#orvana region
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trainer-aria · 1 year ago
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Pokemon King & Queen
Pokemon K&Q is a fangame set in Orvana, a region that consists of two islands - Ruvia and Valorik. You and your twin live on a ranch with your father while your mother is away being the champion of the region. As you traverse Orvana, you will find 'dungeons', pockets of reality in which a primary type thrives with complete shiny odds but you cannot use regular pokeballs in them due to the space-time disruptions, but these balls do not become available until you've beaten the first gym. The elite four and a connected city will be on the island you don't start on.
This region is somewhat open world, and the gym leaders will change their teams based on how many pokemon you have. There will be some locations blocked off because you don't have the right pokemon or don't have enough team members, and others like the elite four and the second island may be blocked off by badge count. Some areas will also be without access according to story progression, but these will mostly be tied to evil team actions.
(poll at the bottom)
Mechanics
Depending on if you choose the Queen or King version of the game, you will start on different islands with access to different pokemon. When you reach the second island, the pokemon the other 'version' has access to become available at extremely low chances to preserve 'version seperation' without the need to figure out how to implement trades but they are only available on the second island.
Speaking of trades, I am thinking about them happening when you move between islands instead, meaning they don't become available until you're halfway through the game, but they will have to be holding an item.
I have four primary mechanical additions.
First is pokemon with three types. I have a mechanic similar to tera but it doesn't replace a type it adds, and the legendaries will likely both have 3 types without any extra items, or have a 'powered down' form in the same manner as Zacian and Zamacenta. This is essentially a reskinned mega evolution combined with tera typing.
Second, I added 2 more types, partially just so the Elite Four (which focus on a single type) don't overlap with gyms but allow all types to be used. (I'm thinking about the champion using a random team typing but that one is still uncertain).
Cosmic
Strong: Fairy, Dark
Weak: Psychic, Dragon
Resist: Sound
Sound
Strong: Psychic, Fighting
Weak: Electric, Ground
Resist: Dragon
Third is my gyms being dual-typed. I have some already figured out but not all of them
Grass/Rock
Cosmic/Fairy
Psychic/Sound
Fighting/Ground
Electric/Water
The Elite Four will be 'weaker' types - Normal, Bug, Ice, and Poison
Fourth is shiny dungeons. Like the safari zone you can only use special pokeballs for the dungeons, but you can still fight the pokemon with increased experience gain. These dungeons are being created by the evil team trying to manipulate probability among other things to force the legendaries to show up.
Maps
These are the most recent images I have for the areas in the region.
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First is Valorik's Overgrove Town.
This lovely area is nestled between a forest and some mountains and is home to the Grass/Rock Gym leader Rosetta who's ace is a regional marowak.
The pond is home to many magikarp, but you might find a few menashell, rowdy water/fighting types.
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Second is Valorik's Fenn Ranch.
This has been covered before but I added more space to the pens and moved the berry farm. Each pen houses s different variety of animal.
Top left contains Miltank, Tauros, and the regional prevo of both, Kalva, a small blue cattle.
Top right contains Mareep and Wooloo, as well as a Stoutland to keep an eye on them and a Lillipup in training to be a herd dog.
Middle pen contains Ponyta, Rapidash, Mudbray, and Mudsdale.
Bottom Pen contains Torchic and the currently unnamed Turkey Pokemon - Which will likely be Normal/Fighting, Ground/Fighting, or Normal/Ground.
Poll Closed
(feel free to reblog and share with friends)
That's it for this update! See ya next time with a list of Pokemon gaining the Sound or Cosmic types!
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trainer-aria · 1 year ago
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Team Chess
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In a region themed around royalty, you need an evil team with a strong theme of their own.
Because of the White/Black dichotomy each color is assigned four types.
Steel, Fighting, Fairy, Ice
Poison, Dark, Ghost, Cosmic
Members
Pawns: The lowest rung of the team, they carry out most of the grunt work. They usually have a Fairy/Poison Podantia, the second stage of the normal/Poison Padant.
Rooks: They are the strategizers of the team, and will sometimes infiltrate unaffiliated locations as a means to secure the team's actions and keep them from being found out. They will have an Ice/Cosmic Golett or Golurk depending on where they're found.
Bishops: The scientists of the group. Will have a regional Fairy/Dark Pawniard when you first meet them. In Queen version they have a Cosmic/Dark Knightslash, or they will have a Fairy/Steel Bisharp in King version.
Knights: The admins of the group. Depending on the version you select, they will either have a Steel/Fighting Rapidash if you choose Queen or a Ghost/Dark Zebstrika if you choose King.
King and Queen: The leaders of the team. Queen will have a Sound/Fairy Operetta while King will have a Sound/Ghost Phantasm. Both evolve from Sound/Normal Trebletor dependent on gender.
Story
According to ancient texts, Merlithe and Nimunia were powerful pokemon, destined to choose a ruler whenever Orvana needed their aid. In many legends, this pair has been remarked as both being at odds with each other but also working together to ensure the region's future. These days, many consider such stories to merely be myths, due to the disappearance of Merlith and Nimunia centuries ago.
Team Chess, however, believes the pair still exist, hidden away as they wait for a champion. Both King and Queen consider themselves as rightful heirs, and thus there are those in the team who explicitly side with one or the other, an uneasy truce held in their search for the great beings.
Due to the fact that Merlith and Nimunia have not been found by any usual methods, Team Chess has begun focusing their efforts on dimensional pockets, forcing reality to tear further than it has in the past and playing god with probability. Eventually, Merlithe and Nimunia will be drawn to these pockets, awakened by their wavering stability and drawn in by the power keeping them open.
If you choose Pokemon Queen, King will break the truce upon capturing Merlith who appears first. From then, it is a race between you and Queen to find Nimunia, after which the two of you enter an uneasy truce of your own to battle King's forces. If you choose Pokemon King, the opposite will occur, and Merlith will be your legendary partner.
This is all for Team Chess, so tune in next time when I update my regional forms and fakemon!
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trainer-aria · 1 year ago
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This is running on Discord as well so I'll run one more poll due to a tie.
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trainer-aria · 1 year ago
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I'm struggling with a name for the father in my game - he hands out the starters so I want to give him more or less a professor name.
For those who don't know, the character options are as follows:
Maxwell - Nonbinary Quincy - Male Aria - Female
Their mother will either be called 'Eliza' or 'Alexandra'
Their father will either be 'Daniel', 'Jason', or 'Matthew'
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trainer-aria · 1 year ago
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trainer-aria · 1 year ago
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Updated Pokemon Types: Non-Regional Forms
Any pokemon listed in pink is legendary or legendary adjacent.
Any type listed in orange between brackets is an augmium type - an extra STAB damage mechanic that only works with a specific held item (
My next post will be about my evil team.
In case you haven't seen my other post or need a refresher, these are the two types I have added.
Sound
Strong: Psychic, Fighting
Weak: Electric, Ground
Resist: Dragon
Cosmic
Strong: Fairy, Dark
Weak: Psychic, Dragon
Resist: Sound
Sound
Sound
Whismur, Loudred, Exploud
Sound/Normal
Audino
Sound/Fighting
Meloetta - Pirouette
Sound/Flying
Chatot
Noibat, Noivern {Dragon}
Sound/Poison
Koffing, Weezing
Sound/Bug
Volbeat {Electric}
Kriketot, Kriketune
Sound/Steel
Bronzor
Bronzong {Psychic}
Sound/Water
Politoed
Wailmer, Wailord
Popilio, Brionne, Primarina {Fairy}
Sound/Grass
Bellossom
Ludicolo {Water}
Maractus
Grookey, Thwackey, Rillaboom
Sound/Psychic
Meloetta - Aria
Chingling
Chimecho
Sound/Dragon
Jangmo-o, Hakamo-o, Kommo-o {Fighting}
Sound/Fairy
Igglybuff, Jigglypuff, Wigglytuff
Cosmic
Cosmic
Elgyem, Beheeyem
Cosmic/Normal
Castform - all variants retain the ‘cosmic’ typing
Cosmic/Fighting
Gallade
Cosmic/Poison
Poipole, Naganadel {Dragon}
Cosmic/Ground
Groudon
Cosmic/Rock
Lunatone
Solrock
Minior {Flying}
Cosmic/Ghost
Hoopa - Confined {Psychic}
Lunala {Psychic}; Necrozma Dawn {Psychic}
Cosmic/Steel
Solgaleo {Psychic}; Necrozma Dusk {Psychic}
Cosmic/Water
Starmie {Psychic}
Golduck
Kyogre
Cosmic/Grass
Deerling, Sawsbuck
Cosmic/Psychic
Deoxys - all varients
Uxie, Mespirit, Azelf
Cresellia
Cosmog, Cosmoem; Necrozma
Mew
Unown
Abra, Kadabra, Alakazam
Cosmic/Dark
Darkrai
Hoopa - Unbound {Psychic}
Cosmic/Fairy
Cleffa, Clefairy, Clefablel
Ralts, Kirlia. Gardevoir
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trainer-aria · 1 year ago
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Closed Poll
Voidballs won!
Dungeons are locations of warped probability, in which shiny chances are 100% and extra experience is gained. Each type has a unique dungeon. However, due to the reality warping, regular pokeballs cannot be used, but the dungeon balls will be available after you beat at least 1 gym.
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trainer-aria · 1 year ago
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Some tiles created or edited for the game.
First up is Gaming Handhelds
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Next is building variants.
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trainer-aria · 1 year ago
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A list of Fakemon and Regional Forms (and a peak at the art for some lines)
Most of the Regional Variants who lose their original types will keep one of them as an Augmia type - extra STAB that only works when an Augmium of that type is held. Most divergent fakemon will have the alternate's differing type as their Augmia, but there will be exceptions, such as those who take on a typing from their prevo or those that share an Augmia type.
Note: This will be the only post of its kind, all regional mon and fakemon will be posted to here.
Completed Pokedex Only
Cubone & Marowak {Ghost}
Rock Cubone
Cubone could have a geode theme?
Grass/Rock Marowak
Orvanian Cubone are covered in fragile crystals, and wear their mother's skull as a homage and to protect themselves. Orvanian Marowak have been encased by the living stone of their mask, a process which slows them, causing vines and moss to cover their bodies.
Gargol → Gargeist {Dragon}
Rock/Flying Gargol
Rock/Ghost Gargeist
Gargoyle
No one is quite sure where gargol came from, only that it is quite protective of weaker pokemon. Gargeist takes a sneakier approach to protection, choosing to scare ill-intenders rather than fight directly.
Geodude → Graveler → Golem {Dark}
Rock/Fighting
Geodude is often mistaken for a large rock, but any who pick it up will be on the wrong end of its temper. Graveler is well-known for its habit of rolling around. It becomes angered when its path is blocked. Golem sheds its shell twice a year. Its temper makes it dangerous to gather this shell for soil enrichment.
Grass/Ghost
Pumpkyu → Pumpkit {Fire} → Pupkin {Fire}
Pumkyu is a lonely ghost, hiding under a pumpkin. Some trainers consider Hallow's Eve to be safer when many gather. Despite its aloof demeanor, Pumpkit cares deeply for its trainer, lighting the way with its jack-o'-lantern. Fiercely loyal and courageous, Pupkin protects its trainer with its life. Its flames burn brighter as it fights.
Shellder → Menashell {Water}
Ice/Water Shellder
Ice/Dark Menashell
Shellder is protected by an ice-covered shell, which it opens and closes rapidly to swim. Menashell has been entirely frozen over and covered in icy spikes. It can shoot these spikes when in battle.
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Sunkern → Sunflora {Dragon}
Grass Sunkern (non-regional)
Grass/Fire Sunflora
Sunkern manages to survive despite only drinking morning dew. It shakes its leaves when frightened. Sunflora are known to put their flames out often when drinking water due to a penchant for splashing.
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Taillow → Swellow {Ice} / Snollow {Grass}
Flying/Grass
Coconuts
Flying/Ice Snollow
Snowball/Hail
Taillow are often born in warmer areas, and make their way inland to prepare for winter. Due to this, their neck fluff often resembles tropical flowers. Swellow tend to migrate even more than Taillow, it will often carry tropical fruits during its journeys, though there are many who wonder how that is feasible. Snollow are Taillow who never migrated back to the warmth of their birthplaces, evolving to handle any harsh winters they might encounter.
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Shroomish → Breloom
Fairy/Grass
Shroomish are known to release a calming scent that could put others to sleep. For this reason, it is often found working alongside nurses. Breloom’s tail hearts have a restorative property and regrow quickly, allowing them to be used in medicine without harming the pokemon.
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Shuckle
Bug/Steel
Shuckle use their blade-like appendages to cut up berries before eating, and also as added defense when pulling their heads into their shells.
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Trebletor → Phantasm {Fairy} / Operetta {Ghost}
Sound/Normal Trebletor
Sound/Ghost Phantasm
Evolves if male
Sound/Fairy Operetta
Evolves if female
Trebletor is well known for its singing, though its voice is still immature. A group's song is often hypnotic. Phantasm is rare to find, hidden away whenever it sings. It is said that only the right Operetta will bring it into view. Operetta is known to seek out trainers and pokemon alike when it sings, but its most beautiful music is saved for Phantasm.
Voltorb → Electrode {Electric}
Ghost/Steel
Blew up too many times
Voltorbs used to be full of energy and life, but now this ghost type must work hard to regain its electrical strength. Electrodes of the past used self destruct too often, causing them to become ghost type, though its electric attacks are still powerful.
More to come
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