#please explain how me making lore for my self ship and being happy fucking hurts you in anyway?
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I love how ur trying to out do other self shippers by making a huge story for ur star wars S/I. It's so pretentious. Ur ship is not special.
First: LMFAO WHAT!?
Secondly: I've been saving this and I'm so happy I can use it now thank you đ
#please explain how me making lore for my self ship and being happy fucking hurts you in anyway?#and who tf am I tring to outdo i dont even follow anyone who ship with my fo cause im not comfortable sharing#soooooođ also dont explain next messageyou get blocked#i just wanted to post the meme lol
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Detroit: Become Human - Funny story...
Okay... so Story Time because my friends pointed this out and itâs been fucking with me ever since.
This is the story of how I kinda...sorta wrote/ predicted parts of DBH about...2 years ago. Just hear me out...okay?
So this all started similarly to how DBH started, with that dope-ass demo back in 2012. My 15 year old self became enthralled in it, much like I am now enthralled in the full game. Iâve always loved story telling and had a sort of soft spot for digital modelling. So that demo was a masterpiece to me, it had a great concept and beautiful design. It was a short obsession but it had an impact.Â
And that was the last piece of news Iâd ever hear about it until a month after they released the full game. I remember hearing some rumour that they werenât gonna make it a full game or something and left it at that. I didnât hear anything about itâs coverage at E3 because while I like video games, I become absorbed in different obsessions from time to time.Â
And two years ago I was obsessed with Dungeons and Dragons, the thought of creating a whole world and having others enter it was fascinating. And while I tried to create worlds from scratch, I had a problem.Â
I had never been too interested in Fantasy things, I liked fantasy characters but tended to focus on too much of the political aspect of fantasy worlds and not the fun stuff like slaying dragons and stuff.Â
The return of an old obsession began to try and take my focus off of DnD but I wasnât ready to let it go yet.Â
So I merged them, DnD didnât have to be fantasy, I didnât have to invent a world from scratch and luckily my old obsession had a world pre-designed. Marvel, specifically MCU had a treasure trove of lore and I could take a number of rules from DnD 5e and tweak them to suit the change in genre.Â
So I started off with a one shot campaign, set in a HYDRA base. My three player characters would be playing themselves and making decision based on how theyâd react. They âwoke upâ in a white plastic robot body. Singular, all three were in the same body, looking through the same eyes and rolling for control over said robot body. It was entertaining to watch them figure out what they hell was going on organically. They quickly met the first NPC an old doctor/sciencist who was a very nervous person. He explained that theyâd all been loaded into the same body by accident and that he was just testing out that his creation (the body itself) was working correctly. So my players decided to answer the jumpy doctors questions and let one of them take control as the doctor got them to walk around while still connected to the computer around them by a bunch of wires connected to the back of their neck. The doctor left the room briefly (to report to his superiors) before returning and calmly explaining that heâd need to shut them down before making the rest of the bodies. Yes, this was heavily inspired by the demo but the players didnât notice or didnât comment on it at the time. And they genuinely really like the one-shot. So, I started writing more, growing the campaign and expanding my list of NPCs.
Now I know what youâre thinking, âwow...you ripped off the demo and think that counts as writing a whole gameâ but I never said I wrote the whole story, that would be mental. But as both me and my players have pointed out, there is a large number of similarities which is spooky because as i already stated I didnât know anything about DBH until almost a month after itâs full release.Â
The first and most profound is Amanda. Or my Amanda, whoâs called Ruth LaRue. Dr. Ruth LaRue, the trioâs psychologist/co-creator who acts pleasant (too pleasant) towards them...unless they disobey or resist their training to become Hydra Assets. One of my players is rebellious and LaRue has tried to manipulate and coldly threatened him as a result. While another obeys and gets praise and rewards as a result. Also she looks like Amanda (a character i didnât even know existed), I originally described her as the same race, hairstyle, though slightly younger. And then I drew her (poorly) for my players to get a better idea of how she looked and Jesus Christ they look the same.Â
Another is the fact that I have three player characters. There was a possible fourth player but work and life made it difficult for her to be a part of the game. Also my players are two boys and one girl. And while thatâs all freaky, their characters appearances/designs are extra weird. Originally, after all getting their own bodies, they all had white plastic robot bodies, all male design (which female player wasnât happy about because she missed her boobs). The only way to tell them apart was voice and the nervous doctor had given them different coloured eyes. Creating robots came with the challenge of figuring out how their bodies worked (one player was particularly interested in this). Once again inspiration partly came from the Kara demo, the robots are a water (blue liquid) based system, a pump (heart) transports water, which is collect in bags (lungs) through the robots absorbing moisture in the air (through breathing), around the machine frame (body). The water has two purposes, to thinly coat the white plastic casing (skin), which allowed the robot to feel pressure but not texture and also to keep the pump valves going, which creates the energy the machines (players) are run on. After learning that the white plastic version could be easily broken during training, the nervous doctor created a second batch of models, this time made out of metal (female asked for a female body and therefore the doctor gave her a large dent in her chest plate, she was pleased). They then get a new model, ones that are designed to blend in with humans. And this is where this section gets super freaky. The player got no say in how they looked because in game they wouldnât.Â
The female is the shortest model as well as they palest model with loads of freckles, the similarities with Kara stop there but the female player has been gifted a female kitten (thankfully named Cookie, not Alice) as the reward and is quite paranoid about it being taken off her or harmed (calm down, I havenât hurt the cat...yet).Â
One of the males is only slightly more tanned than the female with considerably less freckles and markings. Heâs the tallest and the player has been surprisingly obedient, only "failingâ when he doesnât understand whatâs happen or doesnât think something will benefit HYDRA. Because of this heâs been promoted to team leader by the powers that be. Heâs logical and is usually thinking about training and whatâs going on in the NPCsâ heads.Â
Lastly we have the second male who looks southern European (Spain, Italy, Greece and could probably pass as Mexican but the story is set in central Europe) so a different ethnicity/race to the other two. This is the rebellious player who generally plays pranks, cracks jokes and says âfuck youâ to authority. Like I said before as a result, he tends to be the one looked down on and oppressed by the powers that be. He generally has a very clear line which he wonât cross no matter what and is willing to stand up if he views something as drastically wrong (refused to hurt his friends or pick up a gun).
Also when asked what they wanted to be called (I.e Whatâs your name?) The players decided to to sick to what the nice nervous doctor had designated them, i.e the colours of their eyes. Rebellious is Red. Logical is Blue and Female is Purple (name later changed to Violet).
Next is three more NPCs, who have enough in common with the DBH characters to mess with me.Â
The nervous doctor, Dr. Thomas Thornley, while having a completely different personality, has formed relationships like Hank. A number of the players refer to him as âDaddy Thornleyâ, not to his face but when talking to each other in game. And most disturbingly the rebellious player has implied on several occasions that he âshipsâ the logical male player with father-figure Thornley, jokingly of course. And while in the beginning Thornley may have viewed the robots as a project or experiment, he now appears quite protective and fond of them. Even displaying discomfort when one is broken or completely destroyed.Â
Their combat and gun trainer, Agent Woodrow who is ex-military and treats the robots exactly like youâd expect he would, like machines. He could either be Gavin or Captain Allen but either way heâs a genuine aggressor and dislikes/hates the robots.Â
The Head of Hydra, Director Malachi Storm who has an air of mystery around him and commands any room he enters. Heâs considerable less creepy than Kamski but is an âall-knowing, all-powerfulâ character. Also I guess Iâm technically also Elijah Kamski (a.k.a GOD) and my players pointed out that i have his sadistic, power hungry play style (thanks, guys).
Lastly is a few game mechanics and events i put in the game. The players have always been able to telepathically talk to one another, they can also transfer images to each other. If broken beyond repair (i.e Killed) they now get automatically rebuilt, similar to Connor. I made LaRue give them a morality test which was mostly the âTrack dilemmaâ which is similar to both the driver-less car AIs and the Kamski test. I actually did the motherfucking Kamski test with one or two of my players (but with humans instead of androids lol). Also the players believe theyâre alive (which technically they are). Theyâve literally been give zero context as to how they are in robot bodies in the MCU, specifically theyâre last memories before the start of the game are of going to sleep in their beds in the real world. They are literally three robots walking around stating that theyâre alive.Â
And yes, I realise that Cage took shit from other movies but it have seen any of those movies so...:P
If I looked hard I could probably find more scary comparisons but a) I donât particularly want to show all my cards, in case my players read this post, and b) I appear to have written a fucking TED talk out of what was supposed to be a short funny story.Â
#dbh#dbh connor#dbh kara#dbh markus#dbh hank#dbh amanda#dbh kamski#dbh everyone#custom dnd#dnd shenanigans#story time#freaky#what is life#thanks for coming to my ted talk
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