#okay nevermind it's not loading at all whatsoever
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okay so I’m in the process of switching to firefox and. it’s great, don’t get me wrong. but it’s been kinda weird for the last couple of days? like it straight up refuses to load some pages sometimes? I go over to chrome and everything is fine? lichrally what is going on
#it doesn't even start loading them and then go oops#it straight up stays blank and does nothing#AND it's so SO slow about opening some pages#like if I have to wait for like 20+ seconds to open fucking multitran then what is the point#okay nevermind it's not loading at all whatsoever#firefox what are you doinggggg#don't let me down buddy we were doing so well
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[AO3] [WATTPAD]
The rest of the morning was spent getting dressed and ready for their day to begin. Rise only had a few of the more cliched touristy things in mind, since she had been planning it out with the whole of the Investigation Team — such as whale watching, or hitting up Okinawa World. Even though none of them were old enough to drink their fabled "snake liquor", they were all for exploring the caves that ran beneath the theme park.
When Ai had asked if she wanted her to return the favour, Rise declined. The truth was that while she desperately wanted to sate her urges, she knew they were both feeling a little out of sorts from all their exploration so far — which was why she thought the downtime would be good. Now they could sort through their feelings while sightseeing, and come back to it several hours later, hopefully having gained some kind of wisdom along the way.
Though there was one small problem…
"Will you stop that?" Ai hissed as she and Rise lingered toward the back of the group climbing the steps to the historical Shuri Castle. Yukiko was definitely the one most interested, but the others didn't mind seeing the notable sites.
"Stop whaaat?"
"Stop trying to grab me by the balls. I tried to tell you, it's not a toy!"
Pursing her lips, she pulled her closer to whisper in her ear, "It's my toy. I'm having a lot of fun with it." But then she dropped back with a giggle. "And we both know that if you didn't want me to, you'd try harder to stop me. But all you have to say is 'You need to stop' again and I'll know you're serious."
Ai pursed her lips… but said nothing. Perfect. She had a feeling she was enjoying the attention, even if not the specific form it took. "Dumb bitch," she said yet again.
"You love meeeeee," she cooed with a grin and a little bounce as they reached the top, leaning over to rest her head against her shoulder. Even though she decided not to grab for her unmentionables anymore, she wasn't going to leave her alone.
"Okay, you two," Yosuke sighed irritably as he laced his fingers behind his head. "I know you two have this whole weird 'bet' going, or whatever it is, but do you have to rub it in for the rest of us who don't have anybody? Like, look at Yukiko and Chie and Naoto; they don't have boyfriends! You're gonna make 'em feel bad, too!"
Apparently, he had thought appealing to their solidarity with other women would be more effective than pleading his own case. But Rise just giggled, because she saw the look Yukiko and Chie shared. Naoto was as stoic as ever… but she thought she noticed Kanji blushing. That would make perfect sense, those two — she just had no evidence they were also a thing.
Poor Yosuke. No chance at love unless Narukami came back, or he decided to give in to-
"WHAT A PRETTY CASTLE!" Teddie burst out in a gushy tone of voice, lacing his fingers together next to his own face as he stared up at the doorways. "Ohhh, can we live here? Pleeeeaaaase?!"
"No," Yosuke sighed very tiredly with no hesitation whatsoever. "And I thought I reminded you a whole damn five minutes ago to keep it down!"
Rise was laughing at that reprimand when her cell phone went off, making much more noise than Teddie ever had been. Holding up a finger, she stepped a little further away from the group to take it.
"Yes?"
"Miss Kujikawa."
After a brief second of surprise, she managed to breathe, "Minoru-chan! What's… I mean, hey!"
Minoru Inoue's stoic voice returned over the earpiece of her phone as she turned away from the group. "I have been trying to call you all morning. Is there an issue with your cell phone carrier? Would you like me to look into the cause of-"
"No, no, it's… it's fine." This was inconvenient, but she wanted to get it out of the way as quickly as possible. "So what's up? I'm out with friends, we're on vacation."
"Yes, about that… I'm going to send you a couple of images. Tell me if you notice anything."
So she pulled the phone back in order to check the screen. Sure enough, within seconds the images were coming in via text, and when they finally loaded…
"O-oh, you saw those!" she laughed as lightly as she could manage despite the way her heart began pounding in her throat. So many pictures! Each one featured her and it behara laughing together, walking hand in hand, arguing… only one or two showed anything that could be construed as romantic, but all of them could have been explained away as friendship if one tried hard enough. "Yep, all according to plan. It's fine! They're fine, don't… don't worry about 'em!"
"Which 'plan' was this? Certainly nothing approved by the label."
"Something I thought of on the spur of the moment. It's so easy for an idol to fade into the background, isn't it? Well… here's me, finding a way to stand out! It'll be great — you'll see!"
"There are already a lot of polarising comments on the message boards," Inoue went on, and Rise found herself glancing around to make sure nobody else could hear her. A couple of her friends — including Ai — were glancing over at her to make sure everything was alright, but they were far enough away they probably didn't catch a word. "Everyone is very invested — for both positive and negative reasons."
"See? It's working!"
"No, you misunderstand, Miss Kujikawa. The label is uncomfortable with your career taking this direction. They're considering severing their association with you."
Rise felt her blood chill in her veins. "They're gonna fire me? Because… I'm dating a girl?" She had considered adding a 'maybe' in there, but decided against it. That wasn't how she wanted to move forward with her life.
"They're considering it. There's no real official position on these matters, but businessmen tend to be more conservative. Even if they like the idea of flash and attention-seeking behaviour because it typically only helps a celebrity's visibility, if it's the wrong kind of visibility, it could eventually reflect poorly on the label itself."
"That's not fair," she immediately shot back. And then her higher reasoning skills kicked back in. "And they already know what a moneymaker my voice and my looks are, that I know how to work it. I'm cute, and I know how to be cute."
"The label wants you to be cute and available," he stressed. "They understand that most of our idols will marry eventually, but they hope to get as many men lusting after the idea of being your boyfriend for as long as possible."
"They're delusional."
"Yes, they are. But that's where the money is."
Sighing, she found a nearby pillar and leaned back against it as she thought about the entirety of the situation. Tried to weigh her options. "Well… okay, so I can ride the scandal for a while, can't I? Like, there hasn't been a lesbian idol. Not that I remember."
"Don't you think there's a reason why you can't remember? Because they aren't encouraged to be out publicly. And if they can't conduct that business in private, then the labels have no use for them."
Anger was starting to overtake her anxiety. "That 'business', huh? Maybe it's not any of their business."
"Of course it is. An idol in this country? Literally every aspect of your personal life reflects on your profession, colours public opinion. You know this as well as I do."
"Well… I don't care. Like, if they really want to cut me loose, they can go ahead, but I think they would really be shooting themselves in the foot if they don't see how this plays out first."
"They're already on point of doing that, Miss. You're already essentially 'retired' and trying to make a comeback. If there were going to be a homosexuality scandal, it would be ideally placed for when you're already riding high on the charts, or are on a slight decline — and even then, it's still very risky. So you should really start thinking about whether or not you want this comeback at all."
"Now you're starting to piss me off," she snapped. "This isn't a 'scandal' or a 'business' or any of that stuff! This is my life! Isn't the whole point for me to be entertaining? I can do that and be with a woman at the same time!" She heard him start to interrupt, but she pushed ahead, "Maybe it's about time Japan had an openly queer pop star, because there sure as hell aren't enough of us! So you can shut the fuck up until you have something a little less caveman to say!"
And she hung up on him. Deep down, she knew she was being unfair to Minoru; he was just trying to do his job, and seeing everything through that public relations lense. But she hated the fact that they were trying to tell her she couldn't even date the woman she wanted to date. Nevermind that she was serious about it, and they all thought this was either a publicity stunt, or just some random person she wanted to hold hands with for five seconds before throwing her away. Everything in the world of light music was so immaterial. She wasn't even sure she really was gay or bisexual or whichever label fit her; why did it have to be so important to everyone when it didn't even affect them?
Looking over at Ai was enough to reassure her that she had done the right thing. Even though she wasn't even paying attention to her at the moment, just looking around the brightly-coloured interior of the castle, she was still just as gorgeous as ever — and she was a woman. The only woman Rise had ever found herself thinking about as not just attractive, but as someone she was attracted to. Every time she tried to examine that and figure out if it was a fluke, she just found herself falling yet harder for the stunning upperclassman. Who wouldn't be? Plenty of boys wanted to be with her, so it was understandable.
Because at least some small part of her was lesbian. Maybe more than a small one.
As she stowed her phone, she took a look at Chie and Yukiko. Chie was cute in a playful, carefree way, and Yukiko was so elegant. Could she be into them? No, not really; she had never thought about them that way in the past and wasn't too inclined to start now. Though if she were to choose…
That was interesting. Her brain instantly whispered, "It would be Yukiko," and she didn't even understand the reason. Was she into girlier girls?! Turning her attention to Chie, she knew she was also appealing in a different way, but something about that extra-feminine… maybe it was because she associated that with Ai now. She and Yukiko were both very put together, even if Yukiko took a simpler approach to her dress and makeup and hair; more traditional.
Weird thoughts. Shaking her head out, she jogged to catch up with the group, putting on a happy face.
"What was that shit all about?" Kanji asked idly.
"Nothing," she said with a big smile, trying to put her best foot forward. "What about you guys? What's this all about?"
After a brief pause, Chie said, "It's… a castle…?"
"Well, um, yes, but are we all having fun? Come on, get excited — we're in Okinawa! Away from our parents and school and all that dumb stuff! Let's have FUN!"
Nobody could argue with that.
~ o ~
Only once they were at lunch did Ai catch up to her and confront her on trying to hide her true feelings about that phone call. After she had related the entirety of the conversation, Ai looked like she would throw her soba and chanpuru at the wall; she even threatened to pick it up and do that very thing.
"Shhh, stop that," Rise half-snickered. "It's not that big a deal."
"It is to me! That fucking asshole thinks he can push you around and tell you who to be?!"
"I know! It's so gross, and invasive, and… I just don't think it's very nice for the label to be breathing down my neck so much!"
Ai sighed as she stirred her noodles distractedly, posture slumping. "But you'd probably better think about doing as they say."
"Huh?"
"Well, you have your entire future to think about, right? I don't want to be the one holding you back. They're gross, but they're probably also just reading the room. They know what it takes to get you where you want to be, and… I ain't it."
A flash of anger welled up within Rise as she picked at her rafute. "No. You're what I need because you're my friend and you make me happy."
"Friend, huh? You do that with all your friends?" When Rise opened her mouth, she held up her hand, chopsticks still between her fingers. "Just messing with you."
"Shut UP, oh my GOD." Then they both laughed very briefly before Rise felt another sigh coming on. "Honestly, I think they're wrong about this. I've checked the online spaces myself, too — don't they think I have? Don't they think I'm better at it than those old crusty guys are?!"
"Tell them, girl!"
"Are you two okay over there?" Chie asked with a little laugh.
"NO!" they both answered, only making both tables laugh. There hadn't been enough space at any one table at the restaurant they found, so most of them ended up at the big one. Ai had volunteered the two of them to take another small one nearby — and Rise now realised the reason was this interrogation.
"Anyway, if they don't want me on the label anymore, that's that. I can find a way to pursue music without them."
Mouth full, Ai just nodded and pointed her chopsticks at her for a second until she swallowed. "YES. The internet is here and it's queer, and they're old guard who are going to die out. Viral videos are really starting to become a big part of how artists get noticed. YouTube and Niconico and stuff. Who even cares about TV anymore?"
"A lot of people," Rise sighed resignedly. "Especially in rural areas — which will also be the same people who don't want to see me dating a woman. Just not kids our age as much as we used to."
"Well… okay, yeah, that's true."
"It's okay, though. The future isn't for old people, it's for us. Me being who I am, dating who I want to date, is part of pushing forward, y'know? Not that I want to be some big activist… I don't know enough about that stuff. Not as much as you probably do. But I'm not going to hide who I am just because some old people tell me I have to; I've done enough of that for a lifetime. Now I just want to figure out the real Rise and love her, and show the world who she is."
Though she had finished and gone back to eating a moment later, waiting for Ai to respond, she never did. So eventually she glanced up to see her simply smiling across the table at her, elbows leaning on its surface as her mascara-laden eyelashes fluttered a little.
"What?"
"Nothing. Just proud of what a bitch you can be when you need to."
"Huh?! I'm not a bitch!"
"It's a compliment, dumbass. Bitches get shit done."
"Oh. Well, um… thank you?"
Ai chuckled at her for a moment, prompting Rise to kick her under the table. Then they both started flicking tiny bits of food at each other from across the tabletop until Yosuke asked what the hell they were doing, prompting a loud peal of laughter from them both. Even though at the time, Rise was mostly worried about her career and whether or not she was making the right steps, she would forever look back on that as a glorious moment she had shared with Ai Ebihara. With her girlfriend.
To Be Continued…
#we'll face ourselves#saphir de lune#forkanna writes#persona 4 fanfiction#p4 fanfic#rise x ai#jess the writer
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Borderlands 3 Review
*Writer’s Note: I played this game when it came out and have based my review on the version of the game that I played then. Some of this information may become outdated with time.
DISCLAIMER: This review is going to contain a lot of spoilers for Borderlands 3, if you don’t want that then this is not the review for you. My overall opinion of this game is that it’s… okay. It entirely depends on what you value out of a video game. Borderlands 3 is, at heart, just another Borderlands that’s been somewhat dumbed down, and if you don’t like the Borderlands series’ base mechanics (i.e. farming, constantly throwing away weak gear, getting stomped on for being underleveled) then this is not the game for you. If you value storytelling in your video games, this game is absolutely not the game for you. However if you’re someone who just wants to shoot some guys and already like, or think you’ll like, Borderlands’ looting systems then this game is going to range anywhere from okay to good. It should be kept in mind that this review is meant to take into account many of the different aspects of the game, hence why this review is going to have a far lower score than many other reviewers/media publications seem to be rewarding it.
I don’t really know if Borderlands 3 is worth the $60 asking price, and I would ultimately say to either wait for the game to go on sale or at least wait for it to go up on Steam. This is because the game really is just a dumbed down Borderlands entry, you could easily just go buy the Handsome Collection for $60 (if you haven’t already) and have just as good, even better, of a time. Also that Steam has more laid back refund policies than the Epic Store (which can be blamed for this review existing in the first place). But this is where the spoiler free section ends, anything past this point will contain heavy spoilers for the sake of in depth discussion. You have been warned.
When the Borderlands 3 reveal trailer came out back in March I was entirely skeptical that the game would be anything good. The story looked like a mess, the guns looked like complete shit, and overall it appeared that a lot of the things they were promising on were too good to be true or would end up simplified. Also, at the time I had just played through the entirety of the existing Borderlands series (excluding Tales From the Borderlands), so this new game was going to have to spike a certain chord with me. This definitely wasn’t helped by the “additions” that they tried to make to those games such as second game’s graphics enhancements, and the Borderlands 1 remaster. The former, while making the game look prettier, had the problem of cutting off cross platform play (across PC, Mac, Linux, etc.) which left a small crowd of people very disappointed. And the latter had the issue of being a complete load of garbage with many of the same bugs, new performance issues, clunkier menus, new menus not working, and of course Gearbox’s patented golden chest. They pulled a BL2 and just gave you OP guns at the beginning of the game as to make the beginning area more trivial than it already was. And if that wasn’t bad enough, they suited you out with 75 golden keys for connecting your shift account, meaning that you could destroy any sense of value the guns originally had.
There was also the new BL2 dlc that was meant to tie the game into BL3’s story. However I can safely say that after having played through BL3, this dlc’s campaign in no way whatsoever connects these two games together. I guess at best it explains how Sanctuary fell, but that in of itself has a lot of problems. You get attacked by some Dahl commander (who has never been brought up in the story before) where he infects Sanctuary, and by further extension Pandora, with this plant virus. Your job is to kill this guy and stop the plant virus. There is no motivation established for this guy besides that he wants to make Pandora into some paradise, and the story has absolutely no effect on BL3 at all. The crew was already set on going to outer space, this invasion only served to speed up this process. To further this claim, there is no mention of this dlc’s events in BL3 and Pandora is still the same sandy hell scape that it normally is.
Which finally brings us to Borderlands 3. A game that feels surprisingly devoid of passion and love despite how much effort went into it. A game that feels like there wasn’t enough time to flesh out ideas. A game owned by a company who sold out to Epic for money- let’s get a couple of things out of the way first. 1. Borderlands 3 isn’t an entirely bad game per se. 2. I have relatively no issue with the game being an Epic exclusive and my opinion is not biased or soured due to Randy Pitchford’s constant fuck ups.
However, that doesn’t mean that I don’t outright despise Gearbox and 2K for their actions. They take an exclusivity deal with Epic which actively disrupts consumer convenience and confidence in purchasing their product (not a big deal). But then they have the audacity to push this game out in the buggy, unpolished, and unoptimized state that its currently in (kind of a big deal). The menus are buggy on a basic, functional level, the performance tanks constantly, and items would quite literally disappear out of thin air from my inventory. All of these made Borderlands 3 just that much more of a painstaking experience to play through.
It was the unpolished game and the Borderlands’ trademark shitty introductory area that made me want to refund the game. And believe me, I tried to refund the game. Unfortunately I got denied my refund because I had accidentally played over 2 hours of the game, when the Epic client doesn’t even show your playtime. So ultimately I had no choice but to play this game in order to get my 60 dollars worth. In that time I learned that this game is exactly like the other Borderlands games. Right down to the pacing and the disappointing endings. The beginning of Borderlands 3 is a complete slog. You’re just slapped down on Pandora and have to suffer through Clap Trap’s “hilarious” writing and get formally introduced to the mechanics of a Borderlands game for the 4th time now. Gearbox has apparently never figured out that people really hate playing through the beginning of their games because it refuses to give the players a skip tutorial option or a way to just outright bypass the introduction. Now I will say that this introduction isn’t as bad as BL2 or The Presequel, but it's certainly nowhere near good either.
The problem with these introduction areas is that they aren’t engaging or really even play into the story in any meaningful way. In BL3, you arrive out of thin air on Pandora and are forcefully met up with Lilith and the Crimson Raiders so that you can prepare to take off into space. Between meeting up and going into space you’ll be doing menial tasks such as fixing Marcus’ shops, getting a basic vehicle, and doing some really boring boss fights. Your motive for killing these bosses is because Lilith is on the hunt for the vault map. That thing that they had in BL2, how did they lose it? Nevermind that because it’s just sitting with Mouthpiece, a painfully easy boss that expects no brain power out of you other than just avoid the giant speakers that go boom. Apparently it was in Vaughn’s possession before he was betrayed by his Sun Smasher clan in return for good boy points from the Calypsos. Why the Crimson Raiders thought it would be a good idea to leave the map with Vaughn beats me, but I can safely say that this theme of Vaughn being a complete fuck up is consistent throughout the entirety of BL3.
Vaughn at best feels like a comedic relief character, and at worst feels like padding. This character has no important role throughout the story, just plainly isn’t a funny character, and comes across as a complete waste of space. He could literally just disappear from the entire game and nothing would change. You (luckily) don’t even see him for most of the game because his ass is left back on Pandora to do… something. I’ve heard that Vaughn is a far better character in Tales from the Borderlands, however as I haven’t played that game I cannot say for certain whether or not Gearbox really just dropped the ball on this one. Vaughn also isn’t the only character I have this opinion of, however as I am still discussing the game’s intro I feel that I should hold off until later.
So after you acquire the vault map and experience a “high stakes” encounter with the Calysos, Lilith loses her siren powers. I feel like this was supposed to be some big, “Oh shit,” moment but I have to express that I simply don’t care for Lilith’s character and people who are new to the Borderlands series won’t care either. Lilith is not necessarily a “good guy” in Borderlands. She has done some fucked up things that have drastically changed the overarching plotline and a lot of people’s perception of her both in the story and by players experiencing it. In The Pre-Sequel, she is framed as being the reason for Handsome Jack’s insanity as Lilith literally branded a vault symbol onto his face. In the epilogue of TPS she actively commands a firing squad to gun down Athena after she tells her story in its entirety, completely against the judgement of her colleagues. And she makes incredibly rash decisions in BL2 that causes detrimental results for the crimson raiders such as being captured by Handsome Jack after being explicitly told not to come to Angel’s prison that greatly changes the dynamic of the story. These are only a couple examples, and I could keep going, but the point is that I don’t value Lilith as an entirely productive or a beneficially proactive member of the Crimson Raiders. And new players who have never played Borderlands before literally won’t even know who Lilith is or why she is even important. Hence when Lilith loses her siren powers after a pretty pathetic fight with the Calypsos, I can really only roll my eyes and just go with it.
From here the story relatively picks up and becomes a bit more bearable (but not really), however I don’t want a couple thousand words of this review to be about the story. Overall it’s trash, and I’m going to try my best to summarize just why it’s trash. Firstly is that the Borderlands writers might be writing for way too many characters. Seriously you have: ProZ-oh I mean Flak, Amara, Zane, Moze, Vaughn, Lilith, Brick, Mordecai, Tiny Tina, Ellie, Tannis, Marcus, Zero, Rhys, Lorelei, Aurelia, Hammerlock, Typhon Deleon, The Calypsos, Katagawa, Bosses also have some writing with them, Ava, Rhys, holy shit I could just keep going. This isn’t to mention that the the only returning vault hunters from BL2 are Zero and Maya. And then factor in that the writers had to write up a ton of audio logs, some Typhon logs, Eridian logs, side quest dialogue for meaningless bosses, etc. and you have just this disaster of a story that churns everyone out to be really shallow characters. There aren’t any truly good characters in this game. Some of them are passable but that’s because they either aren't main characters or they have some somewhat funny writing and redeeming qualities.
Characters like Ava and Maya (and Vaughn) are completely devoid of any purpose within Borderlands outside of being fuel to the drama fire or just outright being an obnoxious brat. It’s pretty obvious that Ava is just a spoiled teenager who has no idea what she’s getting into, but even in the context of Borderlands her character doesn’t fit at all. For example, after the player kills the first vault monster (Rampager) and returns from the vault, you’re suited to a cutscene where Ava and Maya go pants on head retarded. Ava, a defenseless, tiny, teenager with no powers whatsoever, tries to tell Maya that, “We should be kicking [the Calypsos’] asses!” after the Calypso twins show up to absorb the powers of the vault monster. Mind you, this is after her and Maya debate about how Ava is a piece of shit that’ll get herself killed if she sneaks off to more vaults. Ava then has the audacity to tell the vampire sirens that eventually she’s going to be a siren and she’s going to, “Mop the floor with assholes like you.” These actions ultimately gets her put in her place, and Maya killed. Bottom line: She’s an obnoxious character that makes playing through the story of BL3 worse the more you’re exposed to her. And speaking of Maya, her character in Borderlands is completely useless. She introduces Ava, and then gets killed so that the players can go grrr at the big baddies. Her only significance to the story is that Maya is a siren so that the Calypso twins can steal her powers. Otherwise she is an absolutely useless character that now we’ll never get to see again without Gearbox pussying out on their own writing.
I’ll be completely honest here in saying that Typhon Deleon was the best written character in the game, and you hardly get to hear anything from him outside of backstory and the final couple hours of the game. If Typhon Deleon was a main star of BL3 I think the story would’ve went in a much more favorable direction. However I can’t discount the good writing moments within the story. Even though I absolutely hate Flak’s character even down to his voice, he does have some lines that made me chuckle. Rhys’ entire gag about Rhys ball had me laughing for that entire section, especially the line, “Suck on my big ball, Katagawa.” In fact I think most of the jokes that I laughed at were sexual jokes. I frankly don’t think a lot of these sexual jokes make the cut in a lot of games nowadays outside of obvious fanfare or really out there stuff like Grand Theft Auto 5. This was really unexpected and pulled off well in BL3 as weird as a compliment this is.
I also just want to express my disappointment for how the old vault hunters were treated in this writing: Axton, Gaige, Krieg, and Salvadore aren’t present in this game outside of some echo logs. It could be plausible that Axton and Gaige will come back for a future dlc, but I’m not holding my breath. We ultimately got Maya and Zero, and oh god these characters are bad. Maya dies only a couple hours after you meet her and Zero is comparable to a boomer dad trying to be hip with the kids. Maybe that’s the joke, in which case all I can say is, “Wow, they pulled it off really well and I’m not laughing.”
And finally, the Watcher. What the hell happened to this dude and why isn’t he in BL3? He appears at the end of TPS and is like, “You’re gonna need all of the vault hunters you can get,” however, not only do we have a very restricted roster of vault hunters, the Watcher is literally never mentioned again. Unless the Watcher is the Eridian that left all of the audio logs laying around, but what a disappointment.
I could keep going a good while if I wanted to, but that’s reserved for my videos. The next part of the game that should be brought up is the world design. Most of the world design is okay, I wish Pandora wasn’t just set in desert hell ala BL1, but other than that they seem to have enough content and discoverable areas to make them interesting to explore. My ultimate problem with the world building comes in when considering the planetary system in the game. Now this point can be entirely perceived as me just being an ass but when I think “planets” I expect a lot more than the world hubs in BL3. The planet’s levels are relatively small scale for being on, you know, a planet. And this isn’t just a problem with BL3, many other games that have incorporated planets like this, such as Destiny and Warframe, ultimately fail at capturing the scale of planets. A planet is often scaled down to a simple level within a video game, and it’s somewhat shameful to see a game boasting, “tens of planets to travel to” and then those planets have the same (and even less) scale as their previous title entries that were based on a singular world. Now I perfectly understand that this is a hard request to answer to, and having to build and construct one world is difficult on its own. Despite this, if a development/marketing team wants to promote their usage of a planetary system in their video game, it’s implied that the levels are going to be gigantic. It’s not at all impressive to see planets being used in BL3 because BL2 had the same, if not more, level variety and the same, if not more, amount of levels without the pseudo use of large scale.
This isn’t to say that the levels contained in the game are bad, just that I wish they weren’t pushed into a planetary system. Generally speaking, the levels aren’t bad. I hadn’t ever reached a part of the game where I thought, “Wow this level is trash,” or found levels that were broken. In fact, the gameplay and level design seem to be the real highlights of this game. Gameplay this time around has been modernized and sped up. Players are suited with a slide, ledge grabbing, barrel throwing, and melee slams. Sliding in of itself is important because of how non-committal it is as you can cancel a slide instantly by jumping. These additions ultimately make combat faster and more varied in how you approach the game. See Borderlands 1, 2, and TPS (while it tried) suffered from each fight encounter being basically the same shootout with basic cover systems. This time around, while you can still use the basic playstyle from the older games, you’re provided the methods to really make your gameplay interesting. Personally I never used the melee slam or the barrel throwing, and the new ledge grabbing system only serves to add verticality in map exploring from my experience. However I did use a lot of the slide, and given the right gun (especially shotguns) it became very satisfying to slide into an enemy and pop them into the air with a shotgun.
On this note, I feel like I have to express how much I disliked the feel of the guns. And clearly I am on the contrary opinion here because I have heard everyone on the planet say that, “Wow the gunplay is soooo good omg!!!” but I’ll be honest in saying that I didn’t see it here. Sure, the gunplay now feels more weighty and the new animations and stuff are nice to making the player character good gameplay feel. But the guns themselves, despite apparently having tons of funding behind making the guns sound good and being completely reworked, still have the chronic floaty-ness issues of the previous games. Some guns (primarily early game Hyperion SMGs, Maliwan guns, and some shotguns) just felt so awful to play with that I put them down and never touched them again. I’m not too sure what I was expected as I slid into an opponent and shot them in the face with my shotgun, only for them to fly away a couple feet and just get right back up only having lost about half or less of their health. Jakobs guns were consistently the best weapon, feel wise, despite me always wishing they had a bit more of a kick to them.
One of my major issues with the guns is that they are way too sci-fi and not enough like guns on wastelands and battle driven hell hole. Seriously for how terrible a place Pandora is, you don’t get weapons that reflect this attribute, Instead you get these futuristic Hyperion smgs that will project a shield out in front of you or a Torgue gun that will home into your target when thrown. This is a consistent theme throughout the game where guns won’t aesthetically match the environment. I could understand if you found futuristic guns on Promethea, or even that you find technologically advanced weaponry in the form of Hyperion leftovers on Pandora(given that they’re consistent with the styling of BL2). This would 1. Appease me, because I am the only person worth pleasing, and 2. Would allow the Gearbox developers to create more variety with their weapons so that the game actually feels like it’s hitting its promise of, “Billions of guns.”
Another issue I have is the sound design for these guns, which is probably the point I’ll get absolutely grilled for but: Using actual sampled gun sounds apparently does not work for video games. Seriously every time a game tries to improve the sound of its guns, the new sounds somehow turn out to be worse. This can easily be explained off as having a bias against change, but let's talk about it. Firstly, the guns are way too quiet in Borderlands. And they seem extra quiet in BL3, like worse than BL1 quiet. Maybe it’s a difference in subtlety, because let’s face it: It’s not like a microphone was stuck right next to an actual gun. In reality the sound designers probably had the microphone a good many feet away. This gives the gunshot more of a subtle popping sound rather than the huge blast that the person holding the gun actually experiences (hence why you wear earplugs when shooting guns in real life). But I’m going to put in my take on this matter: Guns need to have an impact in their noise. Now this doesn’t mean that guns sounds even need to be based on real guns or realistic in any shape or fashion. Borderlands is a game with a unique artstyle, so why can’t Borderlands have unique sound design?
It seems that every game nowadays wants the best sounding or most realistic guns to boot, however what happened to all that stylistic choice? Some of the best examples I can think of are Counter Strike’s western inspired whiff sounds for its older titles, Enter the Gungeon’s wide arrangement of different gun sounds, the cartoony gun shot effects for Wasted, and even Borderlands unique sound designs such as The Bane and the beam guns from TPS. These unique sound designs are missing for BL3’s guns and, despite Gearbox making an algorithm to suit one gun sound to thousands of guns, they all really sound the same. Not like you can’t tell the difference between what you’re shooting but in that all snipers sound like a generic sniper, all pistols sound like pistols. Of course you have to discount certain weapons like the Occultist that don’t even shoot the bullets respective of its weapon type. But the point is: this is a missed part of the game. I don’t necessarily like or dislike the realistic approach to the sound design of weaponry, but in a game that feels anything but realistic, the sounds aren’t doing it for me here.
But let’s reel it back to the game again, and get into the basic looting mechanics for this game. Upfront: It’s dumbed down, and takes little effort to get good gear. This is the part of the game where I fall out of my element (if I haven’t already), because I don’t really appreciate Borderlands for its RPG mechanics. It feels nice, and the act of finally getting something you grind out for hours if exhilarating (4 times magic missile), but it is far from how I prefer to play my games. Given this though, even I feel that legendaries drop way too often. Over my playthrough of just the main game content (I did 6 side quests on my first playthrough, and we’ll get to this) I collected tens of legendaries. When I was finished with the game I had 10 legendaries just sitting in my inventory that I was either actively using or keeping as a memorial item. This isn’t to mention that you literally get a chest at the end of the game that contain 4 legendaries in it. The loot dropping system is no longer satisfying at this point. And this isn’t just a matter of, “Oh they buffed the loot drops a little bit,” it’s a matter of the looting system becomes a complete joke when bosses can literally drop multiple legendaries without Mayhem, and will consistently drop multiple legendaries with Mayhem.
Assemble this with a forgiving leveling system, and now it’s just a dumbed down Borderlands experience. In previous Borderlands games, you couldn’t just do the main quest from start to finish. At some point you would eventually become underleveled, and paired with Borderlands’ trademark unforgiving and shitty rpg mechanics, meant that being 3 levels beneath an enemy granted you 10% damage reduction. This is no longer a worry, you can now play the main quests from start to finish with zero leveling hiccups. Or at least from my experience. Some reviews that I indulged in have said that they did have troubles with the leveling system, to which I rolled my eyes and had to immediately question what the hell they had done wrong. On normal mode I finished the campaign having only completed 6 side quests in total. One of these, to tie back to the looting system real quick, gave me a legendary elemental pistol that melted enemies for the next couple of zones. I also asked someone about their experience playing Borderlands 3 so far, only to learn that he had been doing every single quest that he was given and was massively overleveled come time for the first vault boss (he was level 21).
The bosses of Borderlands, this time around, were the best and the worst that the series has ever gotten. They’ve been massively revamped from the older system of AOE insta-kill moves to having actual attack patterns that you can skillfully avoid. To compensate for this, the bosses have been relatively tuned up to be more aggressive, throwing out more attacks. These new bosses range from very good to very, very bad. Some of my favorites were the Graveward, the Penn and Teller styled boss (Pain and Terror), and Troy Calypso. The bosses that I ultimately ended up hating were Katagawa, the Rampager, the Warden, and the Anointed. These bosses either suffered from boring attack patterns, bullet spongy-ness, or a lack of direction on what you’re supposed to be doing to beat the boss. Katagawa and the Warden fit into this last category. For Katagawa I was confused by him taking inconsistent damage (he loses a ton of health on shield break) and the Warden I couldn’t figure out whether or not I was allowed to kill him early. This is because the Warden is styled around the Goliath from BL2, so whenever he kills one of his teammates he gains all of his health back and then levels up. It turns out that you can kill this boss early, I just had garbage guns for this fight. So to answer your question, yes I did get the Warden to max level, and what pursued was a 20-something minute boss fight where you run the boss around in circles and turn around to deal damage when you can, and then he would kill a minion and level up. The only way I managed to kill him was that when he did eventually hit max level, he would stop focusing his minions when on low health.
The bosses that were truly good were the ones that kept the player busy, while not being too spongy or time consuming. It should be noted that the spongy factor of a boss can be easily biased by what type of weapons you enter a boss fight with. Some of the bosses I thought were easier may have actually been harder for you or another player, and vice versa. However, I will speak more of a general design philosophy and less of a, “This guy had too much health,” philosophy. I loved the Graveward (while admittedly being underwhelming for a vault monster) because of his unique battle area and clear attacks that would make his weak point exposed. Having the entire floor tilted to the side while you’re spamming jump to save your life was a fun mechanic to work with, especially when you factor in dodgeable acid balls. This was a simple boss fight that had a unique spin on an FPS boss. Terror and Pain I loved for stylistic reasons and the meta-humor around putting characters themed around Penn and Teller in a game made by a company with a CEO who is super into magic. This boss is comparable to Mouthpiece, but actually just a straight upgrade. The arena you fight Terror and Pain in is far more interesting, the boss itself looks cool, and while I have honestly forgotten the attacks that the boss had, it was still a fun encounter. One of the attacks I do remember though is the floor lighting up to indicate that fire was going to shoot up to incinerate you, and felt far more fitting than getting blasted by a speaker turned up too loud.
Something that I disliked across the board with these bosses, and this is a massive opinion piece, is that the bosses were too easy. Sometimes I honestly wished I was playing Borderlands: The Bullet Hell. I really wanted a boss that wasn’t just going to engage my attention, but make me feel like, “Holy shit, holy shit, oh my god, I am going to die.” Actually, the entire game was pretty damn easy. Although this can come down to a lot of reasons such as ally NPCs now being able to revive you, and the upped pacing of the game causing players to need to rely less on cover.
And I mean, it’s not like the game stays easy forever right? After you complete the campaign on normal mode you then unlock True Vault Hunter Mode (TVHM) and the brand new, super cool, “Badass-,” oh whoops I mean, “Guardian Ranks.” The end game is perhaps the most disappointing thing is this game for hardcore veterans of the Borderlands series. Firstly, that “reworked” end game comes in the form of the new badass ranking system, only this time you can’t disable it (This pieceo of information has become outdated with time, a future update has included the option to turn off these gaurdian perks and the passive bonuses). I mean, this time you get some rewards for using the guardian ranks? Meh. Otherwise the game still revolves around making you play it multiple times in order to get to the level cap. The only real reworked thing here is the new mayhem difficulties, annnnd they’re bad. So what the mayhem system is supposed to do is make the game more difficult while incentivizing you to play it by giving you consistently better loot rewards (more blues, purples, and legendaries). This system would otherwise be okay if not for just one problem: Mayhem 2 added no difficulty to the game, while Mayhem 3 felt typical to Borderlands end game difficulty (It should be noted that the Mayhem system has been revamped to include 10 Mayhem levels). Again, this may be because of my own personal experience with the game, see apparently Flak is outright broken when it comes to crits (Future updates have severely nerfed Flak). So this could be influencing my opinion greatly on this difficulty switch. But I’ll say that I had no reason not to play Mayhem 2, because for essentially no difficulty increase, the game started commonly dropping me blues, purples, and legendaries, while rarely spitting out a green.
At this point I had essentially had enough with the game, as my terrible, clunky inventory was constantly filling with valuables, and I had to make constant stops to dump stuff out of my inventory. Given this, the fact that Mayhem gave you a ludicrous amount of XP for very little difficulty on Mayhem 2, and a quick Google search about the raid bosses in the game, I’ve ultimately put the game down. I went from level 39 to 44 in the span of an hour, was being drowned in good loot, and the biggest sting of all: There are no raid bosses in the base game of Borderlands 3.
This is a massive review for a game that probably doesn’t deserve it. Borderlands 3 has a lot of ups and downs. It’s not a game that many people will enjoy for the story. Veteran players may have a distaste for the lack of an interesting end game. All in all, if you’re playing Borderlands 3, you’re probably playing it for the gunplay and the loot, which still, somewhat, hold up. I didn’t see how the game had a billion guns, but you know what, that’s alright. And after all of the controversy, and now that Gearbox is releasing patches, performance fixes, and balancing to the game, it’s not that bad of a game. The game just doesn’t strike me as the godlike triple A, return to Borderlands that many had hoped for. Overall, I would give the game a 6/10.
EDITOR'S NOTE: There used to be a video here demonstrating a supposed XP glitch that had occurred to me while playing through True Vault Hunter Mode while using Mayhem. It turns out that, at the time, this was an intentional mechanic for Mayhem to give you massive XP gains. To correct for this error, the video has been pulled from Youtube and this paragraph has been written, as well as all mentions of the XP glitch being pulled from this article.
-Count_
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24 10.9
More terrible Isaac/Nicole scenes drag down an otherwise pretty good episode.
After a few episodes where they were part of an actual storyline, this episode returns them to a position where they are not in any plotline whatsoever but get loads of screentime to... talk about stuff. Mostly criticise Eric. Because they, you know, don’t understand him and stuff. Gosh, what great drama that is!!
What’s the point of having two characters in an action show whose only reason to be there is to act as obstacles to the hero and bring needless conflict into his life? That doesn’t work on 24. The audience likes Eric (in theory) and so we are on his side. Sure, if you want to add conflict to his life by giving him an unsupportive wife and brother then, by all means do that, but... don’t make them main characters in the show! Main characters without a plot. That just gives us a double reason to hate them. Not only do they not ‘get’ Eric, but they waste our time as well. They must have had about a quarter of the screentime here. And every word of dialogue they spoke was critical of Eric (the ‘hero’ of the show).
Gerald McRaney great a great performance here. Only one real scene, but he was fabulous in it.
Delighted that Raphael Acloque hasn’t been written out of the show. The dynamic between his character and the Oded Fehr character is surprising and fascinating. One of the major strengths of the show, right now.
Some character we never saw before betrayed CTU to save his mistress. An okay plot development, but it would have carried more weight (ie. been better) had this been a character we knew and liked.
Eric defused a bomb. Pretty good storyline. A bit dumb that the woman didn’t mentions her lover’s name until they got her out of the vest, but nevermind.
Is that the last we see of Tony? Why did they bring him back? Just for that??
Nice to see Rebecca in the midst of the action, but the script machination necessary to get her husband kidnapped were far-fetched. Even for 24.
8/10
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Something has been bugging me a lot lately, and Twitter is too short for it.
Why do adults automatically think that just because I have no money to do fun things (go to a theme park, take a weekend trip, etc) or buy something for my house (furniture, repair, etc) that I’m living beyond my means???
Like....my dude, the most money I’ve spent on myself THIS YEAR was on a switch lite and pokemon. Every other dollar and dime I make goes to paying for dog food, vet bills, mortgage, car maintenance, gas for said car, FOOD, medicine, doctor visits, and every other little bit of blood life tries to squeeze out of me and my husband.
I, like so many others of my age group, am just barely holding on to what makes my life go okay and keeps me out of a cardboard box. If you take it personally that I can’t afford the gas/boarding for dogs/whatever to come see you for the holidays, it’s not because I’m spending too much money on frivolous crap. It’s because everything we NEED is so gd bloody expensive.
I usually love this time of year, but it also causes me LOADS of anxiety because I CAN’T just go out and buy Christmas presents for everyone, I don’t have TIME to MAKE stuff for everyone (nevermind that making things has material cost on top of time), cause guess what? I have to work too. I can’t do a lot of the fun activities with family that they like to do if it costs any money whatsoever.
And yet, I’m made to feel like a guilty piece of shit because I bought myself a package of cookies once at the grocery store because “You could have spent that money on something better for you.”
I just...needed to scream into the void for a minute and let my anxiety have the reins...
Maybe I’ll be okay now. I just hate how inadequate I feel because I can’t do all the ‘extra’ things in life and I’m treated like I’m stupid or irresponsible because I made the decision not to...so I could...wait for it...SAVE that money for things I need.
#Life rant#anxiety take the wheel#I say stuff sometimes#We return to your regularly scheduled reblogs
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