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I need to rant a bit about scanline filters.
The one big riddle I still need to solve in this whole designing my own console thing is how I'm outputting the graphics, and as you might imagine, as I try to research this, I mostly keep running across forum posts and such from people trying to recreate the experience of playing their favorite old console games (or new games going for that sorta vibe) including the distinct differences between modern monitors and the CRTs they had back in the day. And a big part of that involves stumbling onto so damn many "scanline filters" that drive me up the wall.
If you zoom way the hell in on the above image, it is, to be fair, attempting to simulate a particular thing, but what it's simulating is not scan lines, and if the goal here is to look like a CRT, then essentially outlining every pixel with a black border, which is what this at least appears to be doing at a distance, is WILDLY wrong. If anything, color should be bleeding all over and filling any darker spaces.
I'd like to actually get into scan lines before getting into the other stuff that's wrong with this, but let me just hit you with another terrible example of what people call a "scanline filter" first just so we're on the same page.
For real here, what the hell are we even doing? The functional definition of what a "scanline filter" is seems to just be interlacing. That is to say, making every other row of pixels black. Now, this is at least a little bit tied to "retro graphics." I recall playing Day of the Tentacle back when it was new, and AT THE TIME, as the game itself had a maximum resolution of 320x200, and would be displayed on a monitor that even on the cheap end would be outputting at at least two or three times that, the graphics settings had an "interlaced mode" which rather than just displaying each pixel of the game's art as a 2x2 or 3x3 or 4x4 or whatever block of actual-monitor display pixels, it would only draw half of those, leaving alternating black lines that absolutely made it look like you were watching the whole game through some sort of mesh screen left half the visual information to your imagination, so you could just kinda pretend the resolution was higher and fill in the gaps between lines of pixels with your imagination.
But again, THAT HAS NOTHING TO DO WITH SCANLINES!
When you have a CRT, rather than having a big array of liquid crystal squares or heated plasma blocks or LEDs or whatever other weird thing people are using now that just have a direct current run through to turn them on and off, you have this absolutely bonkers mad science to-this-day-I-can't-believe-someone-even-thought-to-do-this-let-alone-it-being-plan-A gun just straight up firing out electrons in an accelerated stream that is aiming around at practically unfathomable speeds shooting at dots of phosphor painted onto a sheet causing them to glow with an intensity proportionate to how many electrons they're getting hit with. We don't have a separate gun for each dot, just the one hitting each in turn (well, 3 really, we have separate guns for the red green and blue dots). And specifically, because I suppose the alternative would be to encode the signal for every other line backwards to keep shooting on the return trip or something, what they would do is sweep (or if you prefer scan) across from left to right, light up one row of dots, swing back and drop down slightly, sweep across the next line, and so on, then on finishing the final line swing back up to the top left corner to start sweeping across energizing all the phosphor dots at the right intensity for the next frame of video. Or really if you want to get technical I believe they'd hit more like: every odd line on the first pass, reset, hit every even line, reset, new frame, repeat. I guess reading about that is where people get this interlacing idea from maybe?
Anyway, if you wanted to simulate this on a modern display, you'd just need to draw a new frame for every scan line in real time (ideally more since it's not like the line appears all at once, we're really hitting one dot at a time and going down the line). We literally can't do that though. We're probably simming a standard definition TV right? Well the standard differs depending where you are in the world, but the big two are the NTSC standard, which draws one frame composed of 480 lines 60 times a second, and the PAL standard of 576 lines 50 times a second. That's easy math to do. We just need a refresh rate of... 28,800 FPS. Or ideally more, because again, you'd want to draw each line over multiple frames... and that's just for a standard TV. If we're simming a monitor, there were CRTs out there that I THINK still managed 60 FPS while spitting out 1600 or so lines on each frame.
Unless I'm severely mistaken, modern display technology just straight up cannot get anywhere near that. It's rare to find a display that can go any higher than 60 and again, we're drawing a whole screen in that time so the lines aren't relevant there. I'm not even sure if the materials currently glowing/controlling how much light gets out can, on their own, flip on and off as a phosphor dot being pelted with electrons, but I DO know we're still setting pixel brightness one at a time, a line at a time, so what would there really even be to sim there? Hell, famously, filming CRTs never works right because most cameras' shutter speed won't catch things right, and if you use a super high speed camera you actually CAN see the scan lines being rendered one by one but you're catching so little light you're kind of only seeing the one line, as in this video here:
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Now, displays back in the day, and also displays, you know, now, break out the red/green/blue components and just cram something close enough together to blend together and give you some single color with a ton of potential range. It's an illusion technically, much like the whole screen being lit at once and not just the last thing to get an update or getting hit with electrons. So let's get back to those black pixels in these filters and what they're actually trying to simulate and how dumb all that is. Have a couple more visual aids plucked from the above video.
Now you might be looking at this first image here and thinking "aha! Look! There totally are solid black lines between the pixels!" but that first one is the modern high res display. The second image is the one from a CRT. You will notice there is an offset, such that even with crazy high zoom there is no horizontal line you can draw through here that's ever going to be all black (unless that part of the screen is showing something black). Furthermore, again, it's important to keep in mind that while in that first image, every subpixel you're looking at is, in fact, glowing steadily over a period of time, at any given instant, only ONE of these little phosphor strips (of each color) is actually getting shot with electrons and doing its full-bright glow. When a given dot on the screen is active it is WAY brighter than what the camera here can detect and if you're really looking at one, your eyes are taking so long to process that you don't even notice that literally only the 3 are active at a time. Even this camera here is catching a bunch of fading afterimages. Point is, in real life, this display isn't anywhere near this dark.
So OK, let's say you're doing your CRT filter effect, which again, you should NOT be calling a "scanline filter" by all means make use of the higher resolution you have to work with and have like 5 redscale pixels, 5 black pixels, 5 greenscale pixels, 5 black, 3 bluescale, 5 black, then shift alternate columns down by 3, BUT if you're gonna do that, remember to have the brightness cranked way up on those bright ones, and also bring up the corresponding color values of the surrounding few pixels to properly portray that intense emissive glow. i.e. the "black pixels" between red and blue aren't really black they're some shade of purple or magenta or whatever, and hell ideally the color bleed shout cover at least one neighboring "pure color" column. Because nothing on a CRT has ever looked like you're looking at it through a screen door like all these filters floating around.
Oh and side not to everything, that offset hex grid-y shadowmask arrangement was I think the most popular for color CRT TVs but different people roll in different ways. Pretty sure this was more common for PCs with higher available resolutions, for instance:
For real though, you could light a whole room pretty well just having a TV on back when everyone had CRTs. I do not understand why all these filters make everything so much darker.
Also speaking of darkness, I'm sitting in it because I am completely bottomed out on money and I'm penny pinching every way I can so... patreon, maybe?
#scanlines#scanline filter#retro graphics#crt#crt tv#crt monitor#subpixel#phosphor dot#interlaced#damn it people get real reference material don't just look at illustrations and photos on the internet for this sort of thing.#Youtube#oh yeah also do the math right! 480 lines and 224 pixel resolution means 2 dots a pixel or so and it should slip after a bit!
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Today’s my last class for a while so I decided to bring Phosphor and Dot as tag-a-longs. My final didn’t take as long as expected so I decided to hang out in an empty conference room and unleash them.
Dot has an hunger for adventure that Phosphor notably does not have. Still, he doesn’t like to be away from Dot’s side so he’ll suck it up and tag along. As long as she doesn’t do anything too dangerous.
Nice dry erase marker camouflage, guys. I’m sure no one will notice.
Phosphor, she’s fine, I promise. There’s nothing lurking in the keyboard cave. Pinky promise. I have my eye on her. Besides there is only so much she can into in here—
DOT HOW DID YOU??? Get down from there!
“Fun time is over!” Phosphor has decided. It’s time to go back into the safety of the bag. Dot begrudgingly lets him drag her away from all the new climbing places. Maybe next time Dot.
#plushblr#ty plush#ty beanie babies#beanie babies#stuffed animals#plushies#plush#plushes#plushy: phosphor the errored iggy ty beanie baby#plushy: dot the errored rainbow ty beanie baby#chattering critter 🐾
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An electron, for instance, can be thought of as a particle – one that can leave a dot on a phosphor screen, as in Figure 4.4 – but can (and must) also be thought of in terms of a waving field, one that can contribute to an interference pattern on a phosphor screen as in Future 4.3b.³
3. One difference between force and matter fields is expressed by Wolfgang Pauli's exclusion principle. This principle shows that whereas a huge number of force particles (like photons) can combine to produce fields accessible to a prequantum physicist such as Maxwell, fields that you see every time you enter a dark room and turn on a light, matter particles are generally excluded by the laws of quantum physics from cooperating in such a coherent, organized manner. (More precisely, two particles of the same species, such as two electrons, are excluded from occupying the same state, whereas there is no such restriction for photons. Thus, matter fields do not generally have a macroscopic, classical-like manifestation.)
"The Fabric of the Cosmos" - Brian Greene
#book quotes#the fabric of the cosmos#brian greene#nonfiction#electron#particle#dot#phosphor screen#waving field#interference#force field#matter field#fields#wolfgang pauli#james clerk maxwell#exclusion principle#quantum physics#photon#restrictions#coherent#organized#excluded
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the lights here are like 5 billion lumens giant ass fucking dinner plates full of 1000 leds in places that make no sense with like 3 on each switch. the landlord said we could install dimmers but the wiring is so fucked up we actually can't. got a couple floor lamps and 25w glass incandescents that finally don't make me want to rip out my eyeballs. thank god canadian tire still has 2 packs of dim ass 2700k bulbs that shatter when you drop them for $2.39. still need more but at least i can see in my room
#light bulb should cost 25 cents and last 45 years#and NOT have evil phosphor dots in it. fuck you#txt
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With a couple days to chew on it I've gotta say I've really come to appreciate the Untwist surrounding Nina's character. She's coded as a specific kind of guy, right, who shows up in a lot of Ensemble superhero stuff and Gunn's superhero stuff specifically- the innocuous neurotic with a middling power who ultimately comes in clutch at the last minute and demonstrates why they actually did belong on the team the entire time. "Heart is an awesome power", in TVtropes parlance. Polka-Dot man and Ratcatcher, Vigilante, Groot to an extent in the first Guardians movie.
So you spend seven episodes with this one member of the ensemble who never kills anyone, doesn't try and doesn't want to, gets haplessly dragged from nightmarish situation to nightmarish situation with no say in anything, spends a significant amount of the show's runtime trapped in a goddamn bathtub, and you've been trained to assume that she's going to get some kind of big moment that retroactively justifies all of that, demonstrates why Waller thought she was a good addition to the team. And then it turns out, no, she actually was just fundamentally poorly suited to this lifestyle. She had a superhero origin, the same kind of emergency power-granting medical intervention that Cyborg and Beast Boy got, but it turns out that Gunn's version of the DCU is a weird enough place that that's just a kind of thing that can happen to children sometimes, not something that guarantees that you'll actually become a viable superhero. She genuinely had no business being on the team, except that she looked weird enough that she got legally unpersoned and handed over to Waller, and Waller thought she looked weird enough that there was no reason not to try pointing her like a gun to see if she could do anything useful. No skin off her nose if she's a dud munition- you don't end up on the Suicide Squad because you're hard to replace, you end up on the squad because you're available and there won't be any blowback if you go missing.
This is, of course, one of the tensions that Suicide Squad and associated projects occasionally run into- you need to strike a balance between staffing the team with villains who're competent enough that Waller doesn't come off like a moron for entrusting them with anything important, and villains who're inept, underwhelming or out-of-control enough to remind you that half the point of the squad thematically is that it's a corrupt and morally bankrupt idea that on a really good day breaks even on solving as many problems as it creates. The usual fix is to include some number of mauve shirts who're included entirely to die badly- Slipknot in the Ayer film, Mindboggle in the first arc of the original Ostrander run, Voltiac in the first arc of the New 52 run, Most of Rick Flag's decoy team in the opening of The Suicide Squad. All played for some combination of shock-value and kafkaesque dark humor (did anyone check if Weasel can swim?) but rarely played for tragedy. These deaths are tone-setters, too early for you to care enough for it to be tragic. Nina is a well-disguised Slipknot, with her pointless, anticlimactic death bumped to the end of the story in a way that lets you get attached to her- which in turn finally, finally allows the narrative to hammer home that what keeps happening to the Slipknots and Javelins in these stories is fucked up. Nina didn't belong here! She's the only one of these people who doesn't have a codename! She gets the big, heartfelt you-can-do-it- you're-one-of-us speech from The Bride and Phosphorous, she strides out to finally get her Big Moment, and then no, she really really isn't one of them, and all that happens is that she ends up getting gutted like a. like a. Hey. Hang on
#WAS THAT A FUCKING FISH FLENSING KNIFE#OH MY GOD#creature commandos spoilers#DCU#creature commandos#nina mazursky#james gunn#suicide squad#the suicide squad#anyway in the final analysis pretty good show that desperately needed an additional episode to breathe#thoughts#meta#effortpost
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All three members of the gang supposedly speak a line of dialog during this sequence.
So, how weird is it to think that, when this first aired...
...TVs were so tiny and low-res no one would've noticed.
*hears Alec of Technology Connections approaching in the distance, until I specify cathode-ray tube TVs don’t have resolution in the same modern sense we’re used to as phosphor dots aren't pixels, but you get the gist*
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Semiconductors: Cadmium sulfide
An inorganic compound that exists naturally in two forms, cadmium sulfide is used primarily as a pigment but holds increasing interest in semiconducting applications. Cadmium sulfide, chemical formula CdS, is a direct band gap semiconductor that exhibits electroluminescence and piezoelectronic properties. When doped it exhibits cathodoluminescence and can be used as a phosphor, and has been used in photovoltaics. Recent research has focused on cadmium sulfide nanoparticles, including quantum dots. However, applications of this compound must maintain awareness of cadmium's toxicity.
Sources/Further Reading: (Images source - Wikipedia) (LibreTexts) (2023 article) (PubChem)
#Materials Science#Science#Cadmium sulfide#Cadmium#Sulfides#Semiconductors#Nanotechnology#MyMSEPost#MaterialsPosts
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VIDREV: "The Biggest Lie in Hollywood | Technicolor" by NationSquid.
[originally posted june 15th 2024]
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i'm just going to be honest right here at the start so we're all on the same page: i do not think this is a particularly good video. it is by no means bereft of redeeming qualities, but those qualities are massively overshadowed by this essayist's reliance on assumptions, generalizations, and outright bad information. in this review i'm going to talk about both the good and the bad, but understand that i'm not interested in being mean for the sake of meanness, nor am i here to bully or make fun of anyone. at time of writing this video has 90,000+ views, and NationSquid's channel has 390,000+ subscribers. with an audience of that size, i think some measure of critical scrutiny is warranted.
"The Biggest Lie in Hollywood" is about the history of color film in general, and the development of the 3-strip Technicolor process specifically. the "lie" in question is the idea that Technicolor films are truly "in color," because technically they were shot in black and white. this is true by a dictionary's standards, and to NationSquid's credit he does a good job explaining the process that led him to this conclusion. with Technicolor, three strips of monochrome film are shot with red/blue/green filters in front of each; when developed, those monochrome film strips are then dyed cyan/magenta/yellow; when projected on top of each other, the result is the "appearance" of full-spectrum color, despite the fact that no color information was captured on set. basically: Technicolor films aren't "in color" because they weren't shot on color film.
it would be very easy to spend the bulk of this review hammering on that specific technicality. first of all, color information was captured on set. you have three different monochrome frames capturing the relative luminance of a scene as shot through three colored gels. yes, technically even after the dying process those three frames are still monochrome… but they're monochromes in three different hues. it's not a "trick" or an optical illusion that they reproduce color when combined, it's just how light and color work. NationSquid insists several times that this is proof that Technicolor films aren't "in color," that it's actually "your eyes tricking you," but that just is not true. the process is irrelevant; if the end result appears to your eyes to be "in color", then it is definitionally in color. his later furtherance of this supposed presentational deception through the lens of a CRT's phosphor dots at least has a symbolic case in that, if you look close enough, the image is actually a matrix of red green and blue rather than a "perfect" reproduction. but even then, is an old school superhero comic not "in color" if it uses the Ben Day process? are human beings not really "made of matter" because matter's actually just a collection of atoms?
you get my point. but if that were my only complaint, i wouldn't be writing this review. bold assertions aside, his explanation of how technicolor works is generally pretty good. he even reproduces the process through still photography, then later again in CRT video to believably insert himself into an episode of The Brady Bunch. this is cool! i like it when essayists do this! there is a level of technical knowledge here that's impressive and effective. but his faulty thesis carries water for dozens of tiny generalizations that range from odd to annoying to revisionist to outright falsehood. for example, early on he confidently says "you probably think The Wizard of Oz was hand-painted frame by frame to be in color," thus setting up this video as debunking a "popular misconception" that i've never heard anyone say in my entire life, and on this particular subject i've been paying attention for a long time. this moment has the air to me of a formative personal experience from one's youth (ie thinking Oz's color was hand-painted before learning about Technicolor) being misconstrued as an obvious universal experience. could be wrong, but that's my gloss. this is something everyone does sometimes, but your writing is stronger when you pause to reflect on these personal connections any time one makes it into a script to make sure it actually holds up to scrutiny. consider that a running theme of this review.
before we even hit the one minute mark, NationSquid bafflingly states that "no matter how immersive [B&W films] were, absolute suspension of disbelief was never possible. there was always one thing missing… color." it's an easy enough statement to let roll over you when you're still trying to get your bearings through the introduction. it feels like a dangerously impetuous way to start, but lord knows sometimes you gotta oversimplify to write through the opening minutes efficiently. hell, sometimes you even put such flags in as a deliberate trap-- you know, play towards an easy conventional conclusion only to critically re-evaluate it with a more nuanced one later on. i did as much in my recent video about the Doctor Who 60th Anniversary Specials, where i spent significant time praising the show's practical effects before circling back around later to highlight the essential role that digital effects play even in practical effects-heavy productions, and how often we throw digital effects workers under the bus in our haste to praise practicals. now, i personally find the idea that color or lack thereof has any bearing on "suspension of disbelief" to be totally nonsensical, but whatever, sometimes you say wack shit to get where you want to go, and that's probably not even really what the video is about anyway… is certainly what i hoped. but after about thirteen minutes of generally pretty good technical process explanation, the video then jumps into a crash course on early film history which, uh, leaves some things to be desired.
he talks about B&W film as possessing a "degree of separation" which allows viewers to console themselves that everything on screen is make-believe. by lacking the color dimension, you see, B&W denaturalizes its subject and makes it feel less real. perhaps there's an argument to be made there, except NationSquid frames it as though the B&W film experience is inherently less affective due to the absence of color. he never says as much directly, but his conclusion sure seems to be that our experience of media today is qualitatively more nuanced and sophisticated than it was 50 years ago, that people today feel more deeply, experience more vividly the contours of a film's world when it is in color. consider the following paragraph:
It's much easier to watch footage of the Vietnam War in black and white, because it makes the events feel further away. "This is a whole other world, it couldn't happen to me." if you met Elvis in person, you'd probably faint. I would probably faint. But instead, you can watch him in the comfort of your own home. Film and television allow you to feed into your curiosity of what is being shown on screen without the consequences, and with black and white it was even moreso. And it's this exact frame of thinking that allowed black and white pictures to serve as their own form of art in the film world, which prolonged its dominance over color.
citation needed. citation needed. citation needed. if B&W footage of the Vietnam War made it feel further away, how do you explain the massive student protest movements that helped get the draft rescinded and end the war? do people today seem any less prone to distancing themselves from contemporary wars now that their coverage is in color? what "consequences" are we avoiding by watching film and television-- as opposed to what, literally meeting Elvis Presley the man in real life? where's the relevant profundity in pointing out that these are different experiences? is media duplicitous for not bombing us in real life when we watch footage of a bombing? and how is B&W "even moreso" prone to this consequence-free affect when it comes from a time when virtually all film and television was B&W, including all the same kinds of essential journalism we have today? i just want to take a big red pen to that last sentence. what do you mean by "frame of thinking"? what do you mean by "form of art"? what mechanism, precisely, do you think allowed B&W to "prolong" its dominance?
elsewhere there is a discussion of how silent film evolved towards sound and color. nominally this is meant as a comparison point for how other major technological transitions were received, opening the door for what should be an interesting discussion of artistic epistemology. i know that it should be interesting because this era is a special interest of mine, which is why i can't let it slide that NationSquid namedrops Cecil B. Demill and DW Griffith as "innovating the landscapes" of silent cinema (????) and then moves on as if the matter is settled. here's a protip for all you aspiring video essayists out there: if your essay is all about correcting a "popular misconception," make sure you do at least a cursory investigation of all your other inherited conceptions first just in case you're missing an opportunity to add more nuance and context to your discussion. it's not even that Demill and Griffith are unimportant figures, but rather that saying their names alone in 2024 without mentioning, say, Mary Pickford, Dorothy Arzner, Alice Guy Blaché, or any one of the hundreds of women who dominated and defined silent cinema betrays a shallow wikipedia-level understanding of the history at best. you only bring those two up when they're the only two you know about, and at that point you should probably just gloss over the subject entirely for both our sakes.
when discussing the problems of phonograph records desyncing from silent films, NaionSquid hits you with a one-two punch that made me shout out loud in the privacy of my own office:
phonograph records were already popular when silent films were a thing. hell, the technology itself even predates film. i mean, technically, silent film should've never existed in the first place.
what's he saying here? is he saying that because records were a popular media format, no other formats should've emerged? is he saying that it's weird B&W film became popular since records already existed? or is he saying that film should've never been silent because we could have just used records to add sound? the chain of logic he lays out here is strained and confusing, and the succeeding lines provide little clarity. it's weak argumentative writing, a basic undergrad-level "many people say" type approach that permeates this whole middle portion of the essay. on its own, if you lack domain knowledge, you might be able to accept this chain of logic. but me, the special interest haver, the film school goer, i hear all this and i can't help but wonder why he's neglected to mention that silent films usually shipped with bespoke sheet music, and that movie houses employed dedicated musicians to perform them? anyone with more than a few hours of knowledge on silent film will tell you that "silent" is a misnomer, as it was rarely if ever experienced "silently" by the audience. one could, if they were in the mood, connect this to the monochromatic nature of Technicolor and explore how our experience of media is historically contingent to the material reality of extant transformative processes. instead, NationSquid leaves this context out, and the absence screams of well-intentioned ignorance. it indicates a narrow engagement with history that contradicts his philosophical confidence, which is nominally what English classes exist to beat out of you. these are the sorts of over-generalizations that are acceptable in a classroom where you're meant to be learning how to argue, but quickly become dangerous and misleading when they're confidently presented without review to a large audience for profit.
this is not a problem specific to NationSquid, and indeed, many in his comments share my criticisms. i picked this video because i think it's an excellent example of a broader problem that is by no means new, but certainly made worse by contemporary technology and economics. it is extraordinarily easy to presume yourself an expert, and there's only money to be made in pushing forward as fast and as often as possible. my videos take forever to make because i spend a lot of time fine-tuning the script, which is admittedly disastrous for my bottom line and certainly i could stand to speed things up in that regard, be a little less perfectionist, but the fact remains: in the current political economy of digital media, ignorance is profitable because it's easy and there's no one whose job is to say "now hold on, can you elaborate on this point please?"
there are just so many frustrating, unqualified assertions. he comes around to talking about nostalgia for B&W film and people's experiences of it, saying "The printing process, projectors, and screens that were used at the time just weren't as good as they are now." citation needed! "Black and white was just tolerated because of its cost effectiveness." citation needed!! "In other words Technicolor "looks older" because you were watching it on older technology back then" BUT I'M WATCHING IT ON MODERN TECHNOLOGY NOW AND IT STILL LOOKS VERY DIFFERENT! CITATION NEEDED!!!
he talks about people "tolerating" B&W film, as if everyone was just sitting around like "yeah Casablanca is cool and all, but it'd be better if it was in color." what is this technological determinist nonsense? who in their own time gets hung up on the absence of a technology that doesn't exist? what do you say of Civil War photography, WWI newsreels, the liberation of fucking Dachau, that it's experientially lesser for being B&W? imagine someone saying 2D film is less "immersive" than 3D and that people merely "tolerated" 2D because it was more cost effective. they'd be laughed out of the room! (unless they're James Cameron in 2007, but none of us are or ever will be again.) people use the technology available to them based on the economic and political conditions of the moment in which they're available. yes, B&W was dominant because it was exceedingly inexpensive compared to color film, but what filmmaker saw that as an abject hindrance? the canvas is your canvas, you work with what you have. yes, theorists argued B&W's superiority over color on aesthetic grounds, just as they argued that silent film was superior to the talkies. but such theorizing was secondary, it was a reaction to and commentary on extant conditions over which they had little to no control. people rationalize the times they find themselves in. we tell stories, and then we tell stories about how we told those stories, and then other people interpret what the stories about our stories tell us about the stories that we told. we are human beings and our experience of art runs soul-deep no matter the medium, no matter the spectrum of senses it encompasses-- if the art hits, it hits. we did not "tolerate" the absence of color, nor was B&W "less immersive" or less friendly to "suspension of disbelief." if it seems so today, that's only because color film has been naturalized and B&W made the novelty. by such ham-fisted terms, you shouldn't be able to suspend your disbelief reading a book because words imperfectly recreate the experience they're meant to evoke. no, see, The Wizard of Oz isn't actually in color, because at one point the film stock was B&W. what do you MEAN this map isn't the territory?! manager, i've been duped!!
and perhaps none of this is intentional. if i were to ask NationSquid if he believes in any of the conclusions i've extrapolated here, chances are he'd give an emphatic no. this is what i mean by "well-intentioned ignorance." it's the easiest thing in the world to skate by on an argument that feels sound to you because it maps to your own understanding of the subject. "it doesn't sound wrong to me, so it's probably not wrong, yeah?" you include single-sentence generalizations that are "basically true" because you read them or heard them somewhere at some point, and you know your source is good so if anyone calls you on it you can be like "well here's what i meant." but the more you rely on these half-remembered quasi-truths, the more your rhetorical scaffolding reveals itself to be unfit for the job of supporting your argument. at that point, all the plausible deniability in the world can't save you from yourself. it stops being about whether you're "right" or "wrong," and becomes something far more elemental and difficult to prove: did you do the work? did you sit with your script and scrutinize it, line by line and without ego, even for just a few minutes? a good essayist knows what they don't know, and educates themself when the opportunity arises (or otherwise omits the topic entirely to avoid looking like an ass to someone with actual domain knowledge). it's impossible to avoid making mistakes in this free-for-all media landscape where editors and peer review are a thing of the past. but this does not abdicate you of the responsibility you have to perform due diligence for the sake of not misinforming your audience, nor does it give you an excuse to presume that you in this moment already know everything you need to know. you don't need to be trying to deceive someone in order to be deceptive. it can just as easily happen as the result of laziness.
anyway, that's this review.
#vidrev#video essay#video essay review#media criticism#media critique#silent film#technicolor#nationsquid#film history#Youtube
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Phosphor Dot Fossils: Frenzy (arcade, 1981)
The robots are less chatty and more shooty, and even Evil Otto is somehow more evil. Join us for 20 very short rounds of the arcade sequel to Berzerk, Frenzy! https://www.youtube.com/watch?v=cpI8-FrdhZ8 Read the full article
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RWBY/BNHA AU: Class 1A
MLIT
Izuku Midoriya-Deku
Weapon: Rubrum Orthos - Gun gauntlets and shotgun boots
Semblance: N/A (For the moment)
Emblem: Angular light green rabbit head, similar to his first costume’s hood.
Lujayne Astilbe-Ochako
Weapon: Event Horizon - A fusion of a Brute Shot and a Gravity Hammer from Halo
Semblance: Orbit - Alter the gravitational pull of objects she touches
Emblem: Black dots orbiting a planet
Injigo Kohara-Shinso
Weapon: Ivory Ribbons-Twin Whip swords
Semblance: Overmind-Compelling Voice, the more effective the more it’s responded to.
Emblem: Indigo hypnotic spiral
Tsuyu Aquamarine-Tsuyu
Weapon: Hopper-Harpoon shotgun/spear
Semblance: Disruptive Colouration-Can shift to blend into surroundings
Emblem: Aquamarine Lilypad
Trivia
Izuku’s a Hare Faunus, while Tsuyu is a Bullfrog Faunus
Lujayne is a SEW. And if we’re playing this something like RWBY Canon, Izuku’s the new wizard.
Injigo replaced their original fourth (The Mineta equivalent) after he dropped out.
In this reality, Izuku is black, Miruko’s cousin, and Lady Nagant is his other mother.
ASPN
Orion Aetherfield-Iida
Weapon: Recripro-Flamethrower boots
Semblance: Overclock-A period of brief superspeed and nigh invulnerability in exchange for a high aura cost and a slow recharge rate.
Emblem: Blue winged helmet
Tariq Searing-Shoji
Weapon: Panopticon-Sniper Rifle/longsword
Semblance: Sensorium-Manifest astral sensory organs
Emblem: Eight spiked star with an eye in the middle.
Solstice Phosphor-Shoto
Weapon: Heatwave & Flashfreeze-Revolver shotgun kama
Semblance: Thermoberic-Manipulate extreme variances in temperature (ie: fire & ice)
Emblem: Flame and ice split in half
Nyxia Darkholme-Tokoyami
Weapon: Umbral Revelry-Twin hand cannons/scythe
Semblance: Dark Shadow-Same as canon, a sentient aura construct that’s stronger in the dark.
Emblem: A yellow eyed raven’s head.
Trivia
Shoji is a Mimic Octopus faunus, while Nyxia is of course a Raven Faunus.
‘Nyx’ is transfem and nonbinary.
RUST
Tiger Radcliffe-Kirishima
Weapon: Red Riot-Chainsword
Semblance: Unbreakable-Creation of a forcefield that’s stronger the slower he moves, allowing him to shiekd allies.
Emblem: Red megalodon jaws.
Nitro Urquhart-Bakugo
Weapon: Explodikills-Twin Grenade launcher gauntlets.
Semblance: Dynamight-Detach pieces of his Aura and detonate them.
Emblem: An orange grenade surrounded by a burst pattern
Mina Silkwing-Mina
Weapon: Alma-Dust Whip/Baton, and skates
Semblance: Corrosive-Generation and limited manipulation of an acid she can wield as in canon.
Emblem: Pink moth in a hexagon.
Scotford Taupe-Sero
Weapon: Quick Retort-Twin pistols that combine into a sniper rifle
Semblance: Tape-Dust ribbons he can use to move & tangle.
Emblem: Twin golden pistols wrapped in bandages.
Trivia
Tama’s a Great White Shark (teeth), while Mina is a Rosy Maple Moth (antennae).
Mina is Blasian.
MYZU
Momo Kashikiku-Momo
Weapon: Summoned weaponry, supplemented by a dust containers woven into her bodysuit.
Semblance: Fabricate-summon copies of objects whose construction she knows about.
Emblem: Spear materializing from a portal.
Yarrow Hadad-Kaminari
Weapon: Thunderbolt-Dart launcher Crossbow/Bat hybrid
Semblance: Stormchain-Direct lightning through designated targets (like darts or discuses)
Emblem: Three lightning bolts arranged in a triangle.
Zelda Eminence-Jirou
Weapon: Lucy-A Guitar/Greataxe, combined with Dust picks.
Semblance: Sonar-Sound detection through surfaces
Emblem: An earjack with sound waves coming out.
Kodiak Urbane-Koji
Weapon: Hitchcock-Hammer/Flail
Semblance: Nature’s Call-Command and communicate with animals.
Emblem: Pan Pipes
Trivia
Kodi is a Brown Bear Faunus (ears)
Yarrow is the little brother of this AU’s Yuyu Haya.
Zelda is the daughter of two rock stars, and is kind of embarrassed that they legally changed their names to ‘Eminence’.
Sato is a civilian here, while Aoyama, Ojiro & Toru have their...own roles to play.
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critter goes thrifting #6
I’ve been held up in my house for the past three days because of Holidays and finals, so a trip to the outside world was well-needed. My mom and I got some Christmas stuff and dropped into my local Goodwill for a gander. I took the Lindorf with me because I wanted to look at ribbons for him and for luck. He’s a magic bunny after all. We picked up a few new friends!
I found this beautiful Toys R Us Animal Alley Leopard. I’ve been nostalgic for my old Animal Alley plushes lately so finding him was a wonderful surprise. He’s got the bappiest paws ever (with wonderfully stitched beans!!) and I already adore him. I’m considering filling him with pellets so he can be a weighted plush, but I’m still undecided. Lindorf already enjoys his company a great deal.
Then I found these guys! I like Beanie Babies a bit. I have a few, mostly those I’ve had since childhood and those I’ve bought simply because I like them. These guys were just funky enough to catch my eye. They are the errored Iggy and Rainbow, which I had no idea was a thing until I looked them up once I got home. They’re pretty neat! Definitely going to change their names, because I already have an Iggy and I’m not vibing with Rainbow at the moment.
#chattering critter 🐾#plushblr#stuffed animals#plush#animal alley#ty plush#ty beanie babies#beanie boos#thrift finds#goodwill#thrifstorefinds#thrifting#plushy: lindorf the chocolate bashful bunny#plushy: phosphor the errored iggy ty beanie baby#plushy: dot the errored rainbow ty beanie baby
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Hisense 40'' Full HD TV 40A5200F Specifications Hardware Processor / Cores MSD3666 USB Media Player DMP – Digital media player content Music, Photos, Text, Video Image processing Local dimming / controllable zones No HDR – High Dynamic Range for luminance No HDR system No HLG No MEMC No Smart TV Ethernet RJ45 port No Anyview Cast No Installed Apps No Web browser No Eco & Power Supply Power Supply 120V-240V Energy Efficiency Class A+ Power Consumption (Stand-by) 0.5W Power Off 65% Lead Content Yes – This television contains lead only in certain parts or components , in accordance with existing exemption clauses under the RoHS Directive. DMP Formats Container Format .AVI, .DAT, .MKV, .MOV, .MP4, .MPG, .TS, .VOB Video .MPEG-1, .MPEG-2, H.263 / H.264, HEVC, MJPEG, MPEG-4 SP / ASP, RV30 / RV40, Xvid Audio .MP3 Picture .BMP, .JPEG, .jpg Accessories Stand Material / Colour Plastic / Black Stand (L x W) 194 x 40mm VESA Wall Mount Compatible 100 x 200mm Remote control (Number of Keys / Model number) ER-22601 Second Remote Control (Model number) No Remote Batteries AAA x 2 Adapter No User Manual Yes Quick Start Page Yes Power Cable Yes Weight & Dimensions Weight of Carton Box (Kg) 1.7Kg Package (Horizontal / Vertical) Vertical Gross Dimensions (LxDxH) 1008 x 132 x 610mm Dimensions with stand (W x H x D) 893 × 182 × 559mm Dimensions without stand (W x H x D) 893 × 86 × 513mm Net weight (with stand / without stand) 5.5Kg / 5.4Kg Maximum distance between two stand (L) 806mm Minimum distance between the stands N/A Bezel Width (Top / Left & Right / Bottom) 5.7 x 7.3 x 7.3 x 15.4 Single Stand No Adjustable Stand No Cable Management No Connectivity Common Interface (CI+) Yes (V1.4) HDMI inputs 2 HDMI1 ARC, HDMI 1.4 HDMI2 HDMI 1.4 AV Input 1 USB (2.0) 1 USB (3.0) 0 S/PDIF Output 1 (optical) Audio (L/R) Input 1 Headphone Output 1 RF Tuner 2 Component YPb (Cb) / Pr(Cr) Input 0 SCART No Subwoofer No Ethernet RJ45 port No Wireless LAN adapter Support No WiFi technology No Bluetooth Support and profiles No Light sensor No VGA Input No PC Audio Input (3.5mm) No Internet Installed Apps No Country-specific apps No Web browser No HbbTV No MHEG support No Anyview Cast No Anyview Stream No Smartphone App No Convenience Multi-Language OSD Arabic, Bulgarian, Czech, Danish, Dutch, English, Estonian, Finnish, Français, German, Greek, Hungarian, Italian, Latvian language, Lithuanian, Polish, Português, Romanian, Russian, Slovakian, Slovenian, Spanish, Swedish, Turkish Hotel TV Yes Sound Sound output power 7W + 7W Sound Technology DD+ NICAM / A2 Stereo NICAM Stereo User Equalizer No Sound – Special No AC-4 No MPEG-H No Technical Details Static Contrast >1000���1 Resolution (DPI) 1920 x 1080 4K Upscaling No HDR10 No Dolby Vision No Wide Colour Gamut No MEMC No Decoder Yes Input Lag in Game Mode No 3D Digital Comb Filter Yes MPEG noise reduction Yes Mosquito noise reduction Yes HLG No Basic Information Resolution (Quality) 4K Resolution (DPI) 1920 x 1080 Aspect Ratio 16:9 Display Surface Flat Screen size (rounded to nearest integer) 100 cm, 39.6 " Backlight source DLED Display Colour depth 8bit TCON Colour Depth 8bits Vsync Frequency 60Hz Native contrast ratio 5000 : 1 TV Brightness (nits) (Typical Value) 200 TV Peak Brightness (nits) and Duration No Viewing Angle (Horiz / Vert) 178 / 178 Degrees Quantum dot No Wide Colour Gamut No KSF phosphor No Colour Gamut Range BT.2020 (1976) 52% (BT.2020) Front Cover Material / Colour Plastic / Black Back Cover Material / Colour Plastic / Black 3D Technology No 2D to 3D No PCI (Picture Criteria Index) 400
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M4 MacBook Pros use a quantum dot (QD) film rather than a red KSF phosphor film
https://twitter.com/DSCCRoss/status/1857208745014776215
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claudia | theme by sage
$8 - static preview & code / (temporary) live preview an instagram inspired theme
features (more info below the cut):
toggle: featured posts, blogs, profile, updates, music player, & tags on click
headerbar includes blog icon & name, scroll to top, day/night & tumblr controls buttons
header includes uploadable profile image, follow & message links, blogs button, up to 4 featured posts, and up to 4 blogs
sidebar includes up to 2 extra links & search button with up to 8 links
profile includes a description, info stats, & socials
customizable: blog title, name & subtitle, description, colors, body & title fonts, and font size
responsive design, 4 corner options, 3 post margin options, phosphor icons
nothing needs to be changed in the code, everything can be changed in the customize panel!
terms:
reblog if using
do not touch the credit
view all terms / faq
credits listed in the code / credits page
please consider supporting me ♡
header
uploadable profile image (152px x 152px)
follow & message links, (toggleable) blogs button
up to 3 stats, you can use these for whatever u want but their intended purpose is for counters, i use freehostedscripts - leave header stat 1 blank if you don’t want these
(toggleable) up to 4 featured posts, these use image links (see my faq if you have questions) - you can also leave the feature img’s blank if you want them to be a solid color (colors will alternate between gradient one & two)
blogs popup
(toggleable) up to 4 blogs
each showing the blog’s avatar & url and a name/title
these will link to the blog & have a follow button for each
sidebar
up to 2 extra sidebar links with an icon & text, leave them blank if you don’t want them
when the profile is toggled off the profile button changes to a link to your homepage with your blog name
search popup
search bar & up to 8 extra links
i designed this section to scroll so send me an ask if you want to add more than 8 links!
leave search link 1 blank if you don’t want the links
profile popup
(toggleable) click anywhere outside the profile to close this menu
top section with you uploaded profile image & blog name
description/bio section (this will scroll if it gets too long)
up to 4 profile stats (leave profile stat 1 blank if you don’t want these)
up to 6 social links (leave social 1 blank if you don’t want these)
updates tab
up to 6 updates each with an icon & text
music player
this player uses an image link - see my faq if you have questions
uploading your song: i recommend using google drive to host your mp3 files - below is a brief explanation for how to do this but you can also see the resources provided here by glenthemes and more links on my credits page
to start you need an mp3 audio file, once you have the one you want go to google drive and click: + New ➞ File upload
select your mp3 audio file and click open
open your newly uploaded audio file in google drive and click the three dots on the top right, then click Share and under General Access change it to Anyone with the link can view
copy the sharing link provided, it will look something like this: https://drive.google.com/file/d/1pBA6KdlLEzoEZPQ6hmaSr9LGLeCQGPxz/view?usp=sharing
go to the following site and paste your sharing url in the first box provided: https://www.joelgrayson.com/drive-download-link-generator
your final product should look something like this: https://docs.google.com/uc?export=download&id=1pBA6KdlLEzoEZPQ6hmaSr9LGLeCQGPxz
make sure the music player is toggled on in the theme, paste your audio link in the Song URL field
#tumblr themes#tumblr theme#tumblr resources#code hunter#tumblr codes#phantom code#phantom theme#completeresources#allresources#userbru#useraashna#usernik#userbrina#tuserlucie#userdre#claudia#responsive#instagram theme
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LED Phosphor Materials Market Landscape: Trends, Drivers, and Forecast (2023-2032)
The LED Phosphor Materials Market is projected to grow from USD 218.7 million in 2024 to USD 275.97 million by 2032, reflecting a compound annual growth rate (CAGR) of 2.95%.
LED phosphor materials play a crucial role in the functionality and efficiency of light-emitting diodes (LEDs). These materials are responsible for converting the blue or near-ultraviolet light emitted by the LED chip into the desired visible light spectrum, enabling the production of white light or various other colors. The choice of phosphor materials directly impacts the color rendering index (CRI), luminous efficacy, and thermal stability of the LED. Advances in phosphor technology have led to the development of materials that offer improved color consistency, longer lifespan, and higher efficiency. Common phosphor materials include yttrium aluminum garnet (YAG), silicates, nitrides, and oxynitrides, each offering specific benefits in terms of color quality and performance. The ongoing research and development in this field aim to enhance the brightness, energy efficiency, and color accuracy of LEDs, making them increasingly suitable for a wide range of applications, from residential and commercial lighting to displays and automotive lighting. As the demand for energy-efficient lighting solutions grows, the innovation in LED phosphor materials continues to be a critical factor in the advancement of LED technology.
Innovative Trends in the LED Phosphor Materials Market:
Quantum Dot Phosphors: Quantum dot technology is being integrated into LED phosphors to achieve superior color quality and efficiency. Quantum dots provide a wider color gamut and higher brightness, making them ideal for applications in displays and advanced lighting solutions.
Remote Phosphor Technology: This trend involves placing the phosphor material away from the LED chip, reducing thermal quenching and improving light uniformity and efficiency. Remote phosphors can lead to enhanced lumen output and better color consistency.
Nanophosphors: The development of nanophosphors is pushing the boundaries of LED efficiency and color rendering. These materials offer better control over emission spectra and can be engineered to provide customized lighting solutions with high precision.
Silicate Phosphors: Silicate-based phosphors are gaining popularity due to their excellent thermal stability and high luminous efficacy. These materials are particularly suitable for high-power LED applications where heat management is crucial.
Hybrid Phosphor Systems: Combining different types of phosphors, such as silicates and nitrides, allows for the creation of hybrid systems that can optimize color rendering and luminous efficiency. This trend is driving innovations in LED lighting for both general illumination and specialized applications.
Environmental Sustainability: The focus on eco-friendly and non-toxic phosphor materials is increasing. Innovations are geared towards developing phosphors that are free from rare earth elements and other environmentally harmful substances, aligning with global sustainability goals.
Enhanced Color Rendering Index (CRI): Advances in phosphor materials are enabling LEDs to achieve higher CRI values, providing more natural and accurate color reproduction. This trend is particularly important for applications in retail, healthcare, and art galleries where color fidelity is critical.
Longer Lifespan and Durability: Improvements in the thermal and chemical stability of phosphor materials are leading to longer-lasting LEDs. Enhanced durability ensures that LEDs maintain their performance over extended periods, reducing maintenance and replacement costs.
Blue Light Reduction: To address concerns about blue light exposure and its impact on human health, new phosphor formulations are being developed to reduce blue light emission while maintaining high luminous efficacy. This trend is particularly relevant for indoor lighting and display technologies.
Integration with Smart Lighting Systems: Phosphor materials are being optimized for use in smart lighting systems, which require precise control over light color and intensity. These advancements support the growing demand for connected and adaptive lighting solutions in both residential and commercial environments.
Key Player Analysis
Beijing Yuji International Co., Ltd.
OSRAM GmbH
Materion Corporation
Harvatek Corporation
Luming Technology Group Co., Ltd.
Edison Opto Corporation
Tailorlux GmbH
Nippon Electric Glass Co., Ltd
General Electric
Mitsubishi Gas Chemical Company
Leuchtstoffwerk Breitungen GmbH
More About Report- https://www.credenceresearch.com/report/led-phosphor-materials-market
LED Phosphor Materials Market Competitive Analysis
The LED phosphor materials market is characterized by intense competition among several key players, each striving to innovate and expand their market share. This competitive landscape is shaped by factors such as technological advancements, strategic partnerships, mergers and acquisitions, and a focus on sustainability and efficiency. Here's an analysis of the competitive dynamics:
Technological Innovations: Companies are focusing on developing advanced phosphor materials, such as quantum dots, nanophosphors, and hybrid phosphor systems, to improve the color rendering index (CRI), luminous efficacy, and thermal stability of LEDs. Innovations in remote phosphor technology and blue light reduction are also key differentiators.
Strategic Partnerships and Collaborations: Collaborations with LED manufacturers and technology providers are common strategies to enhance product development and market reach. For instance, partnerships between phosphor material suppliers and LED chip manufacturers facilitate the integration of new materials into LED products, accelerating time-to-market and adoption.
Mergers and Acquisitions: The market has witnessed several mergers and acquisitions aimed at consolidating market positions and expanding technological capabilities. For example, major players often acquire smaller firms with specialized expertise in niche phosphor technologies, enabling them to offer a broader range of solutions and enter new market segments.
Geographical Expansion: Companies are expanding their geographical footprint to tap into emerging markets in Asia-Pacific, particularly China and India, where the demand for energy-efficient lighting solutions is rapidly growing. Establishing local manufacturing facilities and strengthening distribution networks are crucial strategies for gaining market share in these regions.
Focus on Sustainability: Environmental regulations and consumer preference for eco-friendly products drive companies to develop phosphor materials that are free from rare earth elements and other hazardous substances. Sustainability initiatives not only help in regulatory compliance but also enhance brand reputation and appeal to environmentally conscious customers.
Competitive Pricing: Price competition is significant, especially in regions with high demand for cost-effective LED solutions. Companies strive to balance cost and performance by optimizing manufacturing processes and sourcing materials efficiently. Competitive pricing strategies are essential to attract price-sensitive customers and maintain market share.
Customer-Centric Approach: Leading players emphasize customer-centric approaches by offering customized phosphor solutions tailored to specific applications and requirements. Providing technical support, application engineering, and post-sales services are critical for building strong customer relationships and fostering loyalty.
Market Differentiation: Differentiation through unique product offerings, such as phosphors with enhanced color stability, higher efficiency, and longer lifespan, is a key strategy. Companies highlight these unique selling points (USPs) in their marketing efforts to stand out in the competitive market.
Regulatory Compliance: Compliance with international standards and regulations, such as RoHS (Restriction of Hazardous Substances) and REACH (Registration, Evaluation, Authorization, and Restriction of Chemicals), is vital. Companies invest in ensuring their products meet these standards, thereby gaining trust and credibility among global customers.
Segments:
Based on Technology:
ELC
Modular Light Engines
Thin Films
Remote Phosphor
Direct Contact
Based on Application:
Mobiles
Portable PCs
Automotive Headlamps
Televisions
Lighting Devices
Based on End-use:
Mobile and Telecommunication
Consumer Electronics
Automotive Lighting
Building and Construction
Browse the full report – https://www.credenceresearch.com/report/led-phosphor-materials-market
Browse Our Blog: https://www.linkedin.com/pulse/led-phosphor-materials-market-landscape-trends-drivers-ssyif
Contact Us:
Phone: +91 6232 49 3207
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