’t know immediately, in few minutes my brain serves me the entire instance. I could probably play HoT blindfolded.
This is a very shallow look into why I probably don’t like PoF as much as I like HoT.
To try and conclude my very messy terrible rant essay:
Heart of Thorns used its maps in a way that showed you with gameplay what’s in store for you. It used maps in a way to help you build that anticipation of the fight, of everything you sacrificed along the way. The maps are smartly connected in a way where with each map you delve deeper into the jungle, deeper into the mouth of the beast. Sure, they lag as fuck, but the PoF maps do so too, don’t lie to yourselves. With each map you meet new allies that help you along the way.
In Path of Fire I just... don’t get that feeling. I run from map to map, mindlessly following the green star, hoping I will stumble upon something interesting on the way. In Heart of Thorns it was the opposite. I was walking around the map, breathing in the atmosphere of the place, and stumbling upon the green story star. I feel like the Elona desert did not get such justice as it deserved. I trudge around the maps, I complete the maps to get the reward, then I move onto the story. My interest in the whole thing only started to pick up once I freaking DIED for gods’ sake.
My hopes for the End of Dragons, which is happening in Cantha, is that I get more of that focused map design. That story in gameplay, that map-wide meta that will have me grind my teeth at 10pm on a work/school night. I don’t need Drizzlewood metas (an inferior Dragon’s stand, mind you) that are like 2-3 hours long. A 30 min prelude and 30 min metas are fine. An hour long meta if you have the idea for it, but... give me map stories, Anet.
Feel free to share your own feels about the different feels between the DLCs. I will GLADLY take in PoF preferrers. What did you prefer in PoF? What did you like in it? Give me your opinions, give me your take on everything.
And thank you for reading my overly long rant essay, hah.
#gw2#guild wars 2#Path of Fire#Heart of Thorns#guild wars 2 Path of Fire#guild wars 2 Heart of Thorns#If you open the rant#there is a sort of a tl:dr at the bottom#to try and conclude my very messy terrible rant essay it is called#feel free to reblog and comment on#or just ignore lol
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San Rafael; Work Away
Stop #3, December 21-January 7
Our time in San Rafael was very relaxing, thrilling, and interesting. Some days we spent doing little to nothing, which was nice for a few days but too boring for me at some points. Other days Sean and I did some awesome activities pushing us both way out of our comfort zones. Lastly, we experienced authentic Colombian culture first hand. Being there for holidays and festivals meant we were there for some of the most quiet and exciting days of the year.
When we arrived on Saturday we had no idea what to expect. This stop being our first WorkAway, we wondered…what work would we be doing? How many hours were expected of us? Are any meals included? For that first day we hung out and enjoyed the beautiful location at the hostel, which is located on a steep hill, completely open and overlooking the city. It’s totally lush and absolutely beautiful. The view alone is a reason to spend all day in the hostel relaxing.
There are 3 people who own the hostel, all Colombian, and all in their 20’s. Lili was there when we arrived, Manuel arrived the next day (Sunday), and Laura arrived after spending Christmas with her family in Medellin. Immediately after arriving Sean and I fell in love with their cat Canela, which is “cinnamon” in Spanish. We thought she was a kitten because she isn’t full sized, but it turns out she is an old lady! She lived on the property with the previous owner, who was thought to be not very kind to her. When Lili, Laura, and Manuel bought the place about a year ago, Canela was pregnant with a dead litter. They paid to have them surgically removed, and since then Canela has been their beloved pet. She is so cuddly and sweet. She jumps on your lap for pets or a nap, and she answer to your calls. She’s the kind of cat that acts like a dog. We immediately fell in love with her. It’s not like we are trying to fill a void or anything... :)
When Manuel arrived on Sunday we discussed the work we would be doing; we would redo the kitchen (and it really needed it) and lunch would be provided. We started making plans for this work Monday morning. I was going to repaint the kitchen and organize it differently while Sean would build some cabinet doors and shelves. Our work load was different each day. Sometimes we felt good with the work we were doing that we spent hours doing it. Other days we did little to nothing. Either way, Leidy and Karen came every morning to clean the hostel, and during our first week Leidy cooked us lunch too. And wow did she cook us the most delicious healthy food!!!
Leidy and Karen live in the same building as the hostel/language school in a separate apartment. Leidy is probably in her late 30’s or early 40’s, and Karen is her 10 year old daughter. Neither of them spoke a word of english, but they quickly became a big part of our trip in San Rafael. Since Karen was off from school she came to help her mom cook and clean every morning. One morning I was doing some henna on hands and legs when Karen told me “linda!” which means “cute” or “pretty” in Spanish. I asked her if she wanted one, and when she said yes I told her to ask her mom first. Next thing you know, I was giving henna tattoos to both Karen and Leidy; mandala type flowers on their legs and their names written on their wrists. I wish I took a photo of this, but I didn’t :(. I did however take a picture of my henna, and finally took a picture with Leidy and Karen on our last day.
From then on, Karen and I would hang out together almost every morning. She would help me study Spanish while also helping her mom work. I would pull up a new vocabulary word I wanted to learn from an app on my phone, and she and I would practice using that word in a sentence. She would then correct my awful grammar before moving on to the next new word. Some evenings after that I saw Karen and Leidy hanging out outside or walking into town. We always talked and all made efforts to communicate as much as possible. My broken Spanish was enough to connect with both of them, but what it really highlighted was that you don’t need to speak the same language to express love and kindness.
Over Christmas Eve we joined Lili’s boyfriend, Brandon, at his house where he was hosting a BBQ. And that’s exactly how Colombians celebrate Christmas; they BBQ on the street with beers and loud music. And they were kind enough to grill lots of veggies for me :)
During our time in San Rafael we experienced some epic thunder storms. It rained almost every night, and being in a hostel where the common area is wide open made the storms so fun. Normally when we went into town we did so in the evening and nights, only because the days were so hot, and so walking up and down the hills to the city center was a bit warm… but, every time we went out at night it was like a guessing game if we would get poured on. Every night was cloudy, so there was really no telling. It made it a little more fun :) I love rain in warm weather!
Another day, after working and panting in the morning, we went to the nearest watering hole for a quick swim. Lili’s mom was in town, so we went together plus Bendzhi, a Chinese girl staying at our hostel long term. The watering hole was amazing for people watching. So many locals go there to cool off and swim. Kids ands dogs run around everywhere while vendors sell snacks from fresh fruit to churros. I wish I had photos, but it was better to bring little to nothing since we were ditching our stuff to go swimming.
Steve was another guy at our hostel, probably in his mid 40’s, and from Canada. We spent a good amount of time with him, especially after hiking to a waterfall with him, and Manuel. The hike was pretty short but beautiful. We walked right by horses and cows/bulls before approaching the waterfall.
Just before NYE Lili left to spend time in San Carlos, another town about an hour west, for the next month or so. Laura and Manuel both went to meet Manuel’s family, and so Sean and I had the hostel to ourselves. We went out in town and hung out at a bar until midnight, when everyone got up to hug and kiss each other. Soon after Sean and I went home to hit the hay. Neither of us were feeling great (my throat was sore and he had an allergy attack), plus we don’t particularly care much for this holiday.
Something I loved about staying at this hostel was that on most days a group of small monkeys would come looking for food. Of course we bought bananas in preparation of this, and fed them quite often. They are so small and so cute!!! They would call at us until we fed them their beloved bananas.
The most exciting thing we did during our time in San Rafael was a canyoneering trip with Manuel, his sister Julianna, and her husband Freddy. We hiked to a spot along a river, got into wet suits and harnesses, and began our decent in the river. We slid down the rocks, jumped off cliffs, and repelled our way through the river. Sean’s fear of heights kicked in during the last part of the activity. But, there we were.. and there was no turning back! This trip was short, but seriously one of the coolest things we’ve done. We were so high on life from the awesome adventure it was!
Another day Manuel and Laura invited us on a fishing trip again with his sister and brother in law. We fished along a river, and although Sean and I both didn’t catch anything we still enjoyed the experience very much. Colorful birds where flying all around us, calling out to each other, and it was really beautiful to watch. Eventually we made our way to a waterfall where we “parked” our boats to go explore. We climbed to the top of the waterfall where we found a beautiful swimming hole to enjoy all to ourselves. We explored deeper, climbing up the next small waterfall. It was absolutely stunning, and easily the highlight of the fishing trip. We swam and jumped off the rocks (don’t worry- Manuel, a certified guide, checked to see that they were safe first) while enjoying all the beauty around us.
The next day we had the opportunity to visit a Panela farm, watching its production from start to finish. Panela is the natural sweetener widely used here in Colombia, and I think a lot of Latin America. It comes in thick blocks that are chipped at and use as sweeter for many of their drinks, specifically chocolate (the drink) and natural juice. We started by crushing the sugarcane using a machine, followed by a long cleaning process to purify the juice before it crystalizes into a sugar. The colombian family that owns the farm has been making Panela all their lives. The whole operation is run between 4 siblings; 3 brothers and 1 sister, all in their 70’s. The abuela welcomed us into her beautiful home and made us breakfast, and then lunch once it got late enough in the afternoon. I am so grateful to have been welcomed to this family’s farm and home with arms open wide. The love they put into this work, and the history behind it all makes it so special. For so many reasons this day was one I will never forget.
One of the last events that went on while we were gone (and yes, wow, a lot has really happened) was Festivo del Rio, festival of the river. We are not sure how the name is related to the celebrations, but what we do know is that this small town fills up with tons of Colombians from all over the country to come celebrate this festival at San Rafael. Restaurants were packed, the hostel we stayed at was fully booked, and the streets were crowded with happy people. On Friday night we watched part of the parade, where structures of mythical creatures ran the streets breathing fire and pure fun.
At the beginning of this post I wrote that times during this leg of the trip I was bored, yet I didn’t get to writing any of this post until the bus ride out of town. I didn’t realize how many special experiences we had until it was time to write about it. But thats exactly why I do this :)
And now that I am writing this while on the bus leaving San Rafael, it feels bitter sweet to leave. This town is so authentically Colombian. The only other English speakers we met were 3 others from our hostel, one Canadian, one American, and one Chinese who spoke English fluently. Saying goodbye was so sweet, as Laura told me that seeing my face is like getting a dose a diabetes. There’s a bit of a language barrier there.. but what she was saying is that I’m so sweet and she feels that every time she sees my face 😂. As for Leidy and Karen... well Leidy starting to cry. I told her “I miss you” in Spanish because I have no idea how to speak in future tense to say “I will miss you”. Karen, her 10 year old daughter who was my best friend on this leg of the trip, gave me hugs goodbye. I will miss practicing Spanish with her very much. She actually knows how to explain things to me better than the adults!
Anyway, I am so looking forward to Josh’s arrival! This is just the start of what I think will be a very fun month with friends (Sam and Victoria next week) and then my mom and cousin Maria in Cartagena!
Thanks for reading fam, love you all.
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My Top 25 Games Advent Day 19 - MediEvil: Resurrection (#7)
“Ooh nooooo. You’re back, looking like something from a butcher’s dustbin.”
MediEvil is a cult classic and well-beloved gothic action platformer from the 90s that deserves a place on anyone’s list. For its time, it boasted great looking FMV cutscenes, revolutionary gameplay and an excellently integrated sense of humour that matched the tone perfectly. So in this review, I’ll be talking about the much maligned, basically universally panned 2005 PSP remake, MediEvil: Resurrection which for some reason I love so much I’ve placed it as my 7th favourite game of all time. I really am a disgusting little worm.
First of all, I should probably break down what exactly makes this title so widely shunned by anyone with taste. The main reason behind it is probably the racist genie that inhabits the skull of your intrepid main character; a criticism I can fully understand and agree with because wow not only is he annoying but he’s probably definitely offensive. Other than that, I can see people being mad at some of the levels getting cut, but then they were replaced with (I would argue) levels that were just as cool. That’s why I’m so confused! Why does everyone hate this?
Okay, taking a step back for a sec, this is what MediEvil is all about. Sir Daniel Fortesque, a cowardly and selfish ‘warrior’ went down in history as the man who led the charge against Zarok the evil sorcerer and succeeded in vanquishing him, before falling himself during the battle. In reality, he was too scared to get anywhere near the vanguard and got murked by an arrow to the eye before the battle had even really kicked off. And now, 100 years later, Zarok has come back and he’s raising the dead willy-nilly and poor old Dan gets caught in the headlights, awakening him as a jawless, one-eyed skeleton with a chip on his shoulder and far too much for a dead man to prove. Welcome to MediEvil. Dan’s journey to not only save the world of Gallowmere from Zarok, but also to salvage his own tarnished reputation among the heroes of old, takes him all the way across the ravaged, gothic land of Gallowmere. With each level offering a uniquely brilliant setting filled to the brim with puzzles, diverse enemies and excellently odd characters to interact with, Gallowmere truly pulls you into its world and doesn’t let you go until the very end. From Dan’s initial escape from the graveyard and the haunted mausoleum to a magical forest and a floating galleon full of ghost pirates, there’s no shortage of excellent locales and great 3D platforming fun to be had here.
With controls much, much tighter than they were in the original, I would argue that as an overall experience, Resurrection has much more to offer in terms of pure enjoyment (but oh boy, that’s probably controversial). And sure, the likes of the The Crystal Caverns and the Time Device are missing from the level selection here, but instead you get Gallowmere Plains with its own fully interactive carnival and Scurvy Docks, the culmination of Dan’s arduous quest to find a seaworthy boat by convincing a vaguely kinky harbourmaster that you in fact a real pirate. There’s enough missing from the original game that means it isn’t a full-on remaster, but there’s enough unique charm and overall enrichment of Gallowmere here that I think you’re doing yourself a disservice by writing it off.
And I really mean it when I say that Resurrection is one of the most memorable, hilarious and always uniquely creative games I’ve ever played. It’s a title that knows exactly when to amplify its humour, when to place more focus on its more serious elements of Dan’s character arc and when to ramp up its cartoonish gothic fear factor, and it does all of this in perfect tandem with its brilliantly Tim Burtonesque art style that I adore. As an experience, in both look and feel, Resurrection stands entirely on its own and is endlessly enjoyable, even after multiple playthroughs. Want to chase some cockney fairies around a forest in order to steal their magic mushrooms? Fight a horrific demon creature composed beautifully of stained glass? Or even just appreciate some of the most expressively diverse characters I’ve ever encountered, from each and every legendary hero in the Hall of Heroes who each react differently to Dan’s presence to the likes of the gleefully Machiavellian Zarok or even just the deadpan, generally fed-up Grim Reaper (who might I add is voiced by Tom freakin’ Baker).
Resurrection blends its perfectly realised gothic setting and its cheeky British humour absolutely seamlessly, which is helped even more by Bob & Barn’s spaffworthy soundtrack. The composers here made the perfect track to match every stage of the game; soaring orchestral tracks for the more epic segments and boss battles, intense brass sections for long fights, creepy and subtle notes in the background for when the game focuses in on its setting. As a remake and an excellent reimagining of an already brilliant game from the 90s, Resurrection, at least for me, manages everything to a perfect degree (apart from the racist genie, not a huge fan of him).
Standout Moment Award: Fighting the Stained Glass Demon as the first boss fight is the perfect ending the game’s opening act, setting you up for what’s to come. Plus, I’ll never get over how cool it looks. Standout Character Award: Death. Easily could’ve gone to Zarok or anyone really, but nothing can beat Tom Baker’s effortless humour and deadpan delivery that cracks me up everytime I hear it. Tomorrow: No. 6; A legion of monsters can’t quite figure out how to open a door, child comes down to have a crack at it instead.
#medievil#gaming#eggoreviews#best games advent#playstation#ps#sir daniel fortesque#daniel fortesque#retro
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The first weekend of Coachella is just around the corner! This is not a mandatory event, but if you do plan on being in attendance you’ll be expected to arrive to the campgrounds between Thursday, April 11 and Friday, April 12, 2019 (the official start date of the first weekend) in order to claim your spot! Not sure how you’re going to get from the Palm Springs airport to the grounds? Well don’t worry, Subterranean’s hooked you up with transportation to and from the airport. We posted the festival lineup here, but details about the overall festival experience can be found under the cut:
Accommodations:
As previously stated, Subterranean’s partnered up with Coachella and will be fitting the bill for your entire stay! This means premium on-site lodging in the form of modern, fully furnished yurts, otherwise known as The Resort. Resort area access includes 3 day Artist passes that grant you access to the Coachella artist compound with exclusive gourmet catering included, yurt wristbands for exclusive access to the Safari compound and the Safari Lounge in addition to the Resort areas, full access to all VIP amenities, spa treatments and massages at the La Quinta Resort & Club, and a 2019 Coachella merchandise pack!
Activities:
(In addition to the musical lineup, Coachella is host to numerous on-site activities)
Absolut Planet: Spend your festival weekend with Planet Earth’s Favorite Vodka, Absolut! Cool off and turn up in our sustainable oasis! Toast to Mother Nature with delicious cocktails made with our zero sugar* Absolut Grapefruit, while fire DJs drop even hotter beats on the desert’s favorite dance floor.
Activities Tent: Games, giveaways and good times! Located at the Camping Center, activities include Ping Pong, Twister, Giant Jenga & more
Camping Eats & Drinks: Food Trucks & vendors of nearly every type (vegetarian/vegan items) will be on hand to feed all your on site camping hunger needs. Head to the hill in Lot 8 to get your grub on! PLUS, Beer to go, Bloody Mary’s & more!
Camp Lounge: Come relax and get some work done or update your social media. The Camp Lounge has space for all of the above! Next to the Activities Tent where you can check-out a computer at the desk, or use your own devices and connect to our complimentary wifi!
Coachella Art Studios: Wander into this D.I.Y. zone and let your creativity flow! Coachella art studios is a euphoric craft world where we supply the materials for you to enhance your Coachella experience.
The Dome: Get your late night groove on. The Dome Dance party starts at 10pm nightly. The music rages on, yet silently, starting at 1am. Stop by early on Thursday for the Vintage Merch Sale Thursday 4pm-6pm . And be sure to check out the Posted Studio Speaker Series Thursday 4pm-6pm.
Farmers Market: This market features all your produce needs with local, pesticide free and organic produce, juices, farm fresh smoothies, baked goods, local coffee roasters, snacks and omelets. Stock up your campsite or enjoy the picnic area.Fri–Sun 7am–2pm.
Ferris Wheel: Catch all the feels at the top of the Ferris Wheel while taking in the epic desert views of the entire Coachella Valley.
Field of Dreams: Take part in our Spring Olympics by competing in a variety of recreational fun & games. Achieve eternal glory, WIN prizes, bragging rights & bad suntans. All the fun is FREE and open to everyone. Schedule changes daily, so pay attention!
Flow Space Yoga & Pilates: Come stretch it out in the Field at the Flow Structure located in Lot 8. Various classes all morning long, find some time to relax and take care of yourself before dancing the day away.
The Get Up: Moonwalk over and unleash your inner ‘Crazy Legs’ at our all-styles dance session/workshop located in the Art Studios Tent 10am-2pm, hosted by: Francesca Harding
Giant Foosball & Snookball: You ARE the game for the life size Foosball. Plus use your leg as the stick in Snooker aka soccer billiards. Found in the Field Of Dreams, Lot 8.
Heineken House: Experience the Heineken House Evolution! Heineken is turning up the heat in the desert with an incredible lineup, new location, and new structure featuring a first-of-its-kind beer garden that allows you to catch the music up close while enjoying a cold brew!
Hivemind: An exclusive all-night rager hosted by Subterranean Entertainment! Think glow sticks, blacklights, curated DJ sets, giant animal costumes and a pulsing bass-line. If you’re looking to free your inhibitions and make a few more connections within the company family then the Hivemind tent’s the place to be on Sunday, April 14 at 11pm
#MYCALVINS House: Be our guest; discover an immersive, multi-sensory experience inspired by the Spring campaign. #CKCOACHELLA
Nyx Professional Make-up - Glitter Trip: Discover the ultimate glitter playground! Visit the air conditioned interactive beauty bar, touch-up your look and discover our Insta-worthy tent full of surprises! Snag Your Festival Essentials.
Pantene Styling Lounge: Be at the top of your content game & get your hair styled with glittery gold accessories. Already glammed out? Come find us to enjoy free wi-fi, air conditioning, & artsy photo moments.
Recharge with Peet’s: Energize each morning with free Cold Brew samples, phone charging stations, and fun at vintage Bus and Trikes. Plus, visit Peet’s Cold Brew Tap Room for a one-of-a-kind beverage experience from a custom draft bar.
Records & Record Store Day: Dig into over 30,000 pieces of new and vintage vinyl and more. Stop in on April 13th for Record Store Day exclusive.
The Turn Down: Downtempo Grooves for your Soul. Cheers turn into pillow talk at your own ambient oasis. Kick up those feet, and let the late night grooves recharge your cells. located in the Art Studios Tent, lot 8
Vintage Market: Comb through this curated retail experience filled with a wide variety of vintage, upcycle/recycled and handmade retro items, handcrafted clothing, jewelry and more.
Wellness Spa: Feeling tense over the long weekend? Come work out those knots & kinks by getting a chair massage from one of our licensed massage therapists.
Eat & Drink:
Indio Central Market: Enjoy Coachella’s food lovers haven featuring more than 15 carefully-curated restaurants from across the country under one large tent with plenty of shaded seating.
Outstanding in The Field: For the sixth year, Outstanding In The Field is setting a long table in the tranquil hideaway of our VIP Rose Garden. The intimate area allows you to take refuge (and a seat!) at the festival while you mingle with other guests over a full-service, four-course family style meal, a cocktail and ample regional wine. Dinner will be served just as the sun starts to hang low.
Pop-Up Restaurant: Enjoy full-service sit-down meal atGwen by Brothers Chef Curtis and Luke Stone, offering an escape from the festival into their Hollywood hotspot for an unforgettable dining experience. From butcher-inspired smoked brisket to a vegan chilled garden gazpacho, the VIP pop-up has something for everyone on your band’s tour rider. Located in VIP near the white peaked tents.
Featured Restaurants: Coachella’s food program features top restaurants from across the country. Offering a wide variety of cuisine that will please any festival-goer, vendors range from chef-driven concepts to artisanal ice cream shops and crave worthy street food. Vegan and gluten-free options are available throughout the site.
We All Scream 4 Ice Cream: Beat the heat with something sweet! Enjoy a cooldown treat from the variety of ice cream vendors on the field, with options ranging from specialty artisanal flavors to innovative vegan offerings in scoops, cones and even ice cream floats. There is – no doubt – something for everyone to scream for under the sun.
Kogitown: Celebrate 10 years of Chef Roy Choi feeding Coachella with our first-ever KogiTown! Located near the Food Court, with an area set to impress serving the greatest hits from both Kogi and Chego, LA’s most beloved Asian fusion cuisine. Expect to indulge in Ooey Gooey and Kimchi Fries, Short Rib, Chicken or Tofu Tacos and Burritos, and Chego’s famed Chubby Pork Belly Bowl, Sour Cream Hen House, or the Leafy T.
Pizza & Burgers: Munchies solved! We’ve got your favorite pizza & burger choices sprinkled all over the fields. With everything from smash burgers to plant-based patties, and traditional Neapolitan style pizza, vegan and gluten-free options, or Spicy Pie by the slice. No doubt, there will be plenty of: PIZZA PIZZA PIZZA & BURGER BURGER BURGER.
Drinks: Curated specialty cocktails along with a large Craft Beer selection. Returning this year are The Cabin, Beer Belly’s Rare Beer Bar, Broken Shaker, the secret PDTiki, plus some new and exciting spots, serving craft on draft, mixed cocktails and a large selection of non-alcoholic beverages from our returning KombuchaBar and crafted “cocktails” from Block Party.
Festival Experience:
Every one: Let’s co-create a festival and culture that is safe, inclusive and fun for all. We are pushing ourselves and our guests to do better and to be better. We are taking deliberate steps to develop a festival culture that is safe and inclusive for everyone. Persons of any gender identity or expression, sex, sexual orientation, race, religion, age or ability are welcome at Coachella. Along with the Code of Conduct, Coachella will NOT tolerate any form of assault or harassment, be it sexual, physical or verbal. Anyone found to be in violation of this policy is subject to immediate removal from the festival site and law enforcement may be notified. The offender’s Festival Wristband may be revoked and no refund will be issued.
Note: This is an optional event, meaning your characters are not required to attend. If you have any questions or concerns, feel free to drop us a line!
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One Piece Movie: Strong World
The only thing I knew about this before wading in was Strong World was written by Oda himself. This was a good sign. After all, Toriyama wrote Battle of Gods, one of the recent Dragonball movies and I liked it a lot. Mainly because it was funny, but it also expanded the universe and opened up a ton of new potential plot directions. (Granted, I haven’t watched the latest DB series, so I have no idea if this was a good idea or not.)
The first thing I noticed about Strong World was, of course...
Hello, Movie Budget!
It is beautiful.
Seriously, look at those floating islands. The scope. The detail. Tiny Luffy in the right hand corner. If this was a video game, I’d be thrilled to play it.
Everything in this movie was that little bit lovelier than usual. There are a couple of scenes that stick out in particular. When Robin, Franky and Brook escape from the armed ants near the beginning (the swirling blossoms, the vibrant colour scheme). When the Strawhats look up at Shiki, stood on a stonehenge-like trilithon with the setting sun behind him (nice silhouette of the Strawhats) and, in general, those amazing shots of the Strawhats lined up, ready to fight.
Everyone looked great, too. All the Strawhats had new outfits (Robin suited the glasses and casual jumper dress, and Franky was perfect for that leather jacket).
Plus that Nami fan service...
But I suppose the important question is this: why was Luffy tearing about on those floating islands, running away from a hilarious conveyor belt of murderous animals that culminated in a giant preying mantis being suplexed by a huge sloth bear?
The answer is this guy.
This Is What You Get For Being Nice, I Guess...
Shiki was a good movie villain. Threatening enough to cause trouble for the Strawhats but not over-powered to the point it disrupts the main canon plot (I hate it when that happens in movie specials). I like how he was integrated into the main plot (at least in the anime). There was that teaser back in Marineford when Sengoku mentioned Shiki in the same vein as Roger (and I thought it was something noteworthy, haha).
Well, it was a bit.
Post-Marineford, Shiki, who had been defeated by Gol D. Roger twenty years prior, had returned. After destroying a few innocent towns in East Blue, he flew his vast, floating island of a ship through the airspace of Marineford, its oars cutting through the clouds and left Garp and Sengoku a little message to remember him by. (That scene was good, if a bit CGI-tastic.)
On his way, he encountered the Straw Hats, who were just hanging out on the Sunny. The Coo News dropped and they discovered the grim situation in East Blue. Then, a vast ship passed overhead. Amazing, right? But it was headed straight into the path of a dangerous storm that Nami had spotted. Luffy, being decent, gave the order to alert the floating ship.
Shiki, being a villain, reacted somewhat badly to this news. He shot every single Navigator on his ship. What did he pay them for? Honestly! But look through yonder telescope. There was a sexy, young Navigator on the Sunny. The one who was sharp enough to spot the coming cyclone. And there was a vacancy. Several, in fact.
Aided by the power of his Float Float Fruit, he descended onto the Sunny’s deck. His design is cool. Those sword legs are awesome. It did not take him long to “invite” the Strawhats to his place: the floating islands of Merveille.
I say, “invite”. Kidnap is much more accurate.
Shiki’s Diabolical Fanservice-Filled Plan
And that was how the Strawhats ended up on Merveille.
And Nami in a swimming pool in a bikini, of course. (Don’t think I didn’t notice that scene when Nami pulled up those impossibly tiny shorts. But hey, it’s a tropical island. It’s hot, right?)
Mid-swim, Shiki and his goons showed up. For some reason, they performed a dance number. One of his goons was also one of the most annoying characters I’ve ever seen in a movie. His shoes made a dumb fart sound. His name was Dr Indigo, but I’ll call him Fart Clown.
Fart Clown rushed in with a new test subject: a duck that generates electricity. Shiki has been engineering fighting animals using a drug they developed from a local plant: the IQ plant. Nami did not approve and asked him what the hell he was doing. Shiki refused to reveal his goal, but dropped a few Significant Lines. “I’ll tell you once you join my crew. There are certain favours I’ll only do for crew members.”
Of course, Nami wasn’t planning to stay long. As soon as she found an escape route, she was off, with Electric Duck Billy in tow. Flying around with Billy, she spotted Luffy because he had amassed an increasing stampede of roid-raged creatures after his blood.
Tear-Filled Reunions?
(Best joke in the movie. Why do you pretend to hate each other? You are fooling no one, guys.)
Meanwhile, the other Strawhats had been finding out interesting things.
Sanji and Usopp dodged sabre-toothed tigers and sharp-shooting buffalo and found themselves at a village filled with malnourished older residents and young children. They found out about how Shiki controls the village, takes away working-age residents to work at his palace, how the rest can only scrape by and that DDMs patrol the streets, recording everything anyone says or does. These people also had feathers. Why? No one knew.
Zoro and Chopper rescued a small girl (there is always a filler kid in movies) who had strayed from her village in search of a plant to help her grandmother. The grandmother was laid low by an airborne malady that originated in the Daft Green trees that surrounded the village. A double-edged sword: the trees kept them safe from the marauding animals but were also poisonous. There is a cure, but it’s derived from the IQ plant, and Shiki takes them all for his mutant animal projects. Chopper, by the way, did not have a good time around the trees.
Robin, Franky and Brook (well, not Brook, ahaha) avoided being stripped of their flesh by a crowd of angry, armed ants, then Franky improvised a Crawley Davidson (ahaha) to travel across the island in search of the others. There, they came across Shiki’s Palace. Elite pirates had gathered. There was a dress code. A random pirate told them Shiki had plans to demo his world-domination plans by destroying the village where all the feathered people lived, just like he’d destroyed the other towns in East Blue. (I liked how quick Robin was to play along. She’s such a good intel-gatherer.)
Unfortunately, they were too far away from the village to warn the other Strawhats.
Nami figured it out, but it was too late.
Vanguard Nami
This was the part of the movie when the protagonists suffer a defeat. It had to happen.
Shiki appeared to recapture Nami. He was delusional, saying Nami really wanted to be part of his crew, honest. Luffy, Zoro, Sanji, Usopp and Chopper tag-teamed Shiki, but the villain had an iron plot shield. His power was cool, though. You can tell Oda was behind it. The uses of it were very creative. Shiki made the earth float, engulf the Strawhats like a tsunami and them in a twisted spiral of dirt.
Then he forced Nami into a corner. She agreed to join his crew. Usopp tried to stop her, but Shiki still had his iron plot shield. Shiki decided to be nice and let her leave a Tone Dial message for her old crewmates.
Of course, when Robin, Franky and Brook finally found them an dug them out, Luffy listened to 80% of the message and got the wrong idea. How could she say Shiki was stronger than them, that he’d never measure up to a guy like that?
I knew there had to be more to that message. Nami would never say something like that, would she? (Interesting that Sanji was the one who asked to hear the message again.)
Luffy’s anger fuelled his epic rescue mission!
Which was just as well, as Shiki had executed his plan to tear down the protective trees. Murderous animals swarmed the village. The downtrodden people had to flee for their lives. Nami had been caught trying to betray Shiki (I still don’t get why she wanted to blow up the trees with dynamite) and he imprisoned her, leaving her to succumb to the Green Disease.
As Shiki headed towards East Blue, the Strawhats rocketed towards his palace on the Sunny.
Robin Must Have Mentioned the Dress Code
The big fight scene was great.
The explosions, the smokey silhouettes, the sharp tailoring and the badass walk in were a joy to watch. Even the guns and the Kill Bill style brawl (you think you can take on the Crazy 88?) were fun. I liked how the first words out of Luffy’s mouth were: “Is Nami okay?”
Then, when Shiki lied about her doing just fine, Luffy respected Nami by saying, “Nami didn’t sacrifice herself. She came here to fight as our vanguard. Prepare yourself. We are the main force!”
Luffy acted like the captain. Gave Usopp and Chopper orders to find Nami, while the rest of them cleaned up. Franky fought the scrubs. Brook stealing the limelight when Sanji fought the gorilla for Robin was hilarious (”I WILL SHEAR THE FLESH FROM YOUR BONES!” “I have no flesh.”)
Luffy ran after Shiki and Zoro was elevated to angel status in my eyes for offing that IRRITATING FART CLOWN.
And a word of advice: don’t say anything bad about being born in East Blue to Zoro.
“Don’t Bother Our Captain.”
I agree, Chopper. He is cool.
Hasta la Vista, Fart Clown The only good thing about you is that you had some pre-made Green Disease cure about your person that Chopper and Usopp looted from your unconscious body.
They found Nami just as she exacted her Revenge Plan. Billy the Duck lit the dynamite fuses and the Daft Green trees surrounding Shiki’s palace were obliterated. The enraged fighting animals stampeded in and smashed Shiki’s palace. It was wild. Fun to watch.
Enraged, Shiki tracked Nami, Usopp and Chopper. But guess who followed him and was, at that point, literally steaming with rage.
Monty Python’s Grand Finale
“NAMI, I’M GONNA BEAT THE CRAP OUTTA HIM AND WE’RE GONNA GO HOME!”
When Luffy makes a promise. He delivers.
And this is where the movie budget came into its own. That Gear 3rd animation was glorious.
I liked how the Strawhats took down Shinki. It reminded me of when they teamed up to take down Oars. They have come a long way and are now a well-oiled machine of efficient teamwork.
While Luffy used Billy the Electric Duck to counteract his lack of reach (I mean, Luffy’s reach is great, but Shiki can fly. What can you do?) Nami used an approaching storm to their advantage. Usopp and Chopper menaced the navigation team to turn the islands directly into the path of the storm. Robin helped Usopp and Chopper blow the palace to Kingdom Come. Franky prepared the Sunny for a quick getaway.
Shiki was caught mid-gloat (always the villain’s Achilles’ Heel). Merveille sailed right into the coming storm. Nami, of course, revealed her Clima Tact and called him out. Usopp sent a lightning attack deliberately into the rumbling clouds. Brook called everyone else back to the Sunny, leaving Luffy to clean up.
As Luffy’s lightning-charged, giant foot screamed towards Shiki, I thought: yes. This is exactly the kind of spectacular, over-the-top finale a bigger budget movie needs. GET HIM, LUFFY! (It also had shades of Monty Python’s Flying Circus. You ever seen that giant grey foot in the opening? The theme song was stuck in my head for ages afterwards.)
So it was that the Strawhats saved East Blue and the feathery Sky Angel People! Two birds with one stone. How about that? Let it never be said that the Strawhats cannot multi-task! (The feathery Sky Angel People bit didn’t make much sense. How could you forget you were a race of Sky Angel People? But whatever, I just went with it.)
At first I was confused as to why the Marines were arresting Shiki’s goons. How did they know where to find them? Then I realised Garp and Sengoku had probably been chasing them since the stunt Shiki pulled at Marineford.
And the heart-warming (ship fuelling) scene at the end with Nami’s real message played at the end?
“Promise me you’ll come rescue me.”
Awesome. Good movie. Glad you guys recommended it.
Shiki has clearly never watched One Piece.
#one piece#neverwatchedonepiece#nwop#never watched one piece#strong world#monkey d. luffy#roronoa zoro#sanji#usopp#nami#tony tony chopper#nico robin#franky#shiki the golden lion#monkey d. garp#sengoku#fart clown
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Simple and Clean: The Kingdom Hearts Conundrum
Well it looks like the hype of the release of Kingdom Hearts 3 has calmed down significantly, mostly due to the fact that the game is considered by many to be lackluster. As for myself, I have finished my first playthrough of the game, on proud mode, and done most of the side quests, and while I did like my experience overall, I can’t really refute the criticisms the game has gotten and have to agree that Kingdom Hearts 3 is a disappointment.
I suppose I can’t be too surprised with how the third game in the franchise turned out considering the direction the series has been on since the second game which is actually the third game released but due the number placed at the title the game is still the second game, and I’ll just stop right now before I go on a tangent over the names of each game.
Kingdom Hearts, to me, is a series that captivated me right at the very beginning. I love Kingdom Hearts 1. It’s probably in my Top 20 favorite games of all time. The game managed to encapsulate the whimsy and charm of Disney, while delivering an epic, yet simplistic tale of adventure, light vs darkness, and friendship. The game was fun to play, and the story kept me engaged to the post credits scene. To this day, the game is still one that I would gladly replay and enjoy in its entirety.
Can’t say the same for the other games.
I know, I’m in the minority here on this, but in my opinion, the Kingdom Hearts series peaked with the original game from 2002 while all subsequent games have struggled under lackluster levels, a combat system that favors style over substance, and a convoluted plot with dull, heavy-handed dialog. Heck, a lot of what made Kingdom Hearts 3 such a disappointment to many players can be found in Kingdom Hearts 2 and (to a lesser extent) Birth by Sleep, the two games fans say are the pinnacle of the series.
Now I’m not simply here to say that I like this game over that game end it there. I’m going to explain why I think the Kingdom Hearts 1 (or KH1) is my favorite game in the series while putting into words my disappointment with the later games in the franchise, particularly KH2 and Birth by Sleep. This is going to be a long one so just get yourself comfortable and wait until you finish reading my post before you comment. Let’s go over why Kingdom Hearts 1 is the best in the franchise.
First things first, let’s discuss the levels in these games. The worlds of KH1 are a lot of fun to explore. While not exactly Thief II: The Metal Age complex, they were expansive and navigating them was more than just going from point A to point B. Some of the worlds were almost maze like in their design. There were light puzzle elements to most of the worlds. There was even platforming that, while clunky, added some variety to each level. These different elements made the moment to moment gameplay more than just brawling and therefore playing KH1 never got stale.
It’s quite a different story for the other games. The worlds in the latter games are straight forward in their design. The worlds were usually a singular pathway with the occasional branching off into a mini path, (Enchanted Domain, KH2’s Halloween Town), or central hub area that branches into three-four linear pathways (Beast’s Castle). Just look at the maps of Agrabah from KH1 and KH2 to see the downgrade firsthand.
Not only did the levels lack complex designs, they also had little to no puzzles in them and instead of tweaking the platforming to make it less clunky, the worlds minimize or flat out remove platforming all together. This resulted in worlds where you mostly just walk and fight.
Now these games are not simply all combat. There is something added that is intended to break the monotony, and it’s one of the most out of place aspects of the game; the forced minigames.
To be fair, having minigames isn’t a bad thing in and of itself, even if its put into the main campaign/quest. Games like Jak and Daxter and Donkey Kong 64 have plenty of minigames, however most of them are optional to beat the game. Finishing DK64 requires 50% of golden bananas and minigames give roughly 25% of golden bananas. Final Fantasy IX and Skyward Sword have the player do a minigame, but it lasts for 2-5 minutes out of a 35+ hour campaign and serve more to entice players to do a side quest. Even KH1, the only moments that feel like the game forces you to do a minigame like activity were the race against Rikku at Destiny Islands, the 1 minute of vine surfing at the start of Deep Jungle, and the 2-minute magic carpet escape at the end of Agrabah.
The other Kingdom Hearts games are not as stingy with minigames. As each world progresses, minigame after minigame is dumped on the player. KH2 is one of the worst offenders of this. It doesn’t help that these minigames, unlike the ones from DK64 and Final Fantasy IX, don’t provide a real break from the endless stream of battles. The majority of minigames are just regular fights with an arbitrary stipulation added to it; fight the enemies before the timer runs out, fight the enemies until the timer runs out, fight the enemies while collecting some orbs, fight the enemies while filling the bar onscreen, fight the enemies while depleting the bar onscreen, fight the enemies while escorting a slow ass character. It’s all just more fighting, and it even spills over to some of the bosses as well.
Even the minigames that aren’t centered around fighting, like the rhythm games in Atlantica, are too shallow to provide any sense of fulfillment while playing them. Subsequent Kingdom Hearts games aren’t exempt from this. From Birth by Sleep’s Disney Town world being dedicated to minigames, to the shallow imitation of Nintendogs in Dream Drop Distance, these games also have the same minigame issue that KH2 has.
I have talked about how the games became more combat oriented, however I haven’t really discussed combat itself. This is probably the part where I’ll get the most flack.
Combat in KH1 is a lot of fun and the highlight of the game alongside its story. While basic at first, the fighting gets more complex with the addition of special moves, extra combos, spells, and summons adding variety to the system. Plus, different enemies and bosses a certain attacks and weaknesses. Mashing the x button repeatedly will not get you far, you will have to think and be strategic during battle.
The later games, however, do not have strategy in their combat. Sure, you have different options with drive forms, shot locks, trinity limits, and other sorts of abilities, but at the end of the day, combat from KH2 onward is mostly whaling on the attack button over and over again. The amount of enemies that require certain strategies to defeat them diminish, dodging becomes practically unnecessary, and combat becomes simplified as a whole
Drive forms and trinity limits require little to no strategy when using them. Just activate them and mash buttons while your character zips their way through the battlefield while all sorts of flashy effects fill the screen and enemies go down without a fight. How fortunate that certain abilities could only be unlocked when the player fights with each drive form for a certain amount of time. Forced grinding, what a treat.
The worst offender of this is the context sensitive “reaction commends” that can clear waves of enemies and knock out a huge portion of the bosses’ health. Sometimes it’s the only way to defeat certain bosses. All the player must do during these reaction commands is simple press the triangle button over and over. It’s like a quicktime event only virtually impossible to fail at. There’s a reason why the phrase “press triangle to win” exists.
Magic also got a downgrade as the series progressed. In KH1, magic was not always at your disposal. When your MP got depleted, the player (or companions) would have to use an elixir/ether or land enough melee strikes on enemies to replenish your magic. Despite that, spells and summons were incredibly useful in battle, as well as for environmental puzzles, and the proper use of magic could mean the difference between success and failure.
In the later Kingdom Hearts games, the inverse seemed to be true for magic. Not only were puzzles that require spells became almost nonexistent, removing more variety in level design, but spells and summons became less effective in battle. In KH1, the player could focus on spellcasting, while doing the occasional melee attacks, and get through the game with relative ease. In later games, due to how magic became nerfed, using magic primarily was more of a self-imposed hinderance rather than an alternative style of play. This results in the player using magic almost exclusively for healing. Lucky for those players, MP automatically regenerates after depletion at a relatively quick rate, making ethers useless, which gives the player an unlimited amount of heals.
After KH2’s release, with the emphasis on style over substance, combat in Kingdom Hearts games became more about how to make the player look cool while fighting rather than making the player feel good after the fight.
The reason why it felt good to complete a battle in KH1; the game was actually difficult. Enemies and bosses didn’t just let you pummel them with combos and stylized forms. You had to react to the enemies and the arena you fought in. Even to this day, fights against Clayton, Ursula, Maleficent (human and dragon), possessed Rikku, many more bosses still put me on edge as I fight them.
There was no challenge to the fights in games like KH2 and Birth by Sleep. Since the player has multiples ways to dispose of an enemy, virtually endless amount of heals, and less adversaries that require any strategy outside of “hit me a bunch of times until I no longer exist”, they face little to no challenge while playing latter day Kingdom Hearts games. Bosses that make creative use of the environment you fight are less frequent too. The only way a boss can begin to test the player is when a minigame-like stipulation is added to the fight. Stipulations such as kill all the water clones in this time limit, put the coins in the chest before you can do damage, whatever the heck the Luxord fight was supposed to be, and so on and so forth.
Even then, I still didn’t get that much of a challenge. After three playthroughs of KH2, two of which were on Proud/Critical mode, the combined total of times I died does not even come close to a quarter of the amount of times I died in my first playthrough of KH1. I never even died during KH2’s Sephiroth fight, and I still struggle to defeat him in KH1’s proud mode. The other games provide even less challenge outside of a few endgame/postgame bosses.
And before you reply, the re-releases did not remedy this issue. In fact, the re-release of KH2 gave the player new abilities that allowed the player to cheese his/her way through some boss fights.
Now I have talked about the level design, the moment to moment gameplay, and the difficulty. I supposed that leaves us with the plot of these games.
Do I even have to explain why KH1 has the superior story?
KH1 had a simple yet effective hero’s journey story about a child who wanted to explore the various worlds with his friends but got more than he bargained for when his home is engulfed in darkness and he’s separated from his friends. He goes to various worlds, forms friendships with numerous people, and learns about his newfound abilities as well as the forces that try to stop him on his quest to find his friends. It’s not the most complex of narratives and that’s all for the better. The amount of exposition is kept to a relative minimum, characters can breathe and are not just there to explain the situation, dialogue was never forced or awkward, each world had their own mini-story that’s both entertaining and connects to the overarching plot, and the story is self-contained, no outside material required to understand what’s going on.
You know the pattern by now, but I still need to elaborate. For some reason, Square-Enix thought that they could pull off this grand epic saga spread over multiple games, well they couldn’t. KH2’s plot is a total mess. It’s a constant bombardment of new ideas, exposition dumps, vague allusions to events from games that weren’t even released yet. It was bad enough that the player had to have played a GBA spinoff in order to understand a lot of the plot, but the narrative was so muddled with inconsistencies and unexplained concepts that two more spinoffs had to be made in order for KH2’s plot to make some sort of sense, even then the plot is still convoluted and heavy-handed.
I’ve seen spiderwebs that have less interwoven parts than the plot of Kingdom Hearts, and far fewer holes as well.
And no, this does not make the story “complex and deep”. While I expect a game called Kingdom Hearts 2 would require me to play the first game in order to get a clear understanding of the plot, that doesn’t excuse having to play multiple spinoffs just to get a iota of a clue of what the heck is going on. The Lord of the Rings Trilogy, one of the most celebrated series of books ever, contained an epic tale of war across multiple kingdoms and fleshed out worlds with history and culture. Even then, the reader didn’t have to refer to The Hobbit or The Silmarillion in order to follow the plot of the novels. That’s mainly due to the fact that J.R.R. Tolkien, unlike Tetsuya Nomura, can actually write an overarching story.
There’s also the fact that a lot of the plot in these games feels like filler. In KH2, the first visits to most of the worlds don’t connect to the main plot about the nobodies and Organization XIII. It’s not until the second visit to Radient Gardens where the plot starts to get rolling. In Birth by Sleep, almost all of Aqua’s campaign feel inconsequential until the very end. You could cut her story and have her just be a side character in Ventus and Terra’s campaigns and not much would be lost, plot wise.
The reason why I find a lot of the plot to be filler is due to the stories of most of these worlds are retellings of the Disney movies they’re based on while having little connection to the game’s main plot. In KH1, the stories of the worlds were mostly original tales that were intertwined with the game’s main plot. Whether it was dealing with Maleficent’s group of villains, the search for King Mickey, Rikku, and Kairi along with the rivalry between Sora and Rikku, learning more about the keyblade and its various abilities, visiting each world moved the main plot forward while having fun mini-narratives of their own. Even worlds like Wonderland, Deep Jungle, and Neverland focused more on one scene/act from the movie and expanding on it rather than rushing through the cliff notes of the source material.
It seems like for the other games, Nomura just copied and pasted the scripts of the movies the worlds a based on, added interjections from Sora, and called it an original story. It sticks out like a sore thumb and makes visits to these worlds feel more like distractions than anything else.
This longwinded plot also extends to the dialogue. The dialogue in KH1 was natural, aside from a few moments of emphasizing the difference between light and darkness. Characters acted normally, they had actual personalities and chemistry with each other. That was because KH1’s plot was not domineering to the point where the characters were relegated to just be vessels meant to explain the narrative. In games like KH2, conversations don’t feel like a group of people talking amongst themselves but rather like a lecture that the player needs to pay attention to. It makes a large chunk of scenes drag on for what feels like an eternity.
The fact that characters feel more like lore dispensers than actual people leads me to my next point, I don’t care about these new characters. Almost every character introduced from Chain of Memories onward has left little to no impact on me.
Organization XIII are a bunch of cliché Shonen Jump villains, either cackling at how evil they are or brooding over something quasi-poetic until the main character comes in and inevitably defeats them.
Roxas got a 2-hour prologue in KH2 in order for the player to get to know him and I was more relieved than upset whenever he “sacrificed” himself in order for Sora to wake up. Even 358/2 Days couldn‘t get me to care for this guy.
Xion exists solely to die at the end of 358/2 days and then be resurrected in Dream Drop Distance, that’s it.
Hayner, Pence, and Olette are like the annoying group of kids you’re forced to hang out with during college orientation, then they think you want to spend more time with them afterwards.
Ventus, Terra, and Aqua might’ve been interesting characters if we had more than 10 minutes dedicated to their friendship and personalities. Birth by Sleep is so focused on explaining the origins of Xehanort, the ways of the keyblade master, and linking its plot to the overarching plot of the series, that I never find myself connecting to any of the characters. The three separate campaigns don’t do the plot any favors. In fact, it makes the story seem disjointed. To be honest, when the characters were either killed, possessed, or banished to the Realm of Darkness, I did not care in the slightest.
It doesn’t help that Tetsuya Nomura can only seem to write 4 or 5 kinds of original characters, resulting in everyone being a Xehanort/Ansem clone or a copycat of the Sora, Kairi, Rikku dynamic. Seriously, the amount of Sora clones in this franchise is absurd.
The worse thing about these new characters is that Square seems convinced that the general audience needs more of them and forces them into the plot at the expense of characters we already have investment in.
The most egregious example of this happens at the end KH2 when during the final fight against Xemnas, rather than allowing the player to use Donald and Goofy, the game forces you to use only Rikku in the fight.
I don’t care that it’s meant to serve as Rikku’s redemption. He seemed to have redeemed himself with his self-sacrifice at the end of the first game. I don’t care about that stupid reaction command in the middle of the battle looks cool. It’s just another example of the game preferring style over substance. I don’t care that I get to fight with Rikku. I want Donald and Goofy.
I know we play as Sora and therefore focus on building his stats/abilities, but we put almost as much time into Donald and Goofy while we played the game. The player had to find the best equipment, do the side quests in order to obtain their ultimate weapon, mastered their trinity limits, managed their A.I. to suit the player’s needs in battle. Then the game rewards your dedication to these characters by saying “Screw you! Here’s a premade character with a default weapon you can’t change, and you only have the final level to learn how he is like in combat. You’re gonna love it.”
I’m sorry, but for an RPG to do that is inexcusable. Imagine in an Elder Scrolls game, before the final part of the main quest, your character is killed, and you must play as a premade Dark Elf Mage for the rest of the game. How about in Persona 5 before the last boss, instead of the Phantom Thieves, Joker gets a party consisting of some random side characters you barely interacted with in the game. Would anyone defend that design choice then?
The fact that I’m forced to only use Rikku in the fight, alongside how easy it is, makes the final battle against Xemnas in KH2 one of the worst final bosses in gaming, in my opinion.
I’ve been ranting about KH2, Birth by Sleep, 358/2 Days, Chain of Memories, but I haven’t talked specifically about Kingdom Hearts 3. KH3 is a weird case because it fixed some issues that I had with the later Kingdom Hearts games while doubling down on the issues it didn’t fix and adding new issues altogether.
KH3’s level design is improved somewhat. There’s still generally not much to do in the worlds aside from walk, fight, and do a minigame, however the actual levels are more open and intricate compared to KH2 and Birth by Sleep. The presentation is the best in the series, not just the graphical upgrade but also cinematography of the cutscenes and animations are more expressive than in past games. Plus, I got to give the game credit for making me like Axel/Lea, who before was just another forgettable side character.
However, combat is even more style over substance with additions like the Attractions Summons. The minigames are still as intrusive as they are lacking in quality. The retelling of the Disney plots is so bad here that there are literally shot for shot recreations of scenes from the movies with Sora, Donald, and Goofy added in the background. The Frozen and Tangled worlds suffer the most from this. Plus, the Pirates of the Caribbean world is based on the third movie despite the fact that no Kingdom Hearts game covered the second Pirates movie. Good luck understanding that plot without seeing the films. Dialogue is just as mind-numbingly dull. Also, you know how the plots of the latter Kingdom Hearts game can be described as having 30-50% filler, well KH3’s plot is almost 80% filler.
All this is combined with new problems such as combat feeling floatier compared to KH2 and Birth by Sleep, the emphasis on Disney over everything else, and the fact that this supposed “conclusion” to the trilogy didn’t fulfill on all the promises of past games, forgot to fill some of the plot holes, and felt like advertisement for games yet to come, makes it hard for me to say KH3 is a total improvement over the other Kingdom Hearts sequels and spinoffs. In many ways, it’s a downgrade.
You know, it feels like Kingdom Hearts is the Guns and Roses of the video game industry. Their first effort is groundbreaking and makes a huge impact on the scene. Subsequent follow-ups do their best to expand upon the initial outing only to end up with well regarded yet still confused end products. Then a new project is in the works and gets constantly delayed during which a revolving door of crew members tries to salvage the development, all the while a talented yet egomaniacal leader is micromanaging every aspect. Then when the long-awaited product is released, reviewers give mild praise while the general public is disappointed and finds the end result to be a mish mash of disparaging ideas while feeling almost unfinished.
Yes, Kingdom Hearts 3 is Square’s Chinese Democracy.
If I were asked to do a tier list ranking of each game in the series, at this moment, it would look like this.
This maybe a bit of a surprise to you since I spent the entire time ranting about KH2’s flaws, so let me explain. After playing KH3, I’ve come to notice more of the positive aspects of the second Kingdom Hearts. While I do think that they serve more to make the game easy and hate the excessive grinding that comes with them, the drive forms do give the player a sense of experimentation with some of these fights. In fact, compared to KH3, 2 has more builds for the player, as well as more balanced. KH2 is still easy as heck, and in my opinion inferior to KH1 in almost every way. However, I now appreciate more of the second game’s strong points.
Also, the music is excellent. I think that goes without saying. Yoko Shimomura is a goddess of music.
So as if this entire post hasn’t made it clear already, I love Kingdom Hearts 1. Unlike the other games in the franchise, it knew where to be straightforward and where to have complexity. It had a robust, dynamic combat system, the plot was self-contained and had more personality than exposition, and the gameplay was varied without being diluted. To this day, I find it hard to understand why most Kingdom Hearts fans prefer games like KH2 and Birth by Sleep over the original Kingdom Hearts.
Who knows? Maybe they like the combat to have some flash and felt the fighting in KH1 is too rigid. Maybe they found the puzzles, exploration, and platforming of KH1 to be more akin to fat that had to be trimmed in service to the aspect of the games that they actually like. Maybe they enjoy the plot because it has such a detailed lore and expands the narrative beyond three guys saving the universe from darkness. Maybe they find the new characters charming and enjoy the parallels between them and other characters like Sora and Rikku.
If that’s how they feel, then that’s more than fine. We’re all allowed to have out take on things and no one should tell someone else that they shouldn’t have their opinion.
That being said, in my opinion, while I do enjoy most of the games in the Kingdom Hearts franchise, the only game that I find exceptional is Kingdom Hearts 1.
#kingdom hearts#kingdom hearts 2#kingdom hearts 3#birth by sleep#358/2 days#chain of memories#dream drop distance#sora#rikku#kairi#disney#donald duck#goofy#roxas#axel
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The above is Page 4 of the ongoing Trinity Continuum: Aberrant web comic You Are Not Alone that we started last week after a teasing build up of the cover. Long-time fans will recognize the character who comes together from vines and plant tendrils as Antaeus, who was one of the most powerful members of Team Tomorrow – at least in the first edition.
He may still be all that, or maybe not, but that’s why we’re doing the web comic as we are – to let everyone get acquainted with the world and characters of Trinity Continuum: Aberrant.
I have followed a few web comics these past few years (although right now I’m only following Stand Still, Stay Silent; a beautifully illustrated Scandinavian post-apocalyptic exploration epic – google it, it’s fantastic), and I think there’s a lot of value to them as a creator, so this very specific use as a lead-in to the new TC: Aberrant and its Kickstarter is really just the tip of the iceberg in terms of what we could do with the format.
For now though, we’re really interested in hearing how merging the sequential story with a sequential release set-up that will start to run at the same time as the Kickstarter will work for folks. We think the web comic format is excellent (especially with veteran writer Paul Jenkins nailing the feeling of the setting, and with the multi-talented Doug Stambaugh doing the art), but most importantly, do you?
Tell us what you think as the story develops – it doesn’t matter if you never checked out Aberrant before, or if you already know who Dr. Duke Rollo is – please let us know here or in the comments of the web comic!
And who knows? If this Trinity Continuum: Aberrant web-comic works out, maybe we’ll use the format to create more sequential storytelling projects – a new Exalted 3rd comic series of short comics like from 2nd Edition, or new “Tribebook style” werewolf comics, or something for Scion or Pugmire like nothing we’ve ever done before.
There are a lot of possibilities to explore!
V5 Chicago By Night art by Felipe Gaona
Now, you might have noticed that buried up there was a mention of the Trinity Continuum: Aberrant Kickstarter. It’s true, it’s going to start next week!
Just like our latest Kickstarters, we have the text completed, our Storypath experts (yes, we actually have some now that our creators have been able to pore over the Scion, Trinity Continuum, Dystopia Rising: Evolution, and They Came From Beneath the Sea! core books!) have reviewed and revised the rules sections, and we have a smattering of the art ready.
We’ll have amazing Reward Tiers: some with just the TC: Aberrant book, some with the Trinity Continuum Core book as well, and definitely the sorts of upper level rewards our backers just can’t get enough of! Plus lots of PDF packages that include first edition projects, and Stretch Goals for a staggering array of different sorts of added rewards – all themed to reflect and enhance that specific Aberrant take on the super-hero genre.
Aberrant, first edition, was both a labor of love and a nightmare of frenzied creation for me, personally, and for both those reasons I’m hugely excited about this new edition. As a very long-time comic book fan (I started collecting Marvel comics just as the cover price changed to 25 cents an issue, if you can believe that!) and a guy who did a graphic novel as his Masters Degree thesis, I was filled with ideas for how to bring a new look to comic book TTRPGs.
Not all of those visual ideas panned-out, some because we reached too far out of the TTRPG comfort zone, but most because in order to make them work we needed the original developer, the graphic designer (who also had designed the look for the Aeon books), and myself to all work together to take the writing into the different kinds of layouts and visuals needed that worked with both the Trinity series and the specifics of the comic book genre.
Unfortunately, both those other gentlemen left the project (and at least one of them left WW entirely for a while) before the book was finished.
M20 Book of the Fallen art by Oliver Specht
Basically, I had a pile of text to sub-divide as best I could into the sorts of sections that worked with the visuals. In comic book terms, I had the script and the art, but needed to combine them, but without the writer or original artist around to help tweak the two elements so they’d work together for maximum impact.
So I’d handle my Art Director and department head duties through most of the day, and then settle in and do the book layout (and coloring, and lettering, and logos, etc) into the night so that we’d get the book out on time. While I’d have really liked to make some alterations to the text, I just didn’t have the time to change it so much as to take the chunks and rearrange them.
That’s why I’m in the credits page as Art Director, and Ron Thompson is there for Layout – Ron was my White Wolf alias, and I used him when having my name in the credits too many times just looked like a bit too much me. To me, at least.
I tell you all that, so that I can tell you that this edition, Trinity Continuum: Aberrant, was not created that way at all. Or I should say, the love and excitement is still there, and not just from myself, but the creation process has been a full-team press of very dedicated creators.
From the early “big picture” talks between Impish Ian Watson and myself, to the continued “how are we going to do this?” conferences with me, Ian, Eddy Webb as Storypath games overseer, and Steve Kenson (who is THE guru of super-heroic TTRPGs) where we set up the details and changes to the setting, all the way through the confabs I had with Mirthful Mike Chaney as we picked through possible artists, this has been a fantastic team effort.
And we didn’t need to rush through any of the parts to get us here!
Finally, and in a totally different direction, here’s a teaser ad for ANOTHER cool thing happening next week in July. Keep an eye out on the Slarecian Vault community content page for a titanic (see what I did there) series of inter-connected releases that work together as an epic campaign!
And that’s it. So, so…
Many Worlds, One Path!
BLURBS!
Kickstarter!
Starting next week, on Tuesday July 2nd at 2pm EDT, the Trinity Continuum: Aberrant Kickstarter will blast its super-powered way into our lives!
ONYX PATH MEDIA
Onyx Pathcast art by Michael Gaydos
This Friday’s Onyx Pathcast features an in-depth discussion with Dixie, Eddy, and Matthew taking a long look at harassment – a difficult subject that affects gamers and creators alike: what it is and how to deal with it!: https://onyxpathcast.podbean.com/
And Here’s More Media About Our Worlds:
The Onyx Path News returns tomorrow with a live edition on our YouTube channel at 15:00 BST! Be there for talk of new releases and project updates, as well as our next Kickstarter!
Matthew Dawkins has been uploading all the games of ours he’s been running lately, and is coming to the conclusion of the Scarred Lands actual play he ran for Red Moon Roleplaying! Here are links to the next two episodes: https://youtu.be/wKuyrVRB1EY and https://youtu.be/KxZzkpDmV-c
Travis Legge’s Scarred Lands actual play also continues apace here with Myths & Matchmakers: https://www.youtube.com/playlist?list=PLmiXCaSrrCIjmCJQQ7oLwLNahmDbdn_2J There are few people who know Scarred Lands like him!
Not leaving the Scarred Lands, we also have Devil’s Luck Gaming who continue their costumed actual play: https://www.twitch.tv/DEVILSLUCKGAMING
And it must be a Scarred Lands kind of a month, because Caffeinated Conquests continue to blunder through the Gauntlet of Spiragos here: https://youtu.be/ygamfg9yBak
Now venturing into the Chronicles of Darkness, we present Occultists Anonymous‘ latest episode of the Mage: The Awakening 2E chronicle they’re running (and they’ve been very impressed with Signs of Sorcery): Episode 23: Giant Problems Songbird speaks with the Supernal being he has summoned, Wyrd makes an important phone call, and the cabal feels mighty defensive! https://youtu.be/vjarpxda1Po
Episode 24: Nosey Neighbors Following the phone call to the cabal’s new “friend”, Atratus and Wyrd discuss and plan defenses, while Songbird goes to the gym to blow off some steam. Splitting the party…https://youtu.be/WBTzpXoNQnw
And swooping over to the world of Exalted, the Story Told Podcast continue their Dragon-Blooded actual play here: http://thestorytold.libsyn.com/fall-of-jiara-episode-8-a-journey-begins Eight episodes in and the adventure is really kicking off!
Roll the Role recently concluded their fantastic actual play of Trinity Continuum: Aeon, which is viewable on both their YouTube and Twitch channels, linked below:https://www.youtube.com/playlist?list=PLvGGHFXrqTyBA2wSCCbJbRcm7XoZh_cVk www.twitch.tv/rolltherole Please do give them your support!
And the Keeper of the Archive (a more ominous name than the Gentleman Gamer) has just started their breakdown of Scion Second Edition over on their channel, so check out part one! https://youtu.be/q2qUE0pJID4
Lots of Onyx Path content for you today!
Please check any of these out and let us know if you find or produce any actual plays of our games!
ELECTRONIC GAMING
As we find ways to enable our community to more easily play our games, the Onyx Dice Rolling App is now live! Our dev team has been doing updates since we launched based on the excellent use-case comments by our community, and this thing is awesome! (Seriously, you need to roll 100 dice for Exalted? This app has you covered.)
ON AMAZON AND BARNES & NOBLE:
You can now read our fiction from the comfort and convenience of your Kindle (from Amazon) and Nook (from Barnes & Noble).
If you enjoy these or any other of our books, please help us by writing reviews on the site of the sales venue from which you bought it. Reviews really, really help us get folks interested in our amazing fiction!
Our selection includes these fiction books:
OUR SALES PARTNERS:
We’re working with Studio2 to get Pugmire and Monarchies of Mau out into stores, as well as to individuals through their online store. You can pick up the traditionally printed main book, the screen, and the official Pugmire dice through our friends there! https://studio2publishing.com/search?q=pugmire
We’ve added Prince’s Gambit to our Studio2 catalog: https://studio2publishing.com/products/prince-s-gambit-card-game
Now, we’ve added Changeling: The Lost 2nd Edition products to Studio2‘s store! See them here: https://studio2publishing.com/collections/all-products/changeling-the-lost
Scarred Lands (Pathfinder) books are also on sale at Studio2, and they have the 5e version, supplements, and dice as well!: https://studio2publishing.com/collections/scarred-lands
Scion 2e books and other products are available now at Studio2: https://studio2publishing.com/blogs/new-releases/scion-second-edition-book-one-origin-now-available-at-your-local-retailer-or-online
Looking for our Deluxe or Prestige Edition books? Try this link! http://www.indiepressrevolution.com/xcart/Onyx-Path-Publishing/
And you can order Pugmire, Monarchies of Mau, Cavaliers of Mars, and Changeling: The Lost 2e at the same link! And NOW Scion Origin and Scion Hero are available to order!
On Sale This Week!
This Wednesday, we have two new creatures for Exalted 3rd‘s Hundred Devils Night Parade, as well as Dragon-Blooded digital wallpaper at DriveThruRPG, and Exalted Chibi style stickers at our RedBubble store!
CONVENTIONS!
Gen Con: August 1st – 4th Save Against Fear: October 12th – 14th GameHoleCon: October 31st – November 3rd We’ll also be back at PAX Unplugged later this year!
And now, the new project status updates!
DEVELOPMENT STATUS FROM EDDY WEBB (projects in bold have changed status since last week):
First Draft (The first phase of a project that is about the work being done by writers, not dev prep)
M20 Victorian Mage (Mage: the Ascension 20th Anniversary Edition)
Geist 2e Fiction Anthology (Geist: The Sin-Eaters 2nd Edition)
Exalted Essay Collection (Exalted)
Trinity Continuum Jumpstart (Trinity Continuum Core)
Wraith20 Fiction Anthology (Wraith: The Oblivion 20th Anniversary Edition)
One Foot in the Grave Jumpstart (Geist: The Sin-Eaters 2e)
Dragon-Blooded Novella #2 (Exalted 3rd Edition)
Exigents (Exalted 3rd Edition)
Terra Firma (Trinity Continuum: Aeon) Titanomachy (Scion 2nd Edition)
Crucible of Legends (Exalted 3rd Edition)
Many-Faced Strangers – Lunars Companion (Exalted 3rd Edition)
Contagion Chronicle: Global Outbreaks (Chronicles of Darkness)
Redlines
Monsters of the Deep (They Came From Beneath the Sea!)
Tales of Aquatic Terror (They Came From Beneath the Sea!)
Kith and Kin (Changeling: The Lost 2e)
Scion: Demigod (Scion 2nd Edition)
Second Draft
Tales of Good Dogs – Pugmire Fiction Anthology (Pugmire)
Dragon-Blooded Novella #1 (Exalted 3rd Edition)
Across the Eight Directions (Exalted 3rd Edition)
Mummy: The Curse 2nd Edition core rulebook (Mummy: The Curse 2nd Edition)
City of the Towered Tombs (Cavaliers of Mars)
TC: Aeon Jumpstart (Trinity Continuum: Aeon)
Masks of the Mythos (Scion 2nd Edition)
Scion: Dragon (Scion 2nd Edition)
Development
WoD Ghost Hunters (World of Darkness)
Oak, Ash, and Thorn: Changeling: The Lost 2nd Companion (Changeling: The Lost 2nd)
M20 The Technocracy Reloaded (Mage: the Ascension 20th Anniversary Edition)
Creatures of the World Bestiary (Scion 2nd Edition)
Heirs to the Shogunate (Exalted 3rd Edition)
Scion Companion: Mysteries of the World (Scion 2nd Edition)
Deviant: The Renegades (Deviant: The Renegades)
Let the Streets Run Red (Vampire: The Masquerade 5th Edition)
Cults of the Blood Gods (Vampire: The Masquerade 5th Edition)
TC: Aeon Ready-Made Characters (Trinity Continuum: Aeon)
Legendlore core book (Legendlore)
Manuscript Approval
Trinity Continuum: Aberrant core (Trinity Continuum: Aberrant)
Pirates of Pugmire (Realms of Pugmire)
Hunter: The Vigil 2e core (Hunter: The Vigil 2nd Edition)
Chicago Folio/Dossier (Vampire: The Masquerade 5th Edition)
Editing
Memento Mori: the GtSE 2e Companion (Geist: The Sin-Eaters 2nd Edition)
Night Horrors: Nameless and Accursed (Mage: the Awakening Second Edition)
Spilled Blood (Vampire: The Requiem 2nd Edition)
Lunars: Fangs at the Gate (Exalted 3rd Edition)
Heroic Land Dwellers (They Came From Beneath the Sea!)
DR:E Threat Guide – Helnau’s Guide to Wasteland Beasties (Dystopia Rising: Evolution)
DR:E Jumpstart (Dystopia Rising: Evolution)
Post-Editing Development
M20 Book of the Fallen (Mage: the Ascension 20th Anniversary Edition)
V5 Chicago By Night (Vampire: The Masquerade)V5 Chicago By Night Screen (Vampire: The Masquerade)
CofD Contagion Chronicle (Chronicles of Darkness)
Witch-Queen of the Shadowed Citadel (Cavaliers of Mars)
Distant Worlds (Trinity Continuum: Aeon)
Scion Ready-Made Characters (Scion 2nd Edition)
Dark Eras 2 (Chronicles of Darkness)
Indexing
ART DIRECTION FROM MIRTHFUL MIKE!
In Art Direction
Contagion Chronicle
Dark Eras 2 – More finals in and going to WW for approval.
M20 Book of the Fallen
VtR Spilled Blood – Art from A and M in, waiting on the rest.
Trinity Continuum Aeon: Distant Worlds – Sketches coming in.
Trinity Continuum Aberrant – KS Sketches and finals coming in.
Hunter: The Vigil 2e
Ex3 Lunars
They Came From Beneath the Sea – Getting it going.
TCFBtS!: Heroic Land Dwellers
Night Horrors: Nameless and Accursed
Ex3 Monthly Stuff
In Layout
V5: Chicago – Starting NPCs chapter…
Trinity Core
Trinity Aeon
CoM – Witch Queen of the Shadowed Citadel
Proofing
WtF Shunned by the Moon – 2nd proof.
DR: E – proof back from Eddy
Aeon Aexpansion
C20 Cup of Dreams – This week.
Ex 3 Monthlies – At WW for approval
At Press
Dragon Blooded – Deluxe shipping to Studio2.
Dragon-Blooded Cloth Map – Shipped to Studio2.
Dragon-Blooded Screen – Printing.
The Realm – PoD files uploaded.
Trinity Core Screen – Printing.
TC Aeon Screen – Printing.
C20 Player’s Guide – PoD proofs ordered.
Geist 2e – Need to input Errata.
Book of Oblivion – Putting in errata.
Trinity: In Media Res – PoD proofs ordered.
Scion Jumpstart – Gathering errata from Backer PDFs.
Scion Ready-Made Characters – Gathering errata from Backer PDFs.
Today’s Reason to Celebrate!
OK- so when I don’t have something specific to put here, I go to Wikipedia and look up the date and see who is born/died or any great events on this date. Today there was this:
637 – The Battle of Moira is fought between the High King of Ireland and the Kings of Ulster and Dál Riata. It is claimed to be the largest battle in the history of Ireland.
Now as is, this might be interesting particularly for Neall and the Scion community. Except I read it as the Battle of Moria, and for a minute I wanted to know which one, and was that the battle where Thorin got his Oakenshield appellation?
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Weekend Top Ten #369
Top Ten Favourite Things About Teen Titans Go!
One of the funny things about life is observing elements of circularity. For instance, nearly twenty years ago, my younger brother really got into the original Teen Titans cartoon, and I sort of got into it with him (having a brother ten years younger than yourself is very good for keeping your oar in with kids’ content when you’re supposed to be too old for that sort of thing; as a result, I got to thoroughly enjoy Justice League, Samurai Jack, Harry Potter and lots more stuff that may have otherwise passed me by). I knew who the Titans were but hadn’t read a lot of their comics; the cartoon was my introduction to most of those characters. It was really good, benefited from a tremendous theme tune, and – for its time – quietly revolutionary in how it incorporated anime aesthetics into a western cartoon. Plus it had a cracking voice cast, which – not that I knew it at the time – would become as synonymous with those characters as Peter Cullen, Frank Welker, and Kevin Conroy had done with cartoons I’d watched as a child.
(that’s Optimus, Megatron, and Batman, in case you’re wondering)
Anyway, here we are, eighteen-or-so years later, and Teen Titans is just a beloved long-gone cult classic but bizarre comedic spin-off Teen Titans Go! is a minor phenomenon. The same characters, the same actors, but wilder, weirder, funnier, crazier, way more violent, and – bizarrely – far more integrated into the wider DC Universe. And my kids – especially my eldest daughter – bloody love the show. It is huge in our house. We’ve seen the film, we listen to the songs, they draw their own comics, they roleplay the characters; we have a home-made Raven costume, for god’s sake. I have a six-year-old who knows who Tara Strong is. This is incredible.
As a result, I’ve seen an awful lot (not quite every episode) of Teen Titans Go!. It’s fortunate, then, that it’s fantastic, easily one of the best comic-book cartoon adaptations ever made. It’s not just how funny it is; it’s madcap and self-referential and full of many (many) MANY DC comics references. And great, great songs. And – like I said before – tremendous performances. Teen Titans Go! To the Movies is a great, great movie with great, great songs and many great, great gags, and it’s a mixed blessing that it ended up being released in what may well be Annus Mirabilis for superhero movies: it’s great that it’s mixing it up with Infinity War, Black Panther, and Spider-Verse, but I feel it got overshadowed a bit. Say what you will for the slightly more “serious” original Teen Titans series, but it was the barmy chibi-inspired stepchild that got a movie.
So this week, I’m celebrating what has become my second-favourite superhero cartoon of all time (after Batman: The Animated Series, natch). My ten favourite things about Teen Titans Go!. Enjoy!
The Songs: I tried to pick a song, or some reference or line or scene, but really it’s impossible. The songs are sublime. So great, in fact, that I’ll probably do another Top Ten at some point listing my favourite TTG songs. Really catchy, great lyrics, supremely diverse, and full of references not just to DC but to, well, everything. There’s a song about America that includes the line “Samuel L. Jackson on the stamp”, which makes no sense as far as I can figure, but is just wonderful.
Deep, Deep (DEEP) Cut DC References: it started with the Darkseid doll. A little plush Darkseid doll that’s always leaning against the couch. How cute, how funny; Darkseid, the literal embodiment of evil, but as an adorable snuggly. And then it got deeper, and weirder, and more wild. B’wana Beast. Alternate universe Robins. “That movie where their moms are both called Martha”. The Haunted Tank. The Haunted Tank! What kind of kids’ show references The Haunted Tank?! And then there’s the fact that The Comedian’s blood-stained smiley face badge is on display in the Batcave. Let’s go back over that one: there are Watchmen references in this cartoon for six-year-olds.
Batman and Gordon: the original Teen Titans cartoon pretty much never mentioned any aspect of the universe outside of the five characters, barring one fleeting visual reference to the Batcave and the episode where you meet the Doom Patrol. TTG has no qualms about explaining that, yes, Robin is Batman’s sidekick. So we see the Batcave, and Wayne Manor, and Alfred. But it’s Batman’s relationship with Gordon that’s golden. Not just stoic men’s men who diligently work alongside one another, never questioning, never needing to; no, they’re best mates, giggling schoolkids who want to shirk off all work and just sit in their PJs watching crap on the telly. Like a superheroic version of Beavis and Butt-Head, they’re often there, in the background, goofing off, playing games, undercutting the narrative. It’s such a perfect inversion of Batman’s usual persona and a great way of referencing – in supremely silly terms – the deep bond of affection between the two men in most Batman fiction. I especially like when Superman gives Gordon to Batman as a birthday present.
The Night Begins to Shine: I know I said I wouldn’t single out one song, but we do need to talk about The Night Begins to Shine. More than just a cool song in one episode, it blossomed into a whole weird parallel universe filled with bizarre references to ‘80s heavy metal and, well, Heavy Metal. Almost coming off like a primary school version of Mandy, the multi-part epic about Cyborg fighting a giant dragon in the “Night” universe, complete with cameos from people like CeeLo Green and Fall Out Boy (as Transformers!), is just a thing of absolute beauty. Truly, the level of reference and artistry on display in terms of writing, composition, and animation won’t be understood by the kids watching now until they’re quite a bit older. They’ll come back to this in ten, fifteen, twenty years and think “wow, now I see what they were doing; that’s so, so weird”.
The Holiday Mascots: belligerent Santa is the king (“you garbage kids!”), a fat psychopath trying to take over every other holiday, but let’s spare a thought for the other representations of holidays, too. The creepy Tooth Fairy, who eats teeth. The turkey from Thanksgiving who is horribly mutilated. Uncle Sam. And the Easter Bunny. Oh my god, the Easter Bunny. Genuinely unsettling. Words can’t describe. Seriously, check it out, it’s some Babadook-level freaky shit.
Raven’s Legs: a little bit worrying when you’ve got two kids under seven watching it, but the fact that Raven is not just hiding very, very sexy legs underneath her cloak, but is also capable of becoming an entirely other superhero who uses her legs as weapons, is very, very funny. Watching Beast Boy go full Tex Avery when he sees Raven’s legs is one of those gags that, I guess, works on different levels if you’re a child or an adult. Regardless, turning snarky sourpuss Raven into golden-costumed Lady Legasus is a nice move.
Breaking the Fourth Wall: they only really do this explicitly once or twice, I think, but overall the show is incredibly self-referential. From Control Freak trying to get them rebooted or cancelled, to jokes about the animation or the writing, it’s beautifully self-deprecating. This reaches its apex in the 200th episode specials, when the Titans journey into “our” world. It’s hilarious to see them interact with their own voice actors, but for me it’s the note-perfect representation of directing voice actors that’s really funny, almost as good as Toast of London in its depiction. Plus the gag about everyone who works on the show being ultimately replaceable. A scathing indictment of the animation industry, wrapped up in an animation; like The Simpsons in its heyday.
Genuinely Quite Upsetting Violence: I don’t think I’d ever seen a cartoon for small children before that quite regularly featured its main characters having their bones visibly broken. And by “visibly” I mean “cutting to an X-ray of their limb to show the bone shearing in half or crumpling to dust”. It’s almost rare for an episode to go by without one or more of the Titans experiencing life-altering injuries. I’m honestly not sure how they get away with it. but it is funny. Apex moment? Oh, undoubtedly them beating the shit out of Shia LaBeouf in the movie.
Real-World References: clearly the people who make Teen Titans Go! are in their late thirties or early forties; people who grew up in the ‘80s and absorbed ‘80s culture. People who liked Transformers and Star Wars and Back to the Future, who listened to rock music, who liked toys and videogames. They probably grew into teenagers who were fans of obscure animations, cult movies, sci-fi, fantasy, horror. They are, basically, me. I think I would get on quite well with the creators of TTG, based on the things they reference. But beyond cultural appropriation, it’s the references to daylight saving’s time, “shareconomics”, American politics and history, “The Man”, and more, that is so wild and weird to see in a cartoon for young kids. They handle these topics beautifully (I’m honestly not sure if my kids think the things the Titans are talking about are real or not), but as a grown-up it’s really funny to see these gags in a kids’ cartoon. I mean, the Titans fight the Illuminati in one episode. They reference “lizard men in Congress”. It’s bonkers.
Nicolas Cage: in Teen Titans Go! To the Movies, Nicolas Cage plays Superman. That’s it. I mean, what more do you want? The guy whose whole career almost seems to have hinged on playing Superman finally gets to be Superman. The guy who was nearly – oh so nearly – Superman for Tim Burton is now, at last, Superman. The guy who named his kid Kal-El is now Superman. The guy who was namechecked in The Ultimates about eighteen years ago (“this guy wants to be a superhero almost as much as Nicolas Cage”) is now Superman. It’s such a meta-gag, such a high-level gag. Stunt casting taken to its nth degree. It’s even funnier than Billy Dee Williams playing Two-Face in LEGO Batman. And it got better – this part, I concede, beyond the purview of the TTG creators – because the same year he played Superman, Nicolas Cage also played (an alternate universe version of) Spider-Man in Into the Spider-Verse. And, as I alluded to above, starred in his own version of The Night Begins to Shine when he made Mandy. It all links!
There we go. my favourite things. This was tough, I had to leave a lot out. I’m particularly saddened by not finding room for Cyborg’s tiny body made up of wires whenever he removes his head. And The Jeff; gutted I missed The Jeff. Or the episode that references all the movie incarnations of Batman, including a dumpster full of Batman Forever and Batman & Robin stuff (I’ll save my argument that TTG serves as an even better comic analysis and deconstruction of the meta-character of Batman, and of Robin, than the much-ballyhooed LEGO incarnations for another day). It’s really a great show. I love it to bits. Go watch it.
#top ten#teen titans#teen titans go#teen titans go to the movies#cartoons#dc#comics#robin#starfire#raven#beast boy#cyborg
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Manga the Week of 3/31/21
SEAN: March ain’t going out like a lamb when it comes to manga.
ASH: True, that!
SEAN: Airship has two print books; Grimgar of Fantasy and Ash 14.5 and Mushoku Tensei 9.
Denpa’s website lists femme fatale: The Art of Shuzo Oshimi for next week. An artbook dedicated to the creator of Flowers of Evil, Blood on the Tracks and more.
They’ve also got The Girl with the Sanpaku Eyes 2 listed.
Ghost Ship has Yuuna and the Haunted Hot Springs 13.
No debuts from J-Novel Club, but we do get the 10th and final volume of The Combat Baker and Automaton Waitress. We also see Demon Lord, Retry! 6, The Epic Tale of Reincarnated Prince Herscherik 4, Holmes of Kyoto 4, My Instant Death Ability is So Overpowered, No One in This Other World Stands a Chance Against Me! 4, and The White Cat’s Revenge as Plotted from the Dragon King’s Lap 4. Desu.
Kaiten Books has a 2nd volume of My Dad’s the Queen of All VTubers?!.
Debuting in print for Kodansha is Chasing After Aoi Koshiba (Kyou, Koshiba Aoi ni Aetara), a yuri manga from Ichijinsha’s Comic REX. It’s got the writer of Masamune-kun’s Revenge (ehh…) and the artist of Bottom-Tier Character Tomozaki (yay!). A girl hopes to meet up with her first love at a reunion.
ASH: Seems like it has potential.
MELINDA: Agreed.
Also in print: Don’t Toy with Me, Miss Nagatoro 6, Heaven’s Design Team 4, The Quintessential Quintuplets 13, and Shikimori’s Not Just a Cutie 3.
Digitally we get two debuts. The first is She’s My Knight (Ikemen Kanojo to Heroine na Ore!?), which runs in Kodansha’s Palcy, and features a popular young man having to deal with falling in love with a girl more popular AND more manly than he is!
ANNA: This sounds amusing.
SEAN: We also get Those Snow-White Notes (Mashiro no Oto). This is a biggie, as it’s already 27 volumes in Japan. It’s multi-award winning, runs in Weekly Shonen Magazine, is by the author of Baby & Me and A Vampire and His Pleasant Companions, and is for the Shamisen what Chihayafuru is for Hyakunin Isshu. It also has an anime this spring!
MICHELLE: I’m super excited about this one!
ASH: I love shamisen so much.
MELINDA: Okay, I’m ready!
SEAN: And we get A Condition Called Love 7, Elegant Yokai Apartment Life 21, How Do You Do, Koharu? 2, I Want To Hold Aono-kun So Badly I Could Die 7, My Unique Skill Makes Me OP Even at Level 1 3, and Saint Young Men 11.
MICHELLE: I need to get caught up on several of these.
MELINDA: Same here.
SEAN: Seven Seas debuts two manga based on light novels they also have. Drugstore in Another World: The Slow Life of a Cheat Pharmacist (Cheat Kusushi no Slow Life: Isekai ni Tsukurou Drugstore) runs in Takeshobo’s Web Comic Gamma Plus, and is about… well, the title.
ASH: So many titles these days are helpful like that, perhaps overly so.
SEAN: And there is also ROLL OVER AND DIE: I Will Fight for an Ordinary Life with My Love and Cursed Sword! (“Omae Gotoki ga Maou ni Kateru to Omou na” to Yuusha Party o Tsuihou Sareta node, Outo de Kimama ni Kurashitai), which runs in Micro Magazine’s Comic Ride, and combines yuri and gore-filled grimdark quite nicely.
Seven Seas also has the digital debut of four more Alice books, which focus on Elliot March and Tweedle Dee/Dum. If I recall correctly, the Twins books were the smuttiest in the series.
ANNA: No thank you!
SEAN: They’ve also got BL Metamorphosis 4, the third and final volume of Ghostly Things, High-Rise Invasion 17-18, Himouto! Umaru-chan Vol. G1 (also a final volume, sort of – it’s a one-shot continuation), the fifth and final volume of How to Treat Magical Beasts: Mine and Master’s Medical Journal, Made in Abyss 9, Miss Kobayashi’s Dragon Maid 10, and Precarious Woman Executive Miss Black General 6.
MICHELLE: Someday I really will read BL Metamorphosis.
ASH: You really should! It is wonderful.
MELINDA: I also need to read it!
SEAN: Two debuts for Yen On. The first is a spinoff. I Was a Bottom-Tier Bureaucrat for 1,500 Years, and the Demon King Made Me a Minister (Hira Yakunin Yatte 1500-nen, Maou no Chikara de Daijin ni Sare Chaimashita) features Beelzebub and her demonic crew from I’ve Been Killing Slimes for 300 Years having adventures of their own.
The other is Yokohama Station SF, the story of a boy who is allowed to search the giant subway terminal that the world of Japan has become. This looks pretty cool, actually.
MICHELLE: It looks super cool! I always love stories about exploring sprawling structures (like BLAME, for example).
ASH: I’m definitely picking this one up! It looks like it should help fill the SF hole left by Viz’s Haikasoru imprint being on hiatus.
MELINDA: This one sounds so interesting!
Also out next week: 86 ~Eighty-Six~ 7, new reprints of the 5th and 6th Haruhi Suzumiya novels, The Hero Is Overpowered But Overly Cautious 6, and Rascal Does Not Dream of Siscon Idol (the 4th in the series).
Yen Press has many manga debuts next week. We start with Can’t Stop Cursing You (Dareka o Norawazu ni Irarenai Kono Sekai de), a dark little horror title from Gangan Online. A curse detective uses their powers to track down killers.
ASH: I’m curious about this one.
MELINDA: This actually does sound like my kind of thing.
Goblin Slayer Side Story II: Dai Katana gets a manga version of its light novel. It runs in Square Enix’s Manga Up!.
Love and Heart (Koi to Shinzou) is a shoujo horror title from Hakusensha’s Manga Park. A college woman recovering from a breakup now finds she has a new roommate, who says he’s her old childhood friend. But… is he?
ANNA: I’m intrigued by the idea of shoujo horror.
MICHELLE: Yeah, this could be interesting.
ASH: Shoujo horror is one of my faves.
MELINDA: Ooooooooo.
SEAN: Love of Kill (Koroshi Ai) runs in Media Factory’s Comic Gene, and is about a pair of assassins engaging in… sigh… a deadly game of cat and mouse. (No, they’re not cats and mice, I just sighed at the cliche.) I’ve actually heard this is pretty cool.
ANNA: Sometimes I enjoy assassins!
ASH: Likewise!
MELINDA: Me too!
SEAN: Lastly, we see When a Magician’s Pupil Smiles (Mahou Tsukai no Deshi ga Warau Toki), a 3-in-1 omnibus collecting the entire manga. It ran in Shonen Gangan, and also seems to fall into the horror suspense theme Yen’s March debuts are falling into.
ASH: I tend to enjoy a fair amount of the subgenre, so I’m okay with the trend.
SEAN: In non-debuts, we get 86 ~Eighty-Six~’s second manga volume, Bungo Stray Dogs 18, Carole & Tuesday 2, Do You Love Your Mom? 4 (manga version), Fiancee of the Wizard 3, Im – Great Priest Imhotep 8, Kaiju Girl Caramelize 4, Karneval 11, Last Round Arthurs 2 (manga version), Lust Geass 3, Reborn As a Polar Bear 5, Strawberry Fields Once Again 2, That Time I Got Reincarnated as a Slime: The Ways of the Monster Nation 4, and The Vampire and His Pleasant Companions 2.
ASH: I am so far behind on my Yen reading!
SEAN: Oof. There is a lot there. Do you see favorites?
By: Sean Gaffney
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