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#paper cut-out
heuffopla · 7 days
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Part 2 to this post is finally done! Renovating my old portfolio pieces is SO satisfying, would recommend 😎👌
(new version is the 1rst, more purpley one)
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mudwerks · 11 months
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(via Dreams of Space - Books and Ephemera: Cosmodrome (1987))
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rawrbees · 2 years
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pigeon (description in alt text)
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docgold13 · 5 months
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Heroes & Villains The DC Animated Universe - Paper Cut-Out Portraits and Profiles
Inque
Not much is known of the origins of the shapeshifting mercenary and saboteur known as Inque.  How she came to possess her metahuman abilities remains unknown.  Her form is composed of a dark, ink-like substance that is entirely malleable.  This allowed her to alter her shape at will, forms her limbs into sharpened weapons, slip easily through cracks and slide across surfaces at great speeds.  Her one vulnerability appeared to be water, which caused her to become defuse and lose her ability to maintain structural integrity.  Although water was not lethal for Inque and she has been able to re-manifest her form once dried.
Inque was hired by Derrick Powers during a time in which Wayne/Powers was competing with Foxteca over a highly lucrative governmental contract.  Powers tasked Inque with sabotaging Foxteca facilities so to ensure his company landed the contract.  Bruce Wayne investigated the matter and assigned Batman (Terry McGinnis) to stand guard over the additional Foxteca plants in the case that the saboteur were to strike again.  This indeed occurred yet Batman was unprepared for an altercation with someone as formidable as Inque and she easily evaded capture in their initial altercation.   
Learning that Batman was once more meddling in his affairs, Derrick Powers tasked Inque with assassinating him and any accomplice he might be working with.  Sneaking into the Batmobile, Inque accompanied Batman back to the Batcave before attacking him.  Transforming into a torrent of ink, she nearly succeeded in suffocating Batman but was stopped by Bruce Wayne (who used an old Gray Ghost costume to hide his identity).  Bruce ultimately utilized Mr. Freeze’s freeze gun to incapacitate Inque whereupon she was delivered to the authorities.  Without the services of his saboteur, Powers lost out on the contract to Foxteca.  
Inque would return on subsequent occasions to battle Batman.  Some time thereafter, the mutagenic substance that bestowed Inque her abilities began to break down making it difficult to maintain a physical form.  She turned to her estranged daughter, Deanna Clay, for aid.  She had Deanna steal a mutagenic compound from Gotham Genetics that could stabilize her condition.  Deanna went through with this, but cut the compound with a solvent as part of a plan to kill her mother and pilfer her savings.  Inque discovered her daughter’s betrayal too late. Starting to dissolve, she attacked Deanna yet Batman arrived in time to save her. Together they watched Inque seemingly melt into nothingness. 
Actress Shannon Kenny provided the voice for the villain with Inque first appearing in the third episode of the first season of Batman Beyond, ‘Black Out.’ 
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potatoeofwisdom · 8 months
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Donatello for your thoughts
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wombywoo · 3 months
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anatomy 🩻
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canon-gabriel-quotes · 2 months
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Transcript:
Please... I'll do whatever it takes.
Just please print this fucking document.
My driver's license is about to expire, and if I don't bring this down to the fucking DMV they're going to suspend it.
I'm not going to get very many more chances so please, I beg of you, just print the fucking PDF.
Audio source
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They won't give me the bookmarks, so i'll do it myself
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zhalfirin · 2 months
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Clamshell box for my binding of Dr. Jekyll and Mr. Hyde
Materials used
boxes - grey board (1,5mm and 1mm) case - grey board (1,5mm, cardboard, 2,4mm) covering material - iris bookcloth (commercial) decorative paper - handmade paste paper
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kizzer55555 · 4 months
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Ultimate Escape Room
Sam, Danny, and Tucker are bored. Nothing seems to be a challenge anymore. Summer vacation is coming up but they can’t agree on anything . Themepark? What’s a better roller coaster than Jack driving? Scary movie? I’m sorry, nothing beats Fright Knight’s nightmare realm. Bungie jumping? Danny can fly. Then Tucker, who’s been typing on his computer, asks “what about an escape room?”. The others are about to shut the idea down because seriously? Easy. But Tucker just grins and shows them his computer screen.
“Ever heard of Arkham?”
Danny and Sam lean over to read the description and all three turn to each other and grin. 
Now, what’s the fastest way to get into Arkham?
So the chaos trio do ✨something✨ that gets them locked up in Arkham and then try to escape and they keep. You know, normal stuff for Arkham inmates. Except this trio? Keep. Getting. Out. Of. Their. Cells. So they are just passing by locked up rogues and waving at them as an army of prison guards chase after them. Sure they could get out the easy way (Aka powers) but no, this is a challenge so they have the normal rules of an escape room. Aka, you can’t break anything and an extra rule where if a guard catches you, then you can’t fight back (also, no one can get hurt). (They make fake identities and everything). So they need to go through the whole process. Figure out how to unlock cuffs. Could be learning to pick a lock with a spoon/stick/long nails. Then find the keys. Possibly having to crawl through vents to get in the warden’s office. Or making deals with prison inmates. Like, I’ll get this for you if you give me that (however they extract a promise that the rogue can’t kill anyone with whatever they help them with.) So they are in prison literally doing errands like find freeze’s weapons in exchange for him telling them the passcode to the gate or something. Or getting Waylon some meat from the cafeteria and he’ll break the lock on this movable vault that has materials to make smoke bombs they can use to distract the front guards. 
These kids are just going wild and it gets to the point where Arkham has to call the bats (like no Waylon, we won’t escape with you, we have to do it without breaking any walls!) So literally the only reason they are not escaping is because they want to do it ‘right’. But they are also aiding other rogues in their escape (at least certain ones. They aren’t helping joker no matter what he offers)
It’s driving the bats mad. They have vigilantes stationed in each hall, in multiple monitor rooms.
They aren’t even using anything clever to block the cameras. They’re using mirrors. Mirrors! Where did they even get so many handheld mirrors! 
They are running circles around the bats. The escaped rogues literally aren’t doing anything yet because they want to see how the three hellions will escape the entire bat clan. They have bets going. So there is a temporary truce.
Just imagine the conversations/interrogations the bats will have with trio, trying to figure out their master plan - because surely there's something more going on than three chaos young adults playing a game, right?
They trio each have a different story. And they are so passionate/convincing actors that no one knows which story is real. At least one of them told a sob story with legitimate tears.
Danny: (all mysterious) You shall never know our master plan….until it is too late. And just casually dropping hints that there is something greater or that the bats are playing right into their hands. Even using ridiculous scenarios like yesss the ketchup explosion in the cafeteria….We are one step further….Mwa ha ha! (Rubs his hands together)
Sam: (absolutely distraught with literal tears running down her face and ruining her mascara.) There is a terrible organization holding their parents hostage. They had been framed and forced to be in Arkham. If they don’t do exactly as they are told, their loved ones are in danger! Should we stay? Should we escape and help them!? No one will believe us and what if we make things worse? We don’t know what to do!
Tucker: (takes a long slurp of a smoothie. Where he got one? No one knows). Yeah we were bored and had nothing better to do than mess with you guys. (Sluuuuurp).
The bats are trying to figure it out. Is the black haired guy telling the truth and the other two are just manipulating them? Is it the girl and the others are only following the plot of the organization? IS THE BARET KID RIGHT AND THEY’RE JUST MESSING WITH US!? WHICH STORY IS IT!?
Under normal circumstances, Sam wouldn’t give a sob story because It’s not really her vibe. But Sam has the opportunity to pull one over on a bat. Do you honestly think she won’t take a chance to mess with them? Also, Dick is the one who is interrogating Sam.
He’s crying too by the end of the story.
Poor guy, Sam will play his heart like a fiddle. 
Also, their fake identities are Jordan for Danny. Mortica for Sam (or Macey for short) and Phineas for Tucker. The fact that they are using fake identities is the only thing they all agree on in the interview. But the bats find nothing on them and the identities are so realistic they wonder if they are even fake at all. If the three are faking fake IDs to throw them off their tail from looking deeper. Apparently their ‘parents’ having a missing persons report.
Damian is interrogating Danny. It’s just so easy to rile him up and get under his skin. It’s absolute drama in that interrogation room. 
Danny: ah yessss. Master plan.
Damian: you shall never succeed! Justice shall prevail evil scum!
And Duke is interrogating Tucker. He just…has no idea how to respond to this. He wasn’t trained for this response. Hostile, yes. Mysterious, yes. Scared, yes. Civilian, yes. Even Flirtatious! YES! But not…this. What does he do? should he take out his note cards?
Also, I’m adding a mix of home alone elements to this. They have to get past the bats somehow and it can’t be lethal. Poor Jason and Steph who are patrolling the halls fall victim to most of this.
At one point, both of them are tied up together and hanging from the ceiling. While the trio just casually walk by under them. 
It’s dental floss. Really strong dental floss.
Then the bats start taking sides. 
Jason? once he hears Sam's story, he's immediately willing to help her. He and Dick are searching for that missing person's report almost religiously.
Tim believes Danny's story. part of it is because it makes the most sense, and the other part is that he's slightly biased from becoming an evil megalomaniac in every timeline he's seen so he's subconsciously trying to stop that from happening here.
Cass believes Tucker because come on, it's Cass.
Steph is siding with Tim because her father was cluemaster so same reasons.
Bruce is trying to fact check all of them and is failing desperately.
Sam added some ‘clues’ in her interrogation and basically threw the GIW under the bus as the organization. So the bats do find a shady organization but so far no missing persons so the other bats still don’t know if what Sam is saying is true or not while Dick takes this as absolute proof and Jason feels like it doesn’t matter if she’s telling the truth at this point. It’s a corrupt organization. So he’ll still blow it up.
I think in this AU, the GIW isn’t a threat and more of an annoyance so Sam just plays them up as even worse. Like, she doesn’t say anything untrue just makes it sound worse out of context. Oh yeah, they opened fire on this random kid. (Gregory when they thought he was phantom) Oh yes, they have destroyed Danny’s house at one point. (The prank war with Vlad) Yes, the have an unhealthy obsession with dissecting people. (Even though they are too incompetent to actually catch anyone).
So again, they don’t know if Sam is telling the truth of the organization or they just used this random organization to draw their attention away from the three’s plans (as Danny implied). Possibly an enemy organization or a competitor.
I know everyone makes the GIW a big threat but I decided to change it up. They aren’t a threat but still get obliterated by a pissed off Red Hood and Nightwing.
And that’s  another reason why Sam gives the sob story. Danny and Tucker are great but they wouldn’t actually sick a crime lord on the GIW. Sam? Absolutely would. She does not care what happens to them. They tore up her garden one time with a stray shot. She wants revenge. And sure, she didn’t actually know what would happen to them after the bats find out but she still doesn’t care.
And through all of this, the rogues are sitting back and eating popcorn while Joker screams bloody murder from his cell. 
#Dpxdc#dcxdp#Kizzer55555 ideas#Sam Danny and Tucker are chaos gremlins. Correction. BORED chaos gremlins. The most frightening of all.#The GIW are not a threat but Sam still decides to mess with them.#Danny is having too much fun messing with Damian. He wants to see how far he can push the baby bat.#At one point he even sets up a scavenger hunt with ‘clues’ that makes Robin run all around Arkham convinced Danny had placed some kind of#Hidden weapon there. It was a whoopy cushion.#Poor Dick is getting played. He’s trying very hard to calm Damian down because that poor Jordan kid is just trying his best!#He has no Choice!#Jordan is now Damian’s life long nemesis.#Duke and Tucker sitting in a room. Slurping slushees…..awkward silence.#They can hear screams of rage from one room and hysterical sobbing in the other. ‘Phineas’ looks at Signal. “Sup”#The trio home alone the entire prison. Then cut the lights. Everyone is convinced they escaped again and start running around and getting#Caught in traps. Meanwhile. Sam and Tucker just broke into Danny’s cell to play Uno. It was game night! They don’t break out on game night!#By morning the entire prison is filled with shaving cream. Glitter bombs. All of the guards are caught in toilet paper like mummies or#Stuck in the vents. Steph and Tim are somehow caught in a life size Chinese finger trap made of pillowcases. Jason is knocked out by the#Ketchup bombs (curtesy of a favor from condiment king). The monitor room looks like an egg apocalypse. Damian is screaming from where#He got trapped in an empty cell. There is an ominous pole in the courtyard with a decapitated teddy bear head impaled on top.#And batman’s suit has been dyed pink.#Technically the trio COULD walk out of here at this point. But they were having game night! They weren’t even trying this time!#It doesn’t count unless they are trying! So they walked back into their cells and close it on themselves. Danny’s cell is right across from#The still locked up Robin who is glaring MURDER at him.#‘Jordan’ winks.
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narwhalsarefalling · 8 months
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todays herbarium story: new fucking way of dating things to confuse future archivists. someone wrote 66-1-3 as the date on a specimen. obviously i assumed 66 was the year and either the day was January 3rd or March 1st. put “1966” for the year in the file, marked as needing confirmation.
anyway one of the historical archivists went back and used the guys name to figure out about what month he confirmed it? and it was fucking 1866. the guy who cataloged it died in 1920.
i inadvertently handled a specimen thats older literally everyone i know and love and my only thought was mild irritation because it was dated weird.
we still dont know if it was found in January or March.
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heuffopla · 3 months
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Canon sapphic couples series n°4 : Lumity !
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sillycosmicrabbit · 7 months
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Oh Eddie...
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moonshine-nightlight · 3 months
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Courtship Confusion: Part One
You’ve been working with your siren partner for a couple years now. A consummate flirt, you’d initially been put off by his whole charming deal, somehow he's become your best friend. You’ve been wanting to see if he’s still interested in dating, but unfortunately he’s not picking up your hints. A pair of visiting cubi remind you of the cultural differences that come with interspecies dating. Maybe you’ve both been misunderstanding each other. Maybe it’s time you set the record straight.
Modern Fantasy, friends to lovers, siren/harpy, male monster x reader, Part 1 of 8
Ao3: Courtship Confusion Chapter 1
Part One
“Start blocking the exits, people. They’re making a run for it. Team Lure, you’re up,” the static-y voice says from your radio.
“Confirmed. Lure moving into position,” you answer for yourself and your partner before clipping the walkie talkie back onto your belt. You glance over to your partner who, per usual, looks far too unconcerned and cheerful for the mission of stopping a crew of smugglers. “Where do you want to set up?”
Morgan grins at you, sharp white teeth flashing even in this dim warehouse. “You know where.”
You stifle a grin of your own, knowing one of you needs to remain professional, and roll your eyes instead. “Wherever you can be the center of attention, right.”
He preens as he fluffs out his feathers. You only asked once how exactly his wings can go from resting comfortably and unobtrusively on his back, hardly seeming to take up any space at all, to a full wingspan that was enough to carry him. The highly technical arcane answer he’d given had been enough to serve as a reminder that, despite his carefree attitude, he was a fully licensed arcanist and make sure you never asked again. You’re the investigator and rules side of your inspector partnership—Morgan was the technical and social side. You liked it that way.
A career as an investigator of potentially illegal arcane workings isn’t nearly as glamorous or exciting as most people think it is. Most of the time it was just about handing out fines to people dabbling in things they shouldn’t and accidentally flooding their apartments or conjuring too many hamsters. But, sometimes, like today, you end up having to bust an illegal coven.
When containment spells failed and the criminals scattered, it’s your job to pull them all back. Well, mainly Morgan’s job.
From his high quality suit to his expertly applied eyeliner, he didn’t look the least bit like an inspector. Even the other department arcanists didn’t have his flare. Lively and cheerful where most were bored and weary, he breathed life wherever he went. And he loved to show off.
As you enter the large open area of the warehouse, you quickly begin setting up the broadcasting equipment—probably not needed, but protocol—while Morgan picks his spot. Within a few seconds, your carefully managed set up, ready to unfold for fieldwork in record time, is ready to go. You’re long practiced after being partnered these last couple of years.
Looking up, you find Morgan spreading his gorgeous black and white wings to alight on a stack of old pallets the cult left in this warehouse they’d been using as their base putting him several feet above everyone else.
“Careful!” you call despite knowing it's a lost cause.
Morgan flicks his wings in a careless, shrug-like gesture. “Worrywart,” he teases. You only have to give him a look to remind him of the incident with the ice for him to pout, the dark red of his lipstick making the expression obvious even with the height and distance. “That was one time! Are you set up?”
His voice is easily audible, as always, but you have to raise yours to reply, “Yeah, ready to go.”
He looks at you expectantly.
You put your hands on your hips to communicate ‘really? Do we need to do this every time?’ and he grins in response.
“Let the show begin!” you grudgingly prompt.
He’s no longer a performer by profession, but you can’t deny that's who he is in his heart. It’s hard to begrudge him the little bow he gives. Not when his eyes glitter with simple glee as he does so. “Thank you, darling.” Morgan clears his throat and closes his eyes, thankfully keeping him from noticing the effect the endearment had on you. Regrettably, the effect of him calling you “darling” to you has only gotten stronger with time.
Before you can dwell on it, Morgan makes a sort of clicking noise in the back of his throat. He’s tried to explain to you once why all of his songs started that way, but you’ve never truly understood. Not that it really matters because it’s always followed by him opening his mouth to sing.
A beautiful wordless melody begins to flow from him.
Haunting and alluring on its own, you know his siren song must be far more potent to the criminals he’s purposely luring back here. Every member of the team was introduced to Morgan before the operation began, so Morgan was able to exempt them. His control is impeccable, but they’re still liable to get distracted. Nothing magical about that. It’s hard not to when a master like Morgan sings.
Morgan primarily sings in the siren’s language when he performs spells such as this one. He says that for spellwork there’s simply more nuance and specificity in Soprety than in any other language when it comes to the subject of things such as lures, madness, lullaby and so on.
Despite knowing very little of the language, you still understand the message the song is trying to convey: where are you going? Come back, join me, this is where true happiness lies. Such is the power of a siren’s song. It’s hard to articulate the difference between the magical pull of a compulsion and the mere auditory pull of Morgan’s smooth voice. He’s never truly tried to compel you, but each time you hear him you have to put effort into focusing, into not simply basking in his voice. That’s only gotten worse the longer you’ve known him too, the more times you’ve heard him.
You don’t think it's that his singing is better, it’s only that it had seemed in the beginning, despite it’s obvious beauty even that first time, somewhat generic. Artificially or distantly beautiful. Now, his voice is so clearly entwined with who Morgan is, you can’t fathom how you thought it generic initially. His coaxing nature, always ready to persuade you to follow his lead, is woven through the words he sings as clearly as it is when he tries to convince you to take a coffee break. His promise of something better, something more fun and entertaining, if you only would listen. Of course, in this case, the outcome will only be entertaining for him. His seductive way of complimenting those he wants so that they will make the best choice by choosing him.
The music he makes is all very compelling is the point. You huff and focus back on the messages from the team—text since they’ve all got ear plugs in and don’t want to interfere with Morgan’s spell.  You don’t need the plugs, as his partner he can exempt you easily and you’ve practice functioning while he sings. Besides it's always good to have someone who can hear him in case he does need help. You check again to confirm how many you are nabbing. Seven, natural for a coven, even a criminal one. That means the rest of the operation didn’t manage to catch a single member.
Usually illegal covens are more subtle, caught due to smaller disturbances or the wrong people stumbling upon them on the wrong night. This crew has been smuggling truly nasty ingredients for dark magical spells, bewitching or killing anyone who tried to interfere. They’d been making a big enough splash despite their travels and have caught major heat by now.
The National Investigatory Agency has been tracking them. They followed the trail of memory loss and death they left in their wake. That’s not even mentioning the longer term problems that would impact a community after they’d traded their illegal and dangerous wares—increases in love potions, poisoning, and general curses. You’d managed to catch a break locally. Someone had lost their nerve about this year’s shipment in your city and your department was coordinating with the NIA for this capture. Well, at least your team was—truthfully most of the local office was just providing backup.
Morgan, as always, had a habit of disrupting the usual with just his presence. His skills had been enough to catch the head NIA officer’s attention and your captain had vouched for your effectiveness. As such, while NIA coordinated a wide-spread tracking net, your team would try to simply pull them back. It was a common enough play you two ran and this was no different.
There was some worry a witch might have protection, but most aren’t prepared for a siren song, not given how rare sirens are and especially inland. Besides, you’d unclicked the safety on your tranquilizer gun, that’s why you were here to watch Morgan’s back. He’d be pissed if you let someone interrupt his song.
Movement on your left draws your attention. A woman stumbles out from between to shipping crates, her expression muddled but searching, urgent. You check for the signs she’s ensnared as she walks closer. You’re only supposed to handle the ones who weren’t, so you let her approach once you���re convinced. When she spots Morgan, high on his perch and singing his heart out, a look of joy and greed takes over. She hurries towards him.
You wait a second before nudging a fellow officer with your boot. A transfer from another precinct, he’s not been involved in one of these operations before. He shakes himself, tearing his eyes away from Morgan to look at you. You jerk your head at the coven member and he blushes. Hastily pulling out his handcuffs, the orc goes to secure her while you train your tranq gun on the man darting out from a different doorway. This time an NIA member snags him before he can press up against the base crate Morgan’s on, for which you’re grateful.
Technically, Morgan should have crafted his spell so that the listeners won’t be too desperate to get to him, despite how he was enticing them. People will still react differently than each other so there’s no guarantee when trying to pull in a group like this. Morgan said that the more people, the less control he had over anything more than the base aim of the spell. A lullaby could put ten people to sleep, but they would likely all end up sleeping for different amounts, whereas if it was just one or two, he could control how long they slept for.
Similar thing here. He can pull them in and do his best to keep them calm, but there’s more margin for error. And Morgan’s one of the best there is. Arcane workings are always more complicated and nuanced than most people assume. If they weren’t, you’d be out of a job making sure any mistakes or malicious workings didn’t hurt anyone.
There’s a text that the NIA agents caught a pair on their own, meaning three more to go. It’s not long for them to join the others. The officers who are familiar with these types of stings are efficient, cuffing the ensnared with practiced ease.
You wait for the confirmation, all using sign language to confirm the criminals are secured. That’s your cue to whistle, two fingers in your mouth and loud enough to cut through Morgan’s song—you’ve had to practice. The whistle lets Morgan know you had them all and he flips his hand to show he’s heard. He’d never just cut off the song—for specific arcane reasons, but also because he considers it poor etiquette from a musician’s perspective. He carefully and artfully wraps up and slows down, gentling the song until it fades out.
You can’t help but feel as enraptured as the criminals are, although you try to hide it. It's too hard not to when you’re in love with him.
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docgold13 · 9 months
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Profiles in Villainy
Dr. Doofenshmirtz
Doctor Heinz Doofenshmirtz (better known as Dr. Doofenshmirtz, or simply Doofenshmirtz) is an evil scientist hailing from the country of Drusselstein. He is the head of Doofenshmirtz Evil Incorporated, and he tends not to be evil in the traditional sense, but rather overly dramatic, eccentric and generally clueless. His usual lair is an office building that he apparently owns, though he's worked from other locations when necessary for his plans.
Doofenshmirtz attempts to wreak generally "evil" havoc and assert his rule across the entire Tri-State Area. Despite true dedication to this mission, nearly all of his schemes have been thwarted by his nemesis Perry the Platypus. Doofenshmirtz has become so accustomed to this dynamic that he tends to feel empty or even upset on those few occasions where Perry does not stand in his way.
The cad is voiced by Dan Povenmire and first appeared in the debut episode of Phineas and Ferb, airing on August 17th, 2007. 
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ryanseslow · 5 months
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How to Create Paper Cut-Out Reliefs: Tips and Techniques for Beginners
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Back again with another lil' series of 2D wall relief paper cut-out forms. Both of the pieces below follow the same process and technique. Im really happy with the process and outcomes. Im working on animating them as we speak. I'll add them to this post later. My paintings inspire my drawings, and my drawings are inspired by those same forms found in my paintings. It makes sense that every so often I want to make those forms "pop out" and off the surface of a flat plane. Alas, it all starts with a quick sketch. See below, just a series of light loose free flowing lines take the lead, forward ->
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Here we have a dude posing for a profile style portrait. Most likely, this is inspired by the NYC B-Boys from the years 1983 - 87ish. Either way, it's nostalgia for me. Once the sketch feels good, I'll break out the paper and x-acto knife. I keep telling myself that one day Ill work with another material other than paper for these works, perhaps wood or metal.. It will happen, I can foresee it for sure, hang in there. Im using a white bristol paper for the cut outs, I believe it is the vellum type and not the glossy, but either or will work just fine. I love to cut paper and the whole medium of paper art in general.
Paper cut-outs, also known as paper cutting or Kirigami, is a traditional art form that involves cutting shapes and designs out of paper. The history of paper cutting can be traced back to ancient China and Japan, where it was practiced as a folk art. The Chinese and Japanese would create intricate designs, often featuring animals, plants, and mythical creatures, and use them as decorations for festivals and special occasions. I always loved it and have felt inspired by these pieces.
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Using the sketch above, I apply the "map" of the shapes and forms that I see. Sometimes I redraw those forms on the paper that I will cut out, and sometimes I just "draw" with the x-acto knife to recreate the forms. Sometimes, it's a combination of both of those techniques. There is also a series of "out-take / byproduct" cut outs that do not make the final piece, those can be saved and used for the next piece, obviously!
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I layer the forms on top of each other to compose the arrangement as a whole, its fun to watch it all come together, in the next phase, you will need some kind of durable tape or you can make little paper forms that can be pasted to both sides of the forms as they stack, this will create the gauge and depth of the piece once it is placed onto the wall.
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This is the final composition above, I love it! I used a roll of duct tape to make small cylinder forms that connect the pieces together, the piece as a whole comes "off of the surface of the wall" by about 1.5 - 2" inches - you can play with this a bit but keep in mind, the tape makes the piece heavier and it will want to comply with gravity :)
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I hung the piece (also temporarily adhered via the same duct tape) for the photoshoot and to also get a good look at how it will function on the wall. I have an old painted fire place in my studio that is a great surface for hanging things, I love the contrast of textures between the bricks and the paper, as you know, the shadows will be super cool to see too.
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Once I had the whole piece constructed I took a few pictures of it. I immediately wanted a clean vector line drawing of the whole character. I brought the photo into adobe Fresco and used a vector brush to draw this lovely variation. This is how my brain works, I switch paths because I know they are really pipelines to the "next thing" that I will push this to, so forward we go.
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Then, it was light source and photo shoot time. Im not really happy with these picture as traditional "photographs" as I know I can do a much better job, but, as a series of "sketches" for a planned photo shoot, these will really help to make those plans a reality. I love neon colored lights. I have a bunch of them from various places and spaces that I found on the internet. Amazon has a great selection of flashlights with various colored light options. Get a few and play around with how the light can effect your work and the shadows that it creates. This is where the depth and gauge of your pieces play a role. The photos below are also a part of the same session, which all took place over a few days.
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Here is another variation with a different character.. What do you think? Shall I make more?
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