#ok i am AWARE that supermutants in fo3 do actually technically talk if you consider 'repeating the same 2-3 violent threats' like a derange
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Like not to rant about this yet again but Fallout 3 makes me so angry. It has literally almost no original plot points. Did you know that? The whole "the main character is the vault dweller" thing? Fallout 1. The ending where they don't let you return? Yeah. Fallout 1. Even the whole "talk to your friends that want to leave to see the world for the first time and to the supervisor that won't let them" is exactly the same. The Enclave being the Big Bad™? Fallout 2. The FEV virus? Fallout 1. Find a GECK? Fallout 2. The Enclave is modifying Deathclaws to use as weapons? Fallout 2. Even Harold, the fucking ghoul with a tree growing out of him is a character from Fallout 2. A city in a giant boat? Fallout 2. The Church of the Children of Atom? A rehash of The Children of the Cathedral and the hubbologists, from. you guessed it! Fallout 1 and 2.
And what's even worse is that they took everything interesting from the first games, and took a giant shit on it. Did you know that in the first two games there are no real inherently evil people? There are no zombies. Not really. The ghouls serve as heavy-handed commentary on ableism and racism. They are people. ALL OF THEM. Other humans dislike them because they look like zombies, and move like zombies, and that's scary. The radiation exposure they suffered was so bad it ate away at their skin and their muscles, and left them unable to do anything but hobble. Some of them can't talk. Their brain rots and they become husks of who they were. Weak, decomposing alive. The glowing ones can be found in very irradiated places because they're attracted to radiation like moths to a flame, but they're not violent. And you know what Fallout 3 decided to do? Fallout 3 looked at all of that and went "Yeah let's keep some of them 'normal' but the worse-looking ones are rabid zombies now." Why? Literally why? Why the fuck would you make in-world-humans' fear of ghouls go from "they disgust us" to "they disgust us AND SOME OF THEM DO TURN INTO ACTUAL RAGING ZOMBIES AND TRY TO EAT US" Like??? The level of dehumanization is astounding.
Same with Supermutants btw. In Fallout 1 a lot of them are "stupid" and "dumb" and, to be completely honest, sort of... child-like, almost, sometimes. They are the antagonists because they believe in something different than what you, as the player, believe in. Their leader has an objective you find abhorrent, and so they become the villains in the story. But none of them are inherently evil either. They don't attack you unless you break into their secret base or you try to kill them first. You can talk to them. Their leader's second in command interrogates you and you can have a long conversation with him trying to learn what their plan is. Fallout 3 looked at that and said: "Nah. They're brainless fucks who can't talk and will kill and eat everything they see, specially humans." And then try to make you feel bad for having The Enclave want to end them?? Of course The Brotherhood is irreproachable, with their "all supermutants must die" approach. Of course.
Same with Deathclaws, by the way. Sure they are generally dangerous, but did you know in Fallout 2 you can talk to the genetically modified Deathclaws? They're very nice people. Good luck getting close to a Fallout 3 Enclave's Deathclaw without getting disemboweled.
And all this without even touching on all of the racism and the propaganda in that godforsaken game. All the "ironic anti-communist propaganda" that is literal anti-communist and anti-chinese propaganda. The fact that the only Chinese people you encounter in the main game is a terrorist sleeper plant in a food factory. The fact that they're all zombie-ghouls and you can't even talk to them. The whole Tempanny Tower mess. The fact that one of your companions is literally your slave. Sure, he "works for you because he wants to". Sure.
#the pro-usa military complex propaganda is through the roof#even though fo1 and fo2 were literally made to critize it 😩... the black and white mentality of it all#Fallout#Fallout 3#Fallout 1#Fallout 2#games#videogames#fandom stuff#long post#sorry to those who don't follow me for this kind of stuff this got out of hand length wise lmao#it makes me so angry#The purifier little lamplight and the underground system are the only good original ideas the game had.#ok i am AWARE that supermutants in fo3 do actually technically talk if you consider 'repeating the same 2-3 violent threats' like a derange#pokemon talking#which i do not#they don't meaningfully interact with the player or other factions or even one another#that's not talking#that's making noise so the player finds them more scary#they're dehumanized#period#fo1#fo2#fo3
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I posted 654 times in 2021
72 posts created (11%)
582 posts reblogged (89%)
For every post I created, I reblogged 8.1 posts.
I added 399 tags in 2021
#fandom stuff - 100 posts
#art - 70 posts
#feminism - 68 posts
#long post - 37 posts
#spn - 25 posts
#videogames - 23 posts
#fallout - 21 posts
#supernatural - 21 posts
#yeah - 19 posts
#video - 15 posts
Longest Tag: 140 characters
#ok i am aware that supermutants in fo3 do actually technically talk if you consider 'repeating the same 2-3 violent threats' like a deranged
My Top Posts in 2021
#5
I FINISHED ONE BABY BLANKET
look at it it's so beautiful. this is a close up:
24 notes • Posted 2021-05-31 16:37:15 GMT
#4
so i'm really enjoying the memes and all but have fandom people on here forgotten that charging for content you made based on copyrighted material is illegal?
the only reason fic writers and fan-artists don't get cease-and-desists anymore is because ao3's team of lawyers successfully continues to argue that transformative works are legal as long as they're distributed for free and not made for profit. y'all are gonna start getting sued by anne rice again.
27 notes • Posted 2021-07-22 02:30:48 GMT
#3
It's so funny re-listening to SAYER from the beginning again because you realize that yes, SAYER is a dick, but a lot of the time he's genuinely trying to be soothing. He's just, unfortunately, very bad at it.
Honestly? I think he would be much less creepy if he stopped sharing random interesting facts with residents as a way to seem relatable. He genuinely doesn't seem to understand how disturbing it is for humans to hear that the most probable cause of death is being jettisoned into space, or that the company considers protecting the servers that house him to be of much higher priority than keeping life support for workers functional.
His thinking process is probably something like: "If I inform this resident that the most likely cause of death is being launched into space he won't fear dying by walking on this very narrow beam 50 stories up" or "Part of my job is emotional support for this resident, therefore he's dependent on me emotionally as well as physically, therefore he (stupidly) cares for me, therefore he must be worried about my safety in this emergency. I will communicate my unequivocal survival in spite of his probable death. That will soothe him, and leave him free of worry to run faster."
63 notes • Posted 2021-05-19 12:19:27 GMT
#2
I am surprised I haven't seen this all over tumblr yet but in montero lil nas really got stoned by a BUTT PLUG for being gay uh
172 notes • Posted 2021-03-30 15:06:27 GMT
#1
Like not to rant about this yet again but Fallout 3 makes me so angry. It has literally almost no original plot points. Did you know that? The whole "the main character is the vault dweller" thing? Fallout 1. The ending where they don't let you return? Yeah. Fallout 1. Even the whole "talk to your friends that want to leave to see the world for the first time and to the supervisor that won't let them" is exactly the same. The Enclave being the Big Bad™? Fallout 2. The FEV virus? Fallout 1. Find a GECK? Fallout 2. The Enclave is modifying Deathclaws to use as weapons? Fallout 2. Even Harold, the fucking ghoul with a tree growing out of him is a character from Fallout 2. A city in a giant boat? Fallout 2. The Church of the Children of Atom? A rehash of The Children of the Cathedral and the hubbologists, from. you guessed it! Fallout 1 and 2.
And what's even worse is that they took everything interesting from the first games, and took a giant shit on it. Did you know that in the first two games there are no real inherently evil people? There are no zombies. Not really. The ghouls serve as heavy-handed commentary on ableism and racism. They are people. ALL OF THEM. Other humans dislike them because they look like zombies, and move like zombies, and that's scary. The radiation exposure they suffered was so bad it ate away at their skin and their muscles, and left them unable to do anything but hobble. Some of them can't talk. Their brain rots and they become husks of who they were. Weak, decomposing alive. The glowing ones can be found in very irradiated places because they're attracted to radiation like moths to a flame, but they're not violent. And you know what Fallout 3 decided to do? Fallout 3 looked at all of that and went "Yeah let's keep some of them 'normal' but the worse-looking ones are rabid zombies now." Why? Literally why? Why the fuck would you make in-world-humans' fear of ghouls go from "they disgust us" to "they disgust us AND SOME OF THEM DO TURN INTO ACTUAL RAGING ZOMBIES AND TRY TO EAT US" Like??? The level of dehumanization is astounding.
Same with Supermutants btw. In Fallout 1 a lot of them are "stupid" and "dumb" and, to be completely honest, sort of... child-like, almost, sometimes. They are the antagonists because they believe in something different than what you, as the player, believe in. Their leader has an objective you find abhorrent, and so they become the villains in the story. But none of them are inherently evil either. They don't attack you unless you break into their secret base or you try to kill them first. You can talk to them. Their leader's second in command interrogates you and you can have a long conversation with him trying to learn what their plan is. Fallout 3 looked at that and said: "Nah. They're brainless fucks who can't talk and will kill and eat everything they see, specially humans." And then try to make you feel bad for having The Enclave want to end them?? Of course The Brotherhood is irreproachable, with their "all supermutants must die" approach. Of course.
Same with Deathclaws, by the way. Sure they are generally dangerous, but did you know in Fallout 2 you can talk to the genetically modified Deathclaws? They're very nice people. Good luck getting close to a Fallout 3 Enclave's Deathclaw without getting disemboweled.
And all this without even touching on all of the racism and the propaganda in that godforsaken game. All the "ironic anti-communist propaganda" that is literal anti-communist and anti-chinese propaganda. The fact that the only Chinese people you encounter in the main game is a terrorist sleeper plant in a food factory. The fact that they're all zombie-ghouls and you can't even talk to them. The whole Tempanny Tower mess. The fact that one of your companions is literally your slave. Sure, he "works for you because he wants to". Sure.
696 notes • Posted 2021-06-11 18:41:48 GMT
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