#or any of the other different features species have?
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therocketeer0501 Ā· 3 days ago
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Emptiness Machine
Author note: Hey all! Thanks for sticking with this story! Little TW for this one. Talk of newsparks. Other than that enjoy!
Starscream X Mech Pilot Reader AU
Chapter 4
It spoke Cybertronian. Albeit rude Cybertronian but of course only the autobots would teach a pet like this something so vulgar. Starscream narrows his optics at the creature as it squirms in his servo. The feel of it soft and warm in his digits sending an uncomfortable shudder through his frame. It turns its gaze on him staring up at him with those uncannily Cybertronian features. Intelligence in its face he wants to forget. If it can speak, it can understand him surely. He records its speech as it chatters up at him, translating the files and creating a program so that he can communicate with it. It takes a moment but he clears his vocalizer before speaking.
ā€œYou are bold for such a little thing. You caught me off guard speaking intelligently like that. Here I thought your kind were just miserable little insects.ā€
ā€¢ā€¢ā€¢
That deep voice rumbles through you as he speaks, finally a language you can understand. You canā€™t even be offended at the way he spoke about you, the shock of the interaction bleeding into fear as you feel the grip of his servos around your ribs. You remember the autobots describing the things that these bots had done during the war. As his crimson optics gaze down at you with contempt you canā€™t help but wonder why he hadnā€™t crushed you yet. When you speak, your voice comes out shakier than youā€™d hoped.
ā€œWhat did you want with me.ā€
The mech ponders for a moment. Still studying you as if you were some sort of exotic animal. After what felt like an uncomfortably long pause, he turns his head towards the body of your mech. Now deactivated, her optics dim from the prematurely severed connection. He doesnā€™t directly answer your question.
ā€œWhat were you doing with that femme? Were you like some weird pet to her?ā€
He sounded disgusted when he said the word pet. Raising a tiny hand, you point to the mech. Your voice still shaking a bit but filled with determination and a shocking courage.
ā€œYou think youā€™ve killed her but you havenā€™t.ā€
You take a moment to think. Maybe you could throw him off so much that you could escape. You remember the reaction of the autobots when you had first been scanned by Ratchet and Firstaid. It had been one of horror, comparing the way you scanned to that of a newspark. From what you understood, Cybertronians were born one of two ways. Through a spark bond or from a hot spot. The fragile things appearing as a newspark and transferred into a waiting protoform.
ā€œYou scanned a newspark signature didnā€™t you?ā€
He looked taken aback by that. Either your intelligence was scaring him or the way you knew exactly what had transpired despite not understanding him. You speak again trying to appeal to him. Though you had a feeling it was all for not.
ā€œDid you give any thought to the fact that we might not be so different?ā€
You wave your hand towards your mech, back to yourself, and then to him in a sweeping gesture. Just then, the door burst open to reveal a new boxy looking blue mech. The red visor covering his optics practically glowing as he looked around. Despite having a mask covering his face, his frame was tense and he radiated an agitated energy. His voice tonal and growling as he spoke urgently in his own language to the mech holding you.
ā€¢ā€¢ā€¢
Starscream stared down at you as you gestured to him. Not so different? You were nothing. An insect. The only reason Megatron hadnā€™t already glassed your planet was the fact that your species might be useful for the creation of synthetic energon. The energon unfit for consumption for anything with a spark. But very useful for powering drones and weapons. The distillation process recently discovered by Shockwave some cycles ago. He had discovered that the organic creatures could be drained of their life force and condensed into this synthetic monstrosity. Personally, Starscream found this absolutely abhorrent.
He didnā€™t get time to process his thoughts though as Soundwave came bursting through the door. Looking frantically about the room, his visor falling on the body of the mysterious femme on the table.
ā€œStarscream, query, where is the newspark?ā€
Starscream rolled his optics, the communications officer had always been much too sentimental for his taste. Letting his emotions get the better of him when it came to the care of his cassettes. Worrying over them and keeping much too close an eye on the life down on the planet below.
ā€œThere is no newspark you fool. Only this organic creature. Did you know they were intelligent?ā€
None of this was sitting right with Starscream as he looked back down at your confused face. The communications officer only nods as he walks over to the scanner. Seeing the signature for himself. Turning the screen towards Starscream, he points to the outline of your body and the origin of the weak signature. His voice a deep tonal growl as he addresses the SIC.
ā€œNot just an organic.ā€
Those words made the energon in his lines grow cold again. Turning slowly to see the look of almost triumph on your face as if you had won. He makes the connection.
ā€œWhat the pit have those Autobot fools done?ā€
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lalalian Ā· 2 days ago
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header by futurene on pinterest
alien species ideas pt. 1/3
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date: february 15, 2025
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Need alien species for your futuristic DR (or story)? Here are a few alien species you can use!
I was gonna originally post all 17 species in one post, but it was taking far too long so I split it into 3 parts, each post will feature 5-6 species.
I included things like intelligence and obedience to natural law in the stats section for each species. Intelligence is, of course, how smart the species is on average. An intellect level of 5 is how smart mankind is.
Sustainability refers to how sustainable the species' lifestyle is concerning their planet. Humankind is a 3.5/10.
Energy resourcefulness refers to how much energy is used and not wasted. I would've placed this in sustainability, but I think having its own stat would be better. A higher level of resourcefulness would indicate that the species' energy sources do not harm the environment, are plentiful, and the cost of energy is monetarily $0.
Awareness reflects how well the species knows the universe. it's difficult to say where we humans are on this scale, but I'd say 2.5 would suffice. 0 would mean that the species barely even knows why the sky changes, and 10 would mean that the species is essentially all-knowing.
Astral awareness refers to how well the species can manipulate and enter other dimensions, successfully practice spiritual rituals (like shifting and astral projection), and know of other realms of existence. A higher awareness score insinuates the species is incredibly enlightened in the sense of life and death and likely rejects all forms of religion except for maybe one (which would prob be a universal truth).
If you plan to use any of these, plz credit me (and the artist if applicable) tyyyyyyy!
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art cred: fxntxnile on instagram
Species Name: Akos (Ah-coe-s)
Appearance Notes: The Akos all tend to have blue, purple, pink, or bright white skin (albinism). Having albinism is considered quite attractive in many regions, but it's not like other colors are considered unattractive. Similar to how humans have races, so do the Akos; Blue (Akayn), Purple (Orakyn), Pink (Ueakyn). White-skinned Akos are not considered a race, as it's a genetic deformity rather than a race. Akos all collectively have bigger eyeballs than humans do. White-skinned Akos tend to squint more often (their eyes are more sensitive to light), so their eyes often appear to be less larger (the eyeballs themselves are still just as large as the average Akos). Blue-skinned (Akayn) are the most abundant, making up about 40% of the Akos population. The Akayn have thicker eyelashes and plumper lips than most other Akos. Pink-skinned Akos (Ueakyn) have slightly yellower eyes and their irises tend to be more colorful. Ueakyn tend to be taller than the average Akos. Purple-skinned Akos (Orakyn) tend to have soft whisper-like voices, 1A sleek hair, and freckled skin. Silver-colored jewelry is also considered attractive, so many Akos like to wear piercings.
Sexual Dimorphism: Similar to humans, male akaes (akaes=plural akos) are taller than female akaes. Unlike humans, however, male akaes are not innately physically stronger than female akaes. Female akaes can build muscle as easily as male akaes.
"Sexual dimorphism isĀ the condition where sexes of the same species exhibit different morphological characteristics, including characteristics not directly involved in reproduction. The condition occurs in most dioecious species, which consist of most animals and some plants."
Preferred Climate: The Akos prefer to live on planets with relatively the same gravity pull as ours, but slightly colder temperatures are most ideal for them. If the Akos felt as warm as we do in our resting state, they'd start sweating a bit, and complain about the heat.
Dietary Habits: They eat plants and animals but tend to prefer consuming luminescent plant material due to its nutrients-- this is why their skin appears to be light blue. They can orally drink water or absorb water through their skin.
Lifestyle & Society: Akos value both nature and education. One of the Akos' primary goals is to keep their planet healthy-- they're way more proactive with climate stuff than us. A lot of akos also attend random lectures they're interested in weekly.
Norms: The akos prefer the taste of steaming hot mineral water from hot springs. The akos tend to be more inviting to touch between the same gender. To celebrate adulthood, akos will have someone drill a hole in their canine teeth and permanently bond a crystal in said hole.
Other Details: The Akos are very similar to humans in appearance. I think we'd be less afraid of aliens if they looked like the Akos lmao
STATS
Intelligence: 6.5/10
Hostility (within species): 3.5/10
Cooperation with others: 7/10
Obedience to Natural Law: 9/10
Sustainability: 7.5/10
Energy Resourcefulness: 7.5/10
Awareness: 6.5/10
Astral Awareness: 6.5/10
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art cred: by Uros Sljivic on artstation
Species Name: Ulorons (Oo-ā€˜loreā€™-ens)
Appearance Notes: Flatter faces, spotty skin, dual-toned skin, no iris/pupils, generally stocky (short). The Ulorons, like the Akos, can be separated into distinct races. The race pictured in the image is the Nerol; they live in warm, dark, and well-vegetated environments. The race more accustomed to sunlight is the Allyrios. They too prefer warm and verdant environments, but they much prefer sunlight. The plant-like protrusions coming out of their bodies feel similar to feathers but are kinda rough like plants. They need to trim off any that brown, otherwise, too many of their leaves will brown, which could lead to a permanent loss in fatigue. These leaves grow around the upper part of their necks, and short-stemmed ones will grow on the arms.
Sexual Dimorphism: Female ulorons are typically taller and leaner than males. Females also tend to grow more feathery plant-like appendages from their bodies than male ulorons.
"Sexual dimorphism isĀ the condition where sexes of the same species exhibit different morphological characteristics, including characteristics not directly involved in reproduction. The condition occurs in most dioecious species, which consist of most animals and some plants."
Preferred Climate: Warm places with lots of vegetation. Sunlight depends on race, but both fare well in well-lit and dark places.
Dietary Habits: They only eat plants and insects; soft-bodied grubs are considered a delicacy. Ulorons need to drink more water than the average human to keep themselves hydrated; like the Akos, they can absorb water through their skin.
Lifestyle & Society: The Ulorons speak with a series of clicks, some produced from deep in the throat, and others made directly from the teeth and tongue. The Ulorons prioritize exploration and the family; it's not uncommon to see Ulorons live in weird-looking homes made from rare materials. Ulorons sleep in small ditches filled with fluffy flowers and water.
Norms: It's frowned upon to stay in another Ulorons' house for too long, this is unless you're an Allyrios moving to live with Nerol (and vice versa). This is because the Ulorons see it as stealing someone else's status/name. Siblings always share sleeping quarters. Your house shows your status; the rarer material your house is made out of, or the more complex your house is, the 'wealthier' you are.
Other Details: Very materialistic species, will also wear stones they find/dig up around. They do not know of other species or other beings outside their own planet just yet.
STATS
Intelligence: 4.5/10
Hostility (within species): 2/10
Cooperation with others: 4/10
Obedience to Natural Law: 10/10
Sustainability: 3/10
Energy Resourcefulness: 3/10
Awareness: 1.5/10
Astral Awareness: 0/10
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art cred: ai generated
Species Name: Can'thera
Appearance Notes: They're like cat humans; fluffy, stands on two legs, and has many color variations. The can'thera also separate themselves into two species, long-haired and short-haired. This species prefers to wear silky robes and long loose clothing, jewelry (it's not uncommon to pierce the ears), and some even embed jewels in their teeth. Their hands are similar to ours (but like the back of the hand is covered with fur) but they still have retractable claws.
Sexual Dimorphism: The can'thera don't really differ from each other gender-wise; both males and females wear the same kind of clothing.
"Sexual dimorphism isĀ the condition where sexes of the same species exhibit different morphological characteristics, including characteristics not directly involved in reproduction. The condition occurs in most dioecious species, which consist of most animals and some plants."
Preferred Climate: The can'thera prefer to live in a very similar climate to us; a temperate planet with lots of water. Unlike cats on earth, can'theras are not adverse to water. They like to live in simple but tall homes; muted colors are most prefered.
Dietary Habits: Can'theras primarily consume algae and meat. They do prefer to eat marine wildlife, but they have started consuming land animals for sustainability reasons.
Lifestyle & Society: Most can'theras prefer to have a lot of alone time. Generally, can'theras can be a little snappy... they also get irritated easily and are sensitive to temperature. Most can'theras prefer the company of their families. Their families tend to be pretty large since it's not uncommon for mothers to birth to more than 1 baby (the average would be 2-3 babies, they wouldn't necessarily be twins, but it can happen).
Norms: It's common to take hour-long naps sometime in the afternoon; most places will offer comfy bedding of some kind to accommodate this instinct. Similar to humans, stealing is a thing; can'theras will sleep with their belongings near their chests in public settings.
Other Details: Can'theras aren't super crazy over their appearance, (though they def do care, just not as much as us) but they do exhibit materialistic habits.
STATS
Intelligence: 7.5/10
Hostility (within species): 5.5/10
Cooperation with others: 5/10
Obedience to Natural Law: 8/10
Sustainability: 8/10
Energy Resourcefulness: 8.5/10
Awareness: 5.5/10
Astral Awareness: 6.5/10
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art cred: Aaron Sims Creative on artstation
Species Name: Xo"yuoranthe (Zo-yoo-'or'-'Anne'-th)
Appearance Notes: The Xos (plural and short for Xo"yuoranthe) are pretty tall on average (around 8' 4" on average, they can get up to 9' 7"). They're covered in small fine hairs, even their tongue has some fuzz on it (eugh..). It's dangerous for a Xo to get fat-- the extra weight will harm the legs, causing the Xo to be kinda bow-legged. They have long purple tongues and 2 rows of flat teeth (like 2 rows of teeth on the upper jaw and lower jaw).
Sexual Dimorphism: Females are bigger-boned and have rounder heads. Females also tend to have larger deep-set eyes.
"Sexual dimorphism isĀ the condition where sexes of the same species exhibit different morphological characteristics, including characteristics not directly involved in reproduction. The condition occurs in most dioecious species, which consist of most animals and some plants."
Preferred Climate: The Xos prefer warmer climates-- I don't mean temperate, but like hot enough for us to sweat profusely. Colder weather causes their movements to be slower than usual.
Dietary Habits: Due to their teeth, they prefer eating mushy things, specifically grubs, but they do grind things down into pastes (like meat and plants) so they can consume them more easily.
Lifestyle & Society: Older Xos used to have a hard time moving because their bones and joints would get really stiff, but now the Xos have developed technology to resolve that issue. The Xos communicate telepathically; physical communication is considered primitive unless you're writing something for record-keeping purposes.
Norms: Having long nails is looked down upon; it kinda represents laziness since having long nails can get in the way of doing stuff (yall just haven't seen my alruna nail set yet šŸ˜’šŸ˜’)
Other Details: The Xos are extremely technologically advanced. Religion is absolutely not a thing for them; the universal truth is a concept they continue to research every day. They also sleep sitting up.
STATS
Intelligence: 9.8/10
Hostility (within species): 2/10
Cooperation with others: 8/10
Obedience to Natural Law: 10/10
Sustainability: 9/10
Energy Resourcefulness: 9.5/10
Awareness: 10/10
Astral Awareness: 8.5/10
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art cred: Nikolay Demencevich (SWAME studio) on artstation
Species Name: Orieepothtis ('or'-ree-poe-th-tis)
Appearance Notes: When standing upright, they are typically around 6 feet tall (on average). Oriee (short for Orieepothtis) varies from dark blue, dark red, and black. The Oriee have no eyes, but they can sense things using ecolocation. They have long spiney tails; they use these tails to travel together, especially with children, and to hunt. Despite their lanky build, Oriees are incredibly muscular. The spikes on their backs are not retractable; Oriees sleep curled up on their sides. Their skin is thick and feels similar to chitin.
Sexual Dimorphism: Females are more likely to have black skin and the sounds they make can sound more chitter-y than males.
"Sexual dimorphism isĀ the condition where sexes of the same species exhibit different morphological characteristics, including characteristics not directly involved in reproduction. The condition occurs in most dioecious species, which consist of most animals and some plants."
Preferred Climate: Oriees prefer a dark and cold climate (not cold enough for water to be ice). Oriees like to live underground in caves, but will venture to the surface in search of food for winter.
Dietary Habits: Oriees eat pretty much any greenery, grubs, and wildlife they can get their hands on. They like eating ice and snow.
Lifestyle & Society: Oriees will keep snow and ice in a designated room inside their cave system just to munch on it every now and then. Oriees can speak telepathically and physically, but they prefer to talk to others they don't know physically. Close family and friends often speak telepathically. When they speak, the sounds they make sound warbly, a little screechy, and like soft pitter-pattering against wood (like the sound of a dog walking around your house).
Norms: Oriees are generally calm and hardworking. They aren't materialistic, and don't really understand the concept much (like they understand that people value material goods-- they're kinda just like "...but it's useless in the end" yk?) because they can't see.
Other Details: Children like to use echolocation to scare each other or their parents.
STATS
Intelligence: 6.5/10
Hostility (within species): 3/10
Cooperation with others: 6.5/10
Obedience to Natural Law: 10/10 (they aren't familiar with outside forces yet)
Sustainability: 5.5/10
Energy Resourcefulness: 5/10
Awareness: 0/10
Astral Awareness: 0/10
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thereareeyesinsidethetrees Ā· 7 months ago
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just a note- ae really love the variety you get in birds. like yeah obviously there's a huge difference between ostriches and mourning doves. and yeah you've got birds that are rainbow or bright blue or green or even purple. but you've also got birds with vibrant bright blue beaks and birds with neon red legs. you've also got birds with blue eyes and purple eyes and pink eyes and red eyes and multicolor eyes and silver eyes and every color under the sun basically. in other words, it's really cool how different every species of bird is, even from other species in the same genus. ae like them
#we're making good progress on the project ae think#the main issue right now is- how are we going to distinguish all these flags from each other?#cause there's only so many colors#current ideas:#include markings on diamond (only works for certain species like the whale shark or epaulette sharks. and like.#bird species with super distinct markings cause we are not doing gradients or mixed markings. since they can be very difficult to draw)#give the diamond multiple rings corresponding to bird eye colors (extinct birds being entirely greyscale in color possibly)#also yeah we're including (*recently) extinct birds in it#edit some stripes to resemble waves (could help but are more difficult to consistently draw and only work for some of the labels)#no terrorbirds but we do have the dodo and the reunion birds and such thrown in#make a little silhouette of a generic shark for the shark aldernic labels#same goes for chimaera#harder for birds since there's. no real generic bird#put a symbol in the center of the diamond (what symbol?? most are already linked to various genders)#make some of the stripes resemble markings (inconsistent so not very helpful...)#(the majority would not have wavey stripes)#add teeth inside the diamond (only helpful for like. some shark species since there's a lot of difference between them)#edit the diamond to reflect certain distinct features (most interested in this one#because how cool would a diamond resembling the beak of a double-toothed barbet be?#or a diamond with tail feathers? or a crest?#or a diamond with the feather horns/ears some species have?#or any of the other different features species have?#only issue is that there's less super distinct variety in sharks and chimaeras#so edits would be more subtle#but it could still work!)
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lay-z Ā· 9 days ago
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inamorata | 1
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Summary: Two retired veterans decide to adopt a domestic hybrid on a whim to bring some much needed light back into their dire lives.
Pairing: hybrid!Ghoap x fem!hybrid!Reader Warnings/Info: 18+ | Hybrid AU ft. black panther!Simon, grey wolf hybrid!Johnny, and maine coon cat!Reader. Despite ears, tails/feathers, and their adapted nature/instincts and personalities, hybrids have human features. | strangers to lovers; class differences; fantasy/fictional setting racism; hurt/comfort; humour; eventual heavy smut; dom/sub elements; fluff; cussing; angst (Mind the warnings for each chapter!)
Based on this idea šŸ–¤
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There is an atmosphere of departure around the common hazel just outside the fenced backyard. Ā 
The pair of robins has found their ideal nesting spot in between the high branches of the early blossoming tree after days of scouting the pretty territory. As early as January they start to sprout, Nana had explained to you once, and itā€™s February now. While other trees around are still leafless and recovering from winter, the common hazel is turning colourful; working hard and earnest to change the lifeless scenery with its tiny deep green leaves and pale-yellow catkins hanging from the branches.Ā 
And joining its effort, theĀ common birds of the area are starting to build their nests, looking forward to spring with natural optimism; stacking sticks and stones and moss to build a home in harmonic teamwork. A home for their offspring to hatch and grow; hidden and protected from predators. Ā 
A breeze makes the thinner branches and catkins sway while the reddish birds huddle together, seeking shelter in a notch of the trunk, puffing their plumage for warmth. Out of a hole at the base of the trunk, a hare pokes its head out, large ears perked.Ā 
You wonder what the hare mustā€™ve heard. You wonder if the breeze is cold, if it would nip at your exposed face and make your furry ears bristle. You wonder if the air smells fresh, perhaps flowery, though definitely exhilarating. And you wonder how the robins sound, if their lovely chirps would make your heart flutter with happiness and longing for more.Ā 
Exhaling a soft, discouraged sigh, you continue to gaze out of the meagre overhead window, curled up on the metallic windowsill high up off the ground of your tiny enclosure; chin resting on your forearm while you clutch your long and cottony, goldenĀ tail to your chest, petting it self-soothingly while you try to get lost in your daydreams; drowning out the awful ambient noise of the hybrid shelter along with your terribly empty stomach and grief stricken heart.Ā 
Itā€™s gotten even more crowded after Christmas, now that given away hybrids have been returned to shelters, to the illegal breeders they were bought from, or simply dumped into the streets and on highways before they were snared and detained by the regulatory agency for homelessĀ hybridsā€“the RAHH. Although the only ā€œhomelessā€ hybrids always only happen to be domestic. The lesser species, meant to serve and obey.Ā 
The other female cat hybrid in thisĀ enclosure has been taken to the vet last night after her water broke, leaving you with the luxury to be alone in the tiny space, along with the puddle of amniotic fluids that no one has bothered to clean up yet, so you simply had to let it dry by itself as you lack any towels or blankets to spare for a proper cleanup, though the smell isn't half as bad as the general stench of this wretched place, and to your own horror, youā€™ve noticed that youā€™re starting to reek, too. Then again, you can only groom yourself limitedlyĀ without a clean source of water and a piece of soap. Ā 
Then, aĀ particularly loud wail from one of the younger dog hybrids in a kennel close by disturbs your thoughts, makes you flinch, and your fuzzy ears flatten anxiously as you peek over your shoulder just in time to watch one of the shelter workers unlock the gate to your enclosure.Ā 
Your ears perk up again, tail twitching hopefully in your grasp as your eyes flicker to herā€“empty hands. No food. Itā€™s been three days. Your stomach clenches and a wave of nausea threatens to overwhelm you at the prospect of going another day without a meal before something else catches your attention, something way more surprisingā€“two large apex hybrids standing behind the worker, both oozing power and dominance.Ā 
The shelter worker, a stern-looking woman with a tight bun and a clipboard, sighs impatiently as she spots you hiding higher up on the windowsill again. She's used to the skittishness and fear in the domestic hybrids under her care, but your avoidant and clever behaviour is getting on her nerves. Turning to the two apex hybrids, she gestures towards you.Ā 
ā€œThis one seems fairly docile and well-behaved. A purebred cat hybrid, female, late 20 or early 30s, weā€™re not sure. She's healthy and not... uncooperative like some of the others, and itĀ seems like sheā€™s stillĀ a virgin.ā€ The worker says, her voice devoid of any real concern or compassion.Ā 
Your eyes widen slowly as the wolf hybrid enters your enclosure confidently, uncaring of the still drying puddle on the concrete floor. His bright gaze is fixated on you, neck craned to meet your fearful gaze with what you can only describe as a cheeky grin; his long grey tail swishes behind him slowly while you get lost in the cerulean colour of his eyes. Bright like the sky, promising freedom. His haircut looks funny.Ā 
ā€œWell, well, well... arenā€™t ye a bonnie wee thing,ā€ he purrs, his Scottish brogue rumbling through his friendly words. His tail starts to wag as you shift your position, turning around fully and releasing your grasp on your tail to bend over the windowsill to get a better view. Your tail uncurls and stands up straight, its fluffy tip crooking like a question markā€“showcasing your curiosity. Your nose twitches as you take a tentative sniff and catch the pleasantĀ cologne on his tanned skin, mixed with his natural musk.Ā 
The other apex hybrid, a massive feline missing half an ear and wearing a black surgical mask, watches the exchange with a guarded expression. His dark tawny eyes, visible aboveĀ the rim of his mask, are calculating as he assesses you. He takes a step closer and enters the enclosure as well, his broad shoulders and muscular build now crowding the small space while the shelter worker steps out into the corridor.Ā 
ā€œSheā€™s feckinā€™ gorgeous, Simon,ā€ the wolf hybrid says in awe, his eyes crinkling with mirth as he nudges the other one with his elbow while you duck your head at the compliment, a flush rising to your cheeks. ā€œLooks jusā€™ like the pic on the website.ā€Ā 
Simon glances up at you appraisingly; eyes gauging your body language while you tilt your head at the way he wears his sleek black tail tucked around his waist like a belt, still wondering what kind of hybrid he is. Ā 
ā€œAye, sheā€™s... a vision, and calm, too,ā€ Simon agrees, and his voice catches you off guardā€“low and gravelly, bordering on a deep, soothing purr that leavesĀ your fur bristling pleasantly. Theyā€™re both nice to look at. Strong.Ā He glances over his shoulder at the shelter worker,Ā whoā€™s tapping her foot on the ground impatiently, clutching the clipboard to her chest. ā€œThis one will do. Weā€™ll take ā€˜er.ā€ Ā 
Your breath hitches and your heartrate increases swiftly while your doe-eyes flicker between the apex predators, not quite processing what this means, though the wolf hybridā€™s tail wags as he reaches a meaty hand out to you encouragingly. ā€œYe think itā€™ll work onĀ her, Si? It certainly doesnae with ye,ā€ he chuckles boyishly before flashing you a charming smile. ā€œCā€™mon, bonā€“pspspspspspspsā€“ā€Ā 
You tut, brows furrowing at the blatant insult before you glance at the other one, Simon, who simply shakes his head slowly, muttering: ā€œFuckinā€™ hell, Johnny.ā€ There is no doubt heā€™s some sort of feline. Ā 
Meanwhile, the shelter worker nods and makes a checkmark on her clipboard. ā€œVery well, gentlemen. Iā€™ll have her things and the necessary paperwork ready at the front desk in a minute.ā€Ā 
ā€œYouā€™re... serious? Youā€“You want me?ā€ you ask in disbelief. It cannot be that easy. It cannot be that simple. And they cannot be serious about this. Your stomach growls as you push yourself up on the windowsill, waiting for confirmation while your tail flicks nervously.Ā 
Johnny beams and reaches into the pocket of his hoodie, retrieving a bundle of black leather along with what looks like a chocolate bar. ā€œYe heard what Simon said, didnā€™t ye? Hard ta believe those pretty ears are deaf,ā€ he snickers, fumbling with the items before holding a collar and candy up for you to see. A friendly offering, a mouth-watering temptation. You swallow hard and move to climb down from your safe haven, drawn in by the prospect of food, of getting out of this hellhole.
Behind him, Simon clasps a hand over Johnnyā€™s shoulder, squeezing it some and making the shorter manā€™s tail wag again as dark eyes look up at you expectantly. ā€œCome on down now, sweetā€™eart. Letā€™s get you home.ā€Ā 
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misscammiedawn Ā· 6 months ago
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Time Loops and Dissociation
CW: suicidal ideation, glitchy unreality, overt depictions of self-harm, parental abandonment
This essay contains full game spoilers for In Stars and Time.
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You wake up to your alarm at the same time every day. The same view greets you from your window. Same sheets. Same outfits in your closet to get dressed in. Same choice of drinks in your kitchen to put in the same choice of cups. Same 24 hours but a different day. What better way to capture the existential horror of disconnecting from the world than to simply take away the words "but a different day" and make it the same 24 hours.
Time Loop fiction likes to capture the monotony of being caught in a rut. For some stories, like Groundhog Day, the rut could be that of not working on oneā€™s self and accepting the eternal trappings of a never ending moment and not seeking change. For others, like Palm Springs, it is the conflict within a romantic relationship between one partner wishing to grow and find new experience while another wishes to remain in the safety of the known. Others still, like All You Need Is Kill, the conflict is a matter of maintaining one's optimism and drive in a hopeless fight against an antagonistic force that will crush their spirit upon the weight of eternity.
The constants in this genre are the forces of change and stagnation. Exit can be accomplished via self-improvement, it can be accomplished by having the bravery to risk leaving safety, it can be accomplished by killing every last time looping alien until youā€™re the only one left. But the allegories are always there. Tomorrow can only be attained by growing beyond Today. Change doesnā€™t happen in a day and as those stuck in a time loop knowā€¦ a day can be an impossibly long time. And what does a person do during that impossibly long time? Repeating the same acts over and over again, where people become predictable and all the complexity of life has been stripped down until thereā€™s nothing but cold empty and predictable monotony? You dissociate.
Dissociating is the experience of detaching from reality. Dissociation encompasses the feeling of daydreaming or being intensely focused, as well as the distressing experience of being disconnected from reality. In this state, consciousness, identity, memory, and perception are no longer naturally integrated. Dissociation often occurs as a result of stress or trauma, and it may be indicative of a dissociative disorder or other mental health condition.(*)
Every time loop story inevitably includes a segment where the pain of going around and around becomes simply too much to handle and the audience must witness the protagonist's mental health decline in real time. It is the moment in the story when they no longer feel able to connect with other humans, when they disconnect and just succumb to the weight of the eternity that they are trapped within. For most the idea of being stuck in a rut is a horrific thing. People are a social species. We seek connection and we seek change. We actively want to grow. But this is not true for everyone. Some are so scared and scarred by the world that they dare not ruin the safety that they have managed to find. Narrowing one's world down to avoid conflict and danger is a common feature in Complex Post Traumatic Stress Disorder, particularly in those with a tendency to freeze in the face of their emotional triggers.
The flight-freeze type avoids potential relationship-retraumatization with an obsessivecompulsive/dissociative ā€œtwo-step.ā€ Step one is working to complete exhaustion. Step two is collapsing into extreme ā€œveging outā€, and waiting until [their] energy reaccumulates enough to relaunch into step one. The price for this type of no-longer-necessary safety is a severely narrowed existence. - (Complex PTSD: From Surviving to Thriving - Pete Walker)
And that is the heart of any time loop. Safety at the price of a narrow existence.
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For this essay I want to talk about a piece of media that masterfully manages the time loop dilemma while managing to depict a remarkably strong representation of Complex Post Traumatic Stress Disorder. Today I want to talk about In Stars and Time. Because if I'm gonna highlight a time loop story for my essays on dissociative disorders then I'm going to do the one which has a "Press X to dissociate" mechanic.
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In Stars and Time is an RPG Maker game in the stylings of Earthbound and Final Fantasy. The star of the play game is Siffrin (he/they), a silly little one who tells light-hearted puns and has their tongue stuck out in a :3 cat face smile.
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As the thief type of the party he leads the group through dungeons to deactivate traps and find keys he can sometimes be bad at his job. They have managed to help the team get to the final dungeon and take on The King who has managed to freeze most of the nation of Vaugarde in time. Their adventuring friends are Mirabelle (she/her), the housemaiden; Isabeau (he/him), the fighter; Odile (she/her), the researcher; and Bonnie (they/them), the kid. Siffrin finds themselves trapped within a time loop. Reliving the same 2 day period as the party make their approach to The King and must defeat him to release Vaugarde from being eternally frozen in time. The game speaks frankly and kindly on many topics beyond mental health and trauma. Among the many rare and beautiful things it organically depicts it has an asexual and an aromantic discussing society's pressure to enter relationships and perform intimate acts, a trans masc discussing the destructive and yet necessary process of transitioning and two expats discussing how difficult it is to integrate their cultural roots (or lack thereof) with the values and expectations of the dominant culture of their new environment. Keep that last one in your back pocket for now. It'll be important for later. This is the last chance to check the game out unspoiled and so if anything I have said intrigues enough then please buy the game (Steam - Switch - Playstation 4 - Playstation 5 - GOG - Itch.io) and enjoy it. The game is about 20 hours at a casual pace (WR speedrun is 2.5 hours) and it has much in the way of hidden conversations and content that can help a person stick around and dig deep to find all the content in the game (but watch out). Go with my blessing and check DoesTheDogDie for content warnings if needed. For those who have played or want to read on into spoiler territory, then please forgive my long-windedness. I've too much time on my hands and have not cultivated the skills or talent to present this as a video for passive enjoyment. Let's begin. The game is split into 6 acts so in the interests of not bombarding with information. Shall we follow suit?
Act 1 - The Stage
The curtain rises and the play begins. Act 1 makes up the first loop from Siffrin's perspective. If not for the time loops then this would be a very short adventure. Siffrin wakes up from a nap in a field as they will every single loop from now on. They are in the final town before the enemy stronghold, one final day to rest and gather their strength and resolve to save the country. The group's leader, Mirabelle, has decided to have a sleepover. One final day, one final dungeon, one final fight... and then it's all over. The world will finally be saved. It'll all be over... Siffrin spends the day speaking to their friends, making a wish on the local Favor Tree to spend time with an ally after the adventure and then it's on to the adventure. Isabeau has something he wants to tell Siffrin but decides it can wait until they have saved the world. Entering the house and moving through the first few rooms all seems to be going well. The party of friends beat their first few enemies and Siffrin is sent to check for traps in a corridor leading into the main areas of the house. He checks and checks and checks and doesn't find anything so...
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The trap is activated by feeling safe.
For clarity I wish to say much of the analysis and discussion is our personal read of the plot. Before writing this essay we reached out to insertdisc5 to ask about how they approached depicting mental illness in the game and they responded that it was not a matter of research as she was worried about checking off boxes rather than depicting authentic experience. Which makes it all the more impressive that the game was able to depict so many aspects of Complex PTSD so seamlessly. From Walker's book the primary symptoms of CPTSD are:
Emotional Flashbacks Tyrannical Inner &/or Outer Critic Toxic Shame Self-Abandonment Social anxiety Abject feelings of loneliness and abandonment Fragile Self-esteem Attachment disorder Developmental Arrests Relationship difficulties Radical mood vacillations Dissociation via distracting activities or mental processes Hair-triggered fight/flight response Oversensitivity to stressful situations Suicidal Ideation
Over the course of the game Siffrin displays many, if not all of these. One of the core conflicts of the game is Siffrin's feelings of loneliness and abandonment as well as their inner critic and toxic shame.
Another common trait of those with C-PTSD not referenced in the above list is a sensitive startle reflex. It is mentioned in the same book at a later point, however:
A startle response is the sudden full body-flinching that survivors experience at loud noises or unanticipated physical contact. This is usually a somatic flashback to previous abuses.
I bring this all up now because Siffrin's first death. The cause of the first loop. HIS FIRST FAILURE. Was because he let his guard down. He felt safe for even a moment. This is not a reading or something which can be brought up for debate. On floor two of the house there is a book that explains the traps and speaks of the boulder that landed on Siffrin's head earlier:
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Throughout the entire adventure Siffrin will have the toxic and universe validated belief that if they ever drop their guard, even for a single moment they may die. This belief will only get worse as they progress, unfortunately. For those with Complex PTSD they walk through life in a state of hyper-vigilance. Never quite feeling safe. Siffrin died the moment he let his guard down. [Dawn here. This is turning out to be the longest Media, Myself and I article by a wide margin. For the sake of not destroying everyone's timelines I'll put the rest of the game under a readmore. I would so very much love it if you did click on, though.]
Act 2 - The Performance
The curtain rises and the play begins. Again. Much of Act 2 is spent trying to get to The King and defeat him. Mistakes such as forgetting a key on an earlier floor or taking a wrong path will cause Siffrin to need to loop back. All the while inwardly berating themselves for their carelessness, knowing that in a world without the time loops they would have been trapped and unable to challenge The King at all. We are also introduced to Loop, a star who watches over Siffrin during his journey. Loop is in the time loop with Siffrin and can follow his progress, offer advice and comment on everything. Loop is a little disaffected and likes to play things silly and coy and can be a little mean at times. But they say they're here to help Siffrin. As the adventuring friends climb to the final boss we get to see Siffrin's rapport with the party. Siffrin likes to stay on the sidelines and listen in to other people having animated conversation. Everyone is nervous to touch him having universally come to an understanding that Siffrin does not like to be touched. They make fun of Siffrin's poor memory (another common trait of those with dissociative disorders that we will talk about more in time) and they treat one another warmly. However during a bit of banter in a snack break...
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(source: ISAT Script Project) Note that Siffrin internalizes the comment "we're not friends." instantly. From this point of the game until a latter moment all times that Siffrin's monologue refers to his party the word "friends" is replaced with "allies". They are so sensitive to abandonment and rejection that the they simply accept Odile's words, not even aimed at Siffrin themselves and internalizes them deep enough that the HUD of the game itself changes to accommodate this belief. It was mentioned at the start that Siffrin is a silly traveler who enjoys puns and makes light of most situations. In battles the game uses a Rock, Paper, Scissors weapon triangle and all of Siffrin's attack names are puns. In the profile menu he sticks his tongue out. His battle image is a playfully confident smirk.
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During the game we always have access to Siffrin's inner monologue and can tell how they interpret the world around them but they seldom ever voice their opinions. This allows us to see how often they are convincingly laughing on the outside while hurting on the inside. Siffrin, unable and unwilling to approach their shame and self-loathing and terrified of becoming a burden to their friends allies will deflect whenever he sense that they are hurting.
A person (or dissociative part) may avoid being aware of inner experiences such as feelings or thoughts that might evoke shame. Thus, he or she is not aware of the experience of shame, typically does not acknowledge the negative experience of self, engages in denial, and attempts to distract self and others away from the painful feeling. For example, a person who felt ashamed in therapy might start making jokes or flippantly comment that the session is boring or useless, or he or she might try to change the subject entirely or even switch to another part that has a different agenda. The experience becomes neutral or positive; shame may be disowned or denied, or overridden with joy or excitement in distracting activities (joking around, talking about something else). There is little to no awareness of shame or oneā€™s shameful actions, faults, or characteristics. The motivation is to minimize the conscious experience of shame or to prove that one does not feel shame. - (Coping With Trauma Related Dissociation - Suzette Boon, Kathy Steele, Onno van der Hart)
The other key thing we have come to learn about how others perceive Siffrin is their memory issues. Memory issues are a constant part of dissociative disorders with a lack of childhood memories being a key feature in Complex Dissociative Disorders such as Depersonalization/Derealization Disorder and Dissociative Identity Disorder. If I am being honest about my motivations for writing this essay, while playing it I keyed in on the lack of memories early and assumed it to be an allegory for such trauma. Even made a Tumblr post stating this. On the top floor of the house of change in a secret room and only during Act 2 there is a bit of dialogue where Siffrin speaks about their childhood.
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This was the moment we knew we needed to write about this game. What is missing from the text above is that when Siffrin stammers on their words there is a time loop effect. The first one in the game that is activated by something other than a death or the natural end of the loop. Siffrin edits out this conversation so that not even he can remember it.
Amnesia goes far beyond normal forgetfulness. It involves serious memory problems that are not caused by illness or extreme fatigue, by alcohol or other mind-altering substances, or normal forgetting. Amnesia falls on a continuum. People with a dissociative disorder may recall some aspects of an event but not other essential parts of it. In some cases all memory for certain events is unavailable for conscious recall. Some people with a dissociative disorder describe their memory as being like ā€œSwiss cheese holes,ā€ ā€œfoggy,ā€ or ā€œfull of black holes.ā€ They may suspect that something happened, or may have even been told by others that something happened to them, but have no personal recollection of events and often feel afraid to think about them. People may have amnesia for longer periods of time during which normal life events took place, for example, a person may report being unable to remember anything from the fifth grade, or from ages 9ā€“12. - (Coping With Trauma Related Dissociation - Suzette Boon, Kathy Steele, Onno van der Hart)
Instinctive use of time travel to edit out parts of a conversation that a perspective character does not wish to accept or confront is a fantastic allegory for how dissociative symptoms manifest. When a person or dissociative part stumbles too close to a severe trauma trigger. To speak from personal experience it is a moment where in a conversation a question comes up and the answer feels wrong in your mouth. Like you just lied. But you know you didn't intend to lie... so of course you interrogate the piece of information and the wall of confusion that hits can make a person feel truly powerless. Like you're not even certain of what you are saying anymore and a mixture of shame and fear flood in and tell you to stop talking, stop lying, stop exaggerating, stop speaking, stop, stop, STOP. Poor Siffrin shouldn't have their memory made fun of. But... his friends allies don't know. Do they? How could they? Siffrin doesn't speak up and when he does it tends to be a showy performance of being light hearted and silly so no one can see how hurt he is. Because if he does try to be honest... well. You saw what happened when they tried to open up. Through hard work and persistence the allies loop enough times to gain the knowledge and strength to win against The King. The King's first attack will force the allies to see a vision of the future and without a special magic shield will kill them in a single strike. Siffrin stays determined and prepares his allies. Helps them become stronger. Helps them win. The world is saved. Everyone in Vaugarde is released from the time freezing spell... But something's wrong... Siffrin is given a chance to talk to everyone as they all happily speak about what they'll do now that the country is saved but no matter what happens. Isabeau attempts to confess the thing that he wished to tell Siffrin if they won but is interrupted before he can get the words out, much to Siffrin's annoyance. The world is safe. All is well. It shall return to normal soon enough... only thing to do is speak with the head housemaiden and accept the praise and thanks for all the hard effort in saving Vaugarde... Then world starts to fall apart and... The second act comes to an abrupt close.
Act 3 - Family and Culture
The curtain rises and the play begins continues. The loop begins with Siffrin back at the start, even though the day was saved. Simply killing The King must not be enough. There must be a reason that the loops are continuing, even after Vaugarde is saved. The only way to understand is to find out more about why The King is able to freeze the country in time and if it has anything to do with why Siffrin can loop back. Speaking with Loop, Siffrin recognizes that as long as there are ideas and leads to explore then giving up is not going to happen. Loop seems reluctant to encourage Siffrin to continue, in fact Loop seems doesn't appear surprised by the time loop continuing at all. Loop is an interesting character and deserves an article unto themselves. We should focus on Siffrin right now.
Their first order of business is to attempt the Golden End exit route. It worked for Bill Murray, why not in this situation? Simply work out a way to make everyone have a perfect loop. Saving the world isn't enough. Siffrin can solve everyone's problems. Here we learn that Bonnie, the kid, harbors a deep well of shame for allowing Siffrin to be blinded in an eye while protecting them earlier in the adventure, before the loops. Siffrin, true to their dissociative nature, did not even remember the event. Siffrin also spends quality time with the adults in the party. Always hoping Isabeau would be brave enough to confess this loop. On this journey up the house of change the team are closer and more caring. No one makes fun of Siffrin for bumping into the counter. Siffrin discovers that the other party members have noticed his breathing exercises. Very helpful for those with dissociative disorders, by the way. They ground the body and allow one to ease somatic symptoms by soothing the nervous system and preventing activated sensations worsening symptoms. As they get closer to The King the warm and familial banter continues with Odile using the word 'friend' out loud. A guarded Siffrin allows themselves to confront Odile on saying that they were not friends (something she did not even say this "Golden" loop) and through an awkward but kind conversation she confesses she, a Too Old For This lady cannot feel comfortable calling a group of people with a pre-teen "friends" but she can perhaps call them "Family" The menu updates. Siffrin's Allies are now Sif's Family Members. This remains true in all the menus no matter what happens in any loop. But in this moment, there is a golden ending. There is joy. Though Isabeau is unwilling to discuss his confession when Sif is feeling vulnerable. They need to have a Feely-Feels talk. Sif hates the idea of a Feely-Feels talk. Yet, even still... In this moment Sif is loved.
Many people with Complex PTSD have attachment wounds from their family of origin. The concept of a found family is common among survivors, particularly in those who choose to go Non-Contact with the family of origin. Others, like Sif, have lost their family to tragedy and simply have no roots to return to. The role of a chosen family is vital in the healing journey. Survivors can become aggressively attached to those who they view as chosen family and are often activated by the concept of another loss. The wounds of losing one family enough to have massive impact on how the survivor handles relationships going forward. It is why unstable relationships is listed as a symptom of CPTSD and why there is such a big overlap of CPTSD and BPD diagnosis.
Thereā€™s no way around the fact that on the journey to finding your chosen family, you will get hurt. People you thought would be there for you will abandon you, people will decide they no longer have the emotional capacity to hold space for you, andā€¦ people who made promises to be by your side will betray those promises. Thatā€™s not anyoneā€™s fault. Itā€™s just life. Not everyone belongs on our journeys, butā€¦ when you find the right people, donā€™t let go of them. Nurture the relationships, reciprocate the support, and above all, respect the myriad of ways that people can and will show up for you. - (The Role of ā€˜Chosen Family' in Trauma Recovery - Monika Sudakov)
Sif is desperately attached to the Family Members that they travel with. In many ways the only reason they can endure the time loops is to protect them. Any time there is a prompt which threatens these relationships Sif's monologue insists that they will not abandon the script that ensures their safety and happiness. Yet despite all this power of love and Family, the loops continue. Which is fine. Golden Ending was a long shot anyway. Clearly it has to be related to The King and it's power to stop time. It seems to know the mysterious art of Time Craft. Talking to The King will help. The answers are still attainable and now Sif has a Family. To get the information required to learn about Time Craft and The King one must interact with as many books and items in the house of change as possible. In doing so we learn more about Sif and their history. By this point in the story the concept of croissants has come up a number of times for the party. In the opening town Sif has the option of buying one from a bakery and gives an uncharacteristic scowl. When they are spotted in the house Sif tends to duck out of conversations, not caring to listen to people talk about the pastry he loathes so desperately. He jokes about it and obfuscates but Sif hates croissants. With a burning passion. There is literally a food that can kill him in the game (he is allergic to pineapple and can die on a banana plantain peel) but his ire always turns towards croissants. Croissants are an emotional trigger for Sif. They harbored such a deep hatred of croissants that when, in Act 4, he is pressured to tell everyone what he wished for at the start of the game he says that they wished for croissants to disappear forever. Sif's reactivated trauma is related to croissants. Up until now he had been living his life blissfully unaware of his dissociated experiences and yet a croissant cracked the amnesia barriers that kept him safe and now each time he sees them they cannot help but be reminded of "The Incident". By examining the Silver coin in their inventory a number of times one can see "The Incident", a moment that happened days before the plot began which informs Sif's entire emotional state throughout the game...
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(source: ISAT Script Project) Note the time skip at the tail end of that sequence. Sif was thinking too heavily about the trauma again and skipped time to avoid thinking about it. Dissociative barriers. He literally cannot think about it. The universe won't let him. Sif's home isn't there anymore. In the canon of the game where reality can be rewritten on the whim of a wish, the country that Sif comes from was wiped off of the map and all knowledge and memory of it has been erased, even from those who lived there. Sif's trauma is that he lost his home. His family. Everything and everyone that he ever knew. Through traveling with his family members he has gained a slither of the emotion, comfort, connection and safety that he lost and in being reminded of all that he lost so close to the end of their journey he was reminded he can and will lose it all again and the thought is too terrifying to process. This is the core conflict in Sif's heart for the entire game. The more they interact with memories of the destruction of his homeland the more keenly aware he becomes of the fact that the quest will end and his family will go their separate ways and abandon him. They have no home to return to when this is all done. CPTSD is not currently recognized by the DSM-5. An official diagnostic description can only be found within the ICD-11. On the ICD-11 page for Complex-PTSD there is a specific segment for "Culture Related Features" that reads:
Cultural variation exists in the expression of symptoms of Complex Post-Traumatic Stress Disorder. For example, somatic or dissociative symptoms may be more prominent in certain groups attributable to cultural interpretations of the psychological, physiological, and spiritual etiology of these symptoms and of high levels of arousal.
Given the severe, prolonged, or recurrent nature of the traumatic events that precipitate Complex Post-Traumatic Stress Disorder, collective suffering and the destruction of social bonds, networks and communities may present as a focal concern or as important related features of the disorder.
For migrant communities, especially refugees or asylum seekers, Complex Post-Traumatic Stress Disorder may be exacerbated by acculturative stressors and the social environment in the host country. - (ICD-11 for Mortality and Morbidity Statistics)
We do not learn much of Sif's culture of origin but we know that they were in tune with The Universe, that they had spiritual aspects that allowed them to use Wish Craft and follow when fate leads. Act 3 is an info gathering quest on The King's motivations and we discover that King and Sif both hail from the same country and have lost all their social bonds, networks and communities and cannot even recreate the specifics of their culture. It has literally been erased. No culprit is ever named for this atrocity but from Act 3 onwards Sif mourns this lack of roots and via the power of the magic that prevents anyone from remembering the country they cannot mention this tragedy to anyone. Though Odile is able to infer it. Odile is also an immigrant to Vaugarde, her mother was from Vaugarde and her father from Ka Bue. Her mother abandoned her and Odile's quest in Vaugarde is to find parts of her history within the foreign land and fill in the parts of her soul that she feels are incomplete from the lack of her mother's presence and history in her life. In Act 3 the two bond over it as part of Odile's "friendquest", in Act 4 and beyond Sif's inner monologue seethes with bitterness and envy for Odile having connections. The initial connection of them both being foreigners in an accepting land caves to the pain of loss that consumes Siffrin whole.
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(source: ISAT Script Project) What's worse is that some of the things that the family members joke at Sif about for being too forgetful to know the words "Kiln" "Pottery Wheel" or "Stuffed Animal" (though they do remember on some loops) become less about silly forgetful Sif letting incidental information slide out of their dissociative mind. It becomes making fun of a person speaking a second language and not having complete mastery over it. By Act 5 Sif has no patience for the playful jabs because they happen every single loop and they hurt. Minimizing is a lot harder in a time loop. Every small moment of tiny pain repeats again and again. Every time Sif bumps their hip on a counter the party laugh at him. Well... except for the time he screamed at them for it... or the time he collapsed into a defeated pile on the floor on the verge of tears. Heaven help me if bumping into a counter hasn't been the last straw to break my facade when the weight is too much to carry. Poor Sif... As Sif learns more about Time Craft and the country that both he and The King come from, Sif starts to gain an understanding of The King's motivations. After losing one country he couldn't bear to risk losing another home. Vaugarde was so kind to him and took him in and he wants it to remain perfect and safe forever. Frozen in time like a photograph. Now that Sif has come to recognize how important his Family Members are to him, they understand. To have people you love and consider Family is so important and the idea of losing that is simply unspeakable. It is a fate worse than the time loops. By now Sif has done the Golden Ending a time or two...
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He understands why The King would do this. The final loop of Act 3 allows Sif to attempt to convince The King not to fight. The pair have attempted to bond over their roots, they have tried to force The Universe to allow them to speak the name of their nation (but it refused to be said) and now Sif wants to try and use understanding. The King agrees. He stops the fight. Asks Sif to come to his side and... Then he freezes the Family Members in time. He understands now that Sif is using Wish Craft to fight him and he cannot win on traditional terms so he decides to carve it into Sif's memory, a reminder of what happens if he continues defying The King's will. He picks up poor little pre-teen BonBon... and FORCES SIFFRIN TO WATCH AS HE CRU-
Act 4 - Shame Spiral
The curtain rises. The play begins continues. And Sif is not okay. They witnessed the game break the well established rule that the kid was not able to be hurt. Even in runs where you lose to The King Bonnie always gets away. The Family will always go out of their way to ensure The Kid survives. It's happened so many times by now one doesn't even think to question it... And the player had to watch. There is no avoiding that event. Sif will lower their guard to speak with The King and offer compassion and trust to someone they thought of as a kindred spirit and no sooner had they laid down their arms for a moment they were punished for it. Brutally. It's the rock again. Feel safe, even for a moment, and it comes crashing down to crush with full weight... only this time it's not the Sif taking the hit. Sif can take all the hits in the world. It was BONNIE. Someone else was crushed because Sif trusted. From this moment on Sif's intrusive thoughts become louder and meaner. Look above at the conversation with Odile about her roots and notice the changes between Act 3's inner monologue and Act 4's. By this point in the story Sif is losing track of how many loops they have gone through. Unless you keep your Memory of Self equipped you will find that any time you loop forwards or backwards the loop counter will jump up by leaps. Sif is so numb to the cycle by now that they're just dissociating through iterations of the time loop. Other times he 'blacks out' bits of time include sleeping at the clocktower. We learn that he never ever sleeps at the tower. He just blacks out and comes to at the house ready for the next run. All Sif can remember is what the player sees. But stuff does happen besides that which we see. It's not just the amount of time that Sif has been in the loops that is causing this degradation of mental health, though. It's the continuous activation taking a toll. When a person is continiously hyperaroused they become disaffected, chronically dissociated and begin experiencing somatic symptoms. Headache, stomach ache, exhaustion with no ability to sleep, hunger without ability to eat. At this point of the story Sif is constantly hungry and is not sleeping at all. The primary cause for this is the attachment trauma being continuously triggered. Where in early acts it was a matter of worry over losing his new family while being reminded constantly of losing his old one, now he is reminded of allowing his family to die because of his actions. The shame spiral claims him and his emotions become wild, even if he is not able to express them outwardly. This level of emotional sensitivity is a primary symptom of Borderline Personality Disorder. The similarities between CPTSD and BPD are enough that much of the discussion around the potential for including CPTSD in the next revision of the DSM centers around whether it should replace or be combined with BPD. The Foundation for CPTSD writes on the topic:
At one-time, complex post-traumatic stress disorder was proposed as an alternate form of borderline personality disorder because of the shared link to severe childhood trauma. The jury is still out to recognize CPTSD as a diagnosis in the DSM, but it is believed that the symptoms and causes of BPD and CPTSD overlap substantially, but it is not warranted to replace one diagnosis with the other or conceptualize CPTSD as a subtype of BPD. Borderline personality disorder and complex post-traumatic stress disorder are commonly found together, with between 25% and 60% of people living with BPD also having CPTSD. Complex post-traumatic stress disorder is listed in the 11th edition of the International Classification of Diseases (ICD-11), and this has spurred research differentiating the two disorders. Evidence suggests that CPTSD and BPD may represent a continuum of the stress response, and both seem to have a component of dissociation involved. The most significant difference between the two diagnoses is when they form. CPTSD typically forms in early childhood, while BPD forms during early adolescence. Having both CPTSD and BPD makes life difficult, to say the least. - (CPTSD Foundation)
BPD is a personality disorder categorized by attachment wounds. Part of the diagnostic criteria includes "Frantic efforts to avoid abandonment, whether it is accurate or not, by family and friends" It is safe to say Sif feels this way about their family. They lost their entire home, their history, their family of origin. They cannot conceive of losing the family that they have gained. The concept is simply too painful for them to consider and so emotional and dissociative barriers force away anything which could potentially bring the topic of losing them to mind. Heaven knows we can understand the impulse... But since being directly responsible for failing the promise they made to protect Bonnie this is no longer a matter of fear of the unknown, it is shame in having failed to keep a promise to protect. This shame grows and cripples Sif's emotional regulation, leaving them prone to volatile outbursts of their repressed rage. Either forcing it inwards on the self or outwards on others.
When you feel chronic shame, you believe that no amount of punishment or corrective actions would be sufficient, and you are unable to forgive yourself or have any empathy for the terrible suffering shame brings to you. It is as though chronically ashamed people have received a life sentence of shame with no hope of parole, even when they are unsure of exactly why they are bad. In fact, some people will say there is no particular reason they are bad and unworthy: The mere fact that they exist and take up space on the earth is shameful enough. They believe they are not worthy of living and do not deserve anything good. In such cases, shame is an emotion of hiding: The last thing an ashamed person wants is to be open, vulnerable, and seen by others. Thus, it is an emotion that often is not addressed sufficiently in therapy, even though it is a major impediment to healing. - (Coping With Trauma Related Dissociation - Suzette Boon, Kathy Steele, Onno van der Hart)
Act 4 is about learning the origins of the Wish Craft that rewrites the universe and allows for Sif to use Time Craft. We learn that any time they are upset they will instinctively rewrite history to prevent the things that they fear from coming to pass. This includes moments when their anger gets away from them and they lash out at their family. Some optional scenes include forcing Isabeau into a kiss or screaming at Odile when she knows too much and tries to help Siffrin. Any time these outbursts happen time rewinds and only Siffrin is left with the knowledge that they happen, deepening the growing well of shame. All the while Sif feels more hollow in the interactions he has with his Family. In forcing them to be their best selves via the "Friendquest" events every loop he starts feeling like he is manipulating them. Where he felt loved the first few times he now accuses himself of forcing them to love him.
To the degree that our caretakers attack or abandon us for showing vulnerability, to that degree do we later avoid the authentic self-expression that is fundamental to intimacy. The outer critic forms to remind us that everyone else is surely as dangerous as our original caretakers. Subliminal memories of being scorned for seeking our parentsā€™ support then short-circuit our inclinations to share our troubles and ask for help. Even worse, retaliation fantasies can plague us for hours and days on the occasions when we do show our vulnerabilities. I once experienced this after being very honest and vulnerable in a job interview with a committee of eight. Over the next three insomnia-plagued nights, my outer critic ran non-stop films featuring my interviewersā€™ contempt about everything I had said, and disgust about all that I had left out. Even after they subsequently and enthusiastically hired me, the outer critic plagued me with ā€œimposter syndromeā€ fantasies of eventually being exposed as incompetent in the new job. - (Complex PTSD: From Surviving to Thriving - Pete Walker)
It doesn't matter. Sif tries everything. Learns all the things that they can learn. Explores all the hidden areas of the house of change. Nothing matters. It's hopeless.
And with each loop The King's attack shows Sif a vision of the future. What do they see? Endless looping or... does Sif see the future beyond the loops? After the party return to their various homes? Act 4 ends with The Head Housemaiden, the only one who could have potentially held answers telling Sif outright that there was no escape... Before the loop begins anew.
Act 5 - Curtains
[Hello there. It's me, Dawn. I'm pausing the essay and dropping the cute little play structure to reiterate the Content Warnings from the start of the post. During Act 5 there are options to commit self-harm that a player may stumble across unintentionally. During previous acts one has to work exceptionally hard and against the game and characters within it to unlock a means of self-harm and it is unambiguously seen as a bad thing. In Act 5 there are no external forces to comment on Siffrin's actions.] The curtain rises. No point in wasting time. Get the actors. Make them strong. Beat the king. Do it right this time. Unfortunately our star has lost all of the mental fortitude they had. They were so strong for so long but there is only so much a person can take before they let the anger win. It is all too common for people with significant trauma to harbor resentment and anger in their soul. It sometimes remains repressed under layers of emotion numbing dissociation, it sometimes turns inwards into self-destructive acts and viewpoints and it sometimes turns outwards into explosive acts of physical or emotional violence. But it's there... lurking within the injustice of all the pain a person has felt.
When you have experienced a trauma, anger often becomes the central emotion that you feel. Angry thoughts about revenge may consume you. According to Enright and Fitzgibbons (2000), your anger is more destructive if you focus it on another person or people; it is intense, even in the short term; it leads to a learned pattern of annoyance, irritation, or frustration with others who are not the source of your anger; it is extremely passive; it is extremely hostile; or it is developmentally appropriate for someone much younger than your actual age (e.g., you act like a two-year-old and have a temper tantrum). - (The PTSD Workbook Mary Beth Williams)
and so... with the 5th act of our play about to begin, the star wakes in a familiar meadow for what may be the hundredth time... and they simply cannot take it anymore.
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The actor on stage has reached Rock Bottom and likely unlocked the skill Rock Bottom to go with it, though they are beyond the silly puns now. Rock, Paper, Scissors, Breathe or Heal. Just get to The King. Just kill it. One. Last. Time. The GIF above starts with the line "YOU WANT YOUR FAMILY BACK!!! NOT THE FICTIONAL CHARACTERS THAT HAVE TAKEN THEIR PLACE!!!" Up until now we have only spoken about dissociation in terms of zoning out or blocking out memory. I now want to talk about Derealization and Depersonalization. DPDR has been a subject of other Media, Myself and I essays, most notably our discussion on Night in the Woods. To be brief about it for this essay Depersonalization is a detatchment from one's sense of self and Derealization is a detatchment from reality. Our star has become so disillusioned with the endless looping that they no longer view their surroundings as real. The people in their life are just actors in a play that they are directing. Everyone says their lines. Even the star must say their lines. But there's still some stage direction. Some purpose that our hero must fulfill. They know that there is a chance if they can just kill the king without Mirabelle landing the final shot. Then. Maybe... In their disaffected state and unable to convincingly perform their lines in the play, our star manages to upset everyone else on stage causing them to doubt if it would be safe and productive to continue traveling with such a horrible disgusting unreliable stupid person. This causes the final act to be a solo performance. One final walk through the house without friends allies family actors to help. At the clocktower the other actors talk about our star and are uncertain if they can trust them any longer. Our star reacts by rejecting them entirely and going it alone. There is a concept in BPD called Splitting in which a person devalues or exaggerates the value of an individual in their compromised emotional state. It can cost a person relationships if they act out of these temporary emotions. At the start of Act 5 the actor manages to scream at the kid for getting in danger, calls the fighter a coward and mocks the researcher for her mother abandoning her. The individual, so desperate to shield their wounded heart, pushes the people they love away because their proximity is too close to their open wounds and they push away to maintain space. This is particularly true in those who struggle to create healthy emotional boundaries. This game is such a god damned call out at times. As the actor climbs the house everything is broken. The universe itself is trying to maintain the reality of two wishes that it needs to make a reality. "Save Vaugarde" and the one the main character wished for in Act 1. Do you remember what it was? The Universe cannot allow Siffrin to remain with their Family Members if they run off alone and reject them. The Universe simply cannot accomodate such a reality. Everything is falling apart. What proceeds is the ISAT equivalent of a Genocide Run in Undertale. Everything is broken and wrong. Rooms are breaking the collision boundaries of a video game, textures are cut wrong, doors lead to the wrong location, time is looping without rhyme or reason. And the menu is blunt. You cannot change your equipment, now stuck with Memory of Emptiness with the description (Nothing comes to mind, hahahahaha!) Some rooms contain hallucinations that make our star feel more abandoned and empty and mournful of their situation. In rooms where they would normally receive a modicum of physical comfort brushing against the other actors there is nothing now.
(Aaaaaaahā€¦) (You rub your arms once, twice, thrice.) (Your throat tightens) (You feel like you're floating in your own body.) (If only someone would touch you to make sure you're real! Someone, anyone!)
This is an example of extreme depersonalization. Also the garden has a table with 4 healthy plants and 1 dying plant to the side. Our star notices it and it acts as a visual indicator of the barriers between the director and their actors. Some of the other rooms on the Act 5 climb depict overt self-harm...
It can be understood as a substitute action for more adaptive coping that attempts to deal with a variety of overwhelming problems, many involving too much feeling (for example, loneliness, abandonment, panic, inner conflicts, traumatic memories) or too little feeling (numbness, depersonalization, emptiness, feeling dead). Self-harm is thus often related to the need for regulation skills, that is, finding ways to modulate and tolerate unbearable inner experiences, such as painful emotions, or traumatic memories (Gratz & Walsh, 2009; Miller, 1994). Some people harm themselves in secret and carefully hide the inflicted wounds from others. Other people harm their bodies in places that are visible to people around them. (Coping With Trauma Related Dissociation - Suzette Boon, Kathy Steele, Onno van der Hart)
The shame only increases upon doing these optional (but distressingly unprovoked) actions. Honestly, if I had one criticism of the game and its depiction of mental health it is that there is no way to know that looking at the cupboard with the eye patch conversation would cause a self-destructive action. As someone with extreme sensitivity to depictions of suicide and self-harm I felt that having no agency or warning over that (I had no reason to assume this would happen. Any other form of self-harm requires selecting a menu option. This one jumps out at a player unexpected) was... unfair. It is noted in monologue that breathing exercises no longer work by this point of the narrative and due to not being at the clocktower our star is proceeding with no food and no sleep. Their already bottomed out mental and emotional state is in sore need of external intervention. Something the actor both desires and rejects in equal measure. Upon finding and fighting The King our hero is frozen in time and locked in a dream. Placed face to face with their worst fears and worries of how their actors Family would perceive them.
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(source: ISAT Script Project)
After the screen stops being blurry and the player wipes the wet spots off of their Nintendo Switch. The fear of being perceived. The fear of being seen as manipulative. Being seen as insincere. Being seen as lazy or too afraid to change. Callous. Aimless. Manipulative. So many survivors have these negative scripts and inner critics. Caught in their cycles. Their own little loops. But there's still hope. Family. The chance to be vulnerable. The game concludes with Sif's Family saving him from The King. But even though The King's spell is broken and the people of Vaugarde are unfrozen the sky has a giant red crack in it. Sif's wish is still tearing the world apart. Realizing that when the quest is over everyone will go home Sif has their temper tantrum, becoming the final boss in which every move is a choice to either lash out at the party or lash out at themselves. A boss mechanic version of the final embers of a violent extinction burst. That is to say a person who does not have control over their ability to maintain a sustained behavior will lash out and attempt to assert control in order to prevent losing the conditioned routine.
An extinction burst is characterized by a temporary increase in the frequency, intensity, or duration of behavior being extinguished through operant conditioning. This phenomenon occurs when the reinforcement for a previously learned behavior is removed, leading to an initial escalation of the behavior before it decreases and eventually ceases. While not all instances of extinction involve such bursts, they are observed in some cases, particularly during the treatment of problematic behaviors. Extinction bursts can complicate the treatment of behavioral disorders, as they may temporarily increase undesired behaviors like aggression or self-injury, making it challenging to assess the effectiveness of interventions. (*)
In this case Sif is lashing out because he has no way of preventing his Family from going back to their lives. It's a destructive and unhealthy mechanism. The fight ends with everyone refusing to let Sif run away or hide anymore. He is forced to admit that his wish was to stay with everyone. That he didn't want the family to go away. He opens himself up to the vulnerability of being seen of being understood and yes, even potentially rejected. The Family agree to travel together at least long enough to get Bonnie back to their sister. But there are no guarantees what happens beyond there. There is love. There is acceptance. There is honesty. There are no more time loops. Maybe now, finally... there can be change. Growth. Tomorrow.
In time loop fiction everything eventually loses meaning. There are no permanent consequences, no external pressures, nothing inherent to strive for, no meaning but what the protagonist(s) give themselves. The option to just accept things and remain is always there as Andy Samberg's character in Palm Springs does. The option to never stop trying to escape is there for those like Keiji in All You Need Is Kill.
The brilliance of In Stars and Time is that there are two wishes that are influencing the universe. The wish of the people to save Vaugarde from being frozen in time and Siffrin's wish to remain with his family. Change and Stagnation. That's what it always comes down to in these time loop stories and the conflict in this game is that those two forces are playing against one another. The only outcome was to give up on one or the other. As we'll learn in Act 6 there is no reality where Siffrin gets to stay with all 4 party members. They will have to separate at some point. Accepting change is accepting that things can and will and do end and life will go on and you have to be okay with it. Many of our essays have focused on representation that includes a healing journey from Ange Ushiromiya accepting the circumstances of her tragic past to Elliot Alderson's 4 season long representation of trauma therapy for dissociative clients. I think the thing I love about In Stars and Time is that it's the long and arduous process of a chronically traumatized individual asking for help. It's the first step on the healing journey. Acceptance. Siffrin spent the entire game in denial and rejection, making jokes and pushing things aside. Our long and hard journey was just getting to the point where they were able to recognize and admit it. And I really hope that Sif and their family members will be okay. I wished on my leaf for Sif to see Ka Bue with Odile. I hope they get to go. But as insertdisc5 says when asking any questions about what happens next "it's your turn" -
Stars that was a long one. Thank you for sticking with me if you read the whole thing. We like to write these essays as a matter of helping our study on dissociation (we, ourselves, are a DID patient and reading and comprehending this material is essential to our recovery and treatment) and providing a little insight to bits of media that are positive examples of what we go through. If you enjoyed always feel free to leave an ask or leave some silly tags. I never care if I get a flop post as writing is its own reward but the encouragement is good for my ego <3
Special thanks to @insertdisc5 for answering when I reached out for comment on the writing of this essay. The reply was helpful and encouraged us to take our time and write this with extra care. (In Stars and Time can be found on Steam, Itch, GOG, Nintendo Store and Playstation Store. The Prologue Game can be found on Steam and the Start Again comic on insertdisc5ā€™s website) Media, Myself and I is a series of Tumblr Essays for positive depictions of dissociative disorders. Other essays include: A History of Murder Alters Discworld and Plurality Incidental, intentional and accidental representation Gender, Dissociation and Clinical Stigma in The Third Person Recontextualized Memories in Umineko Derealization in Night in the Woods and Metal Gear Solid The Dangers of Hypnotic Personality Play in Penlight System Origins in The Incredible Hulk Relationships with Systems in The Incredible Hulk The Healing Journey in Mr. Robot
...wait... what happened to Act 6?
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I did say Loop deserved their own essay, didn't I?
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oc-ology Ā· 3 months ago
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How to OC post without being an artist (or spending money)!
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As much as I yelled about OC-posting, some people said that they struggled to know what exactly they should be posting. Obviously the answer is whatever you feel like but if youā€™re already aimless, that answer isnā€™t very helpful. Additionally, not everyone knows how to draw (which I think is an obvious method of OC-posting) so I wanted to give some ideas for what people could post for their OC! This will be split up into different sections.
Creating visual representations of your OC
Disclaimer: I will not suggest nor support the usage of generative AI. OCs are about creating something yourself, not allowing a computer to do it for you.
Outside of commissioning someone else for art, it can be disappointing and frustrating to not have any visual representation for your character. An easy way to get a representation of your character is to use Picrew, Meiker and other similar sites. Thereā€™s a large number of art styles, types of fashion, species, that can all be used to make your OC and that amount only grows by the day. Many of these websites can be accessed on PC and mobile and take very little processing power.
However, this can be limiting at times since you might not find exactly what youā€™re looking for, especially if your OC has a unique combination of features. For something with more customisation, you can use video games with character creation to make a version of your character. I personally would recommend games like The Sims or Skyrim as both have very active modding communities. This way, if a certain type of clothing or facial feature isnā€™t present in the base game then you can often find someone who has created a mod that adds it in instead. This does require you to have access to a computer that can run not only the game but the mods as well.
Another option would be using a program like Vroid Studio to make your character from a base model. This has both a mobile and PC version, although I will primarily be speaking from a PC perspective. The mobile app, while able to create a character from scratch, is a lot more limited than the PC version. The great thing about Vroid is that thereā€™s a lot of user-made content that you can often get for free through websites like Booth, as well as many tutorials for beginners to follow along with. Again, this requires a computer that is able to run it. I would recommend against using Vroid on a laptop as it will likely be too intensive for it.
My final suggestion for character visuals is to take a character from anime or cartoons and simply edit them. This was actually how I first got into making original characters! You can recolour their hair or outfits with an editing program (with some free examples being FireAlpaca, Krita or GIMP) and even edit different images together to create something more unique. Please only do this with characters from existing media and avoid using fanart for this.
Other OC visuals
Other than just what your OC looks like, there are other ways to visually put together your OC. Moodboards are the most obvious example of this, but you can also edit other things such as putting together outfits for them or finding pictures of items they would keep in their bag.
If you have multiple OCs, you can create fake text conversations between them using a number of websites. These can be as silly or as serious as you like!
Finally, you can always build them a pinterest board. I am a massive pinterest enjoyer and not only can you use pins that others have posted to pinterest, you can add your own from off the site.Ā 
Writing
Beyond writing out your charactersā€™ story, there are numerous other things you can write. Keeping in line with what youā€™ve already written, you can re-write scenes from alternative perspectives. These can add context to what is seen in the main story, as well as flesh out background or side characters and their relationship to your other OCs.
Another fun thing to write is non-canon scenes. Write a beach episode! Write about a character getting sick and someone else having to take care of them! There are countless ways to draw your OCs interacting with their world or other characters that wouldnā€™t necessarily ever fit into the ā€œmainā€ story.
Next is genre changes. If you had to categorise the genre of your OCsā€™ current story, what would it be? Now image what if the genre was something completely different? Romance to mysteryā€¦ Slice of life to horrorā€¦ Part of the challenge is figuring out what story beats remain the same and what gets changed, including character dynamics! And of courseā€¦ Alternate Universes. There are too many types of AUs to list but some of my favourites are superpowers, mafia, zombies, time loops and time-travel-fix-its. These are similar to genre-changes but often include a number of AU specific tropes. If youā€™re struggling to figure out the staples of a certain AU or what kind of AUs exist, thereā€™s a really good page about alternate universes on Fanlore.org!
Other ideas
These are ideas that didnā€™t quite fit into the other categories.
First is music playlists! There are two types of these. The first is a playlist of songs that describe a character and their story while the second is a playlist of songs that the character would listen to. Some people like to combine the two as well! There are no rules to this, simply have fun listening to music and picking out songs that remind you of your OCs.
Second is incorrect quotes. I remember these used to be beloved by fandom and now they can be beloved by you and your OCs! The concept of incorrect quotes is that well-known and funny quotes from pop culture (such as memes or movies) get written out and your characters are assigned a line of dialogue. While thereā€™s a website thatā€™ll generate these incorrect quotes for you, I personally find more fun in coming across quotes organically while scrolling social media and realising that they fit my OCs almost perfectly.
Finally, ask games. These typically take the form of lists of questions or prompts with emojis or numbers next to them. People can send in the relevant emoji or number and you then answer the corresponding prompt. There used to be a kind of ā€œask game etiquetteā€ where if you reblogged an ask game from someone, you sent an ask from the list to them as well. This way, it allows the game to continue circulating and you can spread the joy of OC-posting with others! It can also lead you to making friends within the community.
And thatā€™s it for my post! If you have other suggestions for kinds of OC-posting then I would love to see them!
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weaselle Ā· 2 years ago
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i wanna do a thing where i lay out studies that show things in different primates that show us parts of ourselves as humans. Call it Primates: Through the Looking Glass or The Monkey in the Mirror or something
There are studies and documentaries that show things about Gorillas, Chimpanzees, Bonobos, Baboons, Macaques... that just make sense to me. That if shown right would make sense to a lot of people, i think.
like... they were studying this one group of gorillas --
okay wait. First of all, you know a silverback (the Big Male) of the group is not the leader or in charge or anything, right? He has a role, and it includes a certain amount of control, which iā€™ll explain briefly, but heā€™s not, like, in charge.
wait, you know all that Dominance/Alpha theory about wolves is all wrong, right?
wait wait wait, and also that like, the bull or the stag or whatever in a herd is not in charge of anything, right? right?
hold on. the wolves is itā€™s own post, the herd thing i might get back to, weā€™re on gorillas, okay. Silverback is basically just the male head of an extended family in which plenty of the leadership is handled by the women of the family.
There are often 2-4 silverbacks, but one, usually the largest, will clearly be senior to the others who are often his sons or brothers. Silverbacks have three main roles
1: defend the group from all physical threats aside from people, these threats are mostly random male gorillas, chimpanzee baby-snatching gangs, and the occasional leopard. Just his alert presence handles most scenarios, and then maybe a few times a year he has to risk his life fulfilling this responsibility. It is this role that provides most of whatever actual power he has over the group, namely this: while he isnā€™t necessarily the one deciding when and where the group goes on a daily basis, if the most powerful/capable silverback does decide to travel a direction, they pretty much have to go with him, the family isnā€™t safe without him.
2: make babies. And this is one area where the ladies of the group will sometimes sort of vote with their ovaries, and favor a silverback that isnā€™t the main one, likeĀ ā€œyeah, Frank, you are the biggest, but honestly youā€™re a dick and weā€™re going to make sure the next generation of silverbacks isnā€™t another one of you.ā€ When you see a main large silverback in a group of gorillas, it isnā€™t, like, his blindly loyal harem, they have to approve of him. Also gorilla females move between groups, and sometimes they take members with them or start new groups and stuff. Anyway iā€™m getting off track, one of the silverbacks jobs is making babies
3. keep the peace This functions a lot like being in the back seat with your siblings with your parents up front. Basically any disputes within the group have to be handled within a certain parameter of decorum, because if it gets too out of hand HEā€™s going to come over, and Heā€™ll be upset, which is low-key terrifying because Heā€™s huge, and thereā€™s no telling who Heā€™ll decide is at fault or what heā€™ll do about it, so letting a situation get out of hand is a losing scenario for everyone involved really. Tho typically he will favor senior females in disputes, in a ā€œdonā€™t you talk that way to your momā€ kind of way.
one last thing, silverbacks donā€™t actually transfer power between silverbacks via battle every time.
Like i was just reading accounts from a multi-generational observational study of some wild gorillas that featured one big silverback just straight up taking over by performing the silverback duties better and becoming preferred by everyone else in the group. There was no fight, it just became, i do the job better, everyone likes me better, kicking my ass canā€™t change that, and boom, he was the primary silverback. And the other silverback might have been a bit dull, or a bit of a bully, but like us their speciesā€™ success is largely dependent on social intelligence; once he saw the writing on the wall, that other, slightly larger sivlerback didnā€™t even bother trying to change the situation with a physical fight, he understood what had happened.
okay so all that was just to tell you all this story. lol. Hereā€™s what i saw in one documentary:
This very big, getting old silverback, who was hugely popular and successful, with a very large and tightly bonded family group, and a couple of his hulking adult sons backing him up. Everybody in his group seemed to love him a lot, he was particularly calm in that gentle giant sort of way, a safe, emotionally steady presence, happy to help raise his sons and daughters with kindness, and who could become a raging nightmare if pressed by a leopard ... exactly what a band of gorillas wants in a silverback.
But one of his adult sons had plenty of silver on his own back, and was getting itchier and itchier to be main man of the group, and this is where we start our little drama
It seems to be coming to a head, and the observers are nervous about a fight for the position. The silverback and his son are both are huge, probably approaching 400lbs, mostly muscle, with long thick fangs and skulls topped with jaw muscles as big as human biceps to wield those teeth, which nature has given them primarily to fight other gorillas with.Ā 
But then the next day, the old man leads the fam up the mountain.
itā€™s winter, which is why they have come down the mountain in the first place. But as we discussed, if he goes somewhere, they have to go, so they all follow behind.
up he goes, and then he sits. And waits. Itā€™s cold and there is much less food up here at this time of year. Thereā€™s nothing to do but sit hungry in the cold. His size and metabolism makes him the most able to withstand the cold, but even he is pretty uncomfortable.Ā 
And so he sits. And his family, perhaps confused, but loyal, sits around him.
But his son, the other huge silverback, with years of training even as an adult under his wise father, is ready and able to go off on his own. Finally, he stands up, makes clear his intentions to leave this uncomfortable place. A small handful of the other gorillas stand with him -- if he goes down the mountain, then they can safely leave as well. He turns and heads down the mountain. After a moment, a few more gorillas leave the main group to follow. All in all it winds up being nearly half.
The wise older silverback thoughtfully watches his son leave with about half the group. He sits a while longer in the cold, in the company of those most loyal to him, and then takes them along a different path down the mountain
And those two groups still ran into each other sometimes, and were friendly. And sometimes a couple gorillas would change between the two groups. They were still close.
But i just thought that was such an elegant, meaningful way for that gorilla to handle that whole situation. And it makes a completely human sort of sense to me.Ā 
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thejakeformerlyknownasprince Ā· 1 month ago
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So I'm putting together an In Defence of Cassie PowerPoint for a PowerPoint night with friends. Do you have any arguments for or against her? I trust your opinion and am curious.
Let's see.
"She's too powerful, too unique, too far-seeing, and not good enough for Jake! What a Mary Sue!"
Counterpoint: May I introduce you to the reigning champion fan favorite, Sad White Boy Tobias?
Only nothlit ever to regain the ability to morph
Only known human-andalite hybrid ever to exist
Regarded as savior by entire hork-bajir species
Entire existence is a time paradox the war hinges upon
Pulls the canonically "most beautiful girl in our grade", who turns down 6 or 7 other offers in favor of Bird Boy
Correctly predicted planetary ecology 65 million years in advance
Believed to be immune to 2-hour limit
In conclusion: y'all wouldn't be crying "Mary Sue" if Cassie was a sad white boy, and I can prove it.
"She's too weak and hand-wringing, and she never helps the war effort!"
Counterpoint: First of all, the fact that the same people say this in the same breath as "she's too powerful" is... telling. Secondly:
She saved the entire team's lives in #24, in #29, in #44, and in MM1, among others.
Specifically calling out #44 ā€”Ā that ending shows she is willing and able to be ruthless when her friends are in need. She doesn't like slaughtering human-controllers, but if the alternative is everyone she loves dying, then she'll fucking well do it.
Much like Jake (see: Sad White Boy), she's more willing to risk herself than her friends, hence the end of MM1
Her medical knowledge saves Marco from rabies, Ax from brain!appendicitis, and Tobias from bird flu.
Her survivalist knowledge saves everyone in #25 (the Arctic), MM2 (Cretaceous Era), #11 (rainforest), and #14 (desert).
In conclusion: Cassie's only idealistic-looking by the standards of this extremely morally gray team.
"She's so unfair to Jake!"
Counterpoint: Jake? The Jake who refused to speak with her for weeks? Jake who proposes marriage while they're still broken up? Jake who announces he'll never trust Cassie again because she [checks notes] saved his brother's life? That Jake?
Also:
She gives him tons of emotional support in #16, #21, #47, and other times he's feeling low.
They have a healthy argument where they air differences and come to an understanding in #9.
Did I mention he doesn't just dump her but ghosts her in the middle of the war's endgame?
They're teenagers. Their relationship isn't perfect, but it is built on open communication and mutual respect which is more than Rachel and Tobias can say
She's fighting a war, and PTSD for that matter. No, she doesn't have infinite emotional bandwidth.
In conclusion: Their relationship is fine, their breakup is mutual, and her behavior only looks bad if, once again, you're holding Cassie to a different standard than you are Jake.
"She shouldn't have trusted Aftran!"
Counterpoint: friendly reminder that the alternative was killing a 6-year-old for being in the wrong place at the wrong time. If that's what you think Cassie should've done, that tells us more about you than about her.
"She spends too much time moralizing!"
Counterpoint: this is a book series about war, not a friggin' video game. If you want moral pornography, go play Call of Duty. If you want sci fi realism, then you're going to have to accept that a majority of humans prefer not to kill their fellow humans if at all possible.
"She's a ripoff of [insert character here]!"
Counterpoint: literally every single one of these says more about the commenter than about the source work. "Every dystopia is set in the U.S." is the kind of thing only people who only read books by American authors would think. "All epic fantasy is Eurocentric" => tell me you only read books by white people without telling me. I'm glad you think Cassie is too similar to Willow Rosenberg, but there are at least 6 other stories in the known world, and I hear some of them even feature sweet/dorky/caring characters who are secretly ultra-powerful.
In conclusion: You don't have to like Cassie as a (fictional) person, but 85% of criticisms directed at her are bad-faith attacks on one of the 1990s' only fat Black female gnc ultra-powerful superheroes.
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anonymous-existences Ā· 3 months ago
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DCxDP Prompt 17 :
Danny was very displeased, displeased at the fact that he had to be a quarter vampire.
Let him explain, Danny had been visiting Vlad for his annual Therapy session, Dan had told the boy that Vlad has been acting strange and isolating himself in his bedroom.
Danny speculated that maybe the man is... Doing evil things again to mess with Danny and so just as any other sane person would, He visited the man. He stepped into a dark and cold room, "Frootloop...?", he called out as he kept the door open Infront of him.
Without even giving the boy a second to process the darkness, Plasmius pounced on him and had dug his sharp teeth and fangs on his arm, Danny took only a few moments and threw Plasmius to the side, his eyes were glowing red.
Danny was cursing as Plasmius's Hair 'Horns' were actual horns now and he looked... Hungry.
Danny would not like to delve more into those new trauma memories but short to say but Plasmius had a more animalistic side to him due to his vampire shtick and it turns out he knows when it happens but simply forgot to tell Danny or Anyone about this situation.
Danny went home after having been bandaged by Dani, He felt weird ever since that day and for the past few days the sun had felt more hotter for him that he ended up using sunscreen often, he found Ectoplasm more... Delicious as well and when he happened to get injured and licked the blood off his arm due to something urging him, he slowly pieced everything together.
Danny started showcasing more vampiric features, his eyes had a red tint, his ears were pointier and his fangs sharper, slowly he's had more of an attraction to blood and Ectoplasm, being able to find or smell blood from afar.
Danny at some point tells jazz and she ofcourse accepts him wholeheartedly and protects him as much as she could, even going as far as intimidating the A-Listers enough that they'd leave Danny alone.
It... It didn't prove good for him though, The Sensors clocked him more as a ghost. It made Maddie and Jack extremely suspicious.
One morning Tucker and Sam had called him something about Maddie and Jack finding out, Danny was then caught especially at a time where Jazz was out of town.
We all know what happens in Bad Parents Maddie and Jack, They have him strapped to a table.
Jazz went home 3 days later and after finding out about what happened to Danny, she ran to the closest person she could get help from. Vlad.
The DC part ;
Danny had ran away with Jazz, Dan and Dani to Gotham, Apparently Vlad had bought them a Manor and Since Dan was the oldest he was the one who managed all the money and he was good at it.
Danny still had difficulty controlling the hunger, the Half Ghost Thing now along with having vampire stuff on him and still somehow being half human was the only thing keeping him sane and feel like he's in control of his body.
These instincts from 3 different species in one body fused to one causing him to get more confused and erratic with his behaviors, Dan resorts to taking Danny out at night and letting him ravage and feed on Criminals which Dan had specifically picked.
Meanwhilst the bats have been notified of Child and Human traffickers or anything of the same level crime that they don't feel bad about have been found dead with bite marks on their necks and their bodies drained of blood, It confused them ofcourse but no innocent bystanders or civilians was ever turned into a victim of this unknown assailant.
The public had nicknamed the supposed "Vampire Meta" As Apparition (Because Dracula was too clichƩ), One faithful night, a witness happens to see this strange person feed on a criminal.
A black haired teenage boy had their teeth sunken in the big man's neck, their eyes a red tint but it's obvious they were blue, said civilian immediately told the police which gave the bats a lead.
Witnesses starts to see more of him, Red Robin happens to encounter the younger boy on coincidence, his clothes were bloodied but he stared at the horizon of the city. The boy looked out of thought, his eyes hazed as Red Robin approached him, Danny turned his head at Red Robin almost immediately upon hearing his footsteps.
"Hello." He greets with a fanged but soft and innocent smile that made Red Robin's heart skip a beat. Just who is this boy? And why is Tim starting to have a crush for him.
You guys can take it from here, all my thoughts were, Halfa!Vamp!Danny and Dead Tired.
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mdzs-owns-my-ass-i-guess Ā· 5 months ago
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Since MXTX said HuaLian live until the modern times, have some random headcanons:
Hua Cheng keeps being an interior decorating king so of course his and Xie Lian's home is tastefully decorated for every season and holiday. However, that doesn't stop Xie Lian from occasionally adding the fugliest item ever because he got emotionally attached to it in the store. "It was all by itself, San Lang, nobody wanted it... i know what that feels like better than anyone..." and now they're both sniffling holding an ugly styrofoam pumpkin in the middle of the fall decor isle of Ikea.
The stray animals food budget is off the charts but it's nobody's fault all strays are immediately drawn to Xie Lian and he has to feed them cause he "knows what it's like to be hungry". This does not just include cats and dogs but also rats, raccoons, several bird species and at least one coyote.
Speaking of budgets, the financial control authorities are lowkey on Hua Cheng's case because he is still stinking rich but nobody knows where the cash is coming from. They think Ghost City is the name of some shady mafia establishment and are trying to find dirt on Hua Cheng but there is literally nothing there and it eats the government alive.
Xie Lian occasionally dumpster dives in places where he knows they throw perfectly salvageable things. Hua Cheng cries every time it happens but he stands watch so the police doesn't arrest his husband for it.
In the same vein, Xie Lian insists on recycling literally everything. They have those different colored trash bins and everything, and every time Hua Cheng places an item in the wrong bin, Xie Lian gives him a disapproving look that has the ghost king crumble.
They have so many house plants. It's like a little jungle in their living room but the air is so crisp.
They keep several scrapbooks of paintings, pictures, letters etc from all the people they met to remember them even hundreds or thousands of years after those people have passed away. Even if they now have access to phones and other media for storage, they keep up the tradition of using scrapbooks and notebooks anyway.
Xie Lian is actually up to date with memes and internet slang but has embraced being a cringe Facebook grandpa and is now committed to the persona. Hua Cheng finds this hilarious (he runs a very well maintained beauty channel and a side channel on swords where Xie Lian features in every video and geeks out about their sword collection. They have a golden button and a very large following).
Hua Cheng has a 25 step skincare routine and only uses the fanciest brands of products for literally everything. Xie Lian still swears by 8 in 1 shampoo and somehow has clearer skin. Hua Cheng is both enamored and scandalized about it.
Hua Cheng is a very big fan of acryllics and lets Xie Lian pick the base color every time. Xie Lian takes this task very, very seriously and tries to coordinate it with any activities/events they have planned so Hua Cheng stays being stylish.
Hua Cheng has a portable Dyson Airwrap with him at all times because one time a kid said his hair looks like a wet dog.
Xie Lian is not allowed to get a job because every time he tried to along the decades he became a cautionary tale somehow.
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april Ā· 11 months ago
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TVs and monitors are separate species with common features, but which features these are have drastically changed over time. the two used to be similar sizes with very similar behaviour, and were differentiated primarily by which connection ports they had.
over time, their courses of evolution brought them closer together in that regard, with both species' survival becoming contingent on how well they could digest HDMI. as their analogue prey, such as VGA and Component, died out, the two display species were faced with the same choice: adapt, or die.
despite this newfound similarity, though, the two species still fill different ecological niches, and the way they adapted to these new environmental situations resulted in further physical distinction in other areas. for example, it is now almost impossible to find a modern TV that is a comparable size to a monitor; while the modern monitor is still limited in dimensions by the desktops where it prefers to nest, the modern TV has an almost unbounded adult size.
another strange new differentiation is that the TV seems to have developed a dependence on internet connectivity and software updates. while this benefits them in the short term, having more selling points than a monitor at first glance, it is working against them in the long-term, with each one's effective lifespan being cut dramatically.
the "dumb TV" that, quite intelligently, does not have any big software features, is nearing extinction, with very few members still producing offspring. and while we may feel sorrow for these displays, it is only natural that they are dying off - they are simply being outcompeted by the once-humble monitor. at the same size, and without the advantage of a wider variety of ports, the dumb TV cannot keep up with the monitor's much more refined adaptations for the same niche.
however, one mystery remains: why did the dumb TV never grow to the same impressive dimensions as its smart siblings? some observations suggests that the larger smart TVs have become overly territorial as a result of their decreased longevity, to the point that they will kill an infant dumb TV if they feel that it could grow to compete with them. it seems cruel to us, but in the wild, it's all a matter of survival. if you win the evolutionary race - you fight to keep first place.
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bethanythebogwitch Ā· 11 months ago
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Wet Beast Wednesday: moray eels
This week on Wet Beast Wednesday I'll be going over something amazing, a fish with a sense of morality. You see, the moral eel is known for, what... I think I'm reading this wrong. Oh, MoRAY eel, not moral. Well this is awkward. Hang tight, I need to go redo my research.
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(Image: a green moray (Gymnothorax funebris) swimming outside of its burry, with its whole body visible from the side. It is a long, slender fish that looks a bit like a snake. A long fin starts just below the head and continues down the length of the body. The body is arranged in a wave pattern. It has a pointed snout and small eyes. Its body is a yellow-green color. In the background is the sandy seafloor, dotted with various sponges and corals. End ID)
Moray eels are true eels, meaning they are in the order Anguiliformes. Yeah, I did wolf eels, electric eels, and lamprey eels before I got around to actual eels. There are over 200 known species of moray eel in 15 genera. Like other eels, they are elongated bony fish with extra vertebrae and reduced fins. Moray eels have fewer fins than most eel species, only having a dorsal, anal and tail fin that merge together and run down the back of most of the body and underneath portion of it. They achieve motion by undulating this long fin and sometimes undulating the rest of the body as well. Moray eels aren't the fastest of fish, but they can swim backwards, something almost no fish can. The head has a long snout with wide jaws. Most species have long fangs used to grab onto prey, but a few species are adapted to eat hard-shelled prey and have molar-like teeth to crush through shells instead. Probably the coolest feature of morays are the pharyngeal jaws. This is a second set of jaws located in the back of the mouth. When the eel bites onto prey, the jaws can be shot forward to grab the food and help pull it into the throat. While lots of fish have pharyngeal jaws, morays are the only ones who can extend their pharyngeal jaws forward and use them to grab prey. Morays have smooth, scaleless skin that is often patterned to provide camouflage. The skin is coated in mucus that provides protection from damage and infection. In some species, the mucus can be used to glue sand together to help reinforce burrows. Morays lack lateral lines, a system of organs found in most fish that senses changes in water movement. Their sense of smell is their primary sense. The size of morays varies between species. The smallest species is the dwarf moray eel (Gymnothorax melatremus) which reaches 26 cm (10 in) long. The largest species by mass is the giant moray eel (Gymnothorax javanicus) which can reach 3 meters (10 ft) and 30 kg (66 lbs) while the longest species is the slender giant moray (Strophidon sathete), the longest known specimen of which measured in at 3.94 m (12.9 ft).
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(Image: a giant moray (Gymnothorax javanicus) emerging from a burrow. It is brown and mottled with yellowish patches. Its head is pointed at the camera and it's mouth is wide open, aming it look shocked. End ID)
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(Image: an anatomical diagram of the skeleton of a moray eel emphasizing the pharyngeal jaws and the muscle attachments. End ID. Art by Zina Deretsky)
Moray eels are found throughout the Atlantic, Pacific, and Indian oceans. Different species are found in different temperatures and depths, though most species live in relatively shallow, warm water. Several species can live in brackish water and a few will swim upriver and live for a time in fresh water, though there do not appear to be any species that live their entire lives in fresh water. Morays are ambush predators who rely on the element of surprise. They live in small, tight places such as holes in coral, gaps between rocks, or sandy burrows. When prey passes, the eel can lunge out and grab it. Unlike most fish, the eel cannot use suction feeding due to the shapes of their mouths. They have to rely on lunging froward and catching prey with their mouths. Their mouths are adapted in shape to push water to the sides. This reduces water resistance and avoids creating a wave that could push prey away from the eel. If an eel catches prey that cannot be swallowed whole, it will tie itself in a knot while biting on to the food. By pulling its head through the loop, the eel can rip the food into bite-sized pieces. Spending most of their times in burrows also provides protection from predators, especially in juveniles or smaller species. At night, the eels will come out of their burrows to hunt sleeping prey while the larger predators are asleep. Giant morays have also been seen engaging in interspecies cooperative hunting with roving coral groupers (Plectropomus pessuliferus). The eels can fit into small crevices the groupers can't to flush prey into the grouper's path while catching their own. Morays are mostly solitary species and many can be territorial. They are known to be shy and will retreat into their burrows if they feel threatened. They are also curious and many species are quite intelligent.
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(Image: a male ribbon eel (Rhinomuraena quaesita) on a coral reef. It is a very long and slender eel with its body curved in many waves. It is brightly colored, with a blue-purple body, yellow fin and face, and a long black and white stripe running down the back half of the body. On the nostrils are two feather-like structures. End ID)
Morays reproductive strategies are poorly known and differ based on species. While many species seem to have no set mating season and will reproduce whenever they can, others will mate at the same time every year. Some species seem to have dedicated spots to lay their eggs and a few are believed to be anadromous, meaning they travel from the sea to fresh water to spawn. Meanwhile, some of the species that spend a lot of time in fresh water are catadromous, meaning they return to sea to mate. Females will lay their eggs and the male fertilize them. After this, they depart, providing no parental care. As with all true eels, moray eels begin life as leptocephalus larvae. This type of fish larvae is notable for its resemblance to a simple, transparent leaf with a head on one end. These larvae are unique and poorly understood, despite being the larval stage of a lot of different species of fish. They are unusually well developed for larvae, capable of active swimming and generally living life. In fact, some particularly large leptocephalus larvae were initially mistaken for adult fish. They feed mostly on bits of drifting organic material called marine snow and can remain in the larval stage for up to 3 years, with those in colder conditions usually taking longer to metamorphose. All leptocephalus larvae start out with no sex organs, then develop female organs, then develop male ones, becoming simultaneous hermaphrodites. They will ultimately become eith male or female and it is likely that environmental factors are the main determining factor. During metamorphosis into a juvenile, the leptocephalus can reduce in size by up to 90%, resulting in the juvenile being smaller than the larva. The process of maturation is poorly understood, but it seems that most morays will be sexually mature by three years of age.
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(Image: multiple photos of a particularly large leptocephalus larva (not sure what species). It is a translucent organis, wth a body shaped like a very long leaf, narrow at both ends. In the frint is a very tiny head. End ID)
Morays are shy and generally avoid humans. Though some cultures have hunted them for food, they are often not considered a particularly good food source. Many species have high levels of chemicals called ciguatoxins in their bodies, which can lead to a condition called ciguatera fish poisoning if eaten. The largest threat to morays is habitat loss. This is especially true for the many species that live in coral reefs, which are in increasing danger due to global warming. Attacks on humans are rare and usually happen as a response to a human sticking their hand in the eel's burrow. Some of the large species could cause significant damage with a bite. Some species, usually the smaller ones, are found in the aquarium trade, thought they are not good pets for beginners as even the smallest morays are still large for aquarium fish and have some specific requirements. The curiosity many morays have has led to some becoming familiar with and even friendly to humans, often the result of feeding them. They can recognize individual humans and remember them over the course of years. Aquarium employees sometimes report that the eels will come to nuzzle and play with them and have personalities like dogs. Marine biologists and professional SCUBA divers Ron and Valorie Taylor befriended a pair of eels they named Harry and Fang at the Great Barrier Reef who would remember them and come out to visit them year after year.
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(Image: a SCUBA diver hugging a large, brown moray with black spots. End ID)
youtube
(Video: A shot video showing Valeria Taylor and a moray eel she befriended)
youtube
(Video: the song "That's a Moray", a parody of the song "That's Amore" by Dean Martin)
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shirecorn Ā· 2 years ago
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Changelings! Six legged insectoid beasts grown to the size of ponies, their target mimic species. Rather than evolving perfect physical mimicry, changeling imitation is a two-pronged process. In addition to a color-shifting carapace, magic distorts and twists the silhouette to match the mimicked subject. The spell is weaved with a rapid beating of the the wings, which creates a delicate network of invisible magic threads that tie the changeling's physical form to the projected mirage to make it move. After casting the spell, the changeling needs to recast it periodically, so if you doubt your friend's identity, listen for the buzzing of wings.
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It takes a lot of concentration to keep the illusion in place, and changelings are naturally much taller than ponies when standing at their full height. Inexperienced or agitated changelings may forget to crouch, which breaks the illusion in a terrifying way. Because the features of the mirage are bound to the underlying insect body, moving wrong will distort the perceived form before it reveals what lies beneath.
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The reason changeling bodies are so much longer than their target species is to allow a changeling to mimic creatures many times their size, provided they have the wingspan to reach the entire length of the target individual. A full wingspan is the sign of a healthy changeling, one that has enough magic to cast their illusions without much effort. Without sufficient magic, a changeling must constantly refresh their spell, and the ceaseless beating tears their delicate wings to shreds.
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There is one changeling with enough magic to spare: The Queen. Drones store magic in their tails and bring it back to feed her. The queen of years past has been bleeding them dry and soaking up all their magic, leaving what should be a healthy reservoir in their tails as a withered pocket. This new style of ruling could possibly have started as a response to the ascension of the Goddess of Love, and the resulting magicification of feelings of romantic and platonic love.
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For millennia, changelings evolved to feed on emotions directed at them (or rather the being they mimic) and convert it into magic. Positive emotions were the most stable, but any emotion worked. But when Love started to feel an entire meal, and gave the drones strength to subsist on their own, their queen demanded every drop of intoxicating love for herself, leaving them in a constant state of starvation and desperation.
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Just a little love can go a long way. Changelings are forbidden from changing their colors or illusions to express themselves, as they must be seen as "mindless drones" and part of a single hive mind, despite their potential for individuality. Instead, they remain black unless imitating a pony or other creature. Each section of a changeling's carapace has a clear top layer with liquid suspended above the actual armor layer beneath. Microscopic grooves display different colors and shades based on how much of the liquid fills them, and how much pressure it's under. With the base colors set, wings spin the illusion of form to completely disguise the changeling beneath.
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But what if they didn't have to save all their energy for disguises? What if there was enough love to go around?
The Changeling Revolution is an ongoing battle, but it has a hopeful, vibrant spark. Led by a mild-mannered former "drone," a growing faction are discovering peace, safety, and individuality by feeding off love directed not at illusions they cast, but to the people they truly are. It's a scary, vulnerable first step to allow others to see your true nature, but the rewards of loving and being loved are worth it.
Revolutionaries are not "reformed" so much as healed by embracing individual love. It turns out when each changeling allows themself to have their own color, preferences, and name, then the love felt from one changeling to another can be converted into magic, and a hive can become a thriving ecosystem within itself.
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Nymphs, once destined for a viscous cycle of deception and starvation, are now able to bask in love given to them by hivemates, and they grow up stronger and kinder than any generation before. Though they can only shift into pastel colors until their carapace fully hardens and darkens, they still express by choosing their own look, name, and destiny.
The healing of the changeling population is as varied as their prismatic colors, and as beautiful as their glittering wings.
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darqx Ā· 6 months ago
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If you didnt come to party [get the hell out of this club]
In which there's some links to old art - I've been getting a number of asks that are already technically answered so that's just what I'm gonna be doing if i can even remember what RAD they originally came from lol.
ā—ļøFor commonly asked qs please see my BTD FAQ
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UNFORGIVEN.
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Yes he can speak at least two demon languages (commons and a more specialised one).
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Not really cos the ichor will eventually disappear if it's not in contact with Rire for a while lol. You ever wonder how someone could mysteriously drown whilst not being around anything they could have drowned in? Yeah.
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I have drawn several such instances a long time ago. But it's not really Rire flirting with Ren it's more him being like...subtly condescending to Ren since Ren's submissive level is not very interesting to him |D
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I...think you may have possibly mistaken me saying Rire might cry if he was in severe pain to mean that's the only time he could cry XD; To answer your q, yes Rire can cry from emotions - the point is he would choose not to (esp in public) as that would be a weakness.
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šŸ¤” You could probably get away with the same dress design but in black, tbh (if it was Lady Rire). Since the outfit design is 1930s/1940s based Rire's equivalent would be like...a 3 piece suit with a long overcoat/trench coat.
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Got you covered bro [from a suit meme I did before]
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Rire has a very long life span, but he's not immortal XD;
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Tbh I don't really have thoughts about any of other peoples headcanons. Like I'm generally quite neutral towards headcanons because I primarily deal with the canon; the extent of my thoughts would be like "hm i wonder how they came up with that" lol.
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This is actually in my FAQ :d but good of you to check for permission! If it's your own artwork then yes it is ok to make fanmerch of Rire. Similarly Gato allows fanmerch of her BTD and TPOF characs as long as it's your own art you are selling (and not like, our art/someone else's fanart that they didn't give permission to turn into merch).
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It would be in Cain's best interest not to.
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Cain is literally saying OlƩ OlƩ because i happened to be listening to this song at the time.
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I can barely keep up with my ask box as myself let alone do it while pretending to be a charac lol, so no šŸ˜… You can find a bunch of the most common qs in the FAQ pages though.
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No and not really - though he is a bit more sensitive to light compared to a human as he has much better night vision than a human. He may also be able to see more colours than humans šŸ¤”
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There is technically no "stereotypical" demon in my 'verse, there's a bunch of different species each with their own looks/powers, so if he was another species then he'd have their physical characteristics. Rire's species is considered "plain" because outwardly they can pass more easily as a human than say; Izm's species (who have a really noticeable Glasgow smile-esque mouth as one of their physical features).
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Yes he was born a demon...to his demon parents...|D;
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He's the king of his sector and his sector is pretty well-to-do, I think you can draw your own conclusions from that lol.
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Maybe, depends on what the human in question does with that.
Your second q has two answers depending on what context I answer them in, so I'll reply in the BTD context keeping in mind a charac like EP's Cain :d Basically yes Rire would be able to sense them like he does other demons. It's not a specific sense of "THIS CHARAC IS AN ANGEL" but more like "this charac is not human" and depending on what else he gets from it a "in your best interests to not engage".
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Something big with long black fur and yellow eyes, maybe like a Norwegian Forest Cat or a Maine Coon.
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vanteguccir Ā· 1 year ago
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ā”€ā”€ ą­Øą­§ !怀š—¦š—”š—™š—”š—„š—œ š—šš—œš—„š—Ÿ
怀怀怀怀怀怀怀š’„š’‰š’“š’Šš’” š’”š’•š’–š’“š’š’Šš’š’š’ x guide!reader
SUMMARY: Where Y/N is the tour guide for the Sturniolo Triplets on their safari trip.
WARNING: None.
REQUESTED?: No.
AUTHOR'S NOTE: That is my work, I DON'T authorize any plagiarism! | English isn't my first language, so I'm sorry if there's any grammar error.
怀怀怀ą¼»āœ¦ą¼ŗ 怀ą¼»āœ§ą¼ŗ怀ą¼»āœ¦ą¼ŗ
Y/N was the type of girl passionate about wild animals, having spent her entire childhood and adolescence reading different books and watching millions of documentaries about each species. She felt comfortable around them, like she was finally home.
So it was no surprise to her family and friends when she got her first job at age 17 on a safari, and not just any safari, but the one in San Diego. She started as a simple intern and progressed through the ranks until she officially became, at the age of 20, the head tourist guide of the place.
So it wasn't news to her when she was chosen by the safari owner to be the tour guide for three famous YouTubers who paid to have 24 hours of the space just for them.
Despite finding it a bit exaggerated to have an entire safari to themselves, the girl was excited to meet them and be able to spend more time than usual explaining everything she knew about each animal that interested them.
Y/N spent the entire early morning walking around the different animal places, checking if everything was in its right place and organized as it should be, wanting the safari to be in perfect condition to be enjoyed and recorded.
The girl arrived at the zipline point 5 minutes late. It was no surprise, considering her stop in the tiger area, which she loved with all her being.
"Hi!" Y/N greeted as she approached the three figures already being prepared by the equipment. "You must be the Sturniolo, right?" She began, offering her hand to the one in the white jacket, who was already ready and closest to her. He shook it happily, giving her a wide smile.
"Are you our tour guide?" He asked hopefully, receiving a nod from the girl, who returned the smile. "Awesome, I'm Nick, and this is Matt and Chris." The boy pointed to the other two, making Y/N look at them quickly.
She felt a chill run up her spine and her heart skip a beat as she met Chris's eyes, he was obviously very similar to his brothers, but very different at the same time, and his unique features were what captivated Y/N instantly.
The girl forced herself to smile quickly, afraid of leaving an awkward atmosphere by staring at him, raising her hand to properly greet the other two.
"Nice to meet you, I'm Y/N, and I will accompany you during the first hours of your 24 hours of safari." Y/N spoke, traveling her eyes across the three of them. "Now you will go through the zipline, and then we will enter the safari! Don't worry, the trip is super safe, and the instructors are very qualified." The girl explained as she gestured with her hands, briefly pointing to the staff who would help them down.
The boys quickly thanked her, Chris giving her a big smile as he nodded at her words, appearing to be excited.
She walked away momentarily, letting them talk to each other and to the camera - which she only then noticed a fourth person holding and filming them.
怀怀怀怀怀ą¼»ļ¹”ļ¹”ļ¹”ļ¹”ļ¹”ļ¹”ļ¹”ą¼ŗ
"Oh, Y/N! I see her, that's our guide." Chris exclaimed to the camera, quickly turning towards the girl and skidding down the slope, walking at a fast pace. "Hi, Y/N!" He spoke loudly as he approached, smiling big and waving his right hand, followed by his brothers.
The girl - who had her back to them - quickly turned around when she heard her name being called, a smile instantly appearing on her face when she saw Chris approaching her, her heart beating faster. Yes, she had a crush on the boy she was going to guide on the safari where she worked.
"Hi Chris, boys!" She greeted, waving and waiting for them to come closer.
"Before we start, is it okay for you to be filmed and appear on our channel? We're doing these 24 hours, especially for our subscribers, so we want to film as much as possible." Nick asked, pointing at the camera briefly.
"Oh, sure! No problem." Her response came gently, her eyes traveling to the camera. "Well, we have a lot of animals that we can visit today, but given the schedule, some will stay for tomorrow. Like the tiger-"
"Do you have a tiger?" Chris turned to her, eyes wide and mouth open in disbelief.
The girl smiled at his cuteness, nodding her head.
"Yes, we have." A feeling of pride filled her chest. She loved talking about her tigers. "But today we'll see more animals released, and tomorrow we'll see the ones that need to be locked up, okay?"
She stopped, waiting for the three of them to agree.
"Did you guys hear that?" Chris asked in a whisper-like shout, shaking Nick slightly with his enthusiasm.
"Yes, kid, we heard." The older man responded with a smile, rolling his eyes and patting Chris's hand on his arm.
"Any questions before we continue on?" Y/N asked, looking at them quickly.
"No questions!" The three responded almost simultaneously.
"Did you enjoy the zipline trip?" The girl asked as the five started walking towards the first stop.
"Yes, I was quite scared at first, but it was an incredible experience." Matt said, fiddling with the strings of his hoodie.
"Yes, I felt huge shivers in my stomach, but it gives you a feeling of euphoria afterward." Chris nodded, tucking his hands into the front pocket of his hoodie and increasing his stride so that he was practically next to Y/N.
"It's a really unique experience, I love that it's the biggest zipline in the USA and that you have such a paradisiacal view." She pointed to the horizon as they stopped near some telescopes, moving to the side so they could get a full view of the landscape.
She allowed them to enjoy it for a few minutes, watching them from a little distance.
"You can take it and look through the telescope if you want." Y/N indicated as she saw Chris staring at the telescope on the right, approaching him slowly.
He raised his blue eyes, exchanging glances with her for a few seconds before looking to the telescope again, his cheeks taking on a reddish hue.
"I thought I needed to pay to use them."
"No, go ahead, Chris." Y/N smiled gently, lifting the bottom of the object and pointing at it with her chin, watching as the boy walked closer and placed his hand next to hers, bending down slightly to fit his eye into the right space.
"Thanks."
怀怀怀怀怀ą¼»ļ¹”ļ¹”ļ¹”ļ¹”ļ¹”ļ¹”ļ¹”ą¼ŗ
"You can sit in the front with me if you want." Y/N said as they approached the safari "car" she would drive through the route, turning momentarily to Chris. "So your brothers can sit in the back seats and hear my voice better." She quickly added, fidgeting with her fingers nervously. She didn't want to sound unprofessional.
"Sure, that's fine with me." The brunette nodded, ignoring the smiles and looks that his brothers furtively sent him.
"Let's go then."
The five of them arranged their seats quickly, Chris getting comfortable on the passenger seat. He glanced at Y/N from the corner of his eye, pressing his lips into a thin line to keep from smiling.
Her perfume hit his nostrils hard as the car started moving, the wind doing a great job of making Chris dizzy from the delicious scent, holding himself back from getting closer and taking in a breath of air.
"This is Eminem. She has two younger brothers-"
"Oh, she's a rapper." Chris muttered, suddenly turning around and imitating rap gestures for his brothers, getting a laugh from them and Y/N, who shook her head in denial as she slowly stopped the car.
"Almost that." The girl joined in the fun.
"Can we get close to the animals?" Nick asked from the backseat, leaning against the back of the driver's seat and looking at them.
"No, I would lose my job." Y/N scoffed, letting out a laugh before speeding up again.
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"And here we have the giraffes, my second favorite safari attraction." Y/N pointed out, slowing the car down again, pointing to the group of animals near them. "Hi babies." She turned to them, greeting the ones she spent hours of her day petting and keeping company.
"Hi!" Nick followed Y/N's action, Chris and Matt saying the same afterward, smiles on their faces.
"You really love them." Chris commented briefly, leaning closer to Y/N so that only she heard him, the sound of Nick and Matt's voices muffled out from behind.
"I practically grew up in zoos and safaris. These animals are my life. That's basically what I love about this job." She began, her tone full of directness. "I know everyone sees them as simple animals, but they are more than that." Y/N explained, looking away from the giraffes and turning to Chris, momentarily getting lost in his eyes. "They're not just animals. They're intelligent... I mean, you can see there's some higher order thinking going on... Right?"
She expected to get a judgmental look or a "how crazy are you" say, but instead, Chris just smiled big and nodded slightly.
"I understand you. It's no wonder that our brand's new merch is with animal prints." The boy said, quickly lifting his hoodie and showing the t-shirt underneath, where it had a perfect drawing of a giraffe in the bottom corner. "And full of giraffes."
"Wow, that's beautiful!" Y/N spoke, her eyes wide as she looked at the t-shirt. It was so cool that they made something of their own signature inspired by animals.
It suddenly made sense to her why they paid for 24 hours there alone.
"If you're nice enough, I might consider giving you one of these later in the day." Chris teased, pulling down his hoodie and smirking at the girl.
Y/N rolled her eyes, shaking her head as she let out a low laugh.
"I'll earn it."
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"Oh no, birds." Nick muttered as he noticed Y/N slowing down near the bird area, receiving laughter in response.
"These birds are incredible, I promise they don't come close to street doves or conventional ones." Y/N turned around, looking at Nick with a smile on her face. "Every day, they will sing to their partner to show that they're still in love." She commented, looking at Chris for a few seconds, before focusing on the birds behind him, feeling her cheeks heat up.
"Wow, we need that nowadays." Matt commented briefly. His eyes focused on the animals as he had a small smile of admiration on his face.
"Yeah, we really do." Chris nodded, his eyes fixed on Y/N. She swallowed hard at the intense staring, tearing her eyes away from the birds and returning her attention to the front.
An embarrassed smile appeared on her face, and she started the engine again while shaking her head, he really had a lot of boldness.
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After some small explanations on some specific animals, Y/N decided to make a bathroom stop near one of the cliffs that gave a view to one of the green landscapes.
Nick and Matt went to the bathroom while the man who was filming decided to take photos of some specific spots nearby, leaving Chris and Y/N alone - perhaps on purpose.
"I know we just met, and I don't know you, but is there any way I could take you out sometime soon?" The brunette approached Y/N in slow steps, releasing his question softly as he positioned himself next to her, facing forward. His hands were resting comfortably in the front pocket of his hoodie, and his eyes remained fixed on the greenery in front of him.
Despite being confident, he was afraid of receiving a big "no" for an answer.
"Are you always this straightforward with strangers?" The girl responded, turning to face him and resting her hips on the wooden fence, crossing her arms and watching him with her eyebrows raised.
She swore she saw his adam's apple move as he swallowed hard, not expecting that comeback. Chris opened his mouth to apologize but was cut off by the girl, who laughed.
"I'm just kidding. Saturday, I have the night off." Y/N answered his first question, watching Chris relax his stiff posture and a smile of relief fill his face.
He turned to her as he took his phone out of his pants pocket, unlocking the screen and opening the contacts app.
"Can I get your number?" The boy asked, offering the device to the girl. "S-so we can schedule dinner." He added quickly, smiling awkwardly.
It had been so many years since he last had the courage to make a move on a girl, and he felt like a complete idiot. But that girl moved him in a different way, and Chris would do anything to get to know her better.
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writingwithcolor Ā· 1 year ago
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(Part One) Hi, I am planning this fantasy series all set in a completely fictional world. There are no humans. Looking through your blog I already know some of the do's and don'ts of fantasy species and poc, but my question is, some of my fantasy species do have real skin tones and I wanted to give them features from different real races.
I read all your asks about fantasy races but I there wasn't one that talked about a fantasy world with no humans. My question is: is still othering to have poc in that context? Should I include more humans to balance it out?
Fantasy races with features from real human races
From what I gather, you are saying you are writing a fantasy series with no humans, but a variety of fantasy species, some of which have human-like features, including skin tones. I think this is a simple problem.Ā 
When coding cultures and traditions:
Do not:
Code whole ethnicities/ races for whole species.
This would reinforce the racist pseudoscience notions that differences between groups with different outward appearances connote different intrinsic, biological and behavioral attributes.
Do:
Show ethnicities within species.
Show societal attributes that can all be linked to the circumstances of the environment, even if the outcomes are different for different groups living in the same region.Ā 
Avoid dehumanizing coding Lastly, I advise against creating a [human-like features] = [more human personality] / [animal-like features] = [Less human] dichotomy as this too falls in line with ā€œdehumanizing based on physical appearanceā€ reasoning you are looking to avoid in the event your culture-coding ends up revealing any intrinsic biases.
Marika
(Edited for repeat paragraph Dec. 11, 2023)
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