#per me è mission impossible: understand
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sayitaliano · 2 years ago
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Io vi giuro che proprio non riesco a capire cosa dica Tom Cruise i primi secondi in cui apre bocca. Ho ripetuto la scena tipo venti volte, ho messo anche l'audio al livello "fondimi-le-orecchie" visto che alla fine si spegne come una candela, ma nulla. Non è servito. "Ti avevo detto di pirperfgrscaro"???? EEEH?! *pernacchia?*
(Also il "Vabbè dai non c'è problema" detto da Romani -Italiani, in generale- inca**ati è più impossibile da sentirsi che tutta la serie di Mission).
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okimargarvez · 7 years ago
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To all Garvez fans
I would have a proposal: here is the list of stories that I have already written. Write me a comment below and let me know what you would like it to be next!
-NEW YEAR WITHOUT CRIME (Capodanno senza delitto): this is first Garves fanfiction I wrote. Set in the first episodes of season 12. Prompt: loneliness, Roxy, new cat named Vincent, sweetness, family. When Luke discovers that Penelope is alone, and she will spend the last day of the year working, he inviting her to his apartment to celebrate the New Year together; but she brings with her the famous "Canadian boyfriend"... Characters: Penelope Garcia, Luke Alvez, Derek Morgan, Savannah Hayes, Roxy, Vincent. Pairing: Garvez. Oneshot.·        
-ABYSS- THE SUPREME SACRIFICE (Abisso- il supremo sacrificio): This is a very strong story, the first I wrote with Luke, based on spoilers and articles that appeared before the season aired (it was enough to read that “Alvez” would be played by Adam Rodriguez and read the words dog and books to fall in love with him before seeing he on the screen). Prompt: mother’s love, kidnapping, distress, tragedy. Penelope hides many more secrets than those who would be willing to believe her closest collaborators; Derek has gone and the team has joined a new guy; Luke tries in every way to get closer to her; when an unsub kidnaps Penelope, the two men are forced to collaborate, but none of them are prepared for the discoveries they will do and the sacrifice one will have to pay to save her. Warnings: mentions of raping, Character death, OOC. Character: Penelope Garcia, Luke Alvez, Derek Morgan, Savannah Hayes, news characters. Pairing: Morcia, Garvez. Multichapter.·        
-ELEVATOR: Prompt: elevator, thoughts, rambling dream. In a second you can imagine a whole life; various scenes all with the same setting. Characters: Penelope Garcia, Luke Alvez. Pairing: Garvez. Oneshot.·
-INTO PARADISIAC FLAME: Prompt: regret, bus sequestration, fear of love. They shouldn’t have been on that bus; she shouldn’t have to drink that glass too much and he shouldn’t have allowed her to deny that night; but when the hijacker picks the gun at Penelope's head, Luke has the opportunity to show her that he can be her hero. Warnings: mentions of sex. Characters: Penelope Garcia, Luke Alvez, appearance of BAU members. Pairing: Garvez. Oneshot (very length).·      
-MERRY CHRISTMAS- OR MAYBE NOT (Merry Christmas- o forse no): I wrote this story trying to relieve tension to my mother-in-law in Luke's mother, but then it took a different path. Prompt: Christmas holidays, mother-in-law, daughter-in-law’s fight. Penelope is terrified at thinking of knowing Luke's family and spending Christmas holidays with them. Warnings: I needed them to take the plane so we pretended that Luke did not lived in Bronx. Characters: Penelope Garcia, Luke Alvez, members of Luke’s family, Roxy, Vincent (cat). Pairing: Garvez. Oneshot.·    
-EMPATHY (Empatia): This story is set in episode 14 and 15 of season 12; as it should have been in my opinion. Prompt: sweetness, pain, hold. To love Penelope isn’t easy, you must first fall in love with her pain and only after her smiles; everybody can touch your body, only one your soul. Characters: Penelope Garcia, Luke Alvez, (Tara Lewis). Pairing: Garvez. Oneshot.
-TIPTOED (In punta di piedi): Set in the end of episode 17 of season 12.  Prompt: Luke’s thoughts, Luke’s POV. The mind is like a labyrinth; when you are alone part of unexplored roads, you are faced with various crossroads, try to change the past, you wonder how it would go if you had made different choices, but sometimes (seldom) reality is better than any fantasy. Characters: Luke Alvez, Penelope Garcia. Pairing: Garvez. Oneshot.
-FEW HOURS IN LUKE ALVEZ’S MIND: Set in pilot episode of Season 12. Prompt: Luke’s POV, memories of war. When Daniel Cullen, alias The Crimson King, disappears during the grand evasion, task force agent Luke Alvez decides to join the behavioral analysis unit to find him. No one suspects the weight that he brings in and someone will not be very happy to have another handsome man walking around for the BAU. Warning: quotation of dialogues from Italian version. Characters: Luke Alvez, Penelope Garcia, BAU team. Pairing: lightly Garvez. Oneshot (very length).
-IT’S CALLED “LOVE” (Si dice amore): I wrote this story to fight violence against women; it doesn’t voluntarily have a happy ending, because in real life it rarely happens. The title, in the original version, is derived from the song "La fata" by Italian songwriter Edoardo Bennato. Prompt: violence against women. I don’t want to deny it is one of my favorites. This is a ordinary story with a little bit less; the protagonists are Luke and Penelope, FBI agents, behavioral analysis section, but could be anyone else. It could be true love. It could have been a good friendship. There will never be anything like this. It's not ordinary story. It is a story of abuse, submission, weakness, fear, distrust. Runs all around the case factor. When Luke accidentally finds bruises on Penelope's pulse, he immediately realizes that something serious has happened. But it is difficult to penetrate beyond the armor that seems to have built only for him, while the others do not strive to look beyond the glittering masses of their computer’s technical. Everything happens for a reason. So why he leave her alone, right at that moment? He will never know what he has lost. Warnings: mentions of violence, character death. Characters: Luke Alvez, Penelope Garcia. Pairing: Garvez hints. Oneshot.·
-TRANSITION (Transizione): Prompt: loss of memory, mentions of consensual sex, guilt feelings. After taking Mr. Scratch, agent Walker returns to his previous team. Luke, however, remains with the task of teaching Garcia to be an agent on the field. But during a mission Penelope is invested and although her is not likely to die, she loses her memory and believes Luke is Derek. Characters: Penelope Garcia, Luke Alvez, Derek Morgan, BAU team, Fiona Duncan. Pairing: Garvez (Morcia), Hotchniss, Willifer, SpencerxFiona. Oneshot (very length).·        
-S. VALENTINE IN RED -BLOOD (San Valentino in rosso -sangue): Prompt: crime case, anonymous courtesy, one night deleted. A serial killer killing one time per year: in the period preceding and following Valentine's Day. His victims seem random, have in common no sex, no ethnicity, no age, no social group. But the BAU team is obliged to speed up investigations when their computer technician risks becoming the next victim. Characters: Penelope Garcia, Luke Alvez, BAU team. Pairing: Garvez. Oneshot (length).·        
-HE ISN’T KEVIN (Lui non è Kevin): Prompt: jealousy, Derek’s return. What would happen if Derek returned to the BAU and discovered that not everything was as he had left it? Warnings: mention of Hotch’s death; the spoilers seemed to be CBS's intention and not to put him in the witness protection program. Characters: Derek Morgan, Penelope Garcia, Luke Alvez, (Emily Prentiss). Pairing: Garvez (Morcia). Oneshot.·        
-APRIL FOOL’S DAY: Prompt: april fool, comic. Is Luke's first April fool at the BAU; while everyone has fun combining the most creative jokes, man finds himself alone with Garcia and wonders what could ever shape the mind of blonde informatics. Characters: BAU team, Penelope Garcia, Luke Alvez. Pairing: Garvez. Oneshot.·        
-CLOCK BOMB (Bomba a orologeria): Prompt: alleged death, crime case, tormented love, loss memory, trauma, dark thoughts, Luke’s POV. What if a bomb would take off Penelope, but Derek did not want to surrender, dragging Luke into a scrawny investigation? Warnings: mention of Hotch’s death, sexual content. Characters: Derek Morgan, Penelope Garcia, Luke Alvez. Pairing: Garvez. Multichapter (short).·        
-HURT – OPEN WOUNDS (Hurt- ferite aperte): A short chapter for each episode of the 12th season; I tried to keep myself consistent with what we see on the screen, filling the voids. Prompt: Luke’s dark thought, destiny, contrasted love. His eyes were so dark, they always were, she had noticed it since the first day. But that evening there were really two puddles towards a parallel world, toward the depths of hell, and she had decided to cross the threshold. Warnings: sexual content, dark thoughts, quotation of dialogues from Italian version. Characters: Penelope Garcia, Luke Alvez, BAU team, others. Pairing: Garvez. Multichapter.·         -LIKE EASTER: This story is dedicated to my boyfriend. Prompt: Easter holydays, Italy, Holy Week. Easter holidays and Luke have a problem to solve: his grandmother waits for him in Rome for the Holy Week and wants to be accompanied by a girlfriend; Penelope, on the other hand, feels set aside as the "painted eggs" festivity. Warnings: contest reflections on my catholic faith. Characters: Penelope Garcia, Luke Alvez, (JJ, Spencer), news characters. Pairing: Garvez. Oneshot (very length!).·        
-THE PUNISHER: This story stems from the vision of the program "Monster in my family”. Prompt: mental and physical torture, guilt, contrast love, dark drama, punishment. Young. Woman. Milky skin, a symbol of purity. Blond hair, divine emblem. Brown and big eyes, too sincere. Who would not put her trust in her? Who would not try to take advantage of her fragility? Who would deny himself the privilege of obtaining it? Naive. Fragile. Insecure. You are the perfect recipe. Warnings: OOC, sexual content. Characters: Penelope Garcia, Luke Alvez, BAU team, Roxy. Pairing: Garvez. Oneshot (length).·        
-UNCONDITIONALLY MATER & PATER: This story is dedicated to the children I hope to have one day. Prompt: maternity, paternity, children. Penelope has never felt the joy of being a mother. A trip to Chicago to meet hers two-year-old granddaughter will make it impossible to continue to pretend it's not important to her. And Luke will understand what he really wants. Characters: Penelope Garcia, Luke Alvez, Derek Morgan, Savannah Yates, members of Derek’s family. Pairing: Garvez, Savannah x Derek. Oneshot (length).·        
-THE MISSING PIECE (Il pezzo mancante): Prompt: mystery, action, hacker. Luke Alvez is a BAU agent who has replaced Derek Morgan, Emily is part of the team, but Hotch is still the leader, there isn’t Stephen Walker, or there has never been Penelope Garcia, who is an employee in a veterinarian’s studio,engaged with computer technician Kevin Lynch. When the latter disappears, the BAU is forced to investigate and his girlfriend is the first suspect ... But the situation will prove to be much more complex than they believe. With final surprise. Warnings: A.U., OOC.  Characters: Luke Alvez, Penelope Garcia, Derek Morgan, BAU team. Pairing: Garvez. Oneshot (length).·        
-ANNIVERSARY (Ricorrenza): I wrote this for my six years of engagement; he was not there. Prompt: anniversary, love sufferings. Garcia is convinced that Luke has forgotten their anniversary. Characters: Penelope Garcia, Luke Alvez, Jennifer Jerau, Emily Prentiss, Tara Lewis. Pairing: Garvez. Oneshot.·        
-IF YOU GO AWAY (Se tu te ne vai): Set in the end of season 12. Prompt: misunderstandings, funeral, telephone conversations. Three stories not connected to each oter about moving away: return, leave, stay. Warnings: character death. Characters: Penelope Garcia, Luke Alvez, Spencer Reid, (Emily Prentiss), Derek Morgan, BAU team.·        
-WHEN THEY FIRST MET: Inspired by the story of Mary Shelley's Frankenstein composition. Prompt: writing challenge. What would happen if a BAU agent was blocked in their offices for a security breach? They might decide to follow Shelley's footsteps and vent their creativity, embroidering on the only two absent suspects... Characters: all members of BAU team. Pairing: Garvez. Oneshot (collection of individual tales of each member, except for Walker).·      
-XY XX- IPOTES OF AN IDENTITY (XY XX- Ipotesi di un’identità): Prompt: Battle returns, attemped murder, pending issues. He should be dead, but him is not. Luke is climbing the stairs and she can’t shout. It's not a zombie, it's a lot worse. And he claims something to her. Warnings: metion of physical violence, anorexia, bulimia. Characters: Penelope Garcia, Luke Alvez, BAU team, Battle. Pairing: Garvez. Oneshot (length).·        
-NECRONIMUS: Prompt: vìspera de todos los santos, Halloween, cemetery visit. To convince him to come to the Halloween party at hers home, Penelope promised Luke that next year she would accompany him to the vigil of the saints. But on the evening of 31th October, something happens that changes their relationship forever. Characters: Penelope Garcia, Luke Alvez, Roxy, BAU team, OC. Pairing: Garvez. Oneshot (very length!).·         -ZOCCOLA - SHUT UP (Zoccola - Zitta): Much of the things described here have really come to me. I dedicate this story to that person who tried to make me feel wrong; the only differences are that I'm still with my Sam, while hers Luke wants to plant her, but him has no courage to do it. I decided to keep the original epithet which was given me, zoccola (hoof) because I believe that in the Latin world of Luke and his girlfriend can be understood. Prompt: jealousy, sick love, attempted murder. Silence is better than talking to make your mouth sound, but not always, but be prepared to deal with the consequences. Unbeknownst to the other members of the BAU, Luke and Penelope were engaged. Six years before him entered the unit. For about a month, during one of the long pauses between Garcia and Kevin. It did not work because they were too different, but most of all it lacked the passion. The Canadian boyfriend exists. And Roxy isn’t the only "girl" that is part of the tall dark and blandsome man. Be careful to cry too much to the wolf. Charcters: Penelope Garcia, Luke Alvez, Sam, OC Luke’s girlfriend, BAU team. Pairing: Garvez (Sam x Penelope, Luke x OC). Oneshot.·         -QUI PRO QUO: This story is dedicated to my best friend, my twin: I love you, Arianna! Prompt: misunderstanding, secret challenges. A harassing best friend engaged with the head of Bureau; a mysterious woman a little too close to Luke. Great confusion for Penelope during a work event. Characters: Penelope Garcia, Penelope’s best friend, Luke Alvez, Mateo Cruz, mysterious woman. Pairing: Garvez. Oneshot.·        
-Y AHORA?: Prompt: Garvez first time, friendship, crime case, variable POV, kidnapping, heavy topics. Penelope and Luke have become closer and closer, especially after a case where Garcia's ex boyfriend, Shane, is also among the victims, and will personally involve her. But in spite of everything, something incomplete remains, missing a piece to achieve happiness. Warnings: mention of sexual content (sweet). Characters: Penelope Garcia, Luke Alvez, BAU team, unsub, Roxy. Pairing: Garvez. Oneshot (very length).·         -DD- DISASTER DATING: When I realized that Ted's sons are called Luke and Penny. Prompt: comic scenes, first date, first kiss suffered. When destiny puts us in the swamp, there are only two possibilities: to surrender or to continue insisting. Characters: Penelope Garcia, Luke Alvez, JJ, (BAU team). Pairing: Garvez. Oneshot.·         -CURE (Guarigione): This is a story about everything that love shouldn’t be; it was very complicated to write it, but these things really happened to me. I was undecided until the last on the final. Prompt: sick love, wrong love, addiction, possession, dark thoughts, sadness, pain. You look at the ring he's bought for your anniversary. Emerald, your favorite stone. Dislodging it seems that the weight on the heart increases, rather than diminish as it is written in so many books. There is no sense of liberation or freedom you would like to try. Only the void. Inside, under your feet, everywhere. Warnings: Luke's character is very different from the original, mention of not complement consensual sex. Characters: Penelope Garcia, Luke Alvez, OC. Pairing: Garvez. Oneshot.·        
-EVERY FAREWELL BRINGS WITH IT A NEW BEGINNING (Ogni addio porta con sé un nuovo inizio): I wrote this story in pause between season 12 and 13, trying to imagine, even based on the spoilers, as I would have written the first of 13. I also wrote a second part based on how I would have gone into the episode with Ferell before seeing the little we were given. Prompt: death character, funeral, fear, comfort. Walker died in the accident, Simmons joined the team. The Floyd cannibal is released. Characters: Penelope Garcia, Luke Alvez, BAU team, Roxy, member of BAU team’s families, Derek Morgan. Pairing: Garvez, Emily x Mark, Willifer, Matt x Kristy. Oneshot (length).·        
-MOUNTAIN’S LEGEND (La leggenda della montagna): Prompt: legend, mountain holydays, love in the tent, RPGs, mystery atmosphere, Penelope and Luke sing. Two weeks free from unsubs. Only her, him and Roxy, immersed in uncontaminated nature. In the beginning, Penelope looks puzzled, but after doing some research, she decides to go on trip with hers boyfriend. Warning: mention of sex content, quotation of song "Il mondo insieme a te” (The world with you) by Italian singer Max Pezzali. Characters: Luke Alvez, Penelope Garcia, Roxy. Pairing: Garvez. Oneshot (length).·         -METEOROLOGY: Prompt: climatic metaphors, phases of love. The phases of love told through weather metaphors. Characters: Luke Alvez, Penelope Garcia, BAU team, Phil (Luke’s partner), Phil’s wife, Roxy, Derek Morgan. Pairing: Garvez, Phil x Lucille. Multichapter.·         -TRUTH OR DARE (Obbligo o verità): Prompt: Penelope can’t keep secrets, promises, truth or dare, ladies night. Penelope wouldn’t have to drink so much and not even accept to go out with the girls. Don't cry over spilled milk! Characters: Penelope Garcia, Luke Alvez, JJ, Emily Prentiss, Tara Lewis. Pairing: Garvez. Oneshot.·         -NIGHTMARE: Prompt: nightmares, dark thoughts, military life, fear. Luke begins to wonder if the nightmares that torment Penelope are not his fault. Warnings: mention of sex content. Characters: Penelope Garcia, Luke Alvez. Pairing: Garvez. Oneshot.·         -EMPTY (Vuoto): Prompt: Luke’s death, widow, to go on. Luke dies before discovering that his wife Penelope is pregnant; will she accept to love and be loved by another man? Characters: Penelope Garcia, (Luke Alvez), Spencer Reid. Pairing: Garvez, Penelope x Spencer. Oneshot.·         -GUARDIAN ANGEL: Continuation of Empty. Prompt: Luke’s spirit POV, unconditional love, paternity. Love is not just selfishness, it is also wished that people you love can feel good, even if you can’t do it anymore and you can only be watching. Characters: Luke Alvez, Penelope Garcia, Spencer Reid, Penelope and Luke’s daughter. Pairing: Garvez, Penelope x Spencer. Oneshot.·        
-PET THERAPY: Prompt: pet therapy, animal love, lightning strike, pain. After the death of Gideon, BAU forces Penelope to undergo therapy courses; for having teased the work of profilers, Luke is sent to carry out extra work. What happens when two suffering souls touch themselves? Warnings: little A.U. Characters: Penelope Garcia, Luke Alvez, Roxy. Pairing: Garvez. Oneshot.·      
-SICK: Prompt: Penelope sick, comfort. Penelope is sick and Luke decides to take care of her. Characters: Penelope Garcia, Luke Alvez, Roxy. Pairing: Garvez. Oneshot.·         -ASLEEP: Continuation of Sick. Prompt: Penelope asleep, Luke awake. Penelope struggling to sleep; Penelope wakes up in a bed she doesn’t recognize. Characters: Penelope Garcia, Luke Alvez, Roxy. Pairing: Garvez. Oneshot.·         -SCREW TO THE LIMIT (Vite sull’orlo del baratro): Prompt: prostitution, sacrifice, danger. Luke Alvez is a legitimate rule man, former cop, former military, with only one weakness: women and especially prostitutes, who are part of his work, which is to try to put them back on the right track. One of them gets involved too and a child is born. Then Sheyla disappears and she’s found dead. And her is not the only one. That's why Luke became a profiler. Since that day ten years have passed, Adam has become big, the case has never been resolved and the killer seems to have disappeared into nothingness. Then him start killing prostitutes and Luke finds himself again involved with one of them, who is forced to collaborate. But Penelope is very different from Sheyla, and good ideas waver more and more. If one was disinhibited and perpetually under the influence of some substance, the other is paradoxically pudic. And she has a secret. Warnings: sexual content, domination, A.U.. Characters: Penelope Garcia, Luke Alvez, Luke’s son, BAU team, others OC. Pairing: Garvez. Oneshot (length).·         -FREE FROM ME (Libera da me): Prompt: love’s sacrifice, sadness, insecurity. Penelope was never considered her beautiful; even after engaged with Luke, that feeling doesn’t let her go. Everything rushes when she gets the evidence he is betraying her. Characters: Penelope Garcia, Luke Alvez, Lisa Jackson. Pairing: Garvez. Oneshot. -OMISSION (Omissione): Prompt: Luke’s thought, Scratch’s death, fear, guilt feelings. Luke is afraid to tell Penelope that he has killed Scratch, letting him fall. Characters: Penelope Garcia, Luke Alvez. Pairing: Garvez. Oneshot. ____________________________________________ You can find all fanfiction translated HERE 
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valeriaremondi · 6 years ago
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(Twine Story) ÚRQUEL the black dragon
An interactive short story
written by the fabulous David T. Marchand and designed with the most excellent Twine To save the game, copy at any time of the game the full URL, or save it to your bookmarks/favorites in your browser. To load the game at the time that you saved, paste that URL in the navigation bar or load it from bookmarks/favorites. > Start
>start
Comincia l’azione.
Lo sfondo è nero, minimalista, le scritte che descrivono le siuazioni sono bianche, le scelte invece sono colorate in viola.
A big, ruined castle stands before you, Víctor the Tenacious, and it is your mission to enter it and rescue Princess Sonia from the bloody claws of Úrquel, the black dragon.
(lì per lì mi importa poco e niente della principessa, quindi decido di guardarmi attorno) Look at castle Look at forest
>look at forest
Questa scelta ha duplice funzione di azione (perché intuitivamente, andando verso il castello si andrebbe verso l’obbiettivo) e descrizione (ci dà la possibilità di esplorare la zona).
A deep lake surrounds the castle, separating you from the entrance. You don't know much of architecture, but the building is impressive, and yet your squire seems to be distracted. Look at entrance Look at lake
(ancora non mi importa nulla di lei)
Come prima hanno sempre funzione di azione e descrizione.
>look at lake
Your squire takes a few steps forward and examines the water. Crocodiles? Sharks? Who knows what the black dragon could have put there to ward off intruders. Look at entrance
(beh, se proprio devo)
In questo caso la funzione è descrittiva, perché dobbiamo trovare una soluzione alla situazione attuale ed esplorare è la nostra possibilità di interazione con l’ambiente.
>look entrace
Your squire points at the entrance: a huge hole in the castle's front wall. Some wooden boards here and there tell you there used to be a door. Obviously Úrquel shattered it and did not bother to repair it. Well, the door did also worked as a bridge and he doesn't need any bridges. Think a way to get in
(incomincio a sospettare di essere due persone contemporaneamente e la cosa mi mette un po’ a disagio)
Questa scelta aumenta il ritmo della storia.
>think a way to get in
Your squire sits on the floor looking thoughtful, and soon stands up looking bored. You, meanwhile, search with your eyes for some other possible entrance. Nothing. Sing
(stiamo allegri, va’)
Il ritmo rallenta.
>sing
Your squire starts emitting some strange noises. You order him to shut up to avoid interrupting your concentration. Meanwhile you look if there is some other mechanism to get in. Nothing. Look at belongings
Ha scopo descrittivo e di ritmo
>look at belongings
Your squire, as baffled as you, opens his bag and looks for something. You know he carries nothing but a rope, a sword and some food, so you don't really care and keep planning your entrance. Take out rope Unsheathe sword
In questo caso siamo chiamati in causa e abbiamo la possibilità di scegliere un’azione e di aumentare il ritmo.
>take ou the rope
Your squire takes the rope from his bag and holds it in his left hand. You think about the possibility of climbing the walls, but you understand it can't be done. Keep rope Unsheathe sword
Continua l’azione.
>keep rope
  Your squire puts the rope in the bag again. You try to calculate the necessary speed to jump the lake, but it's humanly impossible. Draw rope Unsheathe sword
Anche in questo caso l’azione si ripete e il ritmo entra in loop.
>Unsheathe sword
Your squire very clumsily draws his sword. You wonder what his intentions might be, but you know he's not trained in combat, so he can't do much. In the meantime you think in swimming to the entrance, but it doesn't seem like a realistic plan. Draw rope Sheathe sword
(Diciamo che a Victor viene un tic nervoso all’occhio destro e che incomincia a fare due sospiri ogni respiro)
Nuovamente siamo chiamati a compiere un’azione.
>sheathe sword
Your squire very clumsily draws his sword. You wonder what his intentions might be, but you know he's not trained in combat, so he can't do much. In the meantime you think in swimming to the entrance, but it doesn't seem like a realistic plan. Draw rope Sheathe sword
(Azione)
>draw rope
Your squire takes the rope from his bag and holds it in his left hand. Meanwhile you look if there is some other mechanism to get in. Nothing. Keep rope Sheathe sword Cut rope with sword Tie rope to sword
Finalmente l’azione che aumenta il ritmo.
>tie rope to sword
  Your squire ties the rope to the handle of his sword. You fail to see how this might help, but you let him do as he wants as long as he doesn't get in the way. You look for a tree to make a bridge with, but they're all too heavy. Use sword with...  Use rope with... 
(Azione e aumento di ritmo)
>use rope with
  ...with a tree ...with the castle
(Azione e aumento di ritmo)
>…with a tree
Your squire ties the free end of the rope to the nearest tree. The tree does not seem to care. You, meanwhile, search with your eyes for some other possible entrance. Nothing. Use sword with...  Use rope with... 
(Azione e rallentamento)
>Use sword with... 
...with a tree ...with the castle
(Se prima Victor aka me era irritato ora vorrebbe usare la spada per fare a pezzi lo scudiero e gridare alla principessa di essere gentile con il suo nuovo amico del castello perché rimarrà con lui per sempre)
(Azione e rallentamento)
>...with the castle
Your squire throws his sword to the castle. The sword is stuck very firmly on a piece of what once was the castle's door. You try to calculate the necessary speed to jump the lake, but it's humanly impossible. Use sword with...  Use rope with...  Climb rope
Continua l’azione.
>climb rope
Your squire, having tied his rope between a tree and the castle, is set to test his improvised bridge. You go and lure him away with a hand movement. The rope seems strong enough. You climb the rope first and start crawling horizontally towards the castle entrance. CLIMB ROPE TOWARDS THE CASTLE UNTIE ROPE FROM TREE
L’azione si fa significativa e da luogo ad uno spannung.
>climb
Your squire holds to the rope just behind you. The rope seems to support the weight of both of you without a problem. "I have to congratulate you, squire," you say. "Very well thought out." You soon reach the entrance of the castle. Take your squire's sword
(Azione)
>Take your squire's sword
Your squire recovers his sword and unties the rope from it. You tie it to a disused hinge to ensure an eventual escape route. Look inside the castle
(Descrizione)
>Look inside the castle
  The place is pretty grim. The windows are mostly broken and they let in enough light to investigate the area. There's no sign of the dragon or the princess. The main chamber, in which you and your squire are now, is surrounded by passages to other parts of the castle. Open stone door Use narrow passage Use dark passage
Questa scelta prevede un’azione, una descrizione perché si esplora ma coinvolge anche i sentimenti e la propria personalità.
>use narrow passage
Your squire is lost from your sight behind the narrow passage there is on a wall. Go back Go down the stairs
Si viene coinvolti emotivamente nei confronti del nostro scudiero che è stato con noi fin’ora
(non lo posso lasciare indietro quel povero disgraziato, ci dev’essere un altro modo…)
>go back
The main chamber, in which you and your squire are now, is surrounded by passages to other parts of the castle. Open stone door Use narrow passage Use dark passage
Si crea l’opportunità di un’altra azione sempre emotivamente coinvolta.
>open the stonedoor
Your squire tries to open the stone door, large and excessively decorated, but it's completely closed. To one side of the gate is carved a snake wrapped on itself several times. The mark looks like part of some mechanism. Go back
Il passaggio è comunque obbligato.
>go back
Your squire goes through the dark passage. You hear him walking a bit and then you notice he stops. "I got somewhere, but it's completely dark, I can't see anything other than the passage through which I got in." "Then get back now" you order, "last thing I need is to lose my squire before finding the beast." Go back
Il passaggio è nuovamente obbligato.
>go back
The main chamber, in which you and your squire are now, is surrounded by passages to other parts of the castle. Open stone door Use narrow passage Use dark passage
(… evidentemente no)
Ora l’azione è guidata da un’assunzione di coscienza del proseguire da soli.
>use the narrow passage
Your squire is lost from your sight behind the narrow passage there is on a wall. Go back Go down the stairs
(Azione che coinvolge l’emotività e descrizione)
>go down the stairs
The steps of your squire continue ever more distant. Go back Enter the pit
(Azione che coinvolge l’emotività e descrizione)
>enter the pit
  You hear your squire's quite girly scream in the distance. You're used to seeing him frightened by anything, so you don't worry too much. Go back Attack snake Take lighted torch
La storia ci mette sotto pressione e ci propone delle azioni che sono guidate dalla nostra emotività.
(io, senza vedere niente non agito una spada, logic first)
>take lighted torch
You hear the sound of moving fire. As the castle is almost entirely of stone, the possibility of a fire doesn't worry you. Go back Attack snake
La storia ci chiede di agire.
(tiro un d20 e “spacchiamo tutto!”)
>attack snake
You listen your squire yelling a triumphant laugh in the distance. Go back
(non ho capito, ero di qua o ero di là?)
(Azione obbligata)
>go back
(non sto capendo, ho il disturbo bipolare?)
The main chamber, in which you and your squire are now, is surrounded by passages to other parts of the castle. Your squire is holding a lighted torch quite proudly. Open stone door Use narrow passage Use dark passage
(Azione)
>Use dark passage
Your squire goes through the dark passage with his torch held high. The darkness recedes as he advances. Go back Take seal
(Azione)
>take seal
"Sir, I found something!" your squire screams. "A kind of snake-shaped seal." "Keep it, then" you respond. "Maybe it's worth some money back home, but right now we're not to collect toys." Go back
(Azione obbligata)
(ce la faremo mai a trovare ‘sta donna?)
>go back
The main chamber, in which you and your squire are now, is surrounded by passages to other parts of the castle. Your squire is holding a lighted torch quite proudly. Open stone door Use narrow passage Use dark passage
(Azione e ritmo rallentato, quasi in loop)
>Open stone door
Your squire introduces the snake-shaped seal into the slot at the great stone gate. You hear a strong click, after which the door is raised exposing an abandoned but colorful corridor. Enter corridor
(Azione obbligata)
>enter corridor
Your squire enters the corridor and you after him. Immediately the stone door falls precipitously, leaving open just a few centimeters space through which a man of your complexion couldn't pass. There's no turning back now. After a few meters a marble staircase begins. Go up marbe staircase
(Azione obbligata)
>Go up marbe staircase
(climax di ritmo)
You both start to go up the stairs. You notice some steps are not fixed at the base, but instead seem suspiciously added. "That one" you say to your squire, pointing to one "is a trap-step. Be careful not to step on the ones that look like that: something could come from upstairs." Avoid trap-step
(Azione obbligata)
>Avoid trap-step
Your squire jumps the indicated step without stepping on it. You overtake him anyway, to face whatever comes if anything does. After a few meters you find a new trap-step and jump it. STEP ON NEW TRAP-STEP AVOID NEW TRAP-STEP
(L’azione richiesta coinvolge l’emotività, il significato che vogliamo dare alla nostra storia poiché cambia sicuramente il ritmo)
>STEP ON NEW TRAP-STEP (che cos’è la vita senza un po’ di avventura?)
You hear a very suspicious click. Crouch against the wall
(Azione obbligata)
>Crouch against the wall
You hear a familiar buzz. Your hand grips the sword and pushes it forward in an almost instinctive gesture. The arrow that was flying at your head hits the metal blade and falls onto the ground, broken. You look back and you find your squire crouched, you don't understand if by stumble or by will. "Squire, what happened?" Lie
(Azione obbligata)
(il fine giustifica i mezzi, specialmente quando il padrone può affettarti come un San Daniele)
>Lie
"I stumbled, sir, I'm so sorry. I think I fell on a tramp-step." "It's OK. The stairs are quite steep. You be more careful." Go up the stairs
(Azione obbligata, aumento del ritmo e della suspance)
>Go up the stairs
The ladder ends and now you're on the second floor, quite like the previous one, but with much larger windows. Several entrances lead to different rooms, that your squire inspects without finding anything of interest. To the front there's a ladder narrower than the previous one, much more steep and made of iron. Go up iron ladder
(Azione obbligata, aumento del ritmo e della suspance)
>Go up iron ladder
You advance several meters up. The staircase ends at a wooden door. Open door Look at door
(Azione e descrizione nel caso della seconda scelta e solo azione nel caso della prima)
>Look at door
(meglio non essere avventati)
"Mister Víctor, the door seems to be closed." Your squire is right. You back off a few steps and then attack the door running, opening it with a kick. You enter. Enter
(Azione obbligata)
>enter
Behind the door there's a pretty mistreated room. Through the only window you see you're much higher than you thought you had gone, probably the top of the tallest tower in the castle. You see Princess Sonia huddled in a corner, scared to death, ragged, and more beautiful than words can describe. Talk to princess
(Azione obbligata, che fomenta l’emozione di trionfo)
>Talk to princess
Your squire seems to want to have the nerve to speak to the princess, but you fortunately interrupt him in time: "Princess Sonia, your father sends us." "Thank you, thank you very much!" Sonia screams suddenly happy, as she jumps into your arms. "Don't worry" you soothe her. "Now you're in good hands." "I don't doubt that" she replies to you. Break the moment
(Azione obbligata, ritmo incalzante ed emozione poiché bisogna porre un freno alle smancerie e dare maggior rilievo alla logica)
(ma ti pare il momento? Andiam via! La tensione cresce, voglio uscire da qui)
>Break the moment
"We have to escape," says your squire, and rightly so. "I'm right behind you," says Sonia. "No," you say, "the way we came through is disabled. We'll have to invent another." Encourage someone to propose something Pretend to have an idea Comment something about the weather Talk to the princess
(Azione che coinvolge la sensibilità del fruitore, il ritmo e il significato che diamo alla nostra impresa, se vogliamo avere i riflettori puntati su noi stessi o sulla “squara”)
(tre teste pensano meglio di una)
>Encourage someone to propose something "Hey ..." your squire starts to say. "I know what we'll do" you interrupt him, and take a huge pile of sheets and clothing that's in a corner. You start to tie knots between them, putting together a rope to escape through the window. Princess Sonia loves your wit, and looks at you with wonder. Tie sheets
(Azione obbligata)
>Tie sheets
Your squire joins in a hurry to the task, and within minutes you build a chain of cloth long and strong enough to escape all three. Fortunately, the structure of the castle is such that from the tower's window, straight down, doesn't lie the lake but the forest. Tie sheets to bed
(Azione obbligata con ritmo)
>Tie sheets to bed
Your squire ensures the sheets in the room's bed, which is heavy enough to support the weight of you three. Then you strongly grab a piece of fabric and bravely jump into the void. The princess runs to the window to see you. "It seems strong enough," you comment hanging several meters below the window, "come down with no worries." GO DOWN THE WINDOW CUT SHEETS
(Azione, emozione e ritmo)
>GO DOWN THE WINDOW
Your squire's leg peeks out of the window. "Hold on," the princess stops him, "I think I should go before you, don't you think?" Answer yes Answer no
(Azione, emozione e significato)
>answer no
(che se poi casca lei casca pure la mia testa)
Before anyone can say or do anything, a very powerful quake shakes the entire castle. The princess and your squire fall to the ground. You almost loose your grip. A booming voice sounds as if echoing in every corner of the world: "Ha, ha, ha! What a funny bunch of humans!" Run Escape Flee Get out
(Azione, emozione SIGNIFICATO)
(che mi sembrano sfumature dello stesso concetto, scelgo il meno negativo)
>escape
You finish climbing to the window. "Wait!" you shout, stopping your squire's race. "There's no point in running if we don't find out where it is first." Your squire seems glad that you survived. Look at window
(Azione obbligata)
>look at window
Your squire's face twists as a shadow appears behind you. You enter the room in a jump and look out the window. One vermilion and murderer eye, the size of a man, it's all you can see. "Good evening, Víctor," Úrquel says very calm, "you came to leave me with no prisoners and now it seems I ended up having three." "Never!" you reply challenging. "We're leaving now. If not through that window then through anywhere else." "Very good," the voice sentences, "then I'm waiting for you on the floor below. Let's see if your actions are up to the reputation that precedes you." Run like the wind Escape with the tail between the legs Flee frantically Get the fuck out of there
(Azione, emozione, ritmo e significato)
>Get the fuck out of there
Your squire approaches the exit, but you hold him back before he gets there: "Squire, now is when I need you. I may die in combat, so I need you to escape with the princess as soon as you find opportunity." You go down the iron stairs like a tiger on the prowl. Take the princess
(Azione, ritmo ed emozione)
>Take the princess
(che agonia)
At the end of the iron stairs you find a spectacle that surpasses anything you might have expected to see in life. The beast almost occupies the entire floor, raising tornadoes of dust with every movement of the wings, shaking the castle with each blow of the tail. "Well, Víctor the Tenacious?" roars Úrquel with his hurricane voice. "Are you or are you not up to it?" You run towards the beast with your sword held high, and the monster lifts you in the air with a slap and crashes you against wall. Now you're near the marble staircase, and Úrquel tries to grab you but your sword and ferocity hold him at bay. Go down the iron stairway
(Azione obbligata che incalza il ritmo)
>Go down the iron stairway
Across the floor, next to the iron stairs, you see your squire holding the princess' hand. To your squire's right there's a colorful room and to his left there's a large room. Next to the entrance of the large one is the entrance to the chapel. You're still fighting the beast, who never gets tired, and you're near the marble staircase and a room without windows. Go to the large room Go to the colorful room Go to the chapel Go to the room without windows Go down the marble staircase
(Azione e descrizione)
(oh che disperazione, altre decisioni in questo dedalo infernale)
>Go to the chapel Your squire and the princess enter the abandoned chapel. Contemplate picture Get out
(Azione e descrizione)
>Contemplate picture "Aha!" you hear your squire yelling from inside the chapel. Use seal in snake-shaped slot next to picture
(Azione e descrizione)
>Use seal in snake-shaped slot next to picture
You hear a powerful click and the sound of sliding stones. Then the sweet voice of Princess Sonia: "Try it yourself first, squire. Before proceeding I want to know if it's safe." Use secret passage
(Azione)
>Use secret passage
You hear the sound of a huge rock tumbling to the ground. "And now how am I supposed to go through?" the princess says outraged. Get to the end of the passage
(Azione)
>Get to the end of the passage
In a wall from the windowless room to your right a hole opens. Your squire emerges from the hole and begins to come close to you. While walking, he draws his sword with an uncertain gesture and casting nervous eyes every so often to the marble staircase through which he could now escape from the castle. Úrquel does not seem to get tired and it's costing you more and more to keep up the fight. ESCAPE FROM CASTLE FIGHT ÚRQUEL
(Azione, emozione e significato)
(se non lo ammazzo ora, domani sarò di nuovo punto e a capo eee, no grazie)
>FIGHTTTTTTTTT
Almost in tears, as if it were what terrifies him the most in the world, your squire firmly lifts his sword and plunges it into the black dragon's tough meat. Úrquel furiously roars and knocks him down with his hand. Then he turns his back on you and starts walking towards him. "Now it turns out you're brave, squire?" he's saying in a threatening tone while you sneak close to him and try to get under him without being seen. "How many people do you think shed my blood and lived to tell the tale?" "Two!" you scream from below the monster, driving your sword in his pubic bone and then cutting all the way to the chest, trying to survive the rain of giant intestines. Try not to vomit
(Azione ed emozione)
(no, per favore)
>Try not to vomit
The beast falls shaking the world, unable even to give some final words, and your squire doesn't stop throwing up before the spectacle. Two months later, your squire, the princess and you return to the capital, where you're greeted as the greatest heroes the kingdom has ever had. Free at last from the black dragon's threat, the kingdom finds peace and prosperity. Your squire, though never marries or leaves any offspring, achieves fame, nobility and a quiet life. You, besides that, the beautiful hand of Sonia. And many years later, the throne.
THE END
    Complessivamente è una storia divertente anche se un po’ banale. Il gioco è godibile nonostante alle volte risulti un po’ frustrante data la forzatura dell’ordine delle azioni che non lasciano piena libertà al fruitore.
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