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#okay like I get that they use copyrighted game music but otherwise the quality of the Cursed games is wack
dubious-artwork · 9 months
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I think you may be the only person on here whose done fanart from the cursed series and I appreciate you for it
Hells yeah, the Cursed series is awesome!! I’ll try to draw more art for it; I think I may have seen, ah, maybe one other piece of fanart for the trilogy… 😅 But, it’s absolutely on my list of WIPS!
With that being said, sorry to get to this so late! Happy New Year to you!
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Tel Aviv 2019: Straight outta Australia to Eurovision with the Statue of Liberty's opera number
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It took 4 years for Australia to figure out one day, “you know what would improve our chances with the viewing audience that’s tired of bland and easily produced pop? That’s right, a GODDAMN NATIONAL FINAL!!!! anyone here agreeing, mates? ehhh???”. And so we finally had an Australia Decides - the whateverth of many of the NFs to be added to the NF family. Where only the best of the best Australian acts compete for their title to get to Eurovision. The last Australian NFs I’ve seen before then were fan-made NFs for online Eurovision fan contests. And they were fun, but now they’re not as fun anymore as a real life-sized counterpart, with shorter than 1 week voting periods, real live performances of totally new songs, all on the same arena, and actual hosts instead of the short but clear instructions of “here are the songs, here are the voting details”. Good times.
Rather exciting the show was, full of anything AND everything. And what did it birth? The first ever totally white Australian participant (nothing wrong with it, it’s just that other 4 ones were of more exciting descents than European), Kate Miller-Heidke. The surprisingly older-than-she-looks operatic blonde with a sizeable career to boot, with nice songs on her overall repertoir (and a chubby lil bun of a son :3). I admit I knew of her from one of those mentioned online fan contests, at the very time one of her songs “Sarah” was popular in a fan circle of like 150-200 people. Since then I heard two more of her songs, so when she (and Sheppard) were announced as part of the Australia Decides lineup, I was excited because of the “automatic name recognition alert!!!” triggering in my head. And I hoped her song is as exciting.
But then I did listen to “Zero Gravity”. And I got confused.
But then again, it’s Kate. I had this moment of realisation that I actually am not a huge fan of her music overall? Just a couple of songs here and there, and probably that’s all. The other ones that I listened to that aren’t those ‘couple of songs’ are nice, but something that I’d only listen to volutarily to torture my inner state of mind.
For me the problem probably arises from the fact that I don’t feel the song’s structure and a lot of things feel like unfinished (because it takes a humongously long time between songlines ksksksk). But at the same time it might as well be the point of the song?? As far as I remember this is very much so about mental issues and how is one trying to break free off them while entering the “ze-e-e-e-e-e-e-e-e-e-eeeeeee-ro gra-a-a-a-a-a-aaaaaaa-vity”, and the “stone in shoe” thing (don’t you hate it when you find tiny-ass pebbles in your shoes, guys? cuz I do!!! let alone finding bigger sized ones like Kate just did!!!). Whatever’s keeping her down this time. But for some reason I don’t quite think that Eurovision has really been graced with great mental issue songs - Malta last year was just a cheap pop song stuck in the early 2010s with its dubstep sound; Romania last year was just an average teen sitcom background rock song, and it’s a shame about it being all that forgotten by others because I just happened to like it more and I feel for all those that feel depressed about their own existence and feel like saying “goodbye cruel world, I’ll see you never again anymore”. It feels odd not wanting to break the taboo before I become an animal or going where there’s zero gravity with these songs, yanno what I mean??
BUT! I didn’t say I hate that song. It has its qualities. Like, the verses are pretty decent, it’s just that the chorus feels completely detaching from my interest, which baffles me because I wanna like it more. We have these standard 00s mild-synthpop-like choruses and Kate’s blissful singing into your ear (ffs she starts her verses with “hey you” with THAT vocal sound. You don’t feel like turning up to her to ask “yes”??) on top of them, and then the chorus buildup feels like a helium balloon ride I wanna be let go of already. Alright, well, the 1st post-chorus doesn’t sound TOO bad... but the 2nd one, I’m not really a huge fan of it when she vocally warms up and then SPITS the opera vocals at me scarily. I’m spooked out. And then the last minute of the song is spent with sounding like it’s taken from a cheap-rent theatre play (I say ‘cheap’ because nothing here aside Kate’s voice sounds like OTT theatrical musicals to me), now with some more of delightful opera voice and the backings reminding us all that ain’t nothin’ holdin’ Kate down no’ mo’, ayy! The ending of the song is just so painfully obviously theatrical though, where all the horns rise up and let out a final blast with the final high vocal note like a flat silver-painted chocolate star on top of a dazzling white cinnamon-lemon cake with white glaze and some red berries sprinkled around... I guess I felt excited, I guess I felt like I was carried through a musical journey, but I still ended up completely unsatisfied because there were long pauses in the song that didn’t reasonate with me all that much. My soul really has something against songs that only have two verses and two choruses and that sound like they have potential but are overally unappealing (like me not getting over at how silly “Meggyfa” from A Dal 2018 sounds with all those horsefly and DAW-produced cartooney violins thrown in the song... it should have sounded like a fairytale about a king’s cherry tree, not a peasant’s made-up hallucination of an old and dried-out cherry bush :V). There shall be the day I overcome that obstacle, but for now, I’ll keep it be...
All in all, a competently composed, but at the same time, estrangedly composed song, performed by a classical fairy princess dressed in white and decorated by glitter (and her complementary backings that are cheerful enough sounding for a pop and/or tune). And the entry shines bright, too. As much as Kate’s beautiful teeth and shiny red lips - a perfect combo that could potentially scare an audience for being too perfect.
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Approval factor: I’m on a fence with this one, yet again, but my views are leanings toward a mild non-approval. Though objectively I do approve this because it’s finally not a safe-ass entry that is just there to keep Australia afloat on Eurovision, but subjectively... it will take me several lightyears just to get over that severely cheap-ish chorus.
Follow-up factor: Again, it follows up the trail of Australia’s in Eurovision nicely, being so far something totally and completely unexpected from the nation’s, and something so daring in Eurovision overall (we got plain opera songs in the past, now here’s a more popera-musical crossover song that is not anyhow as schlagertastic as that one entry performed by Greta Thunberg’s mom 10 years ago!). A step in the right direction, even if it means that I am personally still inner screaming about it, lol.
Qualification factor: it’s perfectly capable of floating through a couple of places in the territory of both a safe qualification comfort and a hellish danger zone. I’ll leave it up for juries and televotes to judge it for themselves, but for me personally? If that pink foggy cloud from Greece underperforms with no chances to come back into a better shape, I think it could lend a spot to the Oz’s even-foggier thundercloud of joy, and it could even climb up higher if people aren’t overly charmed by the other game changers of the semifinal (like Iceland and Portugal, especially Portugal). But as of now, I guess I’m indifferent anyway the wind blows, and literally anything can happen. It’s truly one of those “anything can happen” songs, I assure you 100%, and it shall be fine, and any result for it will be perceived as spectacular, imo.
NATIONAL FINAL BONUS
FYI, if y’all want, you can rewitness the whole show here (before SBS sues off that for copyright reasons), but let me guide you through some of my personal highlights:
• If you guys that ever read these reviews know of any other Sheppard song than “Geronimo” then it’s okay, and it’s also okay if you don’t (and if you even haven’t heard of “Geronimo”)! I’m just saying that these guys were the first ever exciting sight in the Australia Decides lineup (along with KMH of course), and now, I’m not saying I wanted something that could top over the hit song of these guys in my personal opinion (well their actual NF song, “On My Way”, might be slightly on the path of suffering from the “it’s-no-hit-song-so-it’s-automatically-disappointing”-itis, which is incredibly contagious, especially for all the one hit wonders out there (and not only), but despite people accusing it of not being “Geronimo” here and there, I sat down, listened and simply liked it), I am just saying to stop throwing shit at the artist just because their management is worse than their music. Yeah! Remember the time it was uncovered that Sheppard is funded by their parents’ business being torturous? There are Papua New Guinean asylum seekers locked away in a faraway island where all kinds of shit happens - abuse, torture, rape... and the parent Sheppard is responsible for all this (well actually he’s only 1/3 of the responsible men), and he makes profit off it. That’s disgusting to the max, I know, and by no means I support this pasttime, but I really hope that the Sheppard kids don’t support the way their parents get the money to fund their hopes and dreams, otherwise... well anti-stans you were right. I might as well begin regretting stanning Sheppard now but for a dumb bitch I am there always exist a shard from a broken hope I can hang on to just in case things would get better. Just like the time when Kesha broke free from the Ke$ha image at the time it came out to light that her former producer, Dr. Luke, is THAT kind of guy. Anyway, if there are people down here that sometimes come for the music and not for the backstory, I’ll leave a video for Sheppard’s entry, which wouldn’t have come onto Australia Decides if not for the Sheppard fans (that they still had before the mentioned incident?) that encouraged them to go ^_^ Is your love for this song on fire? (probably not but I still am asking b/c fuck it)
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• I know what you’re thinking, so I’ll include Electric Fields as well. And with a good enough cause because I liked their song too, just like many people did. “2000 and Whatever” mixes electronic music with a relatable message for all the millenials out there who don’t want to “live forever”, Aboriginal sounds and cool inclusion of new and unheard-in-Eurovision-before language(s?) and all in all would have definitely made a more kickass Australian entry for this year. And what’s the best about it? They didn’t need to have a big fanbase like Sheppard’s or a relatively middle-sized abroad but big inside like Kate’s. They did THAT by being incredibly fun and unique and gained both national AND international fans with their one year Australia Decides stint, and now the fans are hopeful to see this duo come out on another Australia Decides in the future. I salute their newborn fanbase for being so passionate and hopeful already. Oh, and of course, they got a meme out of their way at the same time without even needing to win (which wouldn’t have happened if not for SBS’s care to translate different languages than their own):
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casually describing the jury chatter on National Finals like
But my favourite moment of the performance that they had is when the lead singstress let go of her headscarf to show off her beautiful long dreads to the viewing audience <3333
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• For those combined fans of both ESC and RuPaul’s Drag Race, Australia fished out a special surprise with Courtney Act (what, you thought all drag race queens have had to be American of origin?!) being on the lineup as well! Together with several other dancers, she presented “Fight for Love” (not to be confused with Dami Im’s “Fighting for Love”) on the Gold Coast stage - just your typical soft club banger with tight red dressing reminiscent of Lady Gaga’s eccentric costume era and Courtney’s special stare:
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I HAVE SPECIAL EYES
(what’s more hilolololarious is that Logo, who aired BOTH ESC AND RDP, has not gotten a renewed contract for Eurovision this year, which means that if Courtney DID win, the Muricans would not be able to see a drag alum they might have loved at some point! As they already cannot broadcast Lady Madge, the only American performing on show, flashing her covered-up sponge pudding. A devastation <3)
• Hey, let’s not underestimate the other acts, too! There were 6 others that I didn’t mention, and among them my favourites were Ella Hooper (as during her performance I felt like I was watching that Shania Twain concert DVD again with her outfit being as outstanding as in this video) and Alfie Arcuri (one of the other names I heard before just like Kate and Sheppard - it’s a homosexual guy that feels confident enough with his sexuality by turning his struggles to songs!), and Leea Nanos (a 16 year old girlie who, like Electric Fields, don’t really have fans, but she came here to have a good time and performed confidently enough for her age! *clap* *clap*) wasn’t so bad, either.
• Australia Decides as a whole is a thing to remember. Not too annoying hosts? Check. Beautiful introductionary postcards (involving the NF guys going around to enjoy nature, talking some more about themselves and a specific soundshape for each act at the end of each postcards)? Check. (Fun) Interviews with the contestants and interval acts?? Yeah, you can check that as well. Behind-the-scenes get-togethers of every one of the participants and them getting to partake in a fun questionnaire?? Wow, they even have that!!! All in all I admired this slick production, the smooth flow and the nice details that went into this whole event. Thumbs up on that one! First organisational pancake did not burn up.
• Then again, every single one of those nice ones have to have an ugly interval act hidden somewhere, like, the German drag-like caricature that appeared on AGT not so long ago, Hans from Adelaide, who did a Eurovision medley and included “Ooh Aah (Just a Little Bit)” in it as well... needless to say, the fandom didn’t approve of that, and obviously the Måns's version from EYD was better.
• Also also, what do other NFs don’t do that Australia Decides just did this year??? A REJECTED ENTRIES COMPILATION SHOWCASE!!! Damn straight! When was the last time you’ve seen one of these? At least SOME recognition given for those songs that were close enough but the NF compilers found much better songs than those ones so those other ones just didn’t get their chance... amazing considering I believe I’ve never seen a thing like that before. There indeed were some rejected NF songs that are marginably better than some from the actual list. And thanks to Australia Decides showing them, they’ll never be any other NFs rejects ever again, unlike the Melodifestivalen/DMGP/etc. ones. Yeehaw. Maybe this serves as a ladder of hope for those rejectees to get up and try again so we’ll see them in another edition?
• Let’s not forget Kate herself. She did come down at us as the Australian version of Statue of Liberty (as the title of this write-up suggests, youhouuuuu) that looks more like someone’s unused Miss Universe national costume, but still very goddamn dazzling. And the rando flying above her presence that couldn’t be “holding [her] down”. What would have been any other way to present a mental issues awareness song than that. Majestic. I’d printscreen her dress for this one in full motion but I’d rather put down this picture with a more interesting shirt choice walking nearby the Australian Eurovision songstress while she was getting down to be ready for her winner’s reprise. I’m sure you’ll be able to see the dress in this too!
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(if only I could use some extra fries in life!! =( )
All in all, I applaud the Down Under-ners for a succesful kickstart in the NF business, and I really hope SBS invests in this more than just calling up DNA Productions again to find themselves a starlet from an old Australian Idol/X Factor season that’s of different descent as always and slap a pop tune onto their discography with which they gotta go with to ESC. Would be incredigood. Thanks.
I’ll wrap this cumbersome beauty up by wishing the whimsical beauty Kate all the best in Tel Aviv! Hope your infected foot did not ruin the fun for you, dear sis.
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liquidmetalslime · 8 years
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Dragon Quest: Where to Start
Introduction
The “where do i start” question is asked quite frequently on /r/dragonquest and the main FB fangroup, so i assumed i’d make my own list.
I’m gonna compile each game that has been released outside of Japan into this post and give their most important features of each version available -at least- in English so anyone can see the differences and choose according to their needs or preferences. 
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Note 1: To mark in which languages is available each release, i’m gonna put these next to its platform: (E) = English; (F) = French; (G) = German; (I) = Italian; (S) = Spanish. “EFIGS” may only apply to the EU version, though.
Note 2: Some things might not be 100% accurate, I’m just a slime, sluurp 🙇🏻🙏. 
Note 3: Games with only one version available in English (or Multi-5) will get this message in the recommendation: “There’s only a version.”. Games in which you can choose the gender of the main characters will include this sentence in its info: “In this game, you can choose the gender of the main character.”.
Note 4: Reminder about the Roman numerals (just in case): I = 1, II = 2, III = 3, IV = 4, V = 5 , VI = 6, VII = 7, VIII = 8, IX = 9, X=10 and XI = 11.
Note 5: The post-2006 releases use lots of puns, jokes, and accents. It’s a characteristic of the series, as are the title alliterations (ie: Chapters of the Chosen, Luminaries of the Legendary Line, etc), the black and white menus, or the classic main theme, etc. Most of the post-2010 releases use visible encounters as well. As for now, there seems to be no turning back.
I’ll be skipping games that require fan-translation (I only mention them, but I highly prefer officially released titles). 
↳ Aside from this, i am aware US Gamer made a similar list (click here). 
⚠️ BEWARE: This post is HUGE. ⚠️
What is Dragon Quest? 
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Dragon Quest is a JRPG franchise developed by Enix (now Square Enix). The series is very traditional, in various aspects, the most notorious being the turn-based encounters and the encouragement to explore every corner. The main staff behind the series is: Yuji Horii (Scenario), Akira Toriyama (Art) and Koichi Sugiyama (Music). DQ first started 31 years ago in Japan, in May of 1986. A few years later, in 1989, it was first released in North America, but due to copyright issues with “Dungeons & Dragons”, Enix had to change the name to “Dragon Warrior”. After the Square Enix merger in 2003, they could finally solve the naming issue and, starting with the eighth entry in the main series, in 2005, DQ was finally getting called “Dragon Quest” in North America. One year later, in 2006, the series was introduced in Europe with that same game, Dragon Quest VIII (prior to that, only one spinoff had came to Europe). Since then, many remakes, re-releases, and spinoffs came to the West, even with some years of silence between 2011 and 2014. In 2017 we’re getting Dragon Quest VIII for 3DS (in January) and Dragon Quest Heroes II for PS4 and Steam (in April). ---
It should be noted DQ is a very special JRPG series, and most of its narrative comes from NPCs or books. This series really encourages the player to explore everything and to talk to everyone. That might be the only way to get clues of what to do next. Aside from that, in the games that it’s available, the Party Chat feature is also one of the most reliable features you’ll find in these games. Party chat lets your party members give you their opinions and comment on lots of different things that happen in the game -from the reaction they get after talking to a NPC, to their reaction after an important cutscene-, and they might also give you tips and remind you of what you have to do next. Aside from that, it’s a great tool to see the personalities of your characters.  That said, do not come to this series expecting lots of pre-rendered cutscenes and lots of flashy action, this series is not about that (there is some, of course, but not as many as in other JRPGs). As i said a bit earlier, DQ is very special for other things too. The combat is always turn-based in the main series (except in the MMO) and the dialogue is usually full of puns and jokes. Unlike many other series, almost all the games have the same quality and its a highly consistent series, due to the main creators always being the same (Mr Yuji Horii, Mr Koichi Sugiyama and Mr Akira Toriyama). What you need to know about the other works of these three gentlemen: Horii created one of the games that inspired Hideo Kojima that videogames could offer interesting stories (”The Portopia Serial Murder Incident”); Sugiyama has been composed many classic music and worked on various 70s Japanese tv shows such as “The Return for Ultraman”; and AKira Toriyama is a worldwide known manga artist, mainly for his two masterpieces: Dr. Slump and Dragon Ball.
↳ For more information about the series, check its Wikipedia article.
Where to start? @liquidmetalslime’s choices
NOTE: Okay, let me be clear, in this block i’ll talk about what are the best entry points IN MY OPINION, as the title clearly say.
To start playing the series, the best three entry points in the main series are IV (4) , VIII (8) and XI (11). The first one can be played in English on NES and Mobile and in Multi-5/EFIGS on DS. The second one can be played in English and French on Mobile and EFIGS on PS2 and 3DS. The third one will be available on PS4 and PC in Multi-5 later this year; sometime in the future also on Switch.
- IV is divided in chapters and features a highly likeable cast -specifically a certain Tsarevna. Each chapter is unique and follows a specific set of characters, who will later meet in the fifth and longest chapter. This story is quite tragic and is best enjoyed on the remakes of the game, since these remakes include a sixth chapter that gives an insight in the motives that drove the villain to do what he did. If you want to play in English and get its best version to date, the mobile (iOS/Android) version is the one. If you want to play using physical buttons or in French, German, Spanish or Italian, the (EU) DS release is for you. The DS/Mobile remakes use lots of puns and accents (the NES version doesn’t), and that can be bothersome until you get used to it, but it’s worth it (and I personally love it, except in the first chapter while playing in English. I didn’t have any issue while playing in Spanish). This is the one that gave me an obsession made me a DQ fan.
- VIII on the other hand, focuses a lot more on a major plot and its characters. Due to that, it is the easiest DQ to jump in if you already like other JRPG series. Given its artstyle and big scale of its world, it gives a great sense of adventure (its actually not that big, but it feels huge). As IV, VIII’s characters are regarded as some of the best in the whole series, specially Yangus and Trode. As in IV, the remake gives us some more information about the villain and his motives. If you value content and quality of life improvements over looks, the 3DS version is the definitive version. Otherwise, if you prefer prettier graphics, go for the PS2 version. The 3DS version is what i consider its best version to date, and its the easiest to find nowadays, besides the Mobile port. 
- XI is an interesting title because despite being full of throwbacks and -maybe- connections to the older games,  it introduces many quality-of-life improvements into the usual mechanics of the series. On top of that, has a killer soundtrack, composed with brand new songs (which some will say that are weaker) and a whole lot of classic songs from all the main games. And to round up the package, it also has gorgeous graphics. The cast is likeable, the story is interesting, the gag moments are nice, the sad moments are touching (i personally thought Horii couldn’t outdo himself after V, but boy i was wrong). It has a lot to like, and little to dislike. The real shame about this game is that we -apparently- won’t be getting the 3DS version.
Aside from these three games, the other main titles might be a good point to start too, but some might have give some trouble, for example:
I and II: (Terribly) Outdated. II is also the hardest game in the whole series, and its NES version is quite unbalanced at the final parts of the game.The devs even admitted in an interview that they couldn’t balance it properly because they couldn’t delay the game.
III and VII: These are better enjoyed if you have played some of the previous games, for example III is better enjoyed with knowledge of I and II (of their story, i mean), and VII with knowledge of what to expect from the game (how DQ’s narrative usually works, how the battles work, etc) as well as knowing a bit about VI’s mechanics.
V: Probably the top of the series, but I feel it’s not as DQ-newbie-friendly as IV and VIII. Still a solid game.
VI: Love it or hate it experience. 
IX: It’s quite different from the other games since it focuses a lot more on character customization (there are no pre-made characters, besides some that are acquired in some postgame DLC quests), so it might give a wrong idea of what the series is like. It is a lovely game, though. 
Other notes:
III, VI, VII and IX (and X, but that’s Japan-only for now) use class systems.
Outside the main series, in my opinion, the best entry points might also be:
- Dragon Quest Monsters 1 and 2 (better known as Dragon Warrior Monsters 1 and 2). Charming monster collecting games. The first one features Terry, originally from DQVI, on his quest to win the Starry Night Tournament, while the second one features two original characters (Tara & Coby) on a quest to save their new island. DQM2/DWM2 comes in two versions. In one you play as Tara and in the other as Coby. Might be a bit outdated, but they’re quite fun games. I feel like they’re better than the other monster-catching games of that era, at least technically.
- Dragon Quest Monsters Joker 2. The most recent Monsters game we got. Has a quite deep synthesis system and it’s quite intuitive. Also has a large amount of beasts. Could feel a bit clunky and slow to play nowadays, though.
- Dragon Quest Builders. Easy to play and with really charming aspects. Has a long story and huge replay value, as each time the player can build their base differently. It has been called “the Minecraft for those who don’t like Minecraft”, due to it being more guided that the mentioned game. It has some connections to the first three games in the series, but can be enjoyed without previous knowledge of the series. If you had to choose a DQ spinoff, choose this one. Don’t think of it as a “Minecraft with DQ skins”. There’s a Minecraft mod for that, this is quite different.
Games & Releases: Versions that have been released in the West
In this huge block, we’re gonna look at each game, its western releases (trying to cover both NA-only and NA/EU/AUS releases), the features each re-release (if any) has in comparison to the first English/Western version, and my recommendations for each game.
Dragon Quest I
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Info: Old JRPG with very simple mechanics. It is the first console JRPG out there (almost a year and a half earlier than Final Fantasy 1!). The story is quite simple (save the princess and defeat the bad guy) and the gameplay is very bare bones, but still an enjoyable game. It’s also really short, can be beaten in about 6 hours if you’re fast.
Versions and features:
- Japan-only releases: Dragon Quest I · II (SFC), 1993; Dragon Quest 25th Anniversary Collection (Wii), 2011. [There is a fantranslation for the SFC remake.]
- Dragon Warrior for NES (E)
Old DW translation. (Besides DW glossary, it uses a lot of Old English.)
The graphics might be too outdated for some.
Quite grindy.
- Dragon Warrior 1 · 2 for GBC (E)
Remade DW translation.
Enhanced (yet simpler) graphics.
Better balancing.
There is a prologue scene.
- Dragon Quest I for iOS and Android (E)
New DQ translation (still uses Old English, but with the newer DQ glossary).
Brighter, more colorful world, but poorly upscaled graphics. (Because its a port of an old mobile port they did in the mid 2000s, but fitted into a way higher screen)
Even better balancing.
No prologue scene.
My recommendation: “Dragon Quest I” for iOS and Android (E).  Why?: It’s simply the best version: better graphics, music, translation and balancing (meaning less grinding). 
The Mobile port is the only version available in Europe, btw.
Dragon Quest II
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Info: Second game in the series. Adds extra two party members there can be various monsters on battle, there’s also a ship and a waaaay bigger world (the world of DQ1 is just a small part of the one in DQ2). That said, it is worth noting the original version of this game was quite rushed and the end-game areas are quite unbalanced. The story is quite simple too: An evil mage named Hargon plans on destroying the world and starts by attacking the kingdom of Moonbrooke. The princes of Midenhall and Cannock reunite with their lost cousin from Moonbrooke to stop Hargon.
Versions and features:
- Japan-only releases: Dragon Quest I · II (SFC), 1993; Dragon Quest 25th Anniversary Collection (Wii), 2011.  [There is a fantranslation for the SFC remake.]
- Dragon Warrior II for NES (E)
Old DW translation. (Besides DW glossary, it uses a lot of Old English.)
The graphics might be too outdated for some.
Quite grindy, specially in end-game areas. (Enix admitted they couldn’t balance the last areas of the game due to time constrains.)
- Dragon Warrior 1 · 2 for GBC (E)
Remade DW translation.
Enhanced (yet simpler) graphics.
Better balancing.
New intro scene.
- Dragon Quest II Luminaries of the Legendary Line for iOS and Android (E)
New DQ translation.
Brighter, more colorful world, but poorly upscaled graphics. (Same reason as DQ1-Mobile).
Even better balancing.
Prologue scene.
Limitations to avoid players venture into the most dangerous dungeon unprepared.
My recommendation: “Dragon Quest II Luminaries of the Legendary Line” for iOS and Android (E). Why?: It is the best version: better looks, sound, translation and balancing.
The Mobile port is the only version available in Europe, btw.
Dragon Quest III
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Info: First DQ game to feature a class system, which was supported by a personality system thus making almost every character unique. This game also features some big plot twists and even larger areas to explore. DQ3 also ends the Erdrick/Loto trilogy. The story follows the offspring of a great hero (Ortega) and their quest to finish what their disappeared father started: to defeat the evil Baramos. In this game, you can choose the gender of the main character. (Note: And the gender of any character you create.)
Versions and features:
- Japan-only releases: Dragon Quest III (SFC), 1996; Dragon Quest 25th Anniversary Collection (Wii), 2011.  [There is a fantranslation for the SFC remake.]
- Dragon Warrior III for NES (E)
Old DW translation. (Besides DW glossary, it uses a bit of old english.)
The graphics might be too outdated for some.
- Dragon Warrior 3 for GBC (E)
Remade DW translation.
Enhanced (yet simpler) graphics.
Pachisi/T’n’T minigame.
Monster animations.
2 bonus dungeons: the one added in the SFC remake and a brand new one.
Monster medals.
- Dragon Quest III Seeds of Salvation for iOS and Android (E)
New DQ translation. (There are some areas that still use Old English).
No Pachisi/T’n’T minigame, nor Monster Animations nor Monster Medals.
Brighter, more colorful world, but (somewhat) poorly upscaled graphics.  (Same reason as DQ1-Mobile).
1 bonus dungeon: the one added in the SFC remake.
My recommendation: This is a hard choice, but it is between “Dragon Warrior 3” for GBC (E) and “Dragon Quest III Seeds of Salvation” for iOS and Android (E).  Why?: The GBC version has a lot more content, but the Smartphone version has a newer DQ-style translation and better graphics. Many will say the SFC remake is better, but i love monster medals and the official translations 🤷‍♀️
The Mobile port is the only version available in Europe, btw.
Note about the Erdrick Trilogy (I - III): This trilogy is better enjoyed when played in order (DQ -> DQII -> DQIII).
Dragon Quest IV
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Info: First game of the Zenithian trilogy (which is loosely connected). First -and only- DQ game to be told in chapters so far. Each one follows different people, and in the fifth, they all meet to fulfill their roles al the chosen ones. Here, instead of having generic characters with classes, we have set (and very charismatic) characters who learn a specific sets of spells and skills. In this game, you can choose the gender of the main character.
The overall story focuses on a demon who loves a lovely elf and hates human for how they treat elves, monsters and dwarves. The party must stop this demon, Psaro, from awakening the demon lord and destroying the world.
Versions and features:
- Japan-only releases: Dragon Quest IV (PS1), 2001.
- Dragon Warrior IV for NES (E)
Old DW translation.
Completely 2D.
- Dragon Quest IV: (The) Chapters of the Chosen for DS (EFIGS)
New DQ translation.
Prologue chapter.
No party-chat. (It was added in the Japanese remake, and was mostly translated by the release date, but SQEX decided to not put it for some reason)
2.5D, since it uses DQVII’s PS1 style.
- Dragon Quest IV: Chapters of the Chosen for iOS and Android (E)
DQ translation.
Prologue chapter.
Has party chat.
2.5D.
My recommendation: Depends, but choose one from the latter two.  Why?: If you want to play in French, Spanish, Italian or German, go for the DS release. If you want to enjoy the party chat feature, for for the Smartphone release. The party chat seems pointless but it actually gives a lot of characterization to the party members.
Dragon Quest V
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Info: Second game of the Zenithian trilogy. In this particular game, the story follows a young man through his (painful) life: from his childhood to his adulthood. DQ5 was one of the first games ever to let players recruit monsters to join their team (which, some years after its release, and after the success of Pokémon, inspired the birth of “Dragon Quest Monsters”). It also allows choosing a wife (well, it forces the player to choose one, since it is related to the plot): Bianca, the childhood friend; Nera, the sweetheart from a good family; or Debora, the passionate sister of Nera. This game has probably the best story in the whole series.
Versions and features:
- Japan-only releases: Dragon Quest V (SFC), 1992; Dragon Quest V (PS2), 2004. [There are fantranslations for these two titles.]
- Dragon Quest V: (The) Hand of the Heavenly Bride for DS (EFIGS)
- Dragon Quest V: Hand of the Heavenly Bride for iOS and Android (E)
Some slight tweaks.
The two versions of this game we got are quite similar, except some small balancing and changes of MP cost. Both feature DQ-style localization (it’s the same for both versions), a new bride not present in the original SFC release nor PS2 remake (Debora), a few more monsters of newer games (like DQVIII’s Jailcat) and some other tweaks.
My recommendation: Doesn’t matter. Why?: Both are pretty much the same, choose according to your wallet or control preferences. I’d choose DS though, since the mobile port can be buggy in some phones (and due to multi-5 too).
The NES version only released in North America, btw.
Dragon Quest VI
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Info: Third and last game of the Zenithian trilogy (First, chronologically). In this game the party travels between two worlds: reality and dream world. There are two extra “worlds”: underwater and the dread realm. In this game, there’s a class system quite different from III, since the classes of VI aren’t tied to the character’s level but to the number of battles won, with 8 levels of mastery (8 stars = mastered the class).
The story is about a group of young people who are off to fight the evil demon who rules the dreams and treats the land (Murdaw). But there’s more, the game is about traveling between worlds and solving problems and fighting the Dreadfiends.
Versions and features:
- Japan-only releases: Dragon Quest VI (SFC), 1995. [There is a fantranslation for this title.]
- Dragon Quest VI: Realms of Revelation / Reverie for DS (EFIGS)
- Dragon Quest VI: Realms of Revelation for iOS and Android (E)
Better balanced and a few tweaks.
The two versions of the game we got are pretty similar, so there’s only these two differences: controls and enhanced balancing (for example, Terry joins with a few more classes mastered). Both feature the same graphic style, the same DQ-style translation and the same music.
My recommendation: Doesn’t matter. Why?: Both are pretty much the same, choose according to your wallet or control preferences. I’d choose DS though, since the mobile port can be buggy in some phones (and due to multi-5 too). The SFC version is objectively better (better atmosphere, much prettier graphics, can recruit monsters like in V), but it doesn’t have an official translation and the fan-translation covers 95% of it (but you can beat the main story, though).
Note about the Zenithian Trilogy (IV - VI): This trilogy, unlike Erdrick’s trilogy, is loosely connected. Only a few elements connect the games, so they can be played as individual experiences. A few details in VI imply the cronological order is different from the release order.
Dragon Quest VII
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Info: Longest entry in the series. It is also the only DQ game with time-travel so far. The story is divided in islands, each of which is unlocked after completing a small puzzle made of shards/fragments. This game features the class system from VI, but extended.
The story starts in the only island in the world, but with the help of Prince Kiefer and Maribel, the player unravels the mysteries of an eerie abandoned shrine, which transports them into another island in the past. The party must solve the problems of the islands in the past to save the islands in the present, and learn what happened with the world and how can they fix it. 
Versions and features:
- Japan-only releases: Dragon Quest VII (iOS/Android), 2015.
- Dragon Warrior VII: Warriors of Eden for PS1 (E)
Old DW translation.
2.5D.
Only an NPC can help you find shards/fragments.
Better puzzles at the beginning.
- Dragon Quest VII: Fragments of the Forgotten Past for 3DS (EFIGS)
New DQ translation.
Fully 3D.
There are many ways to find fragments: a radar, a fairy npc, a menu option... 
Dumbed down puzzles at the beginning.
Faster class mastering and better balanced class system (making the monster classes relevant).
Traveller tablets / free DLC tablets.
The JP version of the 3DS remake uses orchestral soundtrack, but the Western version doesn’t. It can be restored with a hacked 3DS, apparently. The Western release also added some lag in the menus. 
My recommendation: “Dragon Quest VII: Fragments of the Forgotten Past” for 3DS (EFIGS). Why?: Firstly because of the multi-5 text, but also for the QoL improvements, specifically the faster class mastering and fragment radar.
Btw, the 3DS version is the only one in Europe.
Note: There is a patch for the 3DS that adds the orchestral soundtrack. (You need a CFW on your 3DS.)
Dragon Quest VIII
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Info: First fully-3D (non-remake) game of the series. It had various changes: firstly, the story focused on a main plot. Secondly, each character had a few learning paths, which could be followed by allocating Skill Points, earned by leveling up, and that at certain milestones would teach them new skills, spells and passive bonuses. Other changes include the Monster Arena (which plays a bit like the Dragon Quest Monsters arenas), having orchestral music ingame and voice acting (these two things were only present in the western PS2 version), having the alchemy pot and some more innovations. 
The story follows a young guard and a bandit, who are helping a cursed king and his daughter to catch the culprit of their curse. They follow him around the world, finding some interesting partners along the way.
Versions and features:
- Dragon Quest VIII: (The) Journey of the Cursed King for PS2 (EFIGS)
Voice acting.
Orchestrated music.
“Beautiful” but slow menus.
Pink super saiyan. (This was introduced in the western releases to get the attention of DBZ fans.)
Pretty graphics.
- Dragon Quest VIII: Journey of the Cursed King for iOS and Android (EF)
Instant alchemy.
Portrait mode only.
No voice acting nor orchestrated music.
- Dragon Quest VIII: (The) Journey of the Cursed King for 3DS (EFIGS)
New playable characters, scenarios (& optional endings), items, and dungeons (one is post-game, the other is optional before ending the game).
Instant alchemy.
Voice acting.
No orchestral soundtrack. (It’s present in the JP version, and afaik it can be restored with a CFW 3DS.)
Classic DQ menus.
Alternative outfits for everyone, not just 2 characters.
New camera mode & quests.
There are some small changes made by SQEX Japan so the game would keep the same rating it got on the PS2 years ago (For All Ages). Nothing game changing.
Free DLC items.
Some re-balancing.
Speed-up option for battles.
On New 3DS, the C-stick can be used to rotate the camera. (There is no performance improvement on N3DS.)
My recommendation: “Dragon Quest VIII: (The) Journey of the Cursed King” for 3DS (EFIGS). Why?: The improvements, QoL enhancements and new features make it worth it despite it being inferior graphically to its PS2 original release. The music change doesn’t affect you a lot if you do not play using headphones. Also, the “censorship” is irrelevant since Jessica is 17 and the two other scenes don’t change that much anyway. If that’s your main concern, I may suggest you check your priorities, my dude. 🤷‍♂️
Note: There are patches for the 3DS version that give Jessica her PS2 outfits and put the orchestral soundtrack in. (You need a CFW on your 3DS.)
Dragon Quest IX
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Info: In some aspects this game is a throwback to Dragon Quest III. The player can customize the party, their aspect and their equipment. It mixes DQIII’s classes and VIII’s skill trees. As VIII, it also has (instant) alchemy. This is the first main DQ game that allows playing with friends (up to 4, in local multiplayer). Unlike almost all the other games (except I and III), there aren’t set characters in this game*.  In this game, you can choose the gender of the main character. (Note: And the gender of any character you create). IX has tons of throwbacks and cameos from the other heroes (as Inn Guests and costumes) and villains (as Bosses) from the main series and a character from DQ Swords.
*There ARE some set characters, but to be able to get them you need to have access to the DLC quests (the DS and Wii servers are dead right now, so you need to edit your file or connect with someone who has them unlocked) and have beaten the main story.
The story in this game follows a young celestrian (a guardian angel, basically) in their quest to find out what happened to their realm. They must travel around the world, helping as many people as possible while getting clues of what or who is responsable for the fall of their land.
Versions and features:
- Dragon Quest IX: Sentinels of the Starry Skies for DS (EFIGS)
My recommendation: There is only the one version of this title. Its best enjoyed with friends, and/or if you like roleplaying/creating your own characters.
Dragon Quest XI
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Info: Return to the classic formula after the multiplayer-focused IX and X. 
The story focuses on a boy, who is the reincarnation of a Hero, who is acused of being “the demon’s child”. He has to escape and unravel the mysteries regarding this “demon’s child / hero’s child” controversy with a cast of great characters.
The most interesting part about this title was how it was made in three different styles: 2D, “chibi” 3D and full-scale 3d. The first one, tries to emulate the graphics of the original DQ6 and the SFC remake of DQ3; the second one tries to go for the aesthetic of DQ9 and the remake of DQ7; and the third one gives us the logical step after DQ8. The first two modes are only present on the Japan-only 3DS version, while the later is present in all the UE4 versions (PS4, PC and probably Switch). As each of them tries to emulate a different era of the series, there are gameplay mechanics that change. For instance, when playing in 2D mode (3DS), the items won’t have an image when looking at the inventory. Meanwhile, they will while playing in 3D (3DS). Or the way boomerang works: in the 3DS version, they hit from left to right, like in previous titles; while on the UE4 versions the player can choose which enemy it should hit first. (Since the 3DS version is staying Japan-only i’ll avoid making more comparisons to it.)
Official site
Versions and features: - Japan-only releases: Dragon Quest XI: Echoes of an Elusive Age (3DS, 2017)
- Dragon Quest XI: Echoes of an Elusive Age for PS4
- Dragon Quest XI: Echoes of an Elusive Age for PC / Steam
Same version as on PS4
Probably more resolution and fps
Probably mods
- Dragon Quest XI: Echoes of an Elusive Age for Switch 
???
Nobody knows anything about it so far, except it’s confirmed for all regions.
My recommendation: Dragon Quest XI: Echoes of an Elusive Age for PS4 or PC. Why?: So far, we’re only getting “one version” on two platforms, so it’s up to the player to decide their platform of choice. I’d personally choose PS4 because the game was designed with a PS4 in mind.  If you can read japanese, the 3DS version is also a great option. I personally prefer it to the UE4 version.
And that’s all for the main series.
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Dragon Quest X is a MMO for Wii, Wii U, PC, 3DS and Mobile, which will be soon available for PS4 and Switch in Japan. There are no plans for a Western release of this game for now. (There is a western localization campaign, started on October 2016. @imutone recently started a complementary campaign to send physical letters to SQEX. Here’s the latest update on the campaign. Make sure to join it!)
Now, lets move to the Spinoffs:
Dragon Quest Monsters: Terry’s Wonderland
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Info: Inspired by DQV’s monster recruitment feature and Pokémon’s success, this was the first attempt to make a Monster-Catching DQ game. It features Terry and Milly (called Milayou in the old DWM translation) from DQVI as the protagonists (Note: Only Terry is playable, Milly is a secondary character). 
In this game, you have to travel worlds to get stronger monsters to be able to win in the Starry Night tournament, which grants a wish to its winner, and save your kidnapped sister.
Versions and features:
- Japan-only releases: Dragon Quest Monsters 1 · 2 (PS1), 2002; Dragon Quest Monsters: Terry’s Wonderland 3D (3DS), 2012. [There is fantranslation for this remake.]
- Dragon Warrior Monsters for GBC (E)
Randomly generated dungeons.
All monsters can follow you, up to 3 at a time.
3 vs 3 battles.
Hundreds of DQ monsters, either from DQI-VI or new.
My recommendation: There is only the one version available for us.
Dragon Quest Monsters 2: Tara’s Adventure / Coby’s Journey
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Info: In this sequel, they went the monster catching Pokémon way: two versions with exclusive monsters. Each version offers a protagonist: The young Tara, or her older brother Coby. This game offered monster trade.
In these games, you have to travel between worlds to save your new home, an island, while becoming a better monster master.
Versions and features:
- Japan-only releases: Dragon Quest Monsters 1 · 2 (PS1), 2002; Dragon Quest Monsters 2 (3DS), 2014.
- Dragon Warrior Monsters 2 for GBC (E)
Comes in two packages: Tara’s Adventure and Coby’s Journey. In the first one you play as a girl (Tara) and in the other as a boy (Coby). They’re sibilings.
Set worlds. (Not randomly-generated as in DQM1.)
All monsters can follow you (all have sprites), up to 3 at a time.
3 vs 3 battles.
Hundreds of DQ monsters, either from DQI-VII or new.
Local multiplayer.
My recommendation: There is only the one version available for us.
There was DQM game for GBA, Caravan Heart, which was Japan-only. Quite different from the first two DQM/DWM games, but as DQM1/DWM1, it has a child version of a character of the main series as the protagonist: Kiefer from VII. [There is a fantranslation for this game.]
Dragon Quest Monsters: Joker
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Info: This is a reboot of the DQM formula. Coming after the Japan-only DQM Caravan Heart that mixed DQVII’s monster hearts with the DQM formula, Joker tried something new, but in a similar direction of the GBC classics. In this game, the young monster scout must get stronger to become a master monster scout and also unfold the mystery of the Incarnus, a singular monster.
Versions and features:
Dragon Quest Monsters Joker for DS (EFIGS)
Monster from DQI-VIII, or new.
3 vs 3 battles.
New and updated mechanics (the skill system is inspired by VIII’s).
Local and Wifi multiplayer (Note: As of 2014, Nintendo shut down the DS and Wii servers).
My recommendation: There is only the one version of this game.
Dragon Quest Monsters: Joker 2
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Info: Carries over many mechanics from Joker, but improves them. The biggest improvement is in the UI, which later became the base for all the 3DS DQM games and remakes. The story follows a young monster scout whose airship crushes into a mysterious island and how he and his team of monsters unfolds the mystery of the island to get back to civilization.
Versions and features:
- Japan-only releases: Dragon Quest Joker 2 Professional (DS), 2011. [There is a fantranslation for this title.]
- Dragon Quest Monsters Joker 2 for DS (EFIGS)
Over 300 monster, mostly from DQI-IX, or new.
3 vs 3 battles.
DQMJ’s mechanics and UI updated and vastly improved.
Local and Wifi multiplayer (Note: As of 2014, Nintendo shut down the DS and Wii servers).
(Local) Connectivity with DQVI and IX for DS for special monsters from those games.
My recommendation: There is only the one version available for us.
There’s a third Joker game for 3DS, called “Dragon Quest Monsters Joker 3” in Japan, released in April 2016. Said game got a “Professional” version with various enhancements and new monsters in early February 2017. As of March 2017, none of the 3DS DQM games has been announced for the West. 
Dragon Quest: Torneko no Daibouken 2
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Info: Second DQ Mystery Dungeon game, and as the first one (which only released in Japan), it follows the famous merchant from DQIV: Torneko Taloon. 
In this title, players must outthink enemies who are often faster or stronger than them, efficiently using weapons and magic when the odds are against them. What's more, in order to succeed they will also test the limits of Torneko's insatiable appetite.
Versions and features:
- Japan-only releases: Dragon Quest: Torneko no Daibouken 2 (GBA), 2001.
- World of Dragon Warrior: Torneko: The Last Hope for PS1 (E)
Play as Torneko.
It is the only Mystery Dungeon game set in the DQ universe we got.
This game uses randomly-generated dungeons.
My recommendation: There is only the one version available for us.
There were two other games of this series available in Japan: one for SFC (which was the first DQ spinoff and the first Mystery Dungeon game ever created) and another for PS2 and GBA. There is a fourth DQ Mystery Dungeon game, which doesn’t focus on Torneko anymore, but on the childhood of DQVIII’s Yangus and Red. This is Japan-only too.
Dragon Quest Heroes: Rocket Slime
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Info: This is the second entry of the “Slime MoriMori” series. It got its American release in 2005. There are tank battles aside from the regular “slime vs the world” fights. This was the last DQ game to get released in America but not in Europe.
It is an action game in which we control a Slime called Rocket, who has to fight the Plattypunks to save the slime town of Boingburg. 
Versions and features:
- Dragon Quest Heroes: Rocket Slime for DS (E) [Trailer]
Play as a slime (named Rocket)!
Tank Battles.
Lots of puns.
My recommendation: There is only the one version.
The other games in this subseries are Japan-only, as well as its manga. The first game (GBA) doesn’t have tank battles, and the third one (3DS) replaces them with ship battles.
Dragon Quest Swords: The Masked Queen and the Tower of Mirrors 
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Info: First person on-rails action game. The Wii’s nunchuck works as your shield and the Wiimote acts as your Sword. All the major characters are named after swords, like Claymore or Fleurette. In this game, you have to save the kingdom of Avalonia from an evil demon named Xiphos.
Versions and features:
- Dragon Quest Swords for Wii (EFIGS) [Trailer]
On rails.
Use the Wiimote as your sword and the Nunchuk as your shield.
Likeable support cast.
My recommendation: There is only a version of this game.
Dragon Quest Wars
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Info: A small turn-based strategy game for DSi. Think of it as a light mix of chess and Fire Emblem (not really, but its not 100% chess either).
Versions and features:
- Dragon Quest Wars for DSi (EFIGS) [Trailer]
Multiplayer: Up to 4 players.
Use some DQ monsters as your units.
My recommendation: There is only one version of this game. As the DS servers got shut down in 2014, so the only way to get it nowadays is using a 3DS.
Honestly? I wouldn’t recommend spending a cent on this. 
Fortune Street / Boom Street
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Info: First “Itadaki Street” game to release outside Japan. This is the second game in the Itadaki Street series to mix Dragon Quest with Super Mario Bros. The gameplay is a bit of a mix of Mario Party, DQ’s Treasures n' Trapdoors (T’n’T) and the classic boardgame Monopoly.
Versions and features:
- Fortune Street / Boom Street for Wii (EFIGS) [Trailer]
Play as characters from the main series like Slime, Dragonlord, Alena or Patty; and characters from the Super Mario Bros universe such as Peach, Luigi, Donkey Kong or Waluigi.
Multiplayer up to 4 players.
Wifi modes. (Note: As of 2014, Nintendo shut down the DS and Wii servers).
My recommendation: There is only the one version.
Dragon Quest Heroes: The World Tree's Woe and the Blight Below
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Info: First entry in the action-based Heroes subseries. It is a collaboration with Dynasty Warriors creator Tecmo Koei. This was also the first DQ for a gaming device to come West between 2011 and 2015, quite an honor!  In this game, you can choose the gender of the main character. (Note: You can choose between Luceus and Aurora, but the one you don’t choose is still playable, the one you choose will be always in your party).
It a mix of Dragon Quest mechanics with Dynasty Warrior mechanics: parties of 4 characters, MP, tension, tons of enemies, just a handful of attacks per character... Story-wise is a quite simple light vs darkness story. 
Monsters who were peaceful have started attacking humans. The player, the captain of the kingdom’s army have to find out why, battling hordes of monsters in the way.
Versions and features:
- Japan-only releases: Dragon Quest Heroes (PS3), 2015.
- Dragon Quest Heroes for PS4 (EFIGS) [Trailer]
Stable framerate.
Can’t get all the preorder bonuses.
- Dragon Quest Heroes for PC (EFIGS) [Trailer]
Better settings.
Unstable framerate.
My recommendation: The PS4 version. Why?: It was made with the PS4 in mind and has stable framerate. Also, Tecmo Koei’s PC ports are rather infamous...
Dragon Quest Heroes II
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Info: Second entry in the action-based Heroes subseries. Doesn’t have any connection with the first one, and fixes or adds what the people wanted in the first game, like a worldmap, (online) multiplayer, or less tower-defense missions.
- Japan-only releases: Dragon Quest Heroes II: Twin Kings and the Prophecy's End (PS3, PSV), 2016.
Confirmed versions for the West:
- Dragon Quest Heroes II for PS4 and Steam (EFIGS) [Trailer] (Note: Western release dates: PS4: April 25th in NA and April 28th in EU; Steam: April 22nd in both.)
My recommendation: Still not out in the West, but the PS4 version. Why?: Firstly, Tecmo Koei PC ports are infamous for a reason; secondly, the PS4 version was the main version in Japan (and the one i have already played and enjoyed); and thirdly, because its the only one that has a physical release and that reversible cover is rather cool.
In May 2016, Square Enix released a sequel in Japan called “Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy” for PS3, PS4 and PSV. It includes some upgrades from the feedback they got from the first game, including: having a world map, having multiplayer and being able to have more than four skills per character. On the 1st December 2016, Best Buy leaked its localization. On the 8th of the same month, Square Enix announced the western release dates for the PS4 version: April 25th (NA), and April 28th (EU). A Steam version is also releasing on April 25h (both NA & EU) Square Enix announced on February 22nd 2017. [The Vita version isn’t profitable for SQEX, so they will skip localizing it.] (x). The games’s director hinted to a third game on the PlayStation Awards 2016. (x)
Dragon Quest Builders
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Info: “What if you mixed Dragon Quest and Minecraft and got a legit good game?”. In this game, you can choose the gender of the main character. (Note: you can change it and any character customization option anytime you want from the setting accessed from the main menu)
At the last part of DQ1 the player is given a choice. One option lets you continue and the other gives you a game over. DQB explores that option, the story in which the Dragonlord won. You, a builder chosen by the goddess Rubiss, must rebuild the land of Alefgard. 
Versions available and features:
- Japan-only releases: Dragon Quest Builders: Revive Alefgard (PS3), 2016.
- Dragon Quest Builders for PS4 (EFIGS) [Trailer]
High quality graphics.
Better draw distance.
Better share options (can make videos and up to 4 image in tweets).
- Dragon Quest Builders for PSV (EFIGS) [Trailer]
Digital only (it is only about 270mb, though. The Asian physical release includes English.).
Portability.
Poor sharing options (screenshots with Start + PS Button. If you share it with the twitter app, you can only choose 1 image. If you want to share more than 1 at a time, you have to transfer your screenshots to your computer).
- Dragon Quest Builders for Switch (EFIGS) (*Releases in Spring 2018)
Its more akin to the PS4 version than the PSV version.
Has some exclusive content, like the DQ1 cartdrige work table and the Sabercub mount.
Portable.
My recommendation: Depends on your tastes. Why?: One is great for its portability (Vita) and the other looks way better and has better sharing methods (PS4).
On August 2016, Square Enix stated there were possibilities of this game getting a Nintendo Switch version. (x). (They announced it officially on the 14th of September of 2017. Will release next spring in all regions.) On September of the same year, they said a sequel was being considered. (x). Later, in the PlayStation Awards, they hinted to a sequel again. (x) 
Dragon Quest Builders 2 was announced for Switch and PS4 on the 6th of August of 2017, with no release window announced so far.
Definitive version of each game (TL;DR)
Summarizing, this is the list of definitive versions of each DQ game -that got official western releases- again, in my opinions:
Main series:
Dragon Quest I: Mobile
Dragon Quest II: Mobile
Dragon Quest III: GBC OR Mobile (more content vs newer translation)
Dragon Quest IV: DS OR Mobile (more languages vs english party chat)
Dragon Quest V: DS OR Mobile (they have different prices and buttons)
Dragon Quest VI: DS OR Mobile (they have different prices and buttons)
Dragon Quest VII: 3DS
Dragon Quest VIII: 3DS
Dragon Quest IX: DS
Spinoffs:
Dragon Warrior Monsters: GBC
Dragon Warrior Monsters 2: GBC (Any version)
Dragon Quest Monsters Joker: DS
Dragon Quest Monsters Joker 2: DS
Torneko: The Last Hope: PS1
Rocket Slime: DS (This one didn’t release in EU)
Dragon Quest Swords: Wii
Fortune Street / Boom Street: Wii
Dragon Quest Wars: 3DS (DSi can’t access the internet any more)
Dragon Quest Heroes: PS4
Dragon Quest Builders: PS4 or PSV (higher resolution vs portability)
Dragon Quest Heroes 2: PS4 or Steam (unless the PC port is a bad port)
Soooooo, where should i start? (TL;DR 2)
Choose one of these, but i highly recommend VIII on 3DS.
Dragon Quest IV: DS OR Mobile (more languages vs english party chat)
Dragon Quest VIII: 3DS
Dragon Quest Monsters Joker 2: DS
Dragon Quest Builders: PS4 or PSV (higher resolution vs portability)
Special thanks
Thanks to my SO (♥︎), @imperial-scrolls-of-honor, @hawelo92, @imutone and @moguel for their help / corrections / suggestions.
Thanks to Yuji Horii, Koichi Sugiyama, Akira Toriyama, Koichi Nakamura, Noriyoshi Fujimoto, and all the staff that has worked or works in this marvelous series. And also thanks to Nintendo and Square Enix, who worked hard to bring these games to the West.
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