#osrs mobile
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I’ve come back to my favorite game, with a new character to have adventures with! I’m so excited
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Is Jagex selling the GP from the GE tax? The OSRS economy no one can explain
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Forgot to mention on here I'm doing a tbow rebuild!
Still hunting thermy pet too at like 4700kc no pet
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Everyday I log into OSRS morning and at night trying to accomplish the same thing. Get a Beaver pet at the Woodcutting Guild. At the time of posting I am almost halfway to 24 million exp. I understand other people struggle to 79 million exp plus to get one.
The grind continues.
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Þis spooky berry my main on RuneScape. Originally she was Ark Angel399 which was þe name I gave her when I was 12 years old. I am really quite bad at the game because I never play more þan monð or two half-heartedly. But I love her :( . She doesn’t have a lot of friends because I play so sporadically so if you play osrs please add her and say hi.
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august new rsps
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Apparently if you get the level going down a set of stairs you get scammed out of the level up popup and fireworks, but that's 97 Agility! Should have had it yesterday but it is what it is. Tbh, 97 to 98 is the level that has me most worried, 98-99 you feel invigorated cuz it's the last one but this one and 96-97 are just endurance tests it feels.
Also 3/6 on dark graceful! Need boots, gloves and hood still, should be able to snag one more dye today before I go home and focus on Miku.
Just 4 levels away now...
#OSRS#sep on mobile is bad even sticking to the easy first 3 floors#but I'm getting almost 50k xp/hr which isn't bad#and I'm so preoccupied with the shmoving and looting and Hallowed Mark count the time really flies by#nonetheless i am looking forward to doing rooftops at work and sep only when home#should finish dark graceful tomorrow night~
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I'm super excited because once I get my skills (idgaf about prayer) between 40-50, I'll get myself membership! I can't wait to spend all my time in Catherby, fishing.
Also, someone explain to me how slayer works, I want to get into that this time around
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No weapon Duke Sucellus kill - OSRS
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My newest river spottt 🧘♂️ this book is actually incredible. And everyone should check it out if they get the chance ✌️
#the propped up headphone case is where the mobile osrs goes :)#me#actually me#old spot was amazing too
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Kind of want to try RS3.
#ifrit: 'i underestimated beyonce'#osrs mobile's accessibility doing a lot of the work making me play it#like it nearly does play like an idle game
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Been playing a little bit of Guild Wars 2 with the girlfriend (husband joining us shortly as well).
To no one's surprise I am playing a necromancer.
I have a few thoughts about the game but also feel like I haven't seen that much of it yet despite already being level 50. Still haven't done any dungeons or anything.
You level up truly insanely fast in this for some reason. One time I even went from level 41 to 45 all in one single XP drop and I still don't even know what I did to get that.
Some positives:
1- You don't actually have that many buttons to press. In some other MMOs like this (FFXIV being the one I played most recently) you have a whole lot of cooldowns, three-part combos, mobility skills, and just stuff you're supposed to press in a specific order in order to contribute optimally. Here it's pretty simplified to just 10 buttons, half of which come from your equipped weapons and the rest having limited predefined roles.
Consequently, the buttons you do press end up feeling a lot more substantial and distinct. There isn't really an action I have seen so far that feels like strictly filler.
2- You get to make some choices about your character's backstory and motivation during character creation, and these choices seem to come up in quests as well. This is not entirely unusual in single-player RPGs but the other MMOs I have played tend to avoid that sort of thing entirely. Another rare thing is that some of the story quests also have some branching paths.
3- I really like that it's not a subscription-based game, and even seems to have a very solid free to play version. I still think the lack of a mount during that is rather evil but still way better than subscriptions.
4- You seem to have a decent amount of options for customizing your playstyle, with multiple talent lines to pursue, different weapon types giving you very different skills rather than just having different stats, and eventually also things like specializations.
This is especially nice relative to FFXIV's complete lack of anything remotely similar, with all characters of a class always having all of the abilities for said class (as long as they did their quests). According to a friend the logic there was that people would become toxic over other players having sub-optimal builds and mandating them to use only the most effective skills, which is 100% something that happens but this is still a trade-off I don't really like.
5- I like how a few of the zones are in active war, with NPC armies invading towns and attempting to capture them while players gather together to defend them.
6- My flesh golem turns into a fucked up zombie shark when I go underwater.
The negatives:
1- The game's presentation and world so far seem pretty much just "okay" in my opinion. It's not generic (haven't even seen an elf or anything yet), but it's also not particularly inspiring to me so far. Maybe when we get to see those elder dragons things are going to pick up? Zhaitan definitely looks like an awesome villain for a game to have but simply hasn't arrived yet.
2- Similarly, a lot of the zones are large enough and include so many different sub-zones that so far they haven't quite managed to have the most coherent central identity the way zones in games like WoW or OSRS do. This isn't all that bad but still affects the way I think about them. Maybe this also gets better once I get further away from the "green hills and forests"-type starting areas (although I feel like I have seen like three or four areas with that aesthetic already).
3- The materials gathering for crafting seems to be somewhat unbalanced. You level up so fast and get sent to new zones so quickly that you soon begin stockpiling crafting materials that you don't have the skill to use because the first tier of them seems to last all the way to maybe rank 75? It's as if the game used to have a slower pace that was more in line with that but now you just zoom past the stage where you're collecting tier 1 materials before you gather enough to move up to start using tier 2 materials.
That would also explain why I haven't crafted anything worth using so far. I'm getting significantly better stuff just from questing as I level.
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Everything sucks and the world is beautiful. I find joy in the quiet moments of moonlit darkness.
Introduction below
Hello friends. I'm Thejoysofdessert, or TJoD. You can also call me Sammy. I'm a 30-something disabled trans lesbian woman and feedist. I live with almost two dozen physical and mental disabilities that make my daily life very challenging and painful.
Much of what I write here are vents and rants. Often personal stories or the little joys I find in life, too. I try to exercise my noticing-warmth-and-cozy-feelings muscles and share them here.
Please feel free to send messages or asks. I've been around the block. Happy to share and talk about anything I'm qualified to talk about.
Please do not send me fundraisers or GoFundMes. I do not have the bandwidth for them.
My interests:
Magic: the gathering
Mtg commander/EDH
Ttrpgs, especially OSR
Tabletop game system design
Architecture
Forests and the natural world
Cemeteries
Any other places I can commune with nature
Mobility aids
Feedism and it's many aspects and intersectional communities
Off-grid living
Mental health and well-being
Cats :3
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No osrs mobile at work how will I survive
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