#okay this is nowhere in canon and i am no way mexican myself but I did have to do the day of the dead in massive detail in re
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Oh yeah, hold up let me get you some photos from my florography book:
#asks#hear me out actually becahse fuckin#okay this is nowhere in canon and i am no way mexican myself but I did have to do the day of the dead in massive detail in re#and idk maybe ollie w/some level of mexican heritage because we don't know much abt his family outside his father's demise#and idk if his link to the end linked with that instead/alongside in some way#the imagery my guy#i digress not really my place to speak but definitely something to open up
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Sly Cooper 1 Review:
As in, I recently completed the game and since I was asked to, I will give my review on it. I’m a little nervous because this is the first time I’m doing this, so hopefully I’ll get this right.
KEEP IN MIND: I did not grow up with this series, and I am going in after @oroanillado gifted me the entire series for the PS3. I am a new fan who basically grew up on Nintendo products, so my views might come off differently.
ALSO: SPOILERS AHEAD!!!
Onto the review.
0. Initial Reaction:::::::::::::::::::::::::
I was pretty surprised how the game collection required no download or installation. So that was a good little bonus as I could immediately sit down and play it without much of a wait. As for the starting point on top of the roof... lemmie say that Sly is adorable at first glance. His movements are fluid and it’s very satisfying to control him--especially the fact that he has a bass sound to his steps that is beyond addictive. I love it.
Not to mention the music is nice. Not exactly as memorable, but I can listen to it and it does give the area a feel.
And then Bentley opened his mouth. Whew boy. Okay. Rok heard my live commentary every time he opened his mouth, so it’ll be a theme. It wasn’t that bad at first though so it’s mostly me wanting to explore the Police Station. It’s mostly a tutorial level so it’s nothing impressive, just giving the feels.
When Carmelita showed up, like expected, I was stunned by two things: she owns an extra fancy taser gun, and that slow as fuck taser gun is able to cause the destruction of public and private property as a massive scale. Ma’am, can we talk? Can you not blow up the cars?? LADY-
As for the comic style animation? Yes, perfect. I was looking forward to it and was not disappointed. I love the cartoony look it gives to the whole world. Which is something else I noticed--the feel and look of the game is very much like the love child of Banjo Kazooie and Psychonauts. The colors and collectathon.
Also the character motivations for Sly, Bentley and Murray are believable. All are orphans, and Sly saw his family get killed but the bad guys and the family book of thieves stolen. Carmelita? Eh, wish I had more context to her but good cop trying to catch the robber is good enough.
Note: I had no idea Carmelita was actually someone that worked for Interpol. My dumbass thought she was just a French cop. The more you know.
As for the hub safehouse area, it’s simple and direct to the point.
Okay. We good? Now onto the levels.
1. Tide of Terror:::::::::::::::::::
Sly dies in one shot.
Sly dies in one shot.
Sly dies in one shot.
No. This was okay. I was determined to find out how I could get around this. I explored the initial open area, collecting the coins and trying to get the bottles because I knew that the point of the games was to collect all pages, right? So I needed the bottles to get the clues so Bentley could give me the code. Thing is, I ran into a few problems on the get go. BESIDES SLY BEING A ONE HIT WONDERBOY.
I didn’t know I could pimp whack enemies with the cane. So I see this walrus looking mofo just hammering away on a boat and I’m like... How do I not aggro this dude. Keep to myself, reach areas I new I could jump to, and... OH FUCK THERE ARE BOTTLES ON THAT BOAT GOD DAMN IT! Fine. Let’s sneak in. By sneak I mean run around the walrus and realize that the guy just sees me and hammers harder. What? Okay then he doesn’t chase me. Get the bottles, realize after 5 minutes that Sly’s pimp ass cane can in fact obliterate the ship’s pole to get the last bottle, before trying to confront the walrus.
So I died the first time. Then I smacked him. You know, for a one hit wonder as Sly is, I appreciate that the enemies are the same as well. That balanced everything out and not made it a colorful furry version of Dark Souls. So off I go. Up the ladder and jumping right into the second area where there are search lights. I’m like okay, let me go around these and--
WHAT DO YOU MEAN THE ROSE BUSH KILLED SLY?!
GOD DAMN IT!!
Yes, a lot of this happened. It has been a while since I played a colorful game like this and I a lot of this is simple designing that is obvious, but I am also someone that enjoys finding other ways to get around them. So many choices in the game seems nonsensical. A raccoon unable to brush by some thorn bushes was rather hilarious. I was basically fussing at full volume while Rok was laughing at me. Which was good, I meant to be hilarious.
I discovered the wonders that were the search lights and that they are easily turned off in the small sections. That I could in fact dodge most attacks from the minor enemy characters. Realized that this damn raccoon cannot swim to save his damn life. LITERALLY.
kjsdbkjsd And then I realized that I was missing quite a few bottles once I got to the end. I was frustrated. I wanted to get them all already. So I went back and tried figuring out how to get them and I SWEAR TO GOD I CANNOT EVEN LOOK AT THE SAFE WITHOUT BENTLEY GOING “YOU DON’T HAVE THE BOTTLES NEEDED TO OPEN IT U-”
Bro. Bro I know. Bro please.
Shut the fuck up.
Got the bottles and moved on. Found out that I absolutely adore Sly being in a barrel and wanted to take that barrel with me everywhere but I couldn’t. Realized that Sly puts come paper cuts outs of his emblem in opened up safes and--can we talk about this? Does Sly just sit in his room with colored craft paper and cuts these out every night? Does he redo them if one comes out funky? Does he get glittery paper or is it like the kiddy kind? Does he do them in the van? Is it with scissors or an x-acto knife?! How do you make these bro you don’t simply walk into a FedEx’s Kinkos to print these out!
Anyway, I’m learning more tricks as I go along, getting all of the keys and bottles and I do go back to each stage to get all of the damn bottles because I am not leaving one behind because I really want all of the pages. I am also seeing all of the death animations Sly does and honestly, the humor in each of them is not lost on me at all. I adore them. The first time I saw him just realizing he’s gonna fall to his death and he just-
I busted laughing so hard and Rok got to hear me lmao oh my god-- But for real, most of his death animations are strangely adorable in my opinion. Especially when he just falls and his little leg twitches. They never made animations like that for other games I played so far (not even for Banjo Kazooie). And the lightness of everything makes it less frustration in my opinion. As though I had no problem if Sly died along the way. Whereas I would get way more frustrated with how Mario or Banjo would die.
Anyway those are my tidbits. But lemmie tell you something.Once I got to the last stage where I needed to get the 7 keys to access the final boss? There’s a treasure chest with crabs mini games.
FUCK. THAT. GAME.
The only reason I got through it was because I’m stubborn and I distracted my frustrations in my chat with Rok as I had this damn raccoon swim around in a submarine, killing about 100 crustaceans just for 40 chests!! 40! Not a normal number like 20 or 25. No. 40. That drove me nuts for some reason.
Anyway, finally got to the final boss after I collected all the horseshoes and lives around the main hub of the level, and then yeeted Sly from the canon ALA Wind Waker style.
Raleigh is freaking gross. Not in voice, but his animation made me feel really nasty with looking at him, which in my opinion was a good visual design and motivator to get rid of him faster. It was also easy to sort of find out what the boss fight was requiring from me in the end--making it so much easier as well. I guess for a kid it’s a bit more difficult and I can understand that. I just enjoyed the fights for having a repetitive nature that was satisfying. Like even if I died many times, the game didn’t throw me all the way out of the level at all. It restarted the fight from the beginning and that, to me, was a good way to introduce me to the entire function of a Sly Cooper 1 boss fight.
I felt happy when I defeated Raleigh. And of course, Sly isn’t a “killer” so froggo dude is still alive, just in prison after “HOT LATIN FOX LADY” caught him. Of course. Can someone tell me where Carmelita is from? Is she Spanish or Mexican or..? Like was that defined by the games or was it thrown up in the air?
Anyway, onto the next level.
2. Sunset Snake Eyes:::::::::::::::::::::
Lemmie just say that I actually enjoyed Mugshot’s backstory? It made me feel really sympathetic towards him in a way.... Despite him being a murderer but you know. It was a nice touch.
Okay so, are any of you familiar with the whole “Mickey Mouse is taking his dog Pluto for a walk” dilemma? Well, I had a moment like that as well in this section. Why? Because Mugshot has feral dogs all over his turf and that messes me up a lot for some reason. Like I always wondered how, evolutionary wise, can an anthro dog and a feral dog look so similar? I had a moment like that as well when reading Farewell, Beloved Falco. There was a feral pig in that comic and it bother the fuck out of me. But it didn’t impede me from playing the game.
The look was very much classical American desert wasteland in the middle of nowhere. Possibly southwest USA if I were to guess, and I liked the feel of the casinos and run down RVs, trailers and cars. However it made me question why this place was a junkyard almost if he kinda has a functioning casino. For Raleigh I could understand because it was a hideout, you do what you can right? Even if you have a fucking floating metal blimp over your hideout, like that won’t catch military attention at all, nooooooo--
But like, an abandoned casino suggests that it was once owned by the mafia or a mob, and just--Okay. Police regulations and gun control. Etc etc, I’m rambling on about things that have nothing to do with the game. Back to the design.
Again, collecting all the bottles like a desperate AA member that needs a hit for old times sake and running back to open up the safe. Can I just say that the names of each Cooper ancestor is rather amusing? Like some have the most dumb but adorable names. Huckleberry Cooper jfc--
And once I got into the main hub, I got my first taste of the “Murray can’t think without his stomach thus gets himself in trouble and needs to race his Moon Rover turned into a Van to win one of the keys” mini game and “Bentley told me I gotta keep you alive as you run through this area full of trigger happy criminals, Murray, plEASE STOP RUNNING IN FRONT OF MY BULLETS MURRAY-” mini game. Nice. Not as bad as the 40 treasure chests crabs.
Also, why would Mugshot or his minions just leave a red sports car running on reverse for days on end?? Anyway.
The inside of the casino was a nice section to play ngl. I enjoyed that a lot. The platforming too, despite some of the bottles being utterly difficult to get without having to die and do the entire section again to get them. And then comes the level when Carmelita decides to destroy private property because she’s after this dumbass raccoon. I wonder how she felt seeing him jump around back and forth breaking bottles and dodging her SLOW AS FUCK TASER GUN.
“Could you stand still?!”
“Nope. Not my fault you couldn’t get a license for a firearm.”
Finally I got to the Mugshot boss fight and like the first one, it was a very satisfying fight. Mugshot had me in stitches because he walked around with his long ass arms instead of his legs at first like lmao! Also once I got to the final third stage, I was all cautious and excite to jump around the wires. Yessss.
Defeated, all bottles collected, Carmelita caught this villain as well, and off we go... stealing shit from the USA before coming back to the Safehouse? Alrighty then.
3. Vicious Voodoo:::::::::::::::
Let me tell you something about myself. I have an intense love for Voodoo in video games. Started with Gabriel Knight: Sins of the Father, Princess and the Frog and I had an intense call back to one of the swamp areas of Banjo Kazooie in this level.
So basically, this is my favorite level.
I think it’s also the level where I argued the most with Bentley as well. Or at least the second one because, since the very first game, he keeps repeating the same obvious commands all the time with a constant reminder of press the O button. Sly? Sly?? SLY! PRESS THE O BUTTON! Bentley? You’re cute, but you gotta stop my dude.
The sliding effect on the long branches was a lot of fun, the tree enemies that had more than one hit kills were also satisfying to beat the shit out of. I also enjoyed the general murky color of the level in general. Just the spooky was definitely my aesthetic. You know what wasn’t my aesthetic? The first mini game I ran into, which was the candle mini game where Bentley would repeat himself all the time right at the start of if you had to restart the level. I muted the entire thing and had Sly mindlessly killing the fishes to turn on the candles while blabbing to Rok on the phone so it was easier for me not to get nervous about the time limit or the amount of candles I had to turn on. It was the same thing with the Chicken Gumbo mini game, but I didn’t mute that one. Because Bentley stayed quiet.
Also, @oroanillado is the biggest troll. I was on the beast section of the game and they did not describe to me what it was like. So I’m honestly not expecting much at all, just wanted to grab my bottles and go. Once I’m halfway though, and I already saw the water moving around I’m having Amnesia the Dark Descent flashbacks like OH SHIT OH FUK O Shi- But no. No. What got to me was... This intensely huge serpent coming out of the water and chasing me and my camera kept pointing BACK instead of pointing forward so I could navigate Sly out of that mess while also getting the fucking bottles along the way!!
I was shrieking!! I have an acute fear of things that are larger than normal (it’s connected to my Agoraphobia). I have that with whales and sharks and fish, so I usually avoid big mobs if possible in any game. Yes, including the 3 mythical dragons from Legend of Zelda: Breath of the Wild. @thekursedone-lylat was present when I was freaking out about saving Naydra and how huge it was. But at the same time I have a big fear of these sorts of creatures, I was laughing and cursing at the end of the level because honestly, Rok was having a good time and so was I.
Oh yes, also the other mini game where I had to navigate the same speed boat thingy and shoot down the on coming ghosts and flaming rocks was pretty annoying until I figured out I needed to destroy the pillars where the ghosts came from. Then it was easy.
But my absolute favorite section of this whole level was the Green Water Full of Body Parts and Bones. Bentley was losing his shit at the beginning of the level and I would accidentally yeet Sly into the water of decomposing bodies like yeah, yeah the turtle won’t like the smell of this. It was just a well designed level, so I had no problems having to redo it to get all the bottles again and again.
Now, the boss fight? I was warned about this ahead of time so I had to unfortunately put Mz. Ruby on mute so I would concentrate on her attacks but apparently they were supposed to go with the rhythm of the song and the Sly Cooper Collection messed that up? I think she was the only Boss I was really wanting to listen to as she talked because she was giving me good “yeah I’m bad, probably not the best one in the group, but I don’t care I’mma own up to it so try to dodge my attacks as best you can” vibes. It was also entertaining to see Sly go Neo with some of the commands.
All bottles collected and onto Winter in China.
4. Fire in the Sky::::::::::::::::::::::::::
Oh hey look, fireworks!
.....oh.
Surprisingly, this entire stage was rather meh to me? It worked like the others, felt like the others, but I really wasn’t as wowed by it. It might also be just the fact that I mostly saw white in general due to the snow, and spent most of my time looking for a few bottles on one section that really irritated me. Like I legitimately got mad in one section and didn’t want to deal with it because of the noises some of the monkeys were making.
This section. I hated it so much because I thought the bottles I was missing were in here and 2 of them were but I needed hints for it. Argh... Everything else in this section was pretty much a blur for me besides the two mini games with Murray, and the one level where Carmlita came back again, destroying more private and ancient property with her taser gun--and the main reason I remember this was because:
Carmelita saying she was going to catch criminal scum Sly and Sly just went “you really need to get woke, I’m not the bad guy here.”
I collected all the bottles but Bentley told me I had to defeat Clockwerk before I could open this damn safe, and it was the only one requiring this!!
Carmelita went down with the dragon statue, into the hypothermia levels of cold water while shaking her fist into the sky.
I will say the part of Sly and Bentley discussing the whole mechanics of Sly taking the rockets into Panda’s lair was pretty funny tho. Just,
Bentley: Hey you might be able to reach the top of the tower before these explode.
Sly: Okay but what if they explode before I get there?
Bentley: Then I guess you’ll blow up into many pieces.
Sly:
As for the Panda King boss fight, it was okay. I just kept running in circles around the arena while approaching the dude. Defeated him and was like okay, I really need to go and defeat Clockwerk now so I can open that safe.
5. The Cold Heart of Hate:::::::::::::::::::
Look.
I get Sly probably weighs next to nothing, Murray, but could you at least break once Sly gets knocked off the top of the van? Or when the rocks are falling down towards us, maybe also step on the breaks so not everyone is being driven to their ultimate death?
No?
Okay.
I will say, I headcanon that both Bentley and Sly were getting an intense case of whiplash when Murray was driving that van around at 120 MPH collecting all 60 computers because... Bentley needed those to hack into something??? It wasn’t as bad as the 40 crabs and treasure chests but man. And then of course there’s the section where, oh surprise surprise, Carmelita is in an obvious trap, slamming her fist on the glass, needing to be saved. Bentley warned Sly it was a trap. But of course Sly is like:
OH THANK GOD THE BARREL IS BACK.
Anyway, obvious trap is an obvious trap. Carm just bitches at Sly right as he gets stuck in the glass chamber and is sprayed with RAID. So Bentley has to save his ass. This is possibly the mini game I dislike the most. I just put Bentley on constantly circling mode as he shot down the targets.I died about 9000 times before I won.
Carmen is all Oh I was wrong about you the whole time Sly!
Sly: Duh.
And off we go to the next section where Sly lost his cane and he needs to recover it with Carm’s help. So I’m controlling Carm’s taser gun. Guess how many times I purposefully killed Sly? Many. For funsies. Because the gun magically got faster once I was behind the trigger.
Next section was the whole climb up the beam tower as it’s being consumed by lava! I very much enjoyed this whole climbing bit. It was fun. Again, died a lot and I actually glitched through the walls because I jumped somewhere I wasn’t supposed to and had to kill Sly along the way. But still very fun.
FINALLY.
CLOCKWERK.
Are we serious? Are we actually serious right now? Clockwerk had absolutely no motivation beyond ultimate hate? WHAT?! That’s just... not a satisfying reason ngl. Anyway, the jetpack flying section was probably the easiest thing ever and I loved it. What I didn’t like was the laser section that came after it... I kept dying. Again. FUCK. THOSE. LASERS.
Clockwerk speaking random little words while malfunctioning was super cute those. I don’t why, but I loved it. I was shrieking by the end of everything though because once I got right at the back end, where I’m supposed to jump on this mad owl, I was not expecting the head to jump on me. HHHHHHH!!!
Anyway, I killed Clockwerk dead. Back into the lava you go. Witnessed Sly give Carmelita the slip of the tongue and handcuffed her onto a railing over an active volcano before yeeting himself. Classy. Then back to his old tricks again with the gang. End credits.
NO WAIT.
The last chest. In the Panda section. Yeah I went back for that and got the extra ending.
0. MY RATING::::::::::::::::::::
Honestly, 8 trashcans out of 10. If Clockwerk actually had a believable motive besides hate, I’d give it a higher rating. But the game is satisfying and I love the mechanics of it.
Bentley just needs to chill the fuck up tho. God.
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And just like that, she was down
Lena "Tracer" Oxton gave up on Widowmaker, but somewhere underneath it all knew that wasn't the right thing to do - so much so that she and her wife Emily "Kestrel" Oxton (from it is not easy to explain, she said) punched a hole across spacetime to find a universe where things had, in the end, worked out - coming across Lena "Venom" Oxton and Amélie "Widowmaker" Lacrox of Talon, from on overcoming the fear of spiders.
But really, all you need to know is that Lena and Emily are both with Overwatch, and are taking one more shot at pulling Widowmaker out of Talon's clutches. And this is probably the most current-canon Widowmaker I've written.
This is the third time I've visited this Lena and this Emily so apparently it has to be a series now. Thanks, brain. [AO3 link]
And just like that, she was down.
Widowmaker fell, panting, crouched, trapped between air conditioners and rooftop access, Kestrel overhead, Tracer in front, rifle damaged but regenerating, chain broken but rebuilding, and entirely out of venom mines.
Nowhere to go. 45 seconds, she thought, glancing up, glancing ahead. 45 seconds to replenished ammo, she thought, watching Tracer, with her gold eyes burning. 45 seconds. They can't take me in, not in 45 seconds.
"Hey, love," said the smaller Overwatch agent in front of her, the annoying one, the one who kept getting under her skin, no matter what she did, no matter how infuriating she became. "Truce?"
...what? thought the spider, and she blinked.
Tracer lowered her pistols, well aware that the Talon assassin could still punch like a prizefighter. "Truce? Three minutes. I know you've got another 40 seconds or so 'till you have rounds again, I'm askin' for three minutes' time. Truce?"
Widow glanced up towards the flying agent, who saw her look, and in response, nodded back down to the assassin. "Truce," Kestrel said. "Three minutes."
I... what? Truce? What? They have me, and... what have I got to lose? the assassin decided quickly, not lowering her weapon. "Why? So you can take me in to be undone, cherie? I think not."
She spoke! thought Tracer, her already-rapid heart jumping just a little bit more. She spoke. "No! Not that, love," she exclaimed. "It's so I can apologise. Apologise proper, and all that. I'm sorry. I just want to say why."
Widowmaker... hesitated. Surprised, not in the combat way, but in the cognitive dissonance way, and she shook her head and failed to clear it, stuck on the idea of being apologised to, and overrode her reaction, sure she must've heard wrong, and tried again. "Three minutes, so your friends can close in, and..."
"I promise, no, that's not what we're doin'." Tracer pulled her earbud and thumbed her comm. "McCree, Tracer here. No sign of Widowmaker. Sweeping north for further recon." She received a brief "I hear ya" from McCree, and Widowmaker could hear it too, just, from the tiny exposed speaker.
Thirty seconds to bullets. Thirty seconds to possible escape. Or, three minutes to... what? She narrowed her eyes, but lowered her weapon. "Truce." she said. "Three minutes."
"I'm sorry," said Tracer, again. "I've been doin' everything wrong for three years and I am so sorry."
Widowmaker felt confusion, and again, not the uncertainty of battle, but an unfamiliar emotional reaction she did not want to admit she felt. "Pour quoi? We fight, it is what we are for. And you have hardly ever managed to hurt me."
"I think I have, though," replied the teleporter, earnestness clear in her voice. "Emotionally. Not on purpose, I swear. I talked to some..." - she nodded her head back and forth - "...can't say friends, can't say enemies, it's complicated, they're kind of Talon, they're kind of not... 'bout a month ago, and they set me straight about you. And about what I've been doin' wrong."
Mystifying, thought the assassin, but she mimed a bemused look. "Are you talking about the hacker? Are you and the Mexican woman talking about me? My controllers will be interested to know that."
"No," the Englishwoman shook her head. "Not Sombra. It's... look, it's nobody in your Talon. It's complicated and three minutes ain't long enough. But that's not important! What's important is I got shook up, but good. An' I realised I've been tryin' to get to Amélie, and trying to tell her we'd get her back, and I've been an bloomin' idiot because I've not been tryin' to talk to you."
Widowmaker snorted - this is nonsense, she thought, but something scratched at her, something in her head saying this is important - and flipped her rifle onto her shoulder. "I seem to remember a large number of rather one-sided conversations, myself. Even more, including the ones spoken only with bullets."
"Not what I mean. I've been..." she grimaced.C'mon, Lena, she thought, you've been practicing this, don't let's throw a spanner in these works. "You're real. I finally get it. You're a person, not some ... construct. And I've been promising we'd change you into somebody else, just like Talon did to Amélie, and that's wrong, and I'm sorry, and it's gonna stop, starting now."
Widowmaker tilted her head, dismayed, as she picked through what she was hearing. Is... that... why...? she thought, but did not know what to say.
"I've seen you, you talk about how emotions are my weakness, and you say you don't have any, but you do, it's obvious, even if you don't like it, and I've been takin' that as Amélie peekin' out, but it's not, it's you, it's just you, and I'm sorry for... for everything."
"What..." the assassin managed, feeling strangely light, strangely separate from her place on the rooftop, surrounded by her enemies. "...what is the point of this?"
"She'd given up on you," came Kestrel's voice, from above. Two minutes, she thought. "But I hadn't."
"...you?" the assassin looked up. "I do not even know you. You are not a priority target."
"I know," said the flying agent. "But my wife's into you, if it isn't obvious, and - cards on the table - I kinda am too. Giving up made her all depressed, so... here we are."
"Kestrel!" shouted Tracer. "C'mon, I'm not on the pull, that's not why..."
"It is so," retorted Kestrel, "underneath everything."
"...it is so, isn't it?" The Widowmaker smirked, grasping at a little more control of a decidedly out of control situation. "You are trying to, you say, chat me up? Pathetic. We are enemies, and that is all, and you are a fool to think otherwise."
"Oh no," said the teleporter, "Don't pretend this don't go both ways."
"It does not," sneered the assassin. "I am not burdened with such trivialities."
"Oh yeah?" asked Tracer.
"Yes," said Widowmaker.
"If that's true - you've had bullets again for 45 seconds. I don't even got my pistols out, and here I am, all not shot up. Why not?"
What?! thought the assassin, knowing her opponent was right. She hadn't even lost track of time, she just hadn't acted, and she could've. She should've. She grasped for a reason, and settled on, "...we have a truce."
"Okay, maybe. This time. But why ain't I dead? You fought anybody else who lived this long?"
"No," admitted Talon's most effective killer. "But it is not for lack of trying."
"Don't underestimate yourself, love. You've had your chances, I'm number one on Talon's hit list, and you ain't even been takin' the shots, even though I've been promising to take your mind apart and not even knowin' I was doin' it. It's more than I deserve. Thanks, for that."
Widowmaker raised her rifle, Tracer in her sight. "Should I fix it, then? Right now?"
Kestrel froze, gravity blade ready. But Tracer did not raise her pistols, or grin, or dodge, or dance. She held her ground, being very still. "Y'could, y'know. G'wan. I'm right here."
Widowmaker stood, looking through the site, the shot unmissable, time counting away. Tick. Tick. Tick. Tick. Tick. And, again, confusedly, she lowered her rifle. She couldn't even say why, other than it did not seem... right, to shoot. "70 seconds," she said, softly, almost distractedly, her focus disturbed, disrupted. What is wrong with me?
"Look," said Tracer, "I'm not gonna try to bring you in, not now, maybe not even later. I'll stop ya if I see ya at work, but... c'mon. Y'gotta admit, Talon's no good. Maybe Talon made you, and maybe I'll even give 'em that, but on the whole, they're no good."
From above, Kestrel quietly noted that Widowmaker did not bother trying to defend her makers, or even dismiss the attack. She'd just accepted it as a given. Halfway there, she thought to herself. C'mon, blue girl, show me. Show me you're real.
"From now on," continued Tracer, "I'm promising: no changin' you. No tryin' to turn you into somebody else, not even somebody you maybe used t'be. But if you want out - if you want out, as you - tell me. We'll find a way. And if Overwatch does catch you, somehow, if we bring you in, I will not let them change you against your will."
The woman built from Amélie Lacroix raised an eyebrow, sceptically. "No one in Overwatch would tolerate my existence. None of you..." - no, she thought, I don't believe that, do I? - "...present... company... perhaps excepted."
"I mean it, love," Lena said, as plainly and honestly as she knew how. "I swear. Even if I have to break you out of a Watchpoint myself, they won't change you. It won't happen. I won't let it."
Widowmaker believed her. Something inside her believed Lena's oath, believed every word of it, knew it to be true, and the spider dropped her rifle in shock. "I... I do not believe you," she lied, a hitch in her breath betraying her.
"I think maybe you do," said Kestrel, gently, "even if you don't want to." Oh fuck me, what am I about to say here? she thought, swallowing. "Lena's promise goes for me, too. I'm no Pharah - but I'll provide the air support. We'll get you out." C'mon, c'mon, be real...
Oxton nodded, looking up gratefully at her lover. In for a penny. "I'm not sayin' come with us now, love, I know that's not gonna happen. But if you want out..." started Tracer...
"...we'll get you out. And not to Overwatch," continued Kestrel...
"...unless that's what y'want," finished Tracer.
Widowmaker picked up her rifle. Twenty seconds, she thought, absently.
"Have they ever reconditioned you again, love? After the first time?"
The assassin frowned. "They did... once, after..." She did not finish the sentence.
"Tekhartha?"
"Yes," she nodded. "Because I laughed."
"Did y'like it?" asked the teleporter.
"...no," admitted the assassin, after a pause, resentment in her voice, and above her, Kestrel silently cheered, clenching her firsts, Yes!
"We wouldn't try," repeated Tracer. "I get it now. I swear."
"Never," said the flying agent. "We both swear," she said, in for a pound.
Widowmaker looked down at her Kiss, ready, pulse rounds fully charged and ready to go. Enough chain regeneration to get away, as well - three minutes is a lot of time, if you think about it, isn't it? Talon, signalling, in her headset, trying to raise her, trying to make sure she was alive and, if not well, at least functional. This could all be a new lie, she thought, warring against herself. But... it also might not be.
After Tekhartha, she'd learned now not to tip off her controllers. It wasn't the only thing they'd missed.
"Your three minutes are up," she said. "And I do not trust your masters, either." She threw her rifle onto her back, looked up at Kestrel, over at Tracer, and leapt up into the air, but not far, chain assisted to a nearby perch. "But your offer... a third way, all of us free from Overwatch as well as Talon..." she called, as her chain rewound, and she threw it again. "...I will consider it." And she vanished into the night.
Kestrel flew down to Tracer, eyes wide, after the assassin disappeared into the darkness. "I... I think we might've done it."
Tracer nodded her head, half in shock, but entirely in agreement. "I'm gobsmacked, love - I think we really might've. But... I... it can't be that easy."
"It wouldn't be," her wife agreed. "We made some hard promises. We'd likely have to quit Overwatch ourselves. Become freelancers, maybe."
Tracer shrugged, thinking of the many possibilities - and difficulties - involved. "Winston wouldn't throw us out, love - it's not like any of it's legal anyway. And even if he does, there's good money to be made in adventuring, I should know." She started shaking, as it all sank in. "Gor blimey, Em. What'd we just do?"
"Threw away our careers?" Emily giggled, weakly. "And maybe... just maybe... started saving some lives, too?"
Lena's half-grin popped back onto her face. "One life in particular, y'mean?"
"Yes," her lover confirmed with a grin of her own. "In particular. But also her targets."
"Hoo," breathed the teleporter, shaking tension out of her arms, out of her hands. "It's a big gamble. Long odds. We must be starkers."
"Better odds than we had a month ago."
Tracer snorted. "No question about that."
"None." Her lover put her arms around her, and kissed her nose, gently. "C'mon, sweetie, finish shaking it off. Risk is what we do, isn't it?"
Lena let out a little 'heh' sound, and rested her forehead against Emily's.
"And put your earbud back in," said the ginger. "McCree's getting curious about our sweep."
"Righto." She puffed out a big breath of air. "We've made this bed, might as well lie in it. North it is!" She keyed her comms. "McCree, Tracer here, your signal got week, you say somethin'? ... Yeah, we're still sweeping north. No sign of her yet - I think she's gone home. ... Right. We'll keep looking a bit more, then circle back in a few. Tracer out."
From closer than either of them imagined, the Widowmaker listened intently, laser microphone bouncing off the HVAC's metal shell. The part of her - and it was part of her - that had believed Lena Oxton implicitly sat proud, vindicated, and a little smugly in her mind. And the parts that did not...
...began, most reluctantly...
...to contemplate hope.
#tracemaker#tracermaker#widowtracer#widowmaker#tracer#emily#overwatch#overwatch au#also on ao3#venom#emily kestrel oxton#kestrel#gingerspider
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