#only including games i started in 2024. 'games i made' includes games i made that came out 2024 (i started alonas in '23)
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look finding out that steph kills her dad wasn't a trope genuinely really rocked me ok. like its been an unstated truth of the world in my mind for literally over a real life year
#like. setting up the timeline.#fall of 2023 i made a note in my notes app that was like#'need to write a fic where steph kills her dad'#and then in january of 2024 i was writing like. a steph post war games villain origin story (i have no idea how good it actually is)#including a never published scene where steph kills her dad#and then in may of 2024 i see a jason animatic or something to father by the front bottoms#and i start writing my steph kills her dad fic which i finally finish and post in september 2024#i only started thinking about this because of the very lovely and wonderful comments i got on a different fic that were like#oh wow! there aren't enough fics focusing on bruce and stephanie's relationship!#which was also surprising but like there ARE fics focusing on bruce and stephs relationship#it wouldn't have rocked me so much if there was at least one other fic about steph killing her dad that we could find#anyways i do find all this very funny#i keep laughing about it :DDD
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games i played in 2024 tierlist
#bobtalk#on a scale of 1 to 10 how annoying does this image make me look i wonder. sorry#only including games i started in 2024. 'games i made' includes games i made that came out 2024 (i started alonas in '23)#some games not included bc: if i included every itch.io vn we'd be here a while. probably forgot some games.#s.dr2 not included in games i didnt finish bc its in a gray area bc i watched the whole thing in like 2017 but started playing it myself#in 2024. similar situation w/ ib. we didnt do extra dungeon/true end/2nd run stuff in that one btw#anyway. play vengeance!!! grahhhh
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26 July update from WGA's Chris Keyser
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From the WGA: With SAG-AFTRA now on strike and new levels of solidarity across all Hollywood unions, we are witnessing the spectacular failure of the AMPTP’s negotiating strategy. In this video, WGA Negotiating Committee Co-Chair Chris Keyser lays out what this moment means and how we move forward. To learn more about the WGA strike, visit https://www.wgastrike.org.
FULL TRANSCRIPT:
Fellow members of the WGA East and West. It's been a while since our last video and quite a bit has happened in the meantime. So on behalf of the negotiating committee and leadership, I wanted to give you an update on where we are and what the near future at least is likely to bring.
We've been walking side by side on picket lines in New York and Los Angeles for a little over 12 weeks now. Only now we're joined by thousands upon thousands of members of SAG-AFTRA who, like us, have finally had enough.
This is the endpoint and the fruit of the AMPTP’s game plan. For 11 weeks, they negotiated with everyone but us. They claimed it was just practicality, that they could only do one thing at a time, which is not normally a point of pride. But events have made clear what we knew from the start: that not only was it a strategy, it was their only strategy. Negotiate a deal with a single guild and impose that deal on every other guild and union in Hollywood, whether it addresses the needs of those unions or not, all with the implicit threat: if you want more, strike for it.
Wow. It’s their 2007-8 playbook applied to 2023 as if nothing has changed, as if the accumulation of economic insults and injuries inflicted on us over the past decade would be borne in perpetual silence, as if the giant of labor had not awakened. But it has. And you only need to look as far as the front gates of every studio in LA and New York to see the evidence.
Two unions on strike willing to exercise their power, despite the pain, to ensure their members get the contract they deserve. For us, that means addressing the relentless mistreatment of screenwriters, which has only been exacerbated by the move to streaming; the continued denial of full MBA protection to comedy variety and other appendix A writers when they work in streaming; and the self-destructive unsustainable dismantling of the process by which episodic television is made and episodic television writers are paid.
It means addressing the existential threat of AI and the insufficiency of streaming residual formulas, including the need for transparency and a success-based component. All of these will need to be addressed for there to be a deal because in this strike it is our power and not their pattern that matters, not their strategy. Their strategy has failed them. Now they're in the midst of a streaming war with each other, an admittedly difficult transition. And as they face the future, their interests and business models could not be more different from Disney to Sony to Netflix to Amazon.
We root for their success, all of them. They root for each other's failure. We are the creative ammunition through which they will succeed. They are each other's apex predators. And yet, in a singular shared dedication to denying labor, they have shackled themselves together in what increasingly seems like a mutual suicide pact, as the 2023-24 broadcast season and the 2024-25 movie schedule and its streaming shows disappear, melt away week by week.
So what does this mean? What does it mean going forward? How do you play chess against an opponent who insists on screaming checkmate at every move regardless of how the board looks and the game is going?
You stay firm, you stay resolved, because our cause is no less existential than when we started and our leverage is increasing every day. Alone we withheld our labor with the support of our union siblings and the Teamsters and IATSE and the Crafts, we were able to delay the vast majority of production. Now with SAG-AFTRA on strike, those few studio projects that remained have also shut down. And it's not just the obvious delays. If this strike drags on, it's the actors with conflicting obligations and the directors and the double-booked studio facilities and release date chaos that the companies must now also contend with. Some of their most valuable product could well be delayed for years.
Add to that, no promotion of movies or television shows and famous faces on the picket lines and social media speaking directly to their customers. For the tech companies and the mega corporations, that should be their nightmare scenario: WGA and SAG-AFTRA side by side. Our bargaining agenda may not be identical, but our cause is the same. Our army of labor, defending labor has increased 17-fold in the past two weeks alone.
Even so, even with all this wind at our backs this negotiation won't happen overnight. It's not because the negotiations themselves are so complex. Once the companies fully engage, it could go very quickly, but because their strategy of many decades has just fallen apart and they didn't see it coming, and it's going to take them a minute to regroup, 'cause the companies have things to work out internally, and saying no to labor in unison is a lot easier than saying yes. So either together or separately, as their divergent interests might suggest, they will come back to us, despite their understandable concern about how they've navigated this transition to streaming, which is on their heads and not ours; and their worries about costs and their worries about Wall Street; despite this being a season of doom and gloom, none of them are walking away from the riches of this business, and certainly not over the equitable minimum compensation to writers.
They didn't get the deal they wanted; that's fine, it happens all the time. They're not taking their ball and going home over it. And since we know they come from union families themselves, and since they've denied that “even-in-Hollywood-you-have-got-to-be-kidding-me” ugliness of threatening to starve us out and leave us homeless (which we assume they understand also means making our children homeless,) they will come back to us. Although I will say they took a long time to deny that statement, longer than I would have had it been ascribed to me.
But what does it matter? You can starve a labor force slowly or quickly. The effect is the same. It's not like day rates for comedy variety writers and endless free drafts for screenwriters in exchange for a single paid one in four-week mini-rooms isn't cruelty. It's just cruelty written in contract language instead of a press quote.
So what can we expect from the companies as all of this plays itself out? They will try to convince Wall Street that taking a strike, prolonging it unnecessarily, losing their content stream in the process—that all of that is just smart business and no reason for investor concern. We will be talking to Wall Street too, and reminding them that for all these companies, all of 'em including Netflix, the bill, the price for making nothing, will eventually come due. And Wall Street is listening already. Here's Michael Pachter, managing director of equity research at Wedbush on Yahoo Finance the other day: “I think the studios are completely wrong on this one. Content is their lifeblood. They're feeling really foolish about this."
Wall Street isn't the only one listening. We've been talking to union pension funds too about the risks the companies are taking. We talked to CalPERS, the largest public pension plan in the country, talked about the loss of programming and the cost to the industry, and we heard strong support from its board for our struggle and the promise that the companies will be hearing from them, from CalPERS, and demanding answers on behalf of its 2 million members.
To us, of course, they will continue to plead temporary poverty, but we know the drill. These companies support billions into the streaming wars and taken short-term losses these past three years, because they know that to the winner will go the spoils. We're patient, will they share that with us when the time comes? What are the chances?
Since 2017, the last time the studios negotiated with us outside of COVID, the big six companies alone have made $150 billion in profits off our work, while they slashed our pay and degraded our working conditions. Maybe if they had shared a tiny piece of that then, made $1 billion or so less, this year wouldn't seem so costly. As it is, there is no iron law that these companies are entitled to record profits every year, and it isn't some great travesty if their shareholders or their CEOs get a slightly smaller slice of the massive profits we helped create if some balance is restored.
Look, no one denies that corporations exist to make a profit and no one wants our employers to be profitable more than we do, but the singular pursuit of corporate profits to the exclusion of their social and human cost is a real problem in this country—it’s a real problem. A corporation's bottom line is not the same as the world’s, and there is nothing in our studio's bottom lines today that accounts for the quality of our lives or for our dignity, for the comfort of our retirement or the security of our families. Their numbers have no conscience, but the people who report them as victories ought to.
In their refusal to recognize that, these companies have also extracted an awful price, which is laid at their feet and for which they are responsible. Losses to the economies of New York and Los Angeles and everywhere that film and television are made, terrible losses that mount every day, thousands of people out of work; not just us, all the crews, the crafts, the janitors, the drivers, the businesses that thrive when Hollywood thrives, the restaurants, the stores—for what? For nothing. So they could avoid coming to the table to negotiate the deal they will one day give us. Measured today that is the painfully mixed legacy of our employers, weighed against every beautiful piece of work we have made with them.
And if history is a guide, they have only temporary stewardship over a kind of national trust, which is Hollywood. Our story, our sometimes conscience, our public conversation, our diversion of the worst and best of times, our greatest export, the repository of our imagination. They have some obligation to more than just their shareholders to behave accordingly.
Unfortunately, it seems big tech, mega corporations, and some of the people who run them, as the saying goes know the price of everything and the value of nothing. So they have built a business model that no longer works for human beings who cannot be paid minimum for 10 to 20 weeks a year and make a career out of that, be paid for one draft of a screenplay that demands a year of labor, be paid a few episodic fees for a show about which to take years to decide be paid a daily rate.
And now we have a first glimpse of what they offered our actor colleagues. We are not 170,000 Willy Lomans to be used and then discarded. We know what the companies believe they have the power to do. We know what they think machines can do and do without any of us. Oh yeah, we've seen the writing on the wall and it's plagiarized.
The thing is this: the difference between what you CAN do and what you SHOULD do is the greatest single difference in the world. Knowing that is the only real protection we have against a dystopian future. And if the companies sometimes forget that, writers will do it for them.
I can't know exactly how long it will take this revolutionary moment, and you've heard again and again what is happening today has not happened in 63 years, but I know that's not always how it feels, revolutionary and defining, even though we celebrate that on picket lines together, which is the right thing to do. That's not always how it feels when you go home at night. I know how tough this is: to strike, to hold the line. I know it gets tougher every day even with SAG-AFTRA marching beside us, how hard it is to face the uncertainty of when it will end, when we'll get back to work, how we'll pay the bills. I know it's hardest for those who've just gotten started, for those for whom the world opens doors more reluctantly, battled their whole life just to get here; but hard too for those struggling to maintain their long careers, who find work tougher and tougher to come by, or those with families with children or parents to take care of.
These companies understand the cruelty of what they're doing. It's their plan to starve us just a little, to exact as much pain as they can so that we wish more for the pain to end than for the better life we dreamed up. That we're more afraid of the uncertainty of the present than the certain devastation of the future. It's societally acceptable economic torture inflicted by management on labor every day, then blamed on labor for daring to fight back, for refusing to be complicit in its own mistreatment.
Here's how I know that's not going to work. Not with us, not with the writers, because we haven't come all this way, fought to have these careers in the first place, all the adversity, and marched together for all these months, only to let it slip away on our watch—because there is no point in rushing back to jobs that may not be there in a year or two anyway. Because the business, as the companies have twisted it, is now untenable, unsurvivable for so many of us, because even success is not enough to keep going, because this guild is younger than it's ever been and more diverse. And this young diverse membership knows from hard personal experience the system is broken and that it will not be fixed unless they fix it. And those of us who came before them will not let them down, because we and the writer's guild are the beneficiaries of all those who came before us who gave up everything for us.
Like the writers of 1960, the year I was born, who struck for 22 weeks and who gave away all the TV residuals for all the movies they had ever written so that we could have a health insurance and pension plan and residuals from that date forward. $15 billion flowed to writers and their benefit plans because of that sacrifice. Because writers are brave, because now it's our turn.
So what's our job? Even as we welcome SAG-AFTRA to our side, we are still responsible for our own deal, and so we must remain focused and diligent. We must continue to march, picket signs in hand. But we should also remember this and with pride, that before there was SAG-AFTRA, before even the Teamsters and IATSE and the laborers and the electrical workers and the musicians and the plasterers came to our side, there was the writers. Alone then, we looked at the blank page and began to imagine the future. With no net but each other we typed the words, what if?
And then we took a step into the darkness and found that it was light. And then we were joined by the crews and the drivers and the actors. The actors got a bit more fanfare when they showed up, but that's okay, we wrote the script. The WGA, still small, not alone anymore after all these decades. Hollywood labor has finally linked arms and found its voice, and that voice says enough. There is no road to longterm prosperity that burns a path through your own workforce. We are not your enemies. We are not merely a cost to be borne. We are your partners and your greatest asset. And we are, as you acknowledge yourselves, irreplaceable, but by accident or design and it doesn't really matter anymore, the business you are running no longer works for those who work for you.
What is the point in continuing to deny that? Why deny it when everyone else in the business to a person tells you it's true? Do you think it's a coincidence that two unions are on strike against you for the first time since Eisenhower was president? You can't exactly accuse us of being quick on the trigger. The effect has a cause, it has a cause. And there is no profit in insisting on the answers to the past for the questions of the future.
But if you want instead to invest in something that will reap you fortunes, I have a tip. And if you are visionaries, envision a solution, not a stalemate. Because this isn't a war we're in, it's a negotiation, it's just a negotiation. There is no face-saving here for either side, because there is no winner or loser. It's just a deal. And when you come to remember that again we will be here as we have been here all along.
And at this point with 170,000 writers and actors aligned against your intransigence, that is as generous as I can be, as close to an olive branch as I can offer. But if you insist instead on the same threatening rhetoric, on saying you would rather starve us than pay us, I would remind you of this: You are fighting for a dollar, we are fighting for survival. We are fighting for our home: writing is where we live, and we will defend that home with a bravery and stamina and ferocity that you will come to understand someday, which is why you cannot break us. You cannot outlast us, you cannot.
And not just because we have the will, because we have power. Nothing in this business happens until we start to write. And we will not start to write until we are paid.
Union now. Union forever.
#sag-aftra strike#sag strike#actors strike#union solidarity#i stand with the wga#wga strong#wga solidarity#fans4wga#Youtube#wga strike#writers strike
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Best 24 of BL 2024 - Quirky Awards
ONLY shows that ENDED their runs in 2024 are up for awards.
SHOCK & AWE AWARDS
1. Biggest BL surprise of 2024:
Cherry Magic Thailand. TayNew's version was truly a lovely experience and very much its own take on the original, an adaptation rather than a remake. I'm so relieved and grateful that GMMTV managed to pull it off, and sad it wasn't more widely available.
2. The “that country did WHAT?” award:
Meet You At the Blossom from China. From start to finish it is exactly as it claimed to be, wuxia BL, including more than the expected amount of sexual claiming (dubious consent to the point of rape) and actual kisses, wife language, floaty sleeves, you name it. FROM CHINA!!!
3. Biggest casting whoa! where did you come from? award:
Up & Poom in My Stand-In. I mean, WHERE did you two come from and how did this happen? Holy smokes. My goodness are we grateful!
4. That studio did WHAT now? award:
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Youku putting Unknown out wide and easily avaiable on YouTube (for most of us). It's just really rare for a Taiwanese BL to get any kind of distribution. And to do that with arguably the best TaBL of the year and not some sad little mew mew? Amazing.
5. I’m sad you were ignored award:
Sugar Dog Life - such a charming JBL, so hard to find. I'm so sad it didn't get distribution. It's charming, one of my favorites of the year, worth tracking down if you can.
6. 2024 BL That Actually Made Me Lose My Mind Award?
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I gotta be honest, it was The Sign. I was such a chaotic mess of a show but never once was I bored. It was the only one that drove me into memes and captions and silliness.
I did go a bit feral for a while over Love for Loves Sake and Wandee Gooday not to mention The Only One (until it went tits-up).
NARRATIVE AWARDS
7. Best story 2024:
Cherry Magic (Thai remake). I know, but it worked just as well in another country, if not better. I always enjoy this kind of magical realism concept (after all Color Rush is one of my all time favorite BLs) and despite the increased length, the pacing was solid on this one... even from Thailand.
8. Best narrative structure 2024 award:
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Love For Love's Sake. A KBL isekai about a man who must win a game by convincing a reserved teen outcast to fall in love with him. Of course, that teen represents himself and his own unhappiness. I drowned in this show and liked it that way.
9. Best 2024 dialogue (script) award:
We Are, it was just so much fun. And so FUNNY.
10. Favorite scene 2024:
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Like anyone needed to ask. Unknown, of course.
11. The most rewatchable BL of 2024 award:
We Are
It's just all the couples are so cute and the core friendship group is so charming and endearing.
ACTORS & CHARACTERS AWARDS
12. Best performance of a queer actor in a leading role:
no award this year, yeah the whole damn industry should be thoroughly ashamed of itself
13. Best pining 2024:
The Time of Fever. That feeding him orange while lying on the floor scene ALONE.
14. Best wingman 2024 (The Namgoong Award)
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Yai in The Sign.
15. Biggest OMG I LOVE you boys together, YAY!
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SailubPon from Pit Babe & This Love Doesn't Have Longbeans, from the softness of one to the health code violations of the other. Sure their shows are bonkers, but man are these two good at bonkers (and bonking).
With a nod to BigPark from Monster Next Door.
16. Most unexpected return of a BL pair? award:
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OffGun. There were rumors that Off was out at the beginning of 2023. And then they came back with 2 shows in 2024 (Cooking Crush and The Trainee)!
17. Well aren't you two just the prettiest? award:
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I dithered a lot (Babe's damn waist and OMG The Sign's sex scenes hawt), but in the end it had to go to GreatInn. They were just so good at showing their characters having FUN together. There is a lot of beauty in enjoying sex and another person's company. It's so rare to see that portrayed in a BL (and it shouldn't be rare).
18. LIFETIME ACHIEVEMENT AWARD
I'm actually giving it to OffGun. Ya know, where others falter, these two just keep going. It's kinda amazing.
RANDOM PICKS
19. Favorite Linguistic Moment of 2024:
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The general flirtatious banter from Last Twilight.
20. Biggest disappointment of 2024:
Addicted Heroin (Thai version). Some of the very best original material + one of my favorite Thai actors (who I've been waiting eons to see in a BL again) and THIS was the result? They could have fixed China's worst BL mistake, instead the made everything worse. I'm gonna be bitter for a really really long time.
I gotta sat The Only One comes a real close second tho. And I'm still mad about Last Twilight, too.
21. Best Wardrobe/Prop Use 2023
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Meet You At The Blossom - I love a pretty boy pissing contest over who has the biggest sleeves. Twirl you beautiful bastards, TWIRL!
22. Best Queer Rep 2024
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Again, not great this year. I loved the fun sex and play in Wandee, but there were precious few femme characters, and in general it felt like we took some steps back from queerness this year. So I'm gonna give it to Deep Night, because at least they gave us honest poly for the first time.
23. Best Meta Trope call out
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Love for Love Sake - Korea taking to task the Dead Fish Kiss when they are often the worst offender was...... amusing.
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But Deep Night having male sex workers having to act like they were in a BL for a couple chicks...... literally gay for pay depicting gay for pay and just, well, that's frankly a gut punch. There was some sarcastic clapping on my side of the screen.
24. Well aren't you getting all Live Action Yaoi retro with your bad self?
Dominant Yakuza and Wimpy Corporate Slave gets my vintage af award. I flipping LOVED it. Would I recommend it? Only if you, yourself, are a bit vintage.
Final question: which of the 24 was the hardest for me to pick?
20 Biggest disappointment of 2024. Look I had some pretty high expectations of some returning pairs, some great ideas, and some intriguing remakes. 2024 was full of disappointments.
2022's Version of the Quirkies
2023's Version of the Quirkies
Remember I only pull from shows that were completely finished by the end of 2024.
(source)
#best shows of 2024#2024 BL round up#bl recommended#best bl of 2024#Cherry Magic Thailand#thai bl#meet you at the blossom#chinese bl#My Stand-In#uppoom#Unknown the series#taiwnese bl#sugar dog life#japanese bl#the sign the series#Love For Love's Sake#korean bl#we are the series#The Time of Fever#SailubPon#OffGun#GreatInn#BigPark#wandee goodday#Last Twilight#Deep Night#year in review
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I’ve only been into/started following MotoGP for a few months. Can I ask how exactly did Marc getting the Ducati seat go down? I’ve seen references of it being jorge messing up/rejecting the seat and that somehow leading to Marc masterminding his way to it but don’t fully get it. Thank you :))))
lmao it was awesome. under the cut shes crazy shes long shes the war of the roses shes game of thrones shes ducati being fucking STUPID !!!!!
okay so the beginning of this season going towards the middle was like. genuinely dominated by discussion of who would end up with the second factory ducati seat, and there were 3 main candidates for the position: 1. enea bastianini, who had the seat but who had had a spotty 2023 marred by injury and was delivering inconsistent results in the early part of 2024, 2. jorge martin, who had been basically promised the seat ahead of them uno reversing and signing enea, and who had contended for the title the year before/was leading the world championship early in 2024, and 3. marc marquez, 8 time world champion and arguable GOAT of the sport, who was doing insane comeback rides on a year old bike that he had very little time to adapt to. on pure results, you would have to go with martin (it was p clear it wasnt going to be my girl enea....), but marc looked uh. very promising and very dangerous (apparently his data, ESPECIALLY in the left handers, was like. bonkers), and who was also undeniably a better business asset to ducati as a company trying to sell motorbikes. and as we all knowwwwww, ducati had BY FARRRR the most dominant bike on the grid, so they are staring down the barrel of like. deciding between three excellent riders for one, extremely coveted seat. they think they hold all the cards here, and after a bit of rampant speculation the ducati bosses say everybody calm the fuck down we will make a decision about the gp25 seat at MUGELLO. forza. and with that the stage is set.
but again. ducati had basically promised jorge martin that seat. in fact, there was a provision in his contract that said if he won the world title in 2023, he would automatically be promoted to the factory team. like if marc doesnt come in on his merry way essentially doing a year long AUDITION for that seat up-to and including crowd-commanding theatrics, then it is undeniably martin's bike to have. and it looks like ducati kinda thought they should honor that too! because it was reported (unofficially but through a multitude of reliable sources) on the thursday before mugello that jorge martin WOULD be signing with the factory ducati team to be in red for 2025 IMMINENTLY. and he shows up to the presscon with the moon shinging out of his ass and we didnt rlly have a reason to doubt him so things are looking pretty locked up tbh
so another piece of the puzzle. for the last few years one cog in the wheel of ducati's dominance has been them having EIGHT bikes on the grid, and as such having insane amounts of data to comb through and synthesize while developing the bike. at the time, the team with the most factory support is pramac racing. but YAMAHA have made a promise to a young shirtless man named fabio quartararo that they will get a satellite team for 2024 to help with THEIR efforts, and pramac's contract with ducati is expiring so theyre the top choice. yamaha offers them a fuck you amount of cash and full factory support to leave ducati and come run the M1s with them. and the thing is, it is EXPENSIVE to run an independent team and this sugar daddy style deal would essentially lock down their immediate future quite nicely, so they are thinking HARD about this— because if they lose jorge martin like. what the fuck are they doing not taking that deal. and YOU are asking me girl what the fuck does this had to do with marc marquez WELLLLL. ducati know that marc wants a gp25. and pramac has the factory spec bikes. and marc's famous ass is a VERY valuable little bargaining chip in their eyes. so ducati APPARENTLY wanted marc on the same deal jorge martin was on (complete with the promise of factory promotion if he won the championship) at PRAMAC in order to keep marc, jorge martin, and pramac all under the umbrella of ducati racing. they think problem solved :) we get to keep everything and everyone :) marc gets a current spec bike, jorge gets to be on the factory team, and we can still run eight bikes :) awesome.
WELL! marc catches wind of all of this and goes. fuck you i want to be a factory rider on a gp25. like why on earth would he move from busted satellite team to busted satellite team that doesnt even have his BROTHER ? so instead of keeping all of these negotiations behind closed doors he trots right the fuck up to the press at mugello and says hello yes i have ABSOLUTELY no intention of riding for pramac, in fact i only have the intention of riding with factory teams. big smile. fuck you. press run wild. domino tipped. pramac pissed off. ducati SWEATING.
AND i guess the ducati CEO (claudioooooo) was there. and some big sponsorship guys (audiiiiiii) were there. and it has been LONG been reported that gigi daligna really wanted marc for that seat (and that pecco REALLY didnt lmao). like bad. some would say carnally. and then i guess they looked at his data. and thought about how well he had already adapted to the gp23. and how badly he was beating bez and company. and i suppose the idea of actually losing marc and him going to a KTM or an aprilia scared the actual genuine NIPS off of these guys and literally by sunday night they had apparently called jorge martin to let him know that it wasnt going to be him and he went over to aleix and got that aprilia contract signed genuinely immediately (and enea later signed with ktm and pramac with yamaha). so the aprilia news was announced on monday and we knew marc was the choice from that, and then they announced it officially in the dumbest smuggest little video of all time a lil while after. but not before marc took a selfie in a shirt that said FACTORY PILOT that he later lied about and said wasnt on purpose. king. done and dusted. insanity.
so to recap: in the course of four days, marc essentially pulled a coup out of thin air by just. deciding to exercise some muscle with the press, which caused ducati to lose two bikes, secured the best seat on the grid for himself, and made sure that two of the riders that finished top four in this year's championship (including the CHAMPION) are on much worse machines going into next year. like he literally created the best possible outcome for himself by virtue of his reputation, media savvy, and sheer force of will. it was absolute crazy shit and SO much fun to watch play out live
#go back and listen to the oxley bom pod from mugello you will get most of this background info. the climate on the dash however#that will have to live on in my heart#motogp#callie speaks#asks#in terms of jorge flubbing its a theory that it was his camp that leaked him maybe getting the seat EARLY#which spurred marc into action and turned ducati off him a bit. but thats just a rumor#primer
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in all seriousness, dragon age being almost officially dead to me is, like, whatever. i'm used to hanging out in dead fandoms because i'm usually extremely late to the party so i think i'll manage. i was excited for veilguard but even if it was bad bad for me (which it wasn't. i have my problems with it but they didn't ruin the franchise for me) i would also manage because dragon age to me always was extremely flawed but had an enormous potential for fan content. at some point i started to treat it like my favourite fantasy playground where i can smash pre-existing barbie dolls with the ones i made myself. all my barbie dolls are in place and i still can do whatever i want (and i plan to continue to do so) and, i guess, i shouldn't be upset.
i am upset, however. for all the devs affected by laid-offs, but especially the writers. these people created dragon age as we know it, and it's been a messy series in every aspect, including the writing, it's been insensitive at times, at times dumb and undercooked, but there was always an immense amount of potential that's been inspiring fans for years, and also a feeling that all, or at least the most of it was created with genuine passion. and realizing that there is no one left from the team that made dragon age what it is, every installment of it, is just. genuinely sad. and it's not a theseus ship dilemma, because it's not like they were slowly replaced one by one. they were just fired. this ship is destined to sink, it's falling apart in front of our eyes because neither ea nor bioware cares about writing. not many companies do nowadays, to be honest. and it's kinda devastating. grifters will celebrate that like a "downfall of woke slop", but they'll get only more ai slop instead, lol, because good writing doesn't guarantee good sells. best selling games of 2024 are shooters and sports games. and elden ring which is a nice exception, but an exception nevertheless.
i don't think mass effect will save bioware at this point. even if it's an absolute banger it still has to meet ea's expectations. which are unrealistic, to say the least. also people who wrote characters like mordin, tali, legion, thane, garrus and liara are all gone. either they left themselves or were laid off. like, if you want "old bioware magic" to return, there is none. the same people who wrote your favourite characters and storylines in da/me were also working on veilguard. i may be wrong, but somehow i think they didn't all lose their ability to write here because they went woke or whatever. i think the inconsistent quality of datv writing that can only be described as 'we're so back/it's so over' pic is a consequence of multiple rewrites, constant director changes and shitty decisions, both internal and coming from bioware/ea higher-ups. i also may be wrong, but it wouldn't be such a big problem if writing wasn't at the bottom of priority list.
if i recall correctly, when gaider left willingly, he highlighted that bioware didn't treat its writers seriously at that point. and i'd say that tracks. like, from countless veilguard rewrites and scrapped ideas to lay-offs of every single studio veteran.
idk what else there is to say. i'll cheer for every studio that value its writers and i hope all ex-bioware devs will be able to do something new and exciting. i also doubt bioware is the last studio that will experience such a decline in the years to come. the narrative of this shitshow will also be twisted into 'go woke go broke' and it already slightly draws me insane. fuck ea fuck bioware fuck grifters. also i beg everyone to start appreciating writing as a craft because otherwise it's only going to get worse!
#whatever. I won't even reread it so sorry for typos in advance#dragon age#bioware critical#ea critical
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On Angeal’s Wings
I just want to put forward some information I’ve come across in the Crisis Core Complete Guide because the developers have provided us with some details that go a long way towards helping us understanding his character.
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Angeal receiving white wings was intended to be an indicator of his moral alignment. In Crisis Core, he is positioned as antithetical to Sephiroth because he resisted the malignant influence of Jenova and did not wish to be a force of destruction or suffering as Sephiroth did. The implication here is that Angeal and Sephiroth both had a choice.
“Nomura wanted the three SOLDIER 1sts to have different varieties of wings. He says that Angeal's wings are white to symbolize that he didn't go in a negative direction, and that Sephiroth could have been like Angeal.” (Crisis Core Ultimania, 2007)
This is further supported by the Crisis Core Complete Guide, which has this to say about wing colour:
“The wing which Genesis has on his left shoulder in this game, and which Sephiroth has on his right shoulder in FFVII and AC…According to the development staff, the wings were made black based on the notion of good and evil.”
Angeal and Sephiroth receiving their wing on the same side shows that they are directly opposite. Genesis was fundamentally different from them both, and thus received his wing on a different shoulder, but his purpose before his final battle with Zack was world destruction, and so his wing colour was black. The white wing was unique to Angeal, and the series continues to use white feather symbolism to represent him. More on that under the cut.
“Angeal teaches the principles of humanity with his words, actions, and his whole self. His honest way of life is something indispensable Zack cannot forget.” (Crisis Core Ultimania, 2007)
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“Even though he succeeded Angeal’s will, Zack finds himself not only unable to help anyone but also confined in Nibelheim, and is racked by a sense of despair and powerlessness. Angeal gets him back on track, and Zack decides to rise up from it again. This decision is represented by the mental image at the start of chapter 9.
The white feature, as well as being a symbol for Angeal, is also a symbol for ‘wings’. The “wings” which cross the ‘blue sky’ is Angeal, and it also includes the hint that in order to reach those heights, dreams, he needs to overcome many difficulties.”
Given the prior information, this scene in Rebirth is of particular interest.
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“Asked if there's any meaning behind the single white feather that flutters by Cloud and Zack in the opening of FFVII Rebirth, Nomura jokes that it might be hinting at something, punning on the Japanese word "anji" (暗示) and the first half of either Angeal or "angel." (FF7 Rebirth Ultimania, 2024)
This makes sense, especially considering the ending scene of Crisis Core:
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I get the impression that no matter what world/timeline/Lifestream fragment Zack is in, Angeal is there to watch over him, as his will had always been to help him (as well as Genesis).
“He has said, "If you are to live as a hero, as a SOLDIER, and as a decent person, you must never forget your honor." Those words made a deep impression on his younger colleagues, especially Zack, and lived on in them.” (Crisis Core Ultimania, 2007)
Angeal is portrayed as a lasting positive influence in the world of FF7. His legacy is carried on first through Zack, and then Cloud. They are all dedicated to Angeal’s cause:
There were definitely issues with how he was presented in Crisis Core, but I think they’re trying to rectify past mistakes regarding Angeal in The First Soldier. Maybe give them a chance to do so? PSP was a highly restrictive format to try and tell a fully fleshed out story, after all.
#angeal hewley#crisis core#crisis core reunion#ever crisis#ff7#final fantasy 7#final fantasy vii#sephiroth#ffvii ever crisis#genesis rhapsodos#zack fair#first soldier#cloud strife#ffvii#ff7 ever crisis
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BG3 Fanfiction Statistics, Part 1
I’ve seen some discussions of BG3 fandom trends floating around tumblr that spoke from experience but lacked hard data to refer to. As a fan of Baldur’s Gate 3, fanfiction, and graphs, I therefore thought it would be neat and illustrative to go through AO3 and document some of the statistics this fandom.
I did a similar exercise back in January and posted the results here. However, I was a bit unhappy with this analysis – it was missing some data that I consider to be relevant, I didn’t end up discussing the results much, and I only posted it to reddit. Most discussions for the creative side of fandom seem to happen on tumblr, so I made this account to post it here.
I will try and be as transparent as possible when discussing how I obtained and processed this data. A copy of my spreadsheet can be found here and contains all of the data I will be discussing. Most of the data I feature in this essay will be presented as graphs. Below each graph I will discuss the patterns shown in the graph and provide what I believe to be some relevant and/or interesting number values. If you want to see all the numbers, please refer to my spreadsheet. If you don’t care about the numbers and/or my thoughts about them, feel free to skim through and just look at the charts!
A note before I start – I gathered this data between July 21, 2024 and July 24, 2024. It is out of date as of my writing this and will be even more out of date by the time you read it. However, I believe the general fandom trends will hold up over time – the same patterns that I observed in January are largely still present in July.
Due to the tumblr post image limit and my preponderance of graphs, I will be breaking this behemoth of an essay into two parts:
General Fandom Statistics, the Player Character, and the Women
The Men, a Character Comparison, and a Pairing Analysis
We are currently in part 1. Part 2 can be found at this link. The rest of part 1 is below the read more because this is very long.
GENERAL FANDOM STATS
This information was found by looking at the side bar when browsing Baldur’s Gate fics. Therefore, this data set includes fics from the previous two Baldur’s Gate games. However, given that the games were released in 1998 and 2000, respectively, most of the fanfiction for them was likely posted to FF.net and the error from including what little fic for them was posted to AO3 is likely small.
At the time of my data gathering, there were 31,043 Baldur’s Gate fics on AO3.
RATINGS
To the surprise of nobody in the BG3 fandom, Explicit fic is the largest category, at 38% of all fics produced. It’s followed by Mature (24%), Teen and Up (20%), General (12%) and Not Rated (6%). Not all of the Explicit and Mature fics are necessarily horny – those warnings also apply to extreme violence (hello, Dark Urge). But let’s be real, most of them are tagged that way for sex.
WARNINGS
Speaking of extreme violence, let’s take a look at the warnings used for fics in this fandom.
Just about half (50.2%) of BG fics have no warnings at all. About 17.6% have warnings for graphic depictions of violence – lower than I would have expected, honestly, for a video game that features as much murder as this one does (at least, how I play it...). About 5.4% of fics feature a warning for rape, 4.7% feature major character death, and 0.5% feature underage sex.
CATEGORIES
AO3 allows users to select any categories from a list of possible options (F/M, M/M, F/F, Gen, Other, and Multi). F/M, M/M, and F/F are pretty self explanatory, Gen fics don’t focus on a relationship, Multi fics focus on a relationship between three or more people, and Other is a catch all for fics that don’t fit into any of the previous categories very well. For shipping with nonbinary (NB) characters, I have seen a variety of approaches. Some people select the category closest to the NB character’s presentation, some select multiple categories, and some select Other.
One very useful tool that I will be introducing here is the use of “otp:true.” When “otp:true” is entered into the “Search within results” bar while filtering tags, AO3 will only return fics that have just one pairing tagged. This filters out all fics that have background pairings or multiple focus pairings. Results with “otp:true” are typically solely focused on that particular pairing.
With all that explanation out of the way, the results:
We can clearly see that the most common category for Baldur’s Gate fics is M/F, with 43.3% of all fics featuring a M/F pairing. 36.4% of all fics feature a M/M pairing, 10.6% feature a F/F pairing, 11.7% are more General, 8.0% feature Multiple people in a pairing, and 10.9% are Other. These percentages add up to more than 100% because a fic can be tagged with multiple categories.
Things change a bit when you filter for “otp:true” and only include fics that focus on just one pairing. In this case, M/M predominates, with a whopping 46.0% of fics. M/F follows with 31.2%, F/F with 11.1%, 7.7% are General, 9.7% are Other, and 3.0% are still tagged as Multi (presumably for fics where the only pairing is a threesome or such).
CHARACTERS
As a last look at more general content before I begin a deep dive into looking at the various characters, I took a look at the 30 most popular character tags.
This was a surprise to me the first time I looked at it in January. In the previous two video game fandoms I was in that had a player character (Mass Effect and Fire Emblem: Three Houses), the player character was the most popular character tag in that fandom. In this case, though, Astarion has the most fics that feature him, and by a pretty significant margin (~5,000 more fics than Tav). He appears in 63.0% of fics. Tav is next, at 46.7% of fics. Then we have the rest of the six Origin characters: Gale (34.5% of fics), Shadowheart (23.7%), Karlach (20.5%), Wyll (18.6%), and Lae’zel (15.9%), as well as Halsin (15.8%) and the Dark Urge (15.3%). That they all are next to each other makes sense, as fics that focus on one character or pairing will often tag the entire ensemble. Lae’zel only showing up 16% of the time seems low, though, for a member of the main cast. To me, this indicates that not many fics are true ensemble fics that include all of the main cast.
After this block of main characters, we drop a bit to Gortash, who shows up in 7.4% of fics. He’s the most popular villain by far, followed by Cazador (4.7%) and Raphael (4.6%). Orin only shows up in 2.9% of fics and Ketheric is featured in only 1.1% of fics.
Jaheira shows up in 4.4% of fics, but her values may include fics from the earlier Baldur’s Gate games. Poor Minthara is the 16th most tagged character and only shows up in 2.5% of fics. Rolan (a tiefling NPC) shows up in more fics than she does.
Despite being featured in previous Baldur’s Gate game fics as well as BG3, Minsc does not seem popular – he’s #25, being tagged in 1.3% of fics.
One thing I did note was the comparative lack of focus on the overarching plot of the game in BG3 fics. I’ll use the Emperor as a barometer for this, as it’s inextricably interwoven into everything having to do with the Absolute, the mysterious artifact, and our protagonists’ immunity to it. Yet, it only appears in 535 fics of over 31,000 – approximately 1.7% of all BG fics. This tells me that there isn’t much engagement with the actual illithid plot of the game in most fics – at least not to the extent where major plot relevant characters are being tagged.
CHARACTER PAIRING STATISTICS
Most of my time for this analysis was spent collecting data for the various pairing tags. I went through the top 300 pairing tags by order of popularity (ending with Mystra/Cazador, of all things) and recorded how many fics each rating had and how many fics each category had both with and without “otp:true” applied. Coincidentally, this included all the pairings with 5 or more fics in them at the time – by sheer luck the 301st pairing tag had only 4 fics. I judged that I could ignore pairing tags with fewer than 5 fics without affecting the results of my analyses too much (also it had taken 4 days to get this far and I was tired).
However, a lot of authors tag their fics with both, say, Astarion/Tav and Astarion/F!OC. But for this exercise I’m not really looking at how authors refer to the Tav/Dark Urge/self insert character in their tagging nomenclature. I’m more interested in how many fics exist for, say, the pairing of Astarion and the player character.
To this end, I combined the numbers for Tav, Dark Urge, OC, F!OC, M!OC, NB!OC, Reader, and You for each character ship. In order to avoid double counting fics, once I had added the numbers for a particular tag I excluded that tag from all future counts.
[X]/PC = [X]/Tav + ([X]/Dark Urge with the [X]/Tav tag excluded) + ([X]/Original Character with the [X]/Tav and [X]/Dark Urge excluded) + ([X]/Reader with [X]/Tav, [X]/Dark Urge, and [X]/Original Character excluded) and so on.
This process dropped the total number of pairings from 300 to 162. However, it also introduces an error. Some fics ship characters with an OC who is not a Tav/Dark Urge/self insert. In condensing all pairings with original characters to the “PC” supercategory, I am ignoring that and counting their original character as a Tav/Dark Urge equivalent. Unfortunately, this is just something I have to live with in order to be able to make the data more manageable, as there is no way to tell which fics are using the OC tag to represent a Tav/Dark Urge and which are not on a mass data scale. I don’t think it will skew the results too much, at least.
I pulled out the top 20 ships for each major character in BG3 (Tav, Dark Urge, the PC, Shadowheart, Karlach, Lae’zel, Minthara, Astarion, Gale, Wyll, and Halsin) before and after I combined the player character tags into the PC supercategory. For each character, I then determined how much of each fic category (M/F, M/M, F/F, Other, Multi) they had, both for all of their pairings and for their pairing with the PC specifically.
Let's start by looking at the player character and its two representatives.
TAV
Tav is in 71 of the top 300 ship tags in the BG3 fandom.
Astarion completely dominates Tav’s ships, with a whopping 9,235 fics (1,839 otp:true fics). In fact, in order to be able to see the tiny little boxes that represent everyone else, here’s another version of this chart, this time with Astarion excluded.
There, that’s a bit more legible. The next highest is Gale, with 2,909 fics (652 otp:true) – less than a third as many fics as Astarion. Halsin comes third with 1,304 fics (207 otp:true) and Shadowheart is the first canon woman to show up, with 806 fics (132 otp:true). Astarion has more than 11 times as many fics with Tav as Shadowheart does. Karlach comes next, with 724 fics (186 otp:true). Raphael comes sixth, with 176 more fics than #7 Wyll who has 442 fics (100 otp:true). Lae’zel is #11 with 300 fics, under Gortash, Rolan, and a threesome with Halsin and Astarion. Minthara is the least popular main character to ship with Tav. She’s #15 with 146 fics (33 otp:true), and has fewer fics with Tav than Zevlor, the Emperor or Haarlep. In a marked improvement from the state of affairs in January, however, she no longer has fewer fics than Kar’niss.
Taking a look at the fic category breakdown, we can see that M/F and M/M predominate for Tav, while there is very little F/F. Dividing the values by the total number of fics, 59.8% of all fics and 50.2% of otp:true fics are tagged M/F, 35.6% of all fics and 34.9% of otp:true fics are tagged M/M, 7.6% of all fics and 4.4% of otp:true fics are tagged F/F, and 13.2% of all fics and 14.2% of otp:true fics are tagged Other. As the proportions of M/F and F/F fics drop when otp:true is applied, I assume that it is more common for M/F and F/F pairings to have background ships or be a background ship (remember that if it is not otp:true, we have no idea if the pairing with Tav is the pairing category being counted.)
THE DARK URGE
The Dark Urge is in 38 of the top 300 ship tags of the BG3 fandom, a bit over half as many as Tav.
While Astarion once again is the most popular character to ship with the Dark Urge (2,165 fics), this time he actually has competition! Gortash/Dark Urge comes in at a very respectable second place with 1,594 fics (about three quarters of Astarion/Dark Urge’s total fic count) and actually beat Astarion by over 100 fics once you apply otp:true (562 fics for Astarion vs 691 fics for Gortash). But after Gortash we once again drop down to numbers we struggle to even see on the chart. Gale is the most visible with 402 fics total (Gale has fewer fics total with the Dark Urge than Astarion or Gortash have with otp:true applied). After that we have a group of Halsin, Shadowheart, and Karlach, all with between 120-150 fics. No other pairing has over 100 fics.
Dark Urge/Tav (99 fics) and Dark Urge/Orin (87 fics) have more fics than Dark Urge/Wyll (83 fics) or Dark Urge/Minthara (80 fics). For Wyll, this is a sign that his pairing with the Dark Urge is not very popular (he drops from #7 with Tav to #9 with the Dark Urge). For Minthara, however, this is a significant climb in the rankings – she was #15 with Tav and #10 with the Dark Urge.
But what’s really interesting to me is the fic category breakdown for the Dark Urge.
The Dark Urge has noticeably more M/M content than Tav does (47.0% vs 35.6% for all fics, 56.9% vs 34.9% for opt:true) and slightly more F/F content than Tav does (10.2% vs 7.6% for all fics, 5.2% vs 4.4% for otp:true), and correspondingly less F/M content. At 13.4% for all fics and 12.8% of otp:true fics, the proportion of Other fic stays just about the same as for Tav.
THE PLAYER CHARACTER
The PC is a combination of Tav, Dark Urge, Original Character, Reader, and You. The PC is in 64 of the top 162 pairings of the BG3 fandom (losing 5 pairings from Tav as I combined Tav/Tav, Tav/Dark Urge, Tav/Reader and so on into one PC/OC category).
The player character was involved in 76.0% of all pairings and 62.1% of otp:true pairings (that is, if you add up every fic for every pairing which the PC is in and divide it by sum of all fics for all BG3 pairings I tracked). This means that over three quarters of shipping in the BG3 fandom is with the player character. It’s not surprising, but it is notable – that’s a very large proportion.
Holy smokes, Astarion! He dominates the rankings even more than before. This time, I was curious to see how much. See below for a proportional representation of all of the PC pairings (note: because many fics have multiple pairings, this circle does not represent the total number of fics but rather the total number of times any pairing with the PC has been tagged).
Astarion composes a full 45% of all pairings with the PC, Gale is bit over 13%, Gortash is 7.3% for all fics and 11.3% of otp:true fics, while Halsin has the opposite trend with 6.3% of all fics and 4.9% of otp:true fics. Shadowheart, Karlach, Raphael, and Wyll all are between 2% and 4% (with Raphael once again beating Wyll). Lae’zel is down at #11 with 1.4% and Minthara is all the way at #16 with 0.9%.
Out of curiosity, I went through all of the PC’s pairings and sorted them by the gender of the person being shipped with the PC.
Oof.
85.7% of all PC ships are with men, 10.4% are with women, and 1.9% are nonbinary beings (Haarlep, the Emperor, and Omeluum). When you apply otp:true, 87.1% of the player character’s ships are with men, 9.9% are with women, and 1.3% are with nonbinary beings.
SHADOWHEART
Welp! Let’s take a look at that 10%, starting with Shadowheart.
If you add up all the fics for all the pairings that include Shadowheart and divide that by the sum of all fics for all 162 pairings I collected, you can see that she is present in 7.0% of pairings. Interestingly, this is true both for all fics and for otp:true fics. She is in 30 of the top 300 ship tags and 24 of the 162 pairings that remain once the player character tags are consolidated.
(I have shortened Shadowheart's name to SH and Shart in various charts to keep the labels from taking up too much room in the graph.)
Lae’zel/Shadowheart is in close competition with Shadowheart/Tav. When all the player characters are condensed into the PC, though, that gap widens.
Shadowheart has 980 fics with the PC, 694 with Lae’zel, 226 with Karlach, 111 with Gale, 61 with Astarion, 51 with Nocturne, 36 with Halsin, 26 with Minthara, and 21 with Wyll (her least popular ship with a main character, at #12). 7 of her top 20 pairings are threesomes – Aylin/Isobel/SH at #8 with 35 fics, Karlach/PC/SH at #9, Karlach/Lae’zel/SH at #10, Astarion/PC/SH at #13, Halsin/PC/SH at #14, Karlach/Wyll/SH at #17, and Gale/Lae’zel/SH at #18.
Lae’zel/Shadowheart has an unusually high number of otp:true fics – almost half of its total fic count. It seems more popular to ship Shadowheart with women than men – both her ships with Lae’zel and Karlach are more popular than Astarion, Gale, or Wyll and her threesomes with women have more fics than her threesomes with men.
The fic category breakdown for Shadowheart matches this expectation.
Boy howdy is Shadowheart fic gay! She has over twice as much F/F fic than M/F fic, just looking at raw numbers of fics. Looking at the proportions of her total fic count, F/F fic represents 71.4% of all of her fics, M/F fic is 35.2%, Other is 10.0%, and Multi is 18.8%. (These percentages add up to more than 100% because many fics tag multiple categories.) This also means that we can’t know that these numbers necessarily include Shadowheart – witness the numbers of M/M fics. All it means is that these categories were on fics in which a Shadowheart pairing was also tagged.
Looking at the otp:true numbers gives us a better picture of what fics where only Shadowheart is in a relationship are like (though this not necessarily an accurate idea of patterns for her overall, as less than a third of her total fics are otp:true). 76.4% of otp:true fics are F/F, 19.8% are M/F, 3.8% are Other, and for some reason 1.2% (9 fics) are M/M. Over three quarters of Shadowheart’s otp:true pairings are femmeslash.
Shadowheart’s fics with the PC character follow pretty much the same pattern as her ships more generally, albeit with slightly less F/F (likely from the loss of the relative behemoth that is Shadowheart/Lae’zel).
32.9% of her pairings with the PC have the M/F tag, 68.1% are tagged F/F, 11.3% are tagged Other, and 18.5% are tagged Multi. Applying otp:true, 25.7% are M/F, 62.6% are F/F, and 12.3% are Other (this likely includes a substantial portion of nonbinary PCs).
KARLACH
Karlach is present in 6.0% of all fic pairings and 5.4% of otp:true fic pairings. She has 31 ship tags in the top 300 ship tags, which condense down to 26 pairings when all player character stand ins are combined.
Her second most popular ship after Tav is with Wyll, though unlike with Shadowheart the pairing is not popular enough to give Tav a run for his/her/their money. Condensing all the player characters widens this gap significantly.
The PC is overwhelmingly Karlach’s most popular ship, with 890 fics. Wyll is second, with 327 fics – less than half as many. Shadowheart and Astarion follow with 226 and 157, respectively. Dammon is next, with 91 fics, and then Lae’zel has 65. She then has a number of threesomes, Minthara (#9 with 32 fics), and Gale (#11 with 18 fics). Halsin is her least popular pairing with a main character, coming in at #15 with 11 fics.
Surprisingly, for all that Karlach is fairly butch, her pairings with men are relatively more popular than we see with the more femme Shadowheart. The category statistics illustrate this clearly.
Compared to Shadowheart, Karlach has a lower proportion of F/F and higher proportions of M/F and Multi fics. F/F is tagged on 51.8% of her fics, M/F on 42.5%, Other on 12.3% and Multi on 27.7%. (Remember that fics can be tagged with multiple categories and that just because a category is tagged doesn’t mean that Karlach is involved in that category.) Looking at otp:true gives us a look at fics where she is the sole focus. F/F is 55.0% of her otp:true fics, M/F drops to 34.4%, Multi drops to 6.1%, and Other stays fairly high at 10.4%.
In Karlach’s pairings with the player character, things change significantly.
It immediately becomes clear that the large number of M/F fics in her general pairings were largely due to her relatively popular ships with Wyll, Astarion, and Dammon. F/F dominates Karlach’s pairings with the PC with 64.0% (67.8% with otp:true applied) of fics, which puts her at just slightly less than Shadowheart. M/F is tagged in 28.5% of her fics with the PC (14.0% with otp:true applied), Multi is tagged 19.4% but drops to 1.2% for otp:true, and Other remains high with 18.0% of fics and 20.2% of otp:true fics with the PC.
Back in January, I noted that of the main cast, Karlach had the highest proportion of ships with nonbinary OCs. I didn’t track the breakdown of OC subcategories this time, but the high numbers in the Other category bear it out.
LAE'ZEL
Counting all fics for all pairings in which Lae’zel is tagged, she is in a mere 3.8% of BG3 pairings, though it rises to 4.5% when otp:true is applied. She is in 23 of the top 300 ship tags, a number that drops down to 18 when I consolidate the player character tags together.
Shadowheart/Lae’zel has twice as many fics as Lae’zel/Tav. Looking at the situation with the PC does not change this much.
Unlike any other main character, Lae’zel’s most popular ship is not with the PC but with Shadowheart. She has 694 fics with Shadowheart, 355 with the PC, 65 with Karlach, 26 with Gale, 26 with Wyll, 25 with Astarion, 16 with Minthara, and 12 with Halsin. She is in an unusually low number of threesomes – only 4. It’s notable though how skewed her numbers are towards women – a threesome with Karlach and Shadowheart has more fics than any of her pairings with a canon man. The various whole team multiship pairings, none of which have more than 11 fics, comprise most of the tail end of her ship list.
Speaking of the tail end of her ship list, what happens when we condense the player character tags is that Lae’zel does not reach a full 20 ships – she drops to 18 pairings. She has more than this, of course, but my methodology ignores all pairings with fewer than 5 fics (which means that my friend’s Lae’zel/Astarion/Tav fic is not counted). Therefore, Lae’zel’s 19th and 20th most popular pairings have 4 fics or fewer. I have represented these missing pairings with little :( emojis, because this is a sad state of affairs.
This is a symptom of a state of affairs in which Lae’zel is just not very popular in the AO3 side of BG3 fandom. Her most popular ship is Shadowheart’s second most popular ship, and the numbers crater after that. No Lae’zel ship other than Shadowheart and the PC has more than 100 fics.
Lae’zel’s most popular ships being women is demonstrated clearly by the fic category breakdown.
Wow! At a whopping 76.3% of all of Lae’zel’s fics and 88.9% of Lae’zel’s otp:true fics, Lae’zel has a higher proportion of F/F fic than Shadowheart. Granted, they’re both sizable portions of each other’s total F/F count. 26.1% of Lae’zel’s fics have the M/F tag, though this drops to a mere 7.1% when otp:true is applied. Other is tagged in 11.6% of fics but drops to 2.0% with otp:true. 18.1% of her fics are tagged Multi but this likewise drops to 4.4% with otp:true.
The pertinent question for Lae’zel is how much of her F/F count is due to her pairing with Shadowheart? How gay are her pairings with the PC?
The answer is... still pretty gay! F/F is not quite as dominant, with 67.3% of all her fics with the PC and 80.0% of her fics where only Lae’zel/PC is tagged – but 80% is a still a really high proportion! This indicates to me that a lot of the M/F in the “All Fics” chart likely does not involve Lae’zel. M/F is tagged in 33.5% of her fics with the PC, a number which is more than halved to 12.7% when otp:true is applied. 13.2% of her fics are tagged Other, which drops to 5.5% with otp:true – much less than for Shadowheart and Karlach. It seems either Lae’zel is not as popular for nonbinary OCs or that a large proportion of the Other tag is from mind flayer Tavs/Durges and people don’t write Lae’zel with a mind flayer love interest.
One other notable fact is that Lae’zel is the only female companion without any otp:true M/M PC fic. It could be due to her low fic numbers in the first place, but I prefer to think that Lae’zel fans are simply more fastidious about correctly tagging fic. It certainly fits her character.
MINTHARA
Ah, Minthara. Unquestionably the least popular of the main romanceable characters in BG3, her pairings only comprise 1.1% of all BG3 fanfic pairings, a number that rises to a whopping(/sarcastic) 1.4% of otp:true pairings. She has only 14 ship tags in the 300 most popular ship tags for BG3, a number that drops further to a mere 9 pairings once I’ve combined all the player character tags.
What’s notable about Minthara’s ship tags is the popularity of the Dark Urge relative to Tav. Minthara has 146 fics with Tav and 80 with the Dark Urge. This is a higher proportion than other main characters have. It may be because more people write her on evil routes (which likely disproportionately feature the Dark Urge) or because she has some very good lines for the Dark Urge and their Slayer form.
Another observation is the lack of primary non-PC ships. The other characters that I look at all have a major non-PC ship – Shadowheart/Lae’zel, Karlach/Wyll, Gale/Astarion, Wyll/Astarion, Halsin/Astarion. Minthara doesn’t really have that. Her most popular non-PC ship is Orin, at #5 and with a mere 45 fics. This is illustrated clearly once all the player character tags are combined.
The PC dominates Minthara’s pairings to an extent not seen with any other character, not even Astarion. She drops from 234 fics with the PC (65 otp:true) to 45 fics with Orin (26 otp:true), 32 with Karlach (16 otp:true) and 26 with Shadowheart (11 otp:true). Every other pairing has 16 or less fics. Tying into that, Minthara has very few pairings with 5 or more fics. She does not even have enough for a top 10! I have replaced her missing pairings with the :( emoji because this is sad.
Another notable thing about this chart, though, is how few fics Minthara has just in general. Lae’zel and Wyll, the other neglected companions, both have at least 500 fics with their most popular partner. Minthara does not even break 250. In fact, none of her pairings with someone other than the PC have over 50 fics.
Another interesting fact is that Minthara is the only character in this analysis to not have any threesomes or moresomes in her pairings with over 5 fics. She doesn’t share, it seems.
For some reason, Minthara has 8 ships with Councillor Florrick of all people. And it’s not all by the same author, which is what I would expect for a somewhat out there pairing. Presumably someone out there wrote a really good fic which then inspired others to play with the idea. In a small fandom like Minthara’s, one fic like that can make quite a difference.
As can be expected, Minthara’s fic categories are pretty damn gay.
F/F is tagged in 79.0% of her fics (77.6% of otp:true fics). M/M is tagged in 21.3% of her fics (17.1% of otp:true fics), Other in 6.1% (4.6% otp:true), and Multi in 8.9% though it drops to 1.3% of her otp:true fics. With these numbers, Minthara is arguably the gayest major character in the BG3 fandom by fic count, though Lae’zel beats her when you take otp:true into effect.
This pattern holds true when looking at her ship with the player character. 77.8% of her fics with the PC are tagged F/F (73.8% of otp:true fics), 23.5% are tagged M/F (15.4% otp:true), 8.5% are tagged Other (10.8% otp:true), and 9.4% are tagged Multi (3.1% otp:true). The latter is a bit confusing given that she has no multiship pairings. It may include collections of Reader/[X] fics that include Minthara.
PART 2
Welp. I’ve run into the tumblr post image limit. For part 2 of this essay, which discusses Astarion, Gale, Wyll, and Halsin and then compares all 8 of the main characters against each other on a variety of metrics, see this link.
#bg3#baldur's gate 3#fanfic#ao3#statistics#data visualization#tav#dark urge#shadowheart#karlach#lae'zel#minthara#fandom#mine#shipping
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What's New In IF? Issue 31 (2024)
By Aj, Dion, Briar, Jen and Peter
Now Available!
Itch.io - Keep Reading below
If you read the zine, consider liking the post: it helps us see how many people see it! And sharing is caring! <3
~ EDITORIAL ~
Apologies for the delayed Issue!
As you might know, we unfortunately had to delay this Issue due to some personal matters. But as promised, it’s finally here! We wouldn’t want you to miss out on any news.
As this Issue says on the front page, it contains news from November 23rd to November 29th.
But! The Events should be updated to match their status on December 4th, as they are more time-sensitive.
Issue 32 should be released on time. That means two Issues this week!
We want some feedback!
As we’re starting to get a hand of things, we would love some feedback from you guys! What you enjoy, want more or less off, how we could improve... Anything goes! We even have a nifty form.
We hope you enjoy this new issue!
AJ, DION, BRIAR, JEN AND PETER
~ BE A PART OF THE ZINE ~
THIS ZINE ONLY HAPPENS WITH YOU!
Want to write 1-2 pages about a neat topic, or deep-dive into a game and review it in details? Share personal experiences or get all academic?
WRITE FOR THE COLUMN!
Prefer to be more low-key but still have something to share? Send us a Zine Letter or share a game title for Highlight on…!
WE WANT TO HEAR FROM YOU!
Came across something interesting? Know a release or an update announced? Saw an event happening? Whether it's a game, an article, a podcast… Add any IF-related content to our mini-database!
EVERY LITTLE BIT COUNTS!
Contact us through Tumblr asks, Forum DMs, or even by email! And thank you for your help!!
~ EVENT SPOTLIGHT : Videotome Jam - "Waiting" ~
November 16th to December 1st 2024
Videotome Jam is a two-week-long game jam for games made in any of the Videotome engines with the optional theme of "Waiting".
What is Videotome?
Videotome is a series of small homebrew IF/VN engines made by Freya Campbell (communistsister), an indie game developer focusing on narrative games that are usually:
science fiction, horror, &/or romance
close to 100% LGBTQ characters
free/PWYW with low tech requirements
liable to make players keysmash due to feelings
Videotome was first released in April 2022 as a part of a game entry for the Domino Club collective. The initial idea for the engine was to make writing text-heavy games as hassle-free as possible, focusing not that much on the visual presentation format, but more on the writer's experience. It would allow writers to write in a notepad and then it would somehow grab the .txt file and parse the lines into an array, spitting them out one line at a time as a kinetic novel.
At the moment there are four engines available:
Videotome, for linear, no frills text / images / music;
Videotome ADV, adding a more conventional layout with ignorable choices and branching;
Super Videotome, for more fully featured and freeform image/canvas use;
Videotome Heartbreak, adding a stat raising dating sim & storylets structure to the above.
If you're more interested in the process of making these engines, check out the devs blog post - Words, Friction, Syntax: Stuff I thought about when making Videotome. (The post also includes a very interesting case study concerning other game engines Freya has experience with.)
If you want to check out some examples of projects made with Videotome, take a look at this collection. It includes games made by both Freya and other devs.
~ ENDED ~
The Educational Jam has ended. Check out the thirteen entries and learn something new!
The voting for ECTOCOMP 2024 is officially over! Check out the results!
You can now check out all 16 entries to the Videotome Jam!
Disabled Rep VN Jam has a very simple premise but a very important message. Check out the submissions!
~ ONGOING (VOTING) ~
A Very Hallmark Game Jam has entered the voting phase. You can now vote for your favourite out of the five entries.
~ ONGOING (SUBMITTING) ~
Media depicting healthy examples of polyamory isn’t that common. The PolyJamorous 2024 is trying to break the status-quo!
This year’s Yuri Game Jam is in full progress. The devs have until December 2nd to submit their projects.
Once upon a time, a game jam was held to create stories around the theme of fairy tales… and that game jam is the Once Upon A Time VN Jam. It’s running from October 1st to January 31st.
Concours de Fiction Interactive Francophone 2025 is for all French-speaking enthusiasts. Submissions are accepted March 3rd 2025.
Are you perhaps a fan of more somber, melancholic themes? Then check out the Dying Year - Visual Novel Jam! You have until the end of the year to participate.
The Black Visual Novel Jam is all about working with creative professional developers who work in visual novels to bring more Black stories to life. The goal is to create a space where Black creators can show their unique storytelling through visual novels.
IF Short Games Showcase 2024 is a great way to shine some new light on your projects made in the past year (Jan 1, 2024 to Dec 31, 2024), regardless of whether or not they are previously released! You have until January 15th 2025 to join.
Winter Visual Novel Jam 2024 is here! You have until January 1st 2025 to submit your projects.
Are you familiar with Decker? Then why not take a part in the Deck-Month 2?
Another bitsy jam is here. This time with the theme "better late than never".
~ OTHER ~
PIZZAPRANKS is accepting submissions for their Indiepocalypse Issue #61. If you’re a dev and would like to try out your luck, definitely check it out! Any game is welcomed, not only IF.
~ NEW RELEASE ~
You stand at the edge of a vast and foreboding cave system, its mouth yawning like the jaws of some ancient beast. This is no ordinary cave—it is the entrance to the Caverns of the Forgotten, a labyrinth of twisting tunnels, hidden chambers, and unfathomable mysteries that have claimed countless explorers before you.
Generations ago, invaders brought magic to the Kingdom of Jubai, setting battlemages at the top of the noble power structure and leaving everyone else oppressed. Now, a secret organization of mage hunters has risen up, phoenixlike, to stand against the mages' power and overthrow their rule. Can your secret order of mage hunters save the kingdom, or will internal strife tear you apart in Magehunter: Phoenix Flame (CScript)?
Today is your first day of work here at Toy Maker’s TOY BOX (Ren’Py). Pull apart stitches or rip off an arm or two; we support whatever you must do to ensure that you only save toys of the highest quality. Should you ever feel unsure, there’s no need to panic! Simply toss the trash where it belongs: the incinerator. After all, it’s of the utmost importance that inspectors upkeep the Maker’s image.
You're struggling for friends in a new town and decide to check out a cute diner! — 'That New Diner', huh? Odd name for a restaurant, but I see advertisements for it everywhere. Might as well check it out. Who knows, maybe I'll meet somebody?
What does the glass sound like? Quite tinkly. It crumbled into sand under the feet of all those worried people circling around. As for you, there was darkness in your eyes for a long time. And the glass has melted into silence long since. But what is this place? And who is this stranger standing in front of you? And most importantly, where — or who — did the bullet hit? — Monarch (Ren’Py) is a short visual novel game that was made during Ukrainian Micro Visual Novel Jam in 10 days.
Halloween is a big deal in Port Gillain, steeped as the town is in old folklore and ghost stories. You, the local psychic, regularly attend the festivities. This year, you can bring a friend. The Second Sight: All Hallow's Eve (Twine) is a companion story to The Second Sight: Dead Reckoning.
Your Aunt’s House (Adventuron) is a short story about mourning. @kessielrg
The story centers around Larry, a cab driver eking out a meagre existence in a dystopian near-future, until he unwittingly finds himself centre-stage in the midst of a technological revolution. — For the first time this multi-media project can be experienced in the form of an interactive novel. Larry Folger Volume I contains all the chapters of the ongoing narrative complete with music from the series.
Your feather, my wing is a game about getting close to the object of an experiment that your 'super-secret lab' leads! It's all about fun, fluff and cuddles. Nothing serious and if anyone from the "normal world" came to this organization, they'd be disappointed by the lack of pathos, mystery and seriousness. But do you care?
Nestled at the edge of an ancient forest, Ravenwood Hill looms like a shadowed sentinel against the pale moonlight. This is no ordinary place; whispers of its dark history echo through the trees, carried by the wailing wind. The townsfolk speak of disappearances, of mysterious lights flickering in the mansion atop the hill, and of secrets buried deep beneath its crumbling foundations. In Ravenwood Hill, you are the only one brave—or foolish—enough to uncover the truth.
As always, don't forget to check out the submitted entries to the events mentioned in the previous pages. They deserve some love too!
~ NEW RELEASE (WIP) ~
Iberian Tales (Twine) - Life was once tranquil on the isolated coast of your city, surrounded by a loving family and promising prospects for success in your societal position. However, tranquility shattered as flames engulf your city, escape becomes the only viable option, if luck favors you enough to evade the soldiers blocking your path that is. @iberiantalesif-game
The Thorned Garden (CScript) is a Harem Intrigue game where you can die at any turn. Build up skills and connections to survive and climb the rankings. @opossumfern
Locked in a luxurious but ominous hotel, you are forced to face trials alongside five other people. Who abducted you and for what reason? What does the future hold with different organizations fighting for power over the world? And just how much is at stake when you play a twisted game without rules? Whether you want it or not, welcome to the Threshold (Twine). @thethreshold-if
5 days (Ren’Py) - Every step forward feels like another memory slipping through your fingers and yet, the world moves on — forcing you to find a way to follow, even when it feels impossible to let go.
~ UPDATES ~
As Gods Fall (CScript) released Chapters 4 and 5. @asgodsfall-if
Knight of Greenhaven (CScript) released Chapter 2.
Lost in your eyes (CScript) released part five of Chapter 3 on Patreon. @kathrinesadventures
Saturnine (CScript) added new content to their demo. @satur9-if
The Thousand Of Us (CScript) added new content to their public demo. @ivanwm-05
Weeping Gods (CScript) added new content to their demo. @jcollinswrites
The Summoner (CScript) released a part of Chapter 4.
Ashenmaw - Dragons of Marrowoods (CScript) added a part of Chapter 1 to their demo. @ashenmaw-if
Our Life: Now and Forever (Ren’Py) added Step 2 introduction scenes to their public demo. @gb-patch
Wasteland Pony Express added new content to their demo. @katieaki
The In-Between (CScript) released Chapter 11. @dalekowrites
Crown of Exile (Twine) released Chapter 10 on Patreon. @ramonag-if
~ OTHER ~
350p Adventure has been ported from Infor 6 to PunyInform. You can either download it or play it online in your browser. — (Some interesting trivia: The game is sometimes called Advent, because the system it was created on in the 70s would not allow filenames to be more than six characters long. This game is sometimes considered as the very first text adventure.)
~
As always, we apologize in advance for missing any update or release from the past week. We are only volunteers using their limited free time to find as much as we can - but sometimes things pass through the cracks.
If you think something should have been included in this week's zine but did not appear, please shoot us a message! We'll do our best to add it next week! And if you know oncoming news, add it here!
~ MAYBE YOU NEXT? ~
We did not get a submission this week. But if you have an idea for a short essay, or would like a special space to share your thoughts about IF and the community...
Shoot us an email!
~ HIGHLIGHT ON ~
A couple of games that we thought were cool.
Your favourite game here?
Do you have a favourite game that deserves some highlighting?
An old or recent game that wowed you so much you spam it to everyone?
Tell us about it! And it might appear here!
WE LOVE TO HEAR FROM YOU ALL! WHETHER IT'S GOOD OR BAD, OR EVERYTHING IN BETWEEN...
Have something to say? Send us a message titled: Zine Letter!
As we end this issue, we would like to thank:
our awesome mysterious anon!
all you readers who liked, shared, and commented on the last issue! What might be tiny actions are huge support and motivators to us! Thank you for cheering us on this journey!
~ ~ ~ ~ ~ ~
And see you again on Saturday!
AJ, DION, BRIAR, JEN AND PETER
WHAT'S NEW IN IF? 2024-ISSUE 31
#NEW ISSUE IS (FINALLY) OUT!!#What's New in IF#interactive fiction#if news#visual novel#parser#choice of games#choicescript#twine#ink#twine games#ink games#itch.io#interactive game#interactive novel#IF#games#hobby#indie dev#choose your own adventure#if-whats-new#zine
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✦ LOST IN LIMBO — 2024 WRAP-UP + 2025 MILESTONES
And here we are, after the holidays! Another year has come to an end and this one was simply incredible. You can anticipate what our most important milestone was for 2024, but there has been a lot going on this past year that maybe we all have forgotten. So let's see what these four friends have accomplished this year, and what's coming for a 2025 that already looks promising!
Good news is that we achieved every goal we set up for this year! Isn't that awesome?! We published our first demo, hosted our very first casting call (and it was nuts!) and so much more! Let's see it :3
✦ OUR STUDIO, RAVENSTAR GAMES, WAS OFFICIALLY FOUNDED ON JULY!
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Let me tell y'all that when you finish college, keep studying because it turns out the job market is absolutely devastated and cannibalized, and then have an existential crisis, the last thing you think about is saying "fuck it we ball" and open a studio. I mean, we are literally four people with no stable jobs (well, Kayden is an exception) and with no previous experience making a game entirely by ourselves.
So this was a huge step for us. A scary one. A terrifying one, and still is. But we've survived so far, so let's hope we can still do just that—survive at least long enough to start living. Calling this our job would be a dream come true, but there's still a long road ahead until that!
✦ WE SUCCESSFULLY FUNDED LOST IN LIMBO ON KICKSTARTER!
And you were right if you thought this was our most important milestone of the year!
Honestly, I low-key thought we weren't gonna make it. As I said—four people with no budget, paying for what we couldn't do ourselves with what our grandmas give us on Christmas—what were the chances anyone would be interested in helping us fund our game?
But we still had to do it, because making it this far and not risking not being funded would be madness. So there we were, opening Photoshop with tears in our eyes, watching our mediocre bank accounts get obliterated and working on the Kickstarter graphics with nothing but glitter and Jesus.
Also, we were asking for a lot of money and it was our first project. We've seen firsthand a lot of projects fail, a lot of people being scammed, and a lot of projects not going like the audience and devs wanted. So I thought we were a bit doomed.
Well, turns out there are people who believe in us and our project, so I was proved wrong. Maybe our graphics were really cool in the end, huh? I worked my ass off on those! /silly
So 980 people donated almost 60k euros and on September 27th, Lost in Limbo became officially a thing. Which is wild. I don't think I believe it still, honestly.
Of course, not everything went smoothly! As first timers we made a lot of mistakes, but we knew we were going to mess up something. Sometimes it was us, sometimes it was Backerkit or Kickstarter...Truth is watching a million YouTube tutorials, reading articles or learning about other devs' journeys doesn't make you ready to run a Kickstarter. There's some stuff you can only learn while running it!
So we ordered our merch, had our 🎉first delay🎉 because we made a mistake with our pins, and managed to deliver our digital goodies to our backers without blowing up (almost) anything.
✦ WE FUNDED OUR VERY OWN SOUNDTRACK!
And it'll consist of 19 original tracks by our wonderful composer Tomás Palazzi! 💜
✦ WE RELEASED OUR FIRST DEMO!
And overall, people seem to enjoy it! In fact, we recently reached +10k downloads and +71k views on itch! T^T
Of course, getting our demo out there was nerve-wracking, but we received a lot of love, and that includes wonderful and constructive feedback from a lot of folks who love our project and want it to succeed in its best form. Incredible content creators played our demo, reviewed it—and we've met amazing and stunningly creative people in the process!
However, as with anything you publish for others to see, not everyone is going to like it, and I think as a team we needed to also be exposed to that. There have been negative reviews that have helped us improve, and some others that have made us realize that our game, just like any other, isn't for everyone, and that's okay—our game isn't perfect and it won't ever be, and that's okay. As creators and creatives, accepting the critiques that help us improve is as important as letting go of the ones that contribute nothing, and to accept there are some things we don't want to change.
Of course there have been nasty or rude reviews, (most of them private) and albeit there were very few of them, but that was guaranteed. We try to have a few laughs at those!
✦ WE CREATED OUR OWN DISCORD SERVER!
And it's brimming with life!? We are almost 400 members and I may be biased, but it's full of amazing, supportive, and incredibly creative people. It feels so strange to see people talk daily about your game, about your characters—theorize, laugh, ask stuff...I can only hope our members feel at home as much as we do, because even if we can't interact with everyone all the time, just reading y'all makes us extremely happy :')
✦ WE STARTED WORKING ON OUR EXTENDED DEMO!
And it's going great! The script is doing better than expected, even if I'm editing more stuff than I originally planned. Implementing feedback we received during our survey is helping me improve the pace, storytelling and dynamism of the script. I'm an overthinker so I know I'm most likely editing / adding more stuff than I planned, but so is the way of the west.
Raquel has (as you all know) been working on the reworked sprites, and for now there's 4/7 done! 💜 We also have finished one of the new backgrounds and one is close to being done. That's 2/3!
Also, thanks to y'all buying extra stuff via Backerkit, we've managed to raise a bit more money and have been able to commission Airyn for help on the extended demo, as well as Allie (our editor) and the wonderful, the Ren'py Jesus, Feniks, to help us with our programming adventures! So technically we didn't reach our second stretch goal (outsourcing) but the extra coins have allowed us to hire some help!
That's all for 2024! Phew! Now, our plans for 2025 are quite simple (me when I lie).
First of all we want to ship our Kickstarter merch (more on that on a Kickstarter update coming soon!)
Finish production for our Kickstarter artbook
Release our Extended Demo
For now, we are aiming for a June 2025 release of the prologue, and the first chapter of every route will follow soon after.
Open our Patreon!
We have to think about this thoroughly, plan it, and make sure we can offer quality stuff worthy of your support. Some of you have asked a lot about a Patreon but we want to make sure we make it right!
On a personal note—this year I have been working on my OCD, as last year, and booked with two therapists. My therapist (the one who diagnosed me last year), and a different one specialized in OCD. This year has been full of highs and lows, but I'm in a much better headspace than I was last year, to the point of my meds being lowered! ✌️
I also enrolled for my PhD program like a month ago, and I got accepted after a lot of college shenanigans that almost became my villain arc. So this year is going to be funny for me!
Every member of the team has had their personal issues to deal with this year. Mental health, family, etc. It hasn't been an easy year for us, but I'm happy to say we've been there for each other.
And I think that's all! Overall it has been an insane year. Very productive, very nerve-wracking, and incredibly awesome. We can only hope this year is as good as 2024 if not even better, both for us as people and for our game. We hope your 2024 has been good, and we also hope you are excited to make 2025 a year you can be proud of; but most importantly, a year in which you can take care of yourself, be at peace with who you are, discover new things about yourself, and crave a path to the future you want to live!
Talk to you all soon! 💜
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BL game magazine Cool-B will be ceasing publication this month
After 20 years, BL visual novel magazine Cool-B is publishing its final issue at the end of this month. As someone who was always looking forward to the new information featured in the magazine, I'm sad to see it go, though I do understand the reasoning behind it. Due to rising manufacturing costs, in 2024 Cool-B was re-branded to Cool-B Kiwami, and the publishing schedule was changed to quarterly instead of bi-monthly. So for some time, it seemed like the magazine would continue with this new schedule. However, unfortunately in October 2024, another announcement was made on their social media in which they mentioned that the magazine would end publication in January 2025, as the contract with their publisher was also coming to an end.
Compared to 20 or even 10 years ago, the BL visual novel market has changed a lot and the number of newly released games is much smaller nowadays. Despite that, Cool-B continued publishing information, working closely with BL visual novel writers and artists to publish short stories and illustrations. The opinions of fans were important to them too, as they would organize yearly popularity polls and included game sales statistics and information about which new games people were looking forward to the most. The magazine's editors always seemed passionate about their work and even in their final statement, they mentioned that they want to find a way to continue, though right now they are unsure how.
Cool-B started publication in 2005, though its predecessor Binetsu Ouji released its first issue in 2002. Around this time, there were several other magazines which published information about BL visual novels, which I've written about in this blog post. All of them were eventually discontinued, which resulted in Cool-B becoming the only BL visual novel magazine. The other day the official Twitter/X account revealed the cover of the final issue, and instead of featuring a single game on the cover, they decided to include all of the previous covers. The text "最終号:BLゲームは不滅です" roughly translates to ''Final issue: BL games are immortal" implying that there will always be BL game creators who are passionate about their projects who will continue making new games in the future. And I think they're right, as earlier this week Parade (known for NO, THANK YOU!!!, Room No.9 and Lkyt.) announced their fourth game "lesson" which is scheduled to be released this year. The cover of the final Cool-B issue also teases a completely new project by Yura from Tennenouji (known for Miracle No-ton, Luckydog1 and Friendly Lab) as well as a completely voiced remake of a BL visual novel that was released in 2001 called Seraphim Spiral. Carnelian's new project Tokyo Gentou (or Tokyo Phantasmagoria) is also scheduled to be released this year, as well as the second part of Ooe which many BL fans are looking forward to, as part 1 was incredibly well received.
Including the final issue, Cool-B published 118 issues of the magazine between 2005 and 2025. They also had their own otome game magazines, Sweet Princess and Bitter Princess. As it's a bit difficult to see what's on each cover in the image above, I uploaded another image which should make it a bit easier to see. I also compiled a list of all the games/game franchises featured on each cover which you can check below. Some official game titles are rather long, so sometimes I wrote the name fans typically use when they refer to these games, but I think you should still be able to find it on vndb (visual novel database) if you want to learn more about these games.
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1) Gakuen Heaven. 2) White Shadow. 3) Hanamachi Monogatari. 4) Torus Zero. 5) Lamento. 6) Messiah. 7) Gakuen Heaven. 8) Laughter Land. 9) Messiah. 10) Lamento. 11) Lamento. 12) Kichiku Megane. 13) Magia Mystica. 14) Ore no Shita de Agake. 15) Square na Kankei. 16) Maid★Hajimemashita. 17) Messiah. 18) Fanatica. 19) Togainu no Chi. 20) sweet pool. 21) Messiah. 22) sweet pool. 23) Kichiku Megane. 24) Luckydog1. 25) Hanakage. 26) Luckydog1. 27) Gakuen Heaven. 28) Hanakage. 29) Luckydog1. 30) STEAL! 31) sweet pool/Lamento/Togainu no Chi. 32) Luckydog 1. 33) Gakuen Heaven. 34) Togainu no Chi. 35) DRAMAtical Murder. 36) Gakuen Heaven.
37) Luckydog1. 38) Shingakkou. 39) Luckydog1. 40) Taishou Mebiusline. 41) Luckydog1. 42) DRAMAtical Murder. 43) Luckydog1. 44) DRAMAtical Murder. 45) DRAMAtical Murder. 46) Luckydog1. 47) DRAMAtical Murder. 48) Omertà. 49) DRAMAtical Murder. 50) Gakuen Heaven. 51) Luckydog1. 52) Si-Nis-Kanto. 53) Omertà. 54) Taishou Mebiusline. 55) Luckydog1. 56) DRAMAtical Murder. 57) DRAMAtical Murder. 58) Luckydog1. 59) Tsumi naru Rasen no Ori. 60) Togainu no Chi. 61) Gakuen Heaven. 62) Tokyo Onmyouji. 63) Luckydog1. 64) Luckydog1. 65) Taishou Mebiusline. 66) Luckydog1. 67) Togainu no Chi/Lamento/sweet pool/DRAMAtical Murder. 68) New World Order. 69) Luckydog1. 70) Luckydog1. 71) Taishou Mebiusline. 72) Omega Vampire.
73) Luckydog1. 74) Togainu no Chi/Lamento/sweet pool/DRAMAtical Murder. 75) Taishou Mebiusline. 76) Luckydog1. 77) Hashihime. 78) Paradise. 79) Luckydog1. 80) Luckydog1. 81) Paradise. 82) Nie no Machi. 83) Luckydog1. 84) Omega Vampire. 85) Luckydog1. 86) Nie no Machi. 87) Luckydog1. 88) Luckydog1. 89) Uuultra C. 90) Tokyo 24-ku. 91) Friendly Lab. 92) Lkyt. 93) Uuultra C. 94) Dystopia no Ou. 95) Uuultra C. 96) Slow Damage. 97) Luckydog1. 98) Tokyo 24-ku. 99) Hashihime. 100) Luckydog1. 101) Luckydog1. 102) Hashihime. 103) Friendly Lab. 104) Suito wa Hakumei. 105) Haiiro no Arcadia. 106) Hashihime. 107) Hashihime. 108) Hashihime. 109) NU:Carnival. 110) Tokyo Satsujinki. 111) Friendly Lab. 112) Luckydog1. 113) Hashihime. 114) Psychic Eclipse. 115) Luckydog1. 116) Ooe. 117) Luckydog1/Friendly Lab/Miracle Noton.
Some additional information which I thought was interesting -There are three games featured on the cover of the magazine that were never actually released and cancelled, which are White Shadow (2), Torus Zero (4) and New World Order (68), so you won't be able to find these on vndb as it unfortunately deletes these entries. I did include all three of them in a previous post about cancelled/unreleased BL visual novels if you want to check them out! (I just noticed all the typos in these older blog posts…please bear with me). Two of these game developers are still around, as Core recently returned as Procyon, and Holicworks still releases games, so perhaps some of their ideas were re-purposed, or scrapped for other ideas. There's actually a fourth game which hasn't been released yet which is Suito wa Hakumei featured on issue 104, though its status is currently unknown.
-In total, 31 of the covers feature characters from the Luckydog1 games, therefore Tennenouji is also the creator that was featured the most on the covers. Friendly Lab also has 3 covers (4 if you include the one with all of the Tennenouji game characters), therefore the total number of Tennenouji covers is 34, which is almost 40% of the covers. I'm assuming that Cool-B staff always worked closely with Yura, but Luckydog1 does have many different games, with the covers featuring Luckydog1, Gian-carlo's LUCKY HAPPY LIFE, Gian no Tame Nara Sekai o Kowasu, Luckydog1 + Badegg, Mr. Giancarlo and the Vita and Nintendo Switch ports of the first game. In the 117th issue, Yura did mention that the series was finished now with the release of the PC version of Mr. Giancarlo, and that she wants to focus on a completely different series now.
-The company with the second largest number of covers is Nitro+CHiRAL, with a total of 20 covers (about 23%). Among the Nitro+CHiRAL, games, DRAMAtical Murder has the most covers, advertising the first game, fandisc, anime and vita port. Of course, Nitro+Chiral is also known for its crossovers between their own games, so there are multiple covers which feature characters from different games together, promoting events such as the Chiral Night. Some of these feature the Chiral Night's mascot Naito-kun as well.
By the way, the magazine would always come with different postcards if you pre-ordered it from a specific website, and these postcards would feature new art from even more games, so fans had a lot of things they could collect. These were limited-edition, but you can still find people selling them second-hand on websites like Surugaya, Yahoo auctions, Mercari and more. Other than publishing magazines, Cool-B also released several artbooks, such as the Hashihime, Uuultra C, and Taishou Mebiusline official artbooks. I'm not quite sure what will happen to the sales of this as other stores like Stellaworth also sell them and they're often out of stock, but only time will tell.
To conclude this, I do hope they will be able to continue publishing information as they're clearly passionate about what they do. I always had a lot of fun guessing what kind of game would be on the next cover, as well as collecting postcards of games I liked. It's kind of sad that any future games won't have this, as the magazine would often publish original short stories and promotional material about these new games too. Even if the development of some games took a long time, it never really felt long as we would usually get updates every two months when Cool-B was released. Cool-B would often publish new chapters of manga too, such as the Paradise and Hashihime manga, so I do wonder what will happen to these and if they will be published somewhere else.
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Photoshop Tutorial #1 - Change Background & Add Reflections
Before & After
You will need
Photoshop
Internet Access
I was inspired to make this tutorial after facing a dilemma in my game. I wanted my sims to swim in Brindleton Bay, but, shock horror, the water there is not swimmable. Luckily, I know how to change the background of my screenshots to make it appear as though it is - and I'm going to bring you through the process of how!
Starting off, in game, I brought my sims to Tartosa and got my desired shot. Then, heading over to Brindleton Bay, I got some shots of the horizon that I wanted as a backdrop.
Here's a picture I took:
Okay! Let's open up Photoshop!
For reference, I have Photoshop 2024, but most if not all of the features I've used should be included in older versions too.
Here's our image! Now I'm selecting the Background layer in the layers panel and press CTRL J twice to create two duplicates.
I'll turn off the bottom two layers for now, (by clicking the eye button, for newbies) and go to the properties panel. this should be on the right hand side, above the layers panel, but if it isn't, simply go into window > properties to switch it on.
With the layer selected, I click remove background and voila! Photoshop has... er... done her best to remove the background (she sometimes gets it wrong, but at least it's a help)
You'll see that a layer mask has been created. (circled in image).
If you haven't used layer masks before, the only important thing to know is that black will erase and white will add.
So with my brush tool (shortcut B) selected and set to black, I can go around the image and erase all of the parts I don't want.
If you have a steady hand and a tablet/cintiq you can do the same job a little quicker with the lasso tool (shortcut L) by selecting any unwanted area and simply pressing delete
Once I've removed all that needs to be removed, I see that there's a little slice of her hair that needs to be added. I can change the brush colour to white and paint it in.
Done! Easy!
Okay, let's switch off this layer for now, and switch on the one beneath it.
This is the layer I want to make look like the Brindleton Bay sea. So I'll make sure to pull an image of the water up as reference for colour.
This time I'm going to create a layer mask using the polygonal lasso tool
It's easy.
Find the lasso tool in the tool panel on the left of screen (the third icon from the top - or by pressing L on your keyboard)
Left click & hold, and a menu will pop up. Select the polygonal lasso tool.
Click around the area you'd like to mask, in my case, the sea. Tip: if you hold down the shift key while clicking, you will be able to create perfectly straight lines.
Click on the layer mask button at the bottom of the layers panel (pictured)
Everything except the selected area should disappear!
A small thing here, but I don't want the reflection of the rock in the water in my picture. I'll select the layer (not mask), take the eyedropper tool (shortcut i) with the sample set to all layers, and use a soft brush (B) to paint it away.
Next I'm using adjustment layers to edit the colour of the water, to try and make the blue turquoise paradise look more like the horrible green bog water of the bay.
You'll find these next to the mask button in the layers panel.
For my picture, I'm using hue/saturation for the colour and levels for the light. you can fiddle around with any of the adjustment layers to find what works for you.
I've shown the adjustments I've made for my specific scene below, just for reference.
When I'm happy with the colours/lighting, I select all adjustment layers (shift + L click to select multiple), then right click and choose create clipping mask. This is to ensure that the adj layers don't affect any other parts of the image, just the area I want it to.
And there! My water is looking sludgy, just like I wanted.
Okay! I've decided that I'd like some texture in the water. It always annoys me that sims water looks so flat. So here's where Pinterest enters the story.
I like Pinterest because unlike Google, the majority of the images are not watermarked. You're also slightly less likely to find AI slop.
I wanted some water ripples, so I searched for something like Water Texture, found one I liked, and dragged and dropped it into my photoshop file.
From here, I transformed it (CTRL + T) by resizing & rotating the bounding box, then grabbing the corners while holding CTRL to create some kind of perspective that works for the image.
I didn't bother bringing it all the way to the horizon, because I intend to fade that out with a gradient anyway. I had to sacrifice the bottom of the image for the sake of correct perspective, but that's fine. I will crop that out later.
With the texture layer selected, set the blending mode to soft light. It blends nicely!
Now! Another layer mask! These are our friends
With the texture layer still selected, I create a layer mask.
This time, because I had nothing in the image selected first, the layer mask will appear white. That just means nothing has been masked yet.
With it selected, I find the gradient tool (shortcut G) if you press G and the paint bucket tool is activated, simply navigate to the tool panel on the left of the file, hold the paint bucket tool down and select gradient.
I'll change the colour to black, and make sure I have the foreground to transparent gradient selected.
Other settings are pictured.
I'll drag the gradient over the area I want to mask. In this case, the top of the water texture to make it appear as though it's fading away towards the horizon.
(Doubly make sure you've selected the mask, not the layer while performing this action.)
Looking good!
Time to drag the layer above your adjustment layers and create a clipping mask again.
Alright! Let's do the background.
I'll drag that image of Brindleton Bay that I took earlier into the file.
I want to place it below my sea layer, and above that original background layer (I am going to leave that untouched for insurance reasons)
Then, using the move tool (shortcut V) I'm simply going to move it to the correct place. Basically I just want the horizon lines to match up.
Tip: hold the shift key to drag an image in a straight line.
Enter to confirm.
You can see that the sky is now unfinished, but it's such an easy fix. I'll just select the sky colour with the eyedropper tool, then use the paint bucket tool & brush tool to fill in the sky.
Done!
Now - note that the sea doesn't quite blend in with the background. To fix this, I'm going to take my eyedropper tool (shortcut i) and select some of that dark green colour beneath the mountains.
I will create a layer (+ button on the base of the layer panel) and drag it above that sea texture layer I created earlier.
Then I'll create a layer mask to clip it to the sea.
I'm grabbing that gradient tool again (G) and creating a nice gradient on the horizon.
The horizon line is a little sharp, in my opinion, I want it more faded. So, using a soft brush (B) and that same green colour, I'm going to create a new layer & place it above that green gradient, this time I'm not clipping it.
Holding down the shift key, I'm going to draw a straight line right across the horizon. This helps to blend it all together a bit better.
Now! for Reflections!
Firstly, I'm going back to that sky layer with the Brindleton Bay mountains, and I'm going to duplicated by pressing CTRL + J
I'm dragging it above the sea layer, but below all of the other clipping masks. This will automatically create a clipping mask for the new layer.
Next, I'm going to edit > transform > flip vertical
With the move tool (V) I'm moving the image upwards so that the horizon lines meet and it looks like the lighthouse and mountains are reflecting in the sea.
Note: make sure auto select is off while using the move tool on a layer that lies beneath several others.
This leaves a little bit of a mess on the bottom on the canvas, which can be fixed by creating a layer mask & the gradient tool set to black, and dragging a gradient over the bottom of the image until it blends nicely into the sea.
With the mountains reflection done, I'm going to move onto the people.
I'll turn that top layer that I worked on earlier back on.
Then I'll duplicate it (CTRL + J)
Right click on the layer mask of the duplicate and select Apply Layer Mask from the dropdown. This simply bakes the layer mask into the image. Usually I try to edit non-destructively as much as possible, but in this case it's fine to destroy.
I'm going to rename this layer Reflection
With that new, reflection layer selected, I'll go to Edit > Transform > Flip Vertical, just like before.
I want to add a little water/shimmer effect to their faces, so I'm going to Filter > Distort > ZigZag
I'll just mess around with the settings here until I find something I like.
This is optional, obviously, I've done reflections in edits without doing any of this, but it just adds something a little extra to water scenes, I think.
Here's a time I didn't do that.
anyway, my sims are looking a bit crazy now, but it's fine, because I'm going to, you guessed it, add a layer mask and gradient.
But first, using the lasso tool (L) I'm going to draw around one of the characters and drag her into place. I can move the bounding box around a bit to make her shoulders meet in the right place.
Then I'll do the same for the other character.
Tip: Hold CTRL while moving, warping or resizing something for a smoother, more precise experience.
Now, I'm doing what I said I would, and I'm creating that layer mask. We know how to do it by now, right?
Make sure everything is deselected first by pressing CTRL + D
Create layer mask
Select Gradient (G) set to black
Drag gradient over bottom of reflection (If you ever need more precise gradients, you can select the round gradient at the top of the file. I needed it to blend the reflection on the right more, because the characters are not at an even height.)
In the Layer panel, change opacity to 20% (or whatever you like) and hit Enter to confirm
Using Crop (shortcut C) I'm going to crop my image, cut off that pesky strip at the bottom and just basically make the framing of the picture a little bit nicer.
And viola!
I could edit this image more, throw in bounced light, splashes etc etc but I'll leave it like this.
The only thing I will add in is a little lens flare to indicate sun, so again, I'm taking to Pinterest and searching for one that works.
Tip: make sure the background of a lens flare image is completely black. Otherwise it will be harder to use.
Below is the one I have chosen.
I'm simply changing the blending mode to screen, moving it and resizing it with the transform tool (T), and fiddling with the opacity until I'm happy.
That's it!
I made a video running through this whole process, with all of my shortcuts in the bottom right hand corner so that you can see exactly what is happening.
youtube
If there are other tutorials you'd like to see in future, please let me know!
And I'm more than happy to answer any questions!
Good luck <3
#sims 4 tutorial#editing tutorial#sims editing tutorial#sims 4 edit#photoshop editing#photoshop tutorial#sims 4 community#simblr#Youtube#sims 4 photoshop tutorial
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010225: LRLG submission 🔴🟢
what a great way to start the year! a very long submission from lrlg! yaaaay!!!!! let me start with the last part of the post which is a message from lrlg.
It's been a long time since we last met. Isn't it a bit too long? All the work in 2024 is completed. We have entered a new year. Let's meet more often. Happy New Year!
i’m crying!!!! it’s been so long!!!!!
i will try and include as much as i can — especially one that have candy potential. the first part is bobo talking to his team and it’s a long convo but the important part is this:
staff: “How come when I went to the store to look at it, there were men’s rings?”
🟢: "I don't know. I can't go to the store."
🟢: "You can choose a pendant. There are many styles of pendants."
staff: "Only the dragon tablet and nothing else”
🟢 “Buy gold and strike it yourself”
staff:"It's too much trouble"
staff:"Just go with the gold bars and styles."
staff:“Buy ready-made”
HAHAHAHAHAHA IM CACKLING AT YIBO. Why are you like this. His staff has it hard. Why do you wanna make them hand made the gold jewelry you want???? and is this for XZ? part of the new year gift?
🟢 "Good, the only purpose is safety first"
🟢 "Absolutely"
🟢 “The express delivery has been waiting for several days.”
🟢 "It was sent by xx. If you don't go back, I'll find someone to pick it up."
🟢 "good"
the next two paragraphs are convos between wyb and his staff again. they are talking about wyb having enough time to go home ( probably spend time with xz ). then another convo about accessories.
🟢: "What did you order?"
🔴: The food I ordered hasn't arrived yet."
🟢 "I'm hungry."
Staff: "It'll probably be ten minutes. Sorry it's late."
🔴 "You're so busy. You're abusing your employees."
🟢 "Ah? Ask her."
Staff "Sorry I watched the game late"
🟢 "It's okay, I was hungry early"
🔴: "Table Tennis"
Staff "You watch it too"
🔴 "Well, mainly you are playing it out loud"
Staff "Ah, hold on to a little bit"
🟢 "Have you ordered any fruit"
🔴 "You have a big heart, dare to watch the live broadcast"
"Hey"
Staff "Then we must be on the same frequency, order fruit slices"
🟢 "I am your boss, right?"
Staff "But he is your boss"
🟢 "Okay, okay"
the next part is them finally getting their orders! HAHAHAHAHA! they ordered too much and WYB was telling his staff that when he finishes filming he will give them some time off.
Staff: "xx is here, why don't you go and take a look first?"
🟢 "Okay, you go first"
🔴 "Take a few bites of this"
🟢 "I'll come back to eat"
🔴 "Hey, there's no onion"
🟢 Chew chew chew "delicious"
🔴 "You're born in the year of the dog"
🟢 😨
🔴 "My gloves have been bitten through"
🔴 "It's so bad"
🟢 "There's water in the cabinet. I'll roll it for you when I get back. You guys eat first."
Staff "I still have two new ones."
OMGGGG they are feeding each other! and yes XZ he is a puppy! Your puppy!!!! 🥹🥹🥹😂😂😂
the next paragraphs is when WYB has already left and XZ is left with the staff. it makes me feel things that XZ is so familiar with WYB’s staff. they are truly a team that he can even joke with them. you can tell the familiarity.
Staff "I'll treat you guys to a good meal tonight"
🔴 "I'll charge you a lot"
Staff "Hey, the boss isn't here?"
Staff "XX is here"
and they are talking about a watch that was sent.
🟢 "Why aren't you eating yet?"
🔴 "It's only five minutes, you should be back in fifteen minutes."
🟢 "I grabbed the cantaloupe, it's sweet."
Staff How come yours is already cut? I just took two pieces."
🟢 "XX has already cut ones, you didn't get them
Staff "They just cut it. Do I dare to take it?"
🔴 "It's cold whether you eat it or not"
🟢 "Wash your hands"
—-
🔴 "Is it so difficult to eat a meal?"
🟢 "Didn't I ask you to eat first?"
🟢 "Oh, then it's no different from eating at home"
🔴 "You're the one who said all the words"
🟢 "Why are you cursing?"
🔴 "Which word did I use to curse?"
🟢 "You cursed in a very civilized way"
🔴 "The sauce is too salty"
🟢 "Good God"
LOL they never change with the bickering! and how they go back to talking as usual after.
——
🟢 Let Brother X take you there this afternoon"
🔴 "No need for XX"
🟢 "What did you buy?"
🔴 "There are dogs all over your pants"
🟢 "Are you a little dog now?"
🔴 "Yes, you are a little pig dog"
🟢 👊🏻
🔴 "Hey, how can you be so disrespectful?"
🔴 "Why do I feel that this sauce is different from what I ate before?"
Staff "Salty and sweet"
🟢 Change the chef"
🔴 "Hiss"
🟢 "I'll pick you up in the afternoon"
🔴 "No need, I don't know what time I'll be back"
🟢 "Call me when you're done"
the last part is labeled as a funny story among WYB and his staff
🟢 "Who ate the spicy noodles?"
Staff “Everyone in the room ate them."
Staff "Too spicy, that spicy strips they bought online"
Staff "xx had a nosebleed after eating it"
🟢 "Let me taste it"
Staff "Don't eat it, I ate a small piece and now my stomach is on fire"
🟢 "Medical insurance can't be used anymore, this is how it is"
😂😂😂😂 anyway, WYB! Don’t eat that spicy thing!!!!
-END.
i am not authorized to translate the entire thing but these are the ones that stood out and included xz and wyb interaction! this is such a simple part of their life but that’s how it is. i’m glad they get to spend time together. the question is, when was this. lol. this post as you may have noticed is more on the translation and a tiny bit of commentary from me. i will do a longer reaction and crying post later. 🫶🏼
in the meantime, enjoy ^^
#yizhan#bjyx#there is no science here i’m just clowning like i always do#accio victuuri translation#I MAY POST ANOTHER SET WITH CPNS but i wanna put this out before i get busy with work lol
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i tasted ash and knew [ it was you ] [ r.v. ] [ p.3 ]
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Authors Note: Well, shit. Glad to see this garnered some attention and that you guys liked it 🫡 as per usual please keep an eye on the content warnings and take care of yourselves.
Some more useless history facts nobody wanted:
• Remedies for illnesses in the fifties were a mixture of at-home and rising industry cure-alls. Many people used sponge baths for fevers and hot water bottles for aches while taking their Asprin. It was an awkward middle ground of well-known techniques and modern medicine.
• Nail care was also becoming more popular in the fifties, as with everything in society now that a war was not a concern. In 1954 a dentist was the creator of the first fake / artificial nail since he was tired of his own nails breaking lmao. Most women took care of their own nails and painted them with practice, for the most part. Women also started reshaping their nails in the process of the upkeep!
• The fairs we know today and see as a sort of larger aspect of a season were a lot more deeply involved in the local communities back in the day. Fairs were used to bring many — or just one — communities together and often made a show of selling local goods by those who lived within the county it was held in. It had a large focus on the region’s agricultural culture as well and it wasn’t uncommon to see livestock at these events. This is how some fairs ended up being hosts to many beloved country events that go on today, like rodeos. The classic carnival rides we love were still used even then — but mostly had limited options that included Ferris wheels, bumper cars, the whip, and some games that may or may not still be found in today’s fairs!
• Cotton Candy was invented in 1897 by a dentist and a candy maker. There’s a joke in there somewhere.
• Funnel cake was brought over to the States by the Dutch as drechderkuche around 1879 and they themselves had gotten it after the dish spread in popularity across Europe after initially being dated back all the way to the medival worlds of the Persians known as zalabiyeh. Only in 1947 did it make a grand entrance to the carnival and fair life as a snack of wonder!
Masterlist
PART ONE | PART TWO | PART FOUR
Pairing: Rio Vidal x Fem!Reader
Summary: Rio’s really done it now. She’s created a monster of herself and broken her most important rule and revealed her lies to you in doing so: her inability to create life. Allegedly. Death becomes your dueling partner as all you can do is grapple for some semblance of control between her moments of appearance as she works double time to keep you — and now whatever she thinks grows inside of you — alive.
Content Warnings: Dark, so expect the usual — internalized homophobia and gender norm expectations in flashbacks, panic attacks, self-harm [ not graphic but it’s there ], angst, forced impregnation, misuse of magic [ Rio, always Rio ], manipulation, obsessive behavior, threats of violence [ R —> Rio ], Stockholm Syndrome taking effect, TAKE CARE OF YOURSELVES
Word Count: ~5.2k
2024
You awoke with the curtains pulled open and the sun glaring across your face which really only added to the pounding in the front of your skull that welcomed you back to the world of the living.
Gods — it wasn’t just your head that pounded. Your entire body felt like a dump truck came through the house and just meandered over your unconscious body and left behind whatever was left of you.
The pain alone was almost enough to convince you to go back to sleep, to try and escape it longer and what you knew it would mean by getting up.
Because you remembered last night — down to what Rio had whispered to you with deadly promise and such conviction that it still was too much for you to think about right now.
You should have known better trying to kill Rio. You were smarter than that, most days. You knew to some extent how powerful she was and that you had no true capability to so much as give her a paper cut if she didn’t allow it.
You drew your arm from under you and rested your forehead against it, still facedown against the pillows and refusing to move from your position. That would be . . . It would be admitting a lot of things to yourself, never mind Rio.
The wetness on your skin is how you found out you were crying. Quiet tears, falling directly onto your arm before your brain could catch up with the severity of your emotions.
You dug your teeth into the skin of your arm to silence any noise that would dare try to leave your chest. These tears would have to come and go without trace, and this would be your only acknowledgment that they were ever there at all.
Your body shook only slightly as you willed your crying to end and just let the anguish and loneliness be your friends for this single moment before you had to return to this endless game of brutality with Rio.
When you could cry no more and you were sure you could breath without shuddering, you pulled your teeth from your arm and assessed the damage.
You had dug in deep enough to bruise — it was already turning red and had left deep tracks, unforgiving in the proof of your inability to hold your emotions in.
You wipes the wetness from your arm and did not wince when a throb from touching the mark was returned. It was a small price to pay, and it would be a good grounding-point to slip out of bed.
At least your emotions were back to normal. . . They were regulating now.
That’s what you told yourself as you sat at the edge of the bed and stared at the plants on the shelves across from you on the wall.
The ache between your legs that matches the one deep in your chest beyond flesh and bone were ones that you knew well — from your previous marriage and then with Rio. Both with positive and negative connotations attached — at first.
Now you weren’t sure there was anything left to recover from those feelings. Not when you could reach up to your neck and practically touch the hum of magic that kept you tethered to her.
You flexed your fingers and dug them into the mattress as you tried to even your breaths again. The tears were long gone, but the breathing —
She took, took, and took and never once thought that she was taking. She only cared what it did for her and how it made her happy, to appease her immortality? The despair it brought with her to be alone so long?
You hated that it was you.
You used to love that it was you.
But the thing with Rio is that her affections are animalistic and not grounded in how it will hurt everyone else. You realized that when she collared you the first time and you had to escape under the cover of night and get the magic removed quietly and quickly.
She is selfless in her selfishness and that is her most dangerous attribute. A patient hunter who knows the game after a long time playing it.
“Mow.”
Billy was sitting in front of you, just inches away with intense eyes and his fluffy tail curled at his paws. He seemed almost curious.
You unclenched your fingers from the sheets and reached out, offering a hand passively.
He blinked at you, owlish, then stood and rubbed his head against the stretched hand and down your arm. Loud purrs soon filled the quiet surroundings and his tail vibrated as he chirped at you.
“Are you hungry?” you asked him, watching his flank ripple as your fingers ran through it. Your mind was quickly able to release despairing thoughts and the pit that sought to drag you deep.
A loud mrow was your response and you took that as an initiative to stand and find something comfortable to wear and pointedly ignore the pain left behind by Rio and ignore the fact that it was as though she was never there at all.
1954
You hid upstairs long after Rio had returned from her job. You folded laundry and ironed some, then refolded others again. When that was done and you couldn’t really make an excuse to just constantly fold laundry repeatedly, you locked yourself in the bathroom you had been using and decided to “organize”.
You had heard her inquiring calls from downstairs and had chosen to ignore them in hopes she would . . . Well, you weren’t entirely sure. Your mother’s news had been unsettling and left a sour taste in your mouth.
Why did you have so many lipsticks, now? You had five in your palm and three on the ground where you sat on your knees. They were in varying shades of reds and pinks and relatively new — all from Rio. She sometimes liked to bring you gifts from the store.
Did you really care how many you had? Did it matter?
Your mother said Rio was never married — no records of it were recorded in the archives, no official obituary to be found under the name Vidal. You supposed she could have returned to using her maiden name . . . But —
“Angel?” A rap to the door shook you out of your thoughts and the lipsticks clattered to the floor.
“Shoot,” you murmured and began to scoop all of them up hastily, “h-hang on, Rio. I’ll be just a moment.”
“It’s no problem, sweetheart, really. I was just concerned when you didn’t come to see me when I got home.”
You stacked everything back into place and lifted the container before setting it back into the medicine cabinet-mirror duo and shutting it. Your reflection startled you.
You had regained some flush to your cheeks and a light to your eyes after the death of your husband — even you could see it without it being pointed out. Nobody did, though. It would’ve meant implying something — something that was never meant to be discussed in the open.
But even as you stared at yourself you could hardly believe the difference that you found in your reflection.
“. . . Sweetheart?” Rio prodded from behind the door, tone gentle but more firm.
“I’m sorry, Rio.” You pushed off the sink and unlocked the door, swinging it open and smiling at her. “I haven’t been myself today. I think I’m just a little under the weather.”
She softens and steps closer to you, eyes roaming over you. The inspection felt intimate and you shelved the way it made you feel and reminded yourself that those feelings aren’t natural . . . And you were just a mess in general.
She seemed to be satisfied with whatever she found and leaned against the doorway. “You should’ve called me. Maybe I could’ve brought something home — heated lemonade is all the rage for colds right now.” She rubbed her hands together.
You smiled meekly. “That’s sweet, thank you, but it really only started when — oh, perhaps after I left lunch with Mother.”
She tilted her head, a black strand of hair floating from her updo. “Oh I remember you telling me you were meeting up with her. I’m glad you did — it was a beautiful day.”
You looked away from her and fiddled with your fingernails. Once nervously bitten and torn, now kept well-managed under Rio’s careful eye and money as she ordered you to a woman in town who knew how to do them from her home. You brought your own polish, but she did well with keeping them intact for you.
“It was a good lunch,” you answered carefully. “She — my mother has my best interests at heart.”
“Of course she does,” Rio agreed easily, pushing off the doorway and considering you with that gentle look of hers. “Did something . . . Did you two talk about something difficult?”
You didn’t immediately answer because you weren’t sure you wanted to go down this road with the other woman, in truth. She had been so helpful and the shame that filled you for feeling so useless and meek coiled tight inside of you.
But somehow you found yourself telling her anyway, without considering how you wanted to word it, “We talked about . . . My husband. Settling his affairs, mostly. Making sure I won’t see trouble down the road.”
Rio relaxed slightly as she eyed you. “That’s good, isn’t it? I wouldn’t have been so distressed during that period if I’d had my mother to help me.” She smiled a little, her silent support.
But if your mother was right in that Rio never had a husband — much less a husband that died in the war — then why would she be going through all of this trouble? How did she manage to make you feel so less alone in the agony you’ve been clawing your way out of?
“She’s been wonderful,” you say to her, reaching up to fidget with an earring. Her eyes followed the movement with hawk-like observance.
“Anything else that seems to be on your mind, angel?” Her head tilted slightly, curious and full of wonder. Like she was having a hard time getting a read on you — and maybe she was. Your moods weren’t subject to change so often and this one in particular was rare after moving with her.
“No, no just that.” You released the earring and smiled at her fully, returning to the present to be with Rio fully. “I’m sorry I wasn’t downstairs to greet you. I just got so caught up in finishing some things up here. I have so much lipstick, Rio . . .”
Her gaze drifted to the cabinet thoughtfully then slipped back to you. “Put some on — and dress somewhat warm,” she finally told you, unstrapping the straps that hooked over her shoulders to her pants. “Something pretty for me.”
Your cheeks heated even as you frowned at her. “What ever for? It’s such a waste to use when we’re not going anywhere.”
Rio chuckled. “Angel, we are going somewhere. The fair’s in town, remember? You’ve been eyeing the newspaper article on it all week.”
You brightened considerably in front of her, darting forward to grasp her arm. “Really? We’re going to the fair? You’re sure?”
The black-haired woman grinned down at you, tilting your chin up with a finger, “Very sure — if you can get ready before the field fills up on parking.”
You nodded rapidly and pulled back, filled with a sudden renewed vigor. “Oh I have the perfect scarf I’ve been waiting to match with that pair of pants you got me. The ones with red stripes.”
“You’ll look beautiful, I’m sure.” Rio winked at you and you made a point to ignore the weird fluttery feeling that crossed your chest at the action.
You’d felt that once — an old boyfriend who kissed you under the stars on top of his brand new Chevrolet before he returned you home and made sure to leave some of those stars in your eyes.
You’d married that boy once upon a time, and it ended up nearly destroying you later.
Rio left you to get changed and you busied yourself with finding the perfect outfit for such an outing. It was chilly outside during the day and so you expected it to be even more so overnight. It wouldn’t be wise to go out without layers, even if you planned on some festive rides to warm you up.
Oh and you so hoped they had spiced apple cider that they kept warmed at the stalls like they’ve been doing in the recent years. The drink was dangerously addictive and you indulged in the past when your husband inclined to go with you to the fairs. It always left a warm, fuzzy feeling in your chest after having a cup.
You were just pinching the scarf carefully into position when Rio reappeared. She hadn’t changed completely from her work attire, but she did cozy up. She made no move to disguise roaming eyes.
“Hmm I worry for the wandering gazes I may have to hide you from tonight,” she muses lazily.
You despised the way she managed to made you feel things a woman should never feel from another of her gender — despised that you were drawn to the way she somehow carried herself like she owned the world and could protect you from its’ angry realties. Despised the way she wasn’t a man and therefor kissing her is not allowed, not desired.
You despised how you were forced to feel the disgust in your stomach at how heavy with want it left you when you saw her and found what you could never give your husband.
“Perhaps I will be able to catch the eye of a wealthy man,” you got out, refusing to meet her eyes and instead finding your own in the mirror. “And you will surely catch the finest of attentions. You could have anyone you wanted and not blink before it was in your hands.”
Rio hummed at you. The footsteps on the flooring creaked until she was still behind you, chin just brushing over your shoulder as her eyes forced yours to meet together in the mirror. You were trapped between her and the sink, unable to escaped unless she willed it.
Or maybe you just made no effort to try.
“You speak as though I yearn for another man to warm my bed,” the black-haired woman crooned lowly, ruby red lips twisting upwards mockingly, “to handle my finances and give me the world.”
“Surely every woman wants that — wouldn’t you get tired of working?” you asked her boldly despite the tremble that threatened to shake you down. She was so close and you feared she would hear your heart’s cries if she got any further.
“Angel,” she started, the same tone, eyes becoming mischievous and glittering under the light above, “why would I seek out that which I want from a man when I can just get it myself?”
Your throat constricted and for a moment there was a terrible feeling you were a prey to a dangerous, deadly predator.
Rio. This was Rio — your only friend, the woman who shielded you when you nearly crumbled under the weight of the world when you realized what being a woman without a husband meant.
“I just — Rio?”
“Yes?”
“Why don’t you have any pictures of him?” you asked as you fought off the urge to sink into her from where you held onto the surface like a lifeline. “Your . . . Your husband. You’ve not told me his name, and you don’t even have photos of him.”
Her fingers reached up to capture a stray wisp of your hair that had fallen from the position you’d had it in. She held it delicately and observed it, wrapping it around her pale finger.
“Rio?”
She tugged suddenly and it left a minor sting when she did. Then she released it, tucking it behind your ear with a gentleness opposite of the previous action.
“His name and face live in the past and I seek to march into the future,” she finally told you, however no warmth remained in her voice. Only clear, concrete assurance. “Having either in my present keeps me from which I aim to go, so I decided a while ago to put him to rest for good.”
She moved away from you in order to give you some space and tucked a hand into one of her pockets. “Don’t take too long, Angel. I want to ride the Ferris Wheel with you while the stars are bright.”
She was gone and now alone, you tried to process what she laid before you but found that nothing was answered when you asked her those questions.
2024
You peeled open a can of wet food and scraped it into the fancy cat bowl Rio had conjured up. The little shit had dry food still full, but seemed to think he needed the good stuff two times a day.
Leaving him to scarf down his breakfast, you opened the French doors in the dining room. The dining room which, by looks of it, had been meticulously put back together as though you and Rio hadn’t tried to rip one another to shreds.
You weren’t entirely positive you could claim much of the damage anymore, though, looking back. You had the human ability to shove, break, and throw but Rio was above that in ways that made your predator senses switch into the brain of prey. It made you think of a time you saw a program — a lynx playing with its prey right before it decided to kill it.
Rio had been playing with you — perhaps leaking some frustration without realizing it. But you were stupid to believe that you could have the upper hand in any regard.
Your hand drifted up to your neck and rested there as the hum from the magic collar vibrates against your fingers, a warning that you were touching the invisible but powerful mechanism that kept you caged to this place. To her.
The bird feeders outside caught your attention from the open doors. Ten birds of varying colors, chirping happily and fluttering about as they picked their way around the feeders you filled the day before.
Was this to be your life now?
What did Rio intend to tell you about the status of your job? It wasn’t . . . It wasn’t like you adored it but it kept you busy, you sort of enjoyed it on some days.
A huff greeted you to your right.
Your eyes drifted to the source of the sound and knew it wasn’t Billy — who felt he was too sophisticated for such a noise and was still tinkering about in the kitchen with his bow and bell collar.
No — no, this was not him.
Instead a new object has been tucked into the corner of the dining room. A large, fluffy dog bed of a soft brown coloring and cream innards.
The source of the sound was the sleek looking canine laying there, head on paws and eyes watching you closely.
“A dog,” you said aloud as the two of you stared at each other. He was a light brown with black markings on his long legs and face. Pointed ears and a thin, long tail.
You’ve seen these dogs before — you knew they were used mostly in the military and police force. Similar to the German Shepard but smaller and leaner.
She got you a fucking protection dog — and she did it to taunt you. Because she knows not even the most trained, intelligent dog will be able to keep her from.
“Okay.” You got to your knees and the sun soaked into your body from doorway. The dog watched you. You watched him. He already had a thick leather collar with tags on it and it made you wonder if, like you and possibly Billy, she took him too. “Who are you?”
He didn’t respond, of course.
You got back to your feet and hesitantly made your way over. He lifted his head to watch you until you bent down next to him and carefully scratched behind his ears. He seemed to like it, and so you flipped his tag to read his name. TOMMY was stamped into the gold metal.
“She did you an injustice with that name,” you told Tommy, but kept petting him anyways. He sighed.
You eventually left Tommy alone to nap and went out to sit in the garden, your heart heavier now. The way she used things as a way to mock you was like an extra knife digging deeper and deeper each time she added a new aspect.
You sit for a while then make some coffee and down some plain toast to fight the nausea. You hated how lonely the house you were caged to felt but refused to break and call out for Rio to end the feeling.
You would bear it rather than face her and yourself and the night before. It was all too much and it would explode eventually, with angry sobs and violence like it always did.
But until she forced you out of your self-induced exile of silence and singularity, you would pretend like you’ve handled it and it’s over.
Even if it would never be over.
Rio heard naught when she returned from her duties that night. The lights were on but there was a lack of cooking to be found. None of the smells that brought her a great deal of comfort when you were behind the stove, no warm smile to greet her, and certainly no kiss to the cheek or anywhere else.
“Angel?” she called out, but was only greeted by the dark and watchful eyes in the kitchen’s entryway by the animal she had bestowed upon you before leaving that morning.
He stood stock still and regarded her with a type of cunning that almost made her wonder if she should’ve gone with a dumber breed to avoid issue. His hackles were raised down his spine and a low, vibrating growl was echoing through his chest.
Rio simply stared back at him. “I brought you into this house, creature,” she told him, continuing closer. “Angel please call off the dog.”
“No.”
Ah, so you were just feet away as suspected. A small grin pulled at the corners of Rio’s lips as she came to a stop just inches from the stiff dog. His tail was as rigged as the rest of him — and though Rio didn’t know dog language relatively well, she knew the universal language for “I do not fucking like you.”
“I don’t want to have to take him away after giving him to you so soon, my sweet,” Rio started sweetly, fingers reaching out to the curled lips of Tommy. Her tone hardened, “But I will if you can’t keep him in line.”
There wasn’t a reaction given to her in the first few seconds after she spoke, and the dog had become more hostile in those seconds. Rio was ready to snap him into another room and use that fear when she heard a soft, call.
“Tommy, come.”
Like a flipped switch and without any effort the dog seemed to rear away from Rio as quickly as he had been ready to try and maul the witch. He trotted back into the kitchen and so the pale figure followed.
He curled at your feet where you were rewarding him with slices of raw meat mixed in a metal bowl, prepped ones seemingly laid out for burgers ready to be grilled at any point.
Tommy took the offered pieces carefully from your fingers as you locked gazes with Rio.
“I see you two have bonded once you’ve made your introductions,” Rio concurred as she opened the refrigerator and looked through the contents. All of the bear she had to magic back in was once again gone.
Rebellious, angry little thing you were. It didn’t matter. She waved her hand and a cold beer appeared between her fingers instantly.
“Is there never consequences for what you do with that? you asked her quietly from across the room.
“Mm.” She slowly makes her way over to you, a twinkle of something dark and insidious covering her features. “There’s a consequence in everything of this universe, Angel. If you tie your shoes the wrong way, it can have a massive impact on someone else in another world.”
“Then why the fuck do you be so careless? I never asked — not before when I thought I could love you. But now that I know there’s always a price to the things we do . . . Why?”
The anger, the rage she fell so deeply for — she felt the fire in her chest when she saw a flicker of it again. “Because I can,” she told you simply, lifting the bottle to her lips. “I can, so I did. I have the opportunity and why would I leave it untouched?”
Your hands slammed on the table. “Because it means for every day I get to live someone else dies early!”
Rio rolled her eyes. “Is that what this is about? How long do you plan on mourning over the ones you never know about that take your place? They’re nameless to you and can’t bring the guilt that bears your name.”
“Because it’s my life, Rio,” you bit out. She looked closer and realized you had been crying, “and my ticket was punched a very long time ago but for some reason you won’t take it. You refuse my entry every damn time, and then you play with magic and ignore that it has its own prices and can—“ you suddenly pressed fingers to the bridge of your nose and breathed out shallowly.
Rio removed the rim of the glass from her lips, taking care to observe your actions. You stood without saying a word, eyes closed, as you experienced whatever it is went through your body while Rio simply watched.
And smiled.
1954
The music and the lights were overwhelming in the best of ways. There was so much joy to be found and the giggles of children darting through the crowds covered in cotton candy and fisting sacks of what you assumed to be allowances to go and play games.
You kept a polite distance from Rio despite the pestering urge to hold her hand and lean into her for warmth during the cold night.
You wished you could be a couple — but it simply wasn’t possible. So you maintained your space and pointed out stalls to stop at as she kept an unmoving look of amusement on her face.
You were elbow-deep in overly powdered dish that you’ve never tried — colorfully labelled the Funnel Cake — and you found that it was almost on par with your apple cider drinks you adored so. Rio seemed fascinated with it as well and the two of you shared the one you bought.
You did find the cider you so sought and made Rio get one too, even after she complained of having a full stomach.
“It’s rather good, Rio,” you begged as the two of you stood in line. “If you don’t like it, I’ll just drink your share.”
She arched one perfectly sculpted brow at you as a smile rose to greet you. “Oh, you will will you?” she asked.
The shine in your eyes must have been answer enough, because she ordered two of the drinks but ended up finishing half of it.
She seemed to enjoy it, but relinquished it to you on the claims that she couldn’t possibly fill her stomach any longer.
“More for me,” you commented like you’d gotten away with stealing something valuable. Rio barked out a laugh as her arm brushed against yours.
It was entirely too true that right now, you had no cares about how close she was. You were having fun with her and she with you as you talked and drank cider.
She won a little bottle game that was 50¢ a turn and she didn’t have to spend another quarter in order to fetch you a duck you had pointed out.
“How did you do that so well?” you asked her, beaming as you held the stuffed toy like gold. “I’ve seen children run screaming from their parents once they emptied their pockets.”
Rio tapped her temple. “All in the head, Angel. I wanted to win, so I won.”
“If only it were that easy!”
She simply smiled those red lips at you and pulled you toward the Ferris Wheel. The stars had become as bright as they could be while the fair was open and she wasted no time in deciding on what she wanted to finish it off with.
“Do you fear heights?” she asked you as she waited with two quarters in hand, back of the line.
“No,” you said, and you liked to think you were right in your belief. “No, I don’t think so. Not if I feel like there’s not a reason to be afraid of them.”
If you hadn’t been so focused on the way the wheel was spinning with its flashing lights, you might have been able to catch how Rio seemed to think over your words. But as quickly as the line went, so did your conversations and laughter.
The teenager in a red and white striped shirt waited expectantly at the till as Rio uncapped her hand over his to drop the two coins into his palm.
He led you both through the gate blocking access to the ride and waited for the Wheel to stop until a car came down and emptied the contents of its seats. Then he hastily ushered you in and pulled down the security bar.
“Hands and feet inside, no wiggling around,” he said with a sigh. “Enjoy the ride.”
Rio was startlingly quiet on the way up as she and you both took in the view. It was truly breathtaking -- and you could both see Westview in all it's small twinkly lights the higher up you rose.
Rio nudged you with her wrist. "I can see the house."
"You cannot," you scoffed at her, leaning into her to try and get the same view as she was.
Before you realized what was happening, an arm was being wrapped around your shoulders and you were being tugged close.
"Rio." You tried to tug away from her, a small swell of panic rising as you glanced around. You were close to reaching the top of the ride and the closest to the stars you would ever be for the first time. "Rio, the people above us can see."
"They can't," the older woman murmured as she bent her neck down to look at you, squeezing your hip reassuringly. "I wouldn't let them. It is just us."
"The people below . . ." you glanced down, wondering if the other cars would be able to see and hear you.
"Stop." She lifted your face to yours and gave you the softest of expressions. "Hey. It's okay."
And then she leaned down to kiss you.
Rio and Reader will return in Part 4
PART FOUR
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How the mighty have fallen--but will something better come out of it?
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I stopped playing "Choices" a few months ago and it's WILD to realize I haven't played "Fictif" since it stopped 3 years ago as well as "The Arcana" when it finished around the early days of "Fictif" (I think), but I feel like I'm experiencing the first nostalgic era of the digital age when it comes to mobile games; the mid to late 2010s was the best era of mobile games, it seems. Of course, after doing some digging, it's WILD to hear about the downfall of the companies that made these games. Nix Hydra (maker of "The Arcana" and "Fictif") is a rabbit hole that I can't even begin to explain, and it's content quickly became second priority when acquired by Dorian, despite Dorian saying it would still prioritize NH's content, instead taking the back seat to Dorian's own app--the app of which I liked in concept, but not execution. In any case, some members of the team from "The Arcana" and "The Last Legacy" from Fictif, as well as other games, made the indie Red Spring Studio company, with their first game "Touchstarved" (which had a Kickstarter that FAR EXCEEDED it's OG goals by 8x; one of the goals included a Nintendo Switch port). I think the game comes out at the end of this year, so I'll be excited to see how it goes. Unfortunately, their Kickstarter page has their updates limited to backers (people who helped fund the project) only, which IMO limits the exposure the game gets, but let's hope for the best.
As for Pixelberry, apparently they've had issues for years, and last year they had massive layoffs and were acquired by an AI company, so...there's that. Plus it seems they're still smut-focused and even the early 2024 art was victim of AI usage, maybe before that. To recooperate their costs, PB closed out two of it's other apps, and while still generating content, is losing the trust of fans, especially since, from what I've seen on their newsletters, they're focused on more "content" for established franchises--which doesn't mean sequels or spinoffs, but often a short book. Anyway, three of their creatives have went on to found Candlelight Games: the Head of Design was once the ex-creative director at PB and helped write "Bloodbound," "Blades of Light and Shadow," "Most Wanted," and "Endless Summer"; the Head of Narrative was an ex-head of Choices and helped write "America's Most Eligible," "The Nanny Affair" (man, the switchup is CRAZY), "With Every Heartbeat," "Distant Shores," and "Ride or Die"; and the CEO was the former VP of new games, an ex-head of Choices, and ex-head of Hollywood U. As someone who became disappointed with many Choices books when the decade hit, this feels promising. The company's first project, "Project Spellstruck" (codename), is expected to start releasing this year.
Seems like the mid-2020s may have me more engaged in interactive mobile games that haven't been exciting for half a decade. Check out these stories and spread the word!
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#candlelight games#project spellstruck#touchstarved#touchstarved game#red spring studios#the arcana#nix hydra#fictif#dorian#choices#choices stories you play#pixelberry#pixelberry studios
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My Experience With Digital-First Royalty-Only Publishing (Part 1)
Disclaimer: this is just my experience and my not reflect everyone's experience with this story of publishing.
The Concept:
The are two major distinct components of this sort of publishing: that it's digital first and royalty only. Digital first means that their primary business model is based in selling ebooks rather than physical boks. They don't sell in brick-and-mortar stores, but for my publisher, at least, you can buy physical copies of the books, which are made to order. Royalty only means that authors aren't paid an advance for the book. Instead, all of their payment is directly from royalties, which they start getting paid immediately (as opposed to needing to earn the advance before you get paid any royalties). Generally, these royalties are higher than for traditional publishers.
This is considered indie publishing, as opposed to traditional publishing through one of the Big Five (Penguin Random House, Hachette, HarperCollins, Simon & Schuster, Macmillan). I have basically only seen this for romance publishers, though there may be others that I haven't seen.
This is not vanity publishing--I don't pay my publisher, they pay me.
My Publishing Story:
In 2023, I wrote 10k words of a new story in three days, mostly on my phone. After a bit of random internet hunting, I decided to send it in to the publisher with a series plan for another three short pieces (10-15k words) that would together make one full story. A couple months later, they responded and asked if I would make it a full novel and also write another two in the same series. I agreed.
In April 2024, the book was released.
The Submission Process:
A number of digital first romance publishers (including those that give advances, like Harlequin) accept both agented and unagented submissions. That means that you don't need to already have an agent to submit to them, as opposed to most more traditional publishing companies, which only accept agented submissions.
Pro: lower barrier to entry, you get to avoid the querying process
Con: you have to advocate for yourself
Every publisher has a different submission process and different guidelines--some have broad word/topic guidelines and anything within that is fair game, some have specific calls for stories (e.g., we want stories of 30-80k words about billionaires), some have specific imprints or subgenres with different guidelines (e.g., historical romance for 50-80k words, fantasy romance for 60-100k words).
Generally they also request a summary, an equivalent of a query letter, and sometimes also some verion of a series plan.
The Contract:
Probably my biggest issue with working with this publisher was the contract. After a bunch of back and forth after they sent me the contract, they told me that they don't negotiate their contracts with unagented authors.
This is a sort of nuts line to draw, and to be totally honest I almost decided not to publish with them because of it. It would be totally reasonable for you to not publish with anyone who has that policy.
Ultimately, I decided to still publish with them for three reasons: 1) I did a lot of internet sleuthing and couldn't find anyone talking about issues with working with the publisher any time in the last decade, 2) I was comfortable enough with the contract terms to agree to them, and 3) the book is a niche enough subgenre that there's basically no chance I would get it published elsewhere.
If it was a different book or I was in a different stage in my career, I might have made a different decision.
Editing:
The editing I received was primarily copyediting rather than developmental editing. There was a little bit of developmental editing, but the vast majority was copyediting. I'm not so arrogant as to think that that's because my writing is just so perfect that it didn't need developmental editing.
There were ~3 rounds of editing that I went through with my editor. She would make a combination of edits in track changes and comments, and i would either accept, reject, or change. There were some things I rejected because they were intentional stylistic choices, and there were some things I accepted even if I didn't love them because they were part of the publisher's style guide. Everything else was a negotiation.
Overall, I didn't give in to something that I hated, and I don't think my writing suffered for the editing. There are choices that I wouldn't have made, but that doesn't necessarily mean that I'm right.
Part 2 will include marketing, payment, and my path forward in publishing
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