#or how earthbound zero and earthbound beginnings are the same game
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vampirecatprince · 1 year ago
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I genuinely love how you can sometimes tell when someone joined a fandom based off of the terminology they use
Just little things like preferred nicknames for characters and ships or terminology that was only in an old fan translation, that kind of stuff.
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giiegue · 6 years ago
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im like.. really into painting digitally now
have this wip of my poor boy giegue. he just wants his mom
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kagaintheskywithdiamonds · 6 years ago
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honestly though as much as I love Smash Ultimate I really really don’t like the way that the characters are arranged on the fighter select screen and with all the customization this game has I really wish they allowed you to change how the fighters are organized (I mean besides just being able to stack the echo fighters because that really doesn’t help much)
“The fighters are arranged by the order in which they joined the Smash Bros series!” sounds cool in theory but it really only works from a UI/UX standpoint if you’re a veteran to the series and you’ve memorized which characters first appeared in which games. AND even if you do have all of that memorized there’s still the fact that the character rows are way longer than the columns, so it’s not even easy to just skim “near the bottom” for characters that were added in Smash 4 or Ultimate or skim “near the top” for characters that have been around for longer because the top and bottom are still like... really close to each other? and it’s mainly going from left-to-right that you transition from older characters to newer ones and that’s also not really useful when you add line breaks into the picture?
like, if this were a mobile game that was played in portrait orientation, then it might make sense to arrange the characters in this order because you’d only have 5 or 6 fighters per row. if you wanted to play as a “perfect attendance” character like Mario or Pikachu then you’d know to look for them at the very top. if you wanted to play as Isabelle then you would scroll down to the very bottom. and if you wanted to play as Snake, who was introduced in Brawl, then you’d scroll to somewhere in the middle and by then it should be easy to skim through the list and find him.
But the way they’re actually arranged, the “top row” still has 13 character icons that span the entire width of the screen. looking at the “top middle” my eyes focus on Kirby, Yoshi, and Fox, but also Dr Mario, Zelda, and Pichu, who were introduced in Melee, and happen to land below Fox/Kirby/Yoshi on the list.
basically what I’m trying to say is that, wherever my eye travels when I look at the character select screen, I’m seeing fighters in relation to the ones bordering them on all sides, and in many cases... there’s really no connection between them. and organizing them by their relationship to each other left-to-right also doesn’t help very much when there’s such a wide screen to skim through (and when, within one line, the characters only span 1-2 entries in the Smash series anyway). even if I know that I’m looking for a character that I know was originally in Brawl, for example, I still have a row and a half to scroll through in their entirety to find the one fighter I’m looking for. And again, this method of organizing them is of zero help to anyone who hasn’t memorized which fighters first appeared in which games.
like. think back to Brawl’s character select screen. each column represented a different series. we had all the Mario characters in one column, then all the characters from Mario-ish titles (like Donkey Kong and Yoshi) in the next column. then all the Zelda characters, and all the Pokemon characters, etc. and even the oddball fighters who were the only one from their series and felt like they didn’t quite belong in the game to begin with (like Sonic, Snake, and Mr Game and Watch) had their own column. And I didn’t even need to be familiar with all of these series for it to make sense. I knew nothing about Earthbound but it made sense to put Ness and Lucas together. Same for Marth and Ike despite me knowing nothing about Fire Emblem. AND the older characters (who had been in the Smash series for longer) were generally up towards the top. And you didn’t need to be an expert on the Smash series to know where to find them all because it was just sort of... intuitive. Mario and Pikachu would be in the top row (of their respective columns). Meta Knight and Lucario would be down lower. It was just... so much easier to find a character, and remember where that character was, based on their placement on the screen and their relationship to the characters around them.
It feels like every time I try to choose a fighter in Ultimate, even when I know which game they first appeared in, it still takes me forever to find them. this is made more difficult by the fact that THE SHAPE OF THE CHARACTER SELECT GRID ACTUALLY CHANGES IN SOME GAME MODES (like classic mode), meaning that, with all of the rows being a bit shorter, everyone’s basically in a totally different place, despite technically still being in the same order. 
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edvonstein · 6 years ago
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Hello all you smashing people, less than 72 days remain until the release of Super Smash Bros. Ultimate.
And today we have a look at the stage Mushroomy Kingdom ( いにしえっぽい王国, “Ancient-ish Kingdom”) from the Mario Universe and Brawl and Smash for 3Ds, and it being a direct reference to the original Super Mario Bros.
How direct? It’s a block for block recreation of the original game’s stage 1-1. Except ruin has come to the land, and the desert has claimed it. Nowhere is “Brown is real” realer than here.
But yeah, the stage scrolls through 1-1 and has you content with warp pipes sticking out, stone blocks making little hill obstacles, a good number of narrow pits that eat Earthbound boys for breakfast, and a good number of brick blocks and question mark blocks that break, or release items when hit.
When the flagpole at the end of the stage is passed the scrolling just continues right back to the beginning.
In Brawl the stage actually has two different forms. Randomly (or by holding a certain button during selection) a version of the stage loads that recreats 1-2 instead, except instead of the warp zone you just find yourself back at the beginning of the loop. It came with its own set of music and had a blue grey scheme instead of the yellow brown desert scheme. And was 1000% brick blocks saving people from getting killed too fast, or dying too fast because you’re fighting on the top row and are a sneeze away from the blast zone.
This version of the stage was not implemented in the 3DS version, and there has been no indication I am aware of that it returns in Ultimate. But we will see! Personally I want to see it too, but I will survive if it doesn’t return. I do like caves though.
Another thing about this stage I had been wondering about is the stage hazard switch. It would presumably stop the screen from scrolling. So where exactly would the battle take place? None of the areas in the stage make for particularly good and iconic arenas I think. The screenshot shows the area around the goal flag, so maybe there, but who knows? (The same question arises for Rainbow Cruise also a scrolling stage, but honestly, the ship works just fine on its own I think.)
Anyways, on to the match:
Characters: Ness, Samus/Zero Suit Samus, Falco, Mr. Game & Watch
KOs: 14, 9, 9, 15
Points: 1, -4, -1, 3
Despite Ness making himself at home in several of the pits this match he did not come in dead last. That “honor” specifically falls to Zero Suit Samus routinely walking off the side of the screen. Mr. Game & Watch does take it for Player 4 though!
That’s it for today, thank you all. Please to join me next time (Probably later than usual because tomorrow I have places to see, people to be... err) as we hit the tracks. Get in contact with your bookie to see what horse offers the best odds. Ciao.
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mintyferretgameblogs · 4 years ago
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Tone Control in Video Games
Hello everyone. In today’s blog I will be discussing Tone Control in video games, for this I will be discussing a video on YouTube by Ben Burbank, where he plays and discusses the SNES cult classic game Earthbound (Mother 2 in Japan); the game was translated from Japanese to English by a man named Marcus Lindblom. The video starts with an unboxing of the game and showing that it came with a Players Strategy guide and a kind of walkthrough, this is likely due to the fact that JRPG’s were not yet as popular back then as they are today and many players would be confused as to where to go and what the goals are, the video also mentions that the game did not sell very well due to poor marketing by Nintendo. Having the only marketing aimed at the “Boogers and farts crowd” having played a little of the game myself on the Mini SNES as well as seeing various reviews and play-through videos of the game I very much disagree with the marketing choices there as there are other titles at the time such as Beavis and Butthead games and even Earthworm Jim 1 and 2 that much more match the target audience. The latter titles being more aimed at the younger demographic. Earthbound sold only 200,000 copies whereas Mother 1 (Colloquially called Earthbound Zero by English-Speaking fans) sold 400,000 within the first week in Japan alone. The game was only initially released in an oversized box that came with a players guide magazine. The game takes place 10 years after the original Mother, and it also has the same villain from the first game, which is an all-powerful space god. The game begins with a bright colourful bedroom scene where the player character talks to their mother and is told to get dressed, he then exits the house to investigate a meteor landing, the colour palette then shifts to a dark night scene with cops scattered all over the place; they talk about how much they hate their jobs. The following day you meet your neighbour pokey back at your house. Ben discusses how he can’t really hate the character even though he’s a bad person because he was abused as a child, the game discusses this really quickly. Something of this level being revealed so soon I find rather pointless and ineffective as there was no time to bond with the character and therefore the abuse backstory loses all its power and meaning. The game attempts to deal with social issues, Ben mentions later on in the game that there are prostitutes. I find this very unusual and not what you would expect from Nintendo given how they around this time were trying to push family values. Unanswered prayers are something covered in the game, where a character has a pray attack that does nothing. I’m not sure if this is supposed to be a jab at religious groups or just an on the cheek social commentary. The game also has some implementation of discouraging players from playing for excess periods of time, in game your dad will call you and ask if you’re okay and tell you to take a break, or your character will walk slower and have lowered stats. The battles have an inconsistent range of enemies; A parking meter, some silver robot, a snake, crows, a green creature on top of some kind of drill, some wooden robot that looks like a piece of construction vehicle, a petrol pump and much more.   In summary there are a lot of cool ideas here but I believe as well as the poor marketing there was just too much going on here and it couldn’t captivate American/European audiences the same way that it did in Japan, the game has since become a cult classic and has fans itching for the whole series to have an English translation.
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hiverforesteevee · 7 years ago
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Undertale Fridge Highlights
My favorite entries from Undertale’s Fridge page on TV Tropes
Some of these entries may be edited/abridged/modified, but for the most part, these are copy/pasted directly from the page.  I didn’t write any of these, I just compiled them here for my own amusement.  Go to the site for even more intelligence and insight on this precious game!
SPOILERS
·        When you first meet Toriel, she introduces herself by saying "greetings". Who else introduces themself like that? Chara!
·  ��     All of the human SOULs have a certain color associated with them, and the player character's SOUL is colored red. The PC is also the only human to survive their journey through the underground. When dealing with the light spectrum, red is the color with the longest wavelength—that is, to say, out of all the colors, red is the one that travels the farthest.
·        At first, Flowey's tendency to say things like "Howdy!" and "golly" seem to be there only to enforce his Faux Affably Evil act until you meet Asgore, who speaks in a similar manner, and learn that he's Asriel/Flowey's father.
·        Flowey the Flower is kind of an uninspired name. Looks like Asriel inherited his father's Giver of Lame Names trait.
·        If you kill Flowey during a Neutral run, on subsequent runs through the game, he doesn't appear throughout the game until the end. This could be interpreted as a permadeath of sorts, except that he shows up anyway to destroy Asgore's SOUL after the latter sacrifices himself. So what's going on? One of the possible endgame conversations with Flowey (in a run where you have not previously killed him) gives a possible answer: Flowey mentions that Sans caused him his "fair share of resets", but if you talk to Sans, he's never seen Flowey, and thinks his brother's conversations with a flower involved an Echo Flower. So Flowey's deliberately been avoiding Sans because Sans is a danger to him...and after you killed him in the previous ending, he's now started avoiding YOU for the same reason.
·        Asriel's final form looks a bit abstract and attacks with rainbows, stars, a huge laser, and they all have attack names. Considering his age when he died, it starts to make sense that his ultimate form is closer to what an 8-year-old would see in a Saturday morning cartoon villain and makes it all the more tragic.
·        During the battle with Flowey's final form, Flowey regains the power to save and load, meaning he's the only boss in the game that could actually kill you for good if he felt like it... but he doesn't. He keeps bringing you back with that power so he can keep killing you. Why? He's been unbelievably bored with the Underground for goodness knows how long...and finding out how many different ways he can kill you is the first exciting thing to happen to him in ages. The fact his true form is a child makes this make even more sense: Flowey is a child who'd gotten bored with his entire toy box and is now obsessed with his brand new toy: you.
·        Asriel's name is a combination of his parents' names, Asgore and Toriel... because Asgore is terrible at naming things. It was probably the only thing he could come up with. (Another rationalization would be that Asgore just followed the Germanic naming convention of combining the parents' names to name the child.)
·        "Three out of four grey rocks recommend that you push them." Literally. You have to ask the fourth one to move.
·        Toriel, a very motherly character, has the track "Fallen Down" for her non-battle theme. Guess what game the instruments in that song come from? EarthBound, aka MOTHER 2.
·        If you interpret Frisk as having parents before falling down, then Toriel is Mother (number) 2.
·        Why are the Ruins' puzzles activated in the beginning? Because the field of flowers the player character landed on is the Fallen Child's grave, and Toriel doesn't want people messing with it.
·        Toriel seems weaker than Asgore, with simpler attack patterns and no flashy weapons, but she knocks him away easily in the True Pacifist ending. Why is that? Because she was treating you with kid gloves to scare you back into staying with her. She even weakens her attacks and deliberately misses you when your HP gets too low.  She actually has the same stats as Asgore: 80 ATK, 80 DEF. Another sign that Toriel is holding back in her fight is in her attack that opens with her hand going across the soul box with fire trailing it. If the hand hits the child's soul (implying that Toriel physically hit the child) the attack immediately stops.
·        Why are Toriel's socks considered scandalous? Because she's a Barefoot Cartoon Animal. Socks in general seem to be an 'inappropriate' article of clothing in this universe. If you hum with Shyren, monsters show up to make it a concert and toss their socks at you.
·        Toriel is overprotective of Frisk because she lost two children in one night.
·        Toriel says she wants you to prove you're strong enough to survive before engaging the battle, yet even if you've been treating the game like a typical RPG and killing every encounter thus far (but not going full Genocide in the sense that you're deliberately seeking out everything), bringing yourself to hurt her isn't easy. She's not just testing if you're strong enough physically, but mentally as well — all the fighting power and ability in the world won't help you if you're not willing to make use of it, so she wants to know if you'd be willing to fight someone who's been nothing but kind to you if your life depended on it. If you can kill someone under those circumstances, then you can take on anyone, so she knows she won't have to worry about you.  It seems to be a major reason she lets you go even if you simply stand your ground and don't fight back. By refusing to back down, you've shown a different kind of strength—the resolve to stand up and face danger head-on.
·        Sans and Papyrus are named after typefaces that get a lot of hate in the design world for being overused. Similarly, the characters get little respect when they show up (they're upset at their limited appearance in the demo, and the narrator shuts them down in the Steam Greenlight trailer). Their personalities are also based on the common perceptions of those typefaces. Comic Sans is used when businesses try to appear friendly (but end up looking lazy) and Papyrus is used to make something seem more meaningful and important than it really is. Their personalities also extend to the typography of their speech — the excessively enthusiastic Papyrus is all capital letters and exclamation marks. Even if he means well, he is trying a little too hard. Sans, on the other hand, is too lazy to even capitalize properly (except in certain... instances). Even their physical appearance resembles their namesakes: a short, stocky, casual-looking buddy, and a tall fellow trying to look important.
·        Not to mention Sans... is a comic. And in a No Mercy run, he loses all his comedic intent and his font changes to 8bitoperator. On top of that, it's a sans serif font, which is also a semi-homophone for 'seraph,' an angelic rank. What are angels often depicted doing? Opposing the demonic forces of evil.
·        Undyne mentions that Papyrus has everything it takes to be a member of the Royal Guard, but refuses him on account on him being 'too nice'. It shows in his stats, too — Papyrus has 8 ATK and 2 DEF; the only boss monsters he's weaker than on a Pacifist run are Toriel (who has 80 ATK and DEF, but is holding back) and Asgore (who also has 80 ATK and DEF, but is also holding back (albeit not as much as Toriel) and can be talked down into holding back further). Undyne herself has 7 ATK and a DEF score of zero, and Mettaton EX has 8 ATK and 1 DEF.
·        On the No Mercy path, when Papyrus dies, he asks the player to keep moving forward out of the hope that they'll change their ways. Meanwhile, Sans makes an effort to stop the player in their tracks. They're orange and blue respectively. What do orange and blue attacks do?
·        While Papyrus' CHECK text in the No Mercy route describes him as "forgettable", out of any other monster you can kill, Papyrus gets mentioned the most. Undyne drops all of her energetic theatrics and coldly promises to kill you. Sans, meanwhile, drops out of the game entirely should you kill Papyrus until the very end of the game, where he delivers a much more scathing judgement than he would even if you'd killed every monster except Papyrus. (He'll also refuse to make fun of your level if you keep reloading before the judgement, and won't congratulate you for any self-imposed challenges in the end-of-game phone call.)
·        If you call Papyrus outside of Alphys' lab, he, being Papyrus, winds up pronouncing it "Labrador-y" and wonders if that means there are dogs inside of it. Sans chimes in with a wink that he wouldn't rule it out. The True Lab has Endogeny, meaning Sans knows, at the very least, the dog sentries' parents never left Alphys' lab, though he doesn't drop any hints that he knows their fate.
·        During the Papyrus date, if you look in the sink drawer, you find the Annoying Dog stealing a bone, and after Papyrus fails to catch him, Sans comes out of his room and plays a Trombone. Yes, a TromBONE.
·        Papyrus' comment about needing 12 more followers to get a 2-digit number makes sense when you remember that hexidecimal notation is common in computers, suggesting he has 4 friends online.
·        Sans killing you after you spare him seems trollish of him, but it's pretty much sweet karma. You killed his brother when he was sparing you, so he was just showing you the utter betrayal he felt.
·        Sans' speech during the You Are Not Alone segment before the True Pacifist final boss seems to pretty much be Sans being Sans, but look a bit deeper at his wording, "What, you still haven't beaten this guy yet?" Since he can observe timelines, he's probably aware that the one he's in is one that keeps going after Frisk leaves the Underground, so while the others are egging you on in their belief in you, Sans is doing it because he knows as an absolute certainty that you'll win.
·        Examining the dog couple's hut in Snowdin, you'll find coloured definitions of the threat levels — White, Blue, and Red; however, the word Red is actually coloured green. Dogs are red-green colourblind.
·        When you talk to Papyrus during his date or hangout, he talks about how Sans tried making a "quiche" with a sugary substance instead of egg. In other words, pie. An early indicator that he knows Toriel.
·        Sans being the first character you encounter in Snowdin may seem a bit odd at first, until you remember that Toriel asked him to protect any humans who came through his area. He even comes up to you from behind — meaning he was walking away from the Ruins! He didn't just passively accept Toriel's request; he was waiting for you from the start!
·        Papyrus' plan of calling every cell phone to find Frisk's number seems ludicrous at first glance. On the overworld where there are millions of cell phones, it would certainly be this way. In the underworld, however, there are far fewer active lines: if you consider that Mettaton, the underworld's greatest superstar, only has three dozen fans, it seems likely that there are no more than 20 or 30 cell phones active overall. It would then be easy for him to request the underworld's client list using Undyne's authority "in an effort to find the human" and call every single number. Papyrus would need 30 minutes at most to find the right one.
·        The fact that Papyrus never lets the player drop below 1 HP, even by accident. Remember who has 1 HP in total? It makes sense that Papyrus, more than any other monster, is used to being very careful not to hurt someone else.
·        You can buy the Tough Glove from the shopkeep in Snowdin, even though you get it for free inside the first dimensional box you find. If each weapon belonged to a previous human, why is this the only one you can acquire two of? Because it's actually a pair of gloves, left and right.
·        Undyne has more DEF without her armor than with because the only time you fight her without her armor, you've already gone to immense lengths to spare and befriend her (which, by the way, is only possible if you've been a pacifist to everyone else, too). The protagonist can't muster the ill will to do her any real harm.
·        The music that plays during Undyne's death on the Neutral run is a mix of her regular theme and "Battle Against A True Hero." She's trying to muster the determination to take on her Undying form like on Genocide, but because of that lingering doubt that you might still be a good person on the inside, she can't do it. You might have brought Undyne's HP to zero, but it was her own internal conflict that killed her.
·        Napstablook's name makes little sense when you first meet them, but when you get to their house, you discover they're a music aficionado. They're a Napster bloke.   You also first encounter them when they're pretending to sleep and blocking your way, preventing you from progressing. Naps-ta-block.
·        Undyne's death animations in any run always involve her beginning to melt. It's apparent that Undyne truly is badass enough to delay her own death, making her the only monster in the whole underground capable of generating her own Determination. Unfortunately, she's still a monster, so while it lets her revive multiple times for a short while, it ultimately causes her body to melt just like the Amalgamates after she uses it for too long.
·        In a more literal case of Fridge Brilliance than most: Undyne's "hot fridge" might seem like a bad idea... unless you've spoken to the toothy monster at Grillby's and remember that monster food doesn't spoil. For monsters, whether a fridge is cold or hot really is just a matter of preference.
·        Why does Mettaton NEO go down so easily in a Genocide Run? When you think about it, it's very likely he was a rushed production on Alphys' part. To elaborate, Mettaton has an infatuation for the human world, so there's no way he would ask Alphys to intentionally turn him into a human-killing machine from the get-go unless absolutely necessary, and when Frisk started to gain an advantage over Undyne the Undying, that was probably the point when she deemed things went to shit, forcing her to make some last-minute adjustments to Mettaton whilst also evacuating the monster population.
·        Killing Mettaton NEO nets you a metric ton of EXP, enough to raise your LOVE to 19. Until now, you've been slaughtering dogs, bugs, slime, seahorses, airplanes, and sentient fire, with the most humanized monster being a goat woman and a fish woman. Aside from his arm cannon, Mettaton NEO looks extremely closely like a human, and your willingness to cut him down shows how willing you are to kill an actual human.
·        The quiz question about smooching a ghost seems odd until you realize Mettaton is a former ghost himself, so this might be flirting.
·        It makes sense that Alphys, based on a lizard, has a lab/home in Hotland, the warmest part of the underground. Lizards are, like all reptiles, cold-blooded and need to spend time in the warmth to not freeze to death.
·        Why did Asgore destroy the "Mercy" button? ... Because after all he's done, he feels that he doesn't deserve mercy.
·        Alternatively, in destroying the option for mercy, he's desperately trying to force you into attacking him, in the hopes that it'll give him some measure of a reason to hate you, so that he can (attempt to) bear the burden of killing you, a child. Same reason he doesn't meet your gaze in battle. He doesn't want to see you as a living being with feelings and compassion like him because it would make it all the more difficult for him to bring himself to kill you.
·        Eating Toriel's pie lowers Asgore's ATK and DEF stats. On an obvious level, this is due to being reminded of her... but it could also be partly because, if you have the pie, it means that Toriel cared about you. Asgore may have realized that, in attempting to avenge the children he'd shared with Toriel, he may essentially have to kill one of her own children.
·        Trying to talk to Asgore on a non-pacifist, non-Genocide run results in the game commenting "But there was nothing to say". You can't bring yourself to try and convince Asgore to spare you, because you too were responsible for another's death in order to escape the underground.
·        You go through Autumn (the Ruins), Winter (Snowdin), Spring (Waterfall), and Summer (Hotland) in perfect order. Waterfall is filled with water, and is smack-dab in the middle of Snowdin and Hotland. The heat radiating from Hotland most likely allowed for any ice or snow in Waterfall to melt.
·        Meta Fridge with the Toriel Plush—the official plush contains a small plush "Soul" inside of it, but the only way you'd see it is to cut open the plush. From a business standpoint, adding such a thing would seem like a waste of time and resources for something most consumers wouldn't get to see, since few would be willing to damage something so cute that they paid for. Why is it there then? It ties in perfectly with the theme of the game—how far are you willing to go to see every last secret for yourself?
·        Why does Flowey take multiple hits to kill, despite Chara being at the height of their killing intent? People may assume it's because he's an actual flower instead of being made of magic, but look at him just before the act. His face takes on the appearance of Asriel, the only person Chara may still have affection for at this point. It's possible their killing intent is weaker for him than any other monster.
·        Why is Mettaton NEO so easy to kill? Because he was meant to be a HUMAN eradication robot. By the time you reach him, you're not really human. Speaking of which, that's why Sans gets the first turn in his boss fight, that's why he is able to dodge attacks when nobody else could, that's why he is able to grant fake mercy, and that's why he is able to pause the fight just so you can't kill him. Think about it — you always get the first turn, you're able to dodge attacks (heck, it's even possible to beat Sans without getting hit ONCE), you're able to make monsters sparable and THEN kill them, and you're able to pause the fight so the enemy cannot attack you for a short span of time until you do something. Yup. At that point, Sans is more of a human player character than you are. You aren't fighting Sans. Sans is fighting you.
·        The Song That Might Play When You Fight Sans doesn't play in the battle because it's Sans' battle theme, a supercharged remix of his Leitmotif, including elements of Papyrus' battle theme and Gaster's theme. Instead, the admittedly awesome track Megalovania plays. Megalovania isn't his theme, it's YOURS. YOU are the Final Boss and he's trying to stop you from triggering The End of the World as We Know It.
·        Why does the True Pacifist run require, well, being a True Pacifist? Because it involves succeeding in destroying the barrier, which requires the power of 7 human SOULS. Since they only have 6, the only conventional way to get the 7th would be if Frisk died, which just isn't going to happen. It's mentioned that human SOULS are so powerful that it would take the SOULS of every monster in the underground to match one. That's literal — Flowey's backup plan when 6 SOULs aren't enough to defeat you is to gain an artificial 7th by absorbing every single monster and getting the power of a God without yours. If you kill even a single monster, he can't complete that plan because he wouldn't have enough power to create a false 7th SOUL.
·        If the player doesn't complete the True Lab portion of the game, the player is shunted into a Neutral Path. The Amalgamates must be freed for Flowey/Asriel to make the 7th soul. Without them, he simply doesn't have enough monster SOU Ls to create the 7th soul from scratch. The True Pacifist route requires befriending ALL monsters and freeing ALL monster souls in the Underground, not just those who are easily accessed during normal gameplay.  On a similar note, you're only told to go to the True Lab on a True Pacifist run; not on a Neutral — one death, even accidental, bars you from it. If the Amalgamates really are necessary to create that false 7th soul, then Flowey only feels safe having you go there if you go out of your way to avoid killing anyone no matter what. Anyone less than a Friend to All Living Things would likely take one look at those monstrosities and think something along the lines of "Kill It with Fire", which would ruin Flowey's plan. He needs to make absolutely sure there's no risk of you killing them before he can tell Papyrus to send you there.
·        To beat you during a No Mercy run, Sans has to go out of his way to use an Interface Screw — when his regular attacks fail, that is. You turn the tables and do the exact same thing to him, attacking twice in one turn after physically moving the box confining your heart over your FIGHT button.
·        Another reason might be that in the fight interface, every entity (human or monster) can use one attack per turn. It is not you who deliver the final blow: it's the Fallen Child, who never used their turn. This is confirmed by the fact that the killing blow isn't delivered via the player's actions — it just happens.
·        This, along with how he hobbles offscreen after defeat, is his way of making sure Frisk/Chara (who are, at this point in the game, a sociopathic mass-murderer) doesn't get the satisfaction of watching him suffer in his final moments. This fits, since the entire point of a No Mercy route is that it's unsatisfying and dull, with your only victories being hollow at best. Sans is by far the longest and most unfairly hard battle in the entire game, and when you finally get a hit in, he doesn't cry, lament his defeat, or drop his permanent grin. He just says "don't say I didn't warn you", climbs to his feet, and calmly staggers away, acting like you didn't just hand his ass to him.
·        During a No Mercy run, Asgore asks "What kind of monster are you...?" The obvious implication is that he's briefly mistaken you for one of his own kind, since it's commented several times throughout the game that you've ceased to appear human. The less obvious one is that this statement is not addressed to the character.
·        The message shown when you die to Asriel but automatically revive right away works as a Stealth Pun: it can mean either that Frisk's SOUL refused to give in, or that their SOUL re-fused back together from two halves.
·        Determination is the power of unflinching resolve that persists against all odds. The word can also be read as "de-termination", which means negation of death. It is the in-game power letting a SOUL do just that. This double meaning aptly describes those who refuse to die, such as Frisk and the player themselves.
·        One of the biggest complaints about the No Mercy path is that it can be very grindy at times. That's part of the point. Some people aren't morally opposed to murder or killing under various circumstances. And many moral codes, including Christianity, posit that any deed, no matter how wicked, vile, or destructive it may be, cannot be considered a sin unless it was committed with full knowledge of the immorality of the act and the damage it could cause — accidental evil isn't true evil. Undertale's No Mercy route works on similar premises. The encounters slow down the more you kill to illustrate that you, the player, are hunting them down and murdering them in cold blood. If you simply kill everything you encounter without going out of your way to Leave No Survivors, you get a neutral ending — there's still some room for the benefit of the doubt, that you could have been doing it in ignorance or self-defense. This makes it so that there is absolutely no way to get the No Mercy ending by mistake, or even by intention unless you're going about it knowingly (since even if you start on it, you can back out more or less at any time).
·        If you get a True Pacifist ending but ended up fleeing from some monsters instead of sparing them, their outcomes listed in the credits are different (on top of them being in white rather than yellow, letting you know who you missed). Since you act as the main link between Monsters and Humans, you probably help everyone find their place in the human world, but if you didn't befriend them in order to spare them, you don't know them as well as you could and thus can't find them their perfect calling with what little you do know about them.
·        At the tail end of the "date" with Alphys, you're put into the same moral dilemma that you just had to help Alphys conquer — when Undyne asks if Alphys was joking about anime not being real (as in non-fiction) and asks you for confirmation, do you lie to keep her happy or be honest but break her heart? The choice might seem inconsequential in the short-term, and it's largely Played for Laughs, but considering that if you're on this date, you're likely on your way to getting the monsters to the surface, she's going to find out and have to deal with that paradigm shift eventually. Yet despite just teaching Alphys it's better to be honest up front, a lot of players are inclined to tell Undyne anime is real the first time through and not think twice (or justify it by telling themselves it's real in the sense that it exists, even though that's not what Undyne's asking). It's a lot easier to tell someone to be honest than to be honest yourself, isn't it?  Another interpretation could be that, at least in the Undertale universe, anime is real. Think about it for a moment: the player character is a determinator capable of shrugging off death simply by refusing to die and finds themselves in a world where both magic and monsters exist. The backstory speaks of an ancient war between the humans and monsters which eventually led to the latter being sealed underground for what was probably centuries at least. The final battle of the Neutral and Pacifist Routes involves the tragically villainous antagonist gaining the power of an eldritch abomination/outright godhood only to be bested by the seemingly inferior protagonist. A well-meaning, but misguided scientist ends up creating horrific (though largely harmless) chimeric beings due to her research into ways to overcome death going horribly right, and also ends up creating the Big Bad the same way. And then, of course, there's Undyne herself. While she may have been largely inspired by the anime Alphys showed her, she definitely fits the bill for a Stock Shonen Hero. Oh, and there's time travel with all the complex goodness that entails. At this point, you aren't really lying when you tell her anime is real. After all, you're living in one.
·        The idea that Frisk is a pacifist makes more sense considering their starting equipment, the Stick and the Bandage. Neither have bonuses to the traditional stats, but have alternate uses. The Stick is used in many fights to facilitate sparing the opponent, usually dog monsters, but can be used to spare Madjick, a late-game enemy, and Mettaton to gain a significant boost in ratings. The bandage can be used as a healing item, healing only 10 HP, which would be only useful in a Pacifist or otherwise low LV run. Also, if you keep it equipped, it lets you run away from fights on the first turn, something useful if you can't figure out how to spare a certain enemy, but don't want to kill them either.
·        When you face Asgore at the end of a Genocide run, despite Undyne claiming that Alphys saw her defeat and would subsequently warn Asgore about you, Asgore is completely unprepared. Seems like a case of Idiot Ball, but consider that Alphys probably specifically said that a dangerous human was approaching. When you meet him, Asgore asks what kind of monster you are — he doesn't recognize you as a human and therefore doesn't realize that you're the one Alphys warned him about.
·        What animal are Toriel and Asgore based on? Goats. What (or who) plays an important role in their stories? Their kids.
·        In order to complete a True Pacifist run, you don't just need Determination, you need every mentioned trait. Patience—Not letting yourself get frustrated or aggravated with how other monsters treat you. Bravery—Taking the time to spare every monster can sometimes require you to face them longer than you would if you just attacked, so by putting the extra time and effort to spare them, you're not taking the cowardly way out. Perseverance—Enduring every harsh attack and word throughout your trek through the underground. Integrity—Never violating Thou Shalt Not Kill no matter how justified you'd be in fighting back in self-defense. Kindness—What you show to every monster. Justice—The run ends with you giving the monsters the fate they truly deserve.
·        It should be noted that Undyne, the underground's greatest active warrior, has a will to kill that makes her fairly unique among monsters, even more powerful ones like Sans and Asgore. She also seems to be the only monster to possess Determination. Despite her Fantastic Racism, she became monsterkind's hero by expressing human qualities.
·        The developers suggest that the desire to kill everything might be dormant in every single one of us. We all could end up in a mentality of "kill or be killed" and unless we make a conscious effort to be kind to others, we might become something that will even frighten a monster.
·        "Let us erase this pointless world, and move on to the next." The Fallen Child’s not just remarking that the world doesn't have meaning anymore- it's literally pointless. There are no more points left to earn in the game, because you've already killed every monster in the Underground.
·        Why does Sans use so many blue and gravity-based attacks in his fight? Well, think back — who's the first boss to use gravity, or "blue " attacks? Papyrus. Of course Sans is going to use them a lot — either he originally developed the move and acted as a Stealth Mentor to his brother, or his brother actually did develop the technique first, and Sans thought the technique was the coolest thing in the world. Knowing how much Sans loves his brother, it's not too far of a stretch for Sans to have taken Blue SOUL techniques to the absolute limit as a way of remembering him. Also, as Laser-Guided Karma for killing the person he cared for most in the world.
·        Why does Toriel show up during the True Pacifist Ending, when visiting the True Lab doesn't actually change anything relevant to her? Actually, it does. If you visit the True Lab before fighting Asgore, it gives her much more time to rethink her decision and set out after you. This was even foreshadowed at the very beginning of the game. During the combat tutorial, Toriel told you to stall for time, and she will come to resolve the conflict. By visiting the True Lab, you're stalling for time so Toriel can rethink everything and go after you to New Home, and it pays off when you encounter Asgore. Toriel does come to resolve the conflict by blasting Asgore away.
·        During the date/hangout with Undyne, there's a scene where she tells you to project your worst enemy onto some vegetables and then punch them. You then have the option to pound "strong" or "wimpy". Selecting "wimpy" makes you pet the vegetable — something you truly would do to your worst enemy on a pacifist run, given the chance. Alternatively, selecting "Strong" merely results in you pushing the vegetable over. As a pacifist, you're unable to muster any strength to fight.
·        Why is New Home so grey and lifeless-looking? Imagine yourself as a father of two, with a loving wife and hope for the future. Now imagine you lose both children in one night, make a rash promise in great anger, and accidentally drive away your wife, who leaves in disgust. You're now alone with the responsibility to continue forth with your anger-made promise, alone, against your very nature, all to try and give hope to the grieving masses. A long, slow plan that, while it does move closer to fruition, every death from it is entirely YOUR FAULT. At least in your own mind. It's any wonder Asgore can even do his daily activities... but then again, that might be how he stays sane. The color left New Home the second Asgore's loved ones did.
·        The opening with a child (we never see their face) climbing Mt. Ebott takes place in "201X". Toriel has an "old" calendar that's labelled "201x." That's not Frisk we see falling in the opening, that's the Fallen Child. Confirmed in the No Mercy route by the Fallen Child as "The day I came here." Additionally, If you look at the shirt of the person in the opening, their clothes don't match up with Frisk's; there's only one stripe on the shirt. They do match up with the shirt that the Fallen Child wears in flashbacks and the Genocide ending.
·        Mettaton gives you extra points for complimenting his legs in the essay, and uses some leg-based attacks. As either a ghost or a box-on-wheel robot, he has never had legs before, so of course he is excited about them!
·        Asgore seems like a walking Satanic Archetype, between the weapon he uses, mythology surrounding him, and goat-like appearance, but it becomes clear within ten seconds of meeting him that none of them are applicable to him as a person. That in mind, recall that Monsters existing with humans was fact that turned into myth with the passage of time, it's incredibly likely that over the years, humanity took a measure of Written by the Winners and, requiring a designated villain, that any religions that formed probably used him as their devil figure as an attempt to demonize the monsters further and justify the fact they were the ones that started the war. In other words, he doesn't fit into a Satan-like role, but the Satan-like role was created around him.
·        Bratty and Catty are found in an alley. Bratty is an Alley-gator, and Catty is an Alley-cat, while both act like V-alley girls.
·        Why exactly did Toriel block Undyne and Alphys' first kiss despite everything you have experienced in the Underground? Note how she says "the human" instead of "the child". Perhaps it's because you are a human, a race of beings who have systematically hurt and killed people who have relationships of two men or women, even some of the nicest people have in history. She wasn't preventing loss of innocence, she was protecting them from being hurt by you overreacting out of disgust or offense. Sure, humanity is a lot more tolerant now, but with how little of human culture monsters know outside of what flows into a trash heap, they wouldn't have any way of knowing they've moved past homophobia being an acceptable standard.
·        Why does Chara have to describe everything? Frisk's eyes are closed or squinted for whatever reason. Frisk has poor eyesight, apparently.
·        The most overlooked bit is that most people usually get the meaning for Toriel's name but wonder why the player/Frisk can't call Toriel anytime after they leave the Ruins. Well, who goes BACK to the tutorial after they finish it?
·        The battle against Undyne looks a lot like a Dance Dance Revolution stage. By the time you fight her, the best equipments you can have are the Ballet Shoes and the Old Tutu.
·        Why is the best armor obtained by paying for shopkeep Temmie's college? Because Temmie's the Author Avatar of one of the game's main creators. You're bribing one of the creators of the game to make it easier for you!
·        The dusty toys at Home. It's easy to get chills because, especially after a No Mercy run, you know quite well that dust equals death, but all the dust you encounter is the immediate result of monster-slaying (for instance, the Old Tutu is remarkably dusty and suggests that the human who wore it originally killed at least one monster). But then recall how monster funerals work: they scatter the ashes of dead loved ones over their favorite things. Those are Asriel's ashes. His parents gathered up the ashes from the golden flowers and scattered them on his toys, not realizing that his consciousness had already gone into the flower bed. Even worse: no one has touched them since it happened, Asgore still has his children's room enshrined, showing that he's still deeply grieving them.
·        With 1 of each stat, Sans is listed as likely the weakest enemy in the game, but considering how powerful he is against the player in-game, this would sound like Blatant Lies, right? However, the things that make Sans so powerful against the player probably wouldn't work as well against other monsters. His Gaster Blasters not only do draining damage, but are also implied to only do damage based on negative karma. Even the worst monsters are more along the lines of just aggressive or jerkish, and none of them can really be called evil. Not only that, but most have more than enough HP to survive against hits from the blasters even if they could be damaged. Sans is also able to dodge all of your attacks, but why wouldn't he be able to when the main attack used by a player by that point is a straightforward slash? Many monsters have much more complex attacks that Sans would never have as easy of a time dodging, and with 1 HP it would only take a tap from even a weak attack to do him in. Sans really is the weakest monster, if he's only being compared to other monsters.
·        The final boss of the Pacifist path never requires you to use the FIGHT button. The final boss of the Genocide path never requires you to use the ACT command. And the final boss of the neutral path requires both of them to defeat.
·        Why can't you get the Temmie Armour in a Genocide run? Well, the population of Snowdin would at that point be either dead or evacuated, leaving the “Librarby” completely empty, which is the only place even remotely resembling the "colleg" that an aspiring and prospective Temmie could go to. Two other possibilities: Either even Temmies can recognize at this point that helping you is a bad idea(note that in the colleg's place is some premium Temmie Flakes that cost the same. An attempt to scam you, perhaps?), or anyone who's sticking with the Genocide route at this point wouldn't be that generous anyway—even if the option is still there in-universe, the PC isn't seeing or registering the option because they can't comprehend the idea of helping a monster.
·        Asriel's 'rainbow trail' in the fights against him is very prominent and most of his attacks feature rainbow colors. It's not really a rainbow though. It cycles through every color except red, because Asriel doesn't have Frisk's red SOUL.
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daleisgreat · 7 years ago
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Dale’s Top 21 Videogame Experiences of 2017
Howdy, everyone! Welcome to my first blog of 2018, and what better way to kick it off than reflecting back on my top gaming experiences of 2017! I had a blast with my top 11 gaming experiences blog from last year, which was really more like 30-40 moments condensed down to 11 entries. I did a similar thing for this year, but for a whopping 21 entries instead. That is nearly double the fun! Just be forewarned, this is a doozy of a read, so without further ado, let us get onto the list! 21) End-Label-Fever
My buddy Matt introduced me to unofficial N64 end labels that were available online. I became immediately envious and ordered the complete set off Etsy and promptly applied them to all my games. I am still befuddled to why Nintendo never had them to begin with. 20) Quantities are Limited! I ordered several games from Limited Run throughout 2017. If you are unfamiliar with Limited Run, they publish physical versions of former digital-only PS4/Vita games, but true to their name in small print runs that you have usually only several minutes to order online as soon as they are available or you are out of luck. Thankfully I had no problem getting my orders in on them and I was stoked to get the physical versions of games I was super into such as Oxenfree, Firewatch, Windjammers and Read Only Memories. 19) A Certain NES Guide Book
Past few years I have gotten into YouTuber Pat Contri’s work a bit. I first found out about him on an AVGN guest spot, and have been keeping up with his podcasts and videos since. A couple years ago he released a mammoth tome dubbed The Ultimate Guide to the NES Library and as the title eludes it tries to be the ultimate guide by reviewing every American, Europe and Australlian release for the NES and have a bunch of bonus columns and features to round it off. I try to read two-to-four reviews before bed at least a few days a week and I have been doing that for just over a year now. I have found out about a ton of NES games I have never heard of before or knew very little of, plus it was interesting to find out their takes on the games I grew up on. This has lead to me tracking down a few NES games throughout the year such as Roundball, Crystalis and Indy Heat to name a few. I still have a ways to go and am only up through Rolling Thunder on the reviews as of this writing. 18) Mmmmm….Pie The last couple years I have been hearing a lot of buzz about all-in-one emulator machines known as RetroPies. Questionable legalities of the device aside, they have risen in popularity this past year and I inevitably stumbled into playing a couple variations of it at various places throughout the year. One person had a custom arcade cabinet with it installed and we tore it up playing countless arcade fighters and brawlers on it. Another time another friend and I went out of our way to search for obscure versions of Street Fighter ports and had a decent time experiencing the original Street Fighter and surprisingly decent versions of Street Fighter Alpha on the GameBoy Color and Street Fighter Alpha 2 on the SNES. I told one friend my joy last year experiencing the import-only arcade release of Ring of Destruction, and sure enough we found it and slaughtered each other for quite a bit on it. The best RetroPie moment was finding an English-patched version of Super FirePro Wrestling Premium on SNES and the worst was when playing a RetroPie for the first time for whatever reason the first game of the several thousand available on it I decided to play was Shaq-Fu, a game I already own…two copies of…don’t ask. 18) The Return of Bimmy & Jimmy!
I was surprised with the out of nowhere announcement and quick release of Double Dragon IV at the beginning of the year. I am presuming the 16-bit Super Double Dragon is no longer cannon. Got a chance to play it with Matt shortly after its release and I loved how it captured the NES feel of the classic 8-bit brawlers and we had a good time with it until we hit one of the final levels. That level was filled with mazes of mind-boggling auto-scrolling ramps and pillars that pop down from out of nowhere and instantly kill you much in the same vein as that godawful N64 Sub-Zero game, but worse! It was an instant turn-off to an otherwise fine co-op brawler. Limited Run had a nice collector’s edition of it up for sale recently but those memories of those nasty pillars and ramp sequences convinced me to stay away. 17) Now You’re Playing With Super Power! I loved the NES Classic in 2016 and in 2017 I had to make sure to line up in stores a couple hours ahead of opening to procure the inevitable SNES Classic. While it has nine less games compared to the NES Classic, the quality and scope of those 21 SNES games is far greater than the ones featured on NES Classic. Finally experiencing the previously unreleased StarFox 2 was a treat and I made sure to first play the first game I owned for my SNES 20 years earlier in Street Fighter 2: Turbo. Me and my friends Derek and Ryan had a ball taking turns to see how far we could last in the unbelievably-hard Super Ghouls ‘n Ghosts (it was not all that far). A couple months later I got my brother one for his birthday and we spent many hours failing to make significant progress in the brutally-tough-yet-super-fun Contra 3. I believe we only got to the third level. One day we shall conquer it, and one day I will sit down and take the time to get through EarthBound! 16) Them Damn YouTubers!
I mentioned YouTuber Pat Contri earlier and I think 2017 has become the year where I routinely started to follow several YouTube videogame personalities. Before I primarily stuck with the crew at GiantBomb for most of my online gaming-related videos and still do for most of them, but I like mixing in a little variety from several other YouTubers. I will give a shout out to Pat Contri again for his many podcast excerpts that entertain me, as well as James Rolfe and his Cinemassacre crew for the always-excellent AVGN videos and let’s play streams he posts with his co-host Mike Matei. Gaming Pick-ups and hidden gem list rundowns sound kind of blah on paper, but the man known as ‘Metal Jesus’ and his wide array of mostly likeable guest hosts find a way to make them entertaining and I cannot help but watch nearly every video he posts on his channel. I have been following Jeremy Parish’s writing and Retronauts podcasts for well over a decade and have been a huge fan of his Works line of YouTube videos chronicling countless GameBoy, NES and SNES games. They are exhaustively researched and well-produced and filled with tons of facts and behind-the-scenes info that your average online review likely would not have. Finally I will give a shoutout to two more retro-themed gaming channels, The Gaming Historian and Classic Gaming Quarterly. Both YouTubers do deep dives into gaming’s past and put a lot of work into their videos and as a result they do not have as frequent videos as other channels, but their quality makes up for the quantity. I am beyond belief, but my hat is off to the host of CGQ for making his ‘Let’s Read’ videos where he highlights and notates tidbits from his favorite articles of old-school gaming magazines and somehow makes them must-see material! 15) I AM TUROK! Last year I mentioned how I got a Retron 5, a handy device that allows you to play several retro game system’s cartridges on an HDTV with clean visuals like how I remember them instead of the dreadful fuzziness you get when hooking up old-school systems on HDTVs with the older composite cables that came with the system. I finally finished my first game using the system in 2017, and the game that got that honor was the long forgotten GameBoy….gem….Turok: Battle of the Bionasaurs. It came out alongside the more popular N64 game and was a simple 2D side-scrolling action/platformer game. If you are wondering why that random GameBoy game it is because I spent several summers on a farm with nothing but a GameBoy growing up so these no-frills basic platformers resonate with me in a unique way.
The Retron has the ability to download an exhaustive vault of Game Genie/Action Replay codes onto an SD card from their website and that came in handy here or else I stood no chance of beating this game. Even though the infinite health made dealing with enemies a breeze, the limitations of the GameBoy’s screen made platforming a bit of a hurdle than I intended so I still died plenty of times, and if it was not for taking advantage of Retron 5’s save-state feature I definitely would not have finished it. I have all the other Turok games on GB (there are five of them!) and eventually would like to get through most of them as these simple watered-down GB conversions are nice little pallet-cleansers to start off a gaming session. Speaking of the Retron 5, Hyperkin released an adaptor for it this year allowing it to play Master System and Game Gear games. I picked it up, but kind of regretted it afterwards as it took a few hoops of downloading and applying updates/patches from Hyperkin’s website in a particular way until a couple hours of trial-and-error got it to finally work. I do not believe the effort was worth it though because I have no Master System games and only six or seven Game Gear games. I did make sure to play quite a bit of Game Gear Road Rash immediately afterwards for my troubles. Hey….if I were to track down just five Master System games what would you recommend? Tweet me your picks! 14) The Year of VR….No, Not That VR
I keep hearing about how Playstation VR, Oculus and HTC’s virtual reality sets that came out over the last couple of years have legitimized VR and brought it up to par with core console based gaming. However, I am just not seeing it. The price point is the primary deal breaker for me, and then factoring in the space factor for all the cables and some games that require you to move around is another major deal-breaker too. This past year saw some AAA console games get their full single player mode available in VR like Resident Evil 7 and Skyrim that I would not mind checking out one day, but most of what I see that is playable out there seem like decent little mini-games and shooting gallery variants, but not worth the barriers to invest into a proper VR setup. If you have it and enjoy it, that’s awesome, but I simply cannot justify crossing that line. That said, I still have the original VR monstrosity that is the Virtual Boy and 2017 was THE year it became active again! I was missing the AC power adaptor hub for my Virtual Boy that I misplaced long ago, and I searched for them on eBay and they were surprisingly affordable there, as was a replacement tripod for the Virtual Boy. I also picked up a few more VB ‘gems’ such as Virtual League Baseball, TeleroBoxer, Galactic Pinball, Vertical Force and Wario Land to increase my mammoth VB library to nine games (that is more than half of its complete library, seriously!). I tried a few of them out and was surprised at my lack of TeleroBoxer skills that I need some severe practice at. VB does have a fine pinball game though and I would like to set aside time to finish Wario Land one day because it is one of the few legit quality games on the platform. Suffice it to say, the good ‘ol Virtual Boy will likely be my sole VR system for the forseeable future. 13) Pinball Gaming Love
Like last year, I played a healthy chunk of pinball games. This year it was primarily Zen Pinball 2 and I kept up with its final round of new tables and tried my best to attain each table’s trophy/achievement. I probably put way too much time trying to get that pesky Rogue One trophy. I put in some time into Pinball Arcade and Hyperspace Pinball, but not nearly as much as last year. I really need to put more time into the former because I just got caught up acquiring its latest season of tables and have yet to try any of them out. It is a shame that unlike the Zen tables, purchasing Pinball Arcade tables on PS3 does not carry over to the PS4 version so I am stuck playing them on PS3. I did do the upgrade a few months ago from Pinball FX2/Zen Pinball 2 to Pinball FX3 and am still coming around to it. Zen thankfully allows my PS3 purchased tables to carry over into the PS4 version! I think I am finally getting use to PFX3’s new unlockable upgrades system, but there seems to be a bit too much optional mini-modes available in order to ‘master’ each table. I will give Zen props for making their latest two tables free in honor of the 10 year anniversary of the first Pinball FX. I imagine I will conform to its various new extras and features soon enough, but not as quickly as I thought. 12) Twin Cities Gaming – Part Two
Last year I mentioned how I went to the Twin Cities to visit a couple friends where we engaged in all sorts of gaming awesomeness, and I continued the trend again this year. I first visited my friend Tyler and while checking out the Mall of America we caught a glimpse of this VR Arcade/theme park there that had all kinds of ambitious sets rigged up. We did not test any out, but just surveyed the area to get a good idea of how to plan out a day there next time we return. We did stop in one of the other traditional arcades in the Mall of America however where I finally discovered in the wild one of the Mario Kart GP games that Namco develops. There have been a few iterations of these over the past decade and I believe the version we played was Mario Kart Arcade GP DX. The version we played had a sweet two-player setup that held its own with the latest home versions, and I was delighted to see it bring back some of the two-player co-op features not seen in the series since Double Dash. I made another trip to the awesome Up/Down Arcade with my friend Dick while I was in the Cities and I was thrilled to see they had just as many awesome 80s and 90s arcade units there as it had last year. We also checked out a pinball bar called Tilt Pinball Bar. It was much smaller compared to Up/Down, but still contained everything I wanted out of such an establishment with a good variety of around 25-30 tables from all eras. We spent a good couple hours there competing for high scores while enjoying a brew and I finally got a chance to play the authentic versions of tables I put countless hours into their digital versions in Pinball Arcade with tables like Champion Pub being a thrill to finally play in reality! 11) First Rule of Fight Club… I have neglected online multiplayer on Playstation since Sony started charging for it on PS4. A couple months ago I relented and picked up a three month card because of my friend Chris who I use to semi-regularly play online PS3 fighting games with. Since I activated the subscription we played on three out of four Saturday mornings and had some great sessions in a variety of fighting games. Neither of us are EVO-quality vets by any means, but we kind of have a vague idea of what we are doing out there and are both along the same skill level. We played a ton of Marvel vs. Capcom Infinite, Street Fighter V and Injustice 2. I dug all three games, and Chris and I talked a lot of friendly smack while we mashed away on buttons relentlessly. 10) Reviewing my first game since 2011…kind of
I adored the first two Syberia games that hit PC/Xbox in 2003/04. I loved their story, atmosphere, cast and writing. While its adventure-genre standard puzzles it featured had me referencing guides online, I did not mind because I had to see what was next for the affable heroine, Kate Walker. I somehow missed the announcements leading up to the third game and was surprised to see it on shelves one day early in the year and I immediately grabbed it without question. That turned out to be a mistake because Syberia 3 is a near-unplayable mess filled with countless glitches and bugs that were previously not part of the franchise’s pedigree. I have no idea how this got the stamp of approval for release. I saw Syberia 3 went on to have more patches and updates after I finished it so hopefully it is not as much of a hot mess as it was when I played it during its first week of release. I wrote a lengthy post chronicling my troubles with the game on a forum I frequent online. Once I realized I rambled on for a quite a bit about the game that it nearly resembled a review, I tweaked a few spots in the original post and made a couple other minor addendums to cover most of the bases of the game. I then submitted it with the lowest score possible to my GameFAQs profile (I am not a fan of how they converted to its five hearts rating system). I have not done a video game review in several years since I switched to focus on reviewing movies on this blog. That said, if you want to see a more detailed account of my disappointment with Syberia 3, then click here to see my first video game review since 2011. 9) Beating my first Mega Man game at Extra Life!!! On my top gaming moments blog last year I recounted how Mega Man 2 became the first game in the series I put serious play time into by beating three stages in it during the annual 24-hour Extra Life charity drive I participate in every year. I beat a few more stages since then, but still had a few more to go and it felt fitting to finish the game off at the next year’s Extra Life! That is exactly what I did, and boy did I feel like an idiot doing so with my lackluster Mega Man expertise. While I still enjoyed my time with the game, I had to exploit save-states for every few screens of progress. I had no idea there was a huge labyrinth of levels leading up to the final encounter with Dr. Wily, which included finishing off all the previous bosses again one more time. I was only anticipating spending another couple hours with the game when instead it took me about five to six hours to finish it off. I still loved every moment of it and want to at least finish off a couple more games in the series someday. I hear that Mega Man 3 is even better than Mega Man 2 so I should at least play that one….right? 8) Off to the Races
Just like last year I played a ton of racing games off and on throughout the year. Like pinball games, starting off a gaming session with 30-60 minutes knocking off a few races of progress before I move onto something else is ideal for me. I played way too much Konami Krazy Racers on the GBA Virtual Console on WiiU. It is a fun little kart racer featuring a unique cast of side characters from various Konami franchises. I also played a ton of Fast Racing Neo on WiiU and loved its take on F-Zero/Wipeout. Before the Switch version of Mario Kart 8 launched earlier this year I got in a few more online sessions on the WiiU version since I imagined most of the player-base flocked to that version upon its release. I am still surprised at how well that version runs online with my wi-fi setup. Other racing games that dominated my time this year were The Crew. I am not really engaging in much of its online content and trying to romp through its story mode, but I do like its take on using the USA as an open world hub. The spiritual successor to Road Rash that is Road Redemption finally came out of Steam Early Access a few months ago and I enjoyed a couple loops through its career mode with my brother. TrackMania Turbo is a fun time-trial based racer oozing with style that has me itching for those perfect runs. JoyRide Turbo is an inferior racing game also with ‘Turbo’ in its title. It is a port of the Kinect-racer on 360 that hit XBLA a year or two later with standard controller gameplay added, and it is ok, but eventually it wore out its welcome. It is not as terrible as Beach Buggy Racing on Xbox One, a budget kart racer for the platform with very loose controls and gets my nod as least enjoyable racing game I played in 2017. Finally, I have been playing a lot of the 360 version of Forza Horizon 2. I loved the first game and its festival/party atmosphere it introduced to the spinoff series and the same applies to the sequel. I am almost done with most of the races in the career mode and after that I can finally move on to the third Horizon which I hear nothing but amazing things. 7) One Game in One Day!
I have referenced here before how I am down with the genre of games known as ‘Walking Simulators’ with much love from me to prior hits in the genre like Oxenfree and Firewatch. Games in this genre cater towards me because they usually have powerful narratives that can be finished in a couple sittings. I wanted to finish one more game before the end of the year so on December 30th I started and finished another popular game in the genre that hit earlier in 2017, What Remains of Edith Finch in about four hours. The game did not disappoint as it focused on the last surviving member of a cursed family revisiting her childhood home and each through an interesting series of flashbacks she experiences each family member’s demise. I enjoyed most of it and absolutely loved its atmosphere exploring the mysterious house filled with literally thousands of books. The big focus of the journey though is reliving those 10-12 flashbacks and they scale all over the place from enthralling, to vague, to underwhelming and head-scratchingly dull. I still very much enjoyed my experience with it, especially since it was one of those rare times where I can plow through a game in a single sitting, but I would rank it a notch or two under Oxenfree and Firewatch. 6) Pound-Town!! On last year’s best of blog I dedicated an entry to my awesome couch co-op gaming nights with friends Derek, Brooke and Ryan, so I will continue that trend this year. We started off the year rotating in and out a lot of our usual favorites but sticking more and more to the social party games featured in Jackbox Party Pack. About halfway into the year another Jackbox-style game hit the PS4 that was a hit with our group called That’s You and it incorporated more unique ways of getting the smartphone in the mix in its games compared to the Jackbox use of the smartphone.
About halfway into the year however we started to play more and more board games. We got a few in the mix in 2016 but 2017 was the year board gaming took off for us. A couple board game/hobby shops opened up in town over the last year or two and it resulted in our group trying out tons of new board games. I must have tried out nearly a dozen tabletop games and some of my favorites were Five Minute Dungeon (a super quick card based version of DnD), YamSlam (think Yahtzee meets poker) and another game I forget the name of where you where a headband and put a card on it while your teammate gives clues to the answer like in the classic game show, $25,000 Pyramid. While we are on the theme of board games this entry I will give a shoutout to Matt and the few rounds of Othello we got in over recent years (new version out on Switch!). Another night Derek and I joined my brother and friends Mike and Justine for an epic night of the board game Zombicide. I have played that game before and do enjoy it, but that game makes rounds of Risk seem like a sprint and you need to dedicate at least several hours to finish a game. Luckily, Mike is a seasoned pro at the game and breezed through its elaborate setup. Somehow, someway we managed to finish a whole game in about five hours, and it was a blast. I feel bad for my brother because he was the only one in our group that did not survive the zombie horde that night. 5) More Love for the 3DS This is another themed entry I am carrying over from 2016. I continue to try and get in a couple hours of handheld device gaming a week on my 3DS. 2017 saw me finally finish Phoenix Wright: Spirits of Justice after a whopping 68 hours!! It easily surpasses Dual Destines as the superior 3DS installment of the franchise as it finally opens up Apollo’s background and it gets all the ace attorneys involved from the Wright Anything Agency and brings back fan favorite Maya back into the fray after a lengthy absence from the series. I am now all caught up on the latest games in the series…in America anyways as I hear Japan is getting spin-off exclusives I am envious of. The other 3DS game I put a ton of time into this year was the remaster of Dragon Quest VIII. It originally hit PS2 around 15 years ago, but this version makes some added benefits for on-the-go gaming like quicksaves and auto-combat which I greatly appreciate. I always liked the Dragon Quest series of RPGs for being simpler, easier to pick up RPGs compared to the average Final Fantasy, and I am digging its art style, score and whimsical narrative thus far after around 30 hours in.
One last game I finished on 3DS is Find Mii and that is a Street Pass Plaza game contained with the 3DS UI. It took forever to finish because to advance in it you need to earn coins via carrying the 3DS around with you in sleep mode to beat simple monsters in a straightforward dungeon layout. There are quite a few monsters to conquer though and it took me banking up many coins to hire countless temporary heroes to defeat in its many dungeon rooms and after nearly three years of off-and-on gradual progress I finally finished it. Huzzah! 2017 saw a far more advanced version of Find Mii released on the 3DS called Mii-Topia which I understand is more of a full-on RPG compared to the intentionally basic design of Find Mii. I think Mii-Topia released shortly after I finished Find Mii and I kind of impulse-bought while on my rush of finishing Find Mii so who knows when I will get to it. Speaking of the 3DS, my brother Joe and I went in together and got my nephew Carter a 2DS for Christmas. Joe got Carter into Pokemon at the beginning of the year by exposing him to the cartoon and the world of Pokemon cards. He is now a devout PokeKid! He never played any of the games though, so I we got him a 2DS and I loaded it up with Virtual Console rereleases of Pokemon Yellow, Pokemon Trading Card Game and Pokemon Puzzle League and I made sure to download and install a super-sweet Pikachu theme on the system for him too. When he opened it up on Christmas Eve he gave both us the biggest hugs!!! So worth it! 4) Kept You Waiting? Just like in 2016, I played a good amount of Metal Gear Solid. The first few months of the year I dedicated to trying to finish off Peace Walker. I say trying because I got the first ending to the game, but it seemed premature due to the gameplay style and sure enough after looking up online there was a true ending to unlock that involved beating many more boss fights in a specific fashion that is too particular to explain here in order to truly finish it. I spent way too much time going down this route before ultimately giving up and moving on. I still had a blast with the game and since it did not have a difficulty level setting I guess you can say I did ‘beat’ it on its default difficulty level instead of setting it to ‘very easy’ like I did in prior entries.
I needed a break from the franchise after that fiasco for a few months so it was not until the end of summer that I picked up and played through all of the prologue to Metal Gear Solid V that is called Ground Zeroes. It is like the introductory mission to MGS2 and MGS3 that is a couple hours long and sets up the rest of the game, but it was released nearly two years ahead of the main game. It picks up right after Peace Walker which is why I invested so much time in attempting to see that through. I loved how the new game looked on the current gen with stunning graphical effects that make the series stand out above all other AAA games, and its cutscene production is in a league of its own with a gorgeous set piece that sets up the proper full MGSV experience that came out in 2015, The Phantom Pain. A couple months later I finally started The Phantom Pain. The introductory stage is an experience I will never forget and is more like an hour and a half movie that introduces you to the core controls while Konami takes you on a visual effects smorgasbord with easily one of the best produced opening cinematics I have ever seen, and that is saying a lot not just for the franchise but for games in general. Even if you are not that familiar with MGS universe and lore, please click here and take the time to watch The Phantom Pain’s opening hour play out to see a new level of production caliber that games have rarely achieved. That hour and a half or so of gameplay is what I finished off the Extra Life marathon with, and I was glad to rock a pair of surround sound gaming headphones to it because just as much care was put into the audio as in the visuals and it all combined for my eyes being glued to the screen the entire time. I have only had time to play about four or five hours more of it since, and I am glad I played Peace Walker because it looks like it is carrying over that game’s ‘Mother Base’ central command hub that took a bit of adapting to and I will not be going in to that interface blind this time around. This is a huge departure from previous MGS games as the gameplay is changed up big time and now takes place primarily in an open world. I am still getting use to that part, but I am loving the little I have played so far as The Phantom Pain continues to open up with so many options available at Snake’s disposal. I do miss the traditional codec calls, but I understand why Konami switched it up for this game. Speaking of Snake, I thought I would never accept Keifer Sutherland replacing David Hayter as Snake’s voice but after that opening played out I did not second guess it again.
One last thing about Metal Gear! I referenced earlier how the crew at giantbomb.com are my go to crew for gaming based videos. They occasionally do full play-throughs of games with a second person on hand for commentary, and over a couple years from 2004-06 they went through almost all of the core Metal Gear games. Giant Bomb called the series ‘Metal Gear Scanlon’ because their video-guy Drew Scanlon was playing through the Metal Gear games for his first time while resident Metal Gear expert and published author, Dan Ryckert on hand to lend his Metal Gear expertise. During the course of 2017 I watched their playthroughs for the first three Metal Gear Solid entries. They were a riot to have on in the background and watch in chunks here and there. Here is a link to a few highlight packages from their sessions for those who are interested. 3) Mmmmm….Fresh Meat I have an odd history with the Diablo series. I love hack ‘n slash RPG games, but I have never finished one in the premiere franchises of the genre from acclaimed developer Blizzard. I played a bit of the first chunk of the debut game right around its release on PC, but then my brother Joe started it up and he had more time to dedicate to it than I did so I wound up occasionally watching him play it from time to time instead. The exact same thing happened with the sequel and I saw Joe play that game nonstop for at least a few years. I played the opening couple of missions to the long awaited Diablo III shortly after its release in 2012 at a friend’s but held off picking it up hoping for a console release instead. I was thrilled when it hit console’s the next year and I picked it up on PS3 and Joe and another friend joined us for a few awesome couch co-op sessions of it and we got nearly halfway through the game until it became difficult to arrange nights for all three of us to meet up and continue and eventually the game fell into my gaming backlog abyss. Fast forward four years and Joe and I picked up our routine, bi-weekly Sunday morning gaming sessions that we use to do all the time until a few years ago. You want to know how long it takes to finish Diablo III and its expansion act when you only have time to commit about three-to-four a month to it? Turns out it takes roughly five months to finish it that way, but it was gratifying to finally cross finishing a Diablo game off my gamer bucket list. I am also mighty thankful that Blizzard made the normal difficulty a relative cakewalk for people like me who do not have ample time to set aside to master the game. We did not lose a single life until we got to the final boss, and even then we finished him off on our third try, and it felt so good! Joe-berg I apologize again for making you sit through all the story and dialogue sequences, I know you want to just keep on hack ‘n slashin’, but you know I gots to absorb that Diablo-lore! 2) Is This Really A Thieve’s End? When I hosted my videogame podcast that ran from 2005-2013, Sony’s top-of-the-line action/adventure Uncharted games would always rank high on my year-end game of the year lists. Hell, I even dug the Vita entry, Golden Abyss too! I got my PS4 towards the end of 2016 and it came bundled with the fourth game of the series. I wanted to play it right away, but did not want to nickel-and-dime my way through the game like I do for most games nowadays.
I held off on playing the latest version I heard so much praise for until I requested a week off from work in April this last year when I had a few other things going on in that timeframe I needed time off for. During that time I made sure to set aside nearly two hours a day to make decent headway in that game, and I am glad I did because Uncharted 4: A Thieve’s End is the longest game of the entire series and it took me nearly 20 hours to finish. It took me that long because I did what I always do every time I play through Uncharted and took my time to soak in its lush and beautiful environments while I explored off the beaten path for the game’s trademark hidden treasures. Uncharted 4 ranks right up there with the second game as my two favorite games in the series. The core gunplay and stealth mechanics I had some issues with before got tweaked and are far more enjoyable this time around. This is the first time in the series I did not mind playing stealthy for a change in certain areas. The platforming is just as masterful as ever as I took in every climbing, rope-swinging, and rock-sliding path that was bestowed upon protagonist Nathan Drake. The vintage set piece chase/interactive cinematics are just as impressive as the past few entries as well. I loved the introduction of Nate’s brother Sam to the cast and he perfectly blended into the series. There was one twist with him later on in the narrative that did not get fully explained that kind of rubbed me the wrong way, but other than that the story lives up to the brand’s high standards. Definitely do no skip out on this entry in the series!
Later on in the year a spinoff Uncharted came out subtitled Lost Legacy. It made the bold move of not having Drake as the protagonist and instead casted Drake’s partner-in-crime Chloe from Uncharted 2 & 3 and antagonist Nadine from Uncharted 4 as the two stars. Playing with these two and an open-ended stage that took up a major part of the second act of Lost Legacy combined to significantly change up the core Uncharted gameplay. I approached parts of this game differently than previous installments while still experiencing the aforementioned top-of-class production values from the series. While I hope it is not the final Uncharted game in the series, I hope the series goes on a mini-hiatus for the time being after six awesome entries within 11 years. 1) Zelda + Elder Scrolls = GOTY The hype leading up to the latest Legend of Zelda game in the series that hit in 2017, Breath of the Wild was impossible to avoid. Nintendo finally changing up the core formula of a console based Zelda for the first time since Ocarina of Time and going to an open-world format was something I had to be there day one for. I still recall playing the first five hours of Breath of the Wild and being fully immersed with its its new levels of open-ended gameplay previously unseen in the series. I instantly fell in love with its world, and for its first several hours of gameplay I felt I was playing something truly special. The only times I felt this way before about a game were for Grand Theft Auto III, the first Halo and the first Uncharted. That is elite company to reside with.
Minus a couple short breaks to focus on other games, I have been consistently playing Breath of the Wild since its release and have invested nearly 100 hours into it. Despite that I have yet to finish it and have only vanquished two divine beasts so far because I love losing myself exploring its world. I rarely make use of fast travel points and I never use horses for fear or running past and missing out on hidden areas/secrets in the game. It took me several hours over many attempts to finish the mystical Eventide Island and I did not mind its grueling challenge to figure out how to overcome the unique predicament that island starts Link off in. I remember the thrill of finishing off my first ancient machine and defeating the formidable foes that are the Lynels. I did not mind the weapons breaking frequently since it inspired me to mix up my weaponry and try out weapons I would not have otherwise and there are always a constant flux of weapons available. Somehow, someway, Breath of the Wild is the first game to get me into crafting, something I detested in games prior. That jingle it plays when you make a super zesty dish with bonus attributes is an awesome feeling. I am playing this on the WiiU and my only gripe is that it did not have the option to use the gamepad for inventory management. I guess the rain was a minor hindrance too since it prevents climbing, but those minor two gripes aside did not bother me to invest all this time into it throughout the year, and probably just as much time going into 2018 too. This is easily the best time I have had with any Zelda game ever. Until Next Year…. Phew, thank you for sticking with me throughout this novel of an entry. This was quite the adventure to write, and I give big ups to you if you got through this in its entirety! See you next year for my top 2018 gaming experiences! As a little bonus, if you are not tired yet of clicking through all the supplemental YouTube videos linked above, here is one more that always manages to crack me up when I need to get myself out of a funk, so please click away and enjoy!
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