#persona ttrpg
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Man, the day I learn how to draw furry-like characters as casually as I draw humans is the day I fucking ascend as an artist. This crap is kinda hard to get right but drawing something that feels good is so rewarding.
...Oh, yeah, this is another player character for that TTRPG campaign I wanna run with my friends eventually.
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Starting to post some NPCs for a ttrpg I'm running since none of my players know my tumbl hehe
It's a Persona ttrpg, and we can't have Persona without the Velvet Room!
This is Lucy, the Priestess Arcana and Velvet Room Resident
#artists on tumblr#oc#original character#art#xim makes ocs#xim makes art#ttrpg#ttrpg art#persona#persona ttrpg
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me and my friends are doing a campaign of the Persona TTRPG (<- has never played a single persona game in their life)
regardless, I had fun designing the persona for my character. she's based off of Itzpapalotl, though with quite a few differences and a... much more simplified design, as much as I love the intricacy of her depictions.
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Hi y’all I wanna share my art :3 bird app gives me no luck, so if y’all have tips lmk what to do!
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Okay so I haven’t been doing a ton of art since school started
But I have a few goofy doodles I guess :3
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Here’s some goofy little animal guys. They live in goofy massive mushrooms and trees and stuff and they do human things
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And here’s Keigetsu in her latest fashion.
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Battle Superiority Redux
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This variant rule is inspired by the Persona series, specifically Persona 5, and the [[Battle Superiority]] optional rule. It is meant to add options to Battle Superiority beyond gaining an extra turn whilst avoiding the possibility of hoarding them.
You gain Superiority Points only through the following ways:
- When a Player Character deals damage to one or more enemies, if one or more of those enemies are Vulnerable to the damage dealt and none of them are Immune, Absorb or Reflect, the Player Character gains a Superiority Point. A Player Character can only generate Superiority Points during their turn, and only once per turn - A Player Character must spend their Superiority Point immediately when they receive them.
A Player Character may spend their Superiority Point in the following ways:
- Once More. The Player Character gains an additional action. - Baton Pass: The Player Character passes their turn to another Player Character. This Player Character may act immediately outside the usual turn order. If that Player Character has already been the subject of a Baton Pass for that round, they may not receive this benefit again until the start of the next round. - Downed: The Enemy gains the downed status effect. Downed enemies suffer the same effects of staggered from [[Pressure & Stagger]] playtest with one change.
Downed: A downed creature recovers from the status effect at the end of the current round and will act first on the next round, regardless if it's a Villain Conflict or not (If playing with Alter Initiative rules). If multiple enemies are currently suffering from downed, all enemies who suffered from downed will act first, ignoring normal-turn order rules.
Like Player Characters, enemies can also gain Superiority Points but may only use Once More or Downed.
#fabula ultima#fabula ultima homebrew#me playing around with playtest rules to see how I would do a persona-like game#persona 5#persona ttrpg
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I've been running a campaign with this system and it's a ton of fun! I'm using roll20 and made some token markers to go with the system. Sadly roll20 doesn't let you share marker sets, but figured I could share a collage version on this thread.
With one player going for a Compass/Analyze build, tracking elemental affinities is a bit confusing.
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Also made some cheat sheets for status ailments and skill tables since the book has them all over the place.
It definitely has been a lot of fun to play! Combat is a little bit broken, and characters are starting to level way faster than anticipated with shorter sessions. But it's by far the most comprehensive system and rulebook I've found for the Persona setting.
Highly recommended!
Hope other GM's find these useful!
PERSONA: THE TABLETOP RPG VERSION 1.1 HAS ARRIVED
CLICK HERE TO READ / DOWNLOAD!
It’s a step forward; a major upgrade in terms of organization, aesthetics, and overall quality. Plus there are new moves, a new suit, a new fusion system, a new fishing minigame, and more new things than I can list here. That’s why you should check out THE 1.1 CHANGELOG!
Also, PTTRPG is now live with its own character sheet on Roll20! The sheet is titled “Unofficial Persona TTRPG”. To view the code for the sheet, check out THE GITHUB.
Thank you very much for your continued interest in PTTRPG. Happy gaming! - June
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My third Critical Role one shot! I can't wait!
#critical role#krystina arielle#persona 5#persona 5 tactica#dimension 20#liam o'brien#matthew mercer#xanthe#cr one shot#dnd#ttrpg
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some stuff from the latest dungeon of my campaign
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NEW TTRPG KICKSTARTER THIS WEEK
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HELLSITE, a Persona and Shin Megami Tensei-inspired TTRPG that uses your social media feed in place of dice, launches on Kickstarter February 15!
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hi im 22 now. in case it wasn't obvious.
#birth.. day.....#im spending today doing nothing but drawing and eating good food and playin ttrpgs later tonite#oc: Rhan Becker#b33tleart#doodle#once again changing up my persona because i got a new flannel
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Meet Copper C. Conductor and "Enna"! Two player characters for that TTRPG campaign I want to run eventually using the fan-made Persona TTRPG system.
Despite my laptop being broken, my love for drawing hasn't, meaning I've gone back to sketching in my old sketchbook. It's a bit water damaged and warbled but it's still plenty good and usable. And honestly, it's been weirdly nice going back to my sketchbook. It feels freeing in a strange way, despite it definitely being more limited than drawing digitally.
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Since the others have been popular, here's all the Midnight Generation Icons, from our Persona hack for Masks: A New Generation. Which you can get here! https://fivepointsgames.itch.io/the-midnight-generation
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I feel like Persona would make for a great ttrpg.
Especially with how the social links work.
I feel like it could really add a cool new way to role play with both the players and npc’s, since it’d be legitimately helpful/vital to the players for their benefits.
Also like, imagine getting to make your own velvet room?! I would freaking LOVE that man.
The only thing I think might be a bit weird is the whole wildcard thing. I feel like you could mitigate that by having players play in two different ways:
One, where each player has access to Persona’s from one arcana of their choosing, but can branch off to others as they level up (kinda like multiclassing in dnd).
Or two, you have access to all the main character’s persona’s from the games and players just choose one persona from the list, kinda like choosing a class.
Anyway… this kinda just popped up in my head because I remembered the Final Fantasy 14 ttrpg exists.
#persona#atlus#atlus games#persona 4 golden#persona 4#persona 3#persona 3 reload#persona 5#persona 5 royal#ttrpg#tabletop#table top role playing game
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Mana Summers, the guy I'm playing for my husband's Persona-based TTRPG!!! He developed a whole system based in D&D 5e, and he has put so much into it. I am very proud of him!
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I’ve been in a mood today
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