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#MageTheAscension The #BookOfShadows #PlayersGuide, now ON SALE! #worldofdarkness #whitewolf #originalprint #outofprint #NiksRPGs
#niksrpgs#ttrpg#out of print#original print#white wolf#world of darkness#mage the ascension#book of shadows#players guide
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holy shit just found a good website for the dnd players guide to download
USE IT, I WORKS REALLY WELL AND IS THE BEST ONE IVE FOUND
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The "Secret" Precons of the Prophecy Player's Guide
I can’t believe that I overlooked these decks. And from Prophecy, no less! A set that I’m a bit obsessed with. I’m not going to go so far as to say that it was a good set, but it certainly was an interesting one. So much so that my debut into cubing will be a Masques Block affair which I’m hoping to curate to highlight the sort of interactions that I think the designers were going for with the…
#2000#60 Card Casual#Card games#card-games#Kitchen Table Magic#Magic the Gathering#Magic: the Gathering#Masques Block#Mercadian Masques Block#MTG#Nostalgia#Old Frame#Players Guide#Preconstructed Deck#Prophecy#Rhystic Study#Standard
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It seems there's a new lawyer in town!!!
#I think she's one of the most underutilized characters ever I will DIE on this hill#she can hear people's feelings that is the COOLEST concept ever#you get people who can hear thoughts a lot and that's cool but hearing FEELINGS is such a sick and unique concept#AND SHES A LAWYER#THATS THE COOLEST CAREER YOU COULD GIVE SOMEONE WHO CAN HEAR FEELINGS THAT OPENS DOORS FOR SO MANY GOOD STORIES#I'D LOVE IN AA TO PLAY CASES AS HER WHERE YOU HAVE TO WORK BACKWARDS FROM PEOPLE'S EMOTIONS TO FIGURE OUT MYSTERIES#IT'S A WHOLE NEW SIDE TO THE EVIDENCE#AND SUBTLE HIDDEN FEELINGS KEEP GUIDING HER AND PPL JUST CANT KEEP UP WITH HOW SHE WORKS... STUFF LIKE THAT WOULD BE INTERESTING#WHY ISN'T IT UTILIZED WHY DO WE JUST HAVE PSUEDOSCIENCE MINIGAME#ATHENA IS SO LIKEABLE AND CHARMING AND FULL OF LIFE TOO#PLEASE CAPCOM#I LOV E HER PLEASE#GIVE US A CRAZY MOMENT WHERE SHE TAKES PHOENIX ASIDE HALFWAY THROUGH A CASEAND TELLS HIM HIS CLIENT WAS JUST ELATED AT THE SIGHT OF A CORPS#OR DO IT IN THE GAMEPLAY WHERE THE PLAYER SPOTS IT IN THE MOOD MATRIX#omg yeah actually that'd make me shit my pants that'd be so cool#proper ghost trick moment#THERE'S SO MUCH COOL STUFF YOu can do fuck okay sorry there are so many tags now#can you tell I got feelings abt this character I LOVE HER so much Im in love w her tbh and she's also so me#ace attorney#athena cykes#my art#have a good day thanks for looking at my art haha
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People who don’t straight up read the sourcebooks are missing out on some banger lines. “A goddammit of Tremere” is fucking hilarious
#vampire the masquerade#vtm#vtm player’s guide#also a big fan of ‘there’s no ethical consumption under vampirism’ from the wta v5 core book#world of darkness
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The Legend of Zelda: Ocarina of Time Official Nintendo Player's Guide Nintendo Power 1998
#the legend of zelda: ocarina of time#nintendo#nintendo 64#legend of zelda#ocarina of time#loz oot#nintendo power#official player's guide#90s#retro gaming#nostalgia#gaming magazines#north america#N64
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No you don't understand how important it is to me that Caleb and Essek have this soft, deep, profound love for each other. These two people who were so broken and saw themselves as so damaged and irredeemable and utterly damned, having the chance to heal together and cultivate this sweet, gentle relationship with each other. The fact that they can now carve out moments of joy together, that they proved you can change and better yourself, with time and effort and love.
Matt taking the time to show that even in just a few little ways, to let Essek express his love so casually and with so much reverence and care is just AUGH. That's how you do redemption arcs. He understood the assignment. That's not only respecting the players for the time they put in to creating these characters and their pathways for growth, but also saying to your players (and viewers), "it's possible. Everyone deserves a second chance at happiness."
They redeemed themselves, together.
#I can't stop thinking about it#I'm also thinking about all the gentle moments Essek had with BH too#him taking on this guiding mentorship role and seeing them for what they are and choosing to trust them and support them#THAT'S also a huge reward to your players too#that's saying “look at this character you cared so much for! look at how far they've come now! this was because of you all!”#I love love love that about ttrpgs/actual plays#critical role spoilers#critical role#cr2#cr3#shadowgast#essek thelyss#caleb widogast#dnd#(my quarterly shipping on main is a bit early sorry)#(monthly shipping on main?)
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Silly thought: What if the Traveller accidentally kidnaps Dottore's lover?
This will happen way before they meet them. The Traveller somehow, is able to sneak into the main lab of the Doctor and finds his test-subjects. Of course being the hero that they are, releases them and offers them refuge in the Teapot (I'm still pissed that the Teapot is hardly mentioned in main story quests it could be a Trojan horse but nooo)
They come across this 'test-subject' who has heavy security for some reason. Determined to not leave anyone behind, they break through the defences to get to the hapless 'civilian.'
The Traveller gets there and takes away the 'test-subject', the Traveller hopes that they wake up once they are in the Teapot.
[Dottore's spouse wakes up from their refreshing nap and finds themself in a completely different place with a lot of strangers. Why are Dottore's test-subjects out? Actually - where even are they?!
And Dottore returns to an empty lab 😋 rip to the Traveller. Dottore is going to rip Teyvat from the ground up and he wouldn't find his spouse until the Traveller makes the connection.]
The Traveler thought that they had prepared to the fullest, heading into Dottore's lab. Carefully scoping it out, even managing to get their hands on the mapped layout somehow, observing the patterns and schedules of the guards and agents who seemed to be placed everywhere... general sneaky stuff, that wasn't nearly as easy as it sounded as this had to do with the Doctor after all. Nothing was ever simple when it came to the Harbinger, but despite all odds, they got lucky, only because the segments were no more and they chose a day Dottore himself was not there (that was also painstakingly planned). Of course, once the Traveler successfully completed their mission and freed all those poor souls, they felt rather good about themselves. Any plan of the Doctor's thwarted was always a good thing.
When the Traveler comes across such someone so highly tucked away, they automatically assume the worst! You must be an invaluable test subject who provides him great research but through immeasurable pain (just look how tired you were)... one that he can't keep his eye off! What a terrible fate you've been subjected to, one at the hands of the mad Doctor! Worry not, the Traveler will save you (not)!
...However, the blond failed to obtain information on a very, very important factor - the little-known soft spot of Dottore.
Now poor you, expecting to wake up to a familiar ceiling and maybe even your husband's embrace, but instead the sky above is more blinding than anything you've witnessed in years. And there's a strange bird floating spirit thing. AND the infamous Traveler and Paimon are worrying over your well-being... even more so when you start getting overwhelmed knowing you're far, far away from Dottore.
Now of course, test subjects are just test subjects and although losing them was a waste, he could always procure some more. You, however, was a completely different story. Needless to say, the agents are quite scared to go near the Harbinger as they've rarely seen him in his state - absolutely silently seething. The only way to salvage the situation is that the Traveler just needs to hope a hair hasn't been touched on your pretty head.
(Cue the freak out between Paimon and them once they realize the truth. Even still, the Traveler is semi-convinced you might be brainwashed or something - the whole Akasha terminal thing in Sumeru was enough proof. They're a bit reluctant to hand you over but seeing the way you bolt toward the Doctor was enough to convince them...)
#smooches talks#dottore love notes <3#fragile reader <3#i love when traveler is inserted into scenarios its so funny#as my friend said - traveler's abt to be a stain on the pavement#also real for the teapot lol they just placed that for players who wanna decorate#speaking of#i actually wanted to build reader and dottore's mini home in my teapot!#i made their akademiya dorm room . using a guide i found! they have a kitty <3
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Vampire: the Masquerade - Player's Guide Cover Art by Clyde Caldwell
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Talked about this with Cloud and I'm sobbing over how cute the idea is.
Idea that Time bonds with player over Fleetwood Mac/Stevie Nicks. Stay with me here, alright? They slow dance to Silver Springs. Why? cause it fits them and this scenario, okay.
Slow dancing in the kitchen/living room while the song plays through the speaker/s. Staring into the others eye/s, player's head resting on Time's shoulder/chest.
Both softly singing the words to the other and kissing between the lyrics.
All the while the chain are watching from the doorway/stairwell, cooing, sighing and aw'ing quietly at the sweet sight. Wars is in the back softly sobbing cause "big brother" is so proud of his "little brother".
"And they said they didn't like each other like that," One of the boys piped up.
"Liars," Wars shook his head fondly as he wiped the tears off his cheeks.
Ofc, Legend in the back is like "can I go home now?" 🧍♂️
"You mean bed?" "Shut up, you know what I mean."
#linked universe x reader#link x reader#lu x reader#lu time x reader#lu time#a player's aid#player/guide au
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The #PlayersGuide to the #Sabbat for #VampireTheMasquerade #WorldOfDarkness, now available with FREE SHIPPING! #ttrpg #whitewolf #originalprint #outpfprint #NiksRPGs
#ttrpg#niksrpgs#original print#out of print#white wolf#world of darkness#players guide#sabbat#vampire the masquerade
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M's Updated New Player Guide for Elder Scrolls Online
I have to simplify a great deal of this information since the intended audience is people brand new to ESO looking to get into it for questing (not pve or pvp), so if anyone thinks bits of this are a little wrong or lacking nuance, please understand it is likely intended. Credentials: trust me.
Top 3 Important things to know before you get started
Character creation: You pick your class during character creation and this can never be changed. Trust me, people miss this. Your race, appearance, and name can all be changed but for a cost (crowns, the in-game micro transaction currency), and little bits of your appearance can be changed with cosmetics that may or may not be free. Any class can quest just fine, some will be better at solo content than others, but don't sweat this. Some classes are also DLC (warden, necromancer, and arcanist). Make the character you want and can stick with, as you will need a Main for purposes of crafting and crafting knowledge can't transfer to other characters you may make. Also, plan for them to deal damage primarily. Supports are not needed in questing and you'll often be alone anyway - save yourself the pain of killing enemies at a snails pace and invest in damage with a smidge of survival.
Alliances and the Main Quest: The start of the game for new players should always be the base game main quest and your respective alliance's main quest. Unless you started with the expansion that unlocks any race any alliance, your alliance will be tied to your race. Bretons, Orsimer, and Redguards: Daggerfall Covenant. Dunmer, Argonians, Nords: Ebonheart Pact. Altmer, Bosmer, and Khajiit: Aldmeri Dominion. Imperials are DLC but any alliance. This can be changed later for crowns, but only affects what alliance you fight for/against in PvP zones, minor dialogue interactions, and certain cosmetics. The starting city/zone for each alliance is as follows: DC: Daggerfall, Glenumbra. EP: Davon's Watch, Stonefalls. AD: Vulkhel Guard, Auridon. Interact with any wayshrine to port to that city (wayshrine to wayshrine travel is free). Find the Hooded Figure in your respective city and you will get the main quest starter Soul Shriven in Coldharbour, which can never be deleted and will get your started on the main quest. It's fairly easy to follow from there. Heads up that if you're reading this after November 2024, the tutorial has changed drastically since I last played it!
DLC, Chapters, and ESO+: Depending on the version of game you got, you may be pushed to play the newest chapter (biggest story DLC released each year) first. This is a trap. ZOS advertises the game as play how you want and in any order you want, and any longtime player hates this marketing strat. Functionally, any DLC can be played at any time in ESO, but you will miss certain bits of dialogue and story by playing out of release order. Characters will remember previously meeting you if you play in order, but not out of order. They may drastically change their appearance to the point of the story making no sense if it happened in that wrong order, or even die and reappear with no acknowledgement of their death. If this is your first time playing ESO, I Highly recommend playing everything in the intended release order at least once, and then decide for yourself what stories you think work as independent stories for other characters you wish to play.
The intended order is (without listing every single dlc) the Coldharbour main quest and your alliance's main quest at the same time ➡️ Cadwell's Silver and Gold (the other two alliances' main quests) ➡️ Imperial City (PvP zone with a solo storyline, but can be skipped/played at any point) ➡️ Craglorn ➡️ all dlc in release order (including dungeons, zone dlc, and chapters). Dungeons can be done in any order (base game I and II dungeons should be done in the numeric order) up to Wrathstone, which is when year-long story arcs began and included dungeons in the plot, and more returning NPCs appear in dungeons.
The Infamous "ESO DLC flowchart" can advise you the order of when you should play certain storylines (base game and dlc), but basically it's just the release order and natural flow of the storylines. It updates too often for me to post the image here, but you can easily find it by searching those terms. Another good ESO starter guide I like is this one, that explains which story points to hit and when.
The base game alone is good and contains hundreds of hours of content. Get through the base game's main quests and decide for yourself if you like the game enough to continue on. And if you do want to continue, then the best way to play DLC is to buy the subscription ESO+. Among many other things, the main use for the sub is access to every single DLC in the game* while the sub is active. The sub also gives free crowns each month which can be used to purchase permanent access to specific DLC for if/when you end your sub. Or spend them on a cute outfit. Up to you.
*ESO+ does not give access to the newest chapter, until the next one comes out usually a year later.
ALRIGHT big stuff out of the way. More advanced stuff for once you're already in the game and playing now.
Avoid any quest that goes into your journal as a Prologue - delete it right away. Prologues are like introduction/teaser quests for zone DLC and chapters. Doing prologues out of order should also be avoided. Once you're onto playing DLC, there is a prologue for each starting with the Morrowind chapter.
Start researching item traits at crafting stations ASAP. The timers for research grow exponentially with each trait, so an early start is good. This is necessary for crafting later on, and everyone should have A crafter (ideally their main for resource reasons)
Find the stable master early on and begin "training your horse" each day for 250 gold. Also buy a mount there. It takes 180 real life days to fully complete on each character, but you'll notice the difference with your mounts speed and stamina, and to clarify, inventory means YOUR inventory. That's 60 more inventory slots! And mount training affects all mounts on that character!
Speaking of mount speed - once you reach level 10 on a character, you should do the Cyrodiil tutorial quest (I promise there's no PvP required for this). Use the alliance war tab to queue into a campaign (any works but go for one that isn't all that busy), and complete the tutorial IN FULL. Do not accept the option to skip parts of it because you know what you're doing. You'll reach rank 3 in the assault and support skill lines and gain a few skill points, all while never having to do any actual PvP. Take the first passive in the Assault skill line to gain access to Major Gallop for faster horse speed. You want this on all your characters.
Find the bag merchant in town and spend your gold on maxing out your inventory space when you can afford it. Bankers can also be found in each town and you can store a lot of items in your bank with them FOR FREE. No other player has access to your bank. Your bank space is shared across all of Tamriel and all of your characters as well, to allow for easier item transfer to alts
Back on crafting, don't worry about materials or crafting your own gear for a long time. You pretty much need ESO+ to be a crafter due to the craft bag. Just put on random gear you loot off enemies or get as a reward, and replace it as you level up and outlevel your old gear.
As a quester, you can use any gear and any skills you want - with a few suggestions. Don't use heavy armor as your primary armor type (a few pieces are okay), ice staves, 1 hand and shield, or restoration staves. Those are primarily support armor types and weapons. Also, read your tooltips and skill descriptions, and don't use skills that state they will taunt the enemy. ESO's aggro system works differently than you may expect from other MMOs. Anything else is free game. Though I will advise this isn't Skyrim, and using skills will deal far more damage than spamming "basic attacks", or light and heavy attacks. Stealth archer isn't a thing here, sorry.
DON'T fall for the crown store trying to sell you respec scrolls, werewolf and vampire skill lines, etc. You can redo your skills and attributes at any point for gold in a capital city, other players can give you lycanthropy or vampirism for free upon request. Merchants and banker assistants from the crown store I don't consider a scam. Those are good uses of crowns.
The build advisor for each class/role is painfully out of date as it hasn't been changed since launch, and entire skills/morphs have changed over the years to be entirely different. With no nuance to avoid it getting complicated, stick to either investing in magic or stamina as your primary resource, and most of your skills costing that same resource. Skills scale their damage with your highest offensive stat, so splitting evenly doesn't do anything besides make your pool bigger, but you can use both stam and mag skills and they will deal similar damage. You just might run out of your "off" resource faster. Light armor benefits magicka users better, medium benefits stamina users better, generally speaking.
Join the Mages Guild and Fighters Guild ASAP in your starter town. Regardless of RP, they have storylines you'll want to complete, as well as skills and passive abilities you may want, and it's better to get a head start on this leveling process. Undaunted is related to dungeons and can be skipped early on, but if you start doing dungeons, make sure you join! It has no respective storyline.
Weapon and class skill lines progress by having those skills on your bar upon gaining experience while On that bar, not with each cast of the skill. Individual skills rank up and can morph into other skills by gaining experience with that skill on your bar. Guild skill lines have their own unique progression requirements - read your tooltips!
Main quest marker icons appear slightly fancier than generic quest markers, and I would advise to avoid taking them out of order. Most main quests will guide you to the next quest giver easily, so if you find yourself going far out of your way, you may be getting lost or starting a different storyline. Blue quest markers are for repeatable daily quests.
Delves are public instances and can be done solo. Public dungeons are public instances and may be able to be soloed depending on skill. Dungeons/group dungeons are for 4 people, not public instances, and you should not try to solo them. Trials are raids for 12 people, not public, and you very much should not attempt to solo them.
Add-ons (PC only) are allowed in ESO, mods and macros are not. The application Minion is how most of us download and update our add-ons for various UI and QOL features.
Depending on what DLC may have come with your version of the game, you may be pushed to try the various DLC features added with each chapter. This includes psijic order, antiquities, companions, tales of tribute, and scribing. All of these individually (except psijic) can be started/done early without spoiling yourself on future DLC. But there's no real need to rush through getting access/completion of them right away either.
There are daily login rewards that reset each month. Most of them are bad, but it's good to keep up on them for the monthly cosmetic or big reward. Sometimes they give AP which can level the PvP skill lines without PvP, sometimes gold, sometimes crafting materials, could be anything. There are also daily tasks to gain "seals of endeavour", currency that allow you to purchase things that otherwise can only be gambled for in crown crates. Keep up on them, and about twice a year, you can buy the most expensive mounts in the game. Golden Pursuits I think are weekly, with multiple tasks to unlock a specific reward. It's a brand new system from when I'm writing this. These are the daily tasks I recommend keeping up on some rather than later.
Once you reach level 50 on a character, you start gaining levels in Champion Points, which are shared across all of your characters. Once you hit CP 160, you will stop out-leveling your gear and can start making gear you plan to keep. CP goes up to 3600, but you'll hit the cap on effectiveness around 1500 (role dependent) I think.
The fashion system in ESO is either using the outfit station to apply motifs (purely cosmetic) you've learned to that character to your outfit, or costumes you can get with crowns or other means (questing, collectables, etc). Motifs learned on one character allow any character to use that motif in the outfit station, but only that character can Craft an item in that style.
If you're looking to just make enough money to get by, you can sell all the random gear you loot to merchants. It will despawn from their inventory with enough time or items being sold. Once you get ESO+ and the craft bag, daily crafting writs is the best way to make easy money with little effort. Get certified in all 7 professions and do your daily crafting writs for about 5k gold per character per day. With enough skill point investment in hirelings that send materials in the mail daily, you never have to spend any gold to do writs.
There is no auction house system. There are guild traders instead - storefronts that guilds bid on weekly to gain ownership of and use for their guild to sell items to other players, for a small cut of the profits. Anyone can buy from them, only guild members can sell. Most of the junk you find in questing is worthless to other players, and most players use add-ons to know the marketplace average worth of any item in game.
Speaking of guilds, joining guilds is a good way to get access to free wayshrine porting for easier movement across Tamriel, and more. Porting to another player is free, even if you're not at a wayshrine. Many guilds also have a "guild hall" (player owned house open to all that has many resources depending on the owner). No one will enforce being social or else, but this is an MMO. Being social can be a good thing!
Before you start doing dungeons, at any level of difficulty, you should understand how ESO dungeon etiquette works. People here aren't as friendly as final fantasy, but hear me out before you say we're all mean. ESO does an extremely poor job of keeping the casual questers from the sweaty endgamers, and forces them to share the same dungeon queue when they're in that queue for entirely different reasons. Endgamers need transmute crystals quickly, questers just want to see the quest, and each person needs the other to achieve their goal, but you can't do both at the same time. Both are valid reasons to do dungeons. Quests can't be repeated on the same character, so they can't even do the quest with you if they already did it years ago. Quests also give a skill point for completing, which is another valuable endgamer resource. In general, if you plan to use the group finder to find a team for a dungeon, do not expect them to sit around and wait for you to sit through dialogue. At best they will wait for you to spam through it for the quest completion, if you warn them in advance. Randos aren't going to be overly social, even a "hi" at the start may be ignored. It's to be expected, but not intended rudely. If you want to see a dungeon's quest in full, this is the time to find a friend to group with you! It's an MMO! Be social! Many ESO dungeons are unable to be soloed unfortunately, for strange mechanical reasons.
Thieving is mildly good for making gold, but it has a cap on how much you can sell a day. Sell or launder at outlaws refuges in each city. Thieves guild and dark brotherhood are DLC content so don't look for them in the base game.
Also, you need to know your role before queueing, and that includes knowing how to actually deal damage as a damage dealer. You don't need to be amazing, but please don't just spam light attacks. Don't queue as a tank unless you actually understand the basics of ESO tanking, same for healing. Look into resources online for beginner builds. If you don't want to learn your role or how to git gud, then I'm sorry but doing dungeons with strangers is not for you then. It's a team effort, and their time should be respected too.
This isn't meant to be the most strictly followed list of all time, but things that I end up inevitably telling people or wish I had learned sooner. It's meant more as something to refer back to and to gently guide you in the right direction, as well as get you in the right mindset for character creation when planning a character you'll play for Years of quests.
#eso#elder scrolls online#tes#the elder scrolls#m speaks#new player guide#fysh said im allowed to say this: dont be like fysh when making your first character#lovingly said. most of these bits of advice are like. dont do thing my good friend did and still deals with the consequences of akgjakfja#starting with a healer. never finishing the main quest. crafter main and antiquarian different toons. L Ratio
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The guide's kiss
Original, Gustav Klimt - The Kiss
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Hi, I adore your analysis posts! I do have to say something I do really love about Clover is the huge emphasis on how Clovers' choices are their OWN. This isn't like Frisk or Kris where they're controlled by some outside force, and they make many huge choices that you can't control as a result
Like off the top of my head there's the fact that Clover refuses to go over the velvet rope, stopping you from going to Asgore, the fact that you can't kill Martlet until the Vengeance final boss (Even the way that Clover lets her go free TWICE before then), the way you can't kill Moe, just rob him, or the fact that they will ALWAYS accept Martlet's offer if you take a Neutral route
Just...the way that they're doomed by the narrative but they have such strong conviction in their beliefs that they can at least steer the narrative how they want (even if that ending is either bad for them or everyone else) is so cool
Also just the fact that Clover is doomed by the narrative except for when they forcibly take control in the Vengeance Route, but that's a ramble for another day I think
This!
I agree so much! Clover has always been their own person. This is first illustrated by the fact that when you first start up the game, you don't get the option to name them. When opening the status tab, it says point blank that their name is Clover and there is no way of changing that.
They've always done what they want with no input from the player. This could also be seen with the very little dialogue options we have. Unlike Frisk or Kris where your dialogue options could dictate their personality from true to their actual personality to complete asshole, Clover gives you very little options. Most of the time none at all! The options are either something rather short and blunt or silence, doesn't leave much to the imagination I must say. The only dialogue choice I could think of that doesn't follow this is the option of correcting Flowey or playing along with the name "GunHat". Either way, both dialogue options do align with how other characters describe Clover without the player's influence, especially in the team talk dialogues.
While I don't deny that Clover is doomed by the narrative (they very much are), I have to point out how their last act of agency was choosing how they will go. It's such a fantastic display of control. We know that Clover will inevitably die but the way they took that and made it their own is just fantastic. They could've lived with one of UTY adults and waited for the day it would end but no, they've made their choice and they're going to stick to it. The player doesn't get to choose, that is Clover's right and only Clover's alone.
Clover has always had agency over themself and I think that's why they're such a good silent protagonist. A lot of games struggle with writing a compelling silent protagonist and this game just hits it out of the park. Props to the game devs for writing such a good and beloved protagonist!
#This is also the reason why I don't trust people who say that Clover is being completely manipulated by Flowey and have no control#Yes Flowey does manipulate Clover but that doesn't negate the fact that Clover is very much in control of themself#But alas! This completely flies over their heads because they view Clover as a self-insert like Frisk 😔#Though if we do consider the Meta Flowey 4th wall break as canon and that the player does influence Clover#I see the player to be more of a guide who helps Clover along rather than someone who directly controls them like with Kris#If I got anything wrong I apologize. I'm rather tired today hence the lack of posts or analysis#undertale yellow#uty#uty clover#clover#clover uty#🍀🌼 ramblings#undertale yellow clover
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