#on current patch assuming that you have to extend to get knockdowns would be crazy awful but with the new one it doesn't seem that bad
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I was dooming pretty hard on the strive patch when the gameplay footage got released and it showed gio losing a knockdown off her main short combo ender, but now that the patch notes are actually out I think the impact that has will be somewhere between mildly annoying to completely immaterial
like one of the main changes is that fast roman cancels no longer affect tension pulse, which means that if you have a good combo extension ready, you can probably route into a hard knockdown while regaining most of the spent tension anyway. meanwhile two of the three wild assault variations also work as combo extensions. as long as she has one bar of either resource on hand she should be able to compensate pretty easily
#on current patch assuming that you have to extend to get knockdowns would be crazy awful but with the new one it doesn't seem that bad#and if she gets the WA version that doesn't combo#well#that will have invuln frames on it#and being able to be more belligerent in rps would shore up one of her existing weakpoints by a lot#to the point where I think the tradeoff would be mostly worth it
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