#paratroopea
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Mario & Luigi: Superstar Saga Monsters [1/?]
Those are drawings of the monsters of Mario And Luigi Superstar Saga I did many years ago in deviantart, I hope you enjoy this.
Super Mario RPG: 1 2 3 4 5 6 7
#mario & luigi: superstar saga#goomba#beanie#parabeanie#golden beanie#sworm#sharpea#lakipea#troopea#paratroopea
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URLs UFT
I have a bunch of canon URLs from the Mario & Luigi series, I’m looking for a canon pokemon URL!
The ones I have are the following: captain-shy-guy rc-shroober rcshroober shrooboidbrat shrooboid-brat shroob-omb shrowser elasto-piranha goldbeanie mecha-blooper paratroopea chuckola-cola mecha-chomp (hesitant to trade this one, not going to sell it!)
If you have a deviantArt, I’ll also be open to selling them for dA points at 500 points a piece (let me know if you think that’s too much)!
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IF MARIO AND LUIGI: SUPERSTAR SAGA + BOWSER’S MINIONS HAD A HARD MODE
•A couple things from Dream Team’s Hard Mode:
-Item limit is 10 (Beans are the only exception)
-You have to retry from the last Save point if you get a Game Over
•No Save Button on the Touch Screen (must save in Save Albums)
•No bonus stat increases via Level Ups (like Paper Jam)
•If available, enemies will be replaced by tougher versions (i.e. Elite Paratroopea replaced by Scaratroopea)
•Coffee brewing costs as much as they did in the original game
•Heavy/Light G can affect Action Commands for Jump
•Hammer can only be held for 5 seconds when defending (similar to Partners in Time/Bowser’s Inside Story) and can decrease to 3 seconds if Heavy G is a factor
•Stat increases via Gear is halved
•Enemies no longer have Golden Mushrooms as drops (must be found from ? Blocks or Boss Item Drops)
•Super Swing Bros only nets Normal Item Drops (as well as Game Boy Horror SP)
•Level cap is 30
•Must switch “manually” like in the original (Except you press SELECT instead of START)
•Bosses are “X” versions that are recolors and basically like the normal bosses in rage mode
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