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GamesRadar+ - DYING LIGHT 2
By Josh West March 13, 2019
One day, we will look back upon the last decade and come to realise that the greatest trick developers pulled this generation was in convincing players that they had any agency over the virtual worlds that they inhabit.
Our fascination with even the most rudimentary inclusion of choice and consequence metrics makes complete sense; we feel empowered when we feel as if we are in control, be it over the direction of a branching narrative or the characters that populate them. But, the truth is, many of the choices that we make in so many video games are binary. Pick between a thinly veiled Option A and Option B to immediately receive a reward or response. Basic morality systems leave us to deliberate over the concept of right versus wrong in an arena that is free of any real consequence. Systems bend around colour-coded sliders, having only the most tangential impact on the direction of a story or the way in which a game is played. There has to be another way, right? Techland believes that there is and it's putting it on full display in Dying Light 2.
If you listen to Dying Light 2’s producer Kornel Jaskula tell it, the studio has one hell of a pitch for the future of open-world sandbox design. “We believe that Dying Light 2 is the first game of its type. It’s going to be a game where your choices will have genuine consequences, from how the world looks, to how the game plays, to the events that occur throughout the story. This is an open-world game where you should treat the narrative as a gameplay mechanic.”
As far as statements of intent go, this one piqued my interest. The studio is attempting to build a game world that is forever shifting underfoot. Techland has set out to “create a complex matrix” of choices that constantly feeds back out into every facet of the game. This is an experience where you will feel the weight of every one of your decisions, each of them reflected in the narrative, game and visual design. “Everything can change,” Jaskula teases. “The state of the world is always the result of the decisions that you make. The choices you make allow you to make your own version of this city."
Making a dream a reality
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To make this dream a reality, Techland has poured resources into constructing new proprietary technology, a necessary expense (and headache) to engineer something as ambitious as Dying Light 2. “You could say that it has been quite the challenge,” Jaskula laughs. “All of this has forced us to change the technology behind our games. We created a brand new engine – the C-Engine – to support the focus on choice and consequence that runs through the story and the gameplay.”
But all of this will be for nought if Techland can’t sell the concept of its ‘narrative sandbox’ to prospective players. The truth is, it’s incredibly difficult to demonstrate something so inherently systemic. The entire game is layered in such a way that even the smallest interactions, decisions and actions can feed back into the simulated world at large. If every one of your actions feeds into the wider scope of the story, as well as the gameplay opportunities that pervade the experience, simultaneously, how do you possibly convey that idea to the players?
The best way to think about the structure, Jaskula suggests, is if you cast it in the context of going rogue with a LEGO set. “The player does have an overall goal in Dying Light 2, but it’s up to you to decide how you get to it,” he tells me of the overarching narrative, one which sees you charged with trying to locate an object that can potentially turn the tide of the zombie apocalypse in your favour. “It’s like having LEGO bricks and being given the goal of building a house. We give you the bricks but not the original set – you don’t have the instructions that can take you through it step-by-step. You only have the goal and it’s up to you to decide how that house will look by the very end – but it is going to be a house. It’s up to the player to figure out how the bricks can connect, how they influence one another, and how the building and its interior takes shape…”
Building a better world
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As far as analogies go it’s admittedly a little messy, but I think it works. Take the demo shown to the public late last year; In it, you’ll see a group of smugglers seize control of a water tower in a dilapidated district of the city and begin rationing resources that are vital to survival. One of the local factions, The Peacekeepers – the last bastion of law and order – send us in to investigate after an emissary goes missing. Assist The Peacekeepers in eliminating the squatters and the area will evolve accordingly as a result, introducing new gameplay and narrative opportunities to you.
The Peacekeepers may begin to gradually move into the district and bring their considerable wealth and influence with them, which in turn could give you benefits such as free health stations and new traversal options to better assist your movement when night falls. Decline the offer and choose to side with the smugglers, on the other hand, and you’ll have to pay for clean water like everybody else, but you will get a monetary cut of the illegal businesses that begin cropping up in the area and may even see new hubs appear, such as black market retailers selling high-end weapons and rare crafting materials. You could choose to ignore this strand of the game entirely, forcing a whole other set of opportunities to unfurl.
If the choice seems clear-cut on paper, Techland is keen to assure us that this is still a world of grey areas. There are no clear ‘right or wrong’ decisions; The Peacekeepers are authoritarian by their very nature, so while the area may become more overtly safe – shifting the locations of Dark Zone areas and hordes of zombies, for example – the group will begin to crack down on any behaviour that doesn’t fall in line with its own. Siding with the smugglers, on the other hand, will turn the district into a criminal den, but it won’t be under the iron fist of the government, giving you more freedom to move and space to act as you please.
Every faction in Dying Light 2 has its own goals and motivations; They have their own enemies, friends and plans for the future. Interfering with any of these elements will have an impact on something else in the city, with the game working behind the scenes to constantly generate new scenarios and world states, all of which will steadily lead you towards the end-game objective. Of course, little of the change in the city will happen overnight. Techland wants the city to feel like a living, breathing space. For this to work, Dying Light 2 has to feel as if it is being constantly shaped by player-driven decisions, rather than being altered by scripted moments triggered at pivotal points in key quests.
The shifting space of the city
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Some of these changes may be immediately apparent, while others will be smaller and established over time – such as gradual alterations to the topography of the city, a change in population types, or the location of human and zombie enemies, among other things. As we said, every decision yields a different result, and it is only as these outcomes begin to layer up on top of one another that you will begin to see them manifest in the world as completely different combinations of gameplay, story and visual elements. “Changes aren’t immediate,” Jaskula reaffirms. “They can take some time to manifest because they aren’t binary changes… when we showed how the vista of the city changed [in the E3 2018 demo] it wasn’t based on any one decision, there were many decisions that the player would have to make leading up to that moment and each of those decisions can create something different.”
Techland doesn’t know exactly how many different branching and divergent paths Dying Light 2 will have just yet, or if it does it isn’t saying – it must be, after all, difficult to pinpoint. To support this direction, Techland has had to create, frankly, an incredible amount of content. “We are designing the game with the foundation that some of the players will miss content and we are okay with that,” says Jaskula. “It’s almost like we are creating several games worth of content right now. But, thanks to the variety of stories, of missions, content and assets, we believe that it will make players want to play the game again and again or try to play with other players in co-op to see their worlds. That’s something that we established as a foundation at the very beginning, it’s one of our design goals, and it’s something that we still keep in mind.”
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All of this work is being done to give you the opportunity to build your very own world and story within Techland’s sandbox. In theory, that means every player’s experience will be unique. Dying Light 2 is designed to increase depth in open-world action adventure games in a way that we haven’t quite seen before, and it is purpose-built to cause conversation and enact storytelling sessions between friends.
Or, better still, you’ll be able to jump into a friend’s world and experience it for yourself if you want to. “Of course, Dying Light 2 will support co-operative gameplay. It’s in our DNA,” Jaskula confirms, before revealing how the four-player co-op system will bend to each player’s unique world state. “Whoever plays the game, it is their game. You can join my game – with your experience, your skills, your equipment – but it’s going to be my world, built by my decisions and I’m going to make the decisions that continue to shape it. But I can then join your game and it’ll be completely different, with completely different outcomes shaped by your decisions.” If you’re looking for the word to describe all of this, it’s ‘wild’.
The unlikely success of Dying Light
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So what has emboldened Techland to take on such an evolutionary stance to game design? It probably has something to do with the unlikely success of the first Dying Light; a game that seemed to arrive out of nowhere, from the ashes of Dead Island, to prove that there was still work to be done in the open-world space yet. In fact, since its release in 2015, Dying Light has become something of a cult classic of this generation.
The game may well have eluded the attention of the media for the last three years, but the players have certainly taken notice of Techland’s dedication and responded in kind. “We haven’t been talking to the media! We have been talking directly to the players, so maybe that’s why it has been such a success,” he says, laughing. “No, no, the truth is, we have this huge community now. If you compare the original title, when it released three years ago, to how it looks and plays today, it’s almost like it’s a completely different game. We made a lot of changes and gave it a lot of support – a lot of additional content, most of which was free. That has gotten us a lot of support from the players and we just want to give them more freedom and more of what they want.”
I recently had the opportunity to view a fresh behind-closed-doors demonstration of the game in action and I was, honestly, left in awe of what the studio is attempting to put together here. It’s also gave me cause to reflect on the last three years – on the success of Dying Light and how that passionate community has pushed the studio to broaden its horizons
[Video in original article]
By pouring so much time and energy into supporting Dying Light, Techland had the wits to gather key feedback on the minutiae of its creation by entering into an honest and open discussion with the players. The huge variety of content on offer, from smaller-scale DLC such as Cuisine & Cargo and The Bozak Horde to larger standalone expansions, such as The Following and Bad Blood, has effectively given Techland the time and space that it needed to properly process what a full sequel could or should look like.
As proof of its commitment to this process, Techland even put Hellraid on hold back in May of 2015 (much to the dismay of some corners of the community) to focus on serving the burgeoning Dying Light community. All told, all of this extra work has been instrumental to get Techland to where it is today. “Our community has a voice,” continues Jaskula. “That’s why we are still supporting Dying Light even now, four years after its premiere. There are still more than half a million players playing the game each week. They have given us a chance to gather important feedback – we are constantly talking to the community. We are getting this feedback from them and we are putting it all into this bold sequel to the original game.”
‘Bold’ barely covers it. While a lot of the studio’s creative energy has been focused on creating the engaging, dynamic world and narrative that we’ve just scratched the surface of, it has also spent considerable time improving upon the core pillars of the original game.
Expanding the scope of play
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The size of the new urban play area is huge. Remember, Dying Light took place over two huge sprawling open-world maps, which was later expanded to a third in The Following – which was actually twice the size of the previous two combined. Well, Techland is promising that the new city will be coming in at some four times the size of the map found in the original Dying Light, it's an impressive accomplishment. “Not only is the city bigger at a 2D level, but it’s also more vertical – it’s higher, you could say because it’s like a European metropolis,” says Jaskula of the principal differences between the new city and Harran. “There’s also a lot more space to fight on the ground now, especially against human enemies. We needed more space to really challenge the skill of player fighters.”
The movement has been entirely overhauled, with Dying Light’s famously slick traversal now made even better by the inclusion of double the number of parkour moves – navigating this open world should be an expression, Jaskula tell us. As too should the technical combat, with Techland pushing to ensure that its robust melee, weapon crafting and AI systems work in tandem to create memorable and engaging experiences.
This, we’re told, is a perfect example of how feedback has influenced the development of Dying Light 2. “We’ve been watching a lot of PvP matches of Dying Light to influence our direction. We observe how the players behave and react to each other’s actions, and,” Jaskula explains, “we are creating our AI systems to be as reflective of real players in PvP matches as possible. We want you to feel like you are fighting real players instead of AI.”
Combat is heavier and more deliberate as a result. Encounters with battle-hardened human survivors – Dying Light 2 takes place 15 years after the original infection, this city is the last that humanity has – will now be real challenges to survive. Enemies fight smart and look to overwhelm, pushing you to block, dodge and work for your openings. If that should fail, you’ll now be able to unleash parkour attacks, allowing you to traverse more aggressively than before or utilise physical objects in the world as part of your combat strategies. And should that fail, well, you’ll still be able to add a litany of ridiculous makeshift improvements to your weaponry – the studio estimates that more than 50 new customisable effects can be added to your custom builds.
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This is still just scratching the surface of Dying Light 2. The day and night cycle has been completely re-worked, as to has the artificial intelligence of the infected and the general progression systems. All of this is impressive, but we’re still struggling to pull our attention from what it is trying to achieve with its intertwined story and gameplay.
Dying Light 2 is first and foremost an open-world action game, there’s no doubting that. It's fast and ferocious, a game that still derives real joy out of its free-flowing movement systems and kinetic combat. But it’s an action game that draws from RPGs in a way that we weren’t expecting. This isn’t about micromanaging stats or skill trees, nor is it concerned with having you pick through rudimentary dialogue choices or in making you sit back and watch as a game reacts and shifts to your decisions in a cutscene. Dying Light 2 treats its narrative design the same as it does its gameplay – this is a sandbox, a true sandbox. It’s a game about choice and expression, about feeling like you’re in full control of your character and their destiny, in a world that is constantly reflecting your successes and failures, no matter how large or small they may be.
It can be easy to scoff when Techland announces that Dying Light 2 might indeed be the “first game of its type”. But after seeing it in action, after speaking with the team working so diligently behind the scenes, we’re honestly struggling to find ways to argue with the assertion.
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etechwire-blog ¡ 6 years ago
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Best last-minute Father's Day gifts 2018: ideas of what to buy dad today
New Post has been published on https://www.etechwire.com/best-last-minute-fathers-day-gifts-2018-ideas-of-what-to-buy-dad-today/
Best last-minute Father's Day gifts 2018: ideas of what to buy dad today
The best Father’s Day Gifts may be difficult to buy at the last minute, but you don’t have to go to today’s celebration empty handed. They beat the ties, socks, or button-up shirts that everyone is buying for father’s day.
You better start moving, because Father’s Day is today, June 17.
The good news is, we’ve got some leads on the best last-minute tech gifts and more for just about any type of father. Since we know it can be stressful to pick out the perfect Father’s Day Gift for your dad, spouse or yourself (because sometimes dads need to just treat themselves), let us help.
We’ve got some killer Father’s Day gifts – some of which are on sale today – that can come in handy for just about any dad, whether he wants to share a hobby with the kids, capture life’s precious moments, kick back and relax, or just live the dad life a little easier.
Take a look out our picks, and don’t buy Dad another tie he can’t match with any of the belts he got on his birthday.
Last-minute Father’s Day gift quick links
Have more time (or can send a late father’s day gift)? No problem. We have more suggestions for you below. These are the ideal gift ideas for dad.
Father’s Day gifts for the fun dad
Parrot Bebop 2
The Parrot Bebop 2 makes for a great Father’s Day gift for a lot of reasons. It’s one of the best drones, and also one of the more affordable ones. But, its lower price doesn’t mean it lacks feature. It can capture 14MP images and 1080p video, and it has host of features to make it easy to fly for beginners. For dads, it’s not only a fun gadget for playing with the kids, but it’s also a way to record some interesting moments.View Deal
LEGO Mindstorms EV3
Younger dads will almost surely have a pool of nostalgia for LEGO kits. And, while those dads have been growing up, so have LEGO sets. The LEGO Mindstorms set is a highly customizable, programmable robot set with a familiar assembly method: LEGO bricks. Fathers and kids can both have fun coming up with wild creations, and it offers kids a way to learn about programming.View Deal
Father’s Day gifts for the documentarian 
Sony Cyber-shot RX100 V
Capable yet portable; the Sony Cyber-shot RX100 V is one of the best compact cameras around. It’s on the expensive end, but it offers incredible features, with a tucked away electronic viewfinder, high-speed shooting, 40x slow-mo, and 4K video recording. View Deal
Panasonic Lumix LX10
Panasonic’s Lumix LX10 is another highly capable camera in a small form factor, but it comes at a lower price. It can’t shoot as many photos as quickly as the Sony above, but it can still record video in 4K. A big bonus with this camera is the fast auto-focus and wide aperture, making it easy to snap in-focus photos on a moment’s notice and in darker settings.View Deal
Nikon D850
If you want to go all out and have the cash to spend, the Nikon D850 is our pick for best camera. There are few of life’s moments Dad won’t be able to capture with incredible camera.  It has a full-frame CMOS sensor with 45.4 megapixels, 4K video recording, and a long battery life. Careful, this camera might just turn your dad’s hobby into a career.  You can see our full Nikon D850 review here.View Deal
Father’s Day gifts for the busy dad
Tile tracker set
Life can get pretty hectic for a dad, and that makes it easier for keys, phones, or just about anything to get misplaced. Luckily, technology is making it a lot easier to find things we’ve lost. Tile’s trackers can attach to objects, and the Tile App will help you locate them and let you ring the attached Tiles. No more losing the keys in the couch. If he has an iPhone, the upcoming iOS 12 will make it even easier to find these trackers with Siri Shortcuts, one of the many cool new iOS 12 features. Just make sure Dad doesn’t put his phone in the refrigerator. View Deal
Fitbit Versa
A busy father probably has too many notifications coming into his phone, a hard time remembering to charge his electronics, and little time to thing about exercise. Enter the Fitbit Versa, which can help with all of that. It’s able to display smartphone notifications, making it easier to check them, ignore them, or quickly answer with canned responses. Its battery lasts multiple days on a charge. And, it can give reminders to meet fitness goals each day. Plus, it’s stylish. All that is what makes it one of the best smartwatches right now.View Deal
Ticwatch E
If you think your dad would trade fitness features for more functionality in other aspects, the Ticwatch E is another great pick, and our choice for best Wear OS smartwatch. It’s on the affordable side but runs the fully featured Wear OS, and it has a crisp OLED display, replaceable watchbands, an IP67 water resistance rating, and a not-too-shabby battery. Just make sure your dad knows to proofread his text messages when he uses the watched voice response feature. Check out our Ticwatch E review for more details.View Deal
Father’s Day gifts for the top chef
Weber iGrill 2
Want to help your father cook without making him a prisoner to the grill? Weber’s iGrill 2 can help. It’s a handy grilling gadget that connects multiple temperature probes to a simple display that makes it easy to see how well cooked everything is. But, it goes a step further by pairing via Bluetooth with a smartphone app, offering notifications when items are cooked to the desired temperature. So, Dad will be free to roam away from the grill now and then.View Deal
Anova Sous Vide precision cooker
If the weather is no good for grilling, Anova’s sous vide cooker can help cook just about anything to perfection. If you haven’t heard about sous vide, the idea is that vacuum-sealed foods placed in precisely heated water will slowly cook evenly to perfection. The results are extra juicy and incredibly flavorful. Sous vide is also handy for cooking foods in advance or keeping them from being overcooked.View Deal
Father’s day gifts for the Dad still using a flip phone
Moto G5S Plus
If your dad is still rocking a phone from 2005, it’s probably time you force an upgrade on him. The Moto G5S Plus is an incredible budget option that packs a lot of higher-end features, like 4K video recording, a dual-sensor camera, and a metal chassis. Plus, it still has a 3.5mm headphone jack for wired audio. As a bonus, Motorola has this one on sale for Father’s Day.View Deal
Moto Z2 Force
If you think your father could use an even more capable and robust phone for Father’s Day, there’s the Moto Z2 Force. On top of high-performance internals, a sharp AMOLED display, an aluminum chassis, and a shatterproof screen, the Moto Z2 Force has access to Moto Mods. Your father will be able to expand the capability of this phone with attachments like a powerful speaker, extended battery, or even a projector. The Moto Z2 Force is also on discount for Father’s Day right now.View Deal
Father’s Day gifts for the multimedia lover
Kindle Paperwhite
If your dad loves to read, think about getting him an e-Reader. The Kindle Paperwhite is a great pick, with a clear display and high contrast for easy reading. He’ll be able to store more books on it than he’d ever be able to carry around in his own hands. As a bonus, the Kindle Paperwhite and other Kindle models are on sale for Father’s Day.View Deal
Fire HD 8 tablet
With the Fire HD 8 tablet, your dad will be able to take his books, newspaper, TV shows, and movies all over the place. The Fire HD 8 will also let him make use of Amazon’s Alexa voice assistant. This tablet is a great affordable pick, and it’s only better right now because of a $20 discount Amazon has going for Father’s Day. View Deal
Roku Ultra
You can help your dad become a cable-cutter with the Roku Ultra streaming box. The Roku Ultra will let him stream shows and movies in 4K HDR. And, if he struggles to navigate the menus, it has a voice remote he can shout commands into. If your father is the type to watch TV late into the night, he’ll be able to do so without bothering anyone by plugging headphones into the Roku remote as well. Another bonus: the Roku Ultra is also $20 off right now.View Deal
Samsung HW-MS650 soundbar
So, your father already has a great TV and streaming device? Well then, why not up his audio game this Father’s Day. The Samsung HW-MS650 is our pick for best soundbar. While some might scoff a at a soundbar when compared to a traditional speaker setup, the HW-MS650 challenges that notion. This soundbar has powerful sound, surprising bass, Bluetooth and Wi-Fi support, and all of that in the simple form factor of a soundbar. You can see our Samsung HW-MS650 soundbar review for more info.View Deal
Xbox One S
If your dad like video games, this is an obvious pick. But, even if he doesn’t like games, there are some good reasons to consider an Xbox One S. This is more than a video game console. It has access to all the biggest streaming services, it has 500GB of internal storage, and it has a Ultra-HD Blu-ray drive. All of that paired with 4K HDR output make it an incredibly capable device to sit at the heart of a media center. As a bonus, having it might make it easier to get your dad into gaming, in case that’s your ulterior motive.View Deal
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