#pathologic 3 trailer
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it's been a while I carry still
I do believe I always will
inside and out something that happened, or that might have happened, or that I dreamt, or that was dreamt to me, or that was dreamt of me, or that was torn from the page, or that will happen in another story
#notkin pathologic#khan kain#pathologic#pathologic 2#pathologic 3#<- this progression cracks me up. pathologic.............3!!!!!!!!!!!!!!!#pathologic 3 trailer#pathologic 3 trailer spoilers /#bruises /#implied hanging#<- they had a rough trailer at the trailer factory#i know they're not the only sufferers of this trailer but they go up front as a pair#because they're bonded like evil annoying birds who hate each other and whatever else.#my art#inheriting the earth patho tag#<- my +5 years tag
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in light Of recent News....
#hm. you know how It is.#overly Detailed for many Many reasons#daniil dankovsky#clara the changeling#artemy burakh#pathologic#pathologic 3#<- soon...#the beautiful Polyhedron in the Trailer made me a Bit crazy. i had To add her in.
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#the entire fandom rn like#pathologic#pathologic 2#pathologic 3#GOD I AM SO GLAD IT'S A TRAILER#daniil dankovsky
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yeah i agree with your point about survival mechanics and i feel the same way about the lack of combat mechanics. "why would an educated city doctor need a weapon" because shit is hitting the fan in every way impossible and pretty much everyone is walking around armed... also why am i supposed to believe the the fact that he's a man of intellect will somehow provide him with food? i don't think anyone is going to be too eager to share food during an outbreak intellectual or not...
+ follow up for the previous ask but actually my favorite quest from the original pathologic is the day 11 bachelor quest that involves shooting down soldiers. i think it really drives the point home about how this random fuckass guy who is supposed to be battling a plague doesn't even have the time to do that anymore because the people in charge are asking completely irrelevant things of him now and he's at a position where he cannot refuse what is being asked of him. like i think it was good storytelling that even as the guy who lowkey wants to deal with the plague and solve its mystery you still have other, more pressing, less interesting and or pleasant tasks to complete
i agree! honestly, i feel this way about the combat mechanics even more than i do about the physical survival (food, health, illness, sleep) mechanics. because sure, i can see how it makes sense for daniil's position of authority to mean that his basic needs are somewhat provided for -- although i don't think it makes more sense than what we got in the original game. i've never seen anyone bring up "isn't it kind of unrealistic that the bachelor isn't given lots of food during a massive food shortage?" as a plothole that needed to be resolved. the townspeople generally don't like him much, and most of the people with power don't either, except for the kains. sure, maybe it's kind of weird that you can go see the kains while broke and on the verge of keeling over from hunger, and they won't do anything to help you, but... the kains are pretty self-centered, and they're so goddamn weird that maybe they forget that you need to eat food to live anyway. and it's half-implied that the powers that be are ultimately giving daniil this role as a convenient way to kill him, so it makes sense that they would put no pressure on the town authorities to keep him alive.
(and honestly, artemy is taken under the olgimsky's auspices as much as the kains take daniil's under theirs! which is to say, selfishly, with ulterior motives that are more important to them than the well-being of their healer, but... the olgimskys are set up as the wealthiest of the 3 families financially, as well as the ones with the most access to food, given their control over the meat industry. so if anything it's "weirder" that artemy isn't more materially provided for, though to be clear i don't think there's an actual plothole there either way.)
but anyway, you could handwave it and say that daniil's position of privilege and authority gives him more perks than he got in the original game, but the amount of fighting you have to do to get through town is... kind of an unavoidable physical reality? like you're given so many sidequests that you often wind up walking around town after dark, and that's when the bandits come out. is the idea that the bandits would be too scared to attack him because he's so important? because that doesn't make a lot of sense to me, and even pathologic 2 establishes that he's seen as a valuable target by the bandits:
and then there's the quests where combat plays a more direct role in the story itself, like getting involved in saving andrey from the firing squad, or killing guards to break artemy out of prison, or the quest where you have to kill var in attempt to stop the arsonists (which i include on the same tier as the other ones because i really like the quest journal entry he has if you complete it where he blames himself for willow's death. it's a good character moment.)
hell, even in pathologic 2 itself, one of the biggest Bachelor Moments is on day 11, when you have that big dramatic convo with him after he killed a soldier for the papers he was delivering. plus one of bad grief's idle dialogues in patho 2 is commentary on the bachelor being "quick on the draw" and that he "already shot someone". like he just straight up is not living a combat-free existence. and overall, combat isn't just a good tool from a mechanical perspective, heightening the stakes and placing pressure on the player (though it is), it's also pretty important for him on a thematic level imo, almost as important as artemy and his "rivers of blood". in patho classic, daniil has this early interaction with the inquisitor:
which, thinking about it from a doylist perspective, was probably the writers' attempt to make it sound more plausible that this random medical researcher from the big city was competent with multiple types of guns. and i appreciate them coming up with that hint of backstory to cover their bases a bit, but with those bases covered, i think the fact that daniil ultimately spends more time shooting people than he does prescribing medicines for them actually does a lot for him thematically? i mean, if his whole thing is that he's this "tempted destroyer", someone who frames his career as a combative battle with death rather than a quest to save people's lives, whose "default" solution is to raze the town with artillery because he's too limited by his rationalist worldview and military upbringing (and bitterness over being manipulated and sabotaged) to come up with a solution that saves the any remaining infected survivors on his own. plus the way that clara frames artemy and daniil as two sides of the same coin in being violent destroyers and killers, who without player intervention will immediately devolve to running around chasing each other down in what's either an insanely dedicated tom and jerry LARP or some really elaborate foreplay. imo, that whole dichotomy (which is pretty core to the game, as the idea of dichotomies are core to it in general) works so much better with the way they're both presented in classic, stalking around with gun/scalpel in hand. hell, not to mention the effect that spending 12 in-game days trying not to starve and getting killed by bandits or guards or worms or soldiers every day would have on the player, and the way it would make them feel about the town and their natural projection of those feelings onto dankovsky, who is a perfectly fitting vessel for them as the avatar actually undergoing those virtual experiences.
ultimately i think they are mainly going this direction out of a desire to do something more creative and original, which is fine... it just seems a bit silly to me that they keep saying "well obviously that doesn't really work for the bachelor's scenario", when, well... even as recently as patho 2 in 2019, they seemed to think it fit his narrative pretty well! i'm also guessing that a lack of combat won't be that bandits are just no longer roaming the streets at night. it sounds more like pathologic 3 is set to be more of a nonlinear experience, where you'll probably fast travel from place to place instead of having to walk across town so much? so you'll be avoiding bandits just in the sense that the gameplay will be avoiding them. i guess i'm hoping that at the very least, there's still the implication of the crunch of not getting enough sleep or food and the threat of being stabbed to death while trying to get through town occurring to dankovsky in the background, even if those mechanics are deemphasized in favor of more macro-level town resource management, time control, and sherlock holmes fruit ninja or whatever the hell they were on about back in 2022 lmao.
#pathologic#pathologic 3#i probably sound insane talking about pathologic 3 i'm like pleaaaaase let there still be violence in it 🥺#and tbf i dont think thats going to be a major lacking area; they're stringing up 12 year olds like party streamers in the fucking trailer!#but even before the trailer came out i was like i think its important that he still has to kill some people honestly...#my other wishlist thing is that i hope there's still moments where he gets btfo'd and it fades to black.#like the moment with the guards in the cemetery when you try to desecrate a grave or with the termitary on day 8#or with the soldiers on day 11 if you try to talk to them about andrey instead of reading a walkthrough and killing them in advance LOL#there's like 1 similar moment in artemy's route (when he gets put in jail) but i think its funny how much more often that happens to daniil#bro keeps getting his ass beat. and i hope it continues#on an upside i guess if they really are removing all combat it might bring a wider audience who hadnt played until now?#like i play plenty of combat-heavy games but a lot of times i get bored of it and a game having none of it is a selling point to me#like when i first heard about disco elysium it was marketed as this really cool game that had no combat and that's half of why i picked up#and tbh technically that wasn't true about disco but yeah...#also thanks for the ask!!!!#patho meta#patho#mine#asks
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youtube
Pathologic 3 Announce Trailer
Website / Steam
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Pathologic 3 Announcement Trailer - Releasing 2025
#pathologic#daniil dankovsky#pathologic 3#gamingedit#ice pick lodge#indiegameedit#vgedit#gamingnetwork#pathologic gifset#video game gifset#solgif#mine
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There are 44 counts on the indictment. Here’s what happened as a result of your actions… ...is that so? Show me how it really was, then.
PATHOLOGIC 3 (2025)
trailer released on 7/10-2024
#trying to gif around this FUCKING pacing is a nightmare#god i have so much work to do but this is killing me#pathologic#pathologic 3#daniil dankovsky#bachelor route#ice pick lodge#my gifs#cw death
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Happy Pathologic 3 Trailer release
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Idk if anyone noticed, but there are some interesting details in pathologic 3 announcement trailer, which really caught my attention.
There is this first screenshot:
It’s a map in (I presume) the Town Hall, which is, well, just the usual map. Straight from Pathologic 2, nothing much.
HOWEVER, there is this screenshot:
Sorry for low quality, but it’s a map in what I suppose is Bachelor’s room, and there is something about it. Do you see it? It’s the town, it grew to the other side of Gorkhon river, and there is no Polyhedron (it looks like it was scrubbed off from the map).
Knowing that there will be time travel in pathologic 3, I assume this is from some theoretical future of Town-on-Gorkhon where apparently the Haruspex ending of Pathologic 1 took place (Polyhedron demolished, town expanded slightly).
This has various implications, which I leave to you dear patho people, we’ll see how it turns out in the end.
#pathologic#pathologic 2#pathologic 3#мор утопия#daniil dankovsky#the bachelor#даниил данковс��ий#бакалавр
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godddd who cares about pathologic 3. everyone watch this instead of that fuckass trailer
youtube
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youtube
pathologic 3 announcement trailer, game coming 2025
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you know what I'll take 2025, that's a very acceptable year for it to release, what like only 3 months are left? They didn't specify when in 2025 tho.
Also the Pathologic 3 trailer is out and it's amazing and everything and oh my god
youtube
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notkin stop dying for five minutes challenge really beating my ass but we are not giving up on him
[watches the pathologic 3 trailer] are you kidding me
#notkin#pathologic 2#pathologic 3#giving him a shmowder like two seconds before the day ends and during the dice rolls he immediately gets reinfected...#i chose the diurnal ending for him specifically#i'll make so much panacea he'll never fucking die he's gonna be the next simon
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pathologic 3 was finally given a release date and trailer the day after i finished replaying patho 2, and then the day after i started watching a let's play of disco elysium something like 53537274946 spiritual successors were announced for it. i seem to be on a roll here so what beloved game series should i light a fire under next wrong answers only
#mp#for this to follow the pattern correctly it needs to be a game I've already played#already played twice to be exact
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Yes yes, rabid and sick to my stomach about the Pathologic 3 trailer and all that. How many insects and bugs will be in this game? Icepick Lodge will there be moths and beetles? Icepick Lodge please.
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Pathologic 3
Announce Trailer
Website / Steam
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