#osrs mobile
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honeysosrs · 14 days ago
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I had to google what "wack" meant.
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midnight-mischief27 · 2 months ago
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Participated in the last 2 days of leagues on OSRS
Super fun. (I let myself order the pin shown above because I participated)
Back on the osrs grind again. Trying to enjoy it while I still can after the horrid subscription change announcement. All that stuff they want to add is like almost meaningless!!! Like smh.
Anyway. Changed my character name to Midmisc (short for Miscellaneous Midnight)
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I adore this game i really hope that Jagex realizes the utter nonsense they are trying to make us pay for.
If changes go thu I might have to stop playing because I'm not paying like $30 a MONTH I think I saw
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bumbles-wolfe · 2 years ago
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I’ve come back to my favorite game, with a new character to have adventures with! I’m so excited
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lilratbags · 1 year ago
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Is Jagex selling the GP from the GE tax? The OSRS economy no one can explain
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juniper-salt · 2 years ago
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Forgot to mention on here I'm doing a tbow rebuild!
Still hunting thermy pet too at like 4700kc no pet
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raspberrykraken · 1 year ago
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Everyday I log into OSRS morning and at night trying to accomplish the same thing. Get a Beaver pet at the Woodcutting Guild. At the time of posting I am almost halfway to 24 million exp. I understand other people struggle to 79 million exp plus to get one.
The grind continues.
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ark-angel399 · 2 years ago
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Þis spooky berry my main on RuneScape. Originally she was Ark Angel399 which was þe name I gave her when I was 12 years old. I am really quite bad at the game because I never play more þan monð or two half-heartedly. But I love her :( . She doesn’t have a lot of friends because I play so sporadically so if you play osrs please add her and say hi.
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sandesusrs · 2 years ago
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august new rsps
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honeysosrs · 5 months ago
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bumbles-wolfe · 2 years ago
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I'm super excited because once I get my skills (idgaf about prayer) between 40-50, I'll get myself membership! I can't wait to spend all my time in Catherby, fishing.
Also, someone explain to me how slayer works, I want to get into that this time around
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lilratbags · 2 years ago
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No weapon Duke Sucellus kill - OSRS
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forlorn-plushie · 2 months ago
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Styles of Prep - Games that Care
Yet another of the lies that Wizards of the Coast has sold TTRPG players, which they've bought into wholeheartedly, is that there are different styles of preparation, and all are valid for every game (because both are valid for D&D, and D&D is right for every game, of course.)
I'm gonna go over a couple games I've run, and explain that actually they all care about the type and level of preparation the GM does.
Indie games are often honest and open about what they want. To take a high-prep example, I recently ran Eureka: Investigative Urban Fantasy. It is not subtle! In the narrator section, right after the introduction, it says "We cannot advise you strongly enough to use prewritten adventure modules". It's not just there - throughout the rules, there's an emphasis that the situation, the state of the world at the outset and thus at every time that follows, is known and rigid. Eureka is a mystery game - the who, what, how, why, and more are all set in stone. The narrator is forbidden to change the scenario on the fly.
Eureka is very forceful of this because the authors, writing a game for mystery investigations, are well aware that it's damn near impossible to make a coherent mystery up on the fly. I'm sure they've tried. I've tried. It's impossible. Something will contradict, and you won't notice until well after the players have reasoned from that contradictory information. It can be done, but not well, and the mental load on the GM is going to kill them.
It's not a genre thing - Eureka is a game about the act of solving mysteries, but so in Brindlewood Bay. I don't have experience with Brindlewood Bay myself, but I do know that the GM doensn't have a real mystery ahead of time - there's a move which is rolled to determine whether a theory is correct. Both are mystery games, but they approach them differently - and each makes a vastly different demand of the GM's preparations.
On the opposite end of the spectrum from Eureka, more in line with Brindlewood Bay in fact, is just about every Powered by the Apocalypse game. Apocalypse World is very clear about what to prepare, and it's more or less the opposite of Eureka: "Daydream some apocalyptic imagery, but DO NOT commit yourself to any storyline or particular characters."
The rules actually tell you to start on what would typically be 'prep' during the first session: "Work on your threat map and essential threats". It's more like note-taking, at that point, just placing the names of stuff that gets mentioned in the session. After that first session, and between each other, you do some real out-of-session work, solidifying the notes you made into Threats.
I won't go into it at length, but Dungeon World is much the same - though there's no 'map' for threats, as characters are expected to be far more mobile, the system of solidifying problems that were mentioned in-game into problems with some mechanically attached descriptors is much the same.
Now, on to the elephant-sized dragon in the room - Dungeons and Dragons. The game itself is, truthfully, quite honest about this. It's the marketing team and the community, having fallen for their propaganda, who pretend low-prep is a valid way to play Dungeons and Dragons.
The 2014 DMG, correctly, focuses on prepared play. It asks DMs to consider "Do you like to plan thoroughly in advance, or do you prefer improvising on the spot?", but everything in that book is either rules text or preparation guides. Mostly the latter.
D&D, as it has existed since 3rd edition, (this is what I have experience with - I can't speak to earlier editions, except to note that there are alot of modules in their time and in the OSR tradition) is a game that thrives on prep. Even if that prep is procedural - tables of encounters and wandering monsters for an area, for example - it's impossible to run the game from nothing, without a lot of background, and have it work.
Imagine not knowing D&D, at all - you pick it up, read the non-list rules (so skipping most of the classes, races, spells, feats, backgrounds, weapons, etc) in the PHB and DMG, and try to run a game entirely improv from the rules and vibes. You'd quickly end up scouring the monster manual for appropriate encounters - and the game, by the rules, demands appropriate encounters! There's a budget system! It's a game about killing monsters and does a lot of math to try and make sure it's challenging without killing player characters.
D&D, at least in the books, is pretty honest about what it wants from preparation. It wants a lot! The playerbase pretends otherwise, but they're wrong. I've yet to find another game that tries to lie like this. Eureka wants you to use modules. Apocalypse World wants you to wing it. I have yet to find any game that actually doesn't care.
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self-loving-vampire · 1 year ago
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Been playing a little bit of Guild Wars 2 with the girlfriend (husband joining us shortly as well).
To no one's surprise I am playing a necromancer.
I have a few thoughts about the game but also feel like I haven't seen that much of it yet despite already being level 50. Still haven't done any dungeons or anything.
You level up truly insanely fast in this for some reason. One time I even went from level 41 to 45 all in one single XP drop and I still don't even know what I did to get that.
Some positives:
1- You don't actually have that many buttons to press. In some other MMOs like this (FFXIV being the one I played most recently) you have a whole lot of cooldowns, three-part combos, mobility skills, and just stuff you're supposed to press in a specific order in order to contribute optimally. Here it's pretty simplified to just 10 buttons, half of which come from your equipped weapons and the rest having limited predefined roles.
Consequently, the buttons you do press end up feeling a lot more substantial and distinct. There isn't really an action I have seen so far that feels like strictly filler.
2- You get to make some choices about your character's backstory and motivation during character creation, and these choices seem to come up in quests as well. This is not entirely unusual in single-player RPGs but the other MMOs I have played tend to avoid that sort of thing entirely. Another rare thing is that some of the story quests also have some branching paths.
3- I really like that it's not a subscription-based game, and even seems to have a very solid free to play version. I still think the lack of a mount during that is rather evil but still way better than subscriptions.
4- You seem to have a decent amount of options for customizing your playstyle, with multiple talent lines to pursue, different weapon types giving you very different skills rather than just having different stats, and eventually also things like specializations.
This is especially nice relative to FFXIV's complete lack of anything remotely similar, with all characters of a class always having all of the abilities for said class (as long as they did their quests). According to a friend the logic there was that people would become toxic over other players having sub-optimal builds and mandating them to use only the most effective skills, which is 100% something that happens but this is still a trade-off I don't really like.
5- I like how a few of the zones are in active war, with NPC armies invading towns and attempting to capture them while players gather together to defend them.
6- My flesh golem turns into a fucked up zombie shark when I go underwater.
The negatives:
1- The game's presentation and world so far seem pretty much just "okay" in my opinion. It's not generic (haven't even seen an elf or anything yet), but it's also not particularly inspiring to me so far. Maybe when we get to see those elder dragons things are going to pick up? Zhaitan definitely looks like an awesome villain for a game to have but simply hasn't arrived yet.
2- Similarly, a lot of the zones are large enough and include so many different sub-zones that so far they haven't quite managed to have the most coherent central identity the way zones in games like WoW or OSRS do. This isn't all that bad but still affects the way I think about them. Maybe this also gets better once I get further away from the "green hills and forests"-type starting areas (although I feel like I have seen like three or four areas with that aesthetic already).
3- The materials gathering for crafting seems to be somewhat unbalanced. You level up so fast and get sent to new zones so quickly that you soon begin stockpiling crafting materials that you don't have the skill to use because the first tier of them seems to last all the way to maybe rank 75? It's as if the game used to have a slower pace that was more in line with that but now you just zoom past the stage where you're collecting tier 1 materials before you gather enough to move up to start using tier 2 materials.
That would also explain why I haven't crafted anything worth using so far. I'm getting significantly better stuff just from questing as I level.
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thekingdomofdong · 2 years ago
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No osrs mobile at work how will I survive
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honeysosrs · 14 days ago
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maximuswolf · 6 months ago
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I'm wanting a steamdeck and posted a trade for my gaming pc which got an offer i didn't expect
I'm wanting a steamdeck and posted a trade for my gaming pc which got an offer i didn't expect I've looked at some reddit posts but can't really decide, I don't think this is against the sub rules but will remove if necessary.I want a steamdeck OLED but this offer for a LegionGo came up and I want to vet it thoroughly. I bought a very nice desktop and want mobility if I'm not going to be on the desktop so graphic capabilities arent super critical. I'm mainly leaning toward SD OLED strictly because that's what I've been researching, im not partial to anything considering rumors of steamdeck 2 in 2025/2026How comparable is the steamdeck OLED vs the legionGo?I've seen some posts and it seems they are very comparable to eachother. I'm geared toward elden ring/dark souls games, OSRS, baldurs gate 3, etc. Like i said i don't "need" performance, if I want a graphically demanding game I'd just play my desktop. I'm more interested in access to my game library and mobility.Notable differences i know of:Steam OS vs Windows 11 (not sure if one's better than the other)Battery life - steamdeck seems to be betterGraphic performance - goes to legion goFan noise - hard to gauge, I'm probably going to be playing in medium graphics to preserve battery life regardless of the system i get but steamdeck is quieter?What are your thoughts? Is there a wrong choice here for what I'm looking for? Submitted October 20, 2024 at 01:03PM by MRWPlople https://ift.tt/H5bNWZh via /r/gaming
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