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akanemnon · 4 months ago
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Despite everything, it's still you.
FIRST - PREVIOUS - NEXT
MASTERPOST (for the full series / FAQ / reference sheets)
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halfhoursonearth-writes · 5 months ago
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One of the things I love about the Ember Island Players is that by trying to make fun of the possibility of romance between Zuko and Katara in the play-within-a-play, the show actually introduces Zutara as text into the world of the show, particularly in Fire Nation pop culture.
Like, there's this widely-advertised production that shows the Fire Prince and the Southern waterbending master falling in love. Then, probably the next thing the gen pop hears about their future Fire Lord is that he's jumped in front of his sister's lightning to save this same girl's life, doing absolutely nothing to beat those allegations.
There's just no way the gossip mill isn't churning. It's too juicy.
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mohntilyet · 2 months ago
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i have to be so real. sometimes you have to outright not give a shit what the author thinks. i’m not saying to disregard how a character is portrayed and give into fanon characterisations but sometimes i will see fans be like “(head writer) omggg do you think this character is a good person?” “how would this character react if xyz happened?” as though that’s not a question you can and have to answer for yourself.! any character can contain multitudes and if you keep limiting your perception of them solely on word of god its not fun for the writer or even yourself anymore. THINK FOR YOURSELF. INVENT NEW WAYS TO FUCK YOUR FAVORITE CHARACTERS OVER
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picaroroboto · 2 months ago
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btw, Dante Limbus Company is a subversion of the tropes of gacha protagonists. I've touched before on how they have some common traits for the type going on, like their facelessness, androgyny, and amnesia, but unlike many other RPG protagonists they have their own internal monologue and basically no player input in their dialogue or other choices. In other words they're the player character, but not a player insert.
also like just about every game protagonist, Dante has a special power that makes them unique in the world of the game, but unlike many gachas where the protagonist's special-ness has got everyone within a 500-mile radius down to fuck them, their power is what causes them to be dehumanized and treated like a tool. Don't get me wrong I love shipping Dante with the Sinners as much as anyone but it's the fact that the Sinners don't love them just because they're the protagonist, that all of these relationships started out rocky because the Sinners are all deeply traumatized people in an unpleasant situation, that causes the drama that makes the interactions interesting.
In other words: @ addle-headed gacha-brains on Reddit and Youtube - your waifu isn't going to fuck you because Dante isn't you.
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starcurtain · 8 days ago
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Some Notes on Mydei's Characterization (Part 1)
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I'm already tired of seeing Mydei slander (if I have to read "He's a brawn over brains berserker who just cares about fighting" one more time, I might actually die), so I thought I'd put together some quick notes on what canon has to say about Mydei's character. Please note this post contains only my own interpretations of canon material; not everyone will interpret scenes in the same manner.
Starting with some of the most off-base stuff I've seen first:
1. Being Capable of Violence is Not the Same as Being Violent
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Mydei's trailer and his role in the story both confirm that he is capable of extreme acts of violence. When it comes to battle, multiple people--Eurypon and Phainon, for example--refer to Mydei specifically as a "beast," rather than a person. In his character stories, we're told that he was such a ferocious predator in the Sea of Souls that even monsters stopped coming near him, and in another of his character stories, he's described as tearing the throat out of an opposing enemy who had an army a thousand men strong. It is a basic and unavoidable fact of Mydei's character that he is capable not only of killing but of killing in egregiously brutal ways, literally tearing his enemies apart with his bare hands.
Mydei will fight, he will cause harm, and he will kill--whenever it is necessary to do so.
But there is an extreme world of difference between being capable of violence and actually being a violent person, and Mydei has shown, in both word and deed, that he is an inherently gentle character who, if given the option, would prefer to choose the path of least harm.
Over and over, the devs hit us players with the idea that Mydei's actual nature is one that abhors needless violence. We see this from his first character story, where Mydei--despite being thrown into the Sea of Souls as an infant, despite fighting every single day of his childhood just to survive--is described as saving drowning fishermen with no reward. Even the author of the legend points out the incongruity of this choice, saying "Why would a Kremnoan ever bother to save others?"
Remember that this is a Mydei who has had literally no human contact. He has no frame of reference for even the concept of generosity. If we take his story seriously, then despite being effectively feral at this point in time, his innate reaction to seeing others in danger was simply to provide aid. Even when his own survival was the only thing he had experience with, he still chose to selflessly save others, with no motivation other than the fact that benevolence appears to be his core nature.
Reinforcing this idea that Mydei is an inherently gentle person, there's the memory in Castrum Kremnos where an unknown someone asks Mydei what his dream is, with the only acceptable options being different combat roles. But Mydei's answers are charmingly abstract instead--young Mydei doesn't want to be a soldier and bring harm to others, he wants to be a wanderer or even a "beam of light."
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(Saw some interesting talk linking this "beam of light" with Kephale recently too. I'm very interested to see whether the upcoming patches will tie these connections together or if we're all just reading too much into things lolol.)
3.0's plot hammered this home as well, with Mydei continually disputing Aglaea's mission requests; Aglaea says that sending too many Chrysos Heirs to fight Nikador would be a waste (in case they end up dying), to which Mydei responds that there's no point in needlessly risking people's lives.
Even the 3.0 side quests repeat this message, with one Kremnoan NPC, Aelius, noting that an assassin tried to murder him on his first day in Okhema. Instead of responding with force, as might be justified by the severity of the crime, Mydei--brand-new to Okhema and their ways himself!--still chose diplomacy, and went to the Council of Okhema to legally ensure the Kremnoan people's safety, instead of directly seeking vengeance.
Even a small scene in Kremnos's ruins gives the devs an opportunity to show that Mydei prefers to exhibit aggression only when threatened first: As the Trailblazer and Co. wander through the Soul-Forging Zone, the group meets a half-crazed titankin. Obviously it poses a danger and could become a more serious threat in an instant, but Mydei doesn't offer it any resistance. It isn't violent with him, so he has no reason or motivation to be violent with it... as opposed to Phainon, whose first reaction is immediately to attack.
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(If you choose to kill it, by the way, Mydei scolds Phainon and the Trailblazer, effectively calling them bloodthirsty executioners...)
When Krateros attempts to manipulate Mydei using Mydei's mother's wishes, urging him to continue the cycle of domination in Kremnos, Mydei stops him cold by pointing out that (like Mydei who inherited her beliefs) he knows Gorgo was opposed to violence for violence's sake:
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Then, of course, there's the entire deal about refusing the crown of Kremnos, breaking his people's endless cycle of violent lives and even more violent deaths and repeatedly refusing Nikador's power because Mydei had no desire to become Strife. Despite revering his people's god for what Nikador was supposed to be--the guardian who sacrificed everything to protect Amphoreus--the game repeatedly tells us that Mydei sees Kremnos's cultural tradition of conquest as a meaningless waste of life, glorifying cruelty for no reason and bringing nothing but harm to the Kremnoans and Amphoreus as a whole.
Mydei fought hard to not become the demigod of Strife. At every turn, he was pressured and manipulated by others against his expressly stated wishes, and ultimately was left with no choice but to accept the destiny forced upon him despite clearly longing for a different, gentler life. Although I'll talk more about this later, the fact that Mydei even went so far as to change his name among the Chrysos Heirs shows us just how intensely he was trying to separate himself from his own past and from Kremnos's bloody history. Mydei wanted to be a person, yet in the end, he was forced back into being a beast, into becoming the symbol of violence, the very thing that took everything good from his life.
(This isn't a shipping post, but Phainon's efforts to take on Nikador's coreflame can be read to at least some extent as a rescue attempt--despite himself believing that Mydei was the better fit for Strife, Phainon saw how sincerely Mydei did not want to take the coreflame trial, and at least in small part, Phainon did take on the trial to spare Mydei from that inevitability. Personally, I think this failure will eventually be one of the linchpins that brings Amphoreus crumbling down, because Phainon was supposed to be everyone's hero, but just like Cyrene, he failed to save Mydei.)
I've seen some people debating this idea that Mydei is not a violent person by pointing out that Phainon calls him "reckless when he gets the urge to kill." In 3.0, Phainon implies that Mydei could even hurt other people with his recklessness in battle. But... we have never seen Mydei ever bring any harm in battle to someone he didn't intend to hurt. No one innocent ever gets injured in-game by Mydei (at least so far...), and we have no indications at any point that Mydei would intentionally endanger others out of recklessness. In fact, even in their first scene, it's Mydei who scolds Phainon for being careless during battle.
For example, Mydei's first reaction to confronting Nikador was to immediately remove Phainon and the Trailblazer from the fight so that they wouldn't come to harm. Even inside the coreflame trial, while the power of Strife was driving Phainon mad, Mydei was still level-headed enough to rally the Trailblazer and Dan Heng and get Phainon out safe. Mydei was still rational enough to even recognize the Okhemans inside the illusion and say "This isn't who these people really are; they're being twisted by Nikador."
Is this really the behavior of a reckless person who loses his sense of reason in battle?
To be honest, players should take most of what Phainon actually says about Mydei with a grain of salt. Phainon, especially during 3.0, doesn't actually know Mydei's whole story (for one, he has a foot in mouth moment in 3.0 where he tells Mydei to make more friends, only to then find out in 3.1 that Mydei had more friends; they just all died), and we know that Phainon often exaggerates Mydei in many ways when talking to others. Mydei may be reckless in battle--but his recklessness almost certainly centers on himself, being willing to risk his own life, rather than others'. This is echoed again in his "Keeping Up With Star Rail" video, where Phainon comments on Mydei's complete lack of self-defense once he enters battle. While Phainon might think Mydei's lack of attention to his own pain is worth calling out, it isn't a sign that Mydei is genuinely a mindless berserker.
I've also seen people debating this point by saying that Mydei appears to go "crazy" in battle and starts grinning when he gets a battle high. But as for Mydei's smiling in battle, we really only see it three times: 1) When Phainon first returns to Okhema, 2) When Mydei finally engages in solo combat with Nikador, and 3) When engaged in solo combat after all his allies in the coreflame trial already "died."
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Again, this isn't a shipping post, so write the first smile for Phainon off as you choose--maybe Mydei's just excited to have the opportunity to flex in front of his "rival." The other two smiles are admittedly a bit unhinged, but I'd argue that neither of these moments represents actual enjoyment of battle. Instead, both of these smiles occur only inside the overwhelming pall of Nikador's power, which we're told canonically infects the mind with a desire for bloodshed. More importantly, both of these instances also take place when Mydei is only fighting titankin, not human opponents, and only after Mydei has been left entirely alone, when he is certain that the only person at risk in the fight is himself. When Mydei can confirm that there's no one left to defend (or left for him to lose!), then and only then does he give in to Nikador's violence for violence's sake and engage in battle whole-heartedly.
tl;dr: Mydei was the crowned leader of a culture that glorified cruelty, death, and mindless brutality. He was forced into a life of violence where he had to fight tooth and nail for survival from virtually the moment of his birth. Everyone he ever loved died worshiping a god that used their souls as nothing but fodder for further meaningless destruction. Yet Mydei was doing everything he could to rise above that life, and to help others also rise above that life. Of course he fights when he must, but reveling in it? I don't really see the evidence.
My man did not tear down a dynasty, breaking a thousand years' cycle of pointless strife, to get hit with the "He's a battle junkie" allegations. I swear to god I will bite the next person who says it--
2. His Reputation as Quick-Tempered is a Front
While it's typically not Mydei's fans going around saying Mydei's just another "battle-obsessed manly man," there is a different stereotype I actually do see being perpetrated by self-proclaimed Mydei fans: It seems to be a common trend in fanfics and fanarts to write Mydei with a strong temper, showing him becoming very aggressive when annoyed and suggesting that his first resort in difficult situations is brute force.
To be fair, I think this is influenced by a number of factors, not the least of which is the game itself playing with this idea as a joke. In Mydei's "Keeping Up With Star Rail" video, Phainon playfully reduces Mydei to the quick-tempered brute stereotype, saying things like:
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Phainon also brings this up at other points, such as suggesting that Mydei would only need one try to solve the puzzle in Janusopolis because his method of solving it would be... to just punch his way through.
But again, please take the things Phainon says about Mydei with a grain of salt. Roasting your friends for fun is simply a given, and I think that Phainon's comments about Mydei are meant to be understood as playful banter about his "rival," not serious analysis of Mydei's temperament (which really doesn't align with the stereotype of a hot-head at all).
Complicating this whole situation is the English voiceover, where it is clear the voice director encouraged Mydei's English VA to portray Mydei as particularly gruff and worked up in many of his lines. I have nothing against the English VA at all, but the voice direction of the English version clearly missed the mark on Mydei's character and went for a more aggressive vibe than any of the game's other languages. (The whole thing reminds of me Ray Chase not being given proper direction on Neuvillette's character at first and dramatically changing his voice acting over the course of Fontaine's patches.) I don't mean that English Mydei is never gentle, but that many of the lines are delivered with a level of vitriol that is not suited to the scene at all nor present in other languages. (Compare this line delivery in English with the same line in Chinese, for just one example.) The English interpretation of the character is strongly colored by this strange directing decision ("Mydei should be actively angry in many of his scenes"), unfortunately.
Complicating the whole situation even further is fandom's habit of reducing characters to flat caricatures because making funny meme art and exaggerating character traits for comedic effect is so common. (And enjoyable, don't get me wrong lol.) There is a well-loved relationship dynamic of "the grumpy one with the sunshine one," and I think unfortunately Mydei and Phainon are getting this treatment in fandom quite a bit: Phainon is depicted as the exuberant, happy puppy, while Mydei is the angry, bristling cat. It just makes sense when we consider cliches, right? The muscle-bound warrior dude will obviously be a cranky, easily angered hot-head, no? To a certain extent, I understand why fans jump to that conclusion and take that route in their fanworks; it's definitely easier to depict the characters with these kinds of shorthand tropes than to encompass their complicated personalities in every art or fic.
But the problem is... in-game Mydei is really not much like fanon Mydei, at least where tempers are concerned.
Repeatedly, the game tells us that Mydei keeps a level head even in situations of extreme pressure, and that he prefers to use communication, rather than force, to try to resolve the conflicts he encounters. Going back to some examples I've already mentioned: In the ruins of Kremnos, he's the first to suggest communicating with the titankin and the first to suggest that there's no reason to use violence against them. In 3.0, a scene lots of people say shows Mydei's "bloodlust," where he confronts Nikador and claims he has an intent to kill, actually starts with the line: "All that anger and regret I feel right now, I've learned to control them".
In Okhema, when the Kremnoans were facing assassination attempts, Mydei handled the situation legally, within the confines of Okhema's clearly ridiculous bureaucracy, to ensure that the Kremnoan people would be able to live within the city. In 3.1, when Krateros wants to lose the Okheman guards that are trailing them, Mydei defers to Krateros's lead, asking him if they should use force on the guards and only complying when he says yes.
In fanarts, it's common to draw Phainon doing something silly, with a 💢grumpy Mydei💢 barely tolerating it. But... in game, Mydei actually tends to weather Phainon's teasing without that much issue, often playing along readily and teasing back or simply not rising to the bait at all, sometimes giving him a flat response that actually irritates Phainon instead.
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Even when Phainon lobbies some of his snappiest jests (the line about Mydei not being able to write comes to mind), Mydei's strongest reaction is usually "Why are you stupid?" and then he moves on. He's not out here roaring like an angry lion or flipping a table every time someone is a bit obnoxious in his general vicinity. Mydei's mostly chill with the silliness, guys. He's sometimes silly back.
And even in the moments where he should be his angriest, such as the day he avenged his mother by killing his father, Mydei tends to respond to pressure and even cruel provocation with level-headed answers, coldly telling Eurypon just how pointless the entire crown of Kremnos was. Krateros insults Mydei specifically for choosing communication as his conflict resolution strategy. Like, how did people decide Mydei would be an easily provoked hot-head when his own mentor insults him for trying to solve Kremnos's problems using words instead of action?
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Perhaps one of the only occasions in the game where we actually see Mydei genuinely lash out in anger is the moment with Tribbie, where she tells him not to worry for Phainon. Mydei responds harshly--but then immediately walks his words back, explicitly notes that his single sharp answer was rude, and apologizes.
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But what I haven't seen anyone discuss is that fact that Mydei had every right to be angry at Tribbie here. In the prior scene, Aglaea literally belittled and pressured him into taking on the Strife coreflame following Phainon's failure, and Mydei knew in this scene that Tribbie was fully aware of Aglaea's plan to manipulate Mydei using Phainon.
Again, not a shipping post, but Tribbie daring to go "Aw, don't be worried" rightttt after that concern for his friend was weaponized against Mydei to deny him his agency? A direct slap in the face. Aglaea--with Tribbie as her willing accomplice--knowingly put Phainon's very life at risk to entrap Mydei and force him to take on a role he was rejecting with every fiber of his being. After deliberately using Phainon--and Mydei's concern for Phainon!--as a tool, for Tribbie to have the audacity to say "You shouldn't worry about him" was actually pretty vile.
And yet it's Mydei who apologizes. It's Mydei who reins in any hint of frustration and tries to approach the situation politely, as if the person he is talking to hadn't literally just doomed him to an entire future of misery by using the safety of one of his only remaining friends as leverage. The achievement you get just before this moment, "Sing, O Goddess, of His Rage," suggests that Mydei truly is rightfully furious about this situation--but in the end, Mydei still forgives both Tribbie and Aglaea without hesitation, because he knows the importance of the Flame-Chase Journey and of following the prophecy at all cost.
Does this really strike us as someone who flies off the handle at minor annoyances, someone who is brash or easily riled up, someone who resorts to punching his way through all his problems?
Despite appearances, I think it would be more accurate to say that Mydei's temper runs pretty even and that he is actually difficult to provoke to genuine anger. There are times where we see him truly furious (when he confronts Nikador about the honorless scheme to attack Okhema, when he confronts his father, etc.), but in every situation where Mydei is angry, it's because the anger is absolutely justified, because something truly unforgivable is happening to him or those he's sworn to protect.
Mydei's suffered just about every manner of injustice it is possible for a person to suffer, and yet he soldiers on without making his suffering other people's concern. He apologizes for even minor outbursts, despite his feelings of outrage clearly being righteous. In some cases, we might even read him as a little passive aggressive instead--the fact that Phainon's food is nasty whenever he really annoys Mydei and yet he has no idea why the food is bad is a hilarious hint that Mydei's definitely more of a "revenge is a dish best served cold" kind of person than a hot-head.
So what about that moment early on, where Mydei uses the threat of violence to silence Verax Leo?
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Well, no Verax Leos were harmed, so? Ha, being serious, I actually think this moment should be better understood as the player's first real insight into Mydei's character, separate from Phainon's colorful commentary.
This moment tells us one thing really clearly about Mydei: He's self-aware. Mydei knows the Verax Leos are literally cowardly lions, and he knows they think he's scary. He's aware of his own reputation as a "beast," and he isn't above utilizing that reputation to achieve a goal if doing so will produce a greater good for others. Without even needing to resort to any actual attack, Mydei is able to silence the Verax Leo's rumor-mongering using just the threat of his capacity for violence.
This suggests to the player that Mydei is actually discerning, straight to the point but intelligent enough to tailor his actions to the level of response that is appropriate for a given situation. He's not a "go in fists blazing right from the start" kind of guy when that's not what's needed. He could easily just punch the lion off the wall--but he doesn't. He lets his words doing the threatening, instead of his fists. (The fact that this particular Verax Leo was apparently helping to slander Kremnoans the week before and still lived to spread rumors about March tells us how disinclined Mydei is to solve his daily problems with actual violence.)
The takeaway is that Mydei's angry reputation among Okhemans, but hell, also among players(!), is largely fueled by stereotypes more than by any real actions on Mydei's part. People expect him to a quick-tempered brute, so that's what they see, even when Mydei's real actions don't lend themselves to that cliche much.
Yet Mydei is also self-aware enough to know that same crude reputation is a powerful tool. It benefits him for certain groups to be very afraid of him, and this leads to an interesting conflict in the character: On the one hand, Mydei wants to distance himself from Kremnos's violence. He renames himself, swears allegiance to Aglaea's cause of hope, and spends his free time in Okhema doing gentle things like taking part in cooking competitions, playing house with kids, and judging drama festivals. More on this in a bit, but I think it's very interesting that not a single one of his marketing or promotional materials--nor any of his scenes in the game itself--show him willingly spending his free time on martial pursuits. (The animation they gave us was Mydei playing with children, not sparring with Phainon or even training with his dedicated warrior brothers-in-arms.) Mydei clearly wants to be seen and relate to others as a person separate from his bloodstained past.
On the other hand, his reputation as a terrifying warrior is one of the only things allowing him to live his current life. It's only as the to-be "blood-crowned" king of Kremnos that the Kremnoans willingly follow him and respect what he has to say. His ability to decide their futures hinges on them continuing to perceive him as Mydeimos, their undying lion of conquest. His only use to Aglaea and the Flame-Chase Journey is as the future manifestation of Strife or as an expendable resource that can be thrown single-handedly at enemies because he's the only one that can take their punishment and keep kicking. His place in Okhema is only secure so long as the Okhemans continue to fear his might, their discrimination kept at bay only by the knowledge that none of them can come close to defeating the Kremnoans if it came to blows. His reputation in Okhema is secure only so long as he can continue to cow the Verax Leos into silence with threats of retaliation.
Mydei doesn't have any attachment to his image as a monster--and yet his situation will not allow him to let it go. As much as he would like to live a different life, the view that others have of him--that he is an angry, savage person who is barely restraining an innate violent nature--is a shield locked in his hand, protecting him and making it possible to keep going--even when all he really wants to do is stop.
So, long story longer: I don't think Mydei has an especially hot temper at all; he's lived an incredibly hard life and had every one of his hopes and dreams systemically stripped away from him. He's under constant and immense pressure and feels entirely alone in bearing his burdens. His frustration occasionally bubbling to the surface--for which he apologizes--is not only justified but honestly still shockingly under-stated. If I was in his situation, a whole lot more heads would have rolled.
And now, a few less important notes to round this post out because I can already tell I'm going to hit tumblr's image limit before I run out of things to say about Mydei, so:
3. He's Not a Dumb Jock or Actually that Fitness Obsessed
This one is kind of annoying because Mydei's marketing materials like to play with the "dumb jock" trope as a joke. As mentioned before, we have Phainon's humorous "If you want wisdom, he's got might" line, Mydei being terrible at math (to the point even the Trailblazer assumes they'd be better at math than Mydei), the implication that Mydei is so straightforward he would miss deceptions from those speaking in ill faith (like during the Verax Leo's riddles), and of course, the overwhelmingly common stereotype of gym bros caring more about their muscles than their brains...
But the game also goes out of its way, repeatedly, to emphasize that just as Mydei doesn't fit the stereotype of the savage warrior, he also doesn't fit the stereotype of brawn over brains, of focusing more on physical prowess than thought.
Mydei being bad at math is played for laughs, sure, but in the same breath we're also told that he's a better student of history than Phainon is (which loops back into ironic when you remember that Phainon loves history and clearly wants to be good at it).
Mydei is one of the game's only confirmed bilingual characters outside of the Genius Society, despite the fact that, if his backstory is to be believed, he would have spent the most formative years of his childhood entirely language-less, and even after leaving the Sea of Souls, would likely not have attended any form of formal schooling until he went to the Grove as an adult. He's capable not only of speaking and reading in multiple languages, but also of translating even archaic variations of his native tongue, enough so that (according to his marketing), being an archaic Kremnoan language mentor is one of his official titles.
He's also one of the characters most strongly associated with reading in the entire game, via the library, his canonically stated ability to interpret poetry, his character stories all being texts... All the other characters associated as strongly with reading as Mydei in the game are regarded as "nerds": Ratio, Dan Heng, Pela... Somehow critical portions of Mydei's character can be oriented around literature and he still gets hit with the dumb jock label???
He's also an accomplished military strategist capable of commanding the respect of seasoned veterans as well as waging effective war campaigns against enemy nations with a marginal, aging army and virtually no resources... He's capable of playing Aglaea's and Okhema's political games, despite having obvious disdain for such things... In fact, in Mydei's goodbye to Aglaea, he speaks to her as one nation's leader to another, remarking on how he's learned valuable lessons in managing his people from her, and specifically highlighting that her trait he most admires--what is missing from his own people's history--is her ability to instill genuine hope in others.
But yeah, Mydei is dumb muscle because it's funny, I guess.
What makes the whole "jock" thing loop around into doubly ironic (and also sad) is that although Mydei's character does involve a strong emphasis on health and fitness, the way it's framed in his marketing versus his actual in-game character is extremely different. Mydei's marketing is all about combat, how he's a "fitness ambassador," and "performance enhancers aren't in the Kremnoan language."
But in game Mydei...?
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He doesn't have anything particularly unique to teach Phainon. There isn't any special "extreme Mydei training regimen" above what the other Kremnoan soldiers do, a fact we can confirm with the bath NPC Peleus, who tells us that Mydei has taught him his training regimen, and it's just the "Kremnoan traditional exercises" (the high-altitude shuttle run, firewalking, etc.). This idea that Mydei isn't devoting himself to constantly improving his ~super special combat capability~ is also reiterated in Mydei's marketing when someone tries to scam Okhemans by selling a secret "Mydei combat move" and Mydei is just like "There's no such thing..."
Yes, this is me telling you that the fanon thing where Mydei is all about hitting the arena to beat the crap out of challengers every single day is probably not that lore accurate. Yes, of course Mydei spars and keeps up with his strict exercise routine, but combat training doesn't actually seem to be his favorite hobby. In the game, Phainon is definitely worked up about wanting to spar and practice together, but Mydei's attitude to the idea of training with Phainon seems closer to "Please... be more chill..."
Just as an example, at possibly the most plot relevant time ever to suggest a spirit-raising spar with his "bro," the ideas that instead come to Mydei's mind for working out Phainon's disappointment are...
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All gentle socializing.
In fact, although Mydei's marketing hyper-emphasized the "fitness" shtick, we never actually see Mydei sparring or training with anyone in any of his mainstream marketing materials or in game. (I'd say we don't even see him fitness training at all, but hey, they did add one chat sticker where he has a weight lol.)
Although we're informed repeatedly that Mydei's a fitness junkie, what his marketing and in-game free time scenes actually show us are, uhhhh *checks notes* sleeping in, taking long baths, eating pancakes, singing around the campfire with his band of bros, people watching, and babysitting? It's the life he truly deserves.
Again, this isn't to say Mydei doesn't train (obviously you don't look like that without putting in massive effort!), but both promotional materials and the scenes chosen for characters in game are deliberately designed to highlight the most integral aspects of characters' personalities. Mydei surely is exercising hard to keep up his health off-screen--but by de-emphasizing that in what the game actually visually shows us players, the only obvious conclusion is that other things (food, playing with children, spending time with comrades) are much more important to Mydei than just getting swole. Out of the "warrior" type characters we have in Star Rail, Mydei is one of the least pumped up about sparring that we've seen. From what we're actually given in game, Yanqing is infinitely more gung-ho about combat training than Mydei is.
In fact, rather than exercise itself, I'd say more of Mydei's "fitness" focus in game comes from his connection to food, and--perhaps this is me reading into things a bit too much (but that's my job, you know)--I'd argue that Mydei's repeated emphasis on eating healthy is actually a thinly-veiled trauma response to his childhood experiences with starvation.
We're told that, in the Sea of Souls, he fed on the raw flesh and bone of the abyssal monsters he fought--literally eat or be eaten--and could really only hold off the feeling of starving on the rare times that the tides were low and he could catch live shrimp instead. He also closely associates the Kremnoan Detachment, his only refuge, with the notion of comfort food.
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And every time food is discussed, he's quick to tell others, even the Trailblazer, exactly what to add in order to make sure they're not only full but also eating a balanced meal that will keep them hale and whole. More than a gym bro, I think Mydei missed his calling as a nutritionist.
Long story longer, Mydei has never had a time where he could go without fighting. For virtually all of his life, at least until he reached Okhema, fighting was all he ever knew. Would he even really need much extra fitness training when his entire existence is a constant stream of battles, of pushing his body to its limits over and over again? He's been "working out" since he was literally an infant, with no down time, and even in relatively peaceful Okhema, a Chrysos Heir's duty to battle never ends.
This is just my personal take on it, but I'm inclined to think that when he finds rare moments of peace, Mydei would probably prefer to do things other than fight, especially if it's something that allows him to provide for himself and others, helping his friends stay well, such as through cooking.
I think the in-game material does a great job of emphasizing that Mydei's definition of "fitness" doesn't necessarily focus foremost on being a gym bro/jock who hits the training field every five minutes--his definition of "health" and "wellness" have a lot to do with nourishing the spirit at the same time.
4. Mydei is Significantly Less Impulsive than Phainon
Okay, I can hear you--if Mydei's not a brute, and he's not a fiery temper, and he's not much of an actual gym bro, what is he?
Well, unfortunately I'm just here to tell you another thing he's not: He's not actually that proactive of a rival either.
Aglaea is quick to call Mydei and Phainon "impulsive youths," putting them on the same level in terms of childishness, but actuallyyy...
Despite the fact that Phainon likes to claim Mydei "taunts him every time they meet", every single actual competition we've ever seen between Mydei and Phainon was initiated 100% by Phainon, with Mydei just sort of getting swept up in Phainon's antics.
In their joint lightcone, it's Phainon who calls for the contest of speed. In Kremnos, it's Phainon who proposes the titankin killing competition. After the coreflame trial, it's Phainon who demands the hot bath challenge (and then lies and blames Mydei lol), and it's even Phainon who turns taking home the other affected bath patrons into a competition too, one in which Mydei flat out claims he wasn't even competing:
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We're given several hints, particularly throughout 3.0, that Mydei and Phainon's prior missions were largely characterized by Phainon coming up with ridiculous plans, and Mydei mostly going "Welp, that sounds like it's going to get us killed, but okay I guess."
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While Phainon is ready to go "Fuck it, we ball" and fight a titan to the death all by himself, Mydei spends the entire first part of 3.0 going "Hey, so, like, fighting Nikador without an army is a really dumbass decision, and we should probably not be attempting this."
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(This moment is kind of less funny in retrospect when you rewatch it with the knowledge that Mydei knew they couldn't handle the fight, but Phainon was like "No, we totally got this, trust me bro!" Spoiler Alert: They did not have it. Literally all of Mydei's deaths in 3.0 happened because of his crippling inability to say no to Phainon. But this is not a shipping post. I promise.)
Anyway, in one of the only examples we have of Mydei possibly being impulsive on his own, the note from the bath manager that reports someone charging into the baths to ask who the strongest warrior in Okhema is, the actual implication is that Mydei had no idea how poorly the Okhemans would take that (nor their obsession with debate which would be sparked), and his faux pas comes less from being immature and more from the cultural discrepancy between Okhema and Kremnos, as the Kremnoan in the note finds Mydei's behavior perfectly normal.
In fact, instead of being an unruly youth, Mydei is criticized by other characters several times in the story specifically for choosing to hold back and think things through before committing himself to a decision. If anything, he's closer to indecisive (or at least slow to decide) than he is to impulsive.
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Now, don't get me wrong. The game tells us repeatedly that Mydei does get competitive as hell once Phainon actually manages to convince him to join in on the shenanigans. Of course Mydei likes to win. But the notion that Mydei is Phainon's equally impulsive rival, actively issuing his own challenges, goading his frenemy into new contests, and particularly motivated to keep one-upping Phainon? It's really more of an informed trait and a fandom cliche (red and blue rivals, the people cannot resist) than anything actually shown in the game.
At the risk of perhaps inserting too much of my own interpretation here, I'm inclined to say that Mydei's willingness to engage in Phainon's dumb competitions is less brash rivalry and much closer to "Guy who never had the chance to be an impulsive youth cautiously allowing himself the privilege of feeling carefree for ten minutes or so."
It's not that Mydei is actually that driven to assert his dominance or is particularly impetuous when left to his own devices--it's that he never before had a long enough period of peace where he was safe enough to act childish. If he ever had competitions in his past, they almost certainly would have been like "Who can murder the most enemy soldiers with their bare hands today?" In Okhema, Mydei can participate in sauna-offs.
Mydei isn't as (deliberately performatively) silly as Phainon. He's nowhere near as impulsive as Phainon is. He's not really that fixated on being a rival. But he is a pretty great partner in crime. He does allow himself to be drawn into Phainon's schemes over and over, because well... they're obviously fun for him. He gets into the competitions once they're motion, even if he complains about them at the start. Mydei's life has been criminally devoid of light-hearted joys and normalcy, and being led into trouble that doesn't result in people literally dying on him--harmless trouble--is probably an extreme novelty for Mydei. Basically what I'm saying is, he isn't going to propose the Jackass competition, but he is going to fold like paper the moment said competition is suggested.
Case in point: In 3.0, there's a second where you can actually hear him regretting his life choices, trying so hard to convince himself that he is above Phainon's weird antics, but... in the end, he can't help himself. When Phainon starts LARPing with the Trailblazer during the titankin competition, Mydei's first reaction is essentially "Oh my god, this is so cringe," but just two lines later... look who joins the LARPing.
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This nerddddd.
When left alone, Mydei withdraws from the world. Trailblazer typically finds him locked in silent contemplation, rejecting visitors, up on his own private corner of the rooftops. On his own, Mydei is significantly less likely to seek out trouble, cause public disturbances, or become a (usually accidental) nuisance compared to half the other Chrysos Heirs.
But when the company around him makes him feel comfortable, he is willing to engage with life in the childish ways he was never free to before. His "rivalry" with Phainon is better understood not as a macho dude-bro need to assert superiority, but as just one of the most obvious manifestations of Mydei's desire to experience the life he never got to live, to let himself be the kind of person who can just do silly things and cause dumb messes.
Mydei isn't a particularly impulsive person--but sometimes he lets himself try it out. As a treat.
Okay, last note for now:
5. Mind Your Manners
While it might be tempting to see Phainon and Mydei's competitions as the peak of Mydei's comedic contribution in the story, I think the actual funniest aspect of Mydei's character is the game's running gag about his manners.
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Yes, Castrum Kremnos is a savage nation that revels in death and is rumored to drink the blood of their enemies--but they still keep it classy, damn it! Sure Mydei might have grown up as a half-feral sea beast and then a homeless, wandering exile subsisting off the land, but sometimes he literally can't help it--the aristocracy just jumps right out of him.
No, I'm not joking. Mydei really does have the prim and proper manners of a blue-blooded royal.
We see this from his first appearance in the game. A character's first scene is generally their establishing moment, the devs' chance to give players a strong starting impression--which makes it so telling that one of the first things out of Mydei's mouth is a insult to Phainon's manners.
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This is a direct and pointed critique, suggesting Phainon has neglected his duties as a host by relying on his "guests" as back up in the battle. In the context of Amphoreus's historical inspirations, this is actually a very serious scolding: hospitality was a big, big deal in ancient Greece, and the idea of forcing foreign guests into serving you before affording them proper welcome and rest, let alone actively endangering them, would literally be considered an affront to the gods.
With this one short line, the devs are impressing the extreme difference in social status between Mydei and Phainon: Phainon is effectively a "country bumpkin," a member of a lower class who doesn't know how to (or perhaps just doesn't care to?) properly practice the civil gestures of the upper rungs of Amphorean society. Mydei, on the other hand, not only knows the proper rituals of etiquette but expects those rituals to be upheld by others. He's basically calling Phainon a mannerless peasant in one of his first lines of dialogue, which is why Phainon gets so grumpy for the rest of the conversation lol.
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We see Mydei's inclination towards proper decorum in several other places as well. As a prince, he's entitled to respect and deference, and while we might be inclined to say "Mydei isn't the type to enforce his royal status over others," the game itself shows us that... Mydei kind of does expect people to treat him differently.
Just as one small starting example, I know it's somewhat popular to have Mydei deny his royal status in fanfics, such as telling people not to call him by his titles or acting as if he has no connection to the upper class, but this doesn't actually happen in the game. Mydei introduces himself to the Trailblazer from the start as Castrum Kremnos's crown prince, consistently thinks of himself (such as in mission journal text) as a prince, and is largely referred to as "the crown prince" or "your highness" by everyone outside the Chrysos Heirs, including all of the Okhemans:
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In fact, I'd go so far as to argue that Mydei takes his role as a prince very seriously and does not remotely deny the responsibility he bears toward his people. It's important to him to fulfill his duty to the Kremnoans, so rather than downplaying his role as their prince, he seems to acknowledge it freely, working to serve as a principled leader as best he can.
In short, Mydei is aware of his status--and he expects everyone else will be aware of it too.
I don't mean this in a bad way at all; he's not rude or pompous about it--rather, I think this is a subconscious aspect of his character. Mydei has spent many of his formative years with his people putting him on a ridiculously tall pedestal. He's spent at least a decade as the leader of a group that basically worships the ground he walks on; the Kremnoans obviously aggressively follow the social protocols of their very traditional culture, which seems to include somewhat blind adoration of their kings. Even if Mydei wanted the Kremnoans to treat him as "just another one of the people," there's almost zero chance they would do so. It would likely go against their nature to even ask that of them. Ergo, Mydei's almost certainly spent his entire adult life as the recipient of his people's extreme respect--and their strict adherence to proper social protocols around their prince.
Because of this, Mydei does have specific (if likely subconscious) expectations for "how people will behave around me," and we players get to see several humorous moments where other characters in the story violate Mydei's understanding of how princes should be treated:
In a particularly infamous memory crystal, we see one of Phainon and Mydei's early interactions, with Phainon inserting himself in Mydei's presence and starting up a conversation Mydei obviously did not expect. This is such a faux pas that only someone like Phainon could have had the audacity to thoughtlessly do it; he basically hop-skip-jumped about twelve rungs on the social ladder to waylay a royal without seeking an audience--and Mydei is clearly taken aback to be approached so casually and without preamble. Although Mydei doesn't actually say it (because doing so would be rude, of course), Phainon himself awkwardly ends up acknowledging that Mydei is trying hard to end their conversation:
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It's not because Mydei dislikes Phainon already, but because the act of walking up on a stranger--especially a stranger who is a prince!--and assuming such a degree of familiarity as to comment on his body of all things would be so beyond the pale of appropriate social behavior that even Mydei hardly seems to know how to respond at first.
We see this same completely (or perhaps willfully) oblivious to social protocol behavior from Phainon numerous times throughout the 3.0 and 3.1 quests, and Mydei's affronted reactions are always pretty priceless. You can almost hear him thinking "The audacity!"
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The exact same face my conservative grandma makes when I accidentally drop an F bomb in front of her.
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Blatantly asking a prince to praise you? Scandalous.
But Phainon isn't the only person who can provoke these offended responses from Mydei while pushing the prince's boundaries with bad manners. Trailblazer hilariously earns themself a few critiques about their lack of courtesy too:
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And even Aglaea triggers a haughty response???
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(Sure, we could give Mydei the benefit of the doubt here and say he's talking about himself and Phainon, but honestly? I think this English translation at least could lend itself to a different take as well: Bro got so embarrassed over being caught acting a fool that THE ROYAL "WE" just burst straight out of him lmaoooo.)
In another humorous example, in the animation where Mydei plays with children, the "princess" in the play criticizes Mydei for not being very good at princely behaviors like Okheman waltzing, which immediately results in... Mydei seeking dance lessons from Tribbie so he can improve himself. Princes can't be caught slacking!
(But hilariously enough, as a sidenote, Mydei's dance ability seems to be another case of culture gap: One of the other children in Okhema, the one who was taught about Kremnoan traditions by Mydei, is actually quick to inform us that Mydei may not be familiar with Okheman dances--but he does know all about Anastenaria dancing!)
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(Mydei might not fit the standards for an Okheman prince, but he's killing it as a Kremnoan one!)
Anyway, being serious again: Although it's quite funny the dev team insists so much that Mydei, despite being prince of a nation of savage warriors, is nonetheless a prince, with all the trappings of prim and proper etiquette, I think it also says a lot about Mydei's character that he does try to follow social protocols so closely. He apologizes for rudeness. He minds how he speaks to others. He is precise and forthright and always honors his word. Hell, he even politely makes prior arrangements if he knows he's going to be late to an event.
Mydei is self-aware enough to know his status. He knows the weight of that status, and he knows what his status means to his people. He takes the responsibility seriously and bears the role to the best of his ability, striving to meet the Kremnoans' expectations of a "crown prince" even as he can't bring himself to truly align with their core beliefs. He is trying his best to carry himself as a leader should, complete with his commitment to honor the traditional expectations and social class systems of both Kremnos and Okhema.
Despite his rough start in life, Mydei has accepted his people's intense respect and adapted himself to become someone worthy of commanding that respect. Social graces may not have come naturally to him after a childhood completely outside of humanity's reach, but Mydei nevertheless has worked hard to become a cultured person who embodies the demeanor and decorum of a sole surviving prince.
Although it's played for laughs, it's also played quite straight throughout Amphoreus's story: Manners matter to Mydei--both in himself and in others.
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Anyway, since I still have more notes I jotted down about Mydei's characterization, here is some other stuff:
Part 2, over here ->
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mikansei · 3 months ago
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from the trailblazer's perspective:
we met some weird guy who wears a statue on his head, who was kind of a dick to us, but then we went on a little entomological field trip where he was oddly encouraging. surprisingly nice to us afterward for all that he literally interrogated us first. but herta runs around as a doll and we're plenty weird ourselves, so dr. ratio is whatever, i guess. we probably think of him as "that weirdo who was on the herta space station once," which is an association i'm sure he'd hate - but hey, at least we don't call him "scholar king."
from the trailblazer's perspective:
we met some flashy IPC guy because we accidentally held him up in line at the hotel check-in, himeko tried to negotiate and it turns out he's a professional cutthroat negotiator, but it all worked out and he gave us his fancy room. he also loomed over us with freaky glowing eyes and maybe threatened us, but it was kinda vague and it's not like he really hurt us. well... until he did. the trailblazer gets the opportunity to be verbally sore about that, but the fight didn't really feel like cocolia, like phantylia; like aventurine had gone mad and wanted to take over and/or destroy the world. his grandstanding didn't make any sense to us at the time, though, and fighting him sucked ass. but we lived and - as we found out eventually - so did he.
then the trailblazer boards the radiant feldspar, and we see aventurine's hologram talking with ...boothill? okay. who explicitly says they're working out some kind of shady underhanded deal to find oswaldo schneider which, subtlety thy name is not boothill, but that's none of our business i guess. but aventurine's there(-ish) and alive and not cackling mad, which is an improvement.
then we go into the next room over and see that herta space station weirdo, dr. ratio.
huh???
and the first thing he says to us is "no wonder that gambler likes you so much."
huh???????
everything about this is news to the trailblazer. since when is dr. ratio not only on penacony, but in the dreamscape, aboard the exclusive invitation-only dream cruise ship? since when does he not only know of aventurine, but was apparently on this mission with him? since when does aventurine like us??? we just got done mutually trying to kill each other! his hologram didn't seem sore about it, which is great for us, but doesn't exactly translate into "like!"
why are we hearing this from him and not aventurine? why does he know aventurine's thoughts on us in the first place?
dr. ratio really just shows up, yaps about aventurine unprompted, recommends us reading material, complains about the crowd and then is like "k i'm done here. ur dismissed."
the trailblazer had bigger things to think about but i, the player, do not. the fandom at large may feel like 2.3 fell flat, but the fall of the roman empire is still within the wheelhouse of my roman empire. i never left the radiant feldspar. i am still aboard this fucking ship.
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ennn · 6 months ago
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Let's appreciate how complex Agatha's relationship with Billy is
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GIF credit to @isagrimorie
The genuine emotion brimming from Agatha in this moment is very interesting and I really want to break down all the layers of how Agatha is relating to Billy—because it is truly not as simple as Agatha feeling sentimental or motherly to Billy.
There are a few layers at work here (and I also want to give a shout-out to @trickofthelights for her excellent recap points):
Billy reminds Agatha (enough) of herself
There are two driving forces at the core of Agatha as a character. We know this because her characterisation has been incredibly consistent throughout the show and Schaeffer has talked about them, which is: (a) Agatha is self-serving and (b) Agatha loves powerful witchcraft.
Billy is a powerful witch who did a horrifying thing in order to survive. He's been lying to these wonderful parents. He also just tried murdering three people in a fit of rage, provoked by Agatha no less.
Would Agatha care if he was less powerful? Would Agatha care if he didn't have a dark side? If he hadn't shown to be duplicitous and dangerous and subject to his darker impulses?
If he wasn't alone and without a coven, a possible outcast even among witches because of his unusual origins and power?
I'm pretty sure the answer is no, she would not. She would have dismissed him the same way she did his "Teen" persona. Agatha doesn't care about witches, Agatha cares about powerful witches –because that's who Agatha is and what drives her.
And we also got hints of this with Agatha and Wanda (hello consistent characterisation). In Schaeffer's words:
There is respect and almost affection inherent in [Agatha's interest in enormously powerful witchcraft], as indicated by how she felt about Wanda. She was mean to Wanda, but really she was fascinated by Wanda and admired her and wanted to hang out with her. 
And if this wasn't clear enough, what Agatha tells Billy shortly later about breaking the rules and being a true witch just screams projection (more on that in my next point).
I was delighted that Agatha really did bounce back from the attempted murder – but it's not because she's forgiving. Oh no, I think, Agatha was testing her theory by poking the bear (calculated move, bad at math) and she's glad she was proven right.
I mean, she not happy about the attempted murder but her curiosity wins out. You see her poking at Billy and trying to figure him out in the rest of this scene.
Agatha also hates self-righteous moralising and searches out for the darkness in people – delights in it even – because she knows people and she knows her own darkness.
Billy is different but also not so different from Agatha, as much as Billy or his mom would hate to admit.
Agatha is dealing with her childhood trauma
Yes, Agatha is projecting on Billy, but she makes a choice about it. We hear her telling him what she would have wanted someone to tell her: that they shouldn't be afraid or ashamed of who they are or what they did to survive, that they are part of a community.
Don't you dare feel guilty about your talent. ... That's what kept you alive. That's what makes you special. That's what makes you a witch.
She's trying to be the person she needed when she was a child, because she simply doesn't want someone else – particularly a younger witch – going through what she did.
She doesn't want anyone to go through what her mother put her through. And that's a choice.
Because there are a number of ways a character can deal with trauma: they can lash out and bring others down, wanting others to experience to the pain they went through, or they can realise that what happened to them shouldn't happen to anyone else in their position.
There's something beautifully self-serving but also selfless in that, because this is a way for Agatha to heal from her trauma. She can tell Billy things she may not be able to tell herself.
And it's interesting because as a self-serving villain, Agatha could just be jealous of Billy's power. But in this moment at least, Agatha's empathy and compassion – as buried as they usually are – prevail.
And yes, Agatha was fond of kid Billy
This is what Schaeffer touched on in her interview answer and it makes sense, with the insight that Agatha – like any good actor – does invest a bit of herself in every role she plays.
Agatha does have feelings (as much as they might make her vomit) and I do believe she has a soft spot when it comes to kids, given her experience with her son and her own childhood trauma. And that kids don't have the level of hypocrisy and darkness that adults do.
It makes sense that Agatha would have some level of care about the Scarlet Witch's magical kid Billy. And that is a fondness that has carried onto teenage Billy – who is powerful and a survivor and has a potential for darkness in a way she can relate to.
There are layers and they intersect and it all ties back to how Agatha is incredibly complex and yet consistent as a character.
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vaguely-concerned · 1 month ago
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This might be due to the fact that on my first playthrough I ended up creating a Rook more emotionally guarded than any of the companions except Minrathous-route Lucanis and perhaps Neve, so I was primed to look for it, but I never got the sense that the companions don’t care for Rook (the thought never even occurred to me until I saw other people post about it) — to me it seems much more like it’s Rook who keeps the last bit of distance, Rook who pulls away when the companions try to extend their care or worry too directly, who keeps themselves slightly apart. (Rook who is so full of grief they cannot know as grief and thus process that there’s no room inside them to let anything else all the way in, perhaps.) They deflect and flinch back when someone gets too close or approaches them too overtly about their feelings — especially when it brushes up against the theme of grief. They can offer care to all the companions who are grieving, come along to any number of funerals as emotional support, but the moment someone turns that towards them they shut that shit down Immediately, like when Taash almost gives the whole game away with ‘Like you’d know? You act like you haven’t lost anyone!’ and Rook just blandly responds ‘We’re talking about you’ and doesn’t engage. But they can also admit that they struggle with accepting compliments, or knowing what to say, or having confidence in themselves without Varric’s help.
Despite all their determination and even in their most stoic no-nonsense incarnation, Rook is awkward, with the struggles that entails. Someone who is eager and happy to be the helper wherever they can, and helplessly unequipped to know how to be the helpee, as it were. It’s not that the companions don’t return Rook’s attachment to them, there’s MUCH more of a ‘okay so what are the ways you will allow me to be good to you??’ desperation of care vibe behind all their invitations to conversations and hangouts together, to my mind. They bring Rook to their favourite places and share the things they love with them, they ask to spend time together (many times just to have their company, not because they have a problem they need help with! Sometimes the problem arises anyway b/c video game quest narrative of course), they bring them out for some direly needed grass touching, they introduce them to their families. Everyone is clearly getting the sense that Rook does Not want to talk about Varric especially (this is in fact what Harding says in banter, if she’s still alive after the reveal :’( ), but they are absolutely SCRAMBLING to find ways to show that they’re there for them even so. AND from the companions’ perspective, with the situation as they have the means to understand it, accepting that Rook isn’t ready to have that conversation and backing off is also a kind thing to do. (tl;dr: To Me Rook is that weirdly socialized friend who is a great hang once they’re actually there but you have to directly invite them or they don’t quite know how to initiate the contact themselves lol) 
Just as a crushing sense of responsibility for their family is a trait that is built into Hawke no matter how you play them or how you make them respond to that, I feel like Rook — however helpful and earnest, warm, charming, jocular, stoic or straightforward they seem at a surface glance — is always someone who struggles deeply with connecting to themselves and other people. (Emotional Intimacy, the Final Frontier.) As, indeed, is the case with all of the Veilguard companions too! It’s clearly a deliberate theme. These are all lonely people struggling with their sense of identity and belonging in some sort of way. AND having, working on and eventually starting to overcome these difficulties also makes Rook a direct foil for Solas, who doesn’t learn that lesson unless you corner him at the end of the world to force feed him his medicine lmao. They don’t manage to break out of the regret prison under their own steam, it’s because even struggling and grieving they have managed to create mutual bonds with other people who show up for them in turn now — and with all the protective walls of denial around what happened to Varric crumbling and making them less of a stranger to themselves, Rook is finally able to let them. An outcome Solas seemingly didn’t even consider to guard against, because he’s become that deeply entrenched in his loneliness, the utter isolation of the self — he can no longer truly imagine an alternative. (It’s not that he can’t form these bonds, obviously, it’s that he resolutely refuses to value them. Whether it’s because he feels like he doesn’t deserve it or out of a need for control or the martyr complex where he must sacrifice everything he loves on the sacrificial pyre of fixing his mistakes, all of the above and more, the result is the same. Mind!Varric, who I think is mostly Solas speaking, even calls this out directly. So yet again a situation where he has some self awareness about it and it doesn’t help At All haha. Solas falls to the temptation of making people into tools again and again and again, no matter how many times it comes back to bite him in the ass and the eternal solitude it traps him in.) 
And that deep deep loneliness… There but for the grace of… well the theological state of thedas being what it is right now, let’s just go with the grace of Something, Presumably go you as well, Rook. The same capacity/tendency to pull away from connection clearly lives in them as well in some form (again, for whatever reason and with whatever motivations and instincts behind it for any individual Rook). Solas and Rook coming together to create a blood magic paper doll of the mind Varric in response to acute loss and loneliness is one of the most deep , deeply fucked up and invasive acts of intimacy I’ve ever contemplated. I don’t think that’s accidental, there’s something There’s Something Wrong With You (there’s something wrong with you that’s also wrong with me (derogatory)) here that resonates no matter how both parties would hate to hear it. (A fitting legacy for Varric and his wild ‘I made my best friend into a story because it’s the only way I know how to love with this desperation of sincerity’ brain to leave in the narrative, methinks. I feel he’d appreciate it on a craft level, if nothing else.)
If you read through all of Rook’s potential backstories, one of the common threads through all of them, along with a certain maverick ‘I’ll do whatever it takes’ streak, is a sense of profound alienation. They did something or have some sort of quality that made it hard for them to fit in with the group they’re from, causing a conflict that cuts them off from parts of their identity as it’s been up until now. All of which also adds to how important Varric is to them — he was clearly able to break/see through some of that and be closer with them, even in the relatively short time they spent together. No matter what else goes to shit, they can trust that a) Varric sees them, b) he genuinely likes them and believes in them not despite who they are, but for it, and c) he’s got their back, we’re in this together kid. And then he is gone, and it takes them the whole game to be able to bring themselves to accept that and know themselves again, be able to let new relationships in fully. The very understandable ‘the last time I let someone in, they got stabbed before my eyes and the world ended’ flinch away, even if they’re not consciously aware that’s what it is. Anyway I love Rook. So much space to play around in here as to WHY they might feel or react like this, even when the framework is more defined.
#dragon age#dragon age: the veilguard#dragon age: the veilguard spoilers#dragon age spoilers#rook#solas#varric tethras#dragon age meta#some of the same stuff around how bellara feels like rare representation of the good AND the bad of being neurodivergent#and the ongoing nature of it -- there's no easy resolution or solution to this just ways to live with it both in joy and despair --#going on with rook being Like This. their bumbling awkwardness can be endearing and funny but it does also genuinely hinder them#(awkwardness can mean bluntness or insecurity or constant deflective quips or what have you it comes from the same source)#I personally like a slightly more set protagonist like this (as well as both Hawke and Ryder) -- it's more interesting to me#to have a specific person in a specific situation to build on than the more sandbox approach. but I think that's very much#just a personal preference thing I don't think there's a right or wrong thing here from either the creator's side or the player#just different things people respond to differently etc. I feel like rook's backstories are quite a good balance of set vs. open#to start to build a character within!#I do wish. perhaps. that there was more willingness in certain quarters to look at it with that kind of nuance and generosity#rather than having to read 'x is OBJECTIVELY a bad protagonist and everyone agrees!!' again and again. but you know.#at least I can focus on what brings ME joy (if people are determined to be wrong it's not within my power or responsibility#to change their minds jfskda)
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mollysunder · 8 months ago
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There is a theory that the way children play serves as a means to simulate and prepare them for the tasks they'll take on as adults. So for all the narrative weight both Jinx and the story give the boxing machine at the arcade it would never have prepared her or the kids to take on Piltover.
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What are the two things that Piltovans excel at over their Zaunite counterparts to keep the hierarchy? Weapons and technological development.
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When you look at the way Piltovans invest in their children, they don't prioritize hand to hand/melee combat training. Piltovans focus on giving their children experiences in handling firearms, a pursuit that is both leisure sport for the wealthy and a key offense against dissenting Zaunites.
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And from the show notes even Jayce, whose family occupies the upper middle class, was sent on educational excursions across Runeterra to explore the world and learn what it had to offer. Without Jayce's education abroad he would never have been inspired to pursue the concept hextech.
It's no wonder that the two figures that are set to be Piltover's biggest threats from Zaun are Jinx and Viktor, becasue they engaged in the same kinds of games and activities as their Piltovan counterparts.
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Jinx didn't have an entire forest preserved to help her practice her sharpshooting like the high houses of Piltover, but she did excel in the few games at The Rift (the arcade) that built on her talents. She's the only Zaunite thus far who's long distance offensive is a strong counter to Piltover's forces.
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Viktor couldn't travel the world like Jayce did, but for better or worse he managed to stumble into an opportunity to get real opportunity in research not offered to his peers through Singed. It was through that experience that Viktor knew to turn to Singed when he was at the end of his rope, and the consequences of that will be fully realized in season 2.
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Ironically, the kind of skill the boxing game champions is only good for keeping other Zaunites in line. Vander's days of fighting Piltover were way behind him when we first met him, and Vi spends season 1 primarily fighting other Zaunites. It's no surprise the Zaunites who embody the old ideal of strength in Zaun that the game portrays, Vi and Vander, are largely at the mercy of Piltover and end up collaborating with them to avoid further harm.
Zaun's future as an independent city-state couldn't happen if they stuck to their old ideals. The people who stand a chance against Piltover are the ones that not only succeed but excel at playing Piltover's games against them.
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redbayly · 8 months ago
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Zutara Shipping is Canon
Let me explain myself.
I was enjoying an afternoon walk (as I mercifully live in a decent area to go for walks to clear my head) and I started thinking about the Ember Island Players episode when it struck me.
Shipping Zutara is canon.
Now, don't get me wrong, this isn't about if Zutara itself is canon or not (it's totally canon and I will die on my hill of willful self-delusion), but about shipping it.
I'm sure most Zutara shippers still get a little thrill whenever we rewatch the show and our majestic bounty-hunter June, captain of the Zutara ship, calls Katara Zuko's girlfriend.
But, as I said, this is about Ember Island Players.
It never truly occurred to me before that, in canon, Zutara shipping is just a thing. Like, an actual, accepted aspect of the world.
When Puon-Tim wrote "The Boy in the Iceberg," he just outright included a Zutara subplot. And as annoyingly melodramatic as it was, it was still there. He even went out of his way to discredit the idea of Katara and Aang being together. And, even though the play is Fire Nation propaganda (which has since confused me since the wiki says that Puon-Tim is from the Earth Kingdom; though that feels like a retcon), it doesn't seem to show a Zutara romance in a negative way.
And it could've gone in that direction. As propaganda, it would have been only too easy to portray Katara as an evil seductress who corrupted Prince Zuko and convinced him to betray his country. But it doesn't. The Zutara scene is embarrassingly saccharine and schmaltzy, but it's not shown as being bad - except for the episode trying to frame it that way because it hurts Aang's feelings.
And, because of how popular the play seems to be, we can reasonably assume that there were audience members who left the theater as die-hard Zutara fans. Even if they were cheering for Zuko's death - because, y'know, Fire Nation - there weren't any boos at the Zutara scene. Like, some of those folks who cheered Zuko's death also probably regarded Zutara as a tragic love story. There were probably even a few who quietly whispered to each other that they hoped Prince Zuko would run off with Katara and have a happy ending instead of fighting for the throne and dying, as shown in the play.
And with how the war actually ended, Zutara shipping probably only got more popular as Zuko started reforming stuff and being an actually stable ruler as opposed to his psycho dad and sister.
So, with this in mind, Puon-Tim is the ultimate Zutara shipper. Zutara shipping is canon.
I don't really know what else to say.
Any thoughts?
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synchodai · 4 months ago
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Arcane S2 wasn't as good because it wasn't about air
The common critique of Arcane season two was that "it didn't let the story breathe." I'm going to one-up that and state that season one set up an entire story about breathing and forgot that in season two.
Yes, yes, Arcane was a story about Piltover oppressing the undercity, but unlike a lot of other stories about social stratification, Arcane was very explicit about the methods Piltover uses to disenfranchise Zaun. Season one was clearly a story about eco-apartheid maintained through extractivist practices.
WHAT IS ECO-APARTHEID?
Ecological apartheid (also known as enviromental racism) is a form of disenfranchising and spatially separating a class of people through pollution, exploitation, and abuse of their local environment.
[E]nvironmental apartheid was largely instituted through rural marginalization, the use of rural space as an environmental means of marginalization... - Environmental apartheid: Eco-health and rural marginalization in South Africa
Topside and the undercity are basically one nation state with a blindingly stark fence between them. Piltover and Zaun are simultaneously connected and separated by the Bridge of Progress. Progress unites them and alienates them from one another. Progress is why Piltover is wealthy and clean, and it is why Zaun is impoverished and polluted. It is was on the Bridge of Progress that Silco incited the riot that led to Vi and Powder's orphaning and Vander's betrayal. It's where Ekko and Jinx have their standoff, and where the Hextech core is exchanged. In other words, progress is a border.
WHAT IS EXTRACTIVISM?
Prior to the proliferation of shimmer and the chembarons, industry in the undercity appears to be heavily centralized around one thing — fissure mining. Vi and Powder's parents used to be miners along with Vander and Silco. Jayce and Vi visit one of these mines and she explains the masks the workers use. Oh, and let's not forget the children don't have to yearn for the mines when they're dying in the mines!
The Zaunites' livelihood being dependant on the extraction of natural resources for the benefit of the Piltovans is what is known as extractivism — the exploitation of a resource-rich land and its people by a separate "global North."
In practice, extractivism has been a mechanism of colonial and neocolonial plunder and appropriation. This extractivism, which has appeared in different guises over time, was forged in the exploitation of the raw materials essential for the industrial development and prosperity of the global North. - Extractivism and neoextractivism: two sides of the same curse
The "North," in this case, clearly being Piltover. The resources being abused and exploited here aren't only the fissure mines, but also the bodies of the workers and those born around them. Viktor's illness, for example, is a product of growing up around the gaseous waste of the fissure mines. The Zaunites take the brunt of the side-effects of the pollution so that the topsiders don't have to. The "dregs" are kept below while materials, both people and things, that are deemed useful get to rise to the top. The processing of raw materials and shipping happens in Piltover, so it's the Piltovans who get a final say on the profits.
Silco and the chembarons establish their power by creating an industry that operates outside of fissure mining that doesn't rely on the patronage of the global North. Needless to say, drug dealing isn't exactly a noble trade, but extraction, processing, and distribution are mainly controlled and operated by Zaunites, which allows them a source of wealth and power that they can leverage against Piltover. To use a more recognizable phrase, they own the means of shimmer production.
I find it fascinating that shimmer is made by killing innocent underground creatures. Cannibalizing your own kind for a temporary boost of strength that eventually turns the user into a monster? It's a poignant metaphor about the infighting of not just the chembarons' gangs but of oppressed groups in general. And while shimmer offers power and brings in wealth, that's not what the undercity truly needs and only corrupts it even further.
Nah, the show has been very clear that what Zaun needs is breathable air.
SEASON 2 FORGOT ABOUT AIR
Even outside of the air pollution caused by fissure mining, the theme of breathing and air is everywhere in season one. Ekko and the Firelights' community is built around a tree — the clean air it provides is the reason they've been able to sustain themselves. It is considered an oasis in polluted Zaun. Jinx's is often heralded by brightly colored smoke, and the way she signals to Violet is through a flare that emits it. Silco's altercation with Vander involves him almost drowning — Vander literally choking the air out of him. Silco, in reponse to this traumatic event, teaches Jinx to willingly submerge herself in a place without air by baptizing her in the same filthy water he was choked in.
In other words, air is life and purpose. Zaun's aesthetics are defined by gas masks and smoke. Meanwhile, the scenes in Piltover are clean and clear. Ekko and the Firelights' tree represented hope and the possibility of clean air in Zaun. Viktor was similarly associated to flowers that grew in the underground, symbolizing how beautiful things can live even in the harshest circumstances.
Environmental degradation, more specifically air pollution, is the raison d'être of topside-undercity conflict. Silco says as much when he threatens the other chembarons and reminds them of why he's in charge.
Have you forgotten where we came from? The mines they had us in? Air so thick it clogs your throat — stuck in your eyes. I pulled you all up from the depths, offered you a taste of topside and fresh air. I gave you life. Purpose. But you've grown fat and complacent, too much time in the sun. We came from a world where there was never enough to go around. That is why we fight. Do you remember? - The Boy Savior, Arcane S01E07
But by the second and third acts of season two, pollution may not as well exist in Zaun. How does Viktor's commune plant its flowers and grow its fruits? Does the Firelights' tree ever get cured of its corruption? Did everyone forget that the undercity is literally suffocating? Seriously, why is Ekko's storyline with the tree never resolved? Why give Jinx that monologue about a wispy goddess of air the fissurefolk pray to and never go anywhere with it?
JINX SHOULD HAVE BEEN ASSOCIATED TO JANNA
The Grey presented an opportunity for Jinx to be the revolutionary hero Arcane wanted her to be. The enforcers have clearly aligned themselves with pollution and poison, and Jinx could have been the herald of their wind goddess come to answer the people's prayers for relief. But the people don't rally behind Jinx because of her association to Janna, clean air, or her repelling the invading cops using bioweapons.
I firmly believe that Jinx being a symbol of the revolution because she blew up a government building is missing a few steps. She'll get radicals who already hated Piltover behind her, sure, but the everyday Zaunite would more likely blame her for causing chaos and bringing trouble to their streets. Because the average person doesn't really care who's on the council or if a politician so far from them dies. But they do care if the cops are suddenly at their door with tear gas because an extremist junkie decided to commit arson.
The first act of season two had me very optimistic that the show was picking up where it left off with its enviromental themes. The enforcers use The Grey, polluted air, to surpress dissent and hunt down Jinx. Jinx fights back under a mural of Janna, the goddess of clean air. Her plan involves her using air to push back The Grey and send the gust up to Piltover. After being actively gassed by the enforcers, Jinx and her association to colorful wind becomes a symbol of hope and revolution to the people of the undercity.
Except that's not what happens. The Grey is only shown affecting targeted criminals with no collateral damage to civilians despite it being deployed all over the trenches. The gusts of wind Jinx pushes up to Piltover don't make topsiders experience the air pollution Zaunites suffer. Instead, it just midly inconveniences them with paint splatters. In the end, The Grey is forgotten and has nothing to do with their fight in front of Janna's mural. Caitlyn gets a promotion despite gassing the entire underground with nothing to show for it, and the undercity idolizes Jinx despite her being the reason they were gassed in the first place.
ECOLOGICAL RESTORATION IS INTERPERSONAL RESTORATION
Unlike in the game, Arcane chose topside and the undercity to be originally established as one city — and I don't think that was done without reason. The nation of Zaun and its identity is established as a reaction to the suffering of those underground. A community developed centered around helping one another cope and survive through the pollution. In short, Piltover created Zaun.
Thus, the interplay between Piltover and Zaun extended to all plotlines and the relationships they explored and developed. Jinx and Vi, Vi and Caitlynn, Viktor and Jayce, Ekko and Heimerdinger — these are all relationships that reflect the tension between Zaun and Piltover. Family torn apart by civil war, bitter ex lovers, different ideological approaches to scientific advancement, intuitive inventiveness and practiced genius. Their relationships are born from a common desire and degrade because of that looming border inflicted by the pursuit of progress.
Piltover and Zaun is a single house fractured because of how it threw all its detritus in the basement as it sought to build a tower that will reach the skies. The whole building is threatening to crumble, especially now that someone threw a bomb at it like in the finale of season one. The status quo Arcane and we as a globalized eco-apartheid have is extremely precarious as is any foundation built on abuse and exploitation. A lot of people will cheer on the Jinxes who don't care so much about fixing it than they do burning it all down to express their understandable rage and grief, but that doesn't really fix the problem of having breathable air, does it?
Unfortunately, we'll never know how the show will wrap up the Zaunite plight because it was all but forgotten in season 2. The problem of Zaun was never that they needed to evolve or be perfect — it's that their environment and the people by extension were being suffocated.
In my perfect world, the finale would have addressed the lack of light and clean air in the underground. It would have mirrored how some bodies and relationships can never truly fully recover the damage that has been done. As in real life, restoration is not a substitute for not doing harm in the first place. But it could have ended with a hopeful message that burning it down and running away isn't the answer either.
When Viktor was healing Vander and decided that, despite the unprecedented effort and time, his natural, non-weaponized humanity was worth saving because of how much he means to his local community, I thought that was what they were going for. Alas, they didn't let the show breathe.
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salemoleander · 5 months ago
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Chaos vs. Patronage: How Life Series winners grapple with skill disparity
As the Life Series has gone on and matured into more noticeable patterns, some winners have pivoted to a mentorship/support role to their chosen 'champion'/ a favored player.
Scott spent Limited Life as a duo with Martyn, and then joined a high-skill group in Secret Life that ultimately saw him sacrifice himself trying to get Gem the win. Pearl spent Secret Life with her stated goal being one of her teammates winning, pivoting to support Scar at the end when they'd died. Now in Wild Life, she has outright stated her intent to support Impulse to get the win. (Scar supporting Jimmy in Wild Life may also fit this pattern; we'll get to that.)
In contrast, winners Grian and Martyn² are not sticking to that single-minded attempt to get a player to win, whatever it takes. They will express support for teammates winning, but generally do not take actions that would worsen their own chances of winning/surviving to help a teammate. They aren't playing "meta", which here means putting all their resources into one person.
These two categories of behavior ultimately reflect the Winners' approaches to answering the question of how to balance disparate skill levels in the series cast. (Second half of writing + footnotes under cut.)
Grian has spent game after game altering mechanics & playing with randomization to try to level the playing field without directly intervening against specific players.³ Martyn is invested enough in the narrative/story that making less-than-optimal decisions isn't hard for him or atypical (this is the player who beelines for the Nether every single season).
It seems like Scott and Pearl realized they're very strong players and are interested in nerfing themselves more actively... but they still don't want to throw the match. The compromise there is to put their effort & skill towards helping another player achieve victory.
A case could be argued that Scar is moreso the former group by nature (he's similar to Martyn in his penchant for making entertainingly bad decisions that render nerfing unecessary). However, after witnessing multiple seasons of Scott & Pearl acting as mentors, seeing them compete head-to-head in the game he ultimately won, mentorship now seems like a normalized route to take once you're a winner.⁴
¹ Unsure if BigB in LimL counts? They were a duo, but Scott fomenting Martyn's win seems to be what kicked off Pearl's dedication to support another player.
² Cleo is a winner but they do not fit this analysis for a variety of reasons I don't want to get into. So I won't, bc this is a tumblr post & not an academic paper. Ignore that there are footnotes and an academic-ass title
³ Grian seeing Scott win: "Oh no I've created an unbalanced game. Ok lets randomly assign players together to try to balance things... why has RNG betrayed me?!" RNG does not stop betraying him btw. I have another post in draft about this but it's kind of nuts how dedicated Grian is to Not Rigging The Game Even A Little.
⁴ Incidentally imo this is what will force Grian in the next few games to either end the series, create dual winners/some other atypical win structure, or bust his ass trying to get a second win & break that taboo. Based on his game design so far, he can put up with a bit of interference, but ultimately will not abide "we all do schoolyard tradesies on who gets to win until everyone gets one".
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cozylittleartblog · 2 months ago
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9th annual nick valentines day (ft. soup again) + doodle i made last year that i forgot about, from when bethesda gave us that free update
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transholmes · 9 months ago
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Much as I love BG3 I really hate how the game treat platonic relationships as less than romantic ones.
And before someone comes at me this isn't a "game too horny" post. If you ask me the game isn't enough horny and especially not enough weird horny but that's beside the point of how it treats platonic relationships very badly and as inferior.
Like maybe it wouldn't make sense for you to go with every companion in every case if you hadn't romanced them but why the hell can't I go with Lae'zel to free her people just because I didn't romance her? Why can't I help Halsin rebuild Moonrise Tower and Reithewin just because I turned him down? Why the hell can't I kick up a fuss in the Underdark with Minthara because we didn't smooch? Or go traveling with Shadowheart or Astarion? While we're at it why does Astarion just run away if he's unromanced but appear the next morning if he is?
And these are only handful of examples. Like I could add how extremely different Gale is as a character in Act 3 depending on whether you're romancing him or not. Like it doesn't matter if you have high approval or built a good relationship with him otherwise. Only romance counts. Which really does seem to be the battle cry of this game when it comes to relationships.
This is what I mean when I say that BG3 consistently treat friendship as less important, less meaningful, than romantic relationships. I'm neither ace nor aro but man it really bothers me.
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haleigh-sloth · 3 months ago
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The Isagi Effect:
Bachira:
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Boy was in love within minutes of laying eyes on him.
Chigiri:
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Made him want to actually play again.
Barou:
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Made him an aggressive yet oddly supportive simp.
Nagi:
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Made him go from lazy house cat to barely motivated house cat then back to lazy house cat.
Kaiser:
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Reminded him of his horribly abusive father?????????
Rin:
Reminded him of his brother who shockingly and cruelly abandoned him??????
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The range I'm telling you. It's impeccable.
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iridescentmirrorsgenshin · 11 months ago
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The improvement in alhaitham and kaveh’s relationship post-parade of providence is TANGIBLE!!! I’ll talk about things of note from cyno's story quest 2 before posting my deep diving into what this all means for them <3
Firstly, kaveh’s appearance in the tavern being to pick up his order of wine, only to show his parting from the traveller, to ask lambad whether his order includes ‘the coffee beans’ – which is a direct reference to his 2023 bday letter in which he and alhaitham test coffee beans together for his birthday, and now, canonically, this can be observed as a common practice for the two of them – this is symbolic of domesticity, as the two only do this outside of the player’s sight, confined to the privacy of their home.
Alhaitham’s introduction within this quest is waking the traveller up (to which they ignore haikaveh and honestly, valid) due to their discovery of the temple of silence – and I think this is a little self-indulgent on my part, but I think it’s Interesting that tighnari mentions that the tent paimon picks is prone to being stumbled into by ‘sleepwalking fungi’, which prompts cyno to encourage the traveller to safeguard their tent with a weapon. Paimon comments on the improbability they will be attacked or woken up by uninvited guests, and lo and behold, haikaveh turn up – implying they are the sleepwalking fungi? it’s reminiscent of alhaitham’s story quest where alhaitham questions if kaveh would devolve into a fungus, to which kaveh replies he would be a fungus with empathy… if this is at all deliberate, it’s a really cute parallel!!
The completely unnecessary flashback scene in haikaveh’s house, it’s purely there to showcase the development of their relationship - there was no need to animate something that could have been exposition?
(The scene is established with alhaitham reading a book with kaveh offscreen preparing snacks and wine for the two of them, and when kaveh enters, alhaitham puts the book down and directly engages with kaveh’s conversation with a CRIMINAL smile on his face. Kaveh continues the conversation whilst sitting on the table, which shows his comfort and familiarity within the house? With alhaitham? This is also heightened when he leans back on the table during the conversation. Alhaitham is shown thinking about the case and kaveh offers to draw the emblem on the paper of the extortion letter – when kaveh turns his back to do so, their conversation is halted, and only then does alhaitham bring out the book again, but there is a deliberate still on his face as he looks UP from his book to look at kaveh sketching? There was no need for this.!!.>!!!
When kaveh returns to show alhaitham the sketch, the book is gone again, and the previous distance between them is closed – kaveh sits on the table in front of alhaitham, and this creates an intimacy as the two directly face each other. this couldn’t have been established solely by sitting next to each other on the divan. Alhaitham smiles at the sketch and notes that he recognises it, to which kaveh smiles(!!!) at and questions this. Alhaitham recognises the ARCHITECTURAL signets within the symbol, which not only relates back to their joint thesis but also their character concepts as mirrors, as alhaitham appropriates kaveh’s architecture, and kaveh has appropriated alhaitham’s language – which suggests a balance between the two.)
Alhaitham and kaveh working together to identify the emblem to be that of the temple of silence acts as the catalyst for the chain of events within the story quest
Kaveh quipping at alhaitham keeping the salary of the acting grand sage – but with no animosity behind it!??? his last expression during this dialogue honestly looks exasperated but in a fond way…. Im ill….
Alhaitham and kaveh looking at each other when discussing how the case doesn’t make sense… just alhaitham and kaveh looking at each other and deliberating over the other’s thoughts… finally… listening to each other and working together…
The additional (HIDDEN) scene in the house of daena where they begin researching, with alhaitham commenting that he will look for texts pertaining to the temple of silence, to which kaveh says it will take too long, and then agreeing to help alhaitham, without alhaitham having to ask, which demonstrates their improved synergy. Kaveh asks alhaitham how to teach him in gaining information on the sly, to which alhaitham DOES but teases him about it at the same time, but so fondly... I would say this scene mirrors the additional scene in the archon quest, with kaveh talking to alhaitham by the bookshelves and accusing him of stirring trouble in sumeru, while alhaitham appears bitter that kaveh was in the desert during the overturning of the sages. There is a distinct shift in their relationship here – in the past, the two missed an opportunity to work together, whereas here they are voluntarily banding together (which ive discussed here)
COFFEE MENTION 2! Alhaitham mentions how he wants to drink coffee, to which kaveh laments that he wasn’t able to bring any from home. When using nahida’s skill on them, alhaitham can be seen thinking about wanting coffee,,, and then kaveh is thinking about how to get to coffee to them by using mehrak. Even their thoughts are working in tandem??? This contrasts with their individual thoughts in alhaitham’s story quest, where kaveh is thinking about how alhaitham was being vindictive towards kaveh drunkenly writing on the bulletin boards, and labelling alhaitham as having ‘terrible thoughts’, all the while alhaitham is thinking about how dusty the bookshelves are… the progress is STARTLING
When the group reconvene in the house of daena, alhaitham and kaveh have progressed their research on their own accord and based on what naphis has told them. When explaining, the two complete each other’s sentences, and this rounds off with alhaitham conjecturing that the goal of the assailant was to get cyrus to see the letter, which makes kaveh realise cyno’s motivations, and for alhaitham then to ascertain cyrus’s whereabouts. Naphis then assigns alhaitham and kaveh to be in charge of the house of daena, to which they both agree, and alhaitham… smiles? With so much pride? WE GET IT YOU’RE WORKING TOGETHER!!!! SHUT!!!
Cyno and tighnari mention TWICE how essential it is that kaveh and alhaitham worked together, with mentioning how imperative it was that kaveh spotted the emblem and that alhaitham connected it to the temple of silence, and then how alhaitham gave tighnari advice on desert cultural traditions, which aligned with kaveh’s experiences with desert tribes, which gives tighnari the idea to turn the tables on the temple of silence
Returning to the house of daena, cyno highlights that it is STRANGE that kaveh and alhaitham are working together, in that he is surprised to see them studying together? This draws further attention to the unlikeliness of the situation, and that this MEANS something in regard to their relationship!
Kaveh stressing about having to pack away their copious research materials, only for alhaitham to reassure him that there’s ‘no rush’… so gentle
Cyno and tighnari thanking alhaitham and kaveh for WORKING TOGETHER as it allowed them to find a swift and good outcome
COFFEE MENTION 3! Cyno offering to take everyone for coffee, which alhaitham agrees to, and kaveh agreeing to, although he says that because of the last few days, he’ll order something different (confirming that alhaitham has the caffeine tolerance of a tank and kaveh gets caffeine jitters thank u @ hoyo). On the table the two were studying, two trays of a pair of coffee cups and coffee brewers can be seen… the same that can be seen in their house??? Meaning they brought their domesticity to the library with them… and they also sat across from each other, which reminds me of how kaveh sat in front of alhaitham in their house, rather than next to him…
Kaveh and alhaitham sitting next to each other in the café <333
KAVEH CALLING THE HOUSE ‘HOME’ TO ALHAITHAM??? IN FRONT OF THEIR FRIENDS?? This is a big contrast to kaveh in a parade of providence and alhaitham’s story quest who hated to having admit such a thing. And then alhaitham AGREEING that the house is ‘HOME’, and again their thoughts align with ‘my thoughts exactly’. Alhaitham and kaveh leaving together, to the house of daena (where they met, where it ended, and where they have been shown to bond together in this quest) and then back to their shared ‘home’... oh......
from this, kaveh no longer seems defensive or reserved in front of alhaitham, and makes no notion of criticising alhaitham, offering to help alhaitham into researching, and even asking alhaitham to teach him something he deems as a useful skill which he lacks. he openly takes onboard alhaitham's views on the case and responds in kind in order to come to a resolution. he actively makes time in his day to spend with alhaitham, seen in them enjoying snacks/wine/coffee together and talking about his day. he describes the house they share as a 'home', which, for kaveh, is imperative to his character due to his loss of family (which ive posted about here)
alhaitham, similarly, is less critical of kaveh, and this is because a seemingly resolved miscommunication between them. he is receptive to, and encourages, kaveh to communicate with him when it comes to things that kaveh believes to be noteworthy, actively focussing solely on kaveh, rather than his book, when kaveh initiates conversation. he equally seems to enjoy this time spent with kaveh, as he is seen nowhere else but by kaveh's side during this story quest, wanting (kaveh's) coffee within the library which would establish a familiar and domestic setting elsewhere outside of their home. when leaving his group of friends at puspa's, saying that it's him 'done for the day', he retreats with kaveh, back to their shared 'home'
overall, alhaitham and kaveh's relationship has improved VASTLY since their first interaction in the archon quest. there seems to be an understanding between them now and this results in comfort and familiarity where they used to be miscommunication and snipes, and there appears to be a balancing of their viewpoints as they appreciate in the other what was once viewed as mirror opposites never to align, being that of language and architecture. a sense of harmony(?) balance(?) has been established here, and this is shown to be the ideal course of their reconciliation. im so weak......
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