#or will my biases overpower actual usability?
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"I'm a healer but--" duo
#or is it (i'm a striker but--)#these two just walkin around trying to sneak healing into their everyday roles#and i'm struggling to decide how to incorporate them into my teams bc...#will it be a situation where splitting roles like this makes them worse units in the long run?#or will my biases overpower actual usability?#anyway i very much love blood key oli i'll never get over the priest gun memes when he first came out#so i have so much respec for him. blasting thru floors and walls and solid everything with his essence pewpew#yaku's so soft and cute and slightly damp in his fanciful capriccio outfit that i'm (squints eyes) he a striker?#sorry it's the active woobification lenses on my eyeballs#yakumo panics in a fight and stabs a guy with an umbrella#oli finishes him off properly with the essence gun#the two clear the area of any hostiles. then sit down to take a breather and heal each other's wounds#healer4healer every day in this house#nu carnival olivine#nu carnival yakumo
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hi i mostly play pokemon for fun (i actively use weak teams so that the games aren't super easy :D) but i also play some competitive. here's my opinion on all battle gimmicks ^w^
(i do not like doubles so this is all singles based!)
Mega Evolution: Yeah, basic top choice, but it's popular for a reason. There's plenty of broken megas (like the primals and mega rayquaza..) but there's also a limited number of them. Each trainer can only use one mega evolved Pokemon and aside from.. one of them... their item slot is taken up by a megastone. Mega evolution forces people to teambuild around it, but hey, so does every single battle gimmick. At least you can glance at an opposing trainer's team and figure out what mega they're bringing somewhat easily.
One of mega evolution's biggest faults is distribution. A lot of megas were given to Pokemon that were already pretty good, which made a bunch of people use them. Some Pokemon that sucked were also given megas that either made them usable or overpowered (ex: mega Mawile).
Gameplay wise, mega evolution is pretty fun. You are forced to use it in X and Y, but at least it makes your Pokemon cooler and (generally) stronger.
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Giganta/Dynamax: Heavily biased here, since Sword and Shield is when I started caring about winning. Is Dynamax a well balanced mechanic? Haha. Nope. Some Gigantamax Pokemon are also.. fascinatingly bad (like the unevolved ones ._.) while others are massive pains to battle (I will hate Gigantamax Lapras until the day I croak).
Unlike mega evolution, all Pokemon are capable of dynamaxing. You select one per battle to make large for three turns. Aside from Gigantamax Pokemon, who receive their own special moves based on their typing, all dynamax Pokemon have their moves replaced with different max moves. In the case of defensive max moves, they're incredibly annoying. In the case of offensive max moves, they are rather broken--but at least it makes the battle go by quickly. I prefer to get swept than stalled to death, at least.
I also think that teambuilding around dynamax is relatively fun in comparison to other gimmicks. You aren't locked into a single Pokemon that is useful to dyna or gigantamax. If your intended Pokemon faints, you can use another one. If you're in a difficult situation, you can just hit the panic button and dynamax, catching your opponent off guard.
Alas, dynamax is boring from a base gameplay perspective. It fits well within the atmosphere of Sword and Shield's gyms, but it's still kind of bland. Gigantamax Pokemon are also pretty.. bleh? A lot of their designs are just kinda boring or weird. Some of them are cool. Also, some Pokemon straight up share gigantamax designs--woooow. How interesting.
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Agile and Strong Style Moves: ...? Oh yeah. These are ok I guess. Pretty boring. I usually forget that they exist. I feel very indifferent towards Hisui's different battle system. It's just fine.
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Z-Moves: Yeah ok my opinion here would absolutely be different if I cared about competitive Pokemon when Alola games were being made. Unfortunately, I was still watching PopularMMOs and Stampy around that time period. I did not know what a "Pokemon Showdown" was.
From a gameplay perspective, I actually think that the INDIVIDUAL POKEMON z-moves are fine. These animations are pretty fun, and the names are cool sounding (or so stupid sounding that it's hilarious).
The broad type z-moves? Those suck lol. Some of them are better than others, but some of them are just straight up terrible. This is also dependent on the individual Pokemon--some of them have been animated better than others. But Jesus Christ. Twinkle Tackle.
I don't think that z-moves are super cool, but I do think that they're a relatively unique idea compared to the others. :P The move animations also only last for one turn..! Which leads me into my least favorite of the bunch. :)
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Terastallization: This shit gets on my nerves. You know what I love about competitive Pokemon? The battles are relatively predictable. You team build around what you expect to see, and then you adapt while battling actual people. Learn the basic patterns and you can predict how people will act. And then you can beat them into the ground.
So having to build a team around EVERY POSSIBLE tera type is a massive fucking pain in the ass. It's also impossible! You can't be ready for everything, so you just have to make your team as ready as possible~~ or you can just lean super heavily on a specific type of team. I started building my teams a lot more offensively because tera annoyed me so much. If I see a stall team I will either try to beat it into submission quickly, or immediately forfeit if I'm cooked. I don't have time for 100 turn+ battles. Ugh.
And! In the actual game itself! HOLY SHIT THOSE HATS ARE FUCKING UGLY. Some of them are less offensively mediocre than others, but as a guy that loves fairy types that fairy type hat repulses me. And combined with Galar's freely moveable camera and poor optimization, this game is incredibly vertigo inducing. I've had to walk out of the room during story related battles and just stand in the bathroom trying not to be sick while playing. Not fun!!! Too many lighting differences and too much glitter.
I have nothing nice to say about Terastallization, aside from the fact that I like Terapagos and Ogerpon. However, I also would have liked them regardless of their shitty gimmicks, and they really don't add that much to either Pokemon. It makes battles more annoying and unpredictable OR it just adds zero difficulty whatsoever. The hats are ugly and they are forced upon your Pokemon. They make the battles look different whenever one or more terastalized Pokemon are out, and it makes my head hurt. :C It's also annoying as shit to battle against. I don't care if a gimmick is unbalanced. I DO care if it's incredibly unpredictable. I can usually predict what people are going to do on Showdown, but plenty of people use more random tera types for defensive or offensive reasons. I ran around with Dragon-tera Belly Drum Azumarill in the early days of Scarlet and Violet. Was it good? Eh. But it was fun for me and caught people off guard.
.w. yay pokemon!!!
#pokemon analysis#competitive pokemon#pokemon gimmicks#mega evolution#z-moves#terastal#terastalization#pokemon#Terastallization#also im sick and not proofreading this soooo ignore any typos idc
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VGC Series 10 Restricted Pokemon
So the new series of Pokemon Sword and Shield competitive is about to launch (as in, it starts on Sunday). The rules are pretty interesting, and as a result a lot of the metagame is being thrown on its head.
-Dynamax is off. They just up and got rid of the games’ gimmick. I’m sure Smogon DOU players will be right at home.
-Each team is permitted one Restricted Pokemon, as in Series 8.
There are 24 Pokemon listed as “Restricted”, just about all of them the intentionally overpowered “cover legendaries” the series has stuck with since Gold and Silver. Each of them is extremely powerful, and would be a worthwhile addition to any team.
But, which one should you run? Find out in this entirely serious guide.
(I was going to attach funny meme images to this like but I ran out of time sorry just imagine doge memes next to Zacian and stuff you get the idea i might edit this later)
Mewtwo
There are two types of people running Mewtwo. People with nostalgia, whether it be just because it’s one of their favourite mons or because the infamy of it being the “ultimate Pokemon” stuck in their heads too long, or because they know how good it actually is but they want to try it anyway.
I mean, it’s not bad? Obviously that Sp.A don’t quit, and Terrain-boosted Expanding Force is kinda nutty. Plenty of coverage, too. But without the Megas, Mewtwo just isn’t good enough anymore, I think. And unfortunately, there’s another thing on this list that kinda just does the same thing, but better.
Lugia
While Mewtwo is unquestionably a fast offensive threat, Lugia represents the opposite end of the spectrum. It’s faster than I had assumed, actually, but most of why you run it is for that sweet sweet chonk.
I understand wanting to use Lugia. The second movie is my favourite too. But 90/90 offenses don’t cut it these days, you don’t want your Uber/Restricted to be a supportive mon, and setup strategies are both risky and done better by other things. Sorry? Aeroblast is a lot cooler when you can turn it into Max Flying, I’m afraid.
Ho-Oh
I actually don’t have anything bad to say about Ho-oh. It’s actually kind of great, and possibly underrated- it is able to check some of the biggest threats in the meta, and is dummy thick enough to take hits and clear out the remainder.
It is in the 90 Speed group, which a surprising number of these Restricteds are, so you might suffer from speed creeping issues. Or just run bulk, because Regenerator and Recover make it nigh-unkillable if you invest hard enough.
Look I’m biased I just built a Ho-oh team what do you want from me?
Kyogre
One of the two Weather restricted things. Just about everyone running Rain is going to want one of these, and it’s one of the most popular mons in the format as a result. It’s not quite meta-defining, but it’s the first of what I reckon are going to be the Big Four of the format.
Water Spout and Origin Pulse hit like an absolute tank off this thing. It doesn’t need much else. This is why you run Wide Guard, people.
Kyogre is very good, which is what makes it very boring. We will be returning to this concept.
Groudon
The Other Weather Setter, and inexplicably a way less popular one. It might be that Eruption isn’t STAB and doesn’t come off it’s superior Physical Attack- Fire Punch doesn’t quite hit as hard.
That, and there actually is another solid Sun setter in Torkoal. But why not both, though?
I ran Groudon in Series 8 and I was pretty impressed by its performance. I mean, it’s Kyogre but awkward and Physical. You could do a lot worse.
Rayquaza
I love Rayquaza a lot, as a result of both Emerald and the anime, so it’s with a heavy heart that I must say that Rayquaza is, like, not good in this format.
The key issue Rayq faces is that it’s statline is really awkwardly distributed. It has 150 in both offenses, but that leaves it’s other stats somewhat lacking compared to the other restricteds on the list. That and it’s ability, Air Lock, implies it’d be good at beating Groudon/Kyogre, but it kind of just loses to them 1v1. They’re bulky enough to live a hit, and don’t have to go out of their way to clonk it for SE damage. And what the fuck, it only has 95 speed? It feels like it should have much more.
Dialga
I haven’t seen much buzz about Dialga, which is actually kind of surprising. Like, Steel/Dragon is a great typing, it’s a Dragon that isn’t weak to Fairy or Ice or Dragon, and it’s statline is pretty solid- 150 Sp.A and 100/120/100 defenses. What’s not to love?
Oh it probably just dies to Zacian doesn’t it. Or Landorus, of whom both forms are super popular right now. Sigh. One day.
Palkia
Looking at the Pikalytics data, apparently a bunch of people are running Trick Room Palkia? Which makes zero sense to me, seeing as it’s actually a bit faster than a bunch of these mons.
It’s relatively less bulky, but BEEG DRACOVISH here is probably pretty decent. I’ve heard, however, that calling something decent basically just means it’s bad. And I wouldn’t be surprised if that turns out to be the case. Two of the Big Four just lay this fucker flat out, so.
Giratina
Despite being bulkier than Palkia, it’s weaker to an additional member of the Big Four, which probably just makes it unusable. Whoops.
And as cool as noodle Giratina is, it dies to even more things, isn’t any faster, and means you don’t get to run a funky item to make it runnable. Prooobably just stick to Dragapult?
Reshiram
Reshiram presents an interesting question, because it’s typing and moveset are kinda great for the format. It’s another Fairy-neutral Dragon, which is nice and good, and Blue Flare hits like an absolute truck.
I’m convinced Reshiram has a place in the meta. I just don’t quite know what it is yet.
Zekrom
Zekrom strikes me as like, Reshiram but it’s worse against Zacian and better against Kyogre. It’s interesting, because Fire is a type you kinda want right now, but Electric is pretty good as well? Like, Regieleki cannot fucking touch this thing.
Zekrom also has a kind of insane moveset to work with, and if you want to try a Dragon Dance set, it’s a great spot for it. So, basically, maybe?
Kyurem
I guess you could technically run Base Kyurem as your Restricted. I don’t know why you would, it’s kind of awful. Typing sucks, moves suck, stats don’t make up for it.
Kyurem-Black
Kyurem-Black was given it’s greatest gift since its release- actually getting Physical Ice STAB off it’s ludicrous 170 Attack. Unfortunately, this alone does not a playable mon make, and it’s still weak to frankly too many types. Ice is just so completely awful defensively! Please fix this, Game Freak.
35% of people trying this format out early are running Power Herb Freeze Shock, and I salute you crazy, crazy bastards. But also that sounds awful tbh.
Kyurem-White
Reshiram, but you trade a great defensive type for a bad one, and gain monstrous stats in return. If you can find a way to stop Zacian from hitting it, it probably one-shots it back. Also, it gets Freeze-Dry for Kyogre, though even with 170 Sp.A I don’t know if you one-shot that thing.
Xerneas
We’re finally getting to member two of the Big Four. Xerneas is an old standby of restricted VGC formats, and kind of a one trick pony. Er, deer. But that one trick is very solid, so fair enough.
If I’m honest, I think that One Trick is going to make Xerneas take a hit in usability, because the moment it gets good, people instantly know how to counter it and add that into their teams. The thing barely ever runs non-Fairy attacking moves, for fuck’s sake! Put a Steel in front of it and it just cries.
Yveltal
Yveltal is awkward, because it’s fighting for a spot with the Very Good Moltres-Galar, which doesn’t take up the restricted slot. But Yveltal does have a space to work within, I think.
It’s got an absolutely phenomenal support moveset, which again isn’t really want you want on your Restricted, but it’s natural offenses are good enough that you can probably just get away with it. STAB Oblivion Wing and STAB/Dark Aura Snarl are incredible for bulkier builds, and it even has incredible damage with a priority Sucker Punch. Basically, it’s got some things going on.
Zygarde
Zygarde is the most awkward ‘mon on this list, methinks. It’s entire bit is trying to get to low HP in order to trigger Power Construct and get into it’s super mode, but the statgain…isn’t incredible? It’s HP doubles and it trades 10 Speed for Special Attack. Which you might not even be using? And this is all predicated on it getting to particular HP values, which is a lot harder now that you can’t Dynamax it.
This thing is scary as hell in the Max Lair, but not so much here. Signature moves are fucking wild though.
Cosmog/Cosmoem
I know they’re preevolutions of two restricted species, but why are these restricted? Was Z-Teleport really that good?
You have to be a serious memelord to play one of these, and a very good player to actually win with them. In other words, if I see one of these on ladder or in a tournament, I’m going to start sweating.
Solgaleo
Solgaleo has the same problem as Yveltal, but moreso. Because just about anything it can do, Metagross can do just about as well and without taking up a restricted spot. Sure, Meteor Mash is a bit worse than Sunsteel Strike, and technically Full Metal Body and Clear Body aren’t identical (FMB is immune to ability-nullifying effects, apparently), but come onnnn. Are you really running Sun Dog when you can run funy robot man and also your choice of restricted beastie? Come on now.
Lunala
As much as I love Lunala’s design, it’s not particularly good. It has the same typing as Caly-Ghost, and significantly worse stats, ability, and movepool. And conveniently, due to that shared typing, Caly-Ghost just lays this fucker to waste. A shame, for such a cool design.
Necrozma
Similar to Kyurem, you could run this, if you wanted a worse Mewtwo. I guess it is better than the Ice Dragon, but like, don’t bother.
Necrozma-Dusk-Mane
The other reason not to run Solgaleo is because this exists. Just, the same, but way better. It’s a lot slower, but that just makes it playable in Trick Room, so.
NDM over here is competing with Zacian for the throne of Nuts Steel/X Physical Dog. Unfortunately, because Zacian is, frankly, completely fuckbusted insane, and doesn’t require setup like NDM does, it’s not going to win that fight.
Necrozma-Dawn-Wings
Again, Lunala but slower and bulkier and hits harder. If you can get a Troom up, it’s probably kinda nuts, since then it actually can just cap Calyrex in its dressage-looking ass. Plus, you’re probably already running Indeedee, so Psychic Terrain goes off.
I wanna see someone kill things with Meteor Beam/Power Herb on this. It’s probably pretty decent. But it’s still a lot of work, and I’m not convinced the payoff is worth it.
Zacian
I’m not even going to bother writing about uncrowned Zacian, even if it probably will see more play than some of the other things on this list.
Let’s run it down. Patently absurd stats- 92/115/115 are average defenses for a Restricted (maybe a bit above average?) but it has 170 Attack, and unlike the Kyurems it actually has the speed to back it up at 148. To be clear, that���s the second fastest Restricted, and only 3 other Pokemon in the game (Regieleki, Ninjask, Pheromosa- Deoxys, Electrode, and some Megas are faster but aren’t in Gen 8) outspeed it. It’s got fucking bonkers typing, arguably the best two in the game, along with an ability that effectively pumps that Attack to 255. Oh, also very good STAB and coverage moves.
Zacian is almost certainly the most important Pokemon in the entire format. It’s that good. You don’t have to be smart to use it, especially as you don’t actually get the choice of item. It’s an idiot beatstick, and that’s kind of all there is to it. Every team needs to have an answer to it, and since it gets Imprison, you can even just run it as an answer to itself. What a fucking joke of a mon.
Zamazenta
And then there’s The Other One. Zamazenta is significantly more balanced than Zacian, being surprisingly bulky even without that +1 Defense, and having solid Attack and Speed to boot. Also, Wide Guard.
I’m going to be honest, I think Zamazenta basically only takes on a supportive role. The moveset is fine, Wide Guard and Coaching and Snarl, no Body Press though for some fucking reason. It’s probably a Pretty Okay mon. But I don’t know why you’d run it over another support mon like Hitmontop, which gets similar moves and a better ability.
Eternatus
Like Zacian and Zamazenta, Eternatus technically got worse with the Dynamax ban, seeing as their signature moves effectively ignore the HP-doubling effect. The thing is, Zacian is still insane anyway, and Zamazenta doesn’t really care, so Eternatus is really the main thing getting hit by this “nerf”.
It’s still solid, though. Good HP, Special Attack, and Speed, functional other stats, and it’s a Dragon that can kill the shit out of Xerneas. I think Eternatus is just on the cusp of being good- maybe if they gave it an actual ability instead of Pressure.
Or just release Eternamax, because fuck it, why not.
Calyrex
It’s Kyurem and Necrozma again but somehow worse, next.
Calyrex-Shadow
The final member of the Big Four. It actually kinda looks a lot like Zacian- slightly faster, a fair chunk weaker, but the ability lets it snowball hard and it gets incredible spread moves in Astral Barrage and Expanding Force. Because the only thing worse than them beating the shit out of your Pokemon is them doing it to both at once.
The key difference between Caly-Shadow and Zacian is it’s less immediate threat. For one, it doesn’t have that immediate +1 that Zacian does, and it has two x4 weaknesses to exploit. And since it usually is running spread moves, it can have a harder time dropping a specific counter, let alone its weakness to Wide Guard.
But it’s still fucking nuts. So.
Calyrex-Ice
We took the Shadow one, put all it’s speed into bulk, and made it Physical. Oh, and it hits a bit harder typically, since Ice is better offensively than Ghost. Sure?
In all seriousness, Caly-Ice is a brutal threat…under Trick Room and only there. If you can set it up, it’s a nigh-unkillable threat that steadily bulldozes through the opposition, and doesn’t have to rely on Spreads like Shadow does. Ironically, the worse defensive typing is better here, because it’s less likely to get OHKO’d without a x4 weakness. And if you get TR up, they aren’t getting a second attack.
And that’s the lot of them. So, which one should you choose? One of the Big Four? A spicy meme pick? An underrated champion?
None of them. Play none of them, coward, you won’t.
Okay but seriously just about all of them are playable on the right team so dw about it
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