#para: elements of surprise
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gandergaal · 22 days ago
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Guys... Some German book website gave a preview of Games Untold...
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The timeline....
And this would kinda ruin the surprise element... So upto you...
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I remember someone did figure it out...
The para makes no sense in Google Translator.
The pages were random... I can't find it again.
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boo-seb · 16 days ago
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DW Interview with Sebastian Vettel [2024-10-30] English Translation ↴
[How would you describe what you saw flying over the forest? And what was the purpose of this flight?]
It wasn't just a flight. Over the last two days, I visited the Amazon and the indigenous people in the heart of the forest. I had never been to the Amazon before, so it was very much a first for me. I've always read about the rainforest, the people who live in it and their spirits. Now, I really had the chance to meet, get to know and talk to them. The flight was very impressive. At first you see a lot of forest, a lot of trees, on the horizon.
But it's also very worrying, because there are a lot of soy farms, a lot of land that looks like it's already been moved and taken out of the forest. You can see where there's a clear cut between the forest and the farms, either for livestock or for soy. On today's flight, we could also see the gold mining that is destroying the forest. So, as much as it was an inspiration, it was also a shock. There were very positive things, meeting the people, spending time with them, but also negative things, in terms of seeing how humans are changing the landscape, and not for the better.
[Was this something you expected to see or did you think it would be something different?]
Yes. Obviously I prepared myself a bit, I took a look at what to expect. But it's still shocking when, on the one hand, you see trees on the horizon and lush greenery. And then you see how the colors change and how the landscape has been altered by humans, bulldozers and machines. As well as the contamination of the land, with elements that are polluting the waters and also people and animals. I could have imagined it, but yes, it's a surprise when you see it. It's much more impactful to see than just to read about.
[And you said that you had already researched this before. What exactly sparks your interest in the Amazon rainforest and indigenous peoples now?]
Well, I have a general interest in the environment. I grew up in a very privileged region in Germany, where you get free education and can choose to become whatever you want, where doors are open no matter which direction you're looking in. And I come from a very different background with racing.
But one thing that racing has allowed me, and I think it's a privilege, is to travel the world, meet different people, get an insight into different cultures. And that teaches you a lot of lessons, as long as you're attentive. I think that's the biggest challenge of our lives, and probably the biggest challenge that human beings have ever faced, to ensure that we have a future and a future that allows and enables the next generations to enjoy as much as we do. I think that's fair. So I'm willing to use my platform, my voice, to make a positive impact and raise awareness. And that's also the purpose of the trip.
[You've talked about racing and, in other interviews, you've touched on what Formula 1 could do and what other drivers could do more for the environment. How can these two realities fit together?]
There are many subjects that, at first glance, don't fit together. But I think that's exactly the challenge we're facing. There are so many things that don't fit together and we have to find a solution between them. Racing is my passion, and I'd love it to exist in the future too. But for that to happen, they need to change, they need to adapt. In that sense, perhaps they are a good example of how this can be done.
[And what do you think developed countries like Germany can do to help protect forests and the traditional populations that live in them?]
That's a difficult question, but I think raising awareness and helping other countries, whatever they are, to move in the right direction. Germany has a lot of homework to do. All countries have a lot of homework to do. But I think this is also a problem that we won't solve just by looking at our own problems, within our own countries. It's something we have to look at globally.
First, we need to listen to the real experts, who are the people who have lived inside the forests for thousands of years. They have established a way of life according to how the forest needs to be in order to have a future. So it's only fair to protect their land and stop deforestation, as well as return some of the land that has been taken from them illegally. And how can countries, especially rich ones, help? We need to find a way to really appreciate the value of the forest and also monetize that value in order to be able to protect it. Because protecting it is expensive, and the short-term interest of private companies has obviously led to land exploitation. Even if you never travel to Brazil, you will be harmed if the Amazon disappears.
[Do you think that people in Germany or in other countries are aware of the importance of the Amazon rainforest for the whole environment and the planet?]
No, and I don't think you can expect every individual, you know, to become aware and take action. Politics and governance need to come into play and the world's leaders need to get together and come up with public policies and solutions. I'm not saying it's easy, but I'm also saying it's possible. It's been done before and it can be done again.
On a global level, there is also reason for hope. So, as devastating as land grabbing is and looks when you fly over and see it, it's also true that, globally, there are many projects, many people who are working hard and making sure that we're moving in the right direction. We just need to do it much faster. That's where I believe raising awareness helps, because if people are asking for the right things, they will drive policies in the right direction.
[You posted photos on Instagram with indigenous leaders Raoni Metuktire and Megaron Txucarramãe. What was it like meeting them? What are the most important things you learned from them and from the other Kayapó indigenous people you met?]
The fact that our two worlds don't collide, but meet. I think I was impressed by how tolerant and open they were with me and with people from outside the forest. For our part, we need to act in the same way. We don't expect them or the communities inside the forest or the indigenous peoples to live in the same way as us. They have their own fair way of living and existing. There are so many things we need and should learn from them, instead of taking away their land, the basis of their very existence.
[How would you summarize this experience in one sentence?]
How indigenous peoples live with the land, not just on the land. I have the feeling that sometimes we live on the land and not with the land. So I think that's a great inspiration.
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swallowerofdharma · 6 months ago
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Why doesn’t Tsunakawa like Yashiro? Is it because Yashiro is homosexual? Or something else?
This one is a very difficult question to answer for me because we don’t have yet enough information about Tsunakawa and I can only remember a couple of direct interactions between him and Yashiro. So to answer your ask I can’t really rely directly on textual elements, like I usually do in my analyses, but I would have to rely on speculation and guess… Predictions are not my forte and my headcanons are often very flexible and just ideas on hold while waiting for new chapters to prove or disprove them. I think it’s because I like to be open minded and be surprised by what the narrative has to offer instead of building up my expectations for a particular outcome. That is probably why I enjoy more complex and less predictable stories, like the ones that take inspiration from the unpredictability of real life rather than genre fiction.
Sorry if I went a little off topic, but long story short I don’t have a definitive answer for your question, especially the last part. We can infer that after the first time Tsunakawa talked with Yashiro, when he didn’t seem to know much about him or to understand what Yashiro meant by “his reputation”, he had him further investigated especially regarding his current connection with Misumi and position in the Doushinkai. In my opinion, he probably didn’t judge positively the fact that Yashiro didn’t form his own group, even with that much support and all of Misumi’s trust and expectations: from a born-yakuza like Tsunakawa, Yashiro’s hesitation is proof of a weak character and lack of initiative, pride and honor. (And Yashiro would probably agree with him). Furthermore Yashiro is proving that he hasn’t been a good boss towards his underlings too, since they are relying on his ability to lead and create para-legitimate economic opportunities, instead of the precarious situation of managing illegal gambling. I don’t know how much of his unfavorable opinion is also due to Yashiro’s sexuality, I am rather curious to see how he will react when he’ll discover the nature of Doumeki’s relationship with Yashiro, how his opinion of Doumeki will be affected. But dear Kamiya kept that secret for himself at the moment. I feel like that confrontation will inevitably come and personally I’m more concerned about Tsunakawa as a potential adversary than I am about Misumi, since Tsunakawa strikes me as someone a little bit more entitled and definitely less flexible and mature… But we are getting into predictions territory and I don’t feel particularly confident about my ideas, until something new happens or that storyline gets developed more. Thank you for the ask!
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torment-deviser · 1 year ago
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What a joke
Recently I've been limiting my checking of the Israel-Palestine situation (I will not call it a conflict, that implies two sides with mostly equal power) to once or twice a day for the sake of my mental health, since previously I have become obsessed with this kind of stuff to my own detriment. As such it was quite late when I found out about the finalization of Israel's raid on the Al-shifa hospital. And the picture they showed of all they found during it. And let me tell you, when I saw the picture... I couldn't help but laugh
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This is the extent of what they found? This?! I am mexican. I know how raids work. We all know how raids work, and ask any mexican and probably they have seen the result of raids on organized crime on the news at some point in their lives.
And let me tell you. for how hyped the raid was from Israeli statements about why the raid was necessary to do with such violence. This laughable. Let me show you how a major successful raid on a palamilitary or criminal base looks:
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This is from a raid on a sicario training encampment
Now a minor camp:
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This are both from this year. I could show more impressive one from less incompetent mexican goverments. But I think my point is made. Now look at this and tell me which one approaches more what the IDF found?
Not to mention the fact that most of them were found in an MRI room with a, as doctors in the hospital claimed. constantly used MRI machine. If you don't know what I mean search MRI metal accidents on google images and see what you find.
As my mom put it. "Even I that don't know that much, know that is bullshit"
Now let's assume, in good faith that what the IDF is saying is true, that it was a main HQ of H*mas and that they escaped by the tunnels they claim connect to the hospital. Then they're even more incompetent.
Because if what they claim is true. While the IDF was shelling the hospital, claiming the lives of doctors and patients. H*mas had all the time in the world to get everything out.
Time and time again it has been proven that razed earth tactics dont work with these kind of groups, the element of surprise is necessary in some way or another. It has been proven with organized crime, it has been proven with terrorist groups, and it has been proven with raids on politcal groups.
I'll put it this way: with the IDF statements, assuming they're true, we can only assume one of two things:
Either A: They were lying through their teeth and the intention was to shell the hospital and later planted evidence to justify it.
Or B: They were telling the truth, but the 2nd most funded army in the world used tactics that let H*amas slip away in a show of complete incompetence.
So either A, they're absolute monsters morally speaking. Or B they're blubering bufoons despite all the funding. So much for the great Israel army.
Either way... Not a good look. But I'll let you decide.
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woodrowhq · 3 months ago
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PLOT DROP: The Talent Show DATE: Wednesday, September 7, 2005 TIME PERIOD: 6PM-9PM LOCATION: The Spare Room
The Spare Room at Woodrow House had been transformed into an elegant setting for the evening's impromptu talent show. Four round tables are arranged in cabaret-style seating, each accommodating four wards, and organized in a semi-circle facing the center of the northmost wall. Dim lighting has created a cozy, intimate atmosphere, with soft candlelight flickering on each table.
At the heart of the room, a baby grand piano now sits, having been wheeled in by Hank and Mrs. Tristan's assistants. Mrs. Tristan, looking particularly elegant this evening in a modest black dress (covering her arms and past her knees of course), stood at the side with a hat full of names. She would be drawing the names of the participating wards to determine the order of performances, adding an element of surprise to the night.
As everyone settled into their seats, the air buzzed with a mix of nerves and excitement. Let the show begin.
(Order of performances can be found on the Discord under the #updates channel.)
TASK: Write a self-para of your character presenting their talent. (For participating wards only.)
Feel free to explore what inspired the ward to pursue this form of art, when they picked it up, how/if Richard encouraged them to excel in it, and if they continued to practice it in their lives or stopped after leaving Woodrow House.
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vastiitas · 6 months ago
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( I know you're on semi hiatus but ) you've talked a bit about how Cole doesn't like his face touched by friends or foe, can you talk about how he feels when someone touches his hands? Either before or after he lost the one. Does he feel the same tension? Is the metal hand something he displays proudly or prefers to keep it tucked just out of view?
cole's actually pretty normal about his hands-- sjfksj unlike his head, which has seen a lotta abuse over the years, his hands, though having done and fought against violence, have also seen and done kindness. He has held the hands of other orphan kids in comfort and direction, has used them in general for human connection, and is therefore pretty understanding about others initiating similar contact.
there's smthing to be said abt the stain of gun soot, the scrub of dirt, the red-hot lather of blood, and his thick-padded calluses-- but he was raised in environments where these were a norm: on a farm, in a post-war wild new west, in a gang, in a para-military organization. he really only becomes aware of these things when the person who touches his hands is somebody so far removed from these elements: soft, dainty, gentle. in his younger years, he would feel... out-of-place, the sorta way somebody who has never grown up with smaller animals like cats while only having been exposed to larger and rough-housing dogs might feel in thinking they have to be particularly delicate. while he does eventually grow out of this self-consciousness, he is always particularly more gentle in reciprocation or acknowledgement.
his feelings for this particular contact tends to be dependent on the person - he does associate softer hands with hands that haven't seen the sorta work that requires labor, or hasn't had to. in his kiddo years, he tends to find this quality surprising in regards to men due to his lack of exposure to it, and you will see a brief flicker of surprise.
as for his prosthetic, while cole does keep his serape/cape generally over it, it's not necessarily an act of shame. i think that in the yr 2077, prosthetics have been more or less normalized, (just- not to the bodily extent of Genji or Vivian). the habit of keeping it hidden comes from his time of being without one, in a backwater town where most were rogue-ishly anonymous with mixed-bags of intentions and keep-your-head-down working types. it's a form of vigilance that he does work through eventually. he also finds it generally beneficial to have a hand hidden; harder to predict what he's up to if the people measuring you up can't see it.
His prosthetic is pretty low-tier before reuniting with OVW: It cannot feel heat or texture in the traditional sense, and surface level contusions don't register. So there's a level of discomfort when somebody does touch this hand because not only is there a level of hypervigilance attached to the exposure of that side of his body, there's also this... dehumanizing effect of the person holding his hand. All he really feels is the pushback of weight against plated palms and phalanges; but there's no warmth to it, no sensation of skin or flesh. it's disconcerting, but it makes him all the more mindful when this palm touches, or is touched upon by, somebody else. he tends to be more gentle, or more rough, depending on the circumstances with this palm; actions exagerrated by an over-mindfulness from the lack of sensation. i sorta think abt my thread w @calamitylocked where he extends this hand to ashe while negotiating olive branches bc it can easily be read as both an act of showing vulnerability while also receiving somebody in a disconnected way (he will definitely put this hand forward for folk he finds,,, slimey and would rather avoid making contact w lol.)
for people he's familiar with, he's content on letting them investigate the prosthetic by touch (e.i. vivian or echo); likes to people-watch in that lazing way of his and taking it as a way to enjoy their company. he isn't so much a fan of people tinkering around its innards while it's still connected to him, but he'll bear it if the maintenance requires it.
for the most part, until he receives his upgrades, people touching this hand serves as a reminder of what he's lost in terms of the senses, of his ability to touch and feel other people. post-upgrade, the sensations simply becomes a reminder to take care: a bundle of memories of people holding this hand tenderly in grief, in worry, in wonder; and his temporary loss of being able to feel these things beyond simply seeing it on their faces and the gentle weight of a finger tracing a chasis.
n to end this ask, my 2 fave text blocks on this blog abt hands:
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moiteneia · 8 months ago
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BRAVE: Guapoduo AU
AU Guapoduo - Valente:
Em uma terra de lordes e terras nobres, existe uma ilha dividida entre 4: Energia, Sangue, Morte, Conhecimento.
Séculos atrás, esses quatros eram um único reino, porém, em uma guerra travada entre cinco irmãos, esse reino caiu e foi dividido entre quatro deles.
Atualmente, nas terras do Conhecimento, os dois filhos mais velhos do Lorde chegaram a idade para casar e ele, contrariamente ao que sempre fizeram, decide marcar um encontro com os demais Lordes em busca de um acordo de paz por meio de dois casamentos. A filha, q!Bagi, rapidamente encontrou aquela que deveria se casar e o matrimônio aconteceu pouco depois disso, demarcando a união das terras do Conhecimento e de Morte* (eu n tenho ideia o elemento da Tina.)
Porém, o filho mais velho não se encanta com nenhum dos nobres (na verdade, sempre que ele era convocado para se encontrar com um deles, o garoto fugia para as terras caídas, onde ele gostava de desenhar mapas, ler ou simplesmente cavalgar entre os destroços que hoje eram cobertos por animais e plantas).
Até que o Lorde q!Philza decide dar um ultimato em seu filho mais velho - uma competição. Ele veria suas opções em jogos e poderia escolher entre eles quem era o seu noivo/noiva/noive. Ou, o Lorde escolheria por ele. O que surpreende a todos é que no dias dos jogos, em meio a todos aqueles que vieram de lugares distantes, estava o próprio herdeiro do Conhecimento, lutando pela sua própria mão…
Em todos os jogos ele é o vencedor. Até que ele chega no jogo de xadrez contra aquele que ficou em segundo lugar em todos os demais jogos, o herdeiro de Sangue (ou energia pensando que ele é filho do q!Foolish fica ai a dúvida). q!Roier e ele travam um jogo difícil que demora horas.
Até que… Q!Cellbit perde. Sem aceitar isso, ele sai. Pega o primeiro cavalo que encontra no estábulo e pensa em fugir. Mas o herdeiro de Sangue* vai atrás dele. Até que ambos chegam em um círculo de pedra iluminado por seres de luz azulada. (��)”
Bom, eu não vou continuar. Não sei se vc gostou e não sei se alguém vai gostar, mas essa é a ideia que eu tive. O que achou?
xXx ENG XxX
In a land of lords and noble lands, there is an island divided between 4: Energy, Blood, Death, Knowledge.
Centuries ago, these four were a single kingdom, however, in a war fought between five brothers, this kingdom fell and was divided between four of them.
Currently, in the lands of Knowledge, the Lord's two eldest sons have reached marriageable age and he, contrary to what they have always done, decides to arrange a meeting with the other Lords in search of a peace agreement through two marriages.
The daughter, q!Bagi, quickly found the one she should marry and the marriage took place shortly after that, demarcating the union of the lands of Knowledge and Death* (I have no idea what Tina's element is.)
However, the eldest son is not enchanted by any of the nobles (in fact, whenever he was summoned to meet one of them, the boy fled to the fallen lands, where he enjoyed drawing maps, reading or simply riding among the debris that today was covered by animals and plants).
Until Lord q!Philza decides to give his eldest son an ultimatum - a competition. He would see his options in games and could choose from them who his fiancé/fiancee was. Or, the Lord would choose for him.
What surprises everyone is that on the days of the games, in the midst of all those who came from distant places, there was the heir of Knowledge himself, fighting for his own hand... In every game he is the winner. Until he arrives in the chess game against the one who came second in all the other games, the heir of Blood (or energy thinking that he is the son of q!Foolish, the doubt remains).
q!Roier and he play a difficult game that takes hours. Until… Q!Cellbit loses.
Without accepting this, he leaves. He takes the first horse he finds in the stable and thinks about running away. But the heir of Blood* goes after him. Until they both arrive at a stone circle lit by beings of bluish light. (…)”
Well, I'm not going to continue. I don't know if you liked it and I don't know if anyone will like it, but that's the idea I had. What do you think?
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compressednerve · 1 year ago
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Nice to see another scratchalan fan! I was hoping I could hear your hopes and thoughts for Alan wake 2? I’m just hoping we get to see plenty of scratch I’ve seen some speculate he’s gonna be a main villain which sounds great to me :3c ✨
Thank you so much for this ask!! *ScratchAlan is the only ship to be ALIVE for., fellow crazy!!!! Hell fucking yeah!!! We needa make some room for AlanScratch tho, I want to write more Top! Alan because it turns me on. I have a feeling we're gonna see so much Mr. Scratch in AW2 that we might even get sick of him. I don't necessarily want him to be The Main Villain of it in the traditional sense... Mr. Scratch is, ultimately, just another side of Alan... And Alan has *many* sides! >:) We see just a taste of how many Alan's there are from The Signal/The Writer when he can't stop fracturing into further self-persecution. I hope to see lots of different Alan's made manifest, like the Teen Titans "Raven OSDD-1a" episode (shout out to my epic partner @parasitefun for showing me that fucking smash hit).
I have a lot of high hopes and fondness in my heart for Remedy and the development process they've been doing. I was a big fan of Alan Wake in 2013 and I did a looot of RP even in 2015-2017. Crazy shit! I kinda fell off the face of the Earth for a while tho. I've never played Quantum Break, and me and Paras are working thru Control together right now (we're in the Maintenance Sector and it just finished doing the Burn The Trash quest).
We spent most of May/June working thru Alan Wake and we have sooo many things to say on it that we're polishing up because it's such a dense story!! So transitioning from working thru AW with a fine tooth comb, to Control which is like four times the size of AW and has *that* much more to work thru, has been a real treat! Remedy sure knows how to make a good fucking story! It's like a croissant with many, many, many laminated layers to turn around in my head. I'm good at recognizing voice actors, so it made my head explode to realize Matthew Poretta played Darling, and James Mcaffrey played Trench. Like, omfg!! And every new realization along the way that links Control to AW. Just a real treat!
All that being said, I've seen a lot of posts along the lines of like, "Where's Alice!@!!! Where's Barry!!!!!!!" and it's like, will I be disappointed if they are underplayed...? yes. Do I worry that that's a possibility, at all? ...only a little bit! I want to put my faith into Remedy's ability to make this a good story. They've been chipping away at it for 13+ years, after all, and if I remember correctly, The Alan Wake Experience since 2000? As in the conception and development of AW1? So, 23 years entirely... that's a long time to be rotating the same Boy around. AW1 was a masterpiece IMO, a many-layered sandwich of nuance and metaphor, paradoxes within paradoxes... I think AW2 is gonna really surprise all of us.
Alan Wake 2, I'm super curious about what they do with it, and hopefully Mr. Scratch *and* Alan both get room to breathe. I think they will, and I'm so, so intrigued about what they're gonna do with Saga! It seems pretty ambitious for Remedy to do a multi-protagonist storyline like this, and their cheeky insistence that you can play it however you want, there's no wrong way to play, makes me worried. I hope more than anything that they didn't dumb down certain world-building elements (I'm blown away at how we went from TVs, radio show0,s and manuscripts in AW1 to the sheer amount of multi-media that went into Control).
I have in some degrees some fairly bad brain damage that inhibits a lot of my abilities to comprehend certain things, and yet, everything about the way the world-building environment contributes to a Greater Understnding of a Remedy Game that most people tend to ignore or outright complain about! Oh, the TV ruins the pacing, oh I didn't wanna have to stand here listening to someone talk I wanna run around and shoot things, oh boo I didn't like how many manuscripts i had to pick up. It's a little tedious, yes, and it breaks the Pacing Of The Literal Game up a little bit yes, but!!! It's excruciatingly important to the story!! It's a ROLE PLAYING GAME!!! YOU HAVE TO ROLE PLAY OMFG!!!!!! (still salty over how Zero Punctuation reviewed these games considering how fucking detectivey they are).
So anyways all of that being said, I hope that Alan Wake 2 is stuffed to the BRIM with multi-media. I hope we get SICK of manuscripts and casettes and pictures with captions and TV episodes and radio shows and BLAH BLAH BLAH. I hope Saga and Alan have a lot of crazy shit go down with each other because they're also very shippable. I hope Alex Casey calls Alan a shitty writer because he's one of the only obvious "HI, I'M A BOOK CHARACTER INVENTED BY ALAN WAKE. I'M VERY MAD. ABOUT BEING CREATED BY ALAN WAKE."
Ideally I would have played all the Remedy games to be caught up by now on more of the AW2 hype and analysis, because I wish I had more things to say! But because I haven't finished Control or QB yet, I'm trying to stay away from stuff that technically spoils Control just by virtue of being in the AW-verse.
*this is technically a lie because I'm actually a huge multshipper :k lel catch me on ao3 writing about the most bizarre AW pairings just you fuckin wait
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a-earthssprout · 2 years ago
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𝐆𝐄𝐓 𝐓𝐎 𝐊𝐍𝐎𝐖 𝐓𝐇𝐄 𝐀𝐔𝐓𝐇𝐎𝐑.
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𝐧𝐚𝐦𝐞. Winnie ! 🍯
𝐩𝐫𝐨𝐧𝐨𝐮𝐧𝐬. she / her  
𝐩𝐫𝐞𝐟𝐞𝐫𝐞𝐧𝐜𝐞 𝐨𝐟 𝐜𝐨𝐦𝐦𝐮𝐧𝐢𝐜𝐚𝐭𝐢𝐨𝐧. tumblr im’s—I really only hand my discord out to people I’m most comfortable sharing it with, but it must be admitted that I do prefer the reliability of discord > tumblr im’s … regardless ! I tend to be slow on both 😔
𝐧𝐚𝐦𝐞 𝐨𝐟 𝐦𝐨𝐬𝐭 𝐚𝐜𝐭𝐢𝐯𝐞 𝐦𝐮𝐬𝐞(𝐬). Ari ( Ariana ) always takes the lead ! 🌷 any other muse I have is not nearly as lively as hers, but said other muses are also reserved for discord interactions only ( at least for now … )
𝐞𝐱𝐩𝐞𝐫𝐢𝐞𝐧𝐜𝐞/𝐡𝐨𝐰 𝐥𝐨𝐧𝐠 (𝐦𝐨𝐧𝐭𝐡𝐬/𝐲𝐞𝐚𝐫𝐬?).  I’m going to say … perhaps since 2013 … a decade ? omg 😭
𝐩𝐥𝐚𝐭𝐟𝐨𝐫𝐦𝐬 𝐲𝐨𝐮’𝐯𝐞 𝐮𝐬𝐞𝐝.   tumblr, skype ( when it was a thing—anyone else remember that 👀 ? ), & discord !  
𝐛𝐞𝐬𝐭 𝐞𝐱𝐩𝐞𝐫𝐢𝐞𝐧𝐜𝐞. my best experience is one that continues on ! 🌼the friends / online family that I’ve made along the way & the lovely atmosphere that my mutuals have created for my dash 🤗
𝐫𝐩 𝐩𝐞𝐭 𝐩𝐞𝐞𝐯𝐞𝐬 / 𝐝𝐞𝐚𝐥𝐛𝐫𝐞𝐚𝐤𝐞𝐫𝐬. aside from more obvious ones, I’m not fond of hostility & off – putting energy in general, nor the behaviors that come from such places—an example of one of these behaviors is vague blogging. you know, things that just tend to make this place uncomfortable 😔 I don’t want that for anyone I write with, nor for myself 🍃
𝐟𝐥𝐮𝐟𝐟, 𝐚𝐧𝐠𝐬𝐭, 𝐨𝐫 𝐬𝐦𝐮𝐭.   obviously never the third, so between the only two applicable, I will always favor fluff 🌼🤗 however ! I’ve been practicing some angst with those ‘ comforting ‘ memes that were sent in & have been exploring some sadder ideas in ooc conversation with writers that I trust, & I only hope that I’m getting better with the genre—not that it matters much if I am, anyway, since, as stated previously, I do prefer fluffy, cheerful things instead 😊 but it’s a nice skill to have to add something new to the writing from time to time ! I don’t think I’ll ever be able to tug at the heartstrings, however, like some can … a lot of you have that admirable skill 😭
𝐩𝐥𝐨𝐭𝐬 𝐨𝐫 𝐦𝐞𝐦𝐞𝐬. any genuine interest shown in writing / interacting together is something I both value & appreciate, no matter the method ! 🤗 plotting is rather fun, though, but I also find memes to be a delightful surprise  
𝐥𝐨𝐧𝐠 𝐨𝐫 𝐬𝐡𝐨𝐫𝐭 𝐫𝐞𝐩𝐥𝐢𝐞𝐬. … I have no preference in what I receive, so long as it is something I can work with, but 🤔 I tend to write long replies—I mean, LONG ones 😭 so many poor writers who have so – kindly written me up a few sentences have been slammed with mutli – para responses from me because I literally have zero self - control 😥
𝐛𝐞𝐬𝐭 𝐭𝐢𝐦𝐞 𝐭𝐨 𝐰𝐫��𝐭𝐞.  it will always be early mornings for me, for it is often the most quiet time of my day ☕
𝐚𝐫𝐞 𝐲𝐨𝐮 𝐥𝐢𝐤𝐞 𝐲𝐨𝐮𝐫 𝐦𝐮𝐬𝐞(𝐬). isn’t everyone at least a little ? 🤗 we have some similarities, but certainly more differences ! some inspiration for Ari comes from things that I personally like—for example, I really do love the storybook aesthetic & think that its elements align well with who Ari is as a character, so I use that for her blog, but am also sure that natural elements, like plants & animals, are also included, so it is still uniquely hers 🍃
tagged by: the remarkable @librarywent ! 🌼 ( I tried my best to adjust the formatting, too ... copied & pasted it into a word doc, changed the font, but for some reason the formatting is still wonky, so ... my apologies if this formatting is similar to yours 😭 )
tagging: @balladccr / @howthesleeplesswander / @xamassed / @theircurse / @spiinsparks / @silver-krystal / @silenthcwl / @sylvctica / @fstbmp / @thcbriightcst / @weasleyandweasley / @wendyfulmother / @seaprofound / @turtlesmuses / @hopingforjustice / @killrate / @champiionic & anyone else who'd like to do this ! 😊
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erdiansyahbayu · 5 days ago
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Diingatkan untuk "Cukup" Lewat Pertunjukan Teater Demi Masa
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Sabtu Malam tanggal 9 November 2024 kemarin saya berkesempatan untuk dapat menyaksikan sebuah pertunjukkan teater di Komunitas Utan Kayu. Pertunjukan ini istimewa karena disutradarai oleh sahabat saya Abdyana Ihsan (yak di poster ada namanya). Seperti biasa, dalam setiap menonton pertunjukan teater saya selalu tidak memiliki banyak ekspektasi akan seperti apa ceritanya. Yap! Karena element of surprise dan teka-teki dari sebuah pertunjukan teater selalu menghibur untuk dinikmati. Belum lagi kritik-kritik sosial di dalamnya semakin membuat pertunjukan semakin menarik.
Diawali dengan "Gimmick" yang Sukses
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Bukan Ihsan kalau tidak ada unsur pembeda dalam setiap pertunjukan teaternya. Di awal sebelum masuk, seluruh penonton dianjurkan membersihkan tangan dengan cuci tangan yang telah disediakan panitia. Karena saya dan Dwi udah cuci tangan karena habis makan, ya udah kita ga antri cuci tangan. 😀
Sampai di dalam gimmick berlanjut, para crew menaruh dupa yang menambah suasana lebih seram dan ini sukses karena membuat teman saya bernama Dwi si Bidadari Surga ketakutan dan pegang tangan saya selama opening. Hahaha
Alur Cerita
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Menceritakan seorang proses melahirkan dari seorang Ibu yang akhirnya kita semua baru tau kalau itu adalah metafora dari Bumi. Bumi melahirkan seorang manusia, ia diajari berbagai hal, termasuk membaca seperti ayat Al-Quran pertama yang turun "Bacalah".
Setelah bisa membaca, bisa menulis. Manusia terus bertumbuh, ia tidak sadar bahwa ibunya selalu berdoa dan selalu memberikan banyak hal kepadanya. Namun, manusia tidak pernah puas, ia merebut selendang dan mahkota Bumi yang seharusnya tidak diminta.
Sebuah Gambaran Bagaimana Serakahnya Manusia yang Berlebihan Mengeruk Isi Bumi Tanpa Pernah Mempertimbangkan Keberlanjutan
Best Koreo
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Banyak sekali simbol yang digambarkan dengan gerakan-gerakan para pemainnya. Koreo yang epic ini mungkin salah satu aspek terbaik teater pendek ini. Dengan durasi hanya 30 menit, ia mampu memberikan suguhan serta menyampaikan makna dengan cara yang unik pula. Proses kelahiran manusia, proses manusia belajar dan berkembang serta proses manusia berada di puncak kekuasaan dan keserakahan diperagakan dengan koreo yang sangat menawan. Tidak ada konklusi, tidak ada happy ending atau bad ending. Pertunjukan ini sukses membuat penonton untuk sekedar ingat bahwa apa yang kita ambil sudah terlalu banyak.
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Sukses Ihsan buat projek-projek selanjutnya.
Tertanda
Teman Ihsan (komunitas fans Abdyana Ihsan)
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dragonaboni-blog · 1 month ago
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-Español- ¡Nuevo capítulo! >:D Y por desgracia, el último que habrá en una buena temporada :"D
Capítulo 20: El Gran Golpe.
Sinopsis: El día tan esperado finalmente llega, pero como si fuera parte de una última prueba de parte del universo, Bullfrog será desfiado hasta el límite.
Link al capítulo 20 (Solo en español)
¡Hemos llegado al final de este precioso primer arco! :D Puff, no lo parece, pero demoré seis meses enteros construyendo toda esta historia xP
A fecha de lo que escribo esto, tengo hecho poco más de un tercio del siguiente arco, y por lo que se ve, quizás sea más largo que el primero. Aún tengo que arreglar unos elementos de narración, así como agregar un par de capítulos extras para mantener la coherencia. Estoy trabajando lo mejor que puedo, pero no estoy muy segura de en cuanto tiempo pueda tenerlo listo. Así que les pido mucha paciencia <3
Y para aquellos que me siguen y son de habla inglesa, puede que tenga una pequeña sorpresita ;3
-English-
New chapter! >:D And unfortunately, the last one for a good while :"D
Chapter 20: The Big Hit.
Synopsis: The long-awaited day finally arrives, but as if it were part of a final test from the universe, Bullfrog will be challenged to the limit.
Link to chapter 20 (only in Spanish)
We have reached the end of this beautiful first arc! :D Phew, it doesn't seem like it, but it took me six whole months to build this whole story xP
As of this writing, I'm a little over a third of the way through the next arc, and from the looks of it, it might be longer than the first. I still have to fix some storytelling elements, as well as add a couple of extra chapters to keep things coherent. I'm working as best I can, but I'm not sure how long it will take me to have it done, so please be patient <3
And for those who follow me and speak English, I might have a little surprise ;3
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runariya · 2 months ago
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Hola! Soy yo otra vez, jejeje. He estado absolutamente cautivada por MBV hasta ahora; realmente es una historia maravillosamente elaborada y me encanta el viaje que nos estás llevando. El personaje de Jungkook ha destacado especialmente para mí. Lo has retratado con tanta ternura, mostrando su lado dulce y casi gentil que ha sido constante a lo largo de la historia. Pero últimamente, con ese cambio repentino en su comportamiento—volviéndose tan furioso y casi cruel—realmente me sorprendió.
Entiendo completamente que el romance oscuro a menudo explora emociones y complejidades más intensas, pero la forma en que construiste a Jungkook como una figura cariñosa y protectora hizo que ese cambio tan brusco y letal se sintiera un poco desconcertante. No es que no aprecie la tensión o los momentos más oscuros—¡esos pueden ser increíblemente poderosos! Pero, dado lo dulce que ha sido hasta ahora, me preocupa que este cambio tan drástico pueda desconectarnos del personaje del que nos hemos enamorado. Solo temo que podría restarle profundidad emocional a la historia en lugar de sumarle.
Por favor, no tomes esto a mal—realmente amo lo que has creado hasta ahora y solo trato de entender si este cambio es parte de un desarrollo mayor para él. Tu narrativa es asombrosa y estoy segura de que hay más por venir. Solo quería compartir mis pensamientos porque siento que el Jungkook que conocemos podría perderse en esta dureza repentina.
A quick translation of the ask for my non-Spanish audience: The anon is captivated by MBV and especially loves how Jungkook has been portrayed with tenderness and care. They were surprised by the sudden shift in his behaviour, as he became more furious and almost cruel, which felt a bit jarring given his previous sweet and protective nature. They understand the darker elements of the story but are concerned that this drastic change might disconnect readers from the character they’ve grown to love, though they still trust the story’s direction.
I’ll try not to spoil too much with my explanation lol
Jungkook did become quite cruel, first in ch6 when he fought with OC, and then in ch7 when he didn’t exactly react with understanding to the big reveal. He’s naturally a very loving and kind person, no doubt about that, (OC too imho) but he also has negative sides that have been simmering under the surface. After OC triggered them (lying to him for years during their friendship and then as his girlfriend), they just exploded. I wanted to show how deeply it affected him, that it had to hit him hard for him to react the way he did.
Maybe a little spoiler—I don’t think someone as pure as Jungkook was portrayed in the first chs could even begin to forgive someone like OC. And I hope the next ch won’t ruin the fun of his character for you… 👉👈
Gracias por tus mensajes, me parece increíblemente genial que te tomes el tiempo y, sobre todo, que me des un feedback tan profundo sobre MBV. Estuve escribiendo la historia a ciegas todo el tiempo, solo siguiendo lo que tenía planeado sin pensar en las posibles reacciones de los lectores. ¡Te quiero mucho! 💕
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jerrycangerald · 10 months ago
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UX Design
El diseño de las experiencia de usuario,
Creatividad e innovación. La creatividad es la producción de nuevas ideas, la innovación es la implementación de esas ideas.
Innovación incremental (son mejoras predecibles), innovación radical (Es un triunfo sobre la adaptación de los usuarios), innovación disruptiva (Adaptarse por completo a un nuevo nicho de mercado, pasar del formato físico al digital).
Modelos mentales, insights y empatía
Un modelo mental es una representación interna de una realidad externa. Un insight es una revelación de una realidad subyacente, un análisis empático de las motivaciones de los usuarios.
De la investigación al diseño centrado en el usuario
Una estadística nos puede decir que el 70% de los usuarios no usan bicicleta, pero no nos dice nada sobre el ¿por qué no usan bicicletas?
PERSONAS
Functional motivations: Que tecnología necesitan para satisfacer sus necesidades y que medidas de desempeño refieren a estas personas.
Emotional drivers: Que los motiva a actuar.
Specificities: Son las peculiaridades de la segmentación de un target
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Entrevistas de guerrilas.
Es una forma rápida y precisa de llevar una investigación para obtener un perfil de las personas, la mejor herramienta para llevarla acabo es con un mapa de empatía.
Mapa de empatía
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THINKS & FEELS: What does the user think and feel?
This quadrant is usually filled with elements that users have thought of and want to share with you. Most of the time, as an interviewer, you will not have to prompt them for answers, these will come spontaneously.  Ex: This is why I purchased this [product]. This is why I used this [service]. I was hoping it would perform this way. I was surprised by XYZ. I wish it had X feature etc.
USES: What tools and resources do the user use?
This quadrant covers physical and digital tools, information, and expertise participants use when performing the specific task you’re researching. The objective is to understand what the user needs to complete it.
DOES: What does the user say and do?
This quadrant is filled with elements that you have observed during the interview. As an interviewer, you will have to look at body language cues and words used to understand what the interviewee’s behaviour tells you about how they feel towards a product. Ex: Do they talk in questions? Do they use many negative terms? Are the terms used sophisticated?
If you cannot conduct an observation session, you can ask them to tell you about different real-life past usages of the product or service (the best time ..., the worst time ...).
SEES & HEARS: What do users see and hear that influence their opinions and aspirations?
This quadrant covers the user’s social environment, what surrounds the user. The objective is to get insight into what the user leans towards. What is the buzz among their friends and family? What are their values? (often associated with What They Hear); what do they dream about, look forward to, wish they could do or get? (often associated with What They See).
Ex: Do you mind showing me your Pinterest board? If the sky was the limit, how would you like this [product or service] to work for you?
PAINS & GAINS:
In these quadrants, we document the pains – or friction points - that the user encounters while using the system or product as well as the gains – or benefits – that he or she hopes to gain from it.
If the pains and gains have not spontaneously come out during the interview, you may go ahead and ask the question outright. However, it is best to avoid asking direct questions as they tend to prompt answers that are made up on the spot and, therefore, are less valuable than spontaneous answers. 
MAPA DE EXPERIENCIA
Es una mapa que detalla toda la experiencia de principio a fin
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5. Service Blueprint
The service blueprint can be used as an overview at any point in the project, but it is often used at the end of the design phase as a predictive plan, describing the service to come. The service blueprint shows all levels of the service at a glance, from user actions, interfaces, supporting processes to servers and other internal systems. This map is organized into two general interaction spaces: Frontstage (where the interactions happen) and backstage. In frontstage will be all that is visible to users: employees & human processes and interfaces with which users interact; behind the visibility line, the backstage holds all employees, software and the physical and digital infrastructure that underpin the service. 
Objective: The service blueprint diagrams the relationships between what your customers go through when interacting with your service and different components within your organization supporting this service. We use the service blueprint to understand how an organization contributes to the customer journey.
When? The service blueprint is developed at the end of the design phase before starting the prototype process.
For whom? The service blueprint is a client deliverable. It is also used as a reference point amongst a team throughout the prototype cycle.
How is it built? The service blueprint is built chronologically using customer journey maps and internal and employee/organization scenarios. To give you a more imaged idea, it is as if you were watching a movie with split screens, one which shows the movie, and the other, simultaneously showing you the different people in the crew behind the scenes, and a screen with yourself watching the film, in real-time. You would get an understanding of the story that is being portrayed, but also the people involved in the process. In the end, you get "a complete picture of how the experience is delivered, end-to-end and surface-to-core"
Product vision workshop
Estructura de un taller de visión del producto
Introducción
Entrega de resultados recolectados durante la fase de análisis
Un pequeño break
Crear una actividad para definir el espacio de solución general
https://www.fastcompany.com/90239156/the-untold-story-of-the-vegetable-peeler-that-changed-the-world
Design Thinking
En los círculos de ingeniería es considerado un método para la solución de problemas, pero en la práctica del diseño se considera un enfoque. (David Kelly & Tim Brown - IDEO).
Es particularmente relevante cuando hay retos de innovación. Especialmente para los problemas retorcidos que no cuentan con una solución ortodoxa.
¿Cuál es la diferencia entre brainstoming y design thinking?
Un brainstorming es una reunión donde producimos un montón de ideas, pero el pensamiento de diseño cubre todo el proceso de diseño. Hay varias versiones de cubrirlo pero en esencia son 3 partes, definir-brainstorm-producir.
Se define con el cliente el alcance del proyecto y los resultados esperados. Luego un brainstorm principal. Y por último el equipo de diseño desarrolla el concepto.
Para que este proceso funcione se debería de tener profesionales bastante creativos y con mucha iniciativa. Y segundo que tengan un conocimiento profundo del usuario final. Si no hay consideración por el usuario, el proyecto manejara un gran margen de error.
Un taller de design thinking, están orientados como una alternativa ágil para las empresas que no pueden implementar ciclos complejos de diseño en sus procesos. El pensamiento de diseño es la alternativa ideal. Ya que se enfoca en el usuario, nos proporciona una perspectiva empática de la experiencia del usuario en todos los niveles. Y es el primer paso que las empresas deben de tomar si quieren integrar procesos orientados a la innovación más maduros en la organización.
El diseñador no entrega innovación solo porque tiene un "talento creativo escondido". Usualmente son talentosos, entrenados y experimentados. Pero además de eso conocen la metodología y hacen uso de herramientas para llevarlas a cabo.
El pensamiento de diseño, es como un nivel de entrada al diseño de experiencias de usuario. Y al diseño en general.
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Algunas reglas del design thinking
Promote crazy and out of the box ideas. 
Differ judgement. There are no bad ideas. You never know where a good idea is going to come from. Make sure everyone feels comfortable to voice their ideas.
One conversation at a time. This way, the group stays focused on the same topic and develops it together.
Lean on each other’s ideas: build on each other’s train of thought. Ideas belong to the whole group.
Stay focused on the topic. Try to keep the discussion on target. Otherwise, you can diverge beyond the scope of what you're trying to design for.
Be visual: sketch, draw, use scenarios, or anything you seem fit as props to articulate your ideas more clearly. It is the fastest way to get ideas out. No matter your drawing skills.
Aim for quantity, not for perfection. The best ideas always come out of a large output of crazy ideas.
Leave hierarchy at the door. We are all equal in the ideation space!
Ciclo divergente y convergente
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Las partes de un taller de pensamiento de diseño. Son la introducción, el calentamiento, la primera ideación, priorizar los resultados, pausas, segunda ideación, priorizar resultados, pausa, tercera ideación, priorizar resultados y por último el debriefing, una especie de sumario de todos los puntos tocados donde se da el cierre al workshop, para volver a la rutina del trabajo. Recordemos que para que la innovación sea posible, la fase divergente debe de ser rica en alternativas y la fase convergente debe de ser creativa.
Sketching
En la práctica el sketching (bocetado) es una herramienta poderosa para estimular la creatividad y transmitir ideas dentro de un brainstorming. Lo que se busca es que las personas puedan plasmar sus ideas de forma abstracta.
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Si los participantes del grupo tienen problemas con el dibujo, la creación de diseños con LEGO también es una buena opción.
Pensamiento divergente
Hay muchas técnicas que ayudan mucho durante esta fase.
 (The Value Proposition, The Walt Disney Strategy and Brain Netting) and those used at the second ideation (The Power of Ten, Alter-Egos, Crazy 8, and Futures Thinking--also called Strategic Foresight).
Pensamiento convergente
En esta etapa se aterrizan las ideas. Se pueden usar las siguientes técnicas: Matrices 2X2, Compra una característica, Edward de Bono Six Hats.
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Lo que se busca con la matriz de 2x2 es ubicar todas las características que se están desarrollando y ubicarlas dentro de esa matriz. Luego el equipo tendrá que adquirir una de esas características con dinero (del juego monopolio)
Los seis gorros pensantes
Esta técnica sirve para
When to Use This Activity? 
The best time to use this method is when your team fails to agree on finding new perspectives to solve a problem and needs to broaden its way of thinking. 
What Are the Six Hats? 
White hat - the information hat: It considers objective facts and figures and is used at the meeting’s commencement to secure everyone’s understanding of all relevant information about the problem or issue at hand. Red hat - the emotion hat: It is used to check the group’s gut reaction to an idea or encourage the team to freely express emotions. Black hat - the judgment hat: Critical and sceptical; it reveals the cautionary aspects of an idea or solution. Think of it as the “devil’s advocate,” whose role is to expose and mitigate risk. Yellow hat - the positive view hat: Warm and positive, it focuses on the value of ideas. It acts as a counterbalance to the sceptical thinking of the Black Hat. Green hat - is the creativity hat: It is all about generating new ideas. Blue hat - the thinking hat: This pragmatic hat sets agendas and maps out the situation at the beginning of the meeting. It also returns at the meeting's end to summarize and formulate conclusions and insights.
Hat 
Definition
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Considers objective facts and figures
Is used at the meeting’s commencement to secure everyone’s understanding of all relevant information about the problem or issue at hand.
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Stimulates gut reaction to an idea
Encourages the team to express emotions freely
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Reveals the cautionary aspects of an idea or solution
Exposes and mitigates risk
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Focuses on the value of ideas.
Acts as a counterbalance to the skeptical thinking of the Black Hat
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Sets agendas and maps out the situation at the beginning of the meeting.
Returns at meeting’s end to summarize and formulate conclusions and insights.
The Tangible Ecosystem Design Method (TED)
the TED method is imminently human-centred as it promotes acting out the potential solutions through toy figurines narratives (the "tangibles"). It was conceived specifically for a service design project, but TED can be applied to product design projects just as well; it is a large workshop-type activity, engaging participants in converging ideation (in seeking a single best solution) that accounts for a complex situation with multiple factors.
Body storming
Bodystorming is extremely useful in mobility and Internet of things (IoT). Imagine a mobile phone, google glass, new health gadgets. Using our body to act out situations and interactions help us to sense the world besides thinking about how we would sense the world during brainstorming.
See also this great article by researchers Antti Oulasvirta et al.
Esquema de un reporte UX
Simplified UX Report Projected on a screen. Participants must be able to read quickly.
1 - Content
Executive Summary Objectives and/or research questions Methodology Results Opportunities for improvement and recommendations 2 - Format
Make the content easy to see, read and digest One main idea per slides Maximum of six bullet points Maximum of six words per bullet point. Communicate through visuals (graphs, images) Fonts Use San Serif fonts (Arial or Proxima Nova for example) If possible, keep font size in the range of 32 – 60 pts Avoid light text on a dark background Colours Identify a colour scheme and adhere it with every slide No more than 5 colours unless for categories or sequences Images, graphics and pictures Use sparingly unless they’re the purpose of the presentation Avoid animated gifs as they can be very distracting Make them consistent in size, resolution, placement on the slide Use vector graphics instead of photos (can not be enlarged clearly if their resolution is too low) Numbers and charts Simplify them Delete decimals if possible Write $5000 as $5K If you are showing a general arc in number on a graph, try labelling every other column instead of all of them Text Get your point across in fewer words Use bullet points instead of sentences Use keywords and deliver the rest of your content verbally
Reporte auto-ayuda de diseño
Este reporte debería de ser entendible pro cualquier persona que no vea tu presentación.
The self-supporting version of the UX Report is meant to be shared within the organization. Someone who did not attend your presentation must be able to fully understand the content, including analysis’ results and recommendations
1 - Content (10 pages max)
Cover page, including authors’ names, date, city, mandate title & recipient of the report Table of content Presentation of the mandate (objectives and/or research questions) Highlights Methodology (test plan, protocol and measurement) Summary of participants Results Recommendations Conclusion, limits and next steps 2 - Format
Make sure the content is complete, and understandable by someone who did not attend the presentation. No rules, such as the maximum number of words or ideas per slide. Use bullet points to highlight important content. Do not hesitate to include text boxes and footnotes to add specific aspects that are crucial to the understanding of your analysis. Tell a story Follow a narrative framework and establish links between the results. Write titles and subtitles in such a way to create cohesion within the report. Consider writing titles as if they were titles for a newspaper article and that your goal was to convince your readers to read the rest of the page. For example, instead of simply writing "Results" as the title, use the title to summarize the results in one short, effective, and catchy sentence. Fonts Use San Serif fonts (Arial or Proxima Nova for example) If possible, keep font size in the range of 28 – 40 pts for titles and 12-14 for text. Avoid light text on a dark background Colours Identify a colour scheme and adhere it with every slide No more than 5 colours unless for categories or sequences Images, graphics and pictures Use sparingly unless they’re the purpose of the presentation Avoid animated gifs as they can be very distracting Make them consistent in size, resolution, placement on the slide Use vector graphics instead of photos (can not be enlarged clearly if their resolution is too low) Numbers and charts Simplify them Delete decimals if possible Write $5000 as $5K If you are showing a general arc in number on a graph, try labelling every other column instead of all of them
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nusaindahku · 11 months ago
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Pesta Ulang Tahun yang Meriah
Mengadakan pesta ulang tahun yang meriah adalah cara yang fantastis untuk merayakan momen spesial dalam hidup seseorang. Berikut adalah panduan untuk membuat pesta ulang tahun yang meriah dan tak terlupakan:
1. Tema Pesta yang Menarik:
Pilih tema pesta yang sesuai dengan minat atau keinginan si ulang tahun. Tema bisa berupa warna-warni, karakter favorit, era tertentu, atau konsep kreatif lainnya.
2. Undangan Kreatif:
Desain undangan yang kreatif dan menarik. Anda dapat menggunakan gambar atau elemen-elemen yang berhubungan dengan tema pesta untuk memberikan kesan unik.
3. Dekorasi yang Menggoda:
Hiasi ruang pesta dengan dekorasi yang mencolok dan menggoda. Gunakan balon, banner, lentera, dan dekorasi lainnya sesuai tema yang telah dipilih.
4. Entertainment yang Menghibur:
Pertimbangkan hiburan yang akan membuat tamu terhibur. Mungkin itu adalah band live, DJ, photobooth, atau bahkan penampilan seni.
5. Permainan dan Aktivitas Seru:
Sertakan permainan atau aktivitas yang menyenangkan dan sesuai tema. Misalnya, permainan pesta, kompetisi, atau sesi kreativitas.
6. Menu Lezat:
Pilih menu makanan dan minuman yang lezat dan bervariasi. Sesuaikan dengan tema pesta dan pastikan ada opsi untuk semua tamu, termasuk yang memiliki preferensi diet khusus.
7. Kue Ulang Tahun yang Spektakuler:
Tidak ada pesta ulang tahun tanpa kue yang spektakuler. Pesan atau buat kue ulang tahun yang sesuai dengan tema dan dapat menjadi pusat perhatian.
8. Goodie Bag Menyenangkan:
Persiapkan goodie bag atau souvenir yang menyenangkan untuk para tamu. Ini bisa berupa pernak-pernik kecil, makanan ringan, atau bahkan hadiah kecil.
9. Musik yang Cocok:
Buat daftar putar musik yang sesuai dengan suasana pesta. Pastikan ada musik yang disukai oleh si ulang tahun dan tamu-tamu.
10. Ruang Foto Instagramable:
Sediakan area foto yang instagramable dengan latar belakang atau properti yang sesuai tema. Ini akan menjadi kenang-kenangan yang bagus bagi tamu.
11. Surprise Element:
Tambahkan unsur kejutan yang tidak terduga, seperti penampilan tamu istimewa, video ucapan selamat dari orang-orang tercinta, atau permainan kejutan.
12. Tim Pengatur Acara yang Profesional:
Jika memungkinkan, pertimbangkan untuk menyewa tim pengatur acara profesional yang dapat membantu merencanakan dan mengelola pesta. Ini dapat mengurangi beban kerja dan memastikan segalanya berjalan lancar.
13. Dress Code atau Kostum:
Tetapkan dress code atau kostum sesuai dengan tema pesta. Ini dapat menambah keseruan dan membuat pesta terasa lebih istimewa.
14. Kolaborasi Teman-teman Dekat:
Jika memungkinkan, libatkan teman-teman dekat atau keluarga dalam merencanakan pesta. Mereka dapat memberikan ide segar dan membantu mengatur segala sesuatunya.
15. Fotografer Profesional atau Photobooth:
Sewa fotografer profesional atau photobooth untuk menangkap momen-momen indah selama pesta. Ini adalah cara yang baik untuk membuat kenangan abadi.
16. Say Thank You:
Setelah pesta selesai, pastikan untuk mengirimkan ucapan terima kasih kepada semua tamu yang hadir. Ini bisa melalui kartu ucapan, pesan singkat, atau bahkan melalui media sosial.
17. Lingkungan yang Aman dan Nyaman:
Pastikan lingkungan pesta aman dan nyaman untuk semua tamu. Pastikan bahwa area pesta terang, akses mudah, dan ada area duduk yang cukup.
Dengan menggabungkan elemen-elemen ini, Anda dapat menciptakan pesta ulang tahun yang meriah dan tak terlupakan. Pastikan untuk menyesuaikan panduan ini dengan selera dan keinginan si ulang tahun untuk menciptakan pengalaman yang penuh kegembiraan.
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talesfromthebacklog · 11 months ago
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Tales From The Backlog: The Indigo Disk DLC
8/10 (Though if glitches bug you I’d wait on this DLC)
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I’ve largely been playing DLC on games I’ve already played this month. Does DLC count as a backlog item? I think so.
Indigo Disk is part two of the hidden treasure of Area Zero story. However. The most important part of this DLC is that ME AND MY PRECIOUS BABY BOY FINALLY MATCH. LOOK AT MY SON. We’re twinsies. And I mean that unironically.
His name is Endymion. I named him after Sailor Moon. I bred him myself and his stats are immaculate. He’s my special boy.
Oh? The DLC? Like the gameplay part?
Without getting into spoilers (The story is a continuation of the story of Kitakami.) the gameplay is largely more of what we’ve already gotten. Along with a few new features like synchronization (Basically you get to explore as your Pokemon. Which is AMAZING.)
I have mixed feelings about the story. It’s… okay. Some of it feels like an after thought and tacked on. Carmine is back though. She’s my friend. I like her.
Indigo Disk does have a lot of elements I love though. Harder battles, more Pokemon, lots of double battles, new character customization options, a new elite four that was actually somewhat tough, etc.
I love the terrarium and how you can expand it by getting special points to spend. The separate regions are cool. The terrarium of Blueberry Academy is underwater. I mention this because I find it boring that they put an LCD screen “sky” instead of the ocean as the sky box. The game doesn’t need another excuse to lag but boy howdy is that lame as hell.
I adore Pokemon Violet. I think it is an amazing game that has been hindered by a game company rushing it. It’s the best Pokemon I’ve played ever. But it is not above criticism.
Indigo Disk is a symptom of a larger problem. Like the rest of Scarlet and Violet it should come as no surprise that this update is… janky. Pop in, glitches, more of the usual. A lot of it is ignorable to me but it still comes across as lower quality than a project this big should’ve been.
I have already 100%ed both the main game and teal mask, and I’m disappointed to say I have yet to complete Indigo Disk due to bugs. Such as legendaries having shit stats upon battling. While I don’t battle competitively I do still care about my Pokemon having quality stats. I’d go over more of the glitches but it’s the same complaints has had since launch.
I am sad not all Pokemon are available for the game. Galarian Ponyta and Paras are some of my favorite Pokemon. That’s not necessarily the game’s fault. I’m of the opinion that Pokemon shouldn’t have to have their entire catalog for every single game. I think making people mix it up makes things interesting. It does not change my disappointment however. Ha!
Mechanically it’s a great piece of DLC. There’s tons to explore and do. But once again the game holds itself back from being something truly special. I hope Pokemon continues the open world route (Which I think they will if you look at Scarlet and Violet’s sales numbers) and take some more time to let their material cook.
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writteninscarlet · 1 year ago
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little multi-para starter call ;; @womenofx
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“Actually, I think this round goes TO ME.”
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With a flick of her wrist, the last of the creatures was thrown across the ground. It slammed heavily into a wall, causing a few cracks, before it slumped to the ground. Perhaps there was a tremor running through it before it stilled — and then it vanished. Apart from a slightly sulphuric smell that was left hanging in the air, one would perhaps never have been able to tell that the demonic entity had even been around.
Which was how Wanda wanted it.
She glanced behind her, eyes scanning for and quickly finding her sister. That shock of beautiful, green hair stood out far more than her own auburn locks. It wasn’t often that they got to team up ‘properly’ with one another, but certainly when they did they were a true force to be reckoned with. Wanda doubted many would be stupid enough to go against the daughters of Magneto knowingly, but their time together was often last-minute and spurred by a crisis. This time a little Halloween style adventure that had cropped up whilst Lorna had been visiting to look over a few mystical rocks she had been gifted after her last Last Door job.
“You alright?” she called out, though her sister was looking healthy and capable. Maybe a little dusty and worn, but Wanda probably looked the same. The witch could fairly easily clean them up and maybe refresh them with a spell, but she didn’t yet want to waste energy doing something that would be NICE but not NECESSARY.
She dusted herself off as she walked towards Lorna, smile on her face. “You looked rather F I E R C E today, dear sister. Something on your mind that you were venting, perhaps?” Though there was some element of teasing in her voice, Wanda was more than happy to listen to whatever her sister wanted to say. She really had been fighting almost feverishly, not holding back. There wasn’t an issue, as such, with that - they had been fighting spirits with enough energy to assume a physical form. Such creatures needed to be dealt with harshly and swiftly to stop them evolving further. Such things weren’t unusual at Halloween. Wanda didn’t entirely believe every myth about All Hallows Eve being the time of the thinnest veil between this world and others, but she rather thought that people’s BELIEF in the supernatural increased at this time of year and caused more paranormal events.
And it seemed this fight was not yet over.
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Her eyes narrowed, glancing from her sister and looking around. “I think there may be one left. Potentially two. We need to track those down quickly before they hit a populated area of the city rather than this industrial estate.”
Something just wasn’t right… the energy was the same as those creatures but something else seemed woven through it. Perhaps they had already evolved, maybe combined together? She looked around, trying to work out where to go. Her brow furrowed, looking around. Trying to FEEL out the creature or creatures.
“It feels BIG, Lorna. I have a bad feeling about this. And— no. No. No Star Wars jokes,” she said, hand held up. Eyes narrowing, she zoned in on a hopefully abandoned warehouse up ahead. “I think in there. I’m not 100%. But it’s worth checking out. In fact—“ She stepped closer, she’s now widening in surprise. “The energy is growing. There’s MORE of them.” Perhaps there was a program in there, some mechanism for them to come through. A glance at Lorna, a nod, before pushing off and rushing forwards through the air. Really, no time to lose. She hoped Lorna could keep up.
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